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Jesters_folly (230 KP) rated The Dark Tower (2017) in Movies
Dec 2, 2020
Contains spoilers, click to show
Ahh, the Dark Tower, Stephen King's epic tale that spans 8 core books and crosses over with almost everything he has ever written as well as some he hasn't (unofficially of course). A Saga that has inspired many and disappointed a few (well I'm told the end of book 7 is self indulgent, I'm only at book 4 and that was a while ago). Anway, the Dark Tower books are epic and so they try to put all this epicness in to a hour and a half film and when you consider that IT is only one book and that took 2 films with another possibly on the way and the Stand is only one book and has a hole mini series you can imagine that there is a bit of editing of the source material.
The Dark Tower bring three of the characters from the books; Roland, the gunslinger, Jake, a boy from our world and the Man in Black aka Walter. Unlike the books the film focus' mainly on Jake, a boy who is having dreams about Roland and Walter and who is being hunted by Walter's forces.
The story line is loosely based on the books as Roland hunts the Man in Black across not only his own world but ours as well and attempts to kill him in revenge for his father's death whilst Walter is attempting to destroy the Dark Tower and bring darkness to all the worlds.
Interestingly, although there are many nods and easter eggs to Kings other works, the film version of The Dark Tower is linked more to the Shining and Doctor Sleep than IT or the Stand as it gives Jake 'The Shine' and makes it an integral part of the plot.
As long as you're not expecting too much of the books 'The Dark Tower' is quite a good film, it has a slightly more Sci-Fi feel that the books and the final battle would feel at home in most first person shooter games but, when seen either as it's own thing or possibly as a tie in to the two shining films it's quite a good action film.
The Dark Tower bring three of the characters from the books; Roland, the gunslinger, Jake, a boy from our world and the Man in Black aka Walter. Unlike the books the film focus' mainly on Jake, a boy who is having dreams about Roland and Walter and who is being hunted by Walter's forces.
The story line is loosely based on the books as Roland hunts the Man in Black across not only his own world but ours as well and attempts to kill him in revenge for his father's death whilst Walter is attempting to destroy the Dark Tower and bring darkness to all the worlds.
Interestingly, although there are many nods and easter eggs to Kings other works, the film version of The Dark Tower is linked more to the Shining and Doctor Sleep than IT or the Stand as it gives Jake 'The Shine' and makes it an integral part of the plot.
As long as you're not expecting too much of the books 'The Dark Tower' is quite a good film, it has a slightly more Sci-Fi feel that the books and the final battle would feel at home in most first person shooter games but, when seen either as it's own thing or possibly as a tie in to the two shining films it's quite a good action film.
Phillip McSween (751 KP) rated Braveheart (1995) in Movies
Jul 28, 2018
Epic
The Story of Scottish Patriot William Wallace (Mel Gibson) and his quest to unite the clans and rise up against their English oppressors.
Acting: 10
Beginning: 10
The film gets off to a hot start by immediately drawing you into the story. Once the camera pans into the hut with all of the hanging bodies, they had my attention right away. The sheer intrigue was enough to make me want to see more.
Characters: 10
The Scots are a crazy bunch and I LOVE them. Whether old or young, they're all tough guys in their own right. One crazy person is enough to make a film interesting, but you put a bunch of them together and now you're really cooking with fire. William Wallace, of course, takes the cake of all the crazies. His character is easily one of my all-time favorite protagonists from his demeanor to the strong message he carries.
Cinematography/Visuals: 10
You kind of cheat when you shoot a film in Scotland, let's be honest. Beautiful landscapes abound, filled with mountains and lush valleys. I got lost watching William Wallace ride through the countryside on horseback. Made me think, "Damn, am I taking enough vacations?"
It's not the landscapes, however, as the battles are epic and sprawling. You get a taste of a bit of blood or something gory right before it cuts to a new fight. Seeing a fight that probably took hours abbreviated into a couple minutes is jarring and effective. These are some of the best battles captured on film.
Conflict: 10
Genre: 7
Memorability: 8
Braveheart is a film that easily stands the test of time. The brotherhood of the clans alone is memorable in and of itself. These are guys that lay down their lives for each other to advance their nation. The battles that ensue as a result of the stand that these men take are sheer inspiration. "They can take our lives, but they'll never take our freedom!"
Pace: 10
While the film slows down just slightly after the opening scenes, once the fighting starts, things move forward at a breakneck pace. It drives you from one scene to the next with intensity and passion. Just when you think you've had enough action, you're graced with more! Very solid pace.
Plot: 10
Resolution: 5
The ending was a bit deflating, at least for my taste. I respected the realism, but it felt counterintuitive to what the rest of the film was accomplishing. Not horrible, but perhaps a different approach would warrant a better score.
Overall: 90
I never had any interest whatsoever to watch this film and, after finally seeing it, I can't believe I waited this long. Such an inspirational, all-time classic. Loved it.
Acting: 10
Beginning: 10
The film gets off to a hot start by immediately drawing you into the story. Once the camera pans into the hut with all of the hanging bodies, they had my attention right away. The sheer intrigue was enough to make me want to see more.
Characters: 10
The Scots are a crazy bunch and I LOVE them. Whether old or young, they're all tough guys in their own right. One crazy person is enough to make a film interesting, but you put a bunch of them together and now you're really cooking with fire. William Wallace, of course, takes the cake of all the crazies. His character is easily one of my all-time favorite protagonists from his demeanor to the strong message he carries.
Cinematography/Visuals: 10
You kind of cheat when you shoot a film in Scotland, let's be honest. Beautiful landscapes abound, filled with mountains and lush valleys. I got lost watching William Wallace ride through the countryside on horseback. Made me think, "Damn, am I taking enough vacations?"
It's not the landscapes, however, as the battles are epic and sprawling. You get a taste of a bit of blood or something gory right before it cuts to a new fight. Seeing a fight that probably took hours abbreviated into a couple minutes is jarring and effective. These are some of the best battles captured on film.
Conflict: 10
Genre: 7
Memorability: 8
Braveheart is a film that easily stands the test of time. The brotherhood of the clans alone is memorable in and of itself. These are guys that lay down their lives for each other to advance their nation. The battles that ensue as a result of the stand that these men take are sheer inspiration. "They can take our lives, but they'll never take our freedom!"
Pace: 10
While the film slows down just slightly after the opening scenes, once the fighting starts, things move forward at a breakneck pace. It drives you from one scene to the next with intensity and passion. Just when you think you've had enough action, you're graced with more! Very solid pace.
Plot: 10
Resolution: 5
The ending was a bit deflating, at least for my taste. I respected the realism, but it felt counterintuitive to what the rest of the film was accomplishing. Not horrible, but perhaps a different approach would warrant a better score.
Overall: 90
I never had any interest whatsoever to watch this film and, after finally seeing it, I can't believe I waited this long. Such an inspirational, all-time classic. Loved it.
DRAGON QUEST IV Chapters of the Chosen
Games
App
******************** Dragon Quest IV, the first instalment in the Zenithian Trilogy, is now out on...
Paul Kellett (118 KP) rated Secrets of the Lost Tomb in Tabletop Games
May 1, 2019
Great stories (2 more)
Exciting gameplay
Great solo game with 1 hero
Rules are a little clunky in places (1 more)
Lots of little tokens to track everything
An Indiana Jones style adventure
Have you ever wanted to be Indiana Jones? Well now you can. Secrets of the Lost Tomb is an epic action adventure game in the style of 1930's pulp fiction.
Almost like a cross between Descent and Betrayal at the House on the Hill, you build the dungeon one tile at a time (from a large stack of room tiles) as you explore 3 levels trying to get to and defeat the boss and retrieve the quest item before the time track runs out.
All the creatures and events are automated making this a fully co-op game and action points are distributed evenly between the adventurers. There is also a special solo only character with a bunch of companions so you can play without having to take control of multiple characters if you wish.
I have now played through all the scenarios several times and this game is still on the top of My dungeon crawl list, it really does everything I wanted. With the base game and 7 expansions, there is a HUGE amount of content as well as rules to combine everything into a full campaign with character progression.
The scenarios are much more varied and interesting than other dungeon crawls. One mission you could be trying to stop a long dead pharaoh from coming back and spreading his evil in the world while the next mission might see you trying to stop Russian commandos from stealing Captain Nemo's submarine, The Nautilus. Each scenario has a 1930s pulp fiction feel to it and, despite the occasional typo, are very well written and thought out.
The scenarios have an introduction which sets the scene, a setup guide that tells you what tiles, creatures and items are specific to the story and need to be set aside and the win/lose conditions. There then follows a series of numbered sections which serve as chapters in the story. These are triggered by various events, normally by discovering room tiles with specific icons on them or by the comet track (which is the game's timer) hitting a certain point. This is a great feature and is easy to follow. I much prefer this to the way the quests are laid out in Descent 2e.
The scenarios are long and so far have taken nearly twice the specified amount of time as listed. That said, you are so immersed in the story and exploring the tomb, the game never feels like it is dragging or outstaying it's welcome. You just need to budget for 3-4 hours of play time per story although this does come down once you are familiar with the rules.
Yes, there are a lot of tokens and stats to keep track of, but I wouldn't say it detracts from the game or the feeling of immersion, especially after the first game or two and the fact that each player takes one action at a time going round the table until all actions have been taken means that there is less downtime than other games.
The AI is very well done with creatures moving and attacking the player with the most soul tokens (gained by killing creatures) so the most dangerous character will be the main focus of the enemy and you can plan your turn to have the right people positioned where they will be best protected/best used.
This is by far the best and most immersive dungeon crawl I've played and really has knocked Descent off as My go-to game of this genre.
Find out more about Secrets of the Lost Tomb and more at Everything Epic Games
Almost like a cross between Descent and Betrayal at the House on the Hill, you build the dungeon one tile at a time (from a large stack of room tiles) as you explore 3 levels trying to get to and defeat the boss and retrieve the quest item before the time track runs out.
All the creatures and events are automated making this a fully co-op game and action points are distributed evenly between the adventurers. There is also a special solo only character with a bunch of companions so you can play without having to take control of multiple characters if you wish.
I have now played through all the scenarios several times and this game is still on the top of My dungeon crawl list, it really does everything I wanted. With the base game and 7 expansions, there is a HUGE amount of content as well as rules to combine everything into a full campaign with character progression.
The scenarios are much more varied and interesting than other dungeon crawls. One mission you could be trying to stop a long dead pharaoh from coming back and spreading his evil in the world while the next mission might see you trying to stop Russian commandos from stealing Captain Nemo's submarine, The Nautilus. Each scenario has a 1930s pulp fiction feel to it and, despite the occasional typo, are very well written and thought out.
The scenarios have an introduction which sets the scene, a setup guide that tells you what tiles, creatures and items are specific to the story and need to be set aside and the win/lose conditions. There then follows a series of numbered sections which serve as chapters in the story. These are triggered by various events, normally by discovering room tiles with specific icons on them or by the comet track (which is the game's timer) hitting a certain point. This is a great feature and is easy to follow. I much prefer this to the way the quests are laid out in Descent 2e.
The scenarios are long and so far have taken nearly twice the specified amount of time as listed. That said, you are so immersed in the story and exploring the tomb, the game never feels like it is dragging or outstaying it's welcome. You just need to budget for 3-4 hours of play time per story although this does come down once you are familiar with the rules.
Yes, there are a lot of tokens and stats to keep track of, but I wouldn't say it detracts from the game or the feeling of immersion, especially after the first game or two and the fact that each player takes one action at a time going round the table until all actions have been taken means that there is less downtime than other games.
The AI is very well done with creatures moving and attacking the player with the most soul tokens (gained by killing creatures) so the most dangerous character will be the main focus of the enemy and you can plan your turn to have the right people positioned where they will be best protected/best used.
This is by far the best and most immersive dungeon crawl I've played and really has knocked Descent off as My go-to game of this genre.
Find out more about Secrets of the Lost Tomb and more at Everything Epic Games
The Shadow Sun
Games and Entertainment
App
The ultimate Western action RPG has arrived on iOS! Embark on an epic dark fantasy in the grand...
Mandy and G.D. Burkhead (26 KP) rated Banewreaker in Books
May 20, 2018
Shelf Life – Banewreaker Will Make You Feel Bad for Sauron
Contains spoilers, click to show
Very few fantasy fans can get away with admitting that they aren’t all that big into sweeping, high epic fantasy à la Lord of the Rings or the Pern stories or everything that Terry Brooks writes. Many non-fantasy fans, however, can point to these tales as examples of why they aren’t into fantasy. Like it or not, it’s hard not to see the latter group’s point, as a lot of high fantasy is riddled with confusing terminology, rehashed stories, and genre clichés. This is not to say that these stories are bad, per sé, just that they can easily turn off readers who aren’t in the right kind of crowd.
Banewreaker, the first book in Jacqueline Carey’s two-part volume The Sundering, will probably not change any opinions in this respect, then, as it’s sweeping high fantasy to the core. This, as it turns out, is both its greatest strength and its greatest weakness.
There are some reviews out there that laud Banewreaker as a masterful examination of subjective viewpoints in an epic fantasy turned into a human tragedy by a simple change of perspective. And they are absolutely correct.
There are other reviews, however, that call the book out as a heap of all of the stalest fantasy clichés piled one atop the other in a confusing and pretentious jumble with a shellacking of purple prose for good measure. And they are also absolutely correct.
Let me explain.
For starters, it would be inaccurate to say that this story is full of clichés. This story is clichés. This story is every familiar and used-up trope you would expect from a high fantasy, all of those details that have been done to death in thousands of other versions until almost nothing that happens seems original anymore.
This is what’s going to turn off a lot of people. But the thing is, Banewreaker has to be this way. It wants the reader to look at all of the things that they’ve come to expect from a fantasy epic and then, by shifting the narrative focus, realize that all of these beloved tropes are actually, when you think about it, tragic as hell.
In other words, it’s Lord of the Rings from Sauron’s point of view.
It’s not a riff, though. It’s not goofy like most of the stuff I go in for. It takes its subject just as seriously as the stories that it’s mirroring, and this is what makes the whole story ultimately so gripping and so moving.
The story starts out like many stories of this magnitude, with exposition stretching back to the Dawn of This Particular Creation. In this case, we have a protogenos world god named Uru-Alat who died and gave rise to seven smaller godlike beings called Shapers. First comes Haomane, who becomes the Lord of Thought and sets himself up as head honcho for this ensuing pantheon. Second is Arahila, the Basically a Love Goddess; and third is Satoris, whose purview was “the quickening of the flesh,” which is high fantasy speak for sexy times. Four more Shapers come after this who, for the sake of brevity, we’ll be glossing over.
To summarize the important godly exposition, the Seven Shapers set about shaping the world to the surprise of no one. Haomane creates elves (here called Ellyl, but if you’ve ever even looked at a fantasy, you know that they’re the elves here), Arahila creates humans, and Satoris doesn’t create anything because he’s busy hanging out with dragons and learning their wisdom. Satoris grants his fleshy quickening to the humans but not the elves, because Haomane didn’t want his elves to do that. Then Haomane decides he doesn’t want the humans to do that either, but Satoris refuses to take the gift away again. Conflict escalates, god wars ensue, and the world splits into two continents, with Satoris ostracized from his brethren on one and the remaining Shapers on the other. By the time the dust has settled, Satoris is scarred and burned pitch black, living in a mostly dead land thanks to Haomane’s wrath, but with a dagger in his possession that is the only weapon capable of killing any of the Shapers.
The story itself picks up thousands of years later, with Satoris as the Satan/Sauron stand-in living in a forbidding land surrounded by classically evil things like trolls, giant spiders, and insane people. Since Haomane is the head god, the rest of the world believes Satoris to be a terrible figure of evil and betrayal, while Satoris’s few allies know him as a pitiable and misunderstood figure who only ever wanted to honor his word and do right by his own sense of morality rather than the dictates of his elder brother god king.
From here the plot becomes the typical Army of Good vs. Army of Evil adventure, but with the protagonistic focus on Satoris and his allies. His trolls we see not as a mindless horde but as a simple, honorable people who happily serve their lord because he happily serves them right back. The mad individuals inhabiting his fortress are castaways from normal society with nowhere else to go. And the giant spiders just happen to live there and be bigger than normal, with no sinister intentions beyond that.
And just like that, by actually showing us the home life of the ultimate in evil fantasy tropes, we see how easily one side’s view of evil is another’s view of good. In doing so, Banewreaker becomes perhaps the first sweeping fantasy epic with no real bad guy, just two sides of an unfortunate conflict. Both sides have their likeable characters, both sides seem from their view to be in the right, and pretty soon you, as the reader, will stop cheering for either one, because whenever one person that you like succeeds it means that another person whom you also like is failing.
In fact, the closest thing that this story has to a clearly-labeled “evil” character is the sorceress Lilias, and even then, she’s not evil so much as a woman who has done some bad things for completely understandable reasons. Lilias, in fact, is one of the most pitiful characters in this whole saga of pitiable characters, with her fears and attachments closely mirroring those of most readers, only amplified by her immortality and magical powers. She is afraid of dying. She wants to be more in the grand scheme of things than just another man’s wife or another country’s momentary ruler, both of which would just be tiny moments in a long history. She likes her youth. She likes having pretty things and pretty people around her. And from her interactions with her dragon mentor and apparently only friend, Calandor, we see that she is also capable of intense affection and even love just as she is capable of indulging in self-centered self-interest that, if not particularly a good trait, is also one that she is not alone in possessing.
Banewreaker, then, is a story with a large cast of characters but very few actual heroes or innocents as well as very few outright villains, which is exactly what it sets out to be. Those who love it and those who hate it both seem to blame this quality in particular for their feelings. The biggest complaint leveled against it (that I have read, anyway) is that the people we should be rooting for do not deserve our sympathy, while the people we should be rooting against are more misguided and unwilling to see things in another light than deserving of our scorn.
This is true. But if it’s a flaw, it’s an intentional one. And if it makes you feel like you shouldn’t be cheering for either side at all in this conflict, that’s the point. This is a story of clichés, yes, but it has something that it needs to say about these clichés and, in doing so, about the subjective and impossibly nebulous quality of morality in general.
In short, here again is another fantasy story about the Forces of Good wiping out an entire nation dedicated to their “evil” enemy. And as the story points out, even if you believe in that cause, you’re still wiping out an entire nation of people. No way is there not a downside to that. Seeing things in a black-and-white morality just means crushing a whole lot of important shades of gray underfoot.
Whether or not you like Banewreaker, then, depends in large part upon how much you realize that Carey as an author is being self-aware. As someone who read and still hasn’t stopped being awed over her Kushiel series, I can’t claim complete objectivity in this area, because I came to Banewreaker already in love with her. I can say, however, that unless you have an intense and searing aversion to ornate and sweeping style, this book is worth any fantasy-lover’s time – especially if you’ve ever felt a pang of empathy for all of the poor villainous mooks that fantasy heroes tend to mow down without a thought because they were the wrong kind of ugly.
Banewreaker, the first book in Jacqueline Carey’s two-part volume The Sundering, will probably not change any opinions in this respect, then, as it’s sweeping high fantasy to the core. This, as it turns out, is both its greatest strength and its greatest weakness.
There are some reviews out there that laud Banewreaker as a masterful examination of subjective viewpoints in an epic fantasy turned into a human tragedy by a simple change of perspective. And they are absolutely correct.
There are other reviews, however, that call the book out as a heap of all of the stalest fantasy clichés piled one atop the other in a confusing and pretentious jumble with a shellacking of purple prose for good measure. And they are also absolutely correct.
Let me explain.
For starters, it would be inaccurate to say that this story is full of clichés. This story is clichés. This story is every familiar and used-up trope you would expect from a high fantasy, all of those details that have been done to death in thousands of other versions until almost nothing that happens seems original anymore.
This is what’s going to turn off a lot of people. But the thing is, Banewreaker has to be this way. It wants the reader to look at all of the things that they’ve come to expect from a fantasy epic and then, by shifting the narrative focus, realize that all of these beloved tropes are actually, when you think about it, tragic as hell.
In other words, it’s Lord of the Rings from Sauron’s point of view.
It’s not a riff, though. It’s not goofy like most of the stuff I go in for. It takes its subject just as seriously as the stories that it’s mirroring, and this is what makes the whole story ultimately so gripping and so moving.
The story starts out like many stories of this magnitude, with exposition stretching back to the Dawn of This Particular Creation. In this case, we have a protogenos world god named Uru-Alat who died and gave rise to seven smaller godlike beings called Shapers. First comes Haomane, who becomes the Lord of Thought and sets himself up as head honcho for this ensuing pantheon. Second is Arahila, the Basically a Love Goddess; and third is Satoris, whose purview was “the quickening of the flesh,” which is high fantasy speak for sexy times. Four more Shapers come after this who, for the sake of brevity, we’ll be glossing over.
To summarize the important godly exposition, the Seven Shapers set about shaping the world to the surprise of no one. Haomane creates elves (here called Ellyl, but if you’ve ever even looked at a fantasy, you know that they’re the elves here), Arahila creates humans, and Satoris doesn’t create anything because he’s busy hanging out with dragons and learning their wisdom. Satoris grants his fleshy quickening to the humans but not the elves, because Haomane didn’t want his elves to do that. Then Haomane decides he doesn’t want the humans to do that either, but Satoris refuses to take the gift away again. Conflict escalates, god wars ensue, and the world splits into two continents, with Satoris ostracized from his brethren on one and the remaining Shapers on the other. By the time the dust has settled, Satoris is scarred and burned pitch black, living in a mostly dead land thanks to Haomane’s wrath, but with a dagger in his possession that is the only weapon capable of killing any of the Shapers.
The story itself picks up thousands of years later, with Satoris as the Satan/Sauron stand-in living in a forbidding land surrounded by classically evil things like trolls, giant spiders, and insane people. Since Haomane is the head god, the rest of the world believes Satoris to be a terrible figure of evil and betrayal, while Satoris’s few allies know him as a pitiable and misunderstood figure who only ever wanted to honor his word and do right by his own sense of morality rather than the dictates of his elder brother god king.
From here the plot becomes the typical Army of Good vs. Army of Evil adventure, but with the protagonistic focus on Satoris and his allies. His trolls we see not as a mindless horde but as a simple, honorable people who happily serve their lord because he happily serves them right back. The mad individuals inhabiting his fortress are castaways from normal society with nowhere else to go. And the giant spiders just happen to live there and be bigger than normal, with no sinister intentions beyond that.
And just like that, by actually showing us the home life of the ultimate in evil fantasy tropes, we see how easily one side’s view of evil is another’s view of good. In doing so, Banewreaker becomes perhaps the first sweeping fantasy epic with no real bad guy, just two sides of an unfortunate conflict. Both sides have their likeable characters, both sides seem from their view to be in the right, and pretty soon you, as the reader, will stop cheering for either one, because whenever one person that you like succeeds it means that another person whom you also like is failing.
In fact, the closest thing that this story has to a clearly-labeled “evil” character is the sorceress Lilias, and even then, she’s not evil so much as a woman who has done some bad things for completely understandable reasons. Lilias, in fact, is one of the most pitiful characters in this whole saga of pitiable characters, with her fears and attachments closely mirroring those of most readers, only amplified by her immortality and magical powers. She is afraid of dying. She wants to be more in the grand scheme of things than just another man’s wife or another country’s momentary ruler, both of which would just be tiny moments in a long history. She likes her youth. She likes having pretty things and pretty people around her. And from her interactions with her dragon mentor and apparently only friend, Calandor, we see that she is also capable of intense affection and even love just as she is capable of indulging in self-centered self-interest that, if not particularly a good trait, is also one that she is not alone in possessing.
Banewreaker, then, is a story with a large cast of characters but very few actual heroes or innocents as well as very few outright villains, which is exactly what it sets out to be. Those who love it and those who hate it both seem to blame this quality in particular for their feelings. The biggest complaint leveled against it (that I have read, anyway) is that the people we should be rooting for do not deserve our sympathy, while the people we should be rooting against are more misguided and unwilling to see things in another light than deserving of our scorn.
This is true. But if it’s a flaw, it’s an intentional one. And if it makes you feel like you shouldn’t be cheering for either side at all in this conflict, that’s the point. This is a story of clichés, yes, but it has something that it needs to say about these clichés and, in doing so, about the subjective and impossibly nebulous quality of morality in general.
In short, here again is another fantasy story about the Forces of Good wiping out an entire nation dedicated to their “evil” enemy. And as the story points out, even if you believe in that cause, you’re still wiping out an entire nation of people. No way is there not a downside to that. Seeing things in a black-and-white morality just means crushing a whole lot of important shades of gray underfoot.
Whether or not you like Banewreaker, then, depends in large part upon how much you realize that Carey as an author is being self-aware. As someone who read and still hasn’t stopped being awed over her Kushiel series, I can’t claim complete objectivity in this area, because I came to Banewreaker already in love with her. I can say, however, that unless you have an intense and searing aversion to ornate and sweeping style, this book is worth any fantasy-lover’s time – especially if you’ve ever felt a pang of empathy for all of the poor villainous mooks that fantasy heroes tend to mow down without a thought because they were the wrong kind of ugly.
Gareth von Kallenbach (980 KP) rated Rogue One: A Star Wars Story (2016) in Movies
Jun 19, 2019
Jyn Erso (Felicity Jones) is a young woman who has no love for the evil Galactic Empire or authority. She has seen her share of tragedy and has learned to be a survivor in a cold and dangerous galaxy. Fate has other plans for Jyn in “Rogue One: A Star Wars Story”, as she may be the key to unlocking the secret’s to defeating the Empire’s new weapon, a planet killer known as “The Death Star”.
The Rebel Alliance believes that Jyn’s father Galen (Mads Mikkelsen) is the key thanks to information they have recovered from a defecting pilot.
Tasked with eliminating the threat, Jyn and Rebel intelligence officer Cassian Andor (Diego Luna), and his droid K-2S0 (Alan Tudyk), must race against time and overcome several obstacles to complete their mission.
Of course things are bigger and the stakes far more higher than anyone could have imagined and with the Rebel Alliance divided a small band of rebels hatch a plan born of desperation to save the galaxy.
The film moves along at a brisk pace but allows time to introduce several new planets into the Star Wars universe as well as several new characters, who we are given just enough about their backstories and motivations to make us care about them in the epic struggle they are undertaking.
Director Gareth Edwards paces the film well and unlike the Prequel Series; never lets the abundance of amazing effects overshadow the fact that the story at its core is a struggle of ordinary people facing overwhelming odds.
The look of the film is a loving tribute to the original series that tells its own unique and distinct story that fits well within the established storylines without seeming gratuitous or recycled.
The film does at times have a darker tone than fans would be used to seeing in the series, but it is done in a way that shows the seriousness of the situations facing the characters.
The strong cast works very well with one another and are each giving some memorable lines and moments which are sure to endear themselves to fans of the series that grew up on the classic films.
The finale third of the film is a great mix of action and suspense as conclusion builds and I can honestly say that “Rogue One” delivers the best space battle in the series and only falls short of the Hoth battle in terms of ground conflicts.
There are a few great surprises for fans sprinkled throughout and the film answers some of the questions people had from the original series but does so in a way that is respectful and in no way undermines the classic.
“Rogue One: A Star Wars Story” is an outstanding entry into the series and is one of the most compelling and rewarding.
I look forward to seeing what future efforts have in store for fans, as this film shows that the Force is indeed strong.
http://sknr.net/2016/12/13/non-spolier-review-rogue-one-star-wars-story/
The Rebel Alliance believes that Jyn’s father Galen (Mads Mikkelsen) is the key thanks to information they have recovered from a defecting pilot.
Tasked with eliminating the threat, Jyn and Rebel intelligence officer Cassian Andor (Diego Luna), and his droid K-2S0 (Alan Tudyk), must race against time and overcome several obstacles to complete their mission.
Of course things are bigger and the stakes far more higher than anyone could have imagined and with the Rebel Alliance divided a small band of rebels hatch a plan born of desperation to save the galaxy.
The film moves along at a brisk pace but allows time to introduce several new planets into the Star Wars universe as well as several new characters, who we are given just enough about their backstories and motivations to make us care about them in the epic struggle they are undertaking.
Director Gareth Edwards paces the film well and unlike the Prequel Series; never lets the abundance of amazing effects overshadow the fact that the story at its core is a struggle of ordinary people facing overwhelming odds.
The look of the film is a loving tribute to the original series that tells its own unique and distinct story that fits well within the established storylines without seeming gratuitous or recycled.
The film does at times have a darker tone than fans would be used to seeing in the series, but it is done in a way that shows the seriousness of the situations facing the characters.
The strong cast works very well with one another and are each giving some memorable lines and moments which are sure to endear themselves to fans of the series that grew up on the classic films.
The finale third of the film is a great mix of action and suspense as conclusion builds and I can honestly say that “Rogue One” delivers the best space battle in the series and only falls short of the Hoth battle in terms of ground conflicts.
There are a few great surprises for fans sprinkled throughout and the film answers some of the questions people had from the original series but does so in a way that is respectful and in no way undermines the classic.
“Rogue One: A Star Wars Story” is an outstanding entry into the series and is one of the most compelling and rewarding.
I look forward to seeing what future efforts have in store for fans, as this film shows that the Force is indeed strong.
http://sknr.net/2016/12/13/non-spolier-review-rogue-one-star-wars-story/
Merissa (12069 KP) rated Venus Trap (Hidden Portals Trilogy #1) in Books
Apr 13, 2019
Venus Trap (Hidden Portals Trilogy #1) by Maya Daniels
Venus Trap is the first book in the Hidden Portals series, and we start off with a storm, a death, and a mad king. Sounds good, right? Wrong! This is brilliant.
Artemis is a Fae, Raphael is a vampire. We also meet with other Fae, Humans, Witches, Vampires, and Demons are mentioned. So right there, we have different species, all with their own history and thoughts, and pitted against each other. Who is telling the truth? Who will fight with who?
We find out more about Artemis' history as the story progresses, and the reasons she has for feeling the way she does. Raphael has distanced himself from the rest of his race, partly due to his friend, Claude, otherwise known as the mad king.
With intrigue, steam, action, wit, and a strong, sassy female paired with a strong, opinionated male, this book has something for everyone. There were no editing or grammatical errors I noticed, and I thoroughly enjoyed every word.
With an epic finishing line, this will definitely leave you wanting more. Absolutely recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Artemis is a Fae, Raphael is a vampire. We also meet with other Fae, Humans, Witches, Vampires, and Demons are mentioned. So right there, we have different species, all with their own history and thoughts, and pitted against each other. Who is telling the truth? Who will fight with who?
We find out more about Artemis' history as the story progresses, and the reasons she has for feeling the way she does. Raphael has distanced himself from the rest of his race, partly due to his friend, Claude, otherwise known as the mad king.
With intrigue, steam, action, wit, and a strong, sassy female paired with a strong, opinionated male, this book has something for everyone. There were no editing or grammatical errors I noticed, and I thoroughly enjoyed every word.
With an epic finishing line, this will definitely leave you wanting more. Absolutely recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
BookwormMama14 (18 KP) rated Storm Siren (Storm Siren #1) in Books
Jan 2, 2019
Be prepared for a tale full of twists and turns that will knock you off your feet and steal the very breath from your lungs. Infused with the powers of the Elementals Storm Siren has everything a YA Fantasy novel should posses.
Epic battles, devastating loss, search for purpose, simmering romance, bad guys that are the most vicious sort of people and good guys that will sacrifice everything for the good of the people. Nym has totally swept me into her world and I am looking forward to reading the next books in the series (which I was SMART this time around and placed all three books on hold at the same time at my library).
While the elements of faith are not blatantly in your face. I do recognize the threads weaving through the story. The constant battle between good and evil, the enemy being a deceiver, the good sacrificing everything. But maybe most importantly is seeing what is inside ourselves...and recognizing it for the GIFT it is rather than a curse.
If you enjoy Young Adult Fantasy with clean content and decent morals, you should definitely check this series out! Stay tuned for my thoughts on the remainder of the series.
I borrowed a copy of Storm Siren from my local library. I was not required to write a review. All opinions expressed are mine alone.
Epic battles, devastating loss, search for purpose, simmering romance, bad guys that are the most vicious sort of people and good guys that will sacrifice everything for the good of the people. Nym has totally swept me into her world and I am looking forward to reading the next books in the series (which I was SMART this time around and placed all three books on hold at the same time at my library).
While the elements of faith are not blatantly in your face. I do recognize the threads weaving through the story. The constant battle between good and evil, the enemy being a deceiver, the good sacrificing everything. But maybe most importantly is seeing what is inside ourselves...and recognizing it for the GIFT it is rather than a curse.
If you enjoy Young Adult Fantasy with clean content and decent morals, you should definitely check this series out! Stay tuned for my thoughts on the remainder of the series.
I borrowed a copy of Storm Siren from my local library. I was not required to write a review. All opinions expressed are mine alone.
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