The Gangster's Guide to Sobriety
Book
As seen on Good Morning America A darkly humorous and inspiring first-person account of the...
true crime biography self-help
Halo Reach
Video Game
Because Halo is the best-selling Xbox franchise of all-time, the developers at Bungie had their work...
Kristy H (1252 KP) rated Mrs. Everything in Books
Jun 21, 2019
This is a really wonderful novel from Jennifer Weiner. In the beginning, she states that she always wanted to write about a woman like her mom, who was born in the 40s, came of age in the 60s, married and had children, but then divorced and ended up falling in love with a woman. By then, times had changed and she could live a very different life than when she was born. Framing the story in this way makes perfect sense, and I think Weiner has more than fulfilled her goal. She's written a gorgeous and sweeping epic novel, starting with Jo and Bethie as children and continuing throughout the majority of their lives.
The novel, as mentioned, starts with Jo and Bethie as kids, moving into a new house in Michigan. Each is hopeful for a new start to their small kid-sized lives. Already Jo is feeling different. The book is told from both Jo and Bethie's perspectives, and Weiner does a wonderful job of not only capturing each of their own unique voices, but telling the story from their perspective at that particular time period.
"But maybe, in this new place, she could make a fresh start. Maybe here, she could be a good girl."
From the beginning, we clearly see how much trouble Jo is to her mother, and how she struggles with her feelings of being different. She's a tomboy who hates dresses and loves sports. She doesn't want to date the boys that her other classmates fawn over. I had no idea that the book was going to cover Jo's sexuality in this way, and it was such a pleasant surprise. It's so well-done. I loved the unexpected storyline about this intelligent and strong girl/woman struggling with her sexual orientation during a time period where it not at all accepted: it was very poignant and touching.
"I am going to leave here, she thought. I am going to read, and I am going to write. I am going to find a girl who is brave enough to love me, and I am going to have the kind of life I want."
So this book touches on a lot of tough subjects--racism, immigration, feminism, sexual orientation, religion, sexual assault, and more. It offers a discussion on womanhood, motherhood, marriage, and the options available to women (or not). Perhaps in the hands of a lesser author, this would all be too much, but through Weiner's deft writing, it's really truly beautifully done. The book spans a huge time period, but it never feels rushed or as if too much is crammed in. Once you get into Jo and Bethie's story, you're there: you are part of the family. And truly, this is a story of family at its core. A bitter family, perhaps, at times. It's a story of how certain moments can change the course of your life. But it's also a story of love and sisterhood, in all its many forms.
"'You think I ruined your life? Well I think you ruined mine.'"
Overall, this is a really lovely book. It's heartbreaking at times, for sure, and I cried at the end, but it's a testament to how much I fell for these two sisters. Its story of strength and love is a wonderful theme. It's a book for and about women, with some excellent messaging about women and society. (Wow, so much has changed and yet so little, it seems.) I certainly recommend this one. 4.5 stars.
Matthew Krueger (10051 KP) rated Eternal Darkness: Sanity's Requiem in Video Games
Oct 28, 2019 (Updated Oct 28, 2019)
The narrative of the game's story switches between two phases. The main phase focuses on a series of chapters in which players take control of a new character each time. The other phase acts as an intermission. The game boasts twelve playable characters, split between four distinct locations, and from different periods of time.
The story features multiple paths that can be taken. This choice not only determines which of the game's three other antagonists are aligned to the plot, but it also has subtle effects on the gameplay in chapters and intermission periods. Some changes include slight differences in puzzles and items, but most changes revolve around enemy placement, which will determine how the player engages them. This can even have an effect on the relative difficulty of the game in certain situations. Red tinted enemies, for example, are tougher than their counterparts.
The other distinctive gameplay aspect comes from "Sanity Effects", the game's standout concept that Nintendo patented. Upon beginning the game's second chapter, players must keep watch on a Sanity meter – a green bar which decreases when the player is spotted by an enemy. As the bar becomes low, subtle changes to the environment and random unusual events begin to occur, which reflect the character's slackening grip on reality.
While minor effects include a skewed camera angle, heads of statues following the character, and unsettling noises, stronger effects include bleeding on walls and ceilings, entering a room that is unrealistic before finding that the character never left the previous room, the character suddenly dying, and fourth wall breaking effect such as "To Be Continued" promotions for a "sequel", and simulated errors and anomalies of the TV or GameCube. While the latter does not affect gameplay, they can be misconstrued by the player as being actual technical malfunctions.
Lets talk about the plot/story....
The story of Eternal Darkness takes place over four principal locations which the game skips back and forth between. They include an underground temple complex called the Forbidden City, in Persia; a Khmer temple in Angkor Thom, Cambodia; Oublié Cathedral in Amiens, France (not to be confused with Amiens Cathedral); and the Roivas Family Estate in Rhode Island, which also leads to an ancient underground city named Ehn'gha beneath the mansion. Each time a location is visited, it is done so in a different time period. Spanning from 26 BC to 2000 AD. Almost half of which take place in the 20th century. Each different era and character offers a different periodic and personal perspective on the location.
The chapters found in the game are not discovered in chronological order. Instead, to make the narrative more dramatic, each chapter jumps around the timeline of the plot. However, despite the overall story skipping back and forth through time, the chapters do follow chronological order within their respective locations. This is because each setting also has its own contained story.
This game is so good, its epic, im surprised that not of people know about this game and heard about this game.
I highly reccordmend playing this game.
Lastly shout out to @LeftSideCut for getting the hints/clues for this review.
Lee (2222 KP) rated Frozen II (2019) in Movies
Nov 25, 2019 (Updated Nov 25, 2019)
Following the events of the first Frozen movie, Arendelle is once again a calm, happy and carefree place. Elsa and Anna are close sisters once more. Anna and Kristoff are a couple, although in a running theme throughout the movie, Kristoff is now keen to try and propose to Anna. Meanwhile, some magic from Elsa means that Olaf now has a permafrost, no longer needing his own snow cloud and able to freely go around without fear of melting. He's also extremely keen to learn - becoming more thoughtful and aware of the world, asking existential questions, and sharing new found facts with his friends.
An early scene shows a young Elsa and Anna being told a bedtime story by their parents. The story involves an enchanted forest and their grandfather, who went to the forest as king in order to make peace with it's inhabitants, the Northuldra, and to sweeten the deal by building them a shiny new dam. But a betrayal caused the elemental forces of the forest - air, earth, fire and water - to become angered, resulting in a fierce battle and the entire forest being sealed for all time beneath a magical shield of mist. Clearly this story is being told in order to set the scene for a major plot point in this sequel, so it's not long before present day Elsa begins to hear voices - a mysterious siren, beckoning her with a beautiful melody. And when the terrifying elemental spirits strike the town of Arendelle, forcing its residents to flee for safety, she remembers the story we've just heard and heads off to the enchanted forest to look for answers and a resolution, closely followed by Anna, Kristoff, Sven and Olaf.
What follows is an epic adventure involving all of the main characters as they work together, or separately at times, to try and regain order and peace to this expanding world we're being introduced to. It becomes a quest to uncover the sisters ancestry and an attempt to undo damage caused by past generations with each character deals with their own personal transformation and growth. It's all beautifully animated, as you'd expect, full of peril, action and fun. And Olaf still manages to generate big laughs in pretty much every scene he's in!
Once again, Frozen 2 boasts an impressive soundtrack of songs. At least one is extremely powerful and catchy, knocking loudly at the door of 'Let It Go' in terms of memorability (admittedly, I've already listened to it a few times since leaving the cinema!), and there are more fun songs for Olaf to sing too. Kristoff comes up short though, getting dealt the worst of the songs, but that's not to say they're not still enjoyable.
Like Toy Story 4 earlier this year, Frozen 2 is a sequel that wasn't really necessary. But, as with Toy Story, it is still wonderful to be back in the company of such great characters. Having re-watched the original Frozen the day before seeing Frozen 2, I can honestly say that the sequel for me was just as enjoyable and entertaining as the first. Highly recommended.
Mothergamer (1546 KP) rated the PlayStation 3 version of Dragon's Dogma in Video Games
Apr 3, 2019
What a view!
The star of the show for me is the incredible Pawn system. When you go adventuring in Dragon's Dogma, you get to create your own pawn, how it looks, job class, etc. and you can recruit two support pawns for your party. Other players can hire your pawn and you can hire theirs from an in town hub called The Rift. Pawns can be rated based on their skills, helpfulness, intelligence, and appearance. You can also give gifts to the pawn for their owner as a thank you for their service. If you're online, you will see pawns roaming the world on the road or in towns and you can hire them. Your main pawn's interaction depends on you and it will evolve based on your battle moves and what you tell it in the training chair at every town's inn, making it the helpful ally that a high adventurer needs. The pawns are quite vocal and will even yell out helpful tips about defeating a boss or that pesky golem giving you trouble. Pawns can be fighters, warriors, striders, rangers, mages, and sorcerers. This gives you quite a variety of choices in picking out a party that is suited to your battle style and tastes.
Great support pawns are wonderful to have.
Overall the game is a big win in my book for having not only great gameplay, but also for having a truly interesting story and side quests rife with epic mythical monster battles. Dragon's Dogma is game that you will enjoy playing again and again.
Kristy H (1252 KP) rated Gray Mountain in Books
Feb 13, 2018
Instead, the battle and storyline I would have really wanted to read about goes on in the background as a secondary storyline. The main plot follows Samantha Kofer, a young law associate at a powerful firm in New York City. However, when the recession hits in '08, Samantha finds herself furloughed and in order to keep her health insurance, and to potentially get her old job back, must intern at a rural legal aid clinic in Brady, Virginia.
There Samantha meets a cast of characters, including Mattie, who runs the clinic; her nephew, Donovan, also a lawyer; Donovan's shady brother, Jeff; and a host of other rural townsfolk. She also gets her first taste of real law. We, the reader, learn about the atrocities of Big Coal and strip mining, including Black Lung Disease, which the book goes into in great detail (and which personally, makes me want to become a lawyer or social worker, as it's all awful).
It's interesting to have Grisham write in the voice of a young female. It takes me back to Darby Shaw (of "The Pelican Brief" - one of my all-time favorite Grisham novels), though Samantha is *no* Darby Shaw, by any stretch of the imagination. She's a bit spineless, though, really, she's not given much story to work with. The first 3/4 of the book I mostly enjoyed and then the last 1/4 just sort of tapers off. It almost seems as if a sequel is in order, but who knows.
Again, I think I might have liked Samantha and her story a bit more if it wasn't Grisham, as I might have expected a bit less. It's a good read, but leaves you wanting more.
The Lynching: The Epic Courtroom Battle That Brought Down the Klan
Book
The New York Times bestselling author of The Kennedy Women chronicles the powerful and spellbinding...
Sky's the Limit: Froome, Wiggins and the Quest to Conquer the Tour de France: 2013
Book
On Sunday 22 July, Bradley Wiggins became the first British rider ever to win the Tour de France. It...
Bombing Hitler: The Story of the Man Who Almost Assassinated the Fuhrer
Hellmut G. Haasis and William Odom
Book
Georg Elser was just a working-class citizen living in Munich, Germany. He was employed as a...