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Eternal Darkness: Sanity's Requiem
Eternal Darkness: Sanity's Requiem
Action/Adventure
Psychological Warfare
Contains spoilers, click to show
Eternal Darkness- why does no one talk about this game. It is amazing, its horrorfying, terroryfying, spooky, creepy, thrilling, chilling and so much more. Plus it came out only for the gamecube, which is huge because nintendo doesnt put out or release alot of horror games. This, luigi's mansion and Resident Evil 4 were the big horror games for the gamecube. Maybe more came out, but those 3 were the big ones. Lets talk about this game, shall we....

The narrative of the game's story switches between two phases. The main phase focuses on a series of chapters in which players take control of a new character each time. The other phase acts as an intermission. The game boasts twelve playable characters, split between four distinct locations, and from different periods of time.

The story features multiple paths that can be taken. This choice not only determines which of the game's three other antagonists are aligned to the plot, but it also has subtle effects on the gameplay in chapters and intermission periods. Some changes include slight differences in puzzles and items, but most changes revolve around enemy placement, which will determine how the player engages them. This can even have an effect on the relative difficulty of the game in certain situations. Red tinted enemies, for example, are tougher than their counterparts.

The other distinctive gameplay aspect comes from "Sanity Effects", the game's standout concept that Nintendo patented. Upon beginning the game's second chapter, players must keep watch on a Sanity meter – a green bar which decreases when the player is spotted by an enemy. As the bar becomes low, subtle changes to the environment and random unusual events begin to occur, which reflect the character's slackening grip on reality.

While minor effects include a skewed camera angle, heads of statues following the character, and unsettling noises, stronger effects include bleeding on walls and ceilings, entering a room that is unrealistic before finding that the character never left the previous room, the character suddenly dying, and fourth wall breaking effect such as "To Be Continued" promotions for a "sequel", and simulated errors and anomalies of the TV or GameCube. While the latter does not affect gameplay, they can be misconstrued by the player as being actual technical malfunctions.

Lets talk about the plot/story....

The story of Eternal Darkness takes place over four principal locations which the game skips back and forth between. They include an underground temple complex called the Forbidden City, in Persia; a Khmer temple in Angkor Thom, Cambodia; Oublié Cathedral in Amiens, France (not to be confused with Amiens Cathedral); and the Roivas Family Estate in Rhode Island, which also leads to an ancient underground city named Ehn'gha beneath the mansion. Each time a location is visited, it is done so in a different time period. Spanning from 26 BC to 2000 AD. Almost half of which take place in the 20th century. Each different era and character offers a different periodic and personal perspective on the location.

The chapters found in the game are not discovered in chronological order. Instead, to make the narrative more dramatic, each chapter jumps around the timeline of the plot. However, despite the overall story skipping back and forth through time, the chapters do follow chronological order within their respective locations. This is because each setting also has its own contained story.

This game is so good, its epic, im surprised that not of people know about this game and heard about this game.

I highly reccordmend playing this game.

Lastly shout out to @LeftSideCut for getting the hints/clues for this review.
  
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Lee (2222 KP) rated Frozen II (2019) in Movies

Nov 25, 2019 (Updated Nov 25, 2019)  
Frozen II (2019)
Frozen II (2019)
2019 | Adventure, Animation, Fantasy
Just as enjoyable as the original
I'm sure you don't need me to tell you how big a hit 2013 movie Frozen was. For a long while after it was released, you couldn't go on social media, or even turn on a TV, without seeing mention of Frozen in some form. And you couldn't really avoid hearing somebody bash out their rendition of 'Let It Go', arguably one of the biggest and most recognisable songs of this decade. Frozen became the highest-grossing animated film ever and a sequel was always inevitable. But, with any sequel, there's always a high chance that they'll fail to live up to the original, simply coming across as nothing more than a cash grab. Frozen 2 had a lot to live up to!

Following the events of the first Frozen movie, Arendelle is once again a calm, happy and carefree place. Elsa and Anna are close sisters once more. Anna and Kristoff are a couple, although in a running theme throughout the movie, Kristoff is now keen to try and propose to Anna. Meanwhile, some magic from Elsa means that Olaf now has a permafrost, no longer needing his own snow cloud and able to freely go around without fear of melting. He's also extremely keen to learn - becoming more thoughtful and aware of the world, asking existential questions, and sharing new found facts with his friends.

An early scene shows a young Elsa and Anna being told a bedtime story by their parents. The story involves an enchanted forest and their grandfather, who went to the forest as king in order to make peace with it's inhabitants, the Northuldra, and to sweeten the deal by building them a shiny new dam. But a betrayal caused the elemental forces of the forest - air, earth, fire and water - to become angered, resulting in a fierce battle and the entire forest being sealed for all time beneath a magical shield of mist. Clearly this story is being told in order to set the scene for a major plot point in this sequel, so it's not long before present day Elsa begins to hear voices - a mysterious siren, beckoning her with a beautiful melody. And when the terrifying elemental spirits strike the town of Arendelle, forcing its residents to flee for safety, she remembers the story we've just heard and heads off to the enchanted forest to look for answers and a resolution, closely followed by Anna, Kristoff, Sven and Olaf.

What follows is an epic adventure involving all of the main characters as they work together, or separately at times, to try and regain order and peace to this expanding world we're being introduced to. It becomes a quest to uncover the sisters ancestry and an attempt to undo damage caused by past generations with each character deals with their own personal transformation and growth. It's all beautifully animated, as you'd expect, full of peril, action and fun. And Olaf still manages to generate big laughs in pretty much every scene he's in!

Once again, Frozen 2 boasts an impressive soundtrack of songs. At least one is extremely powerful and catchy, knocking loudly at the door of 'Let It Go' in terms of memorability (admittedly, I've already listened to it a few times since leaving the cinema!), and there are more fun songs for Olaf to sing too. Kristoff comes up short though, getting dealt the worst of the songs, but that's not to say they're not still enjoyable.

Like Toy Story 4 earlier this year, Frozen 2 is a sequel that wasn't really necessary. But, as with Toy Story, it is still wonderful to be back in the company of such great characters. Having re-watched the original Frozen the day before seeing Frozen 2, I can honestly say that the sequel for me was just as enjoyable and entertaining as the first. Highly recommended.
  
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Mothergamer (1625 KP) rated the PlayStation 3 version of Dragon's Dogma in Video Games

Apr 3, 2019  
Dragon's Dogma
Dragon's Dogma
Action/Adventure
I have been having a blast with Dragon's Dogma. The story is excellent and gives you a great sense of high adventure. Strategy matters here because if you don't plan accordingly you will die fighting that chimera or a mob of bandits even on the easy setting. The battle system and menu options are great and quite user friendly. The scenery is simply breathtaking with views of seaside cliffs and spooky forests.


What a view!


 The star of the show for me is the incredible Pawn system. When you go adventuring in Dragon's Dogma, you get to create your own pawn, how it looks, job class, etc. and you can recruit two support pawns for your party. Other players can hire your pawn and you can hire theirs from an in town hub called The Rift. Pawns can be rated based on their skills, helpfulness, intelligence, and appearance. You can also give gifts to the pawn for their owner as a thank you for their service. If you're online, you will see pawns roaming the world on the road or in towns and you can hire them. Your main pawn's interaction depends on you and it will evolve based on your battle moves and what you tell it in the training chair at every town's inn, making it the helpful ally that a high adventurer needs. The pawns are quite vocal and will even yell out helpful tips about defeating a boss or that pesky golem giving you trouble. Pawns can be fighters, warriors, striders, rangers, mages, and sorcerers. This gives you quite a variety of choices in picking out a party that is suited to your battle style and tastes.


Great support pawns are wonderful to have.

Overall the game is a big win in my book for having not only great gameplay, but also for having a truly interesting story and side quests rife with epic mythical monster battles. Dragon's Dogma is game that you will enjoy playing again and again.
  
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Kristy H (1252 KP) rated Gray Mountain in Books

Feb 13, 2018  
Gray Mountain
Gray Mountain
John Grisham | 2015 | Fiction & Poetry
6
6.7 (3 Ratings)
Book Rating
It's a little unfair to John Grisham, but I probably would have rated this book 4 stars if he didn't write it. It was a pretty good book, but I kept waiting for the typical Grisham-flair to pop up - a huge courtroom battle, an epic good versus evil duel, etc.

Instead, the battle and storyline I would have really wanted to read about goes on in the background as a secondary storyline. The main plot follows Samantha Kofer, a young law associate at a powerful firm in New York City. However, when the recession hits in '08, Samantha finds herself furloughed and in order to keep her health insurance, and to potentially get her old job back, must intern at a rural legal aid clinic in Brady, Virginia.

There Samantha meets a cast of characters, including Mattie, who runs the clinic; her nephew, Donovan, also a lawyer; Donovan's shady brother, Jeff; and a host of other rural townsfolk. She also gets her first taste of real law. We, the reader, learn about the atrocities of Big Coal and strip mining, including Black Lung Disease, which the book goes into in great detail (and which personally, makes me want to become a lawyer or social worker, as it's all awful).

It's interesting to have Grisham write in the voice of a young female. It takes me back to Darby Shaw (of "The Pelican Brief" - one of my all-time favorite Grisham novels), though Samantha is *no* Darby Shaw, by any stretch of the imagination. She's a bit spineless, though, really, she's not given much story to work with. The first 3/4 of the book I mostly enjoyed and then the last 1/4 just sort of tapers off. It almost seems as if a sequel is in order, but who knows.

Again, I think I might have liked Samantha and her story a bit more if it wasn't Grisham, as I might have expected a bit less. It's a good read, but leaves you wanting more.
  
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