
BookwormMama14 (18 KP) rated Maggie Bright: A Novel of Dunkirk in Books
Jan 2, 2019
Clare Childs has mysteriously inherited the Maggie Bright. Her suspicions that Maggie holds a secret are proven when a thief comes aboard. Clare is suddenly thrown into the middle of a Scotland Yard investigation that could finally expose one of Hitler's darkest schemes. While on the other side of the channel, Private Jamie Elliot has been tasked with the mission of returning a wounded captain home. The captain has suffered a head injury and the only words he speaks are quotes from John Milton's Paradise Lost. When Churchill calls for civilians to help rescue the stranded British Army from Dunkirk, Clare knows that Maggie must go. Piloted by William Percy, a detective inspector and Murray Vance, a world renowned cartoonist, the Maggie Bright goes to war.
“You can never get a cup of tea large enough or a book long enough to suit me.” - C.S. Lewis
Never have these words rung more true for me than when I finished reading Maggie Bright. I wish the story would go on and on. I absolutely love reading about World War II. There is so much evil during this period, but there is also hope and light. Nations coming together with a singular purpose. Fighting and dying side by side. I am ashamed to admit that most of my knowledge of WWII begins with D-Day and America's involvement. My eyes have been opened wide with England's trials at the beginning of the war. I cried four times while reading this book! The horror is real, the fight unbearable, yet the men and women who sacrificed everything did so for us today. So that we might have hope and know that no matter how dark things become, we shall press on to victory.
"God towards thee hath done his part, do thine" - John Milton, Paradise Lost
I received a free copy of Maggie Bright from Tyndale House Publishers in exchange for my honest review.

Matthew Krueger (10051 KP) rated Condemned: Criminal Origins in Video Games
Oct 24, 2019
Condemned: Criminal Origins places an emphasis on melee combat and puzzle solving, including searching for fingerprints and gathering evidence. Lets talk more about the crime scene's, and gathing evidence.
Condemned directly involves the player in crime scene investigations, offering the ability to, at the press of a context-sensitive button, call upon a suite of forensic tools to find and record evidence. The player character is linked to an FBI lab via his mobile phone throughout the investigation, allowing (almost immediate) remote examination and analysis by his support worker, Rosa. Crime scene evidence can be used to solve puzzles, allowing the player to pass previously impassable barriers, and provide clues to the overall mysteries of the story.
Examples of evidence include fingerprints, footprints, fibers, fluids (such as blood or chemicals), particles, residues, markings/etchings, material, imprints, wounds, small objects, documents, and body parts.
The player character is gifted with the instinctual ability to detect when forensic evidence is nearby, allowing players to bring up the detection and collection tools when appropriate. However, the "instincts" of the character only vaguely highlight the area in which the evidence resides; it is up to the player to methodically sweep the scene and catalog any findings.
Lets talk about the plot: Condemned: Criminal Origins is set in the fictional American city of Metro. The player takes on the role of Ethan Thomas, a crime scene investigation agent with the FBI's Serial Crime Unit, as he traverses the seedier sides of the city. His journey takes him through a number of condemned buildings as he searches for the one who framed him for murder, the evasive Serial Killer X. Along the way, Ethan must use his investigative intuition and technology to examine evidence left behind by SKX, all the while fighting off the violently psychotic denizens of Metro City, who seem to be driven to such madness by a mysterious, yet seemingly extraneous force.
Their are two different ends: but really its the same ending.
If you do like psychological, crime solving horror games than you will like this one.

Phil Leader (619 KP) rated The Midas Code (Tyler Locke #2) in Books
Nov 20, 2019
Jordan Orr is in a race against time to secure this ancient and valuable artifact but he is missing two important pieces - an expert in ancient civilisations and an engineer able to decode centuries old mechanisms. He therefore puts Stacy Benedict, scholar and presenter of a popular TV show on ancient cultures, and Tyler Locke into a situation where they have no choice but to help him. Can Locke outsmart Orr? And does the Midas Touch really exist?
The second of the Tyler Locke thrillers sees Morrison once again explore the theme of an old story and imagining a what if situation of there being some truth to it. He then adds Tyler Locke - ex army engineer, mechanism and explosives expert and Grant Westfield, ex pro-wrestler and ex Army Ranger to the mix. As Benedict, Locke and Westfield move around Europe following the instructions laid down in a codex written Archimedes it seems Orr is always one step ahead of them. Locke must use all of his ingenuity to try to thwart Orr in his plans.
As with his other novels Morrison doesn't let up for one second and he relishes pushing his heroes to the limit. 'Out of the frying pan and into the fire' has nothing on this.
It would be easy to write a thriller of this sort and be sloppy with the details but Morrison is as always well-researched and keen to show off Locke's scientific and engineering credentials and is effortless at making ancient stories seem like they could - just about - be true.
Overall another absolutely brilliant book. Could Morrison be the best thriller writer working today? It's not something I'd discount.

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