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Mandy (1 KP) rated the PC version of The Sims 4 in Video Games
Jul 3, 2018
Purple Phoenix Games (2266 KP) rated Onitama: Way of the Wind in Tabletop Games
Feb 10, 2021
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.
This breakdown is for the excellent two-player game Onitama, and the expansion is named Way of the Wind, from Arcane Wonders.
This expansion includes two new Move cards, a new Wind Spirit mini, and eight Wind Spirit cards. The Wind Spirit mini is placed in the middle of the board at setup. Either player can move the Wind Spirit on their turn by playing one of the specific Wind Spirit Move cards. These special Move cards are divided into two segments where the top segment is for normal student/master movement and the bottom is for Wind Spirit movement. Should the Wind Spirit be moved onto an existing student, the Wind Spirit and student switch spots on the board. It can never be moved onto a master’s spot, and the Wind Spirit cannot be captured nor can it capture another piece on the board.
Right away, this small expansion adds more animal Move cards to the base game. That’s a good thing. Variety is the spice of life, no? It also adds another wonderful mini in a translucent blue to be moved around the board. That’s also a good thing. Along with the mini the Wind Spirit also brings its own special Move cards and rules for movement. Good. All in all, the expansion adds more things to the base game and new things for the expansion. I like it.
Is it necessary to own? No. Is it nice to have to spice up your game of Onitama? Absolutely. Being able to thwart your opponent’s plans by placing the Wind Spirit in the way is a nice touch, and it adds more great table presence with the new mini.
Official recommendation: Grab it if you are a fan of Onitama and want to throw something new into the mix, but do not feel obligated to add it. Onitama is good enough on its own without this, but I am certainly glad I have my copy.
This breakdown is for the excellent two-player game Onitama, and the expansion is named Way of the Wind, from Arcane Wonders.
This expansion includes two new Move cards, a new Wind Spirit mini, and eight Wind Spirit cards. The Wind Spirit mini is placed in the middle of the board at setup. Either player can move the Wind Spirit on their turn by playing one of the specific Wind Spirit Move cards. These special Move cards are divided into two segments where the top segment is for normal student/master movement and the bottom is for Wind Spirit movement. Should the Wind Spirit be moved onto an existing student, the Wind Spirit and student switch spots on the board. It can never be moved onto a master’s spot, and the Wind Spirit cannot be captured nor can it capture another piece on the board.
Right away, this small expansion adds more animal Move cards to the base game. That’s a good thing. Variety is the spice of life, no? It also adds another wonderful mini in a translucent blue to be moved around the board. That’s also a good thing. Along with the mini the Wind Spirit also brings its own special Move cards and rules for movement. Good. All in all, the expansion adds more things to the base game and new things for the expansion. I like it.
Is it necessary to own? No. Is it nice to have to spice up your game of Onitama? Absolutely. Being able to thwart your opponent’s plans by placing the Wind Spirit in the way is a nice touch, and it adds more great table presence with the new mini.
Official recommendation: Grab it if you are a fan of Onitama and want to throw something new into the mix, but do not feel obligated to add it. Onitama is good enough on its own without this, but I am certainly glad I have my copy.
Schade Maghan (2 KP) rated Catan: explorers and pirates in Tabletop Games
Jul 24, 2019 (Updated Jul 24, 2019)
Michael Rivera (93 KP) rated Potion Explosion in Tabletop Games
Mar 21, 2019
Wow love it
This is a near perfect game.
You use marbles to build potions and each marble is name something cool .
The game is easy to put together.
I can't wait to see what happens with the expansion.
You use marbles to build potions and each marble is name something cool .
The game is easy to put together.
I can't wait to see what happens with the expansion.
Paul T (21 KP) rated One Night Ultimate Werewolf in Tabletop Games
Sep 2, 2019
Quick to teach (5 more)
Amazing app assisted (free)
Huge replayability
Hidden roles with variable player powers
Light & original take on a party game
Plays best with 4-10 (using expansion)
Lewis Brooks (11 KP) rated Monopoly Deal in Tabletop Games
Mar 8, 2019
Massively under rated
This game is so under rated. It's easy to learn, takes around 4 or 5 games to get the hang of. Each game lasts around 15 mins to 30 mins. All of the cards are nicely made and it's suited to 2 to 5 players. I have played this at the pub with friends as it's easy to carry around. All it needs is a couple of fun expansion packs. There are unofficial fan made ones but I didn't want to try them. All in all a great addictive game to play.
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