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Akward (448 KP) rated Coup: Reformation in Tabletop Games
May 27, 2018
Fixes Classes (2 more)
Adds Teams
Inexpensive
The Fix for Coup
If you wanted to play Coup with more people, this is for you.
Reformation is a necessary expansion for an already great game. It replaces the Ambassador class, which was the only broken class in the original expansion. It also adds teams, which can be changed on the fly, and add a completely new dynamic to the game.
If it was more money, I would say that this expansion doesn't change enough to be worth it. But for around $10, it is completely worth fixing some of the problems from the original games.
Reformation is a necessary expansion for an already great game. It replaces the Ambassador class, which was the only broken class in the original expansion. It also adds teams, which can be changed on the fly, and add a completely new dynamic to the game.
If it was more money, I would say that this expansion doesn't change enough to be worth it. But for around $10, it is completely worth fixing some of the problems from the original games.
Akward (448 KP) rated Terraforming Mars: Hellas & Elysium in Tabletop Games
May 29, 2018
Price (1 more)
Variety
Two New Boards
Let's be clear about this expansion: it is just two new boards for Terraforming Mars. If you are expecting more, then you will be sorely disappointed.
The two new boards add the right amount of variety to Terraforming Mars. They do not over complicate the game, but change the strategy just enough to make it interesting.
The awards change too! The new awards are more fun than the original, and are better balanced.
If you have played a lot of Terraforming Mars, I would definitely get this expansion to further enhance your gameplay.
The two new boards add the right amount of variety to Terraforming Mars. They do not over complicate the game, but change the strategy just enough to make it interesting.
The awards change too! The new awards are more fun than the original, and are better balanced.
If you have played a lot of Terraforming Mars, I would definitely get this expansion to further enhance your gameplay.
Bubba Gee (147 KP) rated Blood Rage in Tabletop Games
Aug 27, 2019
Entertainment Editor (1988 KP) created a video about Trove: Adventures in Video Games
Nov 18, 2017
Alex (3 KP) rated Unstable Unicorns in Tabletop Games
Apr 4, 2019
Card designs (1 more)
Goal
Unstable team, Great time
So I checked it out online before buying. My partner enjoyed it so much with me. Bought every expansion to it as soon as it came out. Then they decide to make the same game but with a light vs dark theme deck as separate and stop expansions. Besides the NSFW expansion, it is fun to play with anyone.
Lisa Padley (1090 KP) rated Splendor in Tabletop Games
Jul 8, 2018
Easy to learn (2 more)
Works well with any number of players
The chips are really pleasing to hold
I play this game a lot with my family and always really enjoy it. As we play it so much, an expansion would help to keep making it more interesting, but we do still enjoy playing. Definitely give it a try!
Board Game News (72 KP) rated Terraforming Mars: Prelude in Tabletop Games
Sep 26, 2020
An essential expansion to Terraforming Mars
Lehay92 (3 KP) rated the PC version of The Sims 4 in Video Games
Nov 3, 2019
Sul sul
I have been playing the sims since the first one came out. I absolutely love Sims 4. It's really come along way. There is so many different options and story lines you can choose from. If you need to relax and zone out then the Sims 4 is definitely for you.
Can't wait for the discover university expansion pack to be released!
Can't wait for the discover university expansion pack to be released!
Purple Phoenix Games (2266 KP) rated Castles of Mad King Ludwig: Secrets in Tabletop Games
Oct 27, 2021
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.
This breakdown is for the excellent bidding and castle building game Castles of Mad King Ludwig, and the expansion is named Secrets, from Bezier Games.
This expansion includes new starting Barbicans, Moats, Reference tiles, Swan tokens, Secret Passages, and a bunch of new Room tiles, all shown below.
Secrets adds several new large border tiles (Barbicans and Moats) that are somewhat the main features of this expansion along with the actual Secret Passages and Swans. The Barbicans replace the starting tiles, so each player begins the game with a fancy new drawbridge and foyer. The Moats, however, will be purchased during game play for 5000 marks and joined to the Barbican to begin creating a border within which the normal castle Room tiles may be placed. The Moats award three VP once built, and bonus VP for the number of rooms already built within the player’s castle.
The Secret Passages allow two rooms to be connected that otherwise may not have been. They are able to connect these ONLY at entrances to the rooms, and each player is given a set of them at setup.
Swans are present on the expansion Room tiles, and when they are added to the main contract bidding board a Swan token is placed upon it. The winner of the Room tile containing Swans collects the tokens and they can be used as money or as VP at the end of the game.
Is it necessary to own? Absolutely not. Castles of Mad King Ludwig is an amazing game without its expansion. However, if your games are getting a little samey or old (I don’t see how) then throwing in this expansion will certainly liven it up for you. Adding the components (which can fit in a medium sized baggie) is a breeze and they are mostly intuitive with their accompanying rules.
Official Recommendation: I love Castles of Mad King Ludwig. I also love the Secrets expansion. I think the expansion adds a few new and exciting layers to an already-kinda-crazy game that throws in much more strategy. As if connecting all those oddly-shaped Room tiles wasn’t strategic enough! I recommend you pick this up if you are a completionist, a true fan of the game, or are no longer finding the base game exciting.
This breakdown is for the excellent bidding and castle building game Castles of Mad King Ludwig, and the expansion is named Secrets, from Bezier Games.
This expansion includes new starting Barbicans, Moats, Reference tiles, Swan tokens, Secret Passages, and a bunch of new Room tiles, all shown below.
Secrets adds several new large border tiles (Barbicans and Moats) that are somewhat the main features of this expansion along with the actual Secret Passages and Swans. The Barbicans replace the starting tiles, so each player begins the game with a fancy new drawbridge and foyer. The Moats, however, will be purchased during game play for 5000 marks and joined to the Barbican to begin creating a border within which the normal castle Room tiles may be placed. The Moats award three VP once built, and bonus VP for the number of rooms already built within the player’s castle.
The Secret Passages allow two rooms to be connected that otherwise may not have been. They are able to connect these ONLY at entrances to the rooms, and each player is given a set of them at setup.
Swans are present on the expansion Room tiles, and when they are added to the main contract bidding board a Swan token is placed upon it. The winner of the Room tile containing Swans collects the tokens and they can be used as money or as VP at the end of the game.
Is it necessary to own? Absolutely not. Castles of Mad King Ludwig is an amazing game without its expansion. However, if your games are getting a little samey or old (I don’t see how) then throwing in this expansion will certainly liven it up for you. Adding the components (which can fit in a medium sized baggie) is a breeze and they are mostly intuitive with their accompanying rules.
Official Recommendation: I love Castles of Mad King Ludwig. I also love the Secrets expansion. I think the expansion adds a few new and exciting layers to an already-kinda-crazy game that throws in much more strategy. As if connecting all those oddly-shaped Room tiles wasn’t strategic enough! I recommend you pick this up if you are a completionist, a true fan of the game, or are no longer finding the base game exciting.
Purple Phoenix Games (2266 KP) rated Onitama: Sensei's Path in Tabletop Games
Feb 10, 2021
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.
This breakdown is for the excellent two-player game Onitama, and the expansion is named Sensei’s Path, from Arcane Wonders.
This expansion includes 16 Move cards to be added to the base Onitama game box. That’s really all it is.
I do not have much to say on this expansion as it merely adds more of the same to a game that may or may not feel stagnant and samey after a bunch of plays. I personally have not played Onitama near enough to be tired of the base game Move cards, but having more options is always a good thing. Especially when you only have five Move cards each game and base Onitama ships with 16 Move cards as well. Sensei’s Path doubles your Move card arsenal and adds slightly new strategy options to the game.
Is it necessary to own? No. If you like base Onitama the way it is, then there is no need to expand it at all. If the base game Move cards are getting predictable and you play Onitama a whole lot, then pick this up and explore your new options.
Official recommendation: If you suffer from completionist syndrome, as I used to, then get this. If you are looking for more out of Onitama, then get this. If you are looking to add something a little different to the game, check out the Way of the Wind expansion instead.
This breakdown is for the excellent two-player game Onitama, and the expansion is named Sensei’s Path, from Arcane Wonders.
This expansion includes 16 Move cards to be added to the base Onitama game box. That’s really all it is.
I do not have much to say on this expansion as it merely adds more of the same to a game that may or may not feel stagnant and samey after a bunch of plays. I personally have not played Onitama near enough to be tired of the base game Move cards, but having more options is always a good thing. Especially when you only have five Move cards each game and base Onitama ships with 16 Move cards as well. Sensei’s Path doubles your Move card arsenal and adds slightly new strategy options to the game.
Is it necessary to own? No. If you like base Onitama the way it is, then there is no need to expand it at all. If the base game Move cards are getting predictable and you play Onitama a whole lot, then pick this up and explore your new options.
Official recommendation: If you suffer from completionist syndrome, as I used to, then get this. If you are looking for more out of Onitama, then get this. If you are looking to add something a little different to the game, check out the Way of the Wind expansion instead.