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Akward (448 KP) rated Terraforming Mars: Venus Next in Tabletop Games
May 29, 2018 (Updated May 29, 2018)
World Government speeds the game up (1 more)
Additional corporations are great
A Worthy First Expansion
Venus Next does exactly what an expansion should do: add more content, without changing the game. The expansion delivers more corporations and cards, and adds a few new mechanics.
The new cards are not over or under powered, but still manage to be different enough from the base cards. The new corporations are also balanced, and aren't terrible, like a few of the base ones.
I do wish terraforming Venus had more of an impact on the game. One of our favorite parts of Terraforming Mars is that you can win with virtually any strategy. Unfortunately, terraforming Venus does not appear to be a very viable strategy.
The new cards are not over or under powered, but still manage to be different enough from the base cards. The new corporations are also balanced, and aren't terrible, like a few of the base ones.
I do wish terraforming Venus had more of an impact on the game. One of our favorite parts of Terraforming Mars is that you can win with virtually any strategy. Unfortunately, terraforming Venus does not appear to be a very viable strategy.
The Marinated Meeple (1848 KP) created a post in Kickstarter Games
May 3, 2018 (Updated May 3, 2018)
Entertainment Editor (1988 KP) created a video about Numantia in Video Games
Nov 20, 2017
Red Otter (340 KP) rated Hive Pocket in Tabletop Games
May 29, 2019
Excellent Tile Quality, Smaller than the original hive for more portability (1 more)
Comes with the mosquito and pillbug expansions
An excellent portable update to hive that comes with two expansion to allow deep chess-like strategy anywhere
Entertainment Editor (1988 KP) created a video about Dungeons 3 in Video Games
Nov 20, 2017
Jarom Solar Norris (177 KP) rated Cards Against Humanity in Tabletop Games
Sep 6, 2018
Steve Smith (932 KP) rated World of Warcraft in Video Games
Apr 25, 2018 (Updated Apr 25, 2018)
Huge world to explore. (5 more)
Play how you want to.
Loads of dungeons and raids.
Fair few playable races.
Good lore.
Room for a lot more expansions.
Can be repetetive at endgame. (3 more)
Has been known to have a large 'content drought' betwwen final patch and a new expansion. (Though this does seem to be improving)
Can be overwhelming for new players going it alone.
VERY disjointed story after the Catacylsm expansion (needs to update TBC and WotLk zones for a smoother experience!)
Easy to see why it's the most successful MMO
Red Otter (340 KP) rated Terraforming Mars: Venus Next in Tabletop Games
Jun 6, 2019
Venus Next adds Venus to the list of areas that can be terraformed, through either cards or a standard project. However, it is not required to in order to end the game. It sits as an optional board that takes up space. This is my least favourite of the expansion as it doesn't feel part of the game as closely as it should. It simply feels extra, another source of points. It adds floaters which can be a cool way of doing resources but as a expansion that improves the game? I disagree with that
Mandy (1 KP) rated the PC version of The Sims 4 in Video Games
Jul 3, 2018
Purple Phoenix Games (2266 KP) rated Onitama: Way of the Wind in Tabletop Games
Feb 10, 2021
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.
This breakdown is for the excellent two-player game Onitama, and the expansion is named Way of the Wind, from Arcane Wonders.
This expansion includes two new Move cards, a new Wind Spirit mini, and eight Wind Spirit cards. The Wind Spirit mini is placed in the middle of the board at setup. Either player can move the Wind Spirit on their turn by playing one of the specific Wind Spirit Move cards. These special Move cards are divided into two segments where the top segment is for normal student/master movement and the bottom is for Wind Spirit movement. Should the Wind Spirit be moved onto an existing student, the Wind Spirit and student switch spots on the board. It can never be moved onto a master’s spot, and the Wind Spirit cannot be captured nor can it capture another piece on the board.
Right away, this small expansion adds more animal Move cards to the base game. That’s a good thing. Variety is the spice of life, no? It also adds another wonderful mini in a translucent blue to be moved around the board. That’s also a good thing. Along with the mini the Wind Spirit also brings its own special Move cards and rules for movement. Good. All in all, the expansion adds more things to the base game and new things for the expansion. I like it.
Is it necessary to own? No. Is it nice to have to spice up your game of Onitama? Absolutely. Being able to thwart your opponent’s plans by placing the Wind Spirit in the way is a nice touch, and it adds more great table presence with the new mini.
Official recommendation: Grab it if you are a fan of Onitama and want to throw something new into the mix, but do not feel obligated to add it. Onitama is good enough on its own without this, but I am certainly glad I have my copy.
This breakdown is for the excellent two-player game Onitama, and the expansion is named Way of the Wind, from Arcane Wonders.
This expansion includes two new Move cards, a new Wind Spirit mini, and eight Wind Spirit cards. The Wind Spirit mini is placed in the middle of the board at setup. Either player can move the Wind Spirit on their turn by playing one of the specific Wind Spirit Move cards. These special Move cards are divided into two segments where the top segment is for normal student/master movement and the bottom is for Wind Spirit movement. Should the Wind Spirit be moved onto an existing student, the Wind Spirit and student switch spots on the board. It can never be moved onto a master’s spot, and the Wind Spirit cannot be captured nor can it capture another piece on the board.
Right away, this small expansion adds more animal Move cards to the base game. That’s a good thing. Variety is the spice of life, no? It also adds another wonderful mini in a translucent blue to be moved around the board. That’s also a good thing. Along with the mini the Wind Spirit also brings its own special Move cards and rules for movement. Good. All in all, the expansion adds more things to the base game and new things for the expansion. I like it.
Is it necessary to own? No. Is it nice to have to spice up your game of Onitama? Absolutely. Being able to thwart your opponent’s plans by placing the Wind Spirit in the way is a nice touch, and it adds more great table presence with the new mini.
Official recommendation: Grab it if you are a fan of Onitama and want to throw something new into the mix, but do not feel obligated to add it. Onitama is good enough on its own without this, but I am certainly glad I have my copy.