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Russell Evans (179 KP) rated Tyrants of the Underdark in Tabletop Games

Feb 24, 2020 (Updated Feb 24, 2020)  
Tyrants of the Underdark
Tyrants of the Underdark
2016 | Fantasy
Interesting deck building mechanics (3 more)
Several different viable strategic options
Quick paced, easy to learn to play
Great artwork on cards
I wish there were more expansion decks available to prolong playability (0 more)
A quick paced game of fantasy deck building strategy, skilfully mixed with area control
This game mixes up a couple of game genres, but it balances them really well. I brought this game as my teenage son is a D&D fan and we have played it many times now. We’ve enjoyed it, so we also brought the expansion decks – which, for me, is always the sign of a good game. The game is pretty easy to learn, and once you have the grasp of the game mechanics, the turns flow smoothly and quickly. A 3 player game takes us just over an hour to play.
A brief overview of the Game
Each player controls a Drow house in the Underdark, competing to take control by getting the most Victory Points at the end of the game. Victory points are gained from various sources, for example, controlling locations on the board, assassinating your rivals troops, card abilities, cards owned in your deck or promoted.
Each turn the player draws cards from their own deck that determine what they can do in their turn. There are several different strategies you can pursue to try and win – subterfuge, violence, using spies, gathering a powerful deck etc. You can use influence that you gain in the game to buy new cards from the communal market to expand your deck and buy new minions with a range of different abilities. Random card drawers in the market can be frustrating when your opponents get the card you want straight after your turn, but that’s the nature of the game. Some of the cards can seem super–powered but there are several of these, so we find it balances out overall.
The promotion mechanic is rather interesting - it gives you the dilemma of promoting a card to gain increased victory points but means that the card (and its abilities) aren’t available for you to use for rest of the game. Do you hang on to it a bit longer to use that awesome ability and risk the game ending before you can promote that card for loads more victory points?
There are 4 decks included in the base game; Drow, Dragons, Elementals and Demons and they all play very differently. You use a mix of 2 decks each game, so that adds a bit of variety and re-playability. (Add in the 2 from the expansion for a bit more – Aberrations and Undead.)
Also worth mentioning; the artwork on the cards is nice and the board is good too.
I think Tyrants of the Underdark is a very enjoyable game and it gets a solid 9/10. I just wish there were some more expansions for it.
  
Terraforming Mars: Prelude
Terraforming Mars: Prelude
2018 | Science Fiction, Space
Massively increased variability (even more so!) (0 more)
Excellent expansion
Out of all of the expansions for TM so far, this is probably the easiest to incorporate, but the most game-changing. With each corporation having additional variables from how they were funded, it is possible to get some really, really specialised resource synchronisation, butnequally it is possible to turn a corporation which excels at one resource into a much more generalist, and gain boosts to several.

For some of the Prelude cards, they appear to be are a bit of a "dud", but sometimes getting a boost of a few Titanium right at the start can be a massive advantage, whereas others having an increase in Tree production can be a game winner. I have found that the main factor in success is still the Corporatation, but the Prelude cards certainly turn some of the "easy" Corps up a few notches, and can turn some of the "advanced" ones up to 11!
  
Munchkin
Munchkin
2001 | Card Game, Fantasy, Fighting, Humor
Funny drawings and silly ideas (0 more)
everything else. (0 more)
The most popular terrible game since monopoly
This is a game where you stab your friends in the back as you play king of the hill essentially. people gang up on the leader, and the game only ends when someone take a substantial lead.... which means the game can and does go on, and on, and on, and on, and on, until people get frustrated and don't want to play any more and give up and let someone win.... kinda like monopoly.... If you like these games, go out and get one of the 15,000 expansion and themed versions.... if you like boardgames to be strategic and have challenging choices and interesting mechanics, look elsewhere. I've played this game 4 times over 10 years, and each one reminded me why I didn't play it for so long between.... I will not be tricked again. I veto this on game nights.....
  
John Wick: Chapter 2 (2017)
John Wick: Chapter 2 (2017)
2017 | Action, Crime, Thriller
Contains spoilers, click to show
This is a great sequel to the first John Wick. After following him take revenge and being left without him getting his car this movie did not disappoint. There is a further insight into the world of assassins. Getting to see the expansion to another country gives us a good idea of how far this world of assassins actually expands. There is also a better understanding of the codes and ethics between each person in this world.
One thing that jumps out at me is that no one can truly leave. There will always be a connection that keeps them coming back even though no one can be trusted. Friends and caring relationships do not exist in this world but beneficial relationships can work temporarily.
This action packed gore fest pulls you through several gun fights that are not boring. You get pulled through several fast paced scenes that explain more to you than ever before.
  
Coimbra
Coimbra
2018 | Dice Game, Political
The strategy and the board is awesome (0 more)
Needs expansions (0 more)
Lots going on
This is a great game for beginners, to start with there seems to be too much going on, it is fairly easy to grasp this game within 2 or 3 playthroughs though.
The dice drafting and card drafting together give players a nice introduction to both of these game mechanics as well as trying to grow multiple paths at the same time, like many other good gateway games this has a lot to keep you interested without being super heavy or overly complex.
You will find yourself planning ahead a lot in this and it is definitely good for replayability.
I think there are more directions in which they could go with this so I hope to see more expansion packs coming out for it.
There is only one currently which I haven't managed to snag yet but I will.
I will update when I get a copy.
Happy gaming folks