Ancient Israel: What Do We Know and How Do We Know it?
Book
In Ancient Israel Lester L. Grabbe sets out to summarize what we know through a survey of sources...
Economic, Social, and Cultural Rights in International Law: Contemporary Issues and Challenges
Eibe Riedel, Gilles Giacca and Christophe Golay
Book
Recent years have seen a remarkable expansion in the scale and importance of economic, social, and...
Jesters_folly (230 KP) rated Zombeavers (2015) in Movies
Sep 21, 2020
The effects are ok, the actual beavers are obviously fake animatronics but this is probably deliberate to help with the cheesy feel of the film, there is blood but not too much guts although there is a scene with a beaver ripped in half which is quite good (I'm not going to mention the scene meant to make any male's eyes water).
As with most 80's slashers there's sex, boobs and pruds. There are a few secondary characters, most of whom have no character and are really only there to flesh out the number victims and, to be honest the main characters don't really have much, well character.
Some of the water scenes seem to be going for a 'Friday the Thirteenth' feel but, where most films would have the characters messing about and joking about the monster and thus adding to their development, Zombeavers just gets down to the action and, as it's run time is is only around 1 hour 17 there is plenty of time for expansion.
If you like slashers then you may like Zombeavers, most of the elements are there but it's predictable, slightly funny and has mostly been done before, just not with Beavers.
Ark of War
Games and Entertainment
App
- Enter your country's guild and vie with players from all over the globe to become the ruler of the...
3D Avatar Creator - BuddyPoke Emoji and Pictures
Social Networking and Utilities
App
Millions of users love BuddyPoke! "The BEST avatar app out there." "You can create all of your...
Switch & Cut Me In - Photo Background Color Eraser
Catalogs and Reference
App
Updated & intelligent cutout software——Cut me in! You can easily cut out persons, objects in a...
Lindsay (1717 KP) rated My Way West: Real Kids Traveling the Oregon and California Trails in Books
Jul 9, 2022
The kids told these journeys on the trails through the images and how life was on the trails. Children will be able to learn about the life and history of the US and the Oregon trails. This book shows tragedy and how everyone came together and helped each other along the way. Children can learn about this and American history by reading this book, not of it but a good glimpse of it.
I enjoy learning about the western expansion and the Oregon trails. I am one of those kinds of readers. I was learning about history through books and how life may have been back then—the dangers of it. When reading this book, I read the quotes first and then the information on the page. Tough, you can read it by doing the significant info about the journey or the topic that was talked about and then the quotes after. It doe not really make a difference in what way you read it. I enjoy that. There is no right way to read this book.
I like the focus was on the actual kids that traveled the Organ and California Trails. The author does a beautiful job of that. This book is suitable for middle-grade readers who want to learn about American history. This book would be an excellent book to have in classrooms as well.
Purple Phoenix Games (2266 KP) rated Ticket to Ride in Tabletop Games
Jan 9, 2020
Ticket to Ride is one of those games that has really hit it big in the mass market. You can find it all over in big box stores, in FLGS, online, secondary market, just everywhere. But why? And for this long? Ticket to Ride (TTR) came out in 2004. A mere 15 years ago. While that doesn’t really sound like a long time, in contrast to today’s game industry it is an eternity. With thousands upon thousands of games being released into the market through direct publish, Kickstarter/crowd funding, and big releases at conventions it’s hard to believe that you can still find this hanging with the exciting, fresh new games.
What I truly believe is magical about this game is its simplicity. “You have two main options: take some cards or play some cards.” When you can start a teach of a game by saying that, your players are invested right away because they know you aren’t going to bog them down with rules upon rules. “If you decide to take cards you can take these colored train cards or you can take new route ticket cards.” So now players have two choices from gaining cards. “If you decide to play cards you need to play cards of a color and number matching whichever route between two connecting cities on the map you like.” Done. The game is explained. Yeah, you can fight me about the endgame scoring stuff like longest route and whatnot, but for new gamers, you have explained this classic in three sentences. It’s so beautiful when a game allows you to teach it so quickly.
But that surely means that this is an easy game, right? With so few rules and such. Well, no. It’s not really “easy” at all. While your main rules are light, the strategy and tactics during play can cause feelings of joy and delight as well as frustration and concern as you see someone claim the route you need to connect to two cities on the map. Of course, you can’t explain that to your new players right away. You want them to experience these feelings organically and fully. It’s what makes TTR a really great game: having your well-laid plans just shot to smithereens by the guy who can’t tell the difference between the white train cars and the wild rainbow train cars.
DISCLAIMER: I play with the 1910 expansion, which is a MUST. The larger cards are way easier to play with. See photo below with comparisons from base game on bottom with the larger 1910 cards above. YMMV, but I will always play using this expansion. -T
Components. Let’s compare components to some current or newer games. The game board is laid out really well, and the artwork is sparse and not over-busy on the board. This is a HUGE plus for me. I like nothing more than for the board to offer thematic elements and feeling without pelting my eyes with too much distraction. The cards were a bad choice. Not because the art or the quality on them is bad – because that’s not what I am saying. The size of the cards was a poor choice. I did purchase the 1910 expansion and simply will not play my copy without it. I recently played TTR for GenCan’t 2019 at my FLGS with OG base cards and found myself dreaming of the 1910 cards. The score tracker discs are of industry-standard quality for scoring discs. The plastic train car pieces are still just as wonderful to handle and play with as are many other more modern components. Seriously just as good. TTR components (and really, most of the time Days of Wonder components in general) are really great.
So do I still enjoy playing it? You betcha, don’tcha know. I still love seeing the board in front of me, agonizing over the route tickets I am dealt, and trying to decide if I should go for the New York to Los Angeles, or keep it simple with multiple routes along the Mississippi River. I still love the panic that ensues when I see people hoarding train cards, just knowing that they will soon be on the attack and their train car collection will dwindle to almost endgame levels in too few rounds for me to complete my masterpiece. I guess I still really love it.
Is Ticket to Ride my favorite game? No. But I’ll tell you what. I hadn’t played it in a couple years, and after this weekend’s play, it has moved up on my list by several spaces. It still holds a special place in my heart, and also the hearts of my team. That’s why Purple Phoenix Games gives Ticket to Ride a retrospective 20 / 24. It’s still great!
Peter Russell (61 KP) rated Harry Potter: Hogwarts Battle in Tabletop Games
Mar 21, 2019
If you get through year 7, there is an expansion with more boxes to open and work through.