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Peter Russell (61 KP) rated Legacy of Dragonholt in Tabletop Games
May 3, 2019
I played through this game once and it took me about 6 hours and feel tgere are not enough alternate choices to merit another playthrough. Even though the game says it can be played with 1 to 6 players I recommend one player because only a single choice can be made with each entry and multiple players may not agree on a single course of action. For this game you fo need some tablespace as there are lots of tracking sheets and books and possibly a map you will have out.
*Minor Spoiler Ahead
My overall view of this game is that I wish it was different in one of two ways.
1. It would be nice if there were expansions to this where a character could carry over to another campaign or an expansion that weaves in more npc drama. At the end there are only 4 possible endings and then the game just ends, I wanted more, but knew it would never be.
2. This game with all of its tracking was more akin to muds and I feel it would have been better suited (at least for single player) as an interactive book for a computer where the tracking is done behind the scenes. This would of provided more mystery and made the game feel more in the moment rather than breaking out of the story to reference tracking sheets to see if a choice was allowed.
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Hazel (1853 KP) rated Nirvana (Nirvana #1) in Books
Dec 7, 2018
Imagine a world without any bees. That is the world that J. R. Stewart conjures up in this new dystopian series, <i>Nirvana</i>. Twenty years from now, the bees have become extinct. There are no more trees, flowers, fruits or vegetables; and more animals have become extinct as a result. Young adult, Larissa, is living in a world that seems unimaginable, but not only is she dealing with this new way of life, she is also grieving the loss of her husband, Andrew.
Andrew was a scientist, an occupation that earned himself and Larissa a place in the Barracks where he could continue with his important research. They both believed they were lucky to receive this opportunity, but then Andrew went out on a mission and never came back. No matter how hard people try to convince her, Larissa cannot accept that her husband is dead, especially as she has seen him in <i>Nirvana</i> – a virtual reality world. As she struggles to piece together what is real and what is not, secrets are being uncovered that blur the lines between reality and the cybernetic domain.
<i>Nirvana </i>is an interesting concept. Firstly, the issue with the extinction of the bees is a very real concern for scientists at the moment. If bees were to die out there would be no pollination of the vital plants that humans use daily. Humanity would be faced with a future not unlike Larissa’s. Secondly, with the advance in computer technology, virtual reality has become a popular phenomenon in contemporary society, and with more expansion it is likely that something similar to Nirvana will be produced.
As a story, however, nothing exciting really happened. There was no major build up to the ending. Characters were suspected of hiding the truth from the very beginning and therefore it was no surprise when certain facts came to light later in the novel. <i>Nirvana</i> is also a very short first installment of the series, which does not give the story much chance to develop at an adequate pace, thus it is difficult to get our heads around the virtual reality concept that Stewart writes about.
Despite these misgivings there is the chance that the following novels in this series will become more thrilling as the truth begins to unravel about Andrew’s disappearance or death.
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Jodie Barker (70 KP) rated Random Minds in Tabletop Games
Dec 14, 2018
I have only played a couple rounds of the normal game mode of this so far where one deck acts as your "base" cards and then you get 5 cards of each of the other decks. With your 10 cards you have to make a story including your base card from the pile you have selected. The base card is your starting point and can be anywhere within the story you create (beginning/middle/end). You can play as little or many cards as you like to make your story (10 Max) and the goal is to make your selected person laugh more than anyone else. Your selected person for that round chooses the winner out of everyone's stories and then they win the base card which acts as a point, and then you replace your used cards with new ones and the next person selected chooses the winner out of the next round. That is just one game mode and there are more that you can try out.
The only cons with this is that the instructions are not the clearest to understand, but once you figure it out and get used to it you can have plenty of fun with this game. And also even though there are decent sized decks to play with, if you have a few people playing you can go through the cards very quickly and then you could get the same cards over and over again, which isn't a problem but I hope the release new expansion packs in the future so you can get some new cards you haven't seen before.
** This is a very fun party game but it can also be offensive, rude and vulgar so it is best played with people of a certain kind of humour who will not get upset at the topics in this game.
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