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A Thousand Splendid Suns
A Thousand Splendid Suns
Khaled Hosseini | 2008 | Fiction & Poetry
10
9.3 (23 Ratings)
Book Rating
Beautifully written (0 more)
Events that seem over dramatic or outlandish in the later parts of the book (0 more)
An eye opening and jarring exploration into the plight of women in the middle east
If I had to pick one word to sum up this book: it would be powerful. I thought that The Kite Runner was an emotional roller coaster, A Thousand Splendid Suns leaves its predecessor in the dust. This book made me smile, it made me cry, and at times I became so violently angry over the cruel circumstances faced by the book’s heroines that I had to put it down for a while to calm myself. The story utterly destroyed me and shook me to my core. It is rare indeed for a book to make me feel such a wide variety of emotions.

A Thousand Splendid Suns is a beautiful historical fiction set to the backdrop in a war torn Afghanistan fresh off the fall of Najibullah’s government. The book takes us through the violent struggle between rival militias that eventually leads to the rise of the Taliban. The story follows first a young girl named Mariam, a bastard child forced with her abusive mother to live secluded in the countryside. Later she is forced into marriage with a much older man obsessed with having another son. The story then picks up with the birth of another young girl named Laila. The book continues to switch narratives between the two women until they are eventually brought together by circumstance. Together the girls face immeasurable hardship, vividly showing the dreadful reality for many women in the middle east.

The overall tone of the novel is intense, with the story taking many heart-wrenching turns. It opened my eyes to a part of the world that I had previously known little about. My childhood in the 1990’s was comfortable and safe, a far cry from the horrors faced by women and children during the same time period on the other side of the globe; it was like stepping into another world.

I’ve found that twice now, I liked the first half of Khaled Hosseini’s books better than the second half. The later plot lines usually seem a little far-fetched to me, but it doesn’t change the overall satisfaction I get from the book. The book covers the topics of the relationship between women, a perfect compliment to The Kite Runner‘s themes of relationships between men. This beautiful book is a masterpiece and the very best of Hosseini’s work. Be prepared to cry though, this one is hard on the emotions.
  
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Paul Kellett (118 KP) created a post

May 1, 2019  
Played my first game of Legends Untold, a superb RPG card game with a focus on skill checks and exploration rather than combat.

There are two different games in this series - The Weeping Caves and The Great Sewers. Both play the same but come with different characters, events and locations.

The promise is simple - choose a single scenario (8 available in each set) or play the story campaign (one 8 episode campaign in each set) and set off exploring. You control 1-4 characters who are normal villagers that have taken up arms and gone adventuring (the campaign has you leading the rest of your village to a new place of safety).

As you make your way through the caves (or sewers), you have to decide which path to take and whether you will be stealthy. Different paths have different levels of light which can affect whether you spot traps or gain surprise on enemies or they see you first. When you enter a new location you roll 3d6 and check your awareness against the light level on the new location. If you pass, you are aware and gain bonuses but if you fail you will get negative modifiers to some tests and could trigger traps.

The location cards have great artwork and can be laid out in any position (lining up exits) which makes the map look great and very different from the regimented layout of other games.

Once you've dealt with any goes, you can explore your surroundings and hopefully gain some loot to help you deal with things.

Everything is resolved with skill tests, rolling 3d6 and adding your characters attribute in a relevant skill plus any modifiers (pluses for being aware, minuses for being careless, etc) from equipment or talents.

There are 4 characters to choose from and an array of weapons, items and talents. The rules give you recommended setups for each character or you can create your own. As you play through, you will level up, gaining upgraded weapons and more talents to help you along. This makes for a great deal of replayability.

The mechanisms while seem daunting at first are intuitive and mesh together really well. The rule book is fantastic and written in such a way that you can start setting up the game and start aging while reading along. Everything is clearly laid out with an index and glossary as well as some handy refer me cards so checking a rule is quick and easy.

If you want a great, quick adventure game, Legends Untold is well worth a look.
     
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Janeeny (200 KP) rated Persuasion in Books

Jun 10, 2019  
Persuasion
Persuasion
Jane Austen | 1817 | Essays, Romance
8
8.3 (29 Ratings)
Book Rating
I’m always a little dubious about certain ‘Classics’. Give me a Charles Dickens or an HG Wells any day of the week and I’m happy. I become a little more dubious around what I call ‘society’ classics, like George Elliot and Jane Austen. It all stems from the time I read Middlemarch and found it to be a 900 page soap opera where NOTHING ACTUALLY HAPPENS!! Although so far I have never been disappointed by a Jane Austen novel, when I have to read a book that essentially revolves around social customs and classes I break out in a cold sweat! .
So I was a little apprehensive when my recommended book for the month from my Penguin Reading challenge was 'Persuasion', but at 249 pages I thought I’d just crack on and get it over with.
I was pleasantly surprised.

Persuasion is about a young woman named Anne Elliot who, previous to the beginning of the story, was betrothed to Naval Officer Frederick Wentworth, but broke it off after being 'persuaded' (see what they did there!) by her family and a close friend that the match was beneath her. It is seven years later and Anne discovers that Wentworth has returned and is, lamentably, involved in her social circle. What follows is a deep exploration of Anne's feelings, thoughts and regrets on the decision she made 7 years ago, and the circumstances that may allow her to make amends.

As I said before I haven’t been disappointed by a Jane Austen novel yet, and this one was no exception. It is essentially a ‘will they wont they’ story that does keep you guessing until the end. Whilst it is a basic storyline it is laced with little dramas that keep you engaged but do not overshadow the main story.

In the introduction in my book it says that Jane Austen once described Anne Elliot as “almost too good for me” I can understand what she means as Anne is a very self-effacing heroin. She puts others thoughts and needs before her own and has an equitable view of the world. Unfortunately in my eyes this does make her far too pliant, and whilst this aspect of her does lend to the back story of why she never married Wentworth seven years ago, when she is insulted and exploited by her family I did find myself wishing she had a little more gumption.
Aside from that I found it a very pleasant societal love story.
  
Storm Clouds Rolling In (Bregdan Chronicles #1)
Storm Clouds Rolling In (Bregdan Chronicles #1)
Virgina Gaffney, Ginny Dye | 1996 | Fiction & Poetry, History & Politics
7
7.0 (1 Ratings)
Book Rating
Describing this book makes it sound like it could be a tale of Southern romance set before the American Civil War; Carrie Cromwell is the teenage daughter of a plantation owner in Virginia and falls for the son of another plantation owner as the political and social storm of the events of the Civil War brew around them.

In reality however this is a far more complex work - yes the romance is there but it is very much overshadowed by the situation and events of the time. Firstly Carrie is not a Southern Belle happy to sit on the verandah and look after her hard working man - she wants to make something of herself and doesn't think that she will be happy running her father's plantation in later life. Secondly she has grave doubts about slavery, an institution that has become the basis of the plantation owner's very existence.

This novel then is far more an exploration of the confict the slave issue creates as well as the lack of opportunity for a bright woman to better herself in the nineteenth century.

The author does well with the slavery issue in presenting someone from the whole spectrum, from reactionary pro-slavery plantation owners to equally abhorrent abolitionlists who are in many ways just as bad. Carrie is very much undecided throughout the book and that is a good thing, we are essentially treated to a novel length essay on the causes of the civil war and the justifications for slavery that caused a lot of the friction, along with the North failing to take account of the depth of the pride of those in the South.

The characters are very well drawn, and although each more-or-less repesents one particular facet of the debate none are mere ciphers and indeed many of them evolve over time and change their outlook and opinions, not lease Carrie but also of note the slaves Rose and Moses, both young but who really grow during the course of the story. The author has necessarily put some perjorative terms for slaves in the mouths of some of her characters - for which she apologises in a brief forward - but this not only lends realism but underlines those characters attitudes towards the slaves.

The book does move at a relatively slow pace, and there are plenty of discussions around politics, society and slavery but it is quite immersive and acts to let each character become far more solid.

Overall a book I enjoyed and it provides a lot of insight into the state of America at the outbreak of war and why it happened
  
Pokémon Shield
Pokémon Shield
Action/Adventure, Fighting
New Pokemon! (2 more)
New feature when battling mixes up the formula.
Exploration is fun.
Feels all too familiar with previous entries. (2 more)
Missing tonnes of original Pokemon.
Nothing new to excite fans.
Pokemon is no doubt a global phenomenon in both its television series, books, merchandise and especially in its games, both card and electronically. I started my Gameboy life with Pokemon Yellow, and it still remains my favourite. Over the years, I drifted in and out of the various entries, but with the Nintendo Switch, I gladly bought Pokemon: Let's Go Pikachu, as its technically a remaster of Pokemon Yellow. However, I realised at the time that Game Freak had never moved on and created anything new with their Pokemon games, that being ever so more correct with Pokemon Shield and Sword, which as usual is exactly the same game with about five percent difference.

The good? Well it's the same Pokemon games that everyone knows and loves. Turn based battles, exploring and catching Pokemon, and collecting Gym Badges to become the greatest Pokemon trainer. The formula does work though, as they still remain as relevant and popular with their fans. I did genuinely have fun with Shield within my first fifteen hours. The variations of Pokemon (Four hundred altogether) is enough to keep you playing to catch them all, the locations are detailed brimming with vibrancy, and even the battles with new abilities to make your Pokemon become a giant, is really cool concept.

Yet, once I looked back at my time playing both games, they are incredibly disappointing. Game Freak doesn't seem to want to expand and create new ideas with their games, as they are the same games made over twenty years ago. The different areas look stunning, taking much inspiration from British locations, but there's nothing to do apart from battle the Gym leader. The whole game feels hollow and bare. Yes, Four hundred Pokemon is a roster to make any fan jump for joy, but the brand has been going for over twenty years. Where is the original one hundred and fifty? Theres only fifty three. The promise of a new Pokemon experience, a next generation experience even, is just not true.

The sales of both games speak for themselves with Pokemon Shield and Sword, they are an astounding success. Both games however, as a fan of the original games on Gameboy, are dense and lacking new ideas. I would much rather pull out my Gameboy Advance SP, and play Pokemon Yellow.