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Dungeon Academy
Dungeon Academy
2019 | Dice Game, Fantasy
Roll-and-write style games have come a really long way over the past couple years. In the olden days we had Yahtzee, and that satisfied us. But then designers began dusting off that olde mechanic and breathing new life into it. While roll-and-write may never become my favorite mechanic, I am starting to appreciate the good ones more and more each time I play them. Dungeon Academy is one of these good games.

In Dungeon Academy players are taking the roles of students attempting their finals to become graduated warriors and mages in the land. They must pass their tests though, and that entails surviving through the dreaded Dungeon four times and surpassing all opponents to receive their degree.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a solo game of Dungeon Academy, assemble the Dungeon component per the instructions. The player is dealt a character card with a special ability and markers to track Health and Mana throughout the game. Pile the Health and Mana tokens on the table, shuffle the Loot cards into a deck, and place the Teacher pawn nearby. Grab the pad of paper and pen and you are ready to begin.
Each attempt in the Dungeon will require the 16 Base Dice to be rolled and set inside the Dungeon. It is then flipped upside down when the timer begins and the mad dash to the Exit commences. As the player marks a line through every “room” (each die is considered a “room” in the Dungeon) they create a path to be checked at the end of the round. Once the player has made it through the Dungeon satisfactorily the Teacher will check the path.

The Teacher pawn is now used to track movement in the Dungeon. As the player tracks the path they drew on the paper, the Teacher is moved through the rooms. In each room (each die face) will be one of these possible encounters: a Mana potion to refill an empty Mana space on the character card, a Health potion, a small red Blob, a small blue Ghost, a large red Colossus, or a large blue Reaper. Each small foe encountered will be overtaken by spending one Health or Mana token from the character card. Each potion will restore spent Health or Mana. Each large foe encountered will require two Health or Mana to be spent. As the Teacher follows the path set by the player, Health and Mana will be spent and replenished on the character card, and foes defeated tracked on the sheet.

Once complete, the player will add up all the points from defeated foes (1VP per foe) and any VP from special character abilities or Loot cards. Additionally, the player will choose one of the four Quests at the bottom of the sheet to score each round for extra VP. They write these numbers on the sheet and prepare for the next level. After four total levels the game ends and the total is compared to a scale in the rulebook.


Multiplayer Dungeon Academy works the exact same way except once a player exits the Dungeon, they must grab the lowest-numbered Exit card as representation of the place finished in the Dungeon (so the first one out grabs the 1 card, etc.). The other difference from solo play is that players all compare total VP at the game end to determine the winner.
Components. This game has a large scorepad of 150 double-sided sheets, a bunch of cards for Hero characters, Loot, and Exits, as well as 18 total dice, about a trillion double-sided Health/Mana tokens and an impressive cardboard Dungeon. Everything is of wonderful Matagot quality… except for the Duneon. In my copy the Dungeon does not stay together very well. I may attempt some glue to keep the parts down that need to stay down, but it is still functional and a great design. The art style across the game is cute and fun, and I like the muted bright color scheme. That feels so weird to say/type, but the colors are vibrant hues, but muted so they stay out of the way. It’s strange and I love it.

Speaking of I love it, I love this game! It is quickly becoming one of my favorite roll-and-write games, and I can play it solo. In about 15 minutes. These are all positives, and I haven’t even really touched on the gameplay. Being able to get through a light solo game in 15 minutes while having a great time throughout is an achievement, and one I would like to applaud here. I wasn’t really sure going into this if I was going to enjoy it, but it has blown me away. Trying to evaluate the best path through the Dungeon while keeping track of how the Health and Mana is always in flux gives my brain a welcomed workout that is just a breath of fresh air for me. I love the art style and the theme, and the simple but easy to understand iconography on the dice is much appreciated.

I think that if you are looking for or lacking a similar type game in your collection you should do yourself a favor and check out Dungeon Academy. It is super quick, easy to grasp and play, requires little table space, and is simply a great time alone or with your gamer friends and family. I know I am going to be tracking lots of plays with this one. I am going to have to find a place on my shelves at eye-level because I don’t want it to be overshadowed down at foot-level.

If you already enjoy roll-and-write games and want something a little different with a great theme, or you don’t have any roll-and-writes and want to check one out for the first time, or you simply cannot get enough games featuring great art about wizards in school check this one out. I recommend it.
  
L
Lucid
6
6.0 (1 Ratings)
Book Rating
<b><i>I received this book for free from Xpresso Book Tours in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<i>Lucid</i> is really weird – it's <b>not exactly a book with contents that I usually come across.</b> The last time I actually read a book that dealt with dreams was <i><a title="The Vault of Dreamers by Caragh M. O'Brien" href="https://bookwyrmingthoughts.com/arc-review-the-vault-of-dreamers-by-caragh-m-obrien/"; target="_blank" rel="noopener">The Vault of Dreamers</a></i>. <i>Lucid</i> kind of... <b>throws in dreams and nightmares together</b> when Lori Blaine's psychologist encourages her to finally go through a door reoccurring in her dreams for years. When Lori does, she is plunged into another world entirely where danger lurks around every corner.

<b>Bonansinga writes in a different style than what you might be used to.</b> As I read <i>Lucid</i>, <b>I felt like I was watching an episode of a TV series, or just merely an actress reading a script.</b> While Lori is our main character most of the time, <b>the author shifts outside of the character's thoughts every so often</b> and focuses on the dialogue and actions of the people around her. There's are a few moments where it's <b>almost as though there's a narrator observing everything going on but accidentally slips up and quickly tries to fix everything by repositioning the camera. Meanwhile, the characters, or "actors," pretend not to notice.</b>
<blockquote style="text-align: left;">They swerved around the body, which lay in a heap near the shoulder—giving it a wide berth—and then roared off into the night.

They never saw the body behind them casually sit up, rise to its feet, and walk away.

“I promise I’ll tell you everything,” Lori was saying, searching through the glove box, as the damaged Geo chugged down a hill.</blockquote>
I've also <b>never seen so many caps in a book before.</b> I don't mean the first letter in every sentence, I mean the I'M YELLING AT YOU THOUGH INTERMASPACE kind. (Or <a title="Daughter of Deep Silence by Carrie Ryan" href="https://bookwyrmingthoughts.com/dnf-review-daughter-of-deep-silence-by-carrie-ryan/"; target="_blank" rel="noopener">my brain is raging at a book.</a> It's not necessarily one I didn't finish.)

<i>Lucid</i> is very <b>action-packed and vivid, but I don't really feel like this is a stand alone.</b> There's a pretty solid ending, but there may be a subtle loose end or two (I'll have to mull it over in my brain). <b>The dream world, however...</b>

I'm still very confused. I know there are five stages of sleep: brain activity slows down in the first, brain activity is everywhere in the second as the body transitions into the third stage, where brain activity is low. The fourth stage is similar to the third stage as the body prepares for the fifth stage, which is known as REM, or rapid eye movement, and dreams come alive.

I totally summarized that part. I probably came across this on a boring day and didn't remember anything but rapid eye movement is where dreams occur. REM is also a unit of measurement measuring the amount of radiation absorbed by human tissue. *drum rolls* I promise I'm not showing off.

Anyhoo, back to this whole dream world thing Bonansinga built <i>Lucid</i> on. According to the book, <b>there are three dimensions.</b> There's <b>WAKEworld</b>, which I assume is when all of us are awake and slouching in office/desk chairs (or curled up with a good book); <b>REMspace</b>, which I assume is the dream world and where you dream; and then there's <b>LIMBOspace/LIMBOworld</b>, which, knowing the word limbo, it's the middle world between dreams and wakefulness.

<b>I get the gist. But I don't <i>understand</i> how this whole LIMBOspace/LIMBOworld works.</b> I mean, <b>is it connected to that in-between where you're not living or dead,</b> because it's connected to comatose states? <b>What happens if Lori actually "ran out of time?"</b> She'll be a vegetable, most likely, but <b>if she runs out of time... is she a vegetable forever until her body is just a pile of bones and dust somewhere? But then what happens when you <i>are</i> a pile of bones and dust somewhere? Do you continue existing in this LIMBOspace, or do you just disappear?</b>

I could be over thinking this and taking it a curious step further than what is actually necessary (I would still wonder about that connection to comatose states though). <b><i>Lucid</i> has mind-boggling and creepy moments throughout the book, but it's really just similar to someone trying to stop demons entering the real world. Bonansinga just takes it from a dream level rather than an inferno one.</b> Points given for a unique take on an overused plot.

<a href="https://bookwyrmingthoughts.com/review-lucid-by-jay-bonansinga/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
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Kirk Bage (1775 KP) rated Parasite (2019) in Movies

Jan 22, 2021 (Updated Jan 22, 2021)  
Parasite (2019)
Parasite (2019)
2019 | Drama
Hello there! It’s been six weeks since my last post – Covid 19 related restriction issues sent me to a very odd place mentally and it has taken me a while to snap out of it enough to have the energy and will to keep writing these reviews. But what better way to recomense than with the history making Best Picture film from earlier in this strange year of 2020, before all the things that changed our way of thinking began?

The hype surrounding this movie in January was immense, for a film coming from Korea out of the blue, with an image and plot that didn’t fit into any of the normal marketing boxes. Every review ranged from this is incredible to… just see it for yourself. Nothing could have been more intriguing. I was certainly hooked on the idea, although by the time the Oscars came around I still hadn’t managed to see it at the cinema.

I found it fascinating that the academy had chosen 2020 as the year to change the dodgy sounding “Best Foreign Language film” to “Best International film”. It was about time, really, to acknowledge the us and them philosophy of world cinema didn’t really wash. And as the sublime Roma had paved the way for non English films to be considered again in all the main categories as serious contenders, I just had a feeling this was the year Oscar would make a statement with this film.

And so it turned out to be. It was a strong year. At the time I was a huge Joker advocate, having not yet seen 1917 either. Looking back now, I think, although not as perfect as Roma the year before, Parasite certainly deserves the praise and accolades it garnered from all around the world. Although any of those 3 films (Parasite, 1917 and Joker) would have been obvious winners in any other less competitive year.

So what is it about Parasite that raises it above the masses? Well, for a start it looks both beautiful and awe inspiring in every shot. Each image is designed and framed expertly to create a montage of mood and form that holds the multi-layered storytelling in place. Rarely have I seen such a well balanced and crisp visual design for a film, of any kind. Even with the subtitles off there is plenty to engage the eye and mind here. But it’s real secret is how it draws you in to believing you are watching one kind of satirical drama for about 40 minutes and then punches you in the solar plexus with the revelation that it has mutated into something darker, weirder and more entertaining on every level.

The “twist” when it comes along is so well placed and unexpected, even if you are told to expect one, that it entirely transforms your experience. You have been engaging with social issues and a basic satire on the rich vs the poor, where true power is a good wifi signal, and then, blam, you are watching a modern horror story with truly disturbing ramifications. I found this gear shift riveting and striking in a way that I can’t remember from a film in a long time.

But, looking back on it after several months, is that tonal shift really a strength? Some criticism, however minor in the scheme of things, did point this out, that what we get with Parasite is an unfocused and confused mix of genres that doesn’t entirely cohere. I mean, I see that, but have to disagree, simply because the writing at every point is too intelligent and sharp to give a damn about staying still and balanced on just one idea. Parasite is an exercise in energetic chaos that juggles many balls, all as interesting as one another, without dropping any of them.

Poverty, class, elitism, generational gaps, vanity, work ethics and morality, roles within a family unit, loyalty, weakness, revenge and bitterness are all themes here, and many more. Start going down the alley of one conversation that Parasite starts and end up somewhere entirely different in just a few sentences. And that is why it is worth seeing, several times. And that is why it works and was rewarded.

Is it a film I will be keen to see over again as the years pass? Yes and no. I’d probably be most interested to see it with someone who hasn’t seen it, to see their reaction. But I’m much less likely to give it multiple watches than the previous mentioned Joker and 1917, or indeed Roma, which I just can’t help comparing it to, even though they have virtually nothing in common, as I wish it had been Roma that made history at the awards rather than this. Of course, it is personal taste at that level of quality, but I believe Roma to be the better film.

If nothing else, however, Parasite marks the graduation of Bong Joon Ho, from a quirky filmmaker, whose interesting but not quite great near misses include The Host, Snowpiercer and Okja – all entertaining but flawed – to an auteur of considerable skill. Will the elements of his mind and vision ever align this well again. I hope so. I’ll be looking out for it, as will the rest of the world now.