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Ashes of Glass
Ashes of Glass
E. J Hill | 2018 | Science Fiction/Fantasy, Young Adult (YA)
8
9.0 (2 Ratings)
Book Rating
Contains spoilers, click to show
Ashes of Glass is a gorgeous retelling of Cinderella, and you all know what a sucker I am for a retelling!

Arella's upbringing is one we have heard numerous times, both through print and on screen. For this reason Emma Hill presents this chapter of Arella's life almost as a misty, memory montage; preferring to focus on the upcoming tale she has to tell. I must say I greatly appreciated this originality and confindence: Hill knows she has an absolute gem of a story here and doesn't need to pad it out with the sad turn of events we all know.

Anyone who has read "So, This is Love" by Elizabeth Lim will see some similarities within the two storylines in that Ella begins working in the Palace. However, Hill's Ella is , in my opinion, a much stronger character from the outset. She has no qualms in challenging Prince Freddie's prejudices in respects to gypsies and, on the whole, does not change her behaviour towards Freddie once she discovers he is the Prince.

Ella and Freddie are only two of a whole cast of characters who are beautifully portrayed within this novel. I really loved the added details such as the King's interest in elephants, the fact that the Duke was nicer (but still quite strict) and the fact that Ella had a friend alongside her. All of these factors made the story a lot more real than the classic fairy tale. Hill made it so easy for the reader to fall in love with Ella and Freddie as a couple, especially because they were not perfect and experienced real emotions such as doubt and jealousy. If anything, our love for these two made it even easier for us to hate the villain, Lord DiFortunato.

Now, we all love to hate the sleazy, slimy villain in a story, but this guy was something else! Emma Hill's villain literally made my skin crawl and, at the point in the story where Ella's curiosity puts her in a whole heap of danger, the suspense was too much I had to skim read just to know whether she was going to be OK.

The one character I did want a bit more of was Lady Izabella: I suspect she was likely Freddie's godmother due to her friendship with the Queen and I think this could have been cleverly played on a little more. Don't get me wrong she was a charming (and necessary) background character but I would have liked to see her a little more.

EJ Hill also included a lot of nods to the original fairy tale which were really appreciated. Of course the iconic pink dress becomes ruined and the ballgown is a must but Ella's affectionate use of Prince Charming as a nickname for Freddie was just gorgeous. Oh and losing the shoe: genius!
This is not to say this story lacks originality though. There is a thrilling sub plot into the investigation into the King's death which moves alongside and intersects Arella's plotline beautifully.

I would say that the chapters do shift from Arella to Freddie quite often and this could be quite confusing at times. Also faith plays a huge part within the story. I already knew Emma Hill was a Christian so this wasn't a surprise and it didn't put me off the story at all. I do think that it was included quite heavily though.

If you want the story of Cinderella, with a swoon-worthy Prince, more action, less Stepmother/sisters and an underlying murder mystery. This is the book for you!
  
Charles (Learning to Love #1)
Charles (Learning to Love #1)
Con Riley | 2021 | Contemporary, LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
deep and complex emotions involved, but I loved it!
Independent reviewer for Archaeolibrarain, I was gifted my copy of this book.

Once upon a time, there was a reader much like yourself. She read for pleasure, but also had fallen down the slippery slope of reading to review, so every book she read needed a review written. Fun, but hard work sometimes, especially when said reader found herself in a book funk of EPIC proportions, and that almost every book she read, was dumped.

Then THIS book landed in her queue to read and review. There had been lots of books dumped this past week, and there weren't many review books in her queue, but this one was asked for ages ago, and so she wanted to read it. So on a quiet evening at work, she jumped in.

And she was pulled back into the small Cornish village that this book is set, the same one that feature in the HIS series, and she was pulled deeper and deeper and she did not stop reading! Well, she did, but only because she was at work! Going home, and she finished this book, staying up waaaaaaaaaaaaaaaaaay past her bedtime, and she loved it!

She loved Charles. Charles is the third son of an Earl, but he just wants to use his degree to help children who might slip through the net, much like he did. His undiagnosed dyslexia meant he did not get the help he needed as a child, and he doesn't want that for another child. He sees the world differently and wants to help. Applying for the teachers job for a group of 4/5 year olds is his dream job. But the head doesn't think Charles is qualified enough but offers Charles a different sort of job. To bring a smile to his friend's face again.

The reader loved Hugo too. Even though Hugo isn't given a voice, the reader heard him good and well when he speaks. When he touches Charles, when Charles touches him. Hugo was HEARD. Hugo's calling is questioned but his faith is not. He needs to make a decision about fully committing to the church, but he also needs to heal first. Charles helps him to heal, inside and out.

The reader loved that Hugo doesn't hold Charles' history against him. Loved the fact that Hugo almost embraced it. The reader was made to cry. Charles has a deep soul, and he wears his emotions on his face and Hugo sees Charles, really SEES him.

The reader loved that Kier and Mitch, from His Haven. Charles and Kier are best friends. Loved that Kier saw Charles too, just in a different way to Hugo. The reader loved that Charles and his brother George got on soooooooooo much better towards the end of the book than the beginning!

The reader found this a very emotional book. Whether that was because of Charles, or Hugo or them both together, she wasn't quite sure, but she loved that it was. There are deep and complex emotions in this book, and it made the reader slow her reading down, to fully appreciate them.

And the epilogue?? Oh, the reader bawled her heart out at that, she really did!

So, all in all, the reader LOVED this book! The reader wants more of this author!

And the reader lived happily ever after, because lots of this author's books are now settled on her kindle!

The end, with 5 full and shiny stars!

**same worded review will appear elsewhere**
  
Ghost Stories (2018)
Ghost Stories (2018)
2018 | Drama, Horror
In that sleep of death, what dreams may come.
“Ghost Stories” is based on the spooky London West-End stage play by Jeremy Dyson and Andy Nyman who both write and direct the film version. I didn’t know this until the end credits, but began to wonder in the final act where the action suddenly becomes very “stagey” in nature. The screenplay was always bound to be both bizarre and intriguing, since Dyson has been a past contributor to TV’s “League of Gentlemen” and other equally surreal programmes and Nyman has been a major collaborator with the stage-illusionist Derren Brown.

Nyman himself plays TV paranormal debunker Professor Goodman who receives a surprise message from a respected colleague, long thought dead, who on his death bed wants Goodman to investigate the three cases from his career that he was never able to debunk. The first concerns Tony Matthews (Paul Whitehouse, “The Death of Stalin“) as a night watchman at a spooky old asylum; the second concerns Simon Rifkind (Alex Lawther, young Turing in “The Imitation Game“) as a freaked-out young man with a forest breakdown; and Mike Priddle (Martin Freeman, “Black Panther“) as a rich broker with parenting issues. As Goodman investigates each case weirder and weirder things start to happen: is this his mind playing tricks as his faith is rocked, or is there something more sinister going on?

The primary issue I have with this film is its portmanteau nature, harking back to similar films like “The Twilight Zone: the Movie”. Having three segments, loosely linked together, feels like a clunky device for a feature film…. (“Why are there three cases to investigate? Well, two would have made the film too short, and four would have made it too long!”).

That being said, the overall story arc and the drawing together of the strands for the unexpected (although not terribly original) conclusion, is intriguing.

The film looks and feels like a British-made horror film, which is both a compliment and a criticism. Who doesn’t like the jump-scares and the vague tackiness of a Hammer horror? But if you care to compare the production values on show here versus “A Quiet Place“, there is no comparison. The location-shot scenes (which are most of the scenes) seem to be very poorly lit: and that’s the non-spooky ones where you are supposed to see what’s going on!

The cast seem to be well-suited to their roles, with Paul Whitehouse in particular being impressive as the ‘on the make’ Matthews, who always feels like being on the knife-edge of violent outburst. I particularly liked Alex Lawther who does “spooked” extremely well! The script also seems to be well-tuned to the characters, with a number of laugh-out-loud lines. “****ing O2” exclaims Simon as he waves his mobile in the air… something the marketing department at the telecoms giant must have loved!

The critics seem to have been overtly positive about this film, which I can’t quite match. Apart from one or two scenes towards the end, all of the jump scares were pretty well signposted in advance. But it’s still as fun as a slightly tacky ghost house ride at the fairground, if you like that sort of thing, and is certainly a much more interesting and better watch in my book than some recent and much higher budget horror films like “It“.
  
Knock at the cabin (2023)
Knock at the cabin (2023)
2023 | Horror, Mystery
9
7.3 (8 Ratings)
Movie Rating
When M. Night Shyamalan's name comes up on something, my brow furrows and I purse my lips... I'm never quite sure how to feel.

Eric, Andrew and Wen, take an idyllic trip to a peaceful cabin. But that peace is shattered when the knock-off Guardians of the Galaxy show up.

First thing I want to say, despite it being an M.NS film, it doesn't have the usual dubious tangent in it. I suspect we can put this down to the fact it's based on source material, namely The Cabin at the End of the World by Paul Trembley.

I wanted to see what I could talk about without spoiling the film at all. The synopsis is fairly vague, but intriguing. Then I rewatched the trailer, and from that, I could probably talk about the majority of this hour and forty minute film. The latter basically telling everything makes me wonder how it wasn't spoiled for me going in.

Knock at the Cabin boils down to a look at personal faith in the face of terror, for those on both sides of the incident.

While the majority of the story is set in the isolated cabin, we're shown flashbacks to Eric and Andrew's life. Heartbreak, trauma, joy, vengeance, it has been filled with so much, and that being peppered into the main story really helps to shape how we see their separate personalities and reactions.

The acting is an interesting one. The nature of the situation means that everyone is feeling a massive cycle of emotions... and somehow that works.

The group dynamic of Eric, Andrew and Wen was incredible, with Jonathan Groff and Kristen Cui being the standouts. I don't know that I would have been on board with Ben Aldridge as Andrew if it hadn't been for the pairing with Groff.

Opposite them, we get an interesting mix of characters who are led by Leonard... I am so proud of Dave Bautista right now, this was an amazing performance. I love him doing comedy (My Spy is still probably my favourite), but this was a great change of pace, he channels the character's profession into the situation so well... 5 stars for Bautista, no notes.

The other three bring up the rear with some chaotic energy. I just cannot unsee Ron Weasley though. I know he's been in other things since then, but I haven't happened across any of them, and as such, he was entirely distracting. It wasn't a bad turn, but it did overwhelm Nikki Amuka-Bird and Abby Quinn's roles for me.

M. Night Shymalan does his cameo and throws in his usual colour references for the regular viewers. I won't go into that, as it definitely constitutes spoilers, but it might not be something that's common knowledge, so absolutely worth a Google afterwards.

IMDb lists Knock at the Cabin as horror, mystery and thriller. Thriller, check. Mystery, a stretch. Horror, in my opinion, completely inaccurate. Having "horror" over everything about this film put people off watching it, and that's a great shame.

I was left with one big thought after seeing this, and that's that somewhere, in a remote cabin, a group of people have been playing this game for the last 3 years.

Originally posted on: https://emmaatthemovies.blogspot.com/2023/02/knock-at-cabin-movie-review.html
  
Century Golem: Eastern Mountains
Century Golem: Eastern Mountains
2019 | Fantasy
Before I buy any new games, I like to do my research. I watch play-through videos, read reviews, check out ratings, etc. Hopefully I’ll even get a chance to play the game before I decide whether or not I want it in my collection. But when Century: Golem Edition – Eastern Mountains came out, I did none of that. I just immediately pre-ordered it blindly, no research done at all. I love Century: Golem Edition, and had faith in the quality of the Eastern Mountains version. Was my faith misplaced? Or does this second game in the Century: Golem trilogy live up to its predecessor and keep me hooked?

The second game in the Century: Golem Edition trilogy is Century: Golem Edition – Eastern Mountains (referred to as just Eastern Mountains for the rest of this review). Players return to their roles as crystal traders, mining and trading crystals. You’ve achieved success in your home village, but now have decided to venture out into the mountains of Carvania, in hopes of creating a vast network of trade throughout the land.

Disclaimer: Eastern Mountains is a standalone game, but also comes with a ruleset for The Call For Adventure – with which you can integrate both Century: Golem Edition AND Eastern Mountains into one big game. This review is of Eastern Mountains only and does not delve into the gameplay for The Call For Adventure. When we add that additional content to Eastern Mountains, we will either amend this review or write a new post altogether! -L

Eastern Mountains is a game of point-to-point movement with a modular board in which players are mining/trading crystals to fulfill Village requirements and receive end-game VPs. Set up the game tiles as described in the rules, and each player receives a player board, wagon, and outposts in their chosen color. From the starting crystal options, players select and add their starting crystals to their player boards, place their wagon on any mountain tile, and the game is ready to begin!

Played over a series of rounds, players take turns moving their wagon and performing one action. To begin a turn, you may move your wagon to an adjacent tile for free. You can always choose not to move on your turn if you wish! If you want to move more than 1 mountain tile, you may do so, but you must place a single crystal from your player board onto each tile you leave. As long as you have crystals to pay, you can continue movement. If you end your movement on a tile with another wagon, you must pay each other wagon owner 1 crystal from your board. After you are done moving your wagon (or not moving), you may perform one of the following actions: Trade, Village, or Mine.

To perform the Trade action, you must first have an outpost on that tile. The cost to build an outpost varies by player count and number of outposts already on that tile. Outposts are paid for with crystals from your board. You then take the leftmost outpost from your board in the row that matches the trade symbol on the mountain tile, and place it on that tile. When building an outpost, if you empty a vertical column on your board, you may immediately choose a bonus tile to use for the remainder of the game. Once you have an outpost on a mountain tile, you may perform the Trade action. To Trade, exchange the crystal(s) listed above the arrow for those listed below the arrow. You may perform the Trade action as many times as long as you have the appropriate crystals to exchange.


Village tiles, placed on the four corners of the ‘board,’ each have 1 face-up VP tile atop them. If you move your wagon to a Village tile, and you have the appropriate crystals shown on that VP tile, you may perform the Village action by returning those crystals to the supply and claiming that VP tile. Draw a new VP tile to place on the village, and your turn is over. To perform the Mine action, you simply take 2 yellow crystals from the supply. This action can be performed from any tile. The end of the game is triggered once a player has claimed their 4th VP tile. The round ends as normal, and then VPs are tallied. You earn VPs from VP tiles, some bonus tiles, and for uncovered outpost spaces on your player board. The player with the most VP is the winner!
So, for pre-ordering Eastern Mountains blindly, with no intel about it at all, I am happy to report that it did not disappoint! Eastern Mountains takes everything I love about Century: Golem Edition and takes it to the next level. Let’s dive into strategy first. Eastern Mountains takes the strategic element of trading/upgrading crystals to the next level by adding a modular board. Instead of drafting cards to your hand, you have to physically move your wagon across the tiles to perform those chosen trades. And since you can only move 1 tile for free, you really have to strategize how to manipulate your crystals in the fastest ways possible to fulfill the Village tile VPs. Can you find a combination of tiles that can churn crystals out for you? Or are they scattered across the board, thus forcing you to adjust strategy to gain new crystals? With the modular board and random tile setup, every game is going to be different, and will require a different strategy for success.

The other strategic element that I love in Eastern Mountains is that all information is known by all players. You know what crystals (and how many) your opponents have, you know the trade powers in play, you can see where your opponent has built outposts, and you can see the VP requirements on the Village tiles. Obviously, you can’t read your opponents’ minds, but all of this public information could give you a glimpse into their strategy. And that could affect your strategy as well! You’re always thinking in this game, and I love that.


Moving on to components – high quality stuff! All of the mountain tiles are thick and sturdy cardboard, the wagon and outpost meeples are chunky and easy to handle, and of course the crystals are beautiful and fun to play with! One thing that really drew me to Century: Golem Edition was the colorful and awesome artwork. In Eastern Mountains, that artwork really doesn’t shine through as much. The theme is still there, but not as evident as in the first game. Overall, though, still a colorful and pretty game!
Plan B Games absolutely hit the mark with Eastern Mountains. It is extremely strategic, engaging, and entertaining. A highlight is the fact that it has a modular board. The setup possibilities are endless, and replayability is no concern for this game. Eastern Mountains is a wonderful sequel to Century: Golem Edition, and it was definitely a great investment for me. If you enjoy Century: Golem Edition, I highly recommend that you give Eastern Mountains a try. It might surprise you! Purple Phoenix Games gives Century: Golem Edition – Eastern Mountains an 11 / 12.