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Zoo (2018)
Zoo (2018)
2018 | Comedy, Drama, Horror
I'm not sure how this came into the watching loop, I honestly think it was the fact it was only about an hour and a half long.

John and Karen have fallen out of love with each other, their future might have been very different if it wasn't for the mysterious and dangerous plague going on outside their flat. Can they wait out the danger with the promise of rescue on the horizon?

From the outset the music comes across as quite jarring. I would expect it to be for this sort of topic, however I didn't find it easy to listen to, or that it fit well into the overall film. It's something I noticed several times, and you know me, I only notice music if it's amazing or terrible.

John and Karen, played by Ed Speleers and Zoë Tapper, take most of the screen time in their flat. We see their relationship change over the course of the film, from their rocky beginning they use their time together to become reacquainted with each other. At the beginning I wasn't entirely sure about them as a couple, the chemistry between the two actors seemed a little off, even when taking into account the divide in their character's relationship. Once we're underway though I found the power dynamic became more apparent and that helped move things along.

Despite them being confined, you never get that claustrophobic feeling, and that seemed rather strange. That spacious flat almost felt welcoming with its size, and that's at odds with the point of the film. Their spacious flat almost felt welcoming with its size. Had it "opened up" as we progressed, that would have made some sense, but all the space was used fairly early on even as extra people get added. At no point did their environment inside the flat have any real sense of danger.

The character of Karen is never massively likeable even in vulnerable moments, and her actions often seem to contradict themselves during the proceedings. When the neighbours are added into the mix I genuinely didn't see the reality in their interactions. It became a struggle between two alphas and their clueless partners, but it lacked chemistry and was a low point in the film for me.

At the beginning as the couple montage their way to trying to survive I started to engage more, but the middle chunk didn't really click with me. But somewhere along the way it seemed to get back on track... but again, more of that contradiction came and it became a real miss match.

Because of the way Death Do Us Part decided to handle the catastrophe you actually get a lot less gore than you'd expect. There are still violent moments to be seen, but it does quite a good job of hiding most of it away.

Death Do Us Part was an intriguing take on a zombie movie, with definite highs and lows. And while it was eventually an enjoyable watch, it does leave you with few answers about the story outside their flat, which was both fine and yet frustrating.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/02/death-do-us-part-movie-review.html
  
My Love Is Your Love by Whitney Houston
My Love Is Your Love by Whitney Houston
1998 | Rock
8.0 (1 Ratings)
Album Favorite

"Whitney Houston, what a phenomenon! Now that she’s gone even more so, I think maybe the world just didn’t recognise what we had. Maybe in the 80s and 90s people understood, ‘cause she was just this shining star. When I watch her performances – there’s one in particular, where she’s singing to the sailors that’ve come back – and she sings “All The Man That I Need”, I just think it’s the most perfect performance I’ve ever seen! I can’t believe it’s live! “'My Love Is Your Love' is probably one of my favourite songs ever. I heard it once on the radio – I must have been 12 when it came out – and I fell in love with it instantly: the voice, the track, the production. My parents and I went camping in the Lake District, and I went to Woolies and found the CD. I was so excited, but we didn’t have a CD player! ""For a whole week of camping, I remember staring at this CD with the memory of how incredible it was on the radio from one listen, and the excitement of ‘I can’t wait to get back! We have to drive nine hours to get back! We have to finish the camping trip!’ Getting home, I just ran to the CD player to listen to it! ""I love the accessibility of music through streaming, and now everyone everywhere can listen, which I think is a wonderful thing. The one thing I do miss is the anticipation of music, and the listener having to make more of an effort to hear it. For me, the appreciation was more. When you’re a kid, you don’t really have money to spend on anything, so you were investing everything you had on this feeling. I always think back to that every time someone asks me about streaming. I want that feeling back, of really having to make a physical effort to listen. I just remember cherishing music in such a different way. ""It’s a hard one to balance. It is great that we can all hear everything we want all the time, but for me as an avid music lover, I feel a difference. If there’s something I really love, or an artist I really appreciate, I will always make sure I go and buy the vinyl. I’m really excited about my next album – I’ve been told they’re going to make cassettes of it! Just for nostalgia’s sake, I think that’s so exciting! Beyond the physical aspect to listen to it is the maintenance of it. You have to keep your CDs safe; you can’t scratch them! You have to be careful when you rewind the tape! That care is all part of the experience. ""Every artist that I’ve fallen in love with has been because I’ve been able to see all sides of them, and some sides of artists aren’t going to be as popular or as streamable as others! I think it’s important to have a full sense of who someone is. For the artist, to have the anchor of an album is quite stabilising: if you’re thinking in singles that can get quite confusing and go in so many different directions"

Source
  
The Book of Two Ways
The Book of Two Ways
6
7.0 (2 Ratings)
Book Rating
An interesting premise whose story is somewhat lost in the (many) details
When Dawn Edelstein survives a horrifying plane crash, it causes her to rethink her life and her marriage. She sees two paths she could have taken: her current one, married to her scientist husband, Brian, and mother to their daughter, Meret. In this life, she is a death doula, helping her clients at the end of their lives. She and Brian are also struggling, dealing with the unhappiness and infidelity in their marriage. In the other path, she's back in Egypt, picking up on a life she could have led, if her mother had not fallen ill when she was in graduate school: working as an Egyptologist and uncovering artifacts with Wyatt, an archaeologist, and the first love of her life. As the two paths unfold, Dawn's various choices and long-buried secrets do as well.

"For someone who makes a living through death, I haven't given a lot of thought to my own."

I love Jodi Picoult and her books, and I count many of them among my favorites. I was intrigued by this story, but overall, this book wasn't for me. I always appreciate when an author does their research for a book, but there was so very much Egypt (from Dawn) and various scientific concepts (via Brian) in this book. Some will really enjoy this and if these were topics I was more interested in, I probably would have too. But I read this book while was I was working endless days, and I just wanted to lose myself in a story and not read pages upon pages about ancient Egypt or so much scientific theory about multiverses. It was a lot.

When the novel focused on the characters, I was more in. Dawn is an intriguing protagonist--she's not always going to make choices that the rest of us might agree with. She takes a long hard long at her life--her regrets, her past love, her marriage, and more. I don't want to give too much away, but the various paths concept is an interesting one, for sure. I enjoyed both of them--especially Dawn's work as a death doula in her Boston life and then her relationship with Wyatt (who seemed very enigmatic--I could see why she was drawn to him) in Egypt.

No matter what, Picoult does what she does best--give us a fascinating look at love, marriage, and loss. She makes us think and question what we might do in Dawn's position. There are some twists and surprises thrown in along the way. I skimmed some of the Egypt stuff (I'm sorry!) and might have forgiven it all together, except then she gave me an up-in-the-air ending. After all that reading and reading! Sigh. No resolution endings seem to be a theme lately. And not one I'm a fan of, either. So, with that, a 3-star read for me. But I'll read Picoult's next book eagerly, as always.
  
Magical Girl Ore
Magical Girl Ore
2018 | Animation, Comedy, International
7
7.0 (3 Ratings)
TV Show Rating
Contains spoilers, click to show
Saki and Sakuyo want to be an Idol duo but when Sakuyo’s brother, Mohiro gets into trouble Saki find that the power of love (and a hand from a fairy) can transform her in to a magic girl with a difference. Now she must juggle working towards her dreams with protecting Mohiro and the world from rampaging demons
Magic Girl Ore is a subversive parody of the normal ‘Magic Girl’ series’, it takes the tropes of series’ like ‘Sailor Moon’ and turns them on their head and it is these subversions that make the show. The story line is, to be honest a bit bland, in most episodes the girls are doing some kind of Idol related activity then the demons turn up and try to kidnap Mohiro, who is always around often for convoluted reason, then the girls change and save the day. Each demon attack seems to get worst, building up to the final plan. It takes a few episode to realise that the formulaic, almost dull nature of the show is deliberate, until the end the action is not really important because what you are watching is a subversion of a genre. If you take any number of shows you can see the same plot, ‘Sailor Moon’, ‘Miraculous’, ‘Power Rangers’ and even ‘Scooby Doo’ all have the same plot, a ‘big Bad’ is trying to take over the world/amusement park and the heroes have to stop them.
There are any number of ‘Magic girl’ series’, the genre started in Japan but soon became popular all over the world with many countries creating their own spin on the idea. Most of the time the main character is a young girl who is given the power to transform into their Magic form to fight evil. This is still the standard plot for ‘Magic Girl Ore’ however; the fairy is a normal looking business man, the transformation changes the school girl into a 20 something muscular man, still in the tradition magic girl dress and the demons are cute and buff, there is a hunky possibly gay feel to the demons. This bring us to the transformations, the magic girls change by concentrating on saving the person they love, with Saki this follows a common theme, the school girl in love with her best friend’s brother, the brother doesn’t know. Then Sakuyo get the power but the person she loves is Saki. It’s also hinted that Mohiro prefers Saki in her male form. There are two other magic girls, Michiru, who’s love is male Saki but she hides her feelings so much that her transformations take more energy and ages her and her partner, Ruka who’s love is Michiru.
 ‘Magic Girl Ore’ could have easily fallen into concentrating on these relationships turning the series into a LGB.. statement but it doesn’t, girls like girls or magic girl men or men who like men but it’s just treated as the way it is and, I think that is the right way to do it.
Over all ‘Magic Girl Ore’ is a lot of fun but does seem to drag occasionally.
  
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The Odd Sisters: A Villains Novel (Villains #6)
The Odd Sisters: A Villains Novel (Villains #6)
Serena Valentino | 2019 | Science Fiction/Fantasy, Young Adult (YA)
8
8.6 (5 Ratings)
Book Rating
The Odd Sisters is the latest addition to the Disney Villains collection written by Serena Valentino. In truth I read this as soon as it came out but I have been so slow with my reviews that I am now looking forward to the next instalment this summer which focuses on the formidable Cruella De Vil.

As you may expect, the Odd Sisters focuses on the three witches whom we have come to recognise from every novel in the villain’s collection. When we left the sisters, they were trapped in the dreamscape; punished by Circe for the roles they had played in creating and revelling in the misfortune of others. This novel leads directly on from ‘Mother Knows Best’, with Circe scouring journals alongside Snow, revealing more and more of the story behind the sisters and their madness.

This is the one review of Serena’s novels that I have really struggled to write. Not because the book is not good! The story itself ties up all the loose ends from ‘Mother Knows Best’ but still leaves room for character development in the form of Tulip and Popinjay who have embarked upon their own adventure: I am sure it is not the last we will hear from them.
My struggles lie in not spoiling the story for a potential reader. This is one story which you just have to experience and read in the correct order! There is an established order for a reason people! Serena Valentino does not write and release these books on a whim- you must pay attention!

A unique characteristic of this novel is the addition of illustrations. The cover art for the series of villain tales is arguably iconic, yet, this is the first book which has included internal illustrations. These illustrations are beautiful as standalone drawings but they also bring a level of humanity to the Odd Sisters: quite apt, as this is the story which explains how they came to be so inhuman in their behaviour and values.
The inclusion of illustrations also allows the seamless addition of the sisters’ journal which eager readers have fallen on and devoured for clues of future villain tales. Later Serena Valentino herself (@blackbirdpirate) would reveal on Instagram that one fan had deduced these clues perfectly, leading us to expect upcoming tales from the likes of Lady Tremaine, Hades and the Shadowman.

‘The Odd Sisters’, although obviously centering around the three witches, seems to bend to Snow White as the main character in the tale. Snow’s journey concludes in this novel, finally allowing her to end her-frankly unhealthy- relationship with her stepmother. It also transpires that the odd sisters’ journey into madness began with Snow…but you will have to read the book to find out how.

Despite being significantly different from the previous villain tales, Valentino continues to keep us gripped with this almost cathartic novel. In tying up the loose ends such as the significance of the teacups (that has been bugging me for ages!), Valentino is able to build suspense in Circe’s journey and focus on dropping teasers for where the books will lead next. I for one, cannot wait to find out.
  
Fallen Land: A Post Apocalyptic Board Game
Fallen Land: A Post Apocalyptic Board Game
2017 | Action, Card Game, Dice Game, Exploration, Zombie / Survivalist
Great theme, very immersive (2 more)
Solo playable
Plenty of replayability
A bit fiddly to keep track of things (1 more)
A lot of little rules to remember
An Immersive Post Apocalyptic survival game
I don't know where I was when this launched on Kickstarter, but it totally passed me by until I started seeing a few posts on Facebook groups a couple of weeks ago. My interest was piqued and after watching a few videos and reading the reviews here, I took the plunge and ordered it from Fallen Dominion Studios. I got the base came and the expansion which adds more cards, rules for an epic 6 player game as well as 2 solo variants. Delivery to the UK was super quick, about 10 days and the shipping price was good.

On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.

After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.

The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.

The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.

The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.

While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.

So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.

You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.

You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.

Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.

Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.

On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.

There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.

This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.

All in all a great so experience and a fantastic, brutal multiplayer game.
  
Geostorm (2017)
Geostorm (2017)
2017 | Action, Mystery, Sci-Fi
The 90's are back
I’ve got to start by telling you I wasn’t holding out much hope for Geostorm and that’s for quite a few reasons. Firstly, Gerard Butler’s career has been on a bit of a slide recently.

Last year was particularly rough for the Scotsman, with London Has Fallen and Gods of Egypt receiving less than 2 stars here at Movie Metropolis. Secondly, Geostorm has had one of the most turbulent productions of any blockbuster in recent memory.

It actually completed main shooting in 2014 but after a negative audience reaction, it’s release date was pushed back numerous times and costly reshoots were drafted in to sort out the presumed mess. Now, in Autumn 2017 it’s arrived. But what’s it like?

After an unprecedented series of natural disasters, the world’s leaders banded together to create an intricate net of satellites to control the global climate and keep people safe. But now, something is wrong: the system built to protect the planet is attacking it, and it becomes a race against the clock to uncover the real threat before a worldwide geostorm wipes out everything and everyone along with it.

Sounding like something straight from the SyFy channel, Geostorm’s premise is utterly ridiculous but disaster movies have never been particularly well-known for their deep, meaningful and accurate storylines. In fact, some of the very best films in the genre, Deep Impact, Armageddon, Volcano wrestled with significant plot holes – audiences don’t care about that when they can watch the planet getting destroyed.

Morbid, right? Most definitely, but the same applies here. The special effects are so darn good, as a tidal wave obliterates Dubai, and the action interspersed at the right intervals, that the lack of cohesive plot and at times hideous and expositional dialogue really doesn’t matter.

The cinematography by director Dean Devlin (in his first feature film) is really rather good. It’s not ground-breaking but considering 95% of the movie is CGI, he works with green screen well and the script’s twists and turns make it a damn sight more interesting than the majority of 2017’s blockbusters.

“Geostorm channels those brilliantly camp disaster movies from the 80s and 90s beautifully.”
Gerard Butler is actually very decent, but there is a lot more talent on offer here than you would first expect. Ed Harris is always dependable and Andy Garcia plays a President similar to Morgan Freeman’s turn in 1998s Deep Impact. It’s cheesier than a Dairylea triangle, but that’s exactly how disaster films are meant to be.

Geostorm channels those brilliantly camp disaster movies from the 80s and 90s beautifully. Dante’s Peak, Earthquake and Volcano can all be felt here. It takes itself a lot less seriously than 2015’s San Andreas, and has a decent sense of humour to boot.

The scenes on-board the International Space Station are a little dull and to be fair, for a film titled Geostorm, there could be a little more ‘storming’ going on, but it’s a fun, throwaway film that requires nothing but your mind to switch off.

Overall, despite a ridiculously turbulent birth, Geostorm is an honest film. Sure, it’s premise is plagued by plot inconsistencies and the characters aren’t fleshed out enough for us to care about their fates, but it’s a rollercoaster ride of special effects and disaster, which I’m not ashamed to say, I really enjoyed.

https://moviemetropolis.net/2017/10/21/geostorm-review/