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Phoenix Resurrection: The Return of Jean Grey
Phoenix Resurrection: The Return of Jean Grey
Matthew Rosenberg | 2018 | Comics & Graphic Novels
6
7.0 (2 Ratings)
Book Rating
So, confession time, I had bought this on a Comixology sale a couple months before the whole "Death of the X-Men", etc., etc. I was not really following the recent X-debacles, but I am a Jean Grey fan from way (like when the whole "Dark Phoenix Saga" was coming out for the first time. Yeah, I'm OLD! lol) and well, I had pretty high hopes, y'know?

Unfortunately, I could not get into it at the time. Mind you, this was all pre-"Dawn of X"; as I am starting a big "Dawn of X" re-visit from HoX/PoX up to present, only without the dumpster fire that was FALLEN ANGELS, it made sense to try this one again! And, as I read it all in one afternoon, it's needless to say, but I am hella glad I did!

---

When I started reading it at first, I was apprehensive, as I saw some of Bendis' O5 X-Men were in it. It would appear my "apprehensive[ness]" was not really necessary as the O5 members included really had no memorable role to the story.

Matthew Rosenberg is an author's name I had heard in passing but had never had an occasion to read anything he'd written. Before embarking on this tale, I read Rosenberg's NEW MUTANTS: DEAD SOULS, giving me a taste (which I liked despite the unresolved cliffhanger ending) of his writing style and how he would handle writing for mutants.

I really liked his treatment of the characters! Beast felt in character, as did nearly everyone else. Even Old Man Logan, who was a great character in Millar's miniseries but who felt like a guest who didn't really know when to go home, was quite likable, bringing some real feels to the story, and the story's ending.

Do I think this was the worst way to bring back Jean? Good Lord, no! There have been a few other occasions over the years, which were closer to that notion! But this story? Yeah, it made sense (like <b>that</b> ever happens in comics!), giving Jean a return that felt proper as well as some genuine caring for her character's history as a whole!

And how about that art? WOW! I am not what you'd call a fan of Leinil Francis Yu's art style, finding it to be too "sketchy" at times. However, in the issues he turned in (Issues 1 and 5) were unlike any I had ever seen him draw before! While the other issues from Carlos Pacheco (Issue 2)Illustrator), Ramon Rosanas (Issue 4) and Joe Bennett (Issue 3 and Issue 5, alongside Yu) all seemed to tie together perfectly, never once swaying in art style, helping the story to remain visually consistent for all five of the issues of the the mini-series!

At the end of the day, I can find very little, if anything, to gripe about with PHOENIX RESURRECTION: THE RETURN OF JEAN GREY! It's a solid story that is all about characters we have grown up with and loved, as well as more than hearty helping of the feels! And, really, at the end of the day, isn't that what it's all about anyway?

Peace.
  
Licorice Pizza (2021)
Licorice Pizza (2021)
2021 |
6
7.0 (2 Ratings)
Movie Rating
Disjointed
The films of Director Paul Thomas Anderson is a bit of an “acquired taste”, moviegoers generally fall into one of 2 camps. (1) those that LOVE what he does (and thinks he is one of the greatest Directors of All Time) and (2) those that don’t.

I thought I fell into the 2nd camp, but upon reviewing his portfolio of work for this review (HARD EIGHT, BOOGIE NIGHTS, PUNCH-DRUNK LOVE and THERE WILL BE BLOOD), I realized that I pretty much liked whatever he had done, but with his last few films (THE MASTER, INHERENT VICE, THE PHANTOM THREAD) I am finding that “PTA” (as his fans call him) is becoming just a little too “artsy” and pretentious for my tastes. He has fallen too in love with his material - and artistic style - to objectively look at a film and realize that it needs to move along at a brisker pace.

Such is the case with his latest film, LICORICE PIZZA.

A memory of his youth, LICORICE PIZZA follows the relationship of a pair of mismatched young adults as they work their way through the early 1970’s in search of themselves and love.

This film is a series of scenes stitched together to tell a story and the problem with it is that it made this film seem disjointed. The central “get together already” love story of the main 2 characters is supposed to be the through-line of the film, but when this through-line breaks (as it often does here) it is detrimental to the flow of the story.

Based, loosely, on the real-life exploits of PTA’s friend, Producer Gary Goetzman, LICORICE PIZZA stars Cooper Hoffman (son of Phillip Seymour Hoffman) as Gary Valentine and Alana Haim (of the Sister Act Musical Group HAIM) as Alana as they have an on-again/off-again friendship that SHOULD BE a romance, but isn’t (kind of like WHEN HARRY MET SALLY). They circumnavigate circa 1973 Los Angeles running into fictionalized portrayals of famous people like Producer Jon Peters (Bradley Cooper) and Film Actor Jack Holden (Sean Penn) an amalgamation of William Holden and Steve McQueen.

The central performances of Hoffman and Haim are competent enough, but never rises to anything more than that, which pulls this film down for one or the other of them is in every scene . The various actors doing extended cameos (like Cooper and Penn) seem to be having fun chewing up the scenery, but they are acting in a completely different style of film than Hoffman and Haim are and our 2 leads don’t stand a chance of standing out compared to these over-the-top performances.

Blame for all of this needs to be laid on Anderson (Oscar Nominated for his Direction in this film). He tried to give us a “slice of life” nostalgia piece like AMERICAN GRAFFITI or ONCE UPON A TIME IN HOLLYWOOD, but he just doesn’t pull it off.

An Oscar Nominee for Best Picture, LICORICE PIZZA seems to be riding the wave of nostalgia both for the times depicted - and the artist who put this film on the screen - but it just isn’t that good of a film.

Letter Grade B- (for Cooper’s and Penn’s scenes in this)

6 stars (out of 10) and you can take this to the Bank(ofMarquis)
  
Jurassic World: Dominion (2022)
Jurassic World: Dominion (2022)
2022 | Action, Adventure, Sci-Fi
8
6.5 (16 Ratings)
Movie Rating
After having the film halted and its release delayed by the Pandemic, “Jurassic World: Dominion” has finally arrived and closes out the new trilogy in a spectacle of action and visual splendor.

Picking up a few years after the events of “Jurassic World: Fallen Kingdom”, the dinosaurs have escaped into the wild and now mingle with and at times endanger society.

A multi-national company has been leading the way with a reserve to study the animals and their quirky leader Lewis Dodgson (Campbell Scott), promises the goal is to discover medicines that will benefit all of society.

At the same time, various concerns have arisen such as gigantic Locust swarms that threaten the food supply and activist Ellie Sattler (Laura Dern) is convinced that Dodgson and his company are behind it. Desperate to find answers, she seeks the help of Dr. Alan Grant (Sam Neill) and Dr. Ian Malcom (Jeff Goldblum) to get to the bottom of the mystery.

Owen Grady (Chris Pratt), and Claire Dearing (Bryce Dallas Howard), find their lives disrupted by the poaching of a unique dinosaur and a genetically unique young girl named Maisie (Isabella Sermon) and this puts them on a path to recover them both which takes them into the illegal world of dinosaur sales and on a collision course with Ellie and her team.

The old and new cast faces numerous dangers along the way before they unite for a rousing final act which effectively combines the original and new trilogy and cast very well.

Director Colin Trevorrow takes his time getting the story up to speed as the early part of the film is heavy on characters and set up before getting to the action but once it starts, there is an endless parade of dinosaurs old and new to endanger the cast and keep the tension moving.

While people may be able to find fault with elements of the plot, pacing, and dialogue, the cast is very effective and it is nice to see the cast from the original series being given a much larger role and how elements from the first film are addressed which have been a point of debate for fans.

The visuals are impressive and there is no end of snarling, biting, and deadly creatures mixed in with favorites old and new while people may want more depth or variation, the creatures are the focal point of the story and the film provides plenty of what fans have come to expect.

The formula of gathering the cast and endangering them with an array of dinosaurs does not change much aside from the locales and creatures involved but fans of the series know what they are getting and “Jurassic World: Dominion” gives fans what they expect and does it well.

DeWanda Wise and Mamoudou Athie are nice additions to the cast and Isabella Sermon appears to be a breakout star in the making. It will be interesting to see how long Universal waits before returning the franchise to cinemas as they have mentioned taking a break following this film, hopefully, it will not be as long as the break between “Jurassic Park 3”, and “Jurassic World” as it will be interesting to see what the next summer event film in the series will offer.

4 stars out of 5.
  
Scream (2022)
Scream (2022)
2022 | Horror, Mystery, Thriller
It is hard to believe it has been 25 years since “Scream” premiered and in doing so; brought new life into the slasher genre which had become stale due to an abundance of direct to DVD and cable releases combined with many uninspired and stale theatrical releases.

The movie was a massive success and launched a very successful trilogy and made the Ghostface killer and many moments from the series Pop Culture mainstays.

After a hiatus; “Scream 4” arrived and continued the series and in 2022; “Scream” has arrived which continues the story to the eager anticipation of fans.

When a young girl named Tara (Jenna Ortega); is brutally attacked in a fashion very similar to the Ghostface Killer; her sister Sam (Melissa Barrera); returns to Woodsboro to be by her side while Tara recuperates.

Sam is joined by her boyfriend Richie (Jack Quaid), who has no idea about the history of Woodsboro nor the popular “Stab” film series that is based on the events of the murders that have plagued the town.

Sam’s past troubles makes her return difficult and when Ghostface strikes again; she and Richie seek the help of Dewey (David Arquette); who has fallen on hard times and has split from Gayle (Courtney Cox). Despite his reluctance; Dewey gets involved and tells Sam the “rules” which would indicate the killer might be someone she knows and soon everyone in her and Tara’s circle becomes suspect even as the deaths start to increase.

This allows for some of the best moments of the film as the characters make references to several other modern and past horror franchises and discuss things from online Trolls, rabid fans, and other Pop Culture references which provides some tongue in cheek humor about the series and also establishes the world of “Scream” as one where people are well-versed in horror films old and new and have modified the rules based on sequel, prequel, and “Requel” rules for films.

As tensions and body count mounts; Gayle, Dewey, and Sidney (Neve Campbell) must face their fears to stop Ghostface before it is too late.

While the final act of the film is very over the top and at times absurd; it does provide plenty of the elements that fans have come to expect from the series. I was able to accurately see and predict almost all of the twists very early in the film and did not have many surprises as the film unfolded; I think many will still find enough enjoyment watching the tale unfold as after four films I have a pretty good idea of the formula for the series and also have many years of this as I saw the twists in “The Sixth Sense” and “The Village” very early in the films so I just seem to have a knack for this sort of thing.

While it does not break much in the way of new ground; the film does deliver what fans have come to expect and I did find in more enjoyable than “Scream 3” and there was more than enough to keep me entertained. There have been rumors that a sixth film has already been planned and if so: I will be more than ready for more.

3.5 out of 5
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games

Mar 1, 2020 (Updated Mar 1, 2020)  
Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order
2019 | Action/Adventure, Fighting
Lightsaber Customisation (0 more)
Almost everything else (0 more)
Wasted Potential
So I just finished Jedi: Fallen Order and it's left me feeling confused. Not because of some complex twist or story revelation, but because on paper I should have loved every minute of this game. You take the parkour movement and sense of adventure from a game like Uncharted and you give it to a Jedi, who we follow during some of the darkest days in the Star Wars lore and what do you get?

Apparently you get something that doesn't feel like Star Wars.

I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.

First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.

I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.

The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.

I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.


Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?

My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.

There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.

So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.
  
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Hazel (1853 KP) rated Purple Hearts in Books

Oct 24, 2017  
Purple Hearts
Purple Hearts
Michael Grant | 2018 | Fiction & Poetry, History & Politics, Young Adult (YA)
10
8.5 (4 Ratings)
Book Rating
So much death. It's sad. (0 more)
Reimagined History
This ARC was provided by the publisher via NetGalley in exchange for an honest review

An epic tale of a reimagined World War II comes to an explosive end in this third and final book Purple Hearts. Michael Grant created an alternative history in which women were allowed to enter the army and fight alongside the men on the front lines in Europe. Having earned accolades, promotions and the right to go home to America at the conclusion of the previous book, Rio, Frangie and Rainy decide to stay for the remains of the war. It is 6th June 1944, and the battle on the sands of Omaha Beach is about to begin – D-Day.

The story rushes into the horrors of the D-Day landings where Rio, now a Sergeant, is leading her platoon through the treacherous battleground, whilst Frangie, the medic, tries to patch up fallen comrades. The author teases the reader with the introduction of new characters who promptly get killed during this fateful day and battles further along the line. There is no sugar coating the horrific experience of soldiers and civilians, regardless of whether the scenes are fictionalized or not.
The difficulty with writing a work of fiction about the final years of World War II is that the majority of readers will already know the facts. Therefore, it was impossible for Grant to compose a drastic alternative history. Despite the inclusion of women soldiers, the main events occur exactly as they did in reality, beginning with D-Day before moving on to Liberated France, the Hürtgen Forest, the Battle of the Bulge, and, eventually, VE Day.

The three main characters have undergone complete transformations since the beginning of book one. No longer are they the innocent girls mocked for the belief they could be as strong as male soldiers. As horror after horror unfolds, readers are left with only the hope that these three survive.

Throughout book one and two, the narrative was interspersed with a commentary from an anonymous female soldier in a bed at the 107th evacuee hospital in Würzburg, Germany. As promised at the beginning of the series, readers finally find out which character this nameless voice belongs to, although it is dragged out until the final pages of the book.

The title, Purple Hearts, refers to the medal earned by soldiers injured in battle. Rio, Frangie and Rainy have each received one, along with a few other characters. Unfortunately, many are killed in the battles, some who have been in the story from the start, making this an extremely shocking book. It goes to show how dangerous war is and the brutality WWII soldiers experienced. It is a surprise that as many survived as they did.

Although at this point the main focus of the story is the war, there is still the underlying theme of equality, both for women and for black people. Frangie provides the insight into the segregation of blacks, being assigned to black-only patrols and having white patients refuse to be treated by her. However, as the war gets more violent, these lines get blurred until it is (mostly) no longer important the colour of a soldier or medic’s skin.

Purple Hearts is a brilliant end to a challenging series. Readers become invested in the characters and are drawn into a story that is so true to form that it is easy to forget that women did not actually take part in the fighting. Evidently well researched, Michael Grant has penned a series that educates whilst it entertains, opening readers’ eyes to the truth about war. This is nothing like a textbook full of facts and figures, it is a moving, personal (forget the fictional bit) account of what WWII was really like. Written with young adults in mind, this is a great series for both teens and older readers.
  
Between Me and You
Between Me and You
Allison Winn Scotch | 2018 | Contemporary
6
6.0 (1 Ratings)
Book Rating
romantic (0 more)
confusing (1 more)
repetitive
Repetitive but oddly compelling romance
When Ben Livingston and Tatum Connelly meet, they are both dreaming of success in Hollywood--Ben as a scriptwriter and Tatum as an actress. It's Ben who hits it big first, becoming Hollywood's It Guy and a Sundance favorite. But over time, his star slowly fades while Tatum rises to a stardom neither could have ever fully imagined. Along the way, the two wed, have a son, and experience a variety of ups and downs in their marriage. This includes several losses in their personal lives and slowly drifting apart. They once were incredibly close and deeply in love; can their love sustain everything that life throws at them?

This was a really interesting book, starting with the format. The story is told from both Tatum and Ben's perspectives. No big deal, you think, right? Except Tatum's portions start at the beginning of their journey and go in chronological order, while Ben tells his part of the story backward, starting with how they've fallen apart and going back in time. It's an odd device and definitely takes some getting used to. It was hard to keep some of the dates and timelines straight; it was one of the times where I wished I had a hardcopy of the book so I could flip back and forth more easily.

It also seemed to make the story more repetitive--when you have two people telling the same stories, you're bound to get some repetition. But what was really strange was that it sometimes felt like each chapter was a mini story that needed to reintroduce everything all over again. I don't know why the author felt this was necessary, because it's an oddly compelling book on its own even when neither main character is really that likeable. But we heard over and over about Tatum and Ben's daddy issues, career issues, that he never wrote anything for her. And oh yeah, did we mention that Tatum's an actress and doesn't eat, etc.?

At the core, this isn't really a happy book, despite it being romantic at times. Both Tatum and Ben have a lot of petty issues, but also really serious issues relating to their parents. This is fine, except we hear about it (a lot) due to the repetitive way the story is told. There's a lot of mourning and grieving and there's a dark side that deals with addiction, too. The focus on that fact that Ben has never written a script for Tatum--while this does have a point in the end--this gets to be a little much, too. The problem with all the focus on these things is that I felt like I never really learn a lot about Tatum and Ben in this format. I was always yearning for more. Is the story of two people growing apart interesting? Am I invested in them? (I was.)

It's sad, because despite everything I have said, I found this book weirdly compelling. Maybe it's because Tatum is a famous actress and there's a Hollywood setting, even if it's not really fleshed out. I wanted to know more about Tatum and Ben. I wanted them to work out. I wanted to read the book, even with the odd format and rehashing of things. It's a little hard to describe. It's like watching a romantic comedy where you desperately want the two leads to get together, despite all the odds.

So, I'm still glad I read this one. It was engaging and different. I do wish I knew more about Ben and Tatum and their motivations and what led them together (and apart).