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Purple Phoenix Games (2266 KP) rated Macaron in Tabletop Games
Oct 20, 2020
Macaron is a baked goods-themed trick-taking card game for one to five players. In it players are bakers in medieval France trying to become the favored royal baker to the king and his family. The player who can earn the most VP by delivering the tastiest macarons to the royal family will be victorious and will then bake the other players a box of macarons to take home (I added that last part, but Ta-Te Wu should consider adding it to the rules).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
For this preview I am tackling the solo rule-set provided and my AI opponent is named Emma (per the rules). Multiplayer games will be played somewhat similarly, but against normal-intelligenced real people. Duh.
To setup a solo game, place the Score board in the middle of the table on whichever side is decided – one side allows up to 20 points, and the other up to 30. Place the first three Group boards (A with Almond and Pistachio, B with Strawberry and Blueberry, and C with just one Green Tea macaron upon it) somewhere near the Score board to denote the flavors being played. Remove all cards from the deck picturing Earl Grey and Chocolate flavored macarons. Shuffle the remaining macaron cards and deal the solo player 13 of them. Deal Emma one random card from the deck under each flavor on the Group board as shown below. These random cards will take on the flavor of whichever stack to which it now belongs. Continue dealing Emma eight cards to her stacks, but match them to their flavors – the 4 of Pistachio under Pistachio, etc. Emma should now have 13 cards in total, but each flavor stack should be shuffled and arranged as shown below. Choose a color for the player and for Emma, place one of each meeple on the Score board to track final scores, and the other meeples on the Gift Box tracker in the middle. Analyze each of Emma’s stacks to determine which Group contains the most cards. These flavors will be given the Royal token (I used the purple star) and are considered the trump suits this round. Flip over the top card of the deck that remains, and place the Allergen token (I used the tall goldenrod piece) upon the matching flavor. The game may now begin!
The solo player is always the starting player, so they will open the first trick by playing a card from hand. As in most card games, whichever flavor (suit) is led will need to be followed by Emma, if possible. The rulebook gives the player a nice turn-flow summary for Emma based on which player leads and which type of card is played.
As in Euchre, suit must be followed. If a player is unable to follow, they may play a Royal (trump) card to win the trick or any other non-Royal card. The Royal flavors are both flavors that belong to the same Group, or Green Tea, as it is its own Group. For each trick won, the player will advance their meeple on the Gift Box track to denote number of tricks won. Some card rules adjust the scoring. For example, should a value 1 card win the trick the winning player will increase their number of Gift Boxes three spaces instead of one. Should a trick include an Allergen flavor the winning player will still lead the next trick but will not advance their Gift Box meeple, as Allergens make the royal family sick. However, should a trick contain a value 2 card in it, the 2 cancels the Allergen and the winner may advance their Gift Box meeple as normal.
The round ends when a player, or Emma, has finished their hand of 13 cards played or reaches eight or more Gift Boxes (won tricks). Setup for a new round as the game was initially setup with dealing cards to each player and determining Royal and Allergen flavors. Play continues in this fashion until the player or Emma has reached the pre-determined score of 10, 20, or 30. The winner must now get to baking (again, I added that, but it REALLLLLY needs to happen, I think)!
Components. Again, this is a prototype copy of the game (though still pretty good) and the final components will certainly be different than the ones shown here. That said, the art style is simply wonderful and incredibly enjoyable. Yes, the Score board is a little busy, but it’s functional and fun. The art on the cards is very good, colorblind-friendly with icons in addition to colors, and the art doesn’t get in the way of playing tricks at all. All the other components used in the game will probably be different upon a successful Kickstarter campaign, and though I haven’t seen the proposed components, I am sure they will match the theme and be great to handle.
So as a lover of Euchre, am I also a lover of Macaron? ABSOLUTELY! It takes everything I enjoy about Euchre and somehow simplifies AND complexifies it. Teaching Euchre to new players can be a chore when they don’t latch onto the fact that the highest cards in the game are the Jacks of the same color of trump, but one is higher than the other. It can be awkward at first. Here, there are one or two flavors that are trump suits. It makes sense to be able to visualize a bit easier, and to be able to relate to flavors. In fact, my 4-year-old son wanted to “play” it earlier this morning, so I took out the Allergen mechanic and just did straight suit-following with trumps and he understood it. So, I guess by house-ruling a little you can also play this with children who are learning games for the first time, learning their numbers, or learning trick-taking games. That’s a fun hidden side quest!
Now, I can see how people will totally dig Macaron as a multiplayer game, but I am previewing this as a solo game. Is it just as good? Yep! I like being able to play the game whenever I want, and using another mechanic I didn’t describe earlier – Betting. Having to bet upon how many Gift Boxes you will score for the round adds another layer of analyzation I particularly enjoy. If you guess correctly you score an additional two Gift Boxes. If you’re wrong Emma scores two Boxes. Couple this with Emma’s unpredictable card play and you have an interesting AI player that you may never be able to “figure out” and beat methodically. I like that randomness from Emma. She has made a few games close, but ultimately has lost every game against me.
Macaron is a cute little Euchre-style card game that can be played well solo and multiplayer, and features wonderful style. I love the theme, and I seem to be attracted to food games; I love Bohnanza, Morels, Happy Salmon (my favorite fish to eat), Sushi Go!, Coconuts, and The Three Little Pigs (ok that one was mean, but hey, I love pork)! If you also enjoy food-related games, or trick-taking games, or just fun little card games you can play solo or with other people, please consider backing Macaron via their Kickstarter campaign launching soon. Tell them Purple Phoenix Games sent you and I will share my Gift Box of Macarons with you**. You will have to let me know your food allergies prior, though.
** I don’t actually have a Gift Box of Macarons. That was a lie, and I apologize for that.
Hadley (567 KP) rated The Haunted in Books
Jun 23, 2019
a little girl named Maribeth is killed in the cellar of the Steele House by an unseen force. We jump to three years later, where our main character, Hendricks, is moving into this house with her parents and baby brother- - - a family that is unaware of the murder that took place in the cellar. Vega does a wonderful job of steering the paranormal aspects away from the usual ones that most readers are used to. But although the story is good, the writing is poorly executed.
Starting with the teenaged girl Hendricks, she tells us that she refuses to be a stereo-type, but her first thoughts on the ride to school are of her ex-boyfriend, Grayson. But this is a young adult book, so a young girl obsessing over her ex is to be expected. Yet, when Hendricks gets to her new high school, she quickly begins to stereo-type everyone she meets by what they are wearing. Unfortunately, every character in this story, including Hendricks parents, are stereo-types. Eddie, who wears nothing but black clothing, is the outcast; Portia, who wears too short of skirts and too tight of shirts, is the makeup obsessed girly-girl; Raven, who tries to be funny, is the sporty best friend, and, Connor, who seems to be the only character that Vega tried to keep away from his stereo-type, is a friendly jock who loves his large family.
Readers learn early on that Hendricks' break-up with her ex, Grayson, was a traumatic event for her- - - as Hendricks releases more and more memories, it's soon easy to see that the relationship was an emotional abusive one; from Grayson telling her how to dress to him influencing the way she acted around other people, including who she was allowed to be around. In the middle of all this, Hendricks begins to learn the history of the Steele House, and we find out that Maribeth may not have been the only one murdered there. When Hendricks isn't trying to drink alcohol in almost every chapter, she begins experiencing strange things in the house, including one very similar to Maribeth's experience, but sadly, the paranormal aspect is the only good part of this book.
'The Haunted' could have been a great story, but there are so many inconsistencies, some even on the very next page. Such as, on page 44, Hendricks sees a singing doll waking up her baby brother inside his room (Vega literally states 'in the middle of his room'), but the very next page, Hendricks is suddenly scooping up the doll outside of her brother's room to put it away. On page 157, Hendricks is being pinned against a wall in the cellar by an unseen force, one of her arms is against her back, but suddenly she is able to use both hands to push off the wall, but it was never stated that her arm became unpinned.
One of Vega's biggest mistakes in 'The Haunted' was using the same handful of descriptions for emotions with every single character throughout the entire book. Such as, if a character was trying to make a decision, they always bit their lip; if a character was confused, they always furrowed their brow; if a character was embarrassed, they always had a reddening face. Vega never took advantage of other body language to convey these emotions, causing the story to come up short.
As I have said, the only good part of this book was the paranormal aspect, and the ghosts happen to be the only interesting characters. If I had to choose my favorite part of this story, I would have to choose when Eddie and Hendricks bring in the occult store owner, Ileana. Following this chapter, the best part of the paranormal aspects happen, but I don't want to spoil that for anyone who may want to read this. Vega is crafty in keeping up the suspense throughout this entire time, this is apparently where her strength in writing occurs. She amazingly describes scenes where readers can easily imagine them happening in reality. Her take on hauntings is one that is rarely seen and I think should be utilized in paranormal fiction more often.
'The Haunting' just didn't add up for me. It seems the story was written too hastily that beginning writer mistakes were made and overlooked, but most young adult readers may be able to look past this. Like Stephen King, Vega has great story-telling power in the horror genre, but in 'The Haunting,' I don't feel she was fully able to display this because the focus on Hendricks' life drama took over most of it. If I were to recommend this to anyone, I would only recommend it to people who like teenaged drama mixed in with a ghost story.
Purple Phoenix Games (2266 KP) rated Bermuda Pirates in Tabletop Games
Sep 8, 2021
Bermuda Pirates pits players against each other in a mad dash to collect a set of colored gems from the middle island and bring them back to the home port first. Pirates (the players) will be encountering whirlpool vortexes along the way and can even place buoys to remind themselves to steer clear. The first player to bring back a whole set of gems successfully will be the winner!
To setup, first place the bracket piece (can only be seen partially in the final photo) in the middle of the table. Next orient the first layer of four square tiles (unseen in photos) on the bracket and then place the game board atop the tiles. Place flags upon the bracket nubs and matching gems at their bases. Each player chooses a color, takes the boat and buoys of that color and places them near the land with the matching dock color. The game may now begin!
On a player’s turn they must begin their journey from their home dock toward the center island to collect gems. They move their boat using one finger at the stern of the boat and pushing it across the board. Players will know when the boat has hit a hidden whirlpool when the magnets within the boat and within the board meet and create sudden resistance. The player may then place a buoy on that spot to remind themselves, and opponents, where a potential whirlpool spot is located. Should the player make a whirlpool-free trek to the central island, they must dock and collect a gem. From here the player must decide to either return back to their home dock to bank the gem or continue to collect gems before returning home.
Once a player has decided to return home with gem(s) aboard, they must take care not to hit whirlpools along the way because once the boat and whirlpool meet the boat will stop and the gems will fly across the board or even off the board. Those gems that land in the sea stay on the board to be collected by ANY player, and those gems that leave the board are lost forever. Herein lies the fun of Bermuda Pirates. Seeing gems flying will give players of any age and ability a giant piratey smile. The game ends once all players have had an equal amount of turns, and those pirates who have collected a set of one gem of each color will be the winners!
Components. I would certainly be remiss if I did not congratulate the designer and manufacturer of Bermuda Pirates for an absolutely gorgeous game with ingenious components. You see, the magnets that trip up the boats are hidden within that first layer of tiles that are placed on the bracket underneath the main game board. But even if you were to inspect these tiles, you would not necessarily know exactly where the magnets are placed. So every game will be different because of the order and orientation of the tiles setup. Bravo! Truly wonderful outside-the-box designing here. Yes, all the cardboard and plastic pieces are also great quality, but the ingenuity is what makes this one special.
I cannot say enough good things about Bermuda Pirates. My 4-year-old has a BLAST playing this one (even though the box says 7+. Shh, don’t tell anyone)! Seeing his face light up every time the gems go a-flying is just pure joy for a parent. Even when my wife and I played just the two of us, we were smiling the entire time we played. It’s that kind of game.
Bermuda Pirates will probably never reach my Top 10 Games of All Time list, but I certainly will hold onto it and cherish it in my collection. I think this game can work with any group of gamers of any skill or experience level. It is simply a joy to play as you push along your little boat hoping upon hope not to run into the whirlpool and have your four gems strewn about the ocean. Or placing the buoys just ever so slightly in the wrong location so that your opponents accidentally run into the whirlpool by trying a tangential approach. My family loves this game, and that is why Purple Phoenix Games gives this a very family-friendly piratey 10 / 12. If you are looking for something light and dextrous, with a great theme and excellent production quality, please check out Bermuda Pirates. It will definitely be a hit with anyone you introduce to it.
Gareth von Kallenbach (980 KP) rated Johnny English Strikes Again (2018) in Movies
Jul 2, 2019
The movie starts with Johnny English as a geography teacher at a private school in the heart of England. What makes this a light-hearted and perfect entrance to the movie is that instead of teaching geography lessons, he’s teaching the kids how to become spies. Not only does this result in some very chuckle worthy scenes but it also shows us that Johnny still yearns to be back in the field even though he’s an exceptional teacher to the young spies-in-training. As fate would have it, a hacker has released the identities of all MI-7 agents around the world, so the only hope that England has is to call back retired agents. Reluctantly, Johnny is given the job and of course the hijinks start before he even heads out on his mission. In a very cute and refreshing twist on the usual high-tech spy movies, Johnny prefers his spy gear old school, so he turns down the smart phone and hybrid vehicle and instead requests a gun and picks out an old gas-guzzling Aston Martin V8. It was a very clever way to show that his mission wasn’t going to be anything like how Ethan Hunt would handle things.
This leads us to the plot of the movie. Johnny’s mission, with the help of his faithful sidekick Bough (Ben Miller), is to track down the signal where the hacker has been carrying out his attacks and thwart them before the G12 summit takes place. His first stop is to the south of France, where he encounters an alluring Russian spy named Ophelia (Olga Kurylenko) who is clearly working against him. What follows is a slapstick tale of numerous follies as the unlikely trio dance, drive, and crash their way to saving the world.
As you might expect Johnny English forgoes the crudeness and lewd jokes that are popular in comedic films these days and brings back a much more wholesome family friendly comedy. There is no cursing to speak of, no real violence, and except for the last scene it barely rates in the PG category at all. It harkens back to the late 80’s and early 90’s with similar spoof movies like The Naked Gun, where silly dialog and accident-prone heroes are what leads to the laughter. It’s a film that certainly does not take itself seriously and expects the same from the viewing audience. Some of the humor in the movie may elicit a groan from being that bad…but it’s usually so bad that it becomes funny. I found myself laughing a lot more than I expected to and I wasn’t the only one in the theater laughing.
To truly enjoy Johnny English, you have to know what to expect going into it. I can’t imagine there will be many (particularly those who have seen the previous films) that will have particularly high expectations, and that’s where it shines. It may not win any comedy film awards or be the best movie you’ve ever seen but you’ll go away happy. If you enjoyed the previous films, you will certainly enjoy this film as it’s not a huge diversion from the formula and provides the same sort of silly gags throughout. It certainly won’t appeal to everyone and that’s okay, but if you think you might enjoy it even a little, it’s definitely worth a look.
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