Heather Cranmer (2721 KP) rated Nocturne House (Legacy of Darkness #3) in Books
Jun 2, 2020
(While Nocturne House is the final installment in the Legacy of Darkness series, it can be read as a standalone. However, you do get a little more backstory on the majority of the characters if you've read the previous two books. Also, if you start at Nocturne House, you'll end up with spoilers for the first two books.)
Laura has been missing for awhile. When she turns up in the hospital after a car accident, her husband, Hunter, is over the moon. However, Laura is devastated. She wants to return to her life she had while she was missing where she lived in a house called Nocturne House, where she was free of all her medications, and she belonged to another man. She was a sanguinarian in that life, and she seemed to enjoy it. However, Hunter knows that the cult Laura was in was involved in some highly shady and illegal dealings. Will Hunter be able to win back Laura's heart and convince her that her time in Nocturne House wasn't all it was cracked up to be?
I don't know how London Clarke does it. Perhaps she has magical author superpowers, but she makes each book in the Legacy of Darkness series even better than its predecessor. I didn't think that was possible since I always feel like each book was amazing! Nocturne House had such an intriguing plot. I found myself fully immersed in the story from the very first page. The story is extremely addictive, and I found that every time I had to put the book down for whatever reason, I was constantly craving more of the story. I had to find out what would happen next! Although there are chapters from Laura's point of view as well as Hunter's and Pearse's, Clarke does an amazing job at connecting all the narratives together. The story runs together so smoothly, and each chapter seems to just flow into the next. I liked how we got to know more about The Colony (the major vampire cult) and its offshoot named SOAL (Success of a Lifetime) which prides itself on being better than The Colony and not as dark. SOAL reminded me a lot of Scientology and The Manson Family in which the way things were ran. It was obvious that London Clarke had done her homework on cults and how they operate. There were quite a few plot twists peppered throughout Nocturne House. While I was able to foresee some of the twists, many of them I never saw coming. Major points for that because unpredictable plot twists are the best! I also loved how Clarke made the ending for Nocturne House come together nicely. It never felt rushed or too perfect. It just felt natural. While there are no cliffhangers, there is some room for speculation or perhaps another book in the series (wishful thinking on my part!). The only minor thing that confused me was when Laura's story would switch from past to present and back again. Laura's chapters started off with if they were in the past or present, but there were a few chapters that weren't labeled as such. Luckily, it was fairly easy to figure out which timeline I was in.
Every character in Nocturne House felt like a real life person. Each character felt very fleshed out instead of a make believe person. I was happy to revisit the lives of characters from the second book in the series and even more elated to see mentions of characters from the very first book! While this book has chapters from three different character's points of view, Laura stood out as the main character. I found her chapters to be the most exciting (though each chapter brought excitement of its own). I kept wanting Laura to come to her senses, but I could see the appeal of SOAL as well as Alex, the man Laura claimed to be her husband at Nocturne House. I enjoyed reading about Laura's thought process throughout the book especially when it came to SOAL's activities. I also enjoyed Hunter's perspective on everything, and his loyalty to Laura was very admirable. I think a lot of people would have just walked away after being treated the way Laura treated him. Alex was also a brilliant character, and even I was sucked in by his charismatic personality. I was elated to see that Pearse and Avery were back in Nocturne House. I loved them both in Whickering Place. I won't go into much detail about them in case you want to read the previous book in the series, but let's just say that Pearse was the same old Pearse with how he felt about everything.
Trigger warnings for Nocturne House include profanity, violence (though not gory), mental health issues, sexual situations (not graphic), rape (mentioned in name only), brainwashing, kidnapping, murder, demons, the occult, and alcohol use.
Overall, Nocturne House is a fantastic novel with a solid story and fantastic characters. London Clarke managed to make a spooky story really come to life in each and every page. I would definitely recommend Nocturne House by London Clarke to those aged 16+. I believe fans of most genres will enjoy this one!
Movie Metropolis (309 KP) rated Logan (2017) in Movies
Jun 10, 2019 (Updated Jun 10, 2019)
To this end, Hugh Jackman has finally decided to hang up his Adamantium claws after Logan, his ninth and apparently final outing as the grizzly hero. Are we third time lucky for his solo films?
James Mangold, director of The Wolverine, returns to the director’s chair and helms an at times brutal and uncompromising film speckled with the sort of emotional heft you’d find in the saddest rom-com’s.
In the near future, a weary Logan (Hugh Jackman) cares for an ailing Professor Charles Xavier (Patrick Stewart) in a hide out on the Mexican border accompanied by long-time acquaintance Caliban (Stephen Merchant). But Logan’s attempts to hide from the world and his legacy are upended when a young mutant, Laura, (Dafne Keen) arrives, being pursued by unspeakable dark forces.
In parts, Logan feels very much like a Western. The bleak, unforgiving Mexican landscape is a beautiful change from the dreary concrete jungles that blight the majority of superhero films these days and this is where Logan will either succeed or fail. It doesn’t feel like a superhero film, despite its faithfulness to the Old Man Logan comics.
Much like a metaphor for the genre itself, Logan has grown weary of the world and it is a testament to Hugh Jackman’s acting capabilities that he is able to add yet another dimension to a character that has been a cinema staple since the Millennium. Patrick Stewart is also on top form showing a vulnerable side to the world’s smartest mutant. Newcomer, Dafne Keen is also exceptional despite her limited dialogue.
Heartfelt scenes in which the oddball family share dinner with kind strangers are strikingly juxtaposed with sequences of sheer brutality. If you thought Deadpool was bloody, you haven’t seen anything yet. And for all the violence, Logan is the most poignant film in the entire X-Men canon, wearing its 15 certification proudly when it needs to, but not shying away from sections of quiet contemplation.
Negatives? Well, in spite of its gargantuan length, the ending feels a little tacked on and rushed – something a lot of modern blockbusters seem to feel is necessary at the moment and the final 30 minutes are a slight anti-climax in comparison to what preceded it, but on the whole, this final outing for Hugh Jackman proves a fitting one. Third time’s a charm!
https://moviemetropolis.net/2017/03/03/third-time-lucky-logan-review/
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Purple Phoenix Games (2266 KP) rated Zombie Kidz Evolution in Tabletop Games
Nov 9, 2021
Zombie Kidz Evolution is a cooperative, horror/zombies, dice rolliling, variable player powers, LEGACY game… for children?? Those mechanics do not scream “children” to me at all! What gives here? In this one, players take on the role of children protecting their schoolhouse from infiltrating zombies, and all players win or lose together. Through multiple plays, however, the game evolves and the way in which the game is played also evolves. Oh, and there’s also stickers, which ALL children love.
To setup, determine play count and which side of the board to play. Each player chooses a standee to represent them, place out one zombie tile in each area with a fence gate, and the other zombies randomly in a line near the board. The lock tokens should be placed nearby and the die is given to the starting player (in our house, my son, as he will cry if we didn’t). The player standees, “kids” from here out, are placed in the central room of the schoolhouse and the game is ready to begin!
Zombie Kidz Evolution is played over several turns, and each turn consists of three or four actions. First, the active player rolls the die. The die face determines in which school zone a zombie tile will spawn. There are five colored spaces relating to five of the six die faces, with one die face being blank – no zombies spawn on that roll. After placing the zombie tile in the appropriate zone, the player may move their kid to an adjacent zone or leave them where they are. However, if a zone contains three or more zombies, the kids cannot enter.
After movement, the player may then eliminate one or two zombies in their zone. This happens automatically – there are no combat mechanics. The player simply removes one or two zombie tiles and places them at the end of the line off-board. Should two kids occupy the same zone outside the school where a fence gate is unlocked, they may high-five and place a lock token on the gate. After this step, the die is passed to the next player for their turn.
The game continues in this fashion of taking turns spawning and eliminating zombies until the players have locked all four gates outside the schoolhouse. A brain sticker is applied to the appropriate space on the back of the rulebook to track victories, and if enough stickers have been applied, players may be allowed to open one of the 13 sealed envelopes. Inside these envelopes are an assortment of items, most of which I am unable to disclose. However, more stickers may be applied to certain components, thus changing their functions completely for subsequent plays – just as all good legacy games provide. If playing with children, expect to play several games in sequence, as it is very addicting.
Components. The physical components in this game are all fine. The standees, board, and tokens are unspectacular, but do their job. The die is cool, but under weak lighting the blue and green can be difficult to differentiate. I will not discuss anything contained in the envelopes, and I apologize for that, but I do not want to spoil anything. The art style, though, is what does it for me. Every component proudly displays amazing artwork, and half the fun is watching little ones stare and smile at the components on the table. My only request here, and I cannot believe I am saying this, is that I do wish the player pieces were minis instead of standees, but I understand the decision to keep the cardboard standees in to keep the price point super reasonable. Outside that, this little box has a ton of game inside it.
My 5-year-old son is completely addicted to this game! He requests we play almost every night, and I happily oblige, as I really enjoy it as well. Yes, it is very light. Hardcore gamers probably will not get much enjoyment out of it, though I could certainly be wrong as well. We have found it to provide so much joy to our family, and though the box says it is intended for ages 7+, I encourage parents of younger children to give it a try as well. The turns are simple: roll, spawn, move, remove, and possibly lock. We are a modern household, so zombies in this game are just “taken care of” instead of “killed,” so we are able to skirt our problematic verbiage. There isn’t much we can do to soften the art of all the kids wielding weapons, though, so beware if that is against your parenting style.
As a game, and especially as a children’s game, this one is just incredible. I can certainly understand why it is rated #1 in Children’s Games on BGG. The game tackles more advanced mechanics and throws them into a game meant for little ones. And it does this beautifully. Unfortunately, though, I have noticed that my son now is exhibiting some completionist behaviors, as he likes to complete missions in the rulebook so we can advance toward opening more and more envelopes. It is so very easy for Purple Phoenix Games to give this one a well-deserved 20 / 24. That score includes opinions from not only Laura and me, but also my wife and son. We all love it!
If you are looking for an lighter (at first) legacy game to get your feet wet, I cannot recommend Zombie Kidz Evolution enough. Adults may be able to breeze through a few games in a night, but don’t expect it to be a pushover. The die will still roll against your wishes and fill up zones you wanted to clear, and then that blocks your movement through that zone, or you may find it difficult to travel around the board very easily, as kids can only move one zone each turn, so when they are three zones away from trauma, the pressure becomes real. We have probably lost almost as many games as we have won, but we have always had a great time. And when you are spending this quality time with the people you love, “taking care of” zombies, you want to tell the whole world to enjoy the game as much as you have. So, go grab yourselves a copy right now!
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MaryAnn (14 KP) rated The Printed Letter Bookshop in Books
Nov 4, 2019
When attorney Madeline Carter inherits her aunts bookstore in a small town north of Chicago, she plans to sell it and add the proceeds to her nonexistent investment portfolio. But plans change when Madeline discovers the store isnt making money and she gets passed over for promotion at her firm. She quits in protest, takes the train north, and decides to work at the store to prep it for sale. Madeline soon finds herself at odds with employees Jessica and Courtney; when she also finds herself attracted to an affianced man, it only confuses the entire situation. After blowing up her marriage two years earlier, Janet has found solace working at the bookstore and a kindred spirit within its owner, Maddie Cullen. But when Maddie dies and her niece, Madeline, barges in like a bulldozer, Janet pushes at the new owner in every way-until she trips over common ground. Soon the women are delving into online dating and fashion makeovers, and Janet feels the pull to rediscover her art, a love she thought long behind her. After a night of bad decisions leaves the store in peril, Claire arrives and tries to save the day. While she, too, found sanctuary in the little bookstore, she knows its under-insured, in the red, and will never survive. When she discovers her teenage daughter has played a part in vandalizing the store, Courtney taps into strength she didnt know existed or had long forgotten. The quietest of the three, she steps up and finds a way to save her family, the store, and the precious friendships that have grown within it. The Printed Letter Bookshop is the story of friends who find each other-and themselves-in a place none of them ever expected.
This is a wonderful read. It's hard to put down once the reader begins the story. One shop, three women and their lives are connected through one woman, Aunt Maddie. In this story, we learn through three women how one magnificent woman helps each woman, Madeline, Janet, and Claire take a look into their lives through books that she has left them to read after her death.
I love bookstores, and this one is more than a bookstore; it's a place where friends come together for love, help, and healing. It's about friendships that can last through trials and tribulations. It's about one woman's legacy and how she looked at life. It's a story that one should not miss.
This is a story of finding one's calling in life, of love, forgiveness and true friendships that last through trials and tribulations, not just in the good times but in the worst of days. This was a wonderful book that teaches us that reading is beneficial, soothing and can always be a learning experience.
I loved the shop; I wish it were real if it were I would visit everyday!
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