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Gareth von Kallenbach (980 KP) rated The Dukes of Hazzard (2005) in Movies
Aug 14, 2019
Those good ol’ boys from Hazzard County are back, in the film version of one of the most enduring series from the 70’s.
For those unfamiliar with the series, each week Cousins Bo and Luke Duke used their super charged Dodge Charger, christened “The General Lee”, to avoid corrupt police, city overlord Boss Hogg, and bad guys of the week.
If this sounds very simplistic, it is, yet the show was a huge ratings sensation as were subsequent T.V. reunions after the show completed its run. Thanks to reruns on syndication and the recent DVD sales, a new generation is encountering the Dukes and in many ways, that is who the new film is targeted to.
Starring Johnny Knoxville and Sean William Scott as Luke and Bo Duke, the film follows the basic theme of the series as the two cousins joke with one another as they run Moonshine for their Uncle Jessie (Willie Nelson), and try to stay one step ahead of the Sheriff Roscoe P. Coltrane (M.C. Gainey),
As the film opens, Bo is concerned about defending his title in the annual road rally and tying the record with his 4th consecutive win. Luke is concerned about staying one step ahead of a shotgun toting father & son duo who aren’t thrilled about his numerous dalliances with the daughter.
It is all fun and games until local overlord Boss Hogg (Burt Reynolds), seizes the family farm when he plants a still on the property and drives the Dukes out. Not ones to take it sitting down, Bo, Luke, and Cousin Daisy (Jessica Simpson), set out to discover why Boss Hogg is acquiring through ruthless means all of the land in the outlying areas of Hazzard County.
Bo and Luke are forced to flee Hazzard County and venture to Atlanta in order to gain further insight into Boss Hogg’s plans, which results in some funny fish-out-of-water moments when Bo and Luke have to deal with yuppies, college dorms, and the ‘hood as well as city police and the Boss himself.
Of course in keeping with the show, there will be countless car chases, spectacular jumps, and more than enough T&A thanks to Simpson, but what is surprising is that the film’s humor for the most part works.
Directed by Jay Chandrasekher of the Broken Lizard comedy troupe, the film does have its share of moments that may raise a few eyebrows as drug use, sex, and shots to the groin are present in this film, as is language that is more colorful than anything from the original series.
That being said, it is important to remember, that times have changed greatly since the Dukes first aired and you cannot blame the film makers for attempting to reach out to a broader audience. Such is the running joke of Bo being more concerned with his car than with woman, and his inability to speak with the object of his affections without fainting. This is quite a change from the unflappable character of the television show, yet one that still allows the good natured appeal of the character to remain intact.
The cast works well, especially the chemistry between Knoxville and Scott, as well as the scenery chewing performance of Reynolds who seems to be having the time of his life in the role. Much has been made of Simpson’s part, but it is mostly a limited role that offers her little chance to do much more than serve as eye candy, and does not show if she is capable of doing much more.
Nelson is sadly underused, but when he is on screen he raises the bar as his easygoing charm is a perfect match for Uncle Jessie.
While the film is in no way great cinema, it is at times an enjoyable bit of nostalgia to the days when Friday nights growing up meant dinner in front of the television watching the Dukes.
If car chases and some light comedy are what you are in the mood for, and you do not mind a thin story, you can do a lot worse than the Dukes.
For those unfamiliar with the series, each week Cousins Bo and Luke Duke used their super charged Dodge Charger, christened “The General Lee”, to avoid corrupt police, city overlord Boss Hogg, and bad guys of the week.
If this sounds very simplistic, it is, yet the show was a huge ratings sensation as were subsequent T.V. reunions after the show completed its run. Thanks to reruns on syndication and the recent DVD sales, a new generation is encountering the Dukes and in many ways, that is who the new film is targeted to.
Starring Johnny Knoxville and Sean William Scott as Luke and Bo Duke, the film follows the basic theme of the series as the two cousins joke with one another as they run Moonshine for their Uncle Jessie (Willie Nelson), and try to stay one step ahead of the Sheriff Roscoe P. Coltrane (M.C. Gainey),
As the film opens, Bo is concerned about defending his title in the annual road rally and tying the record with his 4th consecutive win. Luke is concerned about staying one step ahead of a shotgun toting father & son duo who aren’t thrilled about his numerous dalliances with the daughter.
It is all fun and games until local overlord Boss Hogg (Burt Reynolds), seizes the family farm when he plants a still on the property and drives the Dukes out. Not ones to take it sitting down, Bo, Luke, and Cousin Daisy (Jessica Simpson), set out to discover why Boss Hogg is acquiring through ruthless means all of the land in the outlying areas of Hazzard County.
Bo and Luke are forced to flee Hazzard County and venture to Atlanta in order to gain further insight into Boss Hogg’s plans, which results in some funny fish-out-of-water moments when Bo and Luke have to deal with yuppies, college dorms, and the ‘hood as well as city police and the Boss himself.
Of course in keeping with the show, there will be countless car chases, spectacular jumps, and more than enough T&A thanks to Simpson, but what is surprising is that the film’s humor for the most part works.
Directed by Jay Chandrasekher of the Broken Lizard comedy troupe, the film does have its share of moments that may raise a few eyebrows as drug use, sex, and shots to the groin are present in this film, as is language that is more colorful than anything from the original series.
That being said, it is important to remember, that times have changed greatly since the Dukes first aired and you cannot blame the film makers for attempting to reach out to a broader audience. Such is the running joke of Bo being more concerned with his car than with woman, and his inability to speak with the object of his affections without fainting. This is quite a change from the unflappable character of the television show, yet one that still allows the good natured appeal of the character to remain intact.
The cast works well, especially the chemistry between Knoxville and Scott, as well as the scenery chewing performance of Reynolds who seems to be having the time of his life in the role. Much has been made of Simpson’s part, but it is mostly a limited role that offers her little chance to do much more than serve as eye candy, and does not show if she is capable of doing much more.
Nelson is sadly underused, but when he is on screen he raises the bar as his easygoing charm is a perfect match for Uncle Jessie.
While the film is in no way great cinema, it is at times an enjoyable bit of nostalgia to the days when Friday nights growing up meant dinner in front of the television watching the Dukes.
If car chases and some light comedy are what you are in the mood for, and you do not mind a thin story, you can do a lot worse than the Dukes.
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Reflection of Youth by Eera
Album Watch
Before she moved to the UK from Norway to pursue a career in music, Anna Lena Bruland's grandfather...
alternative rock
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Ultimate Horse Simulator
Games and Education
App
Gallop into a brand new adventure as a beautiful wild Horse! Live wild and free in a gorgeous new...
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Darren (1599 KP) rated Brightburn (2019) in Movies
Jun 19, 2019
Darkness Superhero Style
Thoughts on Brightburn
Characters – Tori is adopted mother of Brandon, she sees him as a blessing and will defending him through any troubles he finds himself in. she does enjoy painting which does seem to be her way to unwind and through the 12th year of Brandon, she is left wondering if he is like her or it is something else controlling him. Kyle is the husband a farmer, he does have to give his son ‘the talk’ which is one of the funniest scenes of the film, he has taught Brandon responsibility and does become the overreacting parent through the situations, a nice spin on the normal. Brandon is the young boy/alien that has bee raised like a normal child, he is social awkward, a loner at school, even his 12th birthday party is in a diner with his family, no friends. Once he starts hearing noises he gets drawn to his craft, which will be the beginning of his newly discovered powers. The powers his has will make him a danger not just to his town, but to the world because they are limitless. We do have other characters including the Aunt and her husband, the fellow students that see Brandon as an outsider and the sheriff trying to figure out the crimes that have been happening around the town.
Performances – Elizabeth Banks does bring us a great performance, we see the undying love of a mother against the shadows of what her child’s true nature is, constantly conflicted through the film. David Denman brings us the father figure, he plays this opposite to the normal because usually we don’t see the weakness or fear in a father and David brings this requirement to the role. Jackson A Dunn is the true star of the show here, he makes young Brandon feel both terrifying and welcoming, as in needing help or a friend, he has moments of being creepy, while moments of pure calmness.
Story – The story here follows a couple that adopt a young boy who feel from space, it seems like everything is going well, until he reaches 12 and his true powers start to come out, leaving the parents in the difficult position of loving their son or turning over a monster that could destroy the world. This story does take the superhero genre in a new direction, we can clearly see how the origin or Brandon place the same as Superman, coming from space adopted and learning about powers, while this time we take a dramatic turn towards the darker side of powers. We do go through the learning process like new superheroes would go through, this is important. The only downside with the story, comes from the ideas that Brandon could be in the pivotal position on which side of good or evil he falls on, only we don’t get to see any hint that he could ever be good. Away from this minor negative, we do see a horror story unfold that becomes bigger and more devasting as the powers become clearer.
Horror/Sci-Fi – The horror in this film comes from the power that Brandon is having, we see what he does to people, with each injury becomes more graphic and shocking as the rampage goes on. The sci-fi elements of the film focus on the idea that Brandon has come from space, we simply don’t know what he could be capable off.
Settings – Th film is set in a small town of Brightburn, it is a close community which is left in shock after the first incident, Brandon however is raised on a small farm which shows that his isolation isn’t just school, but home too.
Special Effects – When we look at the effects, we have some brilliant injury effects, that are front and centre and will make you want to look away, a few of the flying moments are not the best, but they are not what the scenes are focused on at the time.
Scene of the Movie – Uncle Noah’s car trip.
That Moment That Annoyed Me – It would have been nice to see him have a chance to be good.
Final Thoughts – This is a dark superhero movie, unlike anything we have seen before, it feels original, while playing opposite to what we know and isn’t afraid to spill a little blood.
Overall: The Dark Universe has Started.
Rating
Characters – Tori is adopted mother of Brandon, she sees him as a blessing and will defending him through any troubles he finds himself in. she does enjoy painting which does seem to be her way to unwind and through the 12th year of Brandon, she is left wondering if he is like her or it is something else controlling him. Kyle is the husband a farmer, he does have to give his son ‘the talk’ which is one of the funniest scenes of the film, he has taught Brandon responsibility and does become the overreacting parent through the situations, a nice spin on the normal. Brandon is the young boy/alien that has bee raised like a normal child, he is social awkward, a loner at school, even his 12th birthday party is in a diner with his family, no friends. Once he starts hearing noises he gets drawn to his craft, which will be the beginning of his newly discovered powers. The powers his has will make him a danger not just to his town, but to the world because they are limitless. We do have other characters including the Aunt and her husband, the fellow students that see Brandon as an outsider and the sheriff trying to figure out the crimes that have been happening around the town.
Performances – Elizabeth Banks does bring us a great performance, we see the undying love of a mother against the shadows of what her child’s true nature is, constantly conflicted through the film. David Denman brings us the father figure, he plays this opposite to the normal because usually we don’t see the weakness or fear in a father and David brings this requirement to the role. Jackson A Dunn is the true star of the show here, he makes young Brandon feel both terrifying and welcoming, as in needing help or a friend, he has moments of being creepy, while moments of pure calmness.
Story – The story here follows a couple that adopt a young boy who feel from space, it seems like everything is going well, until he reaches 12 and his true powers start to come out, leaving the parents in the difficult position of loving their son or turning over a monster that could destroy the world. This story does take the superhero genre in a new direction, we can clearly see how the origin or Brandon place the same as Superman, coming from space adopted and learning about powers, while this time we take a dramatic turn towards the darker side of powers. We do go through the learning process like new superheroes would go through, this is important. The only downside with the story, comes from the ideas that Brandon could be in the pivotal position on which side of good or evil he falls on, only we don’t get to see any hint that he could ever be good. Away from this minor negative, we do see a horror story unfold that becomes bigger and more devasting as the powers become clearer.
Horror/Sci-Fi – The horror in this film comes from the power that Brandon is having, we see what he does to people, with each injury becomes more graphic and shocking as the rampage goes on. The sci-fi elements of the film focus on the idea that Brandon has come from space, we simply don’t know what he could be capable off.
Settings – Th film is set in a small town of Brightburn, it is a close community which is left in shock after the first incident, Brandon however is raised on a small farm which shows that his isolation isn’t just school, but home too.
Special Effects – When we look at the effects, we have some brilliant injury effects, that are front and centre and will make you want to look away, a few of the flying moments are not the best, but they are not what the scenes are focused on at the time.
Scene of the Movie – Uncle Noah’s car trip.
That Moment That Annoyed Me – It would have been nice to see him have a chance to be good.
Final Thoughts – This is a dark superhero movie, unlike anything we have seen before, it feels original, while playing opposite to what we know and isn’t afraid to spill a little blood.
Overall: The Dark Universe has Started.
Rating
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Chris Sawin (602 KP) rated Messengers 2: The Scarecrow (2009) in Movies
Jun 22, 2019
John Rollins is a guy who's just trying to catch a break. He lives on a farm with his wife and two children, but his crops just won't grow. His cornfield is infested with crows and his water pump won't work. Stress and fatigue don't begin to describe what John is currently going through. He's a man of faith that's just trying to figure out how he can support his family with no income. He's pretty much lost all hope until he stumbles upon the scarecrow in his barn. After being convinced by his neighbor, he puts the scarecrow up in his cornfield. Besides, he has nothing to lose and everything to gain. John wakes up to a field full of dead crows and his water pump begins working again. Everything looks to finally be turning in John's favor, but there's two sides to every coin. People that get in the way of John's crops or his family begin to turn up dead. What makes matters worse is that John finds possessions of the victims in his cornfield and he is the only person all the evidence points to. Once he realizes that the scarecrow is the root of his newfound problems and that he could wind up losing his family, John knows he has to get rid of it but he may already be too late...
In my movie watching experience, I've learned that it's usually important to watch an original film before its sequel. With this day and age though where sequels are actually prequels and we get prequel trilogies sixteen years AFTER the original trilogy, there aren't really any guidelines to follow when it comes to watching films anymore. So being somebody who had no interest in seeing The Messengers, the sequel didn't really interest me until they announced Norman Reedus in the title role. Since Reedus had been impressive in films such as The Boondock Saints, Blade II, and even his brief (but rather incredible) cameo in Antibodies, I felt it was my obligation to at least give this film a chance. The results are pretty much what you'd expect for a direct to DVD horror film.
The acting isn't terrible, but doesn't really do much to stand out. Norman Reedus, Heather Stephens, and Richard Riehle are pretty much the cream of the crop as far as acting goes. Reedus does a good job of acting like a farmer who's going through troubled times and just wants to support his family. He was easy to relate to since just about everyone is either going through tough times or has so in the past. Stephens played the concerned wife and was able to portray the widest range of emotions in the film. Riehle always seemed to show up to encourage John Rollins to do mischievous things, so the seeds are planted from the get-go that something isn't quite right with him. The boy who played John's son, Michael, is the only actor in the film that could really be considered atrocious as his lines are delivered so nonchalantly.
The way the rest of the film plays out just feels like it borrowed heavily from Jeepers Creepers 2 and the Children of the Corn films. The scarecrow drags its scythe on the ground as it's stalking its victims, which was a nice touch but was really the only enjoyable part of the scarecrow. Once it reveals itself at the end of the film and starts walking around, it makes pterodactyl sounds and trust me, that's just as incredible as it sounds. The film actually starts going downhill in the second half, which is when the cheesy effects come in and unanswered questions begin. The latter half of the film is filled with a lot of moments that will leave you scratching your head wondering why you even decided to watch this film to begin with.
Messengers 2: The Scarecrow isn't exactly the greatest film to watch, but it isn't the worst either. While it does have its fair share of blood and isn't half bad at times, it doesn't really offer anything most horror fans haven't seen before. Messengers 2 is really only recommended for die hard fans of Norman Reedus since it's basically just a rehash of Jeepers Creepers 2 with a lower budget. It's the type of film that's a decent watch at 3 o' clock in the morning when you stumble across it channel surfing, but isn't worth deliberately tracking down on DVD.
In my movie watching experience, I've learned that it's usually important to watch an original film before its sequel. With this day and age though where sequels are actually prequels and we get prequel trilogies sixteen years AFTER the original trilogy, there aren't really any guidelines to follow when it comes to watching films anymore. So being somebody who had no interest in seeing The Messengers, the sequel didn't really interest me until they announced Norman Reedus in the title role. Since Reedus had been impressive in films such as The Boondock Saints, Blade II, and even his brief (but rather incredible) cameo in Antibodies, I felt it was my obligation to at least give this film a chance. The results are pretty much what you'd expect for a direct to DVD horror film.
The acting isn't terrible, but doesn't really do much to stand out. Norman Reedus, Heather Stephens, and Richard Riehle are pretty much the cream of the crop as far as acting goes. Reedus does a good job of acting like a farmer who's going through troubled times and just wants to support his family. He was easy to relate to since just about everyone is either going through tough times or has so in the past. Stephens played the concerned wife and was able to portray the widest range of emotions in the film. Riehle always seemed to show up to encourage John Rollins to do mischievous things, so the seeds are planted from the get-go that something isn't quite right with him. The boy who played John's son, Michael, is the only actor in the film that could really be considered atrocious as his lines are delivered so nonchalantly.
The way the rest of the film plays out just feels like it borrowed heavily from Jeepers Creepers 2 and the Children of the Corn films. The scarecrow drags its scythe on the ground as it's stalking its victims, which was a nice touch but was really the only enjoyable part of the scarecrow. Once it reveals itself at the end of the film and starts walking around, it makes pterodactyl sounds and trust me, that's just as incredible as it sounds. The film actually starts going downhill in the second half, which is when the cheesy effects come in and unanswered questions begin. The latter half of the film is filled with a lot of moments that will leave you scratching your head wondering why you even decided to watch this film to begin with.
Messengers 2: The Scarecrow isn't exactly the greatest film to watch, but it isn't the worst either. While it does have its fair share of blood and isn't half bad at times, it doesn't really offer anything most horror fans haven't seen before. Messengers 2 is really only recommended for die hard fans of Norman Reedus since it's basically just a rehash of Jeepers Creepers 2 with a lower budget. It's the type of film that's a decent watch at 3 o' clock in the morning when you stumble across it channel surfing, but isn't worth deliberately tracking down on DVD.
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Bob Mann (459 KP) rated Harriet (2019) in Movies
Feb 29, 2020
Cynthia Erivo - mesmerising (2 more)
Great ensemble cast.
Truly uplifting story
A Crime has been committed
I'm not talking here about the criminal act of Edward Brodess (Mike Marunde) at the start of the film, tearing up perfectly legal documents that prove that slave 'Minty' (Cynthia Erivo) should be released from servitude. No. I'm talking about the 2020 Academy Awards selection.
This was just about the one and only mainstream film that I didn't get to see before this year's awards, and on catching up with it now I feel positively cross with the Academy. Were they looking for an excuse NOT to pour praise on a black-heavy film? Surely not! And yet here we have a standout performance from Cynthia Erivo, that should have been (imho) a more prominent challenger to Renée Zellweger; together with a superb supporting actor performance by Leslie Odom Jr. as her underground railway "Fat Controller" in Philadelphia.
And don't get me started on how or why Erivo didn't get the Oscar for best song with "Stand Up"! (And as both Erivo and Elton John are British, I'm not being partisan here). But did you HEAR and compare those two songs on the night?
The story is based (many would say 'very loosely based') on the amazing life story of Harriet Tubman, who in the run-up to the American Civil War made it her mission to free slaves. Illegally trapped herself on the Brodess farm in Maryland, 'Minty' plans to flee north leaving behind her husband John Tubman (Zackary Momoh), her father (an excellent Clarke Peters), her mother (Vanessa Bell Calloway) and four of her six siblings. It's a perilous pursuit, since being caught by the posse and their hunting dogs will mean severe beatings if not worse.
Fortunately, Minty has an ally.... God. For since a skull fracture, handed out by Gideon Brodess (Joe Alwyn, on great form), at the age of 13, Minty has had seizures where God has shown her flashes of future events.
"Be Free or Die" are the options. Which way will the dice fall for Minty, now reborn as Harriet, as she embarks on ever more perilous missions?
I just loved this movie. I thought Cynthia Erivo was mesmerising as the woman of great substance (you might say, 'True Brit'). There's not been a single Erivo film yet shown that I haven't been impressed with, with "Bad Times at the El Royale" being a particular favourite.
And what a fabulous ensemble cast! Aside from the folks mentioned above, other key performances come from Vondie Curtis-Hall as the Reverend Green (no, not "in the conservatory, with the lead piping") who delivers some fabulous gospel singing, Janelle Monáe (of "Hidden Figures" fame) as the kindly (but fictional) Marie Buchanon who is a friend in need, and Henry Hunter Hall who we first meet as the tricksy bounty hunter Walter.
Also praiseworthy is the score by Terence Blanchard, which seems to completely fit the mood of the movie, and the slightly blue-washed landscape cinematography of John Toll.
Kasi Lemmons - a lady whose previous work I'm not familiar with - directs with style, and (although I appreciate that the Best Director Oscar category only has five names in it) she must have been disappointed not to have been nominated for this. Lemmons also contributed to the story/script from Gregory Allen Howard ("Remember the Titans").
Why the hate on IMDB for this? The user reviews seem to be full of hateful 1* reviews, complaining of perverting the historical record. I can only conclude that this cohort is composed of a) black people genuinely upset about the portrayal of Tubman (which I can respect) and b) racists who are deadly opposed to the message the film portrays and looking for an excuse to bring it down.
Ignore them! If you change the name of the lead character to a fictional one and ignore the "based on a true story" angle, this is a genuinely uplifting and inspiring film. I was sat on a crowded plane, but I genuinely teared up at the finale (and particularly the very final shot) of this movie. It really spoke to me.
Recommended..... dig it out on a streaming service near you and make your own mind up.
(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2020/02/29/one-manns-movies-dvd-review-harriet-2019/. Thanks).
This was just about the one and only mainstream film that I didn't get to see before this year's awards, and on catching up with it now I feel positively cross with the Academy. Were they looking for an excuse NOT to pour praise on a black-heavy film? Surely not! And yet here we have a standout performance from Cynthia Erivo, that should have been (imho) a more prominent challenger to Renée Zellweger; together with a superb supporting actor performance by Leslie Odom Jr. as her underground railway "Fat Controller" in Philadelphia.
And don't get me started on how or why Erivo didn't get the Oscar for best song with "Stand Up"! (And as both Erivo and Elton John are British, I'm not being partisan here). But did you HEAR and compare those two songs on the night?
The story is based (many would say 'very loosely based') on the amazing life story of Harriet Tubman, who in the run-up to the American Civil War made it her mission to free slaves. Illegally trapped herself on the Brodess farm in Maryland, 'Minty' plans to flee north leaving behind her husband John Tubman (Zackary Momoh), her father (an excellent Clarke Peters), her mother (Vanessa Bell Calloway) and four of her six siblings. It's a perilous pursuit, since being caught by the posse and their hunting dogs will mean severe beatings if not worse.
Fortunately, Minty has an ally.... God. For since a skull fracture, handed out by Gideon Brodess (Joe Alwyn, on great form), at the age of 13, Minty has had seizures where God has shown her flashes of future events.
"Be Free or Die" are the options. Which way will the dice fall for Minty, now reborn as Harriet, as she embarks on ever more perilous missions?
I just loved this movie. I thought Cynthia Erivo was mesmerising as the woman of great substance (you might say, 'True Brit'). There's not been a single Erivo film yet shown that I haven't been impressed with, with "Bad Times at the El Royale" being a particular favourite.
And what a fabulous ensemble cast! Aside from the folks mentioned above, other key performances come from Vondie Curtis-Hall as the Reverend Green (no, not "in the conservatory, with the lead piping") who delivers some fabulous gospel singing, Janelle Monáe (of "Hidden Figures" fame) as the kindly (but fictional) Marie Buchanon who is a friend in need, and Henry Hunter Hall who we first meet as the tricksy bounty hunter Walter.
Also praiseworthy is the score by Terence Blanchard, which seems to completely fit the mood of the movie, and the slightly blue-washed landscape cinematography of John Toll.
Kasi Lemmons - a lady whose previous work I'm not familiar with - directs with style, and (although I appreciate that the Best Director Oscar category only has five names in it) she must have been disappointed not to have been nominated for this. Lemmons also contributed to the story/script from Gregory Allen Howard ("Remember the Titans").
Why the hate on IMDB for this? The user reviews seem to be full of hateful 1* reviews, complaining of perverting the historical record. I can only conclude that this cohort is composed of a) black people genuinely upset about the portrayal of Tubman (which I can respect) and b) racists who are deadly opposed to the message the film portrays and looking for an excuse to bring it down.
Ignore them! If you change the name of the lead character to a fictional one and ignore the "based on a true story" angle, this is a genuinely uplifting and inspiring film. I was sat on a crowded plane, but I genuinely teared up at the finale (and particularly the very final shot) of this movie. It really spoke to me.
Recommended..... dig it out on a streaming service near you and make your own mind up.
(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2020/02/29/one-manns-movies-dvd-review-harriet-2019/. Thanks).
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Heather Cranmer (2721 KP) rated Small Spaces (Small Spaces #1) in Books
Jul 29, 2019
I love creepy books, so when I came across Small Spaces by Katherine Arden, it immediately caught my attention. I don't normally read middle grade fiction, but I do make an exception for middle grade horror, and I'm really glad I had the chance to read Small Spaces.
Olivia, or Ollie as she prefers, is in middle school. She loves reading and books, so when she comes across a sobbing lady getting ready to throw a book in a river, she steals it before the woman has a chance to do so. Ollie thinks the book she stole is just a creepy ghost story, but she soon realizes it is anything but fiction! When her class goes on a field trip to a farm, Ollie realizes just how true the book is. When the field trip bus breaks down in the middle of nowhere, Ollie and two friends decided to leave the bus fearing that they may be in even worse danger if they stay on the bus. With the help of her broken watch from her deceased mother, Ollie must be very careful if she wants to return home unscathed.
I did enjoy the plot of Small Spaces. I felt like I was reading a R.L. Stine novel! Katherine Arden did such a fantastic job with this story in keeping it interesting. There were a few times were the story felt a little disjointed with what was going on as it sometimes seemed as if Small Spaces wanted to be more of a ghost story other than what it actually was. However, it was still a great plot! There was one plot twist I didn't see coming which I thought was great considering I'm an adult, and this is a middle grade story. Usually I can figure out the plot twists, but not this time! One thing that got me wondering is how all these 11 and 12 year old kids each had their own cell phone. I know it's not impossible for a whole class of junior high children to have a cell phone, but it just seems improbable. While most of my questions were answered, I was left pondering over the ending as to why more questions weren't asked by the police or the parents. Another question I had, I won't go into detail because of spoilers, but it pertained to the kids and the water. I'll just leave it at that. Although Small Spaces is a series, it can be read as a standalone as there is no cliff hanger ending.
The pacing for Small Spaces starts out a bit slow, but it picks up quickly to a fantastic pace a few chapters in. It stays at a decent pace for the majority of the book until it slows a little bit towards the ending. I wouldn't say the pacing lets the book down in any way though.
I felt all the characters in Small Spaces were written very well especially as the main characters were written as middle schoolers. I felt every character was solid. I didn't really care for Ollie's personality though. For the first half of the book, especially, she came across as a bully. As this book is aimed towards kids that are impressionable, it kind of irked me that the main character was a little mean to others. I liked Brian. I thought he seemed like he'd be a great kid in real life. I admire how he wasn't ashamed to show his emotions at certain times. My favorite character was Coco. Coco had just moved from the city to Ollie's middle school. She seemed really vulnerable, yet Ollie was mean to her a lot of the time. I just wanted to hug and protect Coco. She was such a sweet girl to everyone unlike Ollie. Coco came across as a happy go lucky girl.
Trigger warnings in Small Spaces besides being a scary story include death, minor violence, a minor profanity (one of the characters says hell), ghosts, and bullying.
All in all, Small Spaces is a fantastic scary read despite some minor flaws. It's got such a great spooky plot and characters that feel realistic. I would definitely recommend Small Spaces by Katherine Arden to everyone aged 10+ who love to be spooked! R.L. Stine better watch out; Katherine Arden could give him a run for his money judging by this book! Even though Small Spaces can stand on its own, I will definitely be reading the next book in the Small Spaces series.
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(Thank you to Netgalley for providing me with an eBook of Small Spaces by Katherine Arden in exchange for an honest and unbiased review.)
Olivia, or Ollie as she prefers, is in middle school. She loves reading and books, so when she comes across a sobbing lady getting ready to throw a book in a river, she steals it before the woman has a chance to do so. Ollie thinks the book she stole is just a creepy ghost story, but she soon realizes it is anything but fiction! When her class goes on a field trip to a farm, Ollie realizes just how true the book is. When the field trip bus breaks down in the middle of nowhere, Ollie and two friends decided to leave the bus fearing that they may be in even worse danger if they stay on the bus. With the help of her broken watch from her deceased mother, Ollie must be very careful if she wants to return home unscathed.
I did enjoy the plot of Small Spaces. I felt like I was reading a R.L. Stine novel! Katherine Arden did such a fantastic job with this story in keeping it interesting. There were a few times were the story felt a little disjointed with what was going on as it sometimes seemed as if Small Spaces wanted to be more of a ghost story other than what it actually was. However, it was still a great plot! There was one plot twist I didn't see coming which I thought was great considering I'm an adult, and this is a middle grade story. Usually I can figure out the plot twists, but not this time! One thing that got me wondering is how all these 11 and 12 year old kids each had their own cell phone. I know it's not impossible for a whole class of junior high children to have a cell phone, but it just seems improbable. While most of my questions were answered, I was left pondering over the ending as to why more questions weren't asked by the police or the parents. Another question I had, I won't go into detail because of spoilers, but it pertained to the kids and the water. I'll just leave it at that. Although Small Spaces is a series, it can be read as a standalone as there is no cliff hanger ending.
The pacing for Small Spaces starts out a bit slow, but it picks up quickly to a fantastic pace a few chapters in. It stays at a decent pace for the majority of the book until it slows a little bit towards the ending. I wouldn't say the pacing lets the book down in any way though.
I felt all the characters in Small Spaces were written very well especially as the main characters were written as middle schoolers. I felt every character was solid. I didn't really care for Ollie's personality though. For the first half of the book, especially, she came across as a bully. As this book is aimed towards kids that are impressionable, it kind of irked me that the main character was a little mean to others. I liked Brian. I thought he seemed like he'd be a great kid in real life. I admire how he wasn't ashamed to show his emotions at certain times. My favorite character was Coco. Coco had just moved from the city to Ollie's middle school. She seemed really vulnerable, yet Ollie was mean to her a lot of the time. I just wanted to hug and protect Coco. She was such a sweet girl to everyone unlike Ollie. Coco came across as a happy go lucky girl.
Trigger warnings in Small Spaces besides being a scary story include death, minor violence, a minor profanity (one of the characters says hell), ghosts, and bullying.
All in all, Small Spaces is a fantastic scary read despite some minor flaws. It's got such a great spooky plot and characters that feel realistic. I would definitely recommend Small Spaces by Katherine Arden to everyone aged 10+ who love to be spooked! R.L. Stine better watch out; Katherine Arden could give him a run for his money judging by this book! Even though Small Spaces can stand on its own, I will definitely be reading the next book in the Small Spaces series.
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(Thank you to Netgalley for providing me with an eBook of Small Spaces by Katherine Arden in exchange for an honest and unbiased review.)
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Daniel Boyd (1066 KP) rated The Last of Us Part II in Video Games
Jun 30, 2020 (Updated Jul 1, 2020)
Gameplay (2 more)
Graphics
Sound
I'm Not Mad, I'm Just Disappointed
Contains spoilers, click to show
It's been a while since I've written anything, but I couldn't let this one go by without saying anything about it.
The Last Of Us Part 2 is the biggest disappointment of 2020.
I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.
Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.
Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.
First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.
The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.
Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.
Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?
Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.
The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?
Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.
Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?
You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.
After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?
Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."
I'm sorry, what?
You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?
If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.
On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.
Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"
I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10
The Last Of Us Part 2 is the biggest disappointment of 2020.
I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.
Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.
Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.
First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.
The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.
Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.
Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?
Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.
The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?
Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.
Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?
You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.
After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?
Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."
I'm sorry, what?
You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?
If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.
On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.
Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"
I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10
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Purple Phoenix Games (2266 KP) rated Samurai Spirit in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
As a Samurai, you spend your life traveling across the land to help those in need. Most recently, you and a handful of other Samurai have been contracted by a small village to defend them against a clan of invading raiders. Only by working together, and by using your extensive training, will you succeed in keeping this village safe!
Samurai Spirit is a cooperative game of press-your-luck. Players take on the role of a Samurai, each with a unique power, and take turns drawing cards and fighting off the invaders or offering support to your fellow Samurai. Invaders can have recurring negative effects, so strategize wisely on how best to combat them and see how far you can push your luck each round. If you are able to survive through 3 rounds (waves) of invaders with at least one surviving farmstead and family, the Samurai are victorious and the village is saved! If any of the Samurai are killed, or the village has been completely destroyed by invaders, then the game is lost. As a solo game, Samurai Spirit plays essentially the same as in group play, with only 2 main differences – the solo player controls 2 Samurai instead of 1, and the support tokens from the unused Samurai are each available for use once during the game.
For such a neat theme, this game falls short for me. It seems simple enough, but there are areas of ambiguity in the rules that lead to some confusion. For starters, the text size is so small that I am not able to find any information at a quick glance! The text itself is not always clear either – like when, at the end of a round, the rules say to collect all cards used this round, does that include cards that have been discarded due to Samurai abilities? How about the cards of the Intruder stack that are presumably discarded after being revealed? The rulebook offers no clarification, and I honestly still don’t know the right answer.
The order/layout of the rules feels mismatched too – relevant information is not always grouped together, and I find myself flipping between several pages at a time trying to figure out one single thing. For example, in the ‘Fight’ action description, it says that if you reach your Kiai value exactly, you can activate your Kiai ability. You have to turn the page to a different section to see exactly what activating that ability means, and then you have to flip an additional 2 more pages to see what each individual Kiai ability is! Why not just put them all in one place? It would certainly be easier to understand if all relevant information was grouped together.
The prominent mechanic of Samurai Spirit is press-your-luck, and I would definitely say that this game is very luck-based. When setting up the game, the initial deck of cards is randomly selected and that can impact whether or not you are able to complete certain requirements each round – if there aren’t enough hat/farm/doll cards for each Samurai, you are guaranteed to incur a penalty at the end of every round. Actual gameplay is very luck-based too, and for me it feels like there are no good ways to strategize – your choices are all dependent on the luck of the draw. You can push your luck to draw more cards and use special abilities, but since you are suffering from recurring penalties each turn, it feels futile to keep going at a certain point.
For me, Samurai Spirit is repetitive and kind of boring – suffer penalty, draw card, and repeat until you eventually pass or the deck runs out. It’s like a too-complicated version of blackjack in which the deck is stacked against you. It’s such a bummer because the theme and artwork are neat, and the gameplay (in theory, at least) should be effective. But the actual execution is too reliant on luck to be successful.
I do quite a bit of solo gaming, but this game is never one that I willingly decide to play. I honestly only broke it out recently as a refresher for this review. Perhaps it is better at higher player counts, but since that is not where most of my gaming occurs, Samurai Spirit is a dud for me.
https://purplephoenixgames.wordpress.com/2019/02/06/solo-chronicles-samurai-spirit/
As a Samurai, you spend your life traveling across the land to help those in need. Most recently, you and a handful of other Samurai have been contracted by a small village to defend them against a clan of invading raiders. Only by working together, and by using your extensive training, will you succeed in keeping this village safe!
Samurai Spirit is a cooperative game of press-your-luck. Players take on the role of a Samurai, each with a unique power, and take turns drawing cards and fighting off the invaders or offering support to your fellow Samurai. Invaders can have recurring negative effects, so strategize wisely on how best to combat them and see how far you can push your luck each round. If you are able to survive through 3 rounds (waves) of invaders with at least one surviving farmstead and family, the Samurai are victorious and the village is saved! If any of the Samurai are killed, or the village has been completely destroyed by invaders, then the game is lost. As a solo game, Samurai Spirit plays essentially the same as in group play, with only 2 main differences – the solo player controls 2 Samurai instead of 1, and the support tokens from the unused Samurai are each available for use once during the game.
For such a neat theme, this game falls short for me. It seems simple enough, but there are areas of ambiguity in the rules that lead to some confusion. For starters, the text size is so small that I am not able to find any information at a quick glance! The text itself is not always clear either – like when, at the end of a round, the rules say to collect all cards used this round, does that include cards that have been discarded due to Samurai abilities? How about the cards of the Intruder stack that are presumably discarded after being revealed? The rulebook offers no clarification, and I honestly still don’t know the right answer.
The order/layout of the rules feels mismatched too – relevant information is not always grouped together, and I find myself flipping between several pages at a time trying to figure out one single thing. For example, in the ‘Fight’ action description, it says that if you reach your Kiai value exactly, you can activate your Kiai ability. You have to turn the page to a different section to see exactly what activating that ability means, and then you have to flip an additional 2 more pages to see what each individual Kiai ability is! Why not just put them all in one place? It would certainly be easier to understand if all relevant information was grouped together.
The prominent mechanic of Samurai Spirit is press-your-luck, and I would definitely say that this game is very luck-based. When setting up the game, the initial deck of cards is randomly selected and that can impact whether or not you are able to complete certain requirements each round – if there aren’t enough hat/farm/doll cards for each Samurai, you are guaranteed to incur a penalty at the end of every round. Actual gameplay is very luck-based too, and for me it feels like there are no good ways to strategize – your choices are all dependent on the luck of the draw. You can push your luck to draw more cards and use special abilities, but since you are suffering from recurring penalties each turn, it feels futile to keep going at a certain point.
For me, Samurai Spirit is repetitive and kind of boring – suffer penalty, draw card, and repeat until you eventually pass or the deck runs out. It’s like a too-complicated version of blackjack in which the deck is stacked against you. It’s such a bummer because the theme and artwork are neat, and the gameplay (in theory, at least) should be effective. But the actual execution is too reliant on luck to be successful.
I do quite a bit of solo gaming, but this game is never one that I willingly decide to play. I honestly only broke it out recently as a refresher for this review. Perhaps it is better at higher player counts, but since that is not where most of my gaming occurs, Samurai Spirit is a dud for me.
https://purplephoenixgames.wordpress.com/2019/02/06/solo-chronicles-samurai-spirit/
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Kristy H (1252 KP) rated The Sunshine Sisters in Books
Jan 21, 2018
Good beach read
Ronni Sunshine has summoned her daughters home. The aging actress is ill, and she wants her daughters by her side. This, however, will be easier said than done, as her three children--Nell, Meredith, and Lizzy--are estranged, both from each other and their mother: the result of a traumatic childhood. Even Ronni will now readily admit she focused on her acting career and beauty rather than her daughters. Her constant belittlement and pressure on the girls made them turn on each other as well. Nell lives the closest to her mother, on a nearby farm, and her son River is in grad school. Middle child Meredith spent her childhood struggling with her weight, thanks to endless biting comments from Ronni; she fled to England and is now engaged. Youngest Lizzie escaped most of her mother's wrath and appears to be the "golden child": she's a successful chef and celebrity, with a TV show and line of related products, but her marriage and personal life aren't all that they seem. Frustrated by their mother's long history of hypochondria, the girls reluctantly return home, excepting to find her fine. However, it seems this time Ronni may be telling the truth: she's really sick. Can the Sunshine sisters set aside their differences? And can they ever forgive their mother?
In some ways, I'm not sure why I keep giving Jane Green books a chance. I liked Summer Secrets well-enough, but was really let down by Saving Grace and Falling. I was intrigued that in her acknowledgements, Green mentions that this is the first book in while where she's felt like herself. I went in hoping that this was true, but still wary, and truthfully, this wariness may have clouded some of my thoughts and feelings about the book.
Overall, this is a summery read, though it does deal with some serious subject matter. If you're looking for a book that will surprise you, this isn't it. Most of these plot points I saw coming from a few miles away; I predicted the majority of the twists and turns before they happened. And, truly, I think the ending is a foregone conclusion. Green relies a bit to heavily on some tropes, as well. Serious older sister? Check. Insecure middle sister? Check. Flighty younger sister? She's here, too, don't worry.
Still, this was a fun book--despite the dark topic at its core--and I found myself compelled to read through the second half in nearly one sitting. Despite some of the transparency of the characters, I was oddly invested in their lives. The novel starts out with a brief glimpse of Ronni summoning her daughters home, then goes back in the past, allowing us to learn about the Sunshine family via various snippets from the sisters at different points in time. In this way, we sort of catch up with the family fast-forward style--it's like a cheat sheet of sorts. It also allows us to get to know each sister a bit better and explore their relationship with their mother (and other sisters). It's easy to see how much influence Ronni had on their lives and how she shaped them into the women they are today.
The girls can certainly be frustrating at times. Poor, needy Meredith drove me nearly mad, with her insecurities and inability to stand up for herself. There's also a point in the book where Meredith magically cleans up after a party (everything is fixed) and later loses a large amount of weight (everything is fixed, again!). I would have liked to have seen a little more plot realism. It was also hard to see how anyone could be quite as big of a doormat as Meredith, even with her mother's influence. And, truly, Ronni is pretty bad. It's an interesting technique--learning how terrible of a mother she is after we're told in the beginning of the novel that she's sick. But, in this way, we're allowed to see how the sisters were alienated by their poor upbringing and how everyone has reached the point we are at today.
Eventually, we reach the present day, with the girls learning about their mother's illness and coming to grips with reality. And, Ronni, of course, must grapple with the kind of mother she was to her children. She's a surprisingly compelling character considering how awful she was to her children, so that's a testament to Green's characterization. To me, the novel picked up a bit more in the present day time period. There were still some silly, unbelievable moments, but I truly did find myself invested in Meredith, Nell, and Lizzy (and Ronni).
The book does wrap things up too easily, as I stated. It's often quite trite and cliche, so you have to go in prepared. Think Lifetime movie, wrapped up in a bow. Still, it's fun at times and certainly a quick read. Well-suited for the beach or a vacation.
I received a copy of this novel from the publisher and Netgalley (thank you!).
In some ways, I'm not sure why I keep giving Jane Green books a chance. I liked Summer Secrets well-enough, but was really let down by Saving Grace and Falling. I was intrigued that in her acknowledgements, Green mentions that this is the first book in while where she's felt like herself. I went in hoping that this was true, but still wary, and truthfully, this wariness may have clouded some of my thoughts and feelings about the book.
Overall, this is a summery read, though it does deal with some serious subject matter. If you're looking for a book that will surprise you, this isn't it. Most of these plot points I saw coming from a few miles away; I predicted the majority of the twists and turns before they happened. And, truly, I think the ending is a foregone conclusion. Green relies a bit to heavily on some tropes, as well. Serious older sister? Check. Insecure middle sister? Check. Flighty younger sister? She's here, too, don't worry.
Still, this was a fun book--despite the dark topic at its core--and I found myself compelled to read through the second half in nearly one sitting. Despite some of the transparency of the characters, I was oddly invested in their lives. The novel starts out with a brief glimpse of Ronni summoning her daughters home, then goes back in the past, allowing us to learn about the Sunshine family via various snippets from the sisters at different points in time. In this way, we sort of catch up with the family fast-forward style--it's like a cheat sheet of sorts. It also allows us to get to know each sister a bit better and explore their relationship with their mother (and other sisters). It's easy to see how much influence Ronni had on their lives and how she shaped them into the women they are today.
The girls can certainly be frustrating at times. Poor, needy Meredith drove me nearly mad, with her insecurities and inability to stand up for herself. There's also a point in the book where Meredith magically cleans up after a party (everything is fixed) and later loses a large amount of weight (everything is fixed, again!). I would have liked to have seen a little more plot realism. It was also hard to see how anyone could be quite as big of a doormat as Meredith, even with her mother's influence. And, truly, Ronni is pretty bad. It's an interesting technique--learning how terrible of a mother she is after we're told in the beginning of the novel that she's sick. But, in this way, we're allowed to see how the sisters were alienated by their poor upbringing and how everyone has reached the point we are at today.
Eventually, we reach the present day, with the girls learning about their mother's illness and coming to grips with reality. And, Ronni, of course, must grapple with the kind of mother she was to her children. She's a surprisingly compelling character considering how awful she was to her children, so that's a testament to Green's characterization. To me, the novel picked up a bit more in the present day time period. There were still some silly, unbelievable moments, but I truly did find myself invested in Meredith, Nell, and Lizzy (and Ronni).
The book does wrap things up too easily, as I stated. It's often quite trite and cliche, so you have to go in prepared. Think Lifetime movie, wrapped up in a bow. Still, it's fun at times and certainly a quick read. Well-suited for the beach or a vacation.
I received a copy of this novel from the publisher and Netgalley (thank you!).