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Dawn Of The Planet Of The Apes (2014)
Dawn Of The Planet Of The Apes (2014)
2014 | Action, Drama, Sci-Fi
Full disclosure here: I am a huge fan of the original series of Planet of the Apes movies. I have them on VHS and Laser Disc, having watched them at least a dozen times each. That being said, I didn’t really enjoy 2011’s Rise of the Planet of Apes with James Franco. Not that it was a bad movie, per say, but it didn’t really keep me captivated, so much so that I can barely remember all of the main plot points. At the time I thought that I might be jaded being such a huge fan of the originals. And then I saw Dawn of the Planet of the Apes (we’ll just refer to it as “Dawn” from here on out). I didn’t have very high expectations for Dawn.

Set 10 years after Rise, Dawn sees the world in ruins. Humans are struggling to survive after the Simian virus wreaked havoc on the planet. Living in colonies, they are unaware that there is a growing nation of genetically evolved apes led by Caesar. When the apes and the humans discover each other, they both feel threatened, but there is one man, Malcolm (Jason Clarke), who sees the compassion in Caesar and thinks that he will allow the humans to attempt work on a nearby dam to restore power to their colony. But dissent in the ranks of both sides of the banana prove to threaten this shaky alliance.

This movie blew me away. With an excellent cast to compliment the CGI apes in the movie, you quickly forget that there is any CGI involved at all. The seamless visuals make you feel like Dreyfus (Gary Oldman), Ellie (Keri Russell) and Alexander (Kodi Smit-McPhee) were actually interacting with the apes. The story was also very well done and seemed very plausible for the tattered world that comes about after the apocalyptic event brought on by the Simian virus. Top this all off with a tremendous score, and you have a great movie-going experience. One that definitely lives up to the original movies.

If I had one complaint about this movie, it was the rapid rate at which the apes seemed to evolve in the span of a few days. Although it’s been 10 years since the last movie, in which Caesar did speak, the movie does open with the apes communicating through inaudible language. My first thought was that they are hunt, so they are choosing to communicate in this fashion, but even when they return to their village, they continue with the inaudible, “sign-language” communication. Then over the course of the next three to four days, they slowly bring speech into their communication between themselves and the humans. The big thing is that they seem to struggle with the words at first (even Caesar), and then by the end of the movie, they are holding complete conversations. Just seems a bit rapid to me. But, it was impactful in the progression of the movie. So one small gripe on this is not enough to bring down my opinion of the film.

Here it is again, my friends. Will I buy Dawn when it is released for home consumption? You bet. Unfortunately, it is also going to force me to buy Rise as well. Though, this may not be a bad thing as a second viewing sometimes brings out the good in movies I didn’t like the first time through, especially as I now know what it is building towards. Go see this one in the theaters my friends. And be sure to check it out in 3D also, it was very well done and not overpowering as some movies have been in the past. Though if you have issues with 3D, I am sure it is just as visually appealing in 2D.
  
The Hunger Games (2012)
The Hunger Games (2012)
2012 | Drama, Mystery, Sci-Fi
“The Hunger Games” is based in a post-apocalyptic time when the world has been overcome by a series of devastating natural disasters and people have turned on each other to provide supplies for their families and for themselves in order to survive.

Bringing peace to the land was a nation known as Panem which is ruled by the Capitol. Panem had once consisted of thirteen districts all providing a resource essential to the survival of its people. An uprising against the Capitol caused much anger and destruction resulting in war and the annihilation of its thirteenth district.

With the intent to make sure such an uprising would never happen again, the Capitol required each of the twelve remaining districts to abide by the rules and regulations written in the Treaty of Treason to make sure that there is peace within Panem. Once a year a lottery is held where each of the twelve districts must offer up one young man and one young woman as tributes. This must be done in order to remind the people of Panem what was lost. Each of the 24 tributes must train and then battle for survival in an outdoor arena against each other leaving only one tribute to become the victor. This is known as The Hunger Games.

“The Hunger Games” is based upon the New York times best seller written by Suzanne Collins and directed by Gary Ross who also directed Seabiscuit. The storyline follows the main character Katniss Everdeen (Jennifer Lawrence) who volunteers as tribute in order to save her younger sister from having to fight and Peeta Mellark (Josh Hutcheson) has also been randomly chosen as tribute for the twelfth district.

The movie mostly follows these two characters on their journey to the battle ground as opposed to the book where we get a little more background into each of the different districts and their tributes. Who will be the victor of the 74th annual Hunger Games?

Let me start off by stating that you do not need to have read the book in order to enjoy this film. However, the movie does follow the book very well. Fans will always have their own very strong opinions as to whether the films follow their favorite books but for someone who read the book after I watched the movie I must say I was not lost nor did I feel disappointed that I did not read it prior to screening it.

This film includes a great cast such as Stanley Tucci, Wes Bentley, Liam Hemsworth, Elizabeth Banks, Donald Sutherland and a surprisingly effectively-cast Lenny Kravitz. Along with a fitting cast the film also offers a great soundtrack, colors that fit each district and great cinematography.

It is always interesting to hear the comments of the other reviewers after the end of a movie screening. Some commented on how they pictured certain characters as a totally different type of character than what was portrayed in the book such as Cinna played by Lenny Kravitz.

One lady pictured him as a slim Asian man while my guest pictured him as a flamboyant white man with a high fashion sense. Others commented on how shaky the cinematography was. Yes, granted it does get shaky in a lot of the scenes but it only adds action to the heart pounding edge of your seat scenes. This film is a kickstart to the season of great movies to come and I predict “The Hunger Games” will reach a bigger audience as it provides elements of action, drama and sci-fi to satisfy a larger audience.

For those of you who have not read the book I do have to warn you some of the scenes and or elements of the story may be just a little too disturbing for some but is a great story nonetheless.
  
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GPS
GPS
2020 | Numbers Game, Space
One thing that I’m always on the hunt for is a good quality filler game. Something that is fun, light, fast, and entertaining for when you need a break between bigger games. So when I saw this Kickstarter for 3 small 10-minute games, I knew I was in luck! This review is for one of those games, GPS. Did it hold up to my expectations? Keep reading to find out!

GPS is a racing game in which players are launching satellites into orbit, and attempting to be the first to organize their satellite chain in numerical order. To setup the game, assemble the planet pieces and spinner, and give each player their 12 numbered satellites. Players shuffle their satellites face-down, and then flip 3 of them face-up. The game is now ready to begin!


Each turn, a player will spin the spinner. Once the spinner has stopped, every player will place one of their 3 face-up satellites in the pointed space. Players then each reveal a new face-down satellite, and turns continue in this fashion. After 12 turns, all players will have all of their satellites in play around the board. Now, instead of placing a new satellite when the spinner stops, players will move an already placed satellite to the pointed space. If the spinner ever stops on a space where you already have a satellite, you just move one of your satellites to the nearest space in either direction that doesn’t already have one of your satellites. The goal of the game is to arrange your satellites in ascending numerical order, starting from the start line on the board. At the start of a turn, if a player has completed that goal, then they win!
Seems simple enough, right? That’s the point! GPS is supposed to be a game that is easy to teach and fast to play. There is a small amount of strategy involved in decided which satellites to place where, to help set yourself up to be the fastest to organize them numerically. More often than not, though, the ‘right’ move is the obvious one to take, so don’t be expecting a brain burner with this one. All in all, simple gameplay and mechanics that are easy for pretty much any age to grasp.


The biggest issues I have with GPS actually are the components. Don’t get me wrong – the quality of the components is great! It’s just how they affect the gameplay that is disappointing. For starters, the satellites for each player are nice and sturdy cardboard. But the size of the spaces around the game board are a little smaller than the satellites, making it difficult to fit them properly and clearly in a specific space. The next issue is with the spinner/game board itself. The spinner has a small rubber bottom to help avoid unwanted movement, but unfortunately it does little to stop that problem. Almost every time the spinner is spun, the game board moves on the table. The movement of the board knocks any satellites that are in play out of alignment. With the oversized satellites and the small board spaces, it’s sometimes hard to tell in which space a satellite was originally placed. These issues just take a fast, light-hearted game and turn it into a frustrating filler for me.
Overall, I would say that GPS is a good game in theory, but it was just not necessarily executed well. Perhaps if the components were more conducive to the gameplay, I would have different thoughts, but those problems just leave a sour taste that makes me want to skip over it when looking for a filler. This is a game I might pull out for younger gamers, but not one that I see getting a lot of table time with my regular group. Purple Phoenix Games gives this one a sputtering 6 / 12.
  
Trust Me, I'm a Superhero
Trust Me, I'm a Superhero
2020 | Card Game, Party Game
You know when you’re fortunate enough to be given superpowers but they are super lame? Yeah me neither, but I still think it would be awesome to have even the lamest superpower. Well, if you’re like me, you will relish the opportunity to play Trust Me, I’m a Superhero where you can try out different superhero combinations and aid the citizens of our fair city!

Trust Me, I’m a Superhero is a negotiation-style party card game in the vein of Apples to Apples. In it players are bogus superheros answering the Call for Help and attempting to convince the Director to send them out as the city’s hero.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know for sure that the final components will be different from these shown. I usually include a messy photo as my last of the review, but in this case I captured the art style that will be used in the final version. You are invited to back the game through the Kickstarter campaign launching October 27, 2020, or purchase through any retailers stocking it after fulfillment. -T


To setup, shuffle the Super deck and Power deck separately. Deal each player five cards from each deck and the game may begin!

Playing Trust Me, I’m a Superhero is incredibly simple. From the hand of 10 cards dealt players will choose one Super card and one Power card to mash together creating a lame superhero. Players will display their superhero face-up in front of them. The player who is the current Director will flip over the top Call for Help card, read it aloud, and then players will initiate discussion with the Director to convince them that their hero should be sent to answer the call. The Director then chooses the best superhero by awarding the Call for Help card to the winning player. The next player in clock-wise order is the next Director. Play continues in this fashion until a player has won three Call for Help cards or some other determined time limit.
Components. Well, I cannot really comment on the components too much as again, I am using a prototype copy with prototype non-final artwork. From the photo below of the art style the final game will be using I can see that the art is whimsical and cartoony, which is perfect for this game. I am also sure that components will probably be upgraded as a result of a successful Kickstarter campaign with crushed stretch goals.

I have also played and reviewed Trust Me, I’m a Doctor and I said that I liked it, and I do. But if I like Trust Me, I’m a Doctor then I love Trust Me, I’m a Superhero. Just the added little twist of choosing your Super and Power cards BEFORE you see what the Call for Help will be is excellent. This game would be so different if you saw the Help card prior to assembling your Super Power. It would be too easy and not at all hilarious. I am so glad this twist exists and helps to elevate this from a good game to a great little A2A spin-off that CAN get NSFW with the right (or wrong?) people, and will feature some fun art. If you are interested in this little title, please consider backing it on Kickstarter on October 27, 2020! Tell them Purple Phoenix Games sent ya or I’ll send over Solar-Powered Punch or Seductive Corpse to rough you up a bit.
  
Paradox of Morality
Paradox of Morality
2020 | Adult, Humor, Party Game, Real-time
Paradox of Morality. That’s a super cool name for a game. What do you think of when you read it? I immediately thought of questionable choices that could mean life or death, or having to choose between two ugly outcomes, or questioning one’s own value systems. This is a great premise for a game. Does this one deliver on its namesake and give the players these excruciating choices?

Paradox of Morality is a moderated scenario game between players (or teams of players) where one player will be the judge and the others will be convincing the judge to award them points based on their responses to scenario prompts.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. You are invited to back the game through the Kickstarter campaign or through any retailers stocking it after fulfillment. -T


Setup is very easy: choose a judge, split up the remaining players into teams and choose the first scenario from the stack of large cards. The game may now begin!

Playing a round is similar to playing a company-mandated icebreaker activity where each team is given the same prompt by the judge to be discussed in their groups. Once the judge has called time for the scenario each team will need one or more spokespeople to deliver their arguments for what they have discussed. The judge then listens to all teams’ spokespeople and awards points based on responses given. The first team to reach 200 points is the winner.
Components. Again, this is a prototype and I do not know if the components will be any different once the game is officially produced. That said, this game is just a large stack of large prompt cards. The rules are printed on the inside of the box cover. There is minimal art in the game and it only resides on the box and on the card backs. I can describe the art as photos of trippy scantily-clad quasi-Egyptian masquerade attendees with the females wearing what appears to be only body paint. It certainly does not connect to the gameplay in any fashion, and I question its usage. Additionally, the verbiage throughout the game (and maybe it’s just for the prototype) uses abbreviated text-speech. So a prompt could read similar to, “u c a man walking down the street n he has 2 call out 2 u 2 ask a question.” I must be getting old because that is not at all endearing to me.

Similarly, the game as a whole just does not speak to me. The prompts are strange and almost railroad players and teams down paths of just grossness or straight up ridiculousness. I will admit, there are a few good scenarios in the box, but it is really hard to get past the delivery style and presentation of the game (at least in this format). Perhaps cleaning up the verbiage would help, and paring down the number of scenarios given to truly enhance the game’s offerings would be better. I don’t know, I’m not a designer.

All in all, if you are someone who lusts for those staff meetings like this, then Paradox of Morality is for you. If you dread those activities, I would stay away this time. Perhaps the game will change by the time it reaches Kickstarter or full production, and if so I would like to take another look at it. However, as it is presented now, I would be passing on this. Perhaps it is not targeting 41-year-old married men, but for me it has missed my bullseye.