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Kristy H (1252 KP) rated Emma in the Night in Books
Feb 13, 2018
Cassandra Tanner and her sister, Emma, disappeared on the same night three years ago. Cass was fifteen and her lovely, enigmatic older sister seventeen. Suddenly, Cass shows up on her mother's doorstep, desperately begging her family to find Emma, whom she claims is being against her will on a remote island in Maine. Immediately, the FBI is called back to the case, including forensic psychiatrist Abby Winter, who has been haunted by the investigation since Emma and Cass went missing. Abby had a lot of theories about Emma and Cass' case--and saw similarities in their mother to her own--but kept most of these thoughts to herself. But now that Cass is back, with a story that doesn't completely add up, Abby realizes she might not be so off track after all. And that there might be a lot more to Emma and Cass' disappearance then everyone thinks.
This book is a tough one for me. It started off in great fashion--completely sucking me in. It's an interesting novel, as in some ways it seems like a rather straightforward tale of two missing girls, but it's also incredibly puzzling and keeps you guessing from the start. I think my brow was probably actually furrowed as I was reading. It's hard to trust <i>anyone</i> in this novel, or know who to believe, and that has you frantically turning pages, trying to figure out what on earth is the actual truth.
The story flips between Cass' point of view and that of Abby's. I was intrigued by Cass' story, though not particularly attached to her and while I sympathized with Abby, wasn't really drawn to her as a character, either. I actually sort of wanted to rush through her sections so I could get back to Cass and what was actually happening (or had happened) to her, and by proxy, Emma.
Make no mistake--the Tanner/Martin family saga is a twisted one. This book will shock and bewilder you--this is not a nice set of characters. Emma and Cass' mother is hateful and downright despicable, as are many of the supporting characters. Even Emma--via stories--is tough to care for at times. The premise is that Ms. Martin, the mother, has narcissistic personality disorder--the same disorder that affected Abby's mother as well. At first, this works, as you're shocked by the treatment of Emma and Cass and what it's done to each girl.
But, admittedly, after a while, I grew a little weary of this plot device. The disorder and its effects are explained repeatedly. If Walker could have explained it and moved on, I would have enjoyed the novel a lot more. I found myself skimming over some of the repetitive psychological descriptions, so I could get on with the story. As the story continues, the family almost seems <i>too</i> fractured and horrible; I was shocked at the continuing tale of horror regarding her mother, stepfather, stepbrother, and sister that Cass kept weaving. Goodness--they come across as diabolical, but not real.
I actually really enjoyed Walker's previous novel, <a href="https://www.goodreads.com/book/show/26114146-all-is-not-forgotten">ALL IS NOT FORGOTTEN</a> - particularly because the ending lived up to the earlier parts of the novel and shocked me. Here, I am pretty sure the intent was the same, but it didn't quite pan out. By the time we reached the end, I was tired of the psychological drama and ramblings. I hadn't exactly figured out what had happened--I'll definitely give Walker that--but I knew something was up. I also felt so much of all of this could have been avoided from the start by Cass, but I won't go into that for spoilers sake.
So, alas. As I started this one, I really thought it was going to be a novel that I was going to recommend to everyone. By the end, I was a bit let down. I'll go with 3 stars overall, since it certainly did keep me flipping the pages.
I received a copy of this novel from the publisher and Netgalley (thank you!); it is available everywhere as of 08/08/2017.
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This book is a tough one for me. It started off in great fashion--completely sucking me in. It's an interesting novel, as in some ways it seems like a rather straightforward tale of two missing girls, but it's also incredibly puzzling and keeps you guessing from the start. I think my brow was probably actually furrowed as I was reading. It's hard to trust <i>anyone</i> in this novel, or know who to believe, and that has you frantically turning pages, trying to figure out what on earth is the actual truth.
The story flips between Cass' point of view and that of Abby's. I was intrigued by Cass' story, though not particularly attached to her and while I sympathized with Abby, wasn't really drawn to her as a character, either. I actually sort of wanted to rush through her sections so I could get back to Cass and what was actually happening (or had happened) to her, and by proxy, Emma.
Make no mistake--the Tanner/Martin family saga is a twisted one. This book will shock and bewilder you--this is not a nice set of characters. Emma and Cass' mother is hateful and downright despicable, as are many of the supporting characters. Even Emma--via stories--is tough to care for at times. The premise is that Ms. Martin, the mother, has narcissistic personality disorder--the same disorder that affected Abby's mother as well. At first, this works, as you're shocked by the treatment of Emma and Cass and what it's done to each girl.
But, admittedly, after a while, I grew a little weary of this plot device. The disorder and its effects are explained repeatedly. If Walker could have explained it and moved on, I would have enjoyed the novel a lot more. I found myself skimming over some of the repetitive psychological descriptions, so I could get on with the story. As the story continues, the family almost seems <i>too</i> fractured and horrible; I was shocked at the continuing tale of horror regarding her mother, stepfather, stepbrother, and sister that Cass kept weaving. Goodness--they come across as diabolical, but not real.
I actually really enjoyed Walker's previous novel, <a href="https://www.goodreads.com/book/show/26114146-all-is-not-forgotten">ALL IS NOT FORGOTTEN</a> - particularly because the ending lived up to the earlier parts of the novel and shocked me. Here, I am pretty sure the intent was the same, but it didn't quite pan out. By the time we reached the end, I was tired of the psychological drama and ramblings. I hadn't exactly figured out what had happened--I'll definitely give Walker that--but I knew something was up. I also felt so much of all of this could have been avoided from the start by Cass, but I won't go into that for spoilers sake.
So, alas. As I started this one, I really thought it was going to be a novel that I was going to recommend to everyone. By the end, I was a bit let down. I'll go with 3 stars overall, since it certainly did keep me flipping the pages.
I received a copy of this novel from the publisher and Netgalley (thank you!); it is available everywhere as of 08/08/2017.
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Andy Meakin (5 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Jul 11, 2018
Welcome back to Jumanji
How dare they make a sequel/remake/reboot of Jumanji? I mean that film was a classic. Admittedly a very average classic that doesn’t really live up to your childhood memory of it, but still. And, yeah, Zathura was a kind of remake given it was adapted from a book by the same writer and explored the same themes, but nobody watched that, so how dare they do a new Jumanji film? I mean it’s only 22 years since the original came out!
Do you find yourself agreeing with any of that little rant? If you do, then I have a few things to say. First, accept that for thousands of years similar tales have been retold to new generations to keep the spirit of a story alive. Second, why not actually wait to see what the new film has to offer before casting judgement as Jumanji: Welcome to the Jungle actually serves well as a sequel to the first film, whilst doing something new with the idea.
Starting in the mid-90s, and the board game is unearthed on a beach. Given to a teenage kid by his father, the kid isn’t impressed as ‘nobody plays board games these days’, and he gets back to playing on his console. Overnight, reacting to the changes in gaming culture the box works some magic, and the next day the game has morphed to a video game format, to entice a new generation. Jump forward to present day and a group of unlikely teenagers are cast together in detention when they happen upon the abandoned game console. Taking a break from their junk-room sorting, they fire up the game and find themselves pulled into the game -world, each taking on the avatar of the character template they chose on load up. Presented with a quest in true video-game fashion, they set off to find a way to escape, whilst learning something about themselves in the process.
By transitioning to a video-game setting, the story allows for a great deal of fun to be had poking at the contrivances and conventions of the format, especially for games of the era in which the game was inspired. The characters all have strengths and weaknesses, the spawning of lives by dropping from the sky is so reminiscent of many a side-scrolling platform shooter of yesteryear. Even the behaviour of the NPC – I mean support cast – is perfectly drawn upon the mannerisms that game characters act, being there to spout random exposition to move you on your quest. As for the quests – yep, they are pointlessly complicated, filled with traps and red herrings.
But such pokes at video game culture would be wasted if the casting was wrong, but in the four main stars they have cast the perfect personae for each archetype. The heroic, strong and smouldering hero, who is being played by a soft heated geek – The Rock of course. You want a ‘Lara Croft’ style action heroine, albeit played by a socially awkward teen girl – enter Karen Gillan. Weak sidekick who is only there to carry equipment, but being played by a high school jock who thinks he can do anything – Kevin Hart is your man. Round that off with a studious professor type, being played by a female – that kind of comic role works well for Jack Black. Each of the stars cast has a lot of fun playing with there archetypes, and the film does them all justice to allow them to each have their moments to shine. Gillan, in particular, does a great job at looking entirely awkward yet confident at the same time, and her nerdy seduction scene showcases a comic timing ability equal to her action talents showcased in the GotG films.
The action is thrilling, the humour well placed, and the direction solid enough to bring this video game movie to life. In fact, this is one of the best video game movies to date, even though it isn’t even adapted from a real video game. A few nods to the original Jumanji are present, but without awkwardly placed. The end result is a fun family adventure with some great action set pieces and a wry humour, much like the original was. Don’t let nostalgia for the original put you off exploring the world of Jumanji once more.
Do you find yourself agreeing with any of that little rant? If you do, then I have a few things to say. First, accept that for thousands of years similar tales have been retold to new generations to keep the spirit of a story alive. Second, why not actually wait to see what the new film has to offer before casting judgement as Jumanji: Welcome to the Jungle actually serves well as a sequel to the first film, whilst doing something new with the idea.
Starting in the mid-90s, and the board game is unearthed on a beach. Given to a teenage kid by his father, the kid isn’t impressed as ‘nobody plays board games these days’, and he gets back to playing on his console. Overnight, reacting to the changes in gaming culture the box works some magic, and the next day the game has morphed to a video game format, to entice a new generation. Jump forward to present day and a group of unlikely teenagers are cast together in detention when they happen upon the abandoned game console. Taking a break from their junk-room sorting, they fire up the game and find themselves pulled into the game -world, each taking on the avatar of the character template they chose on load up. Presented with a quest in true video-game fashion, they set off to find a way to escape, whilst learning something about themselves in the process.
By transitioning to a video-game setting, the story allows for a great deal of fun to be had poking at the contrivances and conventions of the format, especially for games of the era in which the game was inspired. The characters all have strengths and weaknesses, the spawning of lives by dropping from the sky is so reminiscent of many a side-scrolling platform shooter of yesteryear. Even the behaviour of the NPC – I mean support cast – is perfectly drawn upon the mannerisms that game characters act, being there to spout random exposition to move you on your quest. As for the quests – yep, they are pointlessly complicated, filled with traps and red herrings.
But such pokes at video game culture would be wasted if the casting was wrong, but in the four main stars they have cast the perfect personae for each archetype. The heroic, strong and smouldering hero, who is being played by a soft heated geek – The Rock of course. You want a ‘Lara Croft’ style action heroine, albeit played by a socially awkward teen girl – enter Karen Gillan. Weak sidekick who is only there to carry equipment, but being played by a high school jock who thinks he can do anything – Kevin Hart is your man. Round that off with a studious professor type, being played by a female – that kind of comic role works well for Jack Black. Each of the stars cast has a lot of fun playing with there archetypes, and the film does them all justice to allow them to each have their moments to shine. Gillan, in particular, does a great job at looking entirely awkward yet confident at the same time, and her nerdy seduction scene showcases a comic timing ability equal to her action talents showcased in the GotG films.
The action is thrilling, the humour well placed, and the direction solid enough to bring this video game movie to life. In fact, this is one of the best video game movies to date, even though it isn’t even adapted from a real video game. A few nods to the original Jumanji are present, but without awkwardly placed. The end result is a fun family adventure with some great action set pieces and a wry humour, much like the original was. Don’t let nostalgia for the original put you off exploring the world of Jumanji once more.
Alice (12 KP) rated Summoned (Summoned, #1) in Books
Jul 3, 2018
<em>Summoned</em> follows a 23-year-old genie named Dimitri - who, in typical genie fashion - is bound by his master to fulfill wishes. The twist is that Dimitri's master isn't limited to just 3 but has no limit.
The story opens with Dimitri fulfilling a kidnapping request followed by his inevitable rest period directly after - where he meets Syd in a dive bar. From there the story just gets a little weird - Dimitri takes Syd home and they end up having sex literally right away (nothing against it cause whatever floats your boat right?) But it was practically as soon as they got in Dimitri's house.
For a book that generally is considered fantasy with a bit of romance thrown in there's an awful lot of sex and it's rushed sex - almost as if the author felt a little weird writing the scenes - Syd is all kinds of crazy stalker as well, like she steals his number from his phone, turns up on his doorstep unannounced and threatens to slash his tires kinda crazy.
<h2 style="text-align: center;"><span style="color: #f6c7b7;">∞</span></h2>
The master - Karl - is an millionaire arse. I have nothing good to say about him whatsoever. Generally, Dimitri can rest for a day or two before Karl makes another wish but Karl starts to make make a new wish every day - Silvia is Karl's daughter and she screams spoiled rich girl who wants to breed with Dimitri - her inheritance.
It's all kinds of messed up.
Dimitri does a job for Karl and goes home to rest only to get a call from Stalker Syd going a little crazy on him for abandoning her - I forgot to mention that when Karl wants a wish he summons Dimitri to a chamber - the following day after yet more rushed sex Karl has another wish for Dimitri where he has to steal a safe - only he <em>fails</em>.
When Dimitri fails to fulfill a wish the buzz in his head grows and he ends up getting a really bad migraine until he fulfills his wish or pigs fly and Karl recant the wish.
<h2 style="text-align: center;"><span style="color: #f6c7b7;">∞</span></h2>
Syd is all kinds of crazy. I don't think much of her character at all, it's like she's got her heart invested after a one night stand and then goes crazy everyone Dimitri doesn't do what she expects him to do.
<blockquote>"You're just gone so much." Syd's voice sounds so empty and hollow. "I never really know when you'll be back, what you're doing, or anything at all. I don't want to be that needy girlfriend, but it's so frustrating. I know it was meant to be casual, but I thought it could be... more. I just wanted some way to know you were thinking of me."</blockquote>
They've been having sex - not even dating - for what feels like 2 days but is more like 3 weeks or so. Little cray cray.
Silvia Walker is also all kinds of crazy - she wants to breed with Dimitri even if it's against his wishes, she murders small furry animals and she smokes like a chimney. She's got it into her head that Dimitri is the love of her life even though he makes it abundantly clear that he can't stand the sight of her. To make matters worse, she finds out that her daddy is trying to sire a son to make sure she doesn't receive her inheritance.
<h2 style="text-align: center;"><span style="color: #f6c7b7;">∞</span></h2>
Although it's a very good concept - a power hungry, slightly crazy millionaire with his own personal genie to fulfill any and every wish he wants - there was just something missing. I don't know maybe the book was too short and the story was a little rushed for me, the insta-love between Dimitri and Syd bugged the ever-loving crap out of me.
The story as a whole was just too rushed for my tastes and at times I didn't get why something was happening or why Dimitri sounded like a stupid teenager, or why for an "all-powerful" master Karl was an absolute douchebag about a lot of stuff.Like wishing Dimitri kills Syd for one - what's his deal?
It had one <em>hell</em> of a twist at the end though. I didn't expect that all which is what pushed this review up from a 3 to a 3.5.
<blockquote>I'm no longer Leo, or Alan, or Alex.
I'm Dimitri.
And I'm free.</blockquote>
The story opens with Dimitri fulfilling a kidnapping request followed by his inevitable rest period directly after - where he meets Syd in a dive bar. From there the story just gets a little weird - Dimitri takes Syd home and they end up having sex literally right away (nothing against it cause whatever floats your boat right?) But it was practically as soon as they got in Dimitri's house.
For a book that generally is considered fantasy with a bit of romance thrown in there's an awful lot of sex and it's rushed sex - almost as if the author felt a little weird writing the scenes - Syd is all kinds of crazy stalker as well, like she steals his number from his phone, turns up on his doorstep unannounced and threatens to slash his tires kinda crazy.
<h2 style="text-align: center;"><span style="color: #f6c7b7;">∞</span></h2>
The master - Karl - is an millionaire arse. I have nothing good to say about him whatsoever. Generally, Dimitri can rest for a day or two before Karl makes another wish but Karl starts to make make a new wish every day - Silvia is Karl's daughter and she screams spoiled rich girl who wants to breed with Dimitri - her inheritance.
It's all kinds of messed up.
Dimitri does a job for Karl and goes home to rest only to get a call from Stalker Syd going a little crazy on him for abandoning her - I forgot to mention that when Karl wants a wish he summons Dimitri to a chamber - the following day after yet more rushed sex Karl has another wish for Dimitri where he has to steal a safe - only he <em>fails</em>.
When Dimitri fails to fulfill a wish the buzz in his head grows and he ends up getting a really bad migraine until he fulfills his wish or pigs fly and Karl recant the wish.
<h2 style="text-align: center;"><span style="color: #f6c7b7;">∞</span></h2>
Syd is all kinds of crazy. I don't think much of her character at all, it's like she's got her heart invested after a one night stand and then goes crazy everyone Dimitri doesn't do what she expects him to do.
<blockquote>"You're just gone so much." Syd's voice sounds so empty and hollow. "I never really know when you'll be back, what you're doing, or anything at all. I don't want to be that needy girlfriend, but it's so frustrating. I know it was meant to be casual, but I thought it could be... more. I just wanted some way to know you were thinking of me."</blockquote>
They've been having sex - not even dating - for what feels like 2 days but is more like 3 weeks or so. Little cray cray.
Silvia Walker is also all kinds of crazy - she wants to breed with Dimitri even if it's against his wishes, she murders small furry animals and she smokes like a chimney. She's got it into her head that Dimitri is the love of her life even though he makes it abundantly clear that he can't stand the sight of her. To make matters worse, she finds out that her daddy is trying to sire a son to make sure she doesn't receive her inheritance.
<h2 style="text-align: center;"><span style="color: #f6c7b7;">∞</span></h2>
Although it's a very good concept - a power hungry, slightly crazy millionaire with his own personal genie to fulfill any and every wish he wants - there was just something missing. I don't know maybe the book was too short and the story was a little rushed for me, the insta-love between Dimitri and Syd bugged the ever-loving crap out of me.
The story as a whole was just too rushed for my tastes and at times I didn't get why something was happening or why Dimitri sounded like a stupid teenager, or why for an "all-powerful" master Karl was an absolute douchebag about a lot of stuff.Like wishing Dimitri kills Syd for one - what's his deal?
It had one <em>hell</em> of a twist at the end though. I didn't expect that all which is what pushed this review up from a 3 to a 3.5.
<blockquote>I'm no longer Leo, or Alan, or Alex.
I'm Dimitri.
And I'm free.</blockquote>
Carma (21 KP) rated My Best Friend's Mardi Gras Wedding (Boys of the Bayou, #1) in Books
Jun 17, 2019
I have never wanted to move to Louisiana, ever. The bugs, the swamps, the heat and humidity, ugh. But after reading this latest installment by Ms Nicholas, I may just have to pack my bags and head south. Ohhhweeee this is a scorcher.
Tori was in New Orleans for Mardi Gras last year, her first vacation in a very long time. While in town she went to a bar where she met Josh. Josh was a typical southern boy, sweet talking, flirt that knew his way around a woman. Thinking his interest in her was just a game he was playing made flirting with him easy as she knew it would go no where, but it was too quick to have these kinds of feelings right? When he suggests meeting back in the same spot in one year if they were both still interested, to show her it wasnt just about a one-night stand, she accepts. Now it is Mardi Gras one year later and she is in town for her best friend Andrews wedding. Should she expose herself and see if he shows?
Josh has been mooning over Tori for a year and is making his way to the bar he worked at last year to see if she shows. He hopes she shows up, she has to, there is no other option. Making his way down Bourbon Street is another story though. At this rate he is going to use up his whole break just making it the few short blocks he needs to walk. Please be there!!!
Tori heads to the bar, with her Mardi Gras mask in place and sees who she thinks is Josh also with a mask on. He sees her and heads her way, calling out to her just before she kisses him. But wait, the kiss though familiar isnt the spark fire kiss that Josh gave her last year. She pulls back to find Andrew under the mask. After apologizing and explaining who she was looking for she finds out the Josh doesnt work there anymore but the let her know where she can find him. She heads out the next day to see if he is still interested in her.
Josh never imagined Tori would come looking for him after she failed to show up at the bar last night. When she arrives at his business he realizes she did show but they missed each other. He also learns about the mistaken kiss and why she is really in town. He doesnt care either way, he is just beyond the moon that Tori is back. He will do whatever it takes to make sure she never goes back to Iowa again.
Tori is used to being handled by Andrew, she tends to be irrational and embarrassing (well at least according to Andrew and her father) so when he tries to reign her in she goes along with it. Knowing Paisley (Andrews fiancé) has it in for her as well thinking she is secretly in love with Andrew isnt helping the situation at all. I wont go in to too much with Paisley and Andrew but I wanted to jump in the book and punch them both. Andrew preys on Toris vulnerability and makes her doubt herself constantly throughout the book. Josh knows he will need to make a big declaration to get Tori to just be herself and accept him and the life he wants to give her.
This book starts a new series, Boys of the Bayou which spins off from Boys of the Big Easy. You do not have to read these books in any order, they are good as standalones but there are character overlaps and some back stories mentioned that if you like to keep things in chronological order may irk you if read out of order. Once again the author give me a 5 star book to consume in rapid fashion. There are so many laugh out loud and real life moments in this book I couldnt even start listing them or this review would be 10 pages long. Just know that the secondary characters are all hysterical and I would love to follow them around in real life 24/7/365. I voluntarily read and advance reader copy without expectations for review. Any and all opinions expressed are my own. You are doing yourself a great disservice by not adding this to your bookshelf, ebook or however you get your next great reads in your hands. Go, go now, go quickly and enjoy.
Tori was in New Orleans for Mardi Gras last year, her first vacation in a very long time. While in town she went to a bar where she met Josh. Josh was a typical southern boy, sweet talking, flirt that knew his way around a woman. Thinking his interest in her was just a game he was playing made flirting with him easy as she knew it would go no where, but it was too quick to have these kinds of feelings right? When he suggests meeting back in the same spot in one year if they were both still interested, to show her it wasnt just about a one-night stand, she accepts. Now it is Mardi Gras one year later and she is in town for her best friend Andrews wedding. Should she expose herself and see if he shows?
Josh has been mooning over Tori for a year and is making his way to the bar he worked at last year to see if she shows. He hopes she shows up, she has to, there is no other option. Making his way down Bourbon Street is another story though. At this rate he is going to use up his whole break just making it the few short blocks he needs to walk. Please be there!!!
Tori heads to the bar, with her Mardi Gras mask in place and sees who she thinks is Josh also with a mask on. He sees her and heads her way, calling out to her just before she kisses him. But wait, the kiss though familiar isnt the spark fire kiss that Josh gave her last year. She pulls back to find Andrew under the mask. After apologizing and explaining who she was looking for she finds out the Josh doesnt work there anymore but the let her know where she can find him. She heads out the next day to see if he is still interested in her.
Josh never imagined Tori would come looking for him after she failed to show up at the bar last night. When she arrives at his business he realizes she did show but they missed each other. He also learns about the mistaken kiss and why she is really in town. He doesnt care either way, he is just beyond the moon that Tori is back. He will do whatever it takes to make sure she never goes back to Iowa again.
Tori is used to being handled by Andrew, she tends to be irrational and embarrassing (well at least according to Andrew and her father) so when he tries to reign her in she goes along with it. Knowing Paisley (Andrews fiancé) has it in for her as well thinking she is secretly in love with Andrew isnt helping the situation at all. I wont go in to too much with Paisley and Andrew but I wanted to jump in the book and punch them both. Andrew preys on Toris vulnerability and makes her doubt herself constantly throughout the book. Josh knows he will need to make a big declaration to get Tori to just be herself and accept him and the life he wants to give her.
This book starts a new series, Boys of the Bayou which spins off from Boys of the Big Easy. You do not have to read these books in any order, they are good as standalones but there are character overlaps and some back stories mentioned that if you like to keep things in chronological order may irk you if read out of order. Once again the author give me a 5 star book to consume in rapid fashion. There are so many laugh out loud and real life moments in this book I couldnt even start listing them or this review would be 10 pages long. Just know that the secondary characters are all hysterical and I would love to follow them around in real life 24/7/365. I voluntarily read and advance reader copy without expectations for review. Any and all opinions expressed are my own. You are doing yourself a great disservice by not adding this to your bookshelf, ebook or however you get your next great reads in your hands. Go, go now, go quickly and enjoy.
Darren (1599 KP) rated A Few Good Men (1992) in Movies
Jun 20, 2019
Plot: At Guantanamo Marine Base, a private is attacked by 2 other marines and dies as a result. An investigation is conducted by Lt. Commander Jo Galloway and reveals to her superiors that she believes that the private was attacked by because he was going over the head of Colonel Jessup, the base commander and was threatening to reveal something unless he gets a transfer, so Jessup ordered a “code red” which is basically a type hazing done which is not legal. Galloway wants to be assigned to defend the 2 marines but her superior prefers that the whole go away quietly so he denies her request and has the case assigned to Lt. Dan Kaffee, a Naval lawyer who hasn’t tried a case in court and prefers to plea his cases out. But Galloway warns him that if he pleads the case out, Jessup will get away with murder. Kaffee decides not to plead the case out and tries to defend them but there’s no proof that Jessup actually gave the order.
Verdict: Courtroom Masterpiece
Story: Who doesn’t like a good investigation story? Well this gives us a look at how a team of lawyers need to uncover the truth about a marine’s death. We know who is meant to have committed the crime but we need to see who gave the final order. The team of lawyers are all very different and clash over every decision. They must put the differences behind them to work together to gain the evidence to prove the truth and it all comes to a clash in the courtroom creating one of the most iconic scenes in film history. It seems like quite a boring subject but put together it is one of the most engrossing stories in film. (9/10)
Actor Review
Tom Cruise: Lt. Daniel Kaffee top lawyer who comes off as a slacker, he has never lost a case but he now has to take one of the biggest of his career. Cruise nails this using his charm to get over how easy it all seems but also shows he can go toe to toe with the best in the business with the courtroom scene with Jack. (9/10)
cruise
Jack Nicholson: Col. Nathan R. Jessup believes he is top of any chain, he gives out orders to anyone and his old fashion techniques will be his downfall. Great performance from Jack showing what one man with all the power can do. (9/10)
jack
Demi Moore: Lt. Cdr. JoAnne Galloway officer who wants to take the case and wants to make it her own but if forced to work with Kaffee very much against her will. Good performance but sometime gets out shown by Cruise. (7/10)
demi
Kevin Bacon: Capt. Jack Ross an old friend of Kaffee who is going up against him in court, he will do what is right in his role but he won’t go over any laws to make sure he wins. Good supporting performance. (7/10)
Director Review: Rob Reiner – Great directing throughout to create one of the most interesting films of all time. (9/10)
Crime: Searching for the truth has never been so interesting. (10/10)
Drama: Top drama showing how each line is leading to something much bigger. (10/10)
Mystery: We have to watch as the lawyers uncover the truth. (9/10)
Thriller: Brings you to the edge of your seat from start to finish. (10/10)
Settings: Most of the settings work well, but the courtroom is the highlight arena of choice. (6/10)
Suggestion: This is a must watch for all, it is a classic that has one of the most iconic film scenes of all time. (Watch)
Best Part: Tom v Jack in courtroom.
Worst Part: Not one
Favourite Quote: See Video
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: Nominated for four Oscars including ‘Best Picture, Best Supporting Actor, Best Sound, Best Film Editing.
Box Office: $243 Million
Budget: $40 Million
Runtime: 2 Hours 18 Minutes
Tagline: In the heart of the nation’s capital, in a courthouse of the U.S. government, one man will stop at nothing to keep his honor, and one will stop at nothing to find the truth.
Overall: Brilliant Thriller
https://moviesreview101.com/2014/12/17/a-few-good-men-1992/
Verdict: Courtroom Masterpiece
Story: Who doesn’t like a good investigation story? Well this gives us a look at how a team of lawyers need to uncover the truth about a marine’s death. We know who is meant to have committed the crime but we need to see who gave the final order. The team of lawyers are all very different and clash over every decision. They must put the differences behind them to work together to gain the evidence to prove the truth and it all comes to a clash in the courtroom creating one of the most iconic scenes in film history. It seems like quite a boring subject but put together it is one of the most engrossing stories in film. (9/10)
Actor Review
Tom Cruise: Lt. Daniel Kaffee top lawyer who comes off as a slacker, he has never lost a case but he now has to take one of the biggest of his career. Cruise nails this using his charm to get over how easy it all seems but also shows he can go toe to toe with the best in the business with the courtroom scene with Jack. (9/10)
cruise
Jack Nicholson: Col. Nathan R. Jessup believes he is top of any chain, he gives out orders to anyone and his old fashion techniques will be his downfall. Great performance from Jack showing what one man with all the power can do. (9/10)
jack
Demi Moore: Lt. Cdr. JoAnne Galloway officer who wants to take the case and wants to make it her own but if forced to work with Kaffee very much against her will. Good performance but sometime gets out shown by Cruise. (7/10)
demi
Kevin Bacon: Capt. Jack Ross an old friend of Kaffee who is going up against him in court, he will do what is right in his role but he won’t go over any laws to make sure he wins. Good supporting performance. (7/10)
Director Review: Rob Reiner – Great directing throughout to create one of the most interesting films of all time. (9/10)
Crime: Searching for the truth has never been so interesting. (10/10)
Drama: Top drama showing how each line is leading to something much bigger. (10/10)
Mystery: We have to watch as the lawyers uncover the truth. (9/10)
Thriller: Brings you to the edge of your seat from start to finish. (10/10)
Settings: Most of the settings work well, but the courtroom is the highlight arena of choice. (6/10)
Suggestion: This is a must watch for all, it is a classic that has one of the most iconic film scenes of all time. (Watch)
Best Part: Tom v Jack in courtroom.
Worst Part: Not one
Favourite Quote: See Video
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: Nominated for four Oscars including ‘Best Picture, Best Supporting Actor, Best Sound, Best Film Editing.
Box Office: $243 Million
Budget: $40 Million
Runtime: 2 Hours 18 Minutes
Tagline: In the heart of the nation’s capital, in a courthouse of the U.S. government, one man will stop at nothing to keep his honor, and one will stop at nothing to find the truth.
Overall: Brilliant Thriller
https://moviesreview101.com/2014/12/17/a-few-good-men-1992/
Purple Phoenix Games (2266 KP) rated Soup 2 Nuts in Tabletop Games
Oct 29, 2019
I like when I can learn something from a game. Or any experience, really. In the case of Soup 2 Nuts I learned that a proper six-course meal begins with the Soup course and ends with the Nuts course. I didn’t even know nuts was their own course! Now you are interested in what the other courses are, aren’t you? Fine, I will oblige: Soup, Appetizer, Salad, Main Course, Dessert, Nuts. These are the courses, and these are the rounds of play in this party card game of opinions and ridiculousness.
Soup 2 Nuts is a card game where players will be drawing cards from the giant stack, performing or answering questions written thereon and scoring points for what the other players deem “good enough.” The player with the highest score at the end of the six courses is the winner! … if you decide to even keep score.
DISCLAIMER: We were provided a copy of this game. It is not a prototype, so what you see is what you get. At least I think. More on that later. -T
To setup, open the aluminum can that the game comes in, dump out the components, shuffle the cards, and place them in a central stack. You are now ready to play. Yes, that’s it for setup.
So the game is very straightforward. Draw a card, read to yourself the prompt according to which course you are playing at the time (you play consecutively, so everyone will play a card at the Soup level through the Nuts level), and perform the action or answer the prompt question. After you have done this the other players will give you a thumbs up or thumbs down to indicate how well you did or how much they may agree with you. If you have a majority of ups you gain a point. A majority of downs is negative points. Yes, someone actually finished the game with negative points. I will not mention her name. You continue playing in this fashion until everyone has had a chance to complete actions on six cards (or passed if they wish, scoring zero points for the round). Tally up the points and announce the winner!
Components. This is a butt-ton of cards in a can. There is a golf pencil and tiny post-it-notes-style pad of paper. Also there was a hippo figure that came in our can. The hippo has nothing to do with the game (that we have found), and so we just keep it in the can and play around with it while waiting for people to decide what they want to do with their card. The cards are good quality, but the pencil and pad could have just as easily been left out all together. The can. Okay I have mixed feelings about the can the game comes in. On one hand, it is hilarious and appropriate for a game themed around a meal. It’s GREAT quality and comes with a plastic lid for containing the bits once you’ve popped the top. On the other hand, I now have to figure out how I am going to put it on my game shelves. One negative point to House Dunce Cap. (but I really do like the can haha)
So here’s the rub on this one. This is a VERY adult-focused game. It is NSFW and NSFKids. Please do not pull this out when you are playing games on a holiday with your parents and grandparents unless you have an incredibly modern relationship with them. Also, we very much recommend playing with as many people as you can. The more the better. We tried it with three players and it just did not work. We suggest at least five players to really let the game play shine as it should. There are also quite a few prompts that just didn’t apply as we were playing. I would house rule that you can have one re-draw if you would normally pass on a prompt, but you may play it however you’d like.
As this game is seriously a TON of prompts to get the group talking, debating, laughing, and being grossed out, we at Purple Phoenix Games give this one a hippo-in-the-can 7 / 18. It is not a horrible game, but it is not one I will be pulling off the shelves terribly often. If you enjoy TMI games and making each other squirm for points, give it a shot.
Soup 2 Nuts is a card game where players will be drawing cards from the giant stack, performing or answering questions written thereon and scoring points for what the other players deem “good enough.” The player with the highest score at the end of the six courses is the winner! … if you decide to even keep score.
DISCLAIMER: We were provided a copy of this game. It is not a prototype, so what you see is what you get. At least I think. More on that later. -T
To setup, open the aluminum can that the game comes in, dump out the components, shuffle the cards, and place them in a central stack. You are now ready to play. Yes, that’s it for setup.
So the game is very straightforward. Draw a card, read to yourself the prompt according to which course you are playing at the time (you play consecutively, so everyone will play a card at the Soup level through the Nuts level), and perform the action or answer the prompt question. After you have done this the other players will give you a thumbs up or thumbs down to indicate how well you did or how much they may agree with you. If you have a majority of ups you gain a point. A majority of downs is negative points. Yes, someone actually finished the game with negative points. I will not mention her name. You continue playing in this fashion until everyone has had a chance to complete actions on six cards (or passed if they wish, scoring zero points for the round). Tally up the points and announce the winner!
Components. This is a butt-ton of cards in a can. There is a golf pencil and tiny post-it-notes-style pad of paper. Also there was a hippo figure that came in our can. The hippo has nothing to do with the game (that we have found), and so we just keep it in the can and play around with it while waiting for people to decide what they want to do with their card. The cards are good quality, but the pencil and pad could have just as easily been left out all together. The can. Okay I have mixed feelings about the can the game comes in. On one hand, it is hilarious and appropriate for a game themed around a meal. It’s GREAT quality and comes with a plastic lid for containing the bits once you’ve popped the top. On the other hand, I now have to figure out how I am going to put it on my game shelves. One negative point to House Dunce Cap. (but I really do like the can haha)
So here’s the rub on this one. This is a VERY adult-focused game. It is NSFW and NSFKids. Please do not pull this out when you are playing games on a holiday with your parents and grandparents unless you have an incredibly modern relationship with them. Also, we very much recommend playing with as many people as you can. The more the better. We tried it with three players and it just did not work. We suggest at least five players to really let the game play shine as it should. There are also quite a few prompts that just didn’t apply as we were playing. I would house rule that you can have one re-draw if you would normally pass on a prompt, but you may play it however you’d like.
As this game is seriously a TON of prompts to get the group talking, debating, laughing, and being grossed out, we at Purple Phoenix Games give this one a hippo-in-the-can 7 / 18. It is not a horrible game, but it is not one I will be pulling off the shelves terribly often. If you enjoy TMI games and making each other squirm for points, give it a shot.
Kirk Bage (1775 KP) rated Okja (2017) in Movies
Mar 3, 2020 (Updated Mar 3, 2020)
Okja (pronounced ok-cha, as far as I can discern from hearing it said) was a film I had on my radar from its release, but it took the impetus of Parasite and director Bong Joon Ho winning the Oscar to kick me into settling down to watch it. It is the kind of film I would have seen as a matter of course when I worked at the beloved Cameo Cinema, Edinburgh, back in the day… but the kind of film it takes me a while to get around to these days.
What I had heard was that it was quirky, had a very black humour and involved a giant pig. Other than that I was going in blind. Which is always preferable, with almost any film! Hype and too much information can ruin your experience of a thing, simply by putting preconceptions and ideas in your head that may influence your thinking and true reaction to something. I was very grateful then to avoid too much information regarding this unique movie.
The cast is full of people I like, outside of the Korean cast that were strangers to me, in all honesty. Jake Gyllenhaal and Paul Dano, especially, are two actors that have been high on my list of consistent performers you can trust for some years; both making interesting and compelling career choices in terms of subject matter and working with strong directors. Tilda Swinton too is usually good value for a promising watch, almost guaranteeing something slightly leftfield and worth thinking about.
Dano gets away with being the one likeable, if morally ambiguous, character out of the three; with Swinton and Gyllenhaal giving bizarre, heightened comic performances that it is hard to reference to anything else! As the main story of eco-consciousness and a girl’s love for her giant pig progresses in charming fashion, it is these starkly bonkers performances that stick out like very sore thumbs – sometimes raising awkward chuckles, but mostly making you go “what the hell is going on!?”
Well, what is going on is an exploration of corporate evil, the lies, deviousness and manipulation used to make a profit that ignores life and nature as anything worth preserving, or even loving. It wants us to look at meat eating for what it is, and imagines how we might think more about it as a species if we truly accept that animals have rights, personalities, even souls. Of course many people watching wouldn’t need to be converted to this way of thinking at all, so I am very curious (as a non vegetarian / vegan) what reaction a person whose consciousness of these things has been awake for years might have…?
It is possible to watch this without involving yourself too much in that whole debate, however. At its heart, it is a film about innocent love, and a rescue movie that sets unlikely heroes against a gargantuan nemesis against all odds. Naturally, it is a very smart script, that doesn’t ignore the notion of making fun of itself and keeping it mostly fun. In many ways, it seems like a family friendly film, apart from the underlying seriousness of the subject of cruelty, torture and, essentially, murder for the private gain of unscrupulous suits who would watch the world burn in the name of profit.
At the time of watching it, I caught myself in the right mood and really enjoyed it for what it was. Seo-Hyun Ahn as Mija is utterly lovely, and you do find yourself falling for Okja (rendered with marvelous CGI work) and sympathising with the warmth of their relationship as friends. The moments of the film that show nature and the calm of a non-modern world are the most compelling. The parts of the film with cities and noise and guns are more jarring – which, perhaps, is the point and fully intentional. Clearly, this is a director with serious vision and talent that was almost, if not quite, getting it right. As we now know, with Parasite he nailed it…
This is a film I’d be a little cautious of recommending to some people. It is just too odd in parts. It is a good film, not a great one. And perhaps more likely to impress in the hands of viewers that are already converted to the cause and way of thinking it champions.
What I had heard was that it was quirky, had a very black humour and involved a giant pig. Other than that I was going in blind. Which is always preferable, with almost any film! Hype and too much information can ruin your experience of a thing, simply by putting preconceptions and ideas in your head that may influence your thinking and true reaction to something. I was very grateful then to avoid too much information regarding this unique movie.
The cast is full of people I like, outside of the Korean cast that were strangers to me, in all honesty. Jake Gyllenhaal and Paul Dano, especially, are two actors that have been high on my list of consistent performers you can trust for some years; both making interesting and compelling career choices in terms of subject matter and working with strong directors. Tilda Swinton too is usually good value for a promising watch, almost guaranteeing something slightly leftfield and worth thinking about.
Dano gets away with being the one likeable, if morally ambiguous, character out of the three; with Swinton and Gyllenhaal giving bizarre, heightened comic performances that it is hard to reference to anything else! As the main story of eco-consciousness and a girl’s love for her giant pig progresses in charming fashion, it is these starkly bonkers performances that stick out like very sore thumbs – sometimes raising awkward chuckles, but mostly making you go “what the hell is going on!?”
Well, what is going on is an exploration of corporate evil, the lies, deviousness and manipulation used to make a profit that ignores life and nature as anything worth preserving, or even loving. It wants us to look at meat eating for what it is, and imagines how we might think more about it as a species if we truly accept that animals have rights, personalities, even souls. Of course many people watching wouldn’t need to be converted to this way of thinking at all, so I am very curious (as a non vegetarian / vegan) what reaction a person whose consciousness of these things has been awake for years might have…?
It is possible to watch this without involving yourself too much in that whole debate, however. At its heart, it is a film about innocent love, and a rescue movie that sets unlikely heroes against a gargantuan nemesis against all odds. Naturally, it is a very smart script, that doesn’t ignore the notion of making fun of itself and keeping it mostly fun. In many ways, it seems like a family friendly film, apart from the underlying seriousness of the subject of cruelty, torture and, essentially, murder for the private gain of unscrupulous suits who would watch the world burn in the name of profit.
At the time of watching it, I caught myself in the right mood and really enjoyed it for what it was. Seo-Hyun Ahn as Mija is utterly lovely, and you do find yourself falling for Okja (rendered with marvelous CGI work) and sympathising with the warmth of their relationship as friends. The moments of the film that show nature and the calm of a non-modern world are the most compelling. The parts of the film with cities and noise and guns are more jarring – which, perhaps, is the point and fully intentional. Clearly, this is a director with serious vision and talent that was almost, if not quite, getting it right. As we now know, with Parasite he nailed it…
This is a film I’d be a little cautious of recommending to some people. It is just too odd in parts. It is a good film, not a great one. And perhaps more likely to impress in the hands of viewers that are already converted to the cause and way of thinking it champions.
Purple Phoenix Games (2266 KP) rated You Decide in Tabletop Games
Nov 12, 2020
What game do you think of when I mention, “roll and move?” For me, it’s Candy Land. Perhaps most kids’ first foray into board games at all. To be honest, it’s not even a roll and move, it’s more a flip and move, but they are usually all the same anyway: roll/flip/spin something and then move your pawn. Sometimes there will be something on the spot to “do” and sometimes you just try to race to the finish. So when the publisher and I were chatting about You Decide and they mentioned it was a family-style roll and move game, I had my doubts, but I wanted to try it out. How does this first game from new publisher Davidson Games fare? Let’s find out and You Decide.
As mentioned in my intro, You Decide is a roll and move game for two players. More players can be added to the game with more copies of the game. In the game players are attempting to be the first to move all six of their pawns from the STARTing line to the FINISH line.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are retail copy components, and therefore final components. Also, it is not my intention to detail every rule in the game, but give a feel for the flow of the game and how it plays. You are invited to download the rulebook, purchase the game from the publisher, or through any retailers stocking it soon. -T
To setup, lay out the board between the two players and each player will place their pawns on the six circles on the START area. Roll off to see who will start the game and you are ready to begin!
You Decide turns are simple: roll both dice and decide which pawn to move. Move it and pass the turn to the opponent. When a player rolls the 2d6 it creates two numbers. For this review we will just use the example of a 4 and a 6. With this roll the player will decide to move the pawn in the 4 spot a total of six spaces, or the pawn in the 6 spot a total of four spaces. Easy, right?
Though movement is easy to determine, deciding which to activate is the challenge, though not severe. Upon many spaces on the board are printed instructions for the player to obey when a pawn lands on it. These could include returning the pawn to the START space, or moving forward a number of spaces but also allowing the opponent to move forward, or simply staying put and moving an opponent’s pawn.
When a player lands their pawn at the FINISH area, that number is no longer able to be used in subsequent rolls, and once several dice are at the FINISH area, each die rolls becomes more and more dire as players are on a mad dash to finish first. Play continues in this fashion until a winner has reached the FINISH area with all their pawns.
Components. This is a board, 12 pawns, and 2d6. The board is fine, with legible print and art that is present but stays out of the way. The pawns are typical plastic pawns but in excellent colors: orange and black. The 2d6 are fine as well. Black plastic with white pips. For this type of game, the components are completely functional. Nothing super impressive nor too egregious.
The gameplay is exactly what you want for a family level game. It is extremely light, offers choices that are meaningful without burning little brains, and has just the right amount of take-that to wean newer gamers off the Candy Land Express.
For me, it fills an interesting niche in my collection that I really didn’t know I had: a simple game for my family that even my 4-year-old can play and do well with, as long as we read the choices to him. Now, You Decide is very light and could be considered a gateway filler, but also as an easygoing family stepping stone game to get little ones rolling dice and making choices. Candy Land does NOT allow you to do that. So if you have young ones about to embark on their board game journey, I suggest you grab a copy of You Decide instead of those beginner games at Wal-Mart or Target. That is, unless You Decide gets picked up and sold at those locations.
As mentioned in my intro, You Decide is a roll and move game for two players. More players can be added to the game with more copies of the game. In the game players are attempting to be the first to move all six of their pawns from the STARTing line to the FINISH line.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are retail copy components, and therefore final components. Also, it is not my intention to detail every rule in the game, but give a feel for the flow of the game and how it plays. You are invited to download the rulebook, purchase the game from the publisher, or through any retailers stocking it soon. -T
To setup, lay out the board between the two players and each player will place their pawns on the six circles on the START area. Roll off to see who will start the game and you are ready to begin!
You Decide turns are simple: roll both dice and decide which pawn to move. Move it and pass the turn to the opponent. When a player rolls the 2d6 it creates two numbers. For this review we will just use the example of a 4 and a 6. With this roll the player will decide to move the pawn in the 4 spot a total of six spaces, or the pawn in the 6 spot a total of four spaces. Easy, right?
Though movement is easy to determine, deciding which to activate is the challenge, though not severe. Upon many spaces on the board are printed instructions for the player to obey when a pawn lands on it. These could include returning the pawn to the START space, or moving forward a number of spaces but also allowing the opponent to move forward, or simply staying put and moving an opponent’s pawn.
When a player lands their pawn at the FINISH area, that number is no longer able to be used in subsequent rolls, and once several dice are at the FINISH area, each die rolls becomes more and more dire as players are on a mad dash to finish first. Play continues in this fashion until a winner has reached the FINISH area with all their pawns.
Components. This is a board, 12 pawns, and 2d6. The board is fine, with legible print and art that is present but stays out of the way. The pawns are typical plastic pawns but in excellent colors: orange and black. The 2d6 are fine as well. Black plastic with white pips. For this type of game, the components are completely functional. Nothing super impressive nor too egregious.
The gameplay is exactly what you want for a family level game. It is extremely light, offers choices that are meaningful without burning little brains, and has just the right amount of take-that to wean newer gamers off the Candy Land Express.
For me, it fills an interesting niche in my collection that I really didn’t know I had: a simple game for my family that even my 4-year-old can play and do well with, as long as we read the choices to him. Now, You Decide is very light and could be considered a gateway filler, but also as an easygoing family stepping stone game to get little ones rolling dice and making choices. Candy Land does NOT allow you to do that. So if you have young ones about to embark on their board game journey, I suggest you grab a copy of You Decide instead of those beginner games at Wal-Mart or Target. That is, unless You Decide gets picked up and sold at those locations.
Gareth von Kallenbach (980 KP) rated Wonder Woman 1984 (2020) in Movies
Dec 23, 2020
Gal Gadot returns as Diana Prince in “Wonder Woman 1984” which has seen its release date shift a few times due to the Covid-19 pandemic. The film has started to open overseas and will arrive in the U.S. on Christmas day with a limited debut on HBO Max as well.
The story sees Diana now living in Washington D.C. in 1984. Diana is popular but has refused male companionship as she still longs for her late love Steve Trevor (Chris Pine).
Diana works in the Smithsonian Institute in antiquities and keeps her secret identity under wraps even when a daring mall heist forces her to leap into action.
A shy and passive employee named Barbara (Kirsten Wiig); who is afraid of her own shadow and largely ignored by her peers is befriended by Diana and they discover one item from the heist is inscribed with the ability to grant a wish. Unknowingly Diana wishes for Steve to return and Barbara wishes to be more like Diana which sets a chain of events into motion.
A shady business man named Maxwell Lord (Perdro Pascal) has his site on obtaining the relic as he believes having the ability to grant wishes will allow him to save his failing business and give him the power he craves.
With such a promising setup; the film ultimately does not deliver on its premise and becomes bogged down in drawn out sequences with surprisingly little action and gaps in logic that defy even standards for a comic book film.
The first 90 minutes of the film has roughly 10-15 minutes of action tops and we are instead given lengthy scenes of Steve trying to find an 80s fashion look; flying over fireworks, and Maxwell trashing from one locale to another without much needed continuity.
An action scene involving a convoy chase through the desert seems very inspired by “Raiders of the Lost Ark” and ultimately does not deliver especially with such a long gape between the action sequences.
The final act does attempt to redeem the film as seeing Barbara transform into her new persona is interesting and Wiig does a very solid job with the role. This sadly is undermined with a single line of dialogue which takes away a big part of the transformation that audiences deserved to see.
There was also a sequence where Diana races down the streets and takes to flight with her Lasso and then discovers she can fly like Superman. Not only is this not in keeping with the character; but we see this extended fast moving sequence where she is clearly heading away from D.C. at great speed only to arrive at a destination with an item which had been established to be back at her home in D.C. It is this sort of sloppiness that really detracts from the film. There is also the fact that Steve has to fly her around on a jet that even as a pilot he should not know how to fly as he has never flown a jet aircraft in his life.
When the big confrontation comes it is a letdown as it is not overly epic and the CGI really does not seem to mesh. What is an even bigger disappointment is that a certain character stands emoting for several minutes while Diana gives such a bland and extended speech that even my wife had to ask “who wrote these lines”.
The film was not a total disaster as the characters were interesting and worked well with one another making the film entertaining in parts despite being really disappointed with it.
The film strikes me as a product of the talented Patty Jenkins being able to do whatever she wanted after the success of the first film. Jenkins not only Directed but did the screenplay for it. Considering the amazing job she did writing “Monster” I had high expectations for the film but to me it seemed like it could have used a bit more attention to several aspects.
My summary would be the following… good cast, entertaining in parts, not much action over two hours, takes huge liberties with Diana and her abilities, massive gaps in logic even for a comic movie. It aims to be epic and comes up lacking. At least the mid. credit scene was worth it.
3 stars out of 5
The story sees Diana now living in Washington D.C. in 1984. Diana is popular but has refused male companionship as she still longs for her late love Steve Trevor (Chris Pine).
Diana works in the Smithsonian Institute in antiquities and keeps her secret identity under wraps even when a daring mall heist forces her to leap into action.
A shy and passive employee named Barbara (Kirsten Wiig); who is afraid of her own shadow and largely ignored by her peers is befriended by Diana and they discover one item from the heist is inscribed with the ability to grant a wish. Unknowingly Diana wishes for Steve to return and Barbara wishes to be more like Diana which sets a chain of events into motion.
A shady business man named Maxwell Lord (Perdro Pascal) has his site on obtaining the relic as he believes having the ability to grant wishes will allow him to save his failing business and give him the power he craves.
With such a promising setup; the film ultimately does not deliver on its premise and becomes bogged down in drawn out sequences with surprisingly little action and gaps in logic that defy even standards for a comic book film.
The first 90 minutes of the film has roughly 10-15 minutes of action tops and we are instead given lengthy scenes of Steve trying to find an 80s fashion look; flying over fireworks, and Maxwell trashing from one locale to another without much needed continuity.
An action scene involving a convoy chase through the desert seems very inspired by “Raiders of the Lost Ark” and ultimately does not deliver especially with such a long gape between the action sequences.
The final act does attempt to redeem the film as seeing Barbara transform into her new persona is interesting and Wiig does a very solid job with the role. This sadly is undermined with a single line of dialogue which takes away a big part of the transformation that audiences deserved to see.
There was also a sequence where Diana races down the streets and takes to flight with her Lasso and then discovers she can fly like Superman. Not only is this not in keeping with the character; but we see this extended fast moving sequence where she is clearly heading away from D.C. at great speed only to arrive at a destination with an item which had been established to be back at her home in D.C. It is this sort of sloppiness that really detracts from the film. There is also the fact that Steve has to fly her around on a jet that even as a pilot he should not know how to fly as he has never flown a jet aircraft in his life.
When the big confrontation comes it is a letdown as it is not overly epic and the CGI really does not seem to mesh. What is an even bigger disappointment is that a certain character stands emoting for several minutes while Diana gives such a bland and extended speech that even my wife had to ask “who wrote these lines”.
The film was not a total disaster as the characters were interesting and worked well with one another making the film entertaining in parts despite being really disappointed with it.
The film strikes me as a product of the talented Patty Jenkins being able to do whatever she wanted after the success of the first film. Jenkins not only Directed but did the screenplay for it. Considering the amazing job she did writing “Monster” I had high expectations for the film but to me it seemed like it could have used a bit more attention to several aspects.
My summary would be the following… good cast, entertaining in parts, not much action over two hours, takes huge liberties with Diana and her abilities, massive gaps in logic even for a comic movie. It aims to be epic and comes up lacking. At least the mid. credit scene was worth it.
3 stars out of 5
Purple Phoenix Games (2266 KP) rated Tales & Games: The Three Little Pigs in Tabletop Games
Aug 18, 2020
The Wolf always gets a bad rap. Think of all the stories you know that include an anthropomorphic wolf and tell me three that show The Wolf in a positive light. Can’t think of any? Me neither. But they need to eat to survive and it’s tough in these streets! errm, trees! Such is the plight of The Wolf in this one, as he is attempting to wrest the Little Pigs out of their hidey-holes so he can have a nice bacon dinner. And honestly, who can blame him? Bacon!
Tales & Games: The Three Little Pigs (which I will fondly refer to as 3LP for the remainder of this review) is a cute little family dice and take-that game about building houses for maximum points while avoiding The Wolf’s hungry advances. The winner of the game is the Little Piggy who has built the most complete structures using the best materials that afford them the most endgame points.
To setup, sort the building tiles by material type and house level type as shown inside the box cover. Place the dice and spinner nearby. Let the youngest or cutest player go first. The game is now ready to be played!
On a player’s turn they will roll all the dice Yahtzee-style (so with two re-roll attempts), and the remainder of the turn is based on what is rolled. Players are not required to re-roll, but must stop once two or more Wolf symbols are rolled, or after the second re-roll. The player may then use the dice to purchase house materials corresponding to what was rolled. If three doors are rolled, a player may purchase a straw door (which cost two door symbols) or a wooden door (which cost three door symbols). These house parts can be of mixed materials, so once the pieces have been purchased, house construction can then be done.
Should a player roll The Wolf, then the “breath” spinner will be spun. The player who rolled The Wolf dice will choose an opponent AND one of their houses to target. Spin the spinner and destroy all matching pieces in their house. Some children have issues with this, but hey, they should have built more brick sections! Play continues in this fashion taking turns rolling and purchasing and building until several stacks of house sections are gone (depending on player count). All incomplete houses are crumbled, and piggy faces on standing houses are scored to determine the victor! When playing with my kiddo I don’t use the bonus cards, but they are available if playing with older and more strategic players.
Components. As this is one of the famed (and first in the line) Tales & Games Bookshelf games, it has set a standard for the series. These games come in boxes that look like books on the outside, open like a book, and contain a story to be read as a prelude to the game, if wished. The box is very very cool, and the insert is pink and wonderfully designed. The house tiles are thick and colorful, and the pink dice are just a joy to roll. I love the components in this one!
So obviously this is a game really designed to target younger gamers. And though it says 7+ on the box, I have successfully played this with my 3 year old with zero issues. He loves it, and in turn, makes me love it too. Now, I will certainly not pull this out at any given Game Night with adults (unless we have gamer spouses or friends who have NEVER played modern games at all). However, I really do enjoy playing it with my son for now, and for super-newbies. It is colorful, light on rules, offers some choices, and of course, has a touch of luck and take-that. All this while still feeling like you are in the story of The Three Little Pigs. So I say, if you were ever on the fence with this one – get it. Play it with whomever you like and just enjoy it. It is light enough with just a touch of adultness to keep you smiling. But don’t invite your Twilight Imperium or Mage Knight friends. They won’t like it. We at Purple Phoenix Games know how to get down with the simpler games as well, so that’s why we give this one a blown-over 9 / 12.
Tales & Games: The Three Little Pigs (which I will fondly refer to as 3LP for the remainder of this review) is a cute little family dice and take-that game about building houses for maximum points while avoiding The Wolf’s hungry advances. The winner of the game is the Little Piggy who has built the most complete structures using the best materials that afford them the most endgame points.
To setup, sort the building tiles by material type and house level type as shown inside the box cover. Place the dice and spinner nearby. Let the youngest or cutest player go first. The game is now ready to be played!
On a player’s turn they will roll all the dice Yahtzee-style (so with two re-roll attempts), and the remainder of the turn is based on what is rolled. Players are not required to re-roll, but must stop once two or more Wolf symbols are rolled, or after the second re-roll. The player may then use the dice to purchase house materials corresponding to what was rolled. If three doors are rolled, a player may purchase a straw door (which cost two door symbols) or a wooden door (which cost three door symbols). These house parts can be of mixed materials, so once the pieces have been purchased, house construction can then be done.
Should a player roll The Wolf, then the “breath” spinner will be spun. The player who rolled The Wolf dice will choose an opponent AND one of their houses to target. Spin the spinner and destroy all matching pieces in their house. Some children have issues with this, but hey, they should have built more brick sections! Play continues in this fashion taking turns rolling and purchasing and building until several stacks of house sections are gone (depending on player count). All incomplete houses are crumbled, and piggy faces on standing houses are scored to determine the victor! When playing with my kiddo I don’t use the bonus cards, but they are available if playing with older and more strategic players.
Components. As this is one of the famed (and first in the line) Tales & Games Bookshelf games, it has set a standard for the series. These games come in boxes that look like books on the outside, open like a book, and contain a story to be read as a prelude to the game, if wished. The box is very very cool, and the insert is pink and wonderfully designed. The house tiles are thick and colorful, and the pink dice are just a joy to roll. I love the components in this one!
So obviously this is a game really designed to target younger gamers. And though it says 7+ on the box, I have successfully played this with my 3 year old with zero issues. He loves it, and in turn, makes me love it too. Now, I will certainly not pull this out at any given Game Night with adults (unless we have gamer spouses or friends who have NEVER played modern games at all). However, I really do enjoy playing it with my son for now, and for super-newbies. It is colorful, light on rules, offers some choices, and of course, has a touch of luck and take-that. All this while still feeling like you are in the story of The Three Little Pigs. So I say, if you were ever on the fence with this one – get it. Play it with whomever you like and just enjoy it. It is light enough with just a touch of adultness to keep you smiling. But don’t invite your Twilight Imperium or Mage Knight friends. They won’t like it. We at Purple Phoenix Games know how to get down with the simpler games as well, so that’s why we give this one a blown-over 9 / 12.