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Kara Skinner (332 KP) rated Fractured in Books
Dec 13, 2019
Genre: Science Fiction
Page Count: 198
My rating: 3.5 out of 5 stars
I am many things. A man. A soldier. Trained to kill. Born to hunt. Focused and lethal.
Nothing gets through the stoic control that hides my inner animal, an animal that simmers with rage and power. And that power makes me the perfect assassin. My first task—eliminate the vile head of a science lab responsible for creating and distributing a cruel mutation. Easy. And almost done when suddenly she invades my world.
Charlotte—petite, beautiful, and sexy as hell—a cop who claims a past with me that I don’t remember. At all. Suddenly she’s everywhere, interfering, asking too many questions, endangering herself and my mission, and pushing buttons I didn’t know I had. A dangerous distraction. My beast is captivated but suspicious, torn between wanting to sink teeth into her and wanting to sink teeth into her. My body craves her.
But I don’t remember her. I don’t trust her. And I don’t trust myself around her. Who is she? Is she lying? And do I have enough control to not be blinded by her? To protect my secrets and uncover hers? And who pays the price?
First of all, I’m so, so happy this book was from Kellan’s point of view. He’s very private and evasive, preferring to give into his near-constant lust than focus on the task at hand. Frankly, I don’t understand what makes him such a good soldier. Sure, he’s deadly and can shift into a killing machine– when he’s not too busy staring at Charlotte’s ass.
If the book was from Charlotte’s point of view, Kellan would have been completely unsympathetic. But after reading his thoughts and seeing how much he cares for Charlotte, I like him a little more. I especially like how he acknowledges Charlotte’s ability to take of herself. After all, she is a cop, not a damsel in distress.
Charlotte actually reminds me a lot of Meg.
Charlotte was pretty good. She’s definitely a badass and I liked seeing a glimpse into her work life. She’s calm and peaceful, which is a good contrast to Kellan. But honestly, I’m not sure they’re a good fit.
I love how she’s not afraid of him even though he was so afraid of hurting her. And it’s really obvious how much they care about each other. I also can’t deny that I loved the sex scenes. But Kellan and Charlotte’s relationship still felt pretty toxic.
Not only does he have to keep everything a secret from her, but he also knocked her out and tied her up, supposedly for her own protection. Less than an hour later, they’re having sex. After the sex, he still won’t tell her what happened to him, and he laughs and ties her back up again because she’s pissed and he finds it cute. Seriously, she had a legitimate reason to be angry and he does the caveman version of “calm down”.
A lot of things don’t make sense to me. Kellan is trying to keep Charlotte a secret from his boss, but he brings Charlotte to his apartment and gives her his phone number. As if his boss, who is running a classified military operation, doesn’t have cameras in Kellan’s apartment and hasn’t bugged his phone.
However, I can forgive other things, like how he thinks his boss, who is anonymous and only communicates with a voice disguising device, is not sketchy at all. Judging by how Kellan acts when on the phone with him, I think he’s being hypnotized and that’s why he has amnesia. It would explain a lot. So maybe that can make up for some of his behavior.
The ending was abrupt and didn’t feel like an ending. Which makes sense considering there’s a sequel. I’m definitely going to read the sequel eventually because I want to find out what happened. However, I think I would have enjoyed this more if books 1 and 2 were combined into one complete book. There was no real closure for the first book. It barely even felt like a chapter ending, let alone a story ending.
If you want to read Fractured, plan on reading both at the same time. This is a good fit for those looking for a shifter romance full of steamy sex scenes and an alpha hero. However, I’m rating it only a 3.5 out of 5 stars because Kellan and the plot confused me.
Get Fractured at your local bookstore or your favorite online retailer.
Zelly Jordan was generous enough to donate to Trees for the Future in exchange for this review. Find out how you can do the same.
The Indiebound link in this post is an affiliate link, meaning I get a small commission every time you purchase a book through that link, but at no additional cost to you. I donate half of my affiliate earnings to Trees for the Future.
Page Count: 198
My rating: 3.5 out of 5 stars
I am many things. A man. A soldier. Trained to kill. Born to hunt. Focused and lethal.
Nothing gets through the stoic control that hides my inner animal, an animal that simmers with rage and power. And that power makes me the perfect assassin. My first task—eliminate the vile head of a science lab responsible for creating and distributing a cruel mutation. Easy. And almost done when suddenly she invades my world.
Charlotte—petite, beautiful, and sexy as hell—a cop who claims a past with me that I don’t remember. At all. Suddenly she’s everywhere, interfering, asking too many questions, endangering herself and my mission, and pushing buttons I didn’t know I had. A dangerous distraction. My beast is captivated but suspicious, torn between wanting to sink teeth into her and wanting to sink teeth into her. My body craves her.
But I don’t remember her. I don’t trust her. And I don’t trust myself around her. Who is she? Is she lying? And do I have enough control to not be blinded by her? To protect my secrets and uncover hers? And who pays the price?
First of all, I’m so, so happy this book was from Kellan’s point of view. He’s very private and evasive, preferring to give into his near-constant lust than focus on the task at hand. Frankly, I don’t understand what makes him such a good soldier. Sure, he’s deadly and can shift into a killing machine– when he’s not too busy staring at Charlotte’s ass.
If the book was from Charlotte’s point of view, Kellan would have been completely unsympathetic. But after reading his thoughts and seeing how much he cares for Charlotte, I like him a little more. I especially like how he acknowledges Charlotte’s ability to take of herself. After all, she is a cop, not a damsel in distress.
Charlotte actually reminds me a lot of Meg.
Charlotte was pretty good. She’s definitely a badass and I liked seeing a glimpse into her work life. She’s calm and peaceful, which is a good contrast to Kellan. But honestly, I’m not sure they’re a good fit.
I love how she’s not afraid of him even though he was so afraid of hurting her. And it’s really obvious how much they care about each other. I also can’t deny that I loved the sex scenes. But Kellan and Charlotte’s relationship still felt pretty toxic.
Not only does he have to keep everything a secret from her, but he also knocked her out and tied her up, supposedly for her own protection. Less than an hour later, they’re having sex. After the sex, he still won’t tell her what happened to him, and he laughs and ties her back up again because she’s pissed and he finds it cute. Seriously, she had a legitimate reason to be angry and he does the caveman version of “calm down”.
A lot of things don’t make sense to me. Kellan is trying to keep Charlotte a secret from his boss, but he brings Charlotte to his apartment and gives her his phone number. As if his boss, who is running a classified military operation, doesn’t have cameras in Kellan’s apartment and hasn’t bugged his phone.
However, I can forgive other things, like how he thinks his boss, who is anonymous and only communicates with a voice disguising device, is not sketchy at all. Judging by how Kellan acts when on the phone with him, I think he’s being hypnotized and that’s why he has amnesia. It would explain a lot. So maybe that can make up for some of his behavior.
The ending was abrupt and didn’t feel like an ending. Which makes sense considering there’s a sequel. I’m definitely going to read the sequel eventually because I want to find out what happened. However, I think I would have enjoyed this more if books 1 and 2 were combined into one complete book. There was no real closure for the first book. It barely even felt like a chapter ending, let alone a story ending.
If you want to read Fractured, plan on reading both at the same time. This is a good fit for those looking for a shifter romance full of steamy sex scenes and an alpha hero. However, I’m rating it only a 3.5 out of 5 stars because Kellan and the plot confused me.
Get Fractured at your local bookstore or your favorite online retailer.
Zelly Jordan was generous enough to donate to Trees for the Future in exchange for this review. Find out how you can do the same.
The Indiebound link in this post is an affiliate link, meaning I get a small commission every time you purchase a book through that link, but at no additional cost to you. I donate half of my affiliate earnings to Trees for the Future.
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Purple Phoenix Games (2266 KP) rated Tiny Epic Mechs in Tabletop Games
Jun 30, 2021
I am someone who loves strategy. It is fun for me to create elaborate plans and see them through to either success or failure. Ok, it’s fun to see them succeed, not so much fail. BUT either way – I like to have a plan. So when Tiny Epic Mechs launched on Kickstarter, I was a little wary. Action programming? Can’t that effectively negate any strategy you have set up? I was on the fence. But I backed it anyway. So was my investment a good one, or did my programmed action of picking up this game backfire and leave me KO’d?
Disclaimer: I do not intend to rehash the entire rulebook in this review, but give a general overview of turns and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or your FLGS! -L
Tiny Epic Mechs is a game of action programming in which players take on the roles of Mech pilots competing in an arena-style battle royale event. Through the purchase of new weapons, powering up into Mech suits, combat with opponents (either face-to-face, or through the deployment of mines and turrets), and controlling different zones of the arena, players are trying to earn the most Victory Points by the end of 6 rounds of play. To begin, follow the setup instructions for the arena, based on the player count. Each player receives a player card (to track resources, and also acts as a reference card), a Pilot card, components in their chosen player color, and 1 Basic Weapon card to equip on their Pilot. Set the Round Tracker to round 1, create a market row of Advanced Weapons, place the Mighty Mech suit on it’s corresponding zone card, and the game is ready to begin!
Each round consists of 3 phases: Program, Execution, and Scoring. During the Program phase, players will secretly choose 4 Program Cards from their hand to represent their 4 moves/actions for this round. The chosen Program Cards will be laid out in order above the player card, and will immediately be covered by a face-down unused Program Card. (There are 8 Program Cards total, only 4 of which are used each round). It is important to note that the orientation of the Program Cards matters – Program Cards must be played parallel to the zone cards of the arena. Since they dictate the directions in which you move, you must place them exactly as you want to move. During the second phase, Execution, players will take turns revealing their Program Cards, one at a time and in order, and resolving the actions. To Execute a Program Card, you will first move your Pilot in the direction of the card’s arrow, and then resolve the action listed on the card. Movement is a must and cannot be skipped.
After Movement, you may perform the action on your card – Collect Resources, Purchase a Weapon, Deploy a Mine or a Turret, or Power Up. The first three of these are pretty self-explanatory. The Power Up action allows your Pilot to either heal themselves or upgrade into a Mech suit. Now to discuss crux of the game – combat. During the Execution phase, if you enter into the same zone as another player, you must immediately begin Combat. You will use your equipped weapons to battle your opponent, in hopes of knocking them out or forcing them to retreat. Weapons will deal base damage, or Power Attack damage, based on the circumstances of the combat. To attack with a weapon, you will deal the base damage immediately to your opponent. After your attack, the weapon you used is Exhausted and cannot be used again this combat. Your opponent then has the chance to attack back – either regularly or via Power Attack (I’ll leave that for you to discover on your own). Combat continues, alternating between players, until either a player is KO’d, or is forced to retreat because all of their weapons have been Exhausted. Initiating combat, dealing damage, and defeating your opponent all earn you VP, so combat is a vital part of the game!
After all players have revealed and performed their final Program Card, the round ends. At the end of the 2nd, 4th, and 6th round, players will perform a Scoring phase, earning points for any zones occupied by their own mines, turrets, or Pilot. At the end of the 6th and final round, scoring takes place as stated above, but players will also earn VP for all weapons they have purchased throughout the game. The player with the highest VP is the winner!
I have to admit that I am not a person who generally enjoys the mechanic of action programming. I like to really think through my strategy, and execute it exactly as I want. Action programming makes strategizing more difficult because your success or failure depends on the actions selected in advance by your opponents. You can’t really adapt mid-round, you kind of just have to deal with what’s happening. That being said, Tiny Epic Mechs, in my opinion, has a good balance of combat and actions/resource management. Your entire strategy can’t be based on combat – you need to upgrade weapons, climb into your Mech suit, etc. – and the ability to vary combat with individual upgrades makes the gameplay feel more strategic. Yes, your opponents might still mess up some of your best-laid plans, but you have to be prepared for any situation.
The overall gameplay can feel calculated or chaotic simply based on the player count. In a 2-player game, obviously there are only 2 people, and you have more opportunities to really focus on your individual Pilot before necessarily traipsing into combat. In a game with 3 or 4 players, interactions between players are inevitable and can really make the action programming mechanic stand out/feel more random/etc. Especially with a small play arena, Pilots will be crossing paths at probably every turn, and you may be forced into more combats that you anticipated. With only 2 players, there are interactions between players, but it feels a little more calm overall, and you can really work with a strategy instead of having to adapt to sudden changes in the arena.
Let’s touch on components for a minute. As always, this Tiny Epic delivers on quality components. The cards are colorful and sturdy, the text easy to read. The wooden components for tracking health/resources are good, but maybe just a little too small, even for my regularly-sized hands. The ITEMeeples, Mech suits, and weapons are always fun to play with, and sturdy enough to hold up to lots of plays. All in all, great work from Gamelyn Games once again.
For being a game of action programming, I have to admit that I enjoyed Tiny Epic Mechs more than I thought I would. At least at a 2-player count. Anything more feels too chaotic and random to me. The elements of programming and combat are engaging and elevate the gameplay, but it’s just not my favorite mechanic. Will I keep this game? Definitely. For what it is, I think it does a good job. Will I get more action programming games in the future? Probably not. I’d say Tiny Epic Mechs fills that spot for me, and that is all good in my book. Check this one out if you’re looking for something fun and relatively simple that utilizes this mechanic. Purple Phoenix Games gives it a mechanical 7 / 12.
Disclaimer: I do not intend to rehash the entire rulebook in this review, but give a general overview of turns and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or your FLGS! -L
Tiny Epic Mechs is a game of action programming in which players take on the roles of Mech pilots competing in an arena-style battle royale event. Through the purchase of new weapons, powering up into Mech suits, combat with opponents (either face-to-face, or through the deployment of mines and turrets), and controlling different zones of the arena, players are trying to earn the most Victory Points by the end of 6 rounds of play. To begin, follow the setup instructions for the arena, based on the player count. Each player receives a player card (to track resources, and also acts as a reference card), a Pilot card, components in their chosen player color, and 1 Basic Weapon card to equip on their Pilot. Set the Round Tracker to round 1, create a market row of Advanced Weapons, place the Mighty Mech suit on it’s corresponding zone card, and the game is ready to begin!
Each round consists of 3 phases: Program, Execution, and Scoring. During the Program phase, players will secretly choose 4 Program Cards from their hand to represent their 4 moves/actions for this round. The chosen Program Cards will be laid out in order above the player card, and will immediately be covered by a face-down unused Program Card. (There are 8 Program Cards total, only 4 of which are used each round). It is important to note that the orientation of the Program Cards matters – Program Cards must be played parallel to the zone cards of the arena. Since they dictate the directions in which you move, you must place them exactly as you want to move. During the second phase, Execution, players will take turns revealing their Program Cards, one at a time and in order, and resolving the actions. To Execute a Program Card, you will first move your Pilot in the direction of the card’s arrow, and then resolve the action listed on the card. Movement is a must and cannot be skipped.
After Movement, you may perform the action on your card – Collect Resources, Purchase a Weapon, Deploy a Mine or a Turret, or Power Up. The first three of these are pretty self-explanatory. The Power Up action allows your Pilot to either heal themselves or upgrade into a Mech suit. Now to discuss crux of the game – combat. During the Execution phase, if you enter into the same zone as another player, you must immediately begin Combat. You will use your equipped weapons to battle your opponent, in hopes of knocking them out or forcing them to retreat. Weapons will deal base damage, or Power Attack damage, based on the circumstances of the combat. To attack with a weapon, you will deal the base damage immediately to your opponent. After your attack, the weapon you used is Exhausted and cannot be used again this combat. Your opponent then has the chance to attack back – either regularly or via Power Attack (I’ll leave that for you to discover on your own). Combat continues, alternating between players, until either a player is KO’d, or is forced to retreat because all of their weapons have been Exhausted. Initiating combat, dealing damage, and defeating your opponent all earn you VP, so combat is a vital part of the game!
After all players have revealed and performed their final Program Card, the round ends. At the end of the 2nd, 4th, and 6th round, players will perform a Scoring phase, earning points for any zones occupied by their own mines, turrets, or Pilot. At the end of the 6th and final round, scoring takes place as stated above, but players will also earn VP for all weapons they have purchased throughout the game. The player with the highest VP is the winner!
I have to admit that I am not a person who generally enjoys the mechanic of action programming. I like to really think through my strategy, and execute it exactly as I want. Action programming makes strategizing more difficult because your success or failure depends on the actions selected in advance by your opponents. You can’t really adapt mid-round, you kind of just have to deal with what’s happening. That being said, Tiny Epic Mechs, in my opinion, has a good balance of combat and actions/resource management. Your entire strategy can’t be based on combat – you need to upgrade weapons, climb into your Mech suit, etc. – and the ability to vary combat with individual upgrades makes the gameplay feel more strategic. Yes, your opponents might still mess up some of your best-laid plans, but you have to be prepared for any situation.
The overall gameplay can feel calculated or chaotic simply based on the player count. In a 2-player game, obviously there are only 2 people, and you have more opportunities to really focus on your individual Pilot before necessarily traipsing into combat. In a game with 3 or 4 players, interactions between players are inevitable and can really make the action programming mechanic stand out/feel more random/etc. Especially with a small play arena, Pilots will be crossing paths at probably every turn, and you may be forced into more combats that you anticipated. With only 2 players, there are interactions between players, but it feels a little more calm overall, and you can really work with a strategy instead of having to adapt to sudden changes in the arena.
Let’s touch on components for a minute. As always, this Tiny Epic delivers on quality components. The cards are colorful and sturdy, the text easy to read. The wooden components for tracking health/resources are good, but maybe just a little too small, even for my regularly-sized hands. The ITEMeeples, Mech suits, and weapons are always fun to play with, and sturdy enough to hold up to lots of plays. All in all, great work from Gamelyn Games once again.
For being a game of action programming, I have to admit that I enjoyed Tiny Epic Mechs more than I thought I would. At least at a 2-player count. Anything more feels too chaotic and random to me. The elements of programming and combat are engaging and elevate the gameplay, but it’s just not my favorite mechanic. Will I keep this game? Definitely. For what it is, I think it does a good job. Will I get more action programming games in the future? Probably not. I’d say Tiny Epic Mechs fills that spot for me, and that is all good in my book. Check this one out if you’re looking for something fun and relatively simple that utilizes this mechanic. Purple Phoenix Games gives it a mechanical 7 / 12.
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Purple Phoenix Games (2266 KP) rated Beatdown: Streets of Justice in Tabletop Games
Nov 12, 2019
Ever wanted to be a street level thug? Or the hero that fights said thugs? I haven’t really. But! I did used to love playing the Street Fighter games growing up. Now, you cannot Hadouken in real life (right?) and take out E. Honda, but you CAN fight thugs in the street… if you really wanted. You know what? I’m just gonna stick to fighting via card play. Wanna help?
Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!
Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.
After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.
Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.
Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.
Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!
Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.
After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.
Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.
Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.
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Charlie Cobra Reviews (1840 KP) rated Shang-Chi and the Legend of the Ten Rings (2021) in Movies
Sep 5, 2021
Superhero Epic With Emotional Family Drama And Gravity-Defying Martial Arts
In the past, Xu Wenwu (Tony Leung), Shang-Chi's father, used the Ten Rings, mystical weapons granting him immortality and power, to amass an army of warriors and topple kingdoms and governments alike. In the present Shang-Chi (Simu Liu) is just a regular guy working a dead end job as a valet with his best friend Katy (Awkwafina) and enjoying life. When he and Katy are attacked by the mysterious Ten Rings Organization, Shang-Chi must confront the past of his former life. A life he thought he left behind.
This movie was really great! I'm so glad I went to go watch it in theaters and on the first day before anybody spoiled anything for me. I hate people who do that. Anyways, this movie was an excellent addition to the MCU and I like the way it went about being it's own thing. It felt like they didn't have to try and adhere to being part of a shared universe and making things fit but at the same time there were plenty of Easter eggs and surprises sprinkled throughout. The film also managed to check a lot of boxes without feeling like they were forced. It had drama, really great action, killer fight scenes, and some comedy mixed in there. The movie felt a lot like the first Guardians of the Galaxy movie, especially in how it balanced the seriousness and lightness throughout the film. I liked the chemistry between the characters and thought the casting was perfect. The bus scene was one of my favorite parts of the movie and all the action that went on. If I had to say that there was a biggest flaw in the film it would probably be that they didn't really go too far into some of the lore involved but ultimately that didn't detract from it enough to be something major.
I liked the way the director chose to portray the events in the story and how it was a pretty cohesive plot and not all over the place. The pacing was done well and there was good use of flashbacks in certain scenes to move the plot. I felt like it was done well without turning into "info dumping" with character dialogue. The cinematography was great and seemed naturalistic and heightened. They definitely took advantage of filming on location in San Francisco with some scenes filmed in famous places such as Russian Hill, Noe Valley, Nob Hill and Fisherman's Wharf. The fight choreography in the movie is phenomenal. It's probably the best that there has ever been in a Marvel film and it shows. They got Brad Allen who had worked with Jackie Chan before, as the supervising stunt coordinator and he brought that physical comedy to the scenes where setups and stakes keep rising as do the payoffs. The tone of the movie was light but definitely had it's moments were it got darker however it never left it's core of being about family. The music was more contemporary and modern but with some musical score in the scenes where it fit really well but there was nothing that really stuck out as unique or compelling. The acting was pretty good with even Awkwafina showing a little bit of range with some dramatic scenes and not just comedy. Simu Liu was very convincing as Shang-Chi, both versions, the "average Joe" and the warrior. His father played by Tony Leung was also very good in his scenes from the ones showing the past to his interactions with Shang-Chi. You could really feel the tension between them. And of course Michelle Yeoh was just awesome!
The writing was good and dialogue never felt like somebody said something that was out of character or didn't fit right. The plot was never weak or boring. Although you could tell where it was going it had a little bit of mystery to it. The editing was done very proper and there were some good cuts of action scenes particularly the bus scene. I liked the one transition in the beginning from the tale of the past to the alarm clock. The costume designs were something that you usually don't remember in some films but this one had some really iconic ones that stuck out. For example that one masked blue ninja's outfit, as well as the other Ten Rings soldiers looked cool. Razor Fist's arm design was inventive also. There were so many outfits that come out later in the movie that just fit really well too. Although as cool and nice looking as Shang-Chi's costume was, I did think it could have been better. There were plenty of really cool set designs from the Ten Rings lair to a underground fight club in Macau but the one set piece that stole the show to me was this really ornate wooden carving that looked really intricate. You'll know the one when you see it. The special effects were really good and I couldn't really complain too much except that the movie did suffer from one of those things that happened towards the end like in Black Panther where they just used too much in a certain sequence and it looked bad in that particular part. I did have a favorite character in the movie but it'd be spoiling it if I said who it was, so I'll just say that they have exceptional "acting" skills. Anyways I give Shang-Chi and the Legend of the Ten Rings a 8/10 and it gets my "Must See Seal of Approval". You need to get out there and check this movie out this Labor Day Weekend.
This movie was really great! I'm so glad I went to go watch it in theaters and on the first day before anybody spoiled anything for me. I hate people who do that. Anyways, this movie was an excellent addition to the MCU and I like the way it went about being it's own thing. It felt like they didn't have to try and adhere to being part of a shared universe and making things fit but at the same time there were plenty of Easter eggs and surprises sprinkled throughout. The film also managed to check a lot of boxes without feeling like they were forced. It had drama, really great action, killer fight scenes, and some comedy mixed in there. The movie felt a lot like the first Guardians of the Galaxy movie, especially in how it balanced the seriousness and lightness throughout the film. I liked the chemistry between the characters and thought the casting was perfect. The bus scene was one of my favorite parts of the movie and all the action that went on. If I had to say that there was a biggest flaw in the film it would probably be that they didn't really go too far into some of the lore involved but ultimately that didn't detract from it enough to be something major.
I liked the way the director chose to portray the events in the story and how it was a pretty cohesive plot and not all over the place. The pacing was done well and there was good use of flashbacks in certain scenes to move the plot. I felt like it was done well without turning into "info dumping" with character dialogue. The cinematography was great and seemed naturalistic and heightened. They definitely took advantage of filming on location in San Francisco with some scenes filmed in famous places such as Russian Hill, Noe Valley, Nob Hill and Fisherman's Wharf. The fight choreography in the movie is phenomenal. It's probably the best that there has ever been in a Marvel film and it shows. They got Brad Allen who had worked with Jackie Chan before, as the supervising stunt coordinator and he brought that physical comedy to the scenes where setups and stakes keep rising as do the payoffs. The tone of the movie was light but definitely had it's moments were it got darker however it never left it's core of being about family. The music was more contemporary and modern but with some musical score in the scenes where it fit really well but there was nothing that really stuck out as unique or compelling. The acting was pretty good with even Awkwafina showing a little bit of range with some dramatic scenes and not just comedy. Simu Liu was very convincing as Shang-Chi, both versions, the "average Joe" and the warrior. His father played by Tony Leung was also very good in his scenes from the ones showing the past to his interactions with Shang-Chi. You could really feel the tension between them. And of course Michelle Yeoh was just awesome!
The writing was good and dialogue never felt like somebody said something that was out of character or didn't fit right. The plot was never weak or boring. Although you could tell where it was going it had a little bit of mystery to it. The editing was done very proper and there were some good cuts of action scenes particularly the bus scene. I liked the one transition in the beginning from the tale of the past to the alarm clock. The costume designs were something that you usually don't remember in some films but this one had some really iconic ones that stuck out. For example that one masked blue ninja's outfit, as well as the other Ten Rings soldiers looked cool. Razor Fist's arm design was inventive also. There were so many outfits that come out later in the movie that just fit really well too. Although as cool and nice looking as Shang-Chi's costume was, I did think it could have been better. There were plenty of really cool set designs from the Ten Rings lair to a underground fight club in Macau but the one set piece that stole the show to me was this really ornate wooden carving that looked really intricate. You'll know the one when you see it. The special effects were really good and I couldn't really complain too much except that the movie did suffer from one of those things that happened towards the end like in Black Panther where they just used too much in a certain sequence and it looked bad in that particular part. I did have a favorite character in the movie but it'd be spoiling it if I said who it was, so I'll just say that they have exceptional "acting" skills. Anyways I give Shang-Chi and the Legend of the Ten Rings a 8/10 and it gets my "Must See Seal of Approval". You need to get out there and check this movie out this Labor Day Weekend.
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HerCrazyReviews (247 KP) rated Turtles All The Way Down in Books
Aug 24, 2019
Marketed As A Mystery But It Isn't (2 more)
Unhealthy Friendships
Unsatisfactory Ending
Mental Illness Representation But No Mystery
Contains spoilers, click to show
As a casual fan who has watched a few of John Green’s YouTube videos and read a few books of his, I can honestly say he seems like such a genuinely honest and funny person. Plus, I have read a book or two of his in the past (Example: Paper Towns) and while I did enjoy this book there were quite a few things that made me stray away from a five or even four-star review.
The first thing that I felt was a let down in this novel was the fact that the book was actually not a mystery novel but instead dealt with more of Aza’s own anxiety. While I do love the fact that the book dealt with the topic of anxiety and mental illness in what I felt like was a realistic way I am disappointed that there was not as much mystery. To me, it seemed like the book was marketed around the fact that Aza was trying to solve the mystery of Russell Pickett and where he went. I incorrectly assumed that this novel would be some kind of Scooby-Doo mystery. We did see the characters wonder about Mr. Pickett’s “magical” escape and we did get an ending where everything was wrapped up and solved but it didn’t seem like the characters worked that hard towards it and the book was more about Aza’s own self-realization.
Speaking (or technically typing) about Aza’s struggle with anxiety and mental health I felt like the book did a good job of realistically representing the struggles and many difficulties people experience. I will say that I have personally never had a problem with mental illness and while I do have people I love and care for go through it my experiences are mainly from trying to help them. Therefore, I am not necessarily an accurate source when it comes to the reality of mental illness. I am able to see what my loved ones experience but those are on two different scales.
The simple fact is there is nothing pretty about struggling with mental illness. No matter how hard people try no one is able to always able to stay above the rainbow. Everyone has their bad days and Aza’s experiences, while cringe-worthy in some cases (Ex: digging into her fingernail and swallowing hand sanitizer) is the reality for many people.
While I am pleased by the fact that this book dealt with mental illness and the struggles that come along with it there are a few things that I am disappointed by besides the let down on the mystery front. Overall, the ending was not satisfying. While yes, we were able to see Aza grow and confront the fact that she will always have bad days and good days I felt like certain endings or wrap-ups were not satisfactory. One huge thing I felt strongly about was Aza’s relationships. With Daisy, her best friend, we eventually find out she has been writing about Aza in her fanfiction. But that isn’t the issue. The issue is that Daisy finally exposes her true feelings about her best friend. Turns out Daisy more or less has a lot of bottled up issues resolving Aza and reading Aza’s reaction to this is simply heartbreaking. I also felt that the ending where they simply go back to being friends was not good enough for me. If I found out one of my best friends had been writing hurtful things about me behind my back I would, of course, do what Aza did and confront them but I also do not think I could go back to being friends. Friendships are based on trust and respect for one another and Daisy was not being a true friend.
Now that I have gotten through my thoughts and let downs of the novel there were redeeming qualities. As mentioned above I am a huge fan of representation from several different areas such as mental health as is represented in this novel. This book gave representation to people who on a regular basis may not receive the care they are entitled to or feel like they are alone in the world. This book gives these people ownage and that is a truly beautiful thing. John Green, I believe, wrote this based on his own experiences with anxiety (though obviously, it is not his exact account) and I, therefore, feel like this is a fairly accurate source to read when wondering about the realities of anxiety. Now, I know this book is fiction but I personally feel like it did a great job on that front, which is what I believe John Green was aiming for.
Would I Recommend It?: Maybe. I do enjoy certain aspects of this book such as the amazing representation of mental illness such as OCD (Obsessive-Compulsive Disorder) and anxiety. Not to mention I truly loved the mentions of fanfiction. However, there were a few bits here and there that made my rating decrease down to three-stars. One of the main things was the fact that the book, from my point of view, appeared to be marketed with the mystery factor and while it was solved the solution was a letdown and the book wasn’t truly focused on the mystery. Plus, Aza’s relationships with her friends seemed to be unhealthy and the last chapter or two of the book did not hold a satisfactory ending for me.
The first thing that I felt was a let down in this novel was the fact that the book was actually not a mystery novel but instead dealt with more of Aza’s own anxiety. While I do love the fact that the book dealt with the topic of anxiety and mental illness in what I felt like was a realistic way I am disappointed that there was not as much mystery. To me, it seemed like the book was marketed around the fact that Aza was trying to solve the mystery of Russell Pickett and where he went. I incorrectly assumed that this novel would be some kind of Scooby-Doo mystery. We did see the characters wonder about Mr. Pickett’s “magical” escape and we did get an ending where everything was wrapped up and solved but it didn’t seem like the characters worked that hard towards it and the book was more about Aza’s own self-realization.
Speaking (or technically typing) about Aza’s struggle with anxiety and mental health I felt like the book did a good job of realistically representing the struggles and many difficulties people experience. I will say that I have personally never had a problem with mental illness and while I do have people I love and care for go through it my experiences are mainly from trying to help them. Therefore, I am not necessarily an accurate source when it comes to the reality of mental illness. I am able to see what my loved ones experience but those are on two different scales.
The simple fact is there is nothing pretty about struggling with mental illness. No matter how hard people try no one is able to always able to stay above the rainbow. Everyone has their bad days and Aza’s experiences, while cringe-worthy in some cases (Ex: digging into her fingernail and swallowing hand sanitizer) is the reality for many people.
While I am pleased by the fact that this book dealt with mental illness and the struggles that come along with it there are a few things that I am disappointed by besides the let down on the mystery front. Overall, the ending was not satisfying. While yes, we were able to see Aza grow and confront the fact that she will always have bad days and good days I felt like certain endings or wrap-ups were not satisfactory. One huge thing I felt strongly about was Aza’s relationships. With Daisy, her best friend, we eventually find out she has been writing about Aza in her fanfiction. But that isn’t the issue. The issue is that Daisy finally exposes her true feelings about her best friend. Turns out Daisy more or less has a lot of bottled up issues resolving Aza and reading Aza’s reaction to this is simply heartbreaking. I also felt that the ending where they simply go back to being friends was not good enough for me. If I found out one of my best friends had been writing hurtful things about me behind my back I would, of course, do what Aza did and confront them but I also do not think I could go back to being friends. Friendships are based on trust and respect for one another and Daisy was not being a true friend.
Now that I have gotten through my thoughts and let downs of the novel there were redeeming qualities. As mentioned above I am a huge fan of representation from several different areas such as mental health as is represented in this novel. This book gave representation to people who on a regular basis may not receive the care they are entitled to or feel like they are alone in the world. This book gives these people ownage and that is a truly beautiful thing. John Green, I believe, wrote this based on his own experiences with anxiety (though obviously, it is not his exact account) and I, therefore, feel like this is a fairly accurate source to read when wondering about the realities of anxiety. Now, I know this book is fiction but I personally feel like it did a great job on that front, which is what I believe John Green was aiming for.
Would I Recommend It?: Maybe. I do enjoy certain aspects of this book such as the amazing representation of mental illness such as OCD (Obsessive-Compulsive Disorder) and anxiety. Not to mention I truly loved the mentions of fanfiction. However, there were a few bits here and there that made my rating decrease down to three-stars. One of the main things was the fact that the book, from my point of view, appeared to be marketed with the mystery factor and while it was solved the solution was a letdown and the book wasn’t truly focused on the mystery. Plus, Aza’s relationships with her friends seemed to be unhealthy and the last chapter or two of the book did not hold a satisfactory ending for me.
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Purple Phoenix Games (2266 KP) rated Nations: The Dice Game in Tabletop Games
Aug 16, 2019 (Updated Jul 17, 2021)
If you have been around board games over the past several years you will notice trends here and there. Some games came out with smaller, easier to digest, versions of themselves as card games, or roll-and-writes, or in this case: dice games. The goal is to get the same kind of feeling and experience as playing the older sibling in a much smaller and time-friendly spin-off. I have played Nations (the original big game) before, but does Nations: The Dice Game give a similar feel?
Nations: The Dice Game (can I please just call it Nations for this review as we know I am not talking about the original? Thanks.) is a civilization building, upgrade tile drafting, dice game for one to four players. Players will be upgrading their civilizations over four game rounds to compete for Books and VPs. The player with the most VP at the end of the game is the winner.
Disclaimer: The photos shown here is for a solo game, as I took them during my learning game using the solo rules. Normally the purple d4 is not used in multiplayer games. -T
To setup, each player will choose a starter civilization mat, receive five white dice, a gold chit, and a re-roll chit. Player order will be determined by cards and each player will receive their player order card which doubles as a reference card (great idea). The Progress Board will be set on the table and populated with randomized Age I Progress tiles according to the rule book. The Score Board will also be placed on the table to track Books, Events, and final VPs. The game begins with each player rolling their five dice.
Nations (TDG) is played over four ages with multiple rounds per age. At the beginning of each age old tiles will be removed from the Progress Board and new ones for the current age added. Also an Event tile will be drawn and placed on the Score Board to signify goals for Famine and War at the end of the age. On a player’s turn they will take one action from the following: Re-Roll (any or all unused dice by spending a re-roll chit), Buy tile (from the Progress Board to upgrade player mat spaces and dice), or Build Wonder (tile using Stone dice or chits for VP). When a player has taken as many turns/actions they wish for the age, they turn their player order card to the side to indicate they have passed for the remainder of the age.
Once all players have passed, they will tally their unused dice and any chits showing Books to be recorded on the Book track. Players will score points for Books based on how many opponents they have outscored for Books. Then players will consult the face-up Event tile that was revealed at the beginning of the round. The top portion displays VP earned when players discard unused dice and chits showing Famine leaf icons matching or exceeding what is on the Event tile. Similarly, for War players will consult the Event tile and use the sword icons on unused dice and chits to score any VPs for War. Play continues in this way across all four ages and once the fourth age has been scored the game ends and winner named victorious!
Components. I have mostly good news here. The dice in this dice game are wonderful. They are all easy to read and understand, and feel great when rolling nine or ten of them at once. The chits are fine, the Progress and Event tiles are nice and thick. The player mats, Score Board, and Progress Board are very thin though. I was going to give that a negative remark, but you know, players don’t really handle them during the game so there is no real need for them to be any thicker. The art is similar as in Nations, and while it does not resonate with me, it is fine. I won’t be playing Nations for the art.
All in all the game is fine. It didn’t blow me away or completely replace Nations (the big game) for me. It IS a pretty quick game to play, so there is one definite improvement over the big brother game; 10-15 minutes per player is pretty spot on. I usually do not prefer dice games to the originals (BANG! The Dice Game being the obvious improvement), and this one is really just on par with the big game. While it takes up less space on the shelf, I wouldn’t necessarily recommend it over its sibling. I feel the same way about each game, so my recommendation is get the version you feel would be played more often. Purple Phoenix Games gives Nations: The Dice Game a Montezuma-should-be-in-Age-IV 6 / 12. Give it a shot if you are into dice games, but grab the original if you want something meatier.
Nations: The Dice Game (can I please just call it Nations for this review as we know I am not talking about the original? Thanks.) is a civilization building, upgrade tile drafting, dice game for one to four players. Players will be upgrading their civilizations over four game rounds to compete for Books and VPs. The player with the most VP at the end of the game is the winner.
Disclaimer: The photos shown here is for a solo game, as I took them during my learning game using the solo rules. Normally the purple d4 is not used in multiplayer games. -T
To setup, each player will choose a starter civilization mat, receive five white dice, a gold chit, and a re-roll chit. Player order will be determined by cards and each player will receive their player order card which doubles as a reference card (great idea). The Progress Board will be set on the table and populated with randomized Age I Progress tiles according to the rule book. The Score Board will also be placed on the table to track Books, Events, and final VPs. The game begins with each player rolling their five dice.
Nations (TDG) is played over four ages with multiple rounds per age. At the beginning of each age old tiles will be removed from the Progress Board and new ones for the current age added. Also an Event tile will be drawn and placed on the Score Board to signify goals for Famine and War at the end of the age. On a player’s turn they will take one action from the following: Re-Roll (any or all unused dice by spending a re-roll chit), Buy tile (from the Progress Board to upgrade player mat spaces and dice), or Build Wonder (tile using Stone dice or chits for VP). When a player has taken as many turns/actions they wish for the age, they turn their player order card to the side to indicate they have passed for the remainder of the age.
Once all players have passed, they will tally their unused dice and any chits showing Books to be recorded on the Book track. Players will score points for Books based on how many opponents they have outscored for Books. Then players will consult the face-up Event tile that was revealed at the beginning of the round. The top portion displays VP earned when players discard unused dice and chits showing Famine leaf icons matching or exceeding what is on the Event tile. Similarly, for War players will consult the Event tile and use the sword icons on unused dice and chits to score any VPs for War. Play continues in this way across all four ages and once the fourth age has been scored the game ends and winner named victorious!
Components. I have mostly good news here. The dice in this dice game are wonderful. They are all easy to read and understand, and feel great when rolling nine or ten of them at once. The chits are fine, the Progress and Event tiles are nice and thick. The player mats, Score Board, and Progress Board are very thin though. I was going to give that a negative remark, but you know, players don’t really handle them during the game so there is no real need for them to be any thicker. The art is similar as in Nations, and while it does not resonate with me, it is fine. I won’t be playing Nations for the art.
All in all the game is fine. It didn’t blow me away or completely replace Nations (the big game) for me. It IS a pretty quick game to play, so there is one definite improvement over the big brother game; 10-15 minutes per player is pretty spot on. I usually do not prefer dice games to the originals (BANG! The Dice Game being the obvious improvement), and this one is really just on par with the big game. While it takes up less space on the shelf, I wouldn’t necessarily recommend it over its sibling. I feel the same way about each game, so my recommendation is get the version you feel would be played more often. Purple Phoenix Games gives Nations: The Dice Game a Montezuma-should-be-in-Age-IV 6 / 12. Give it a shot if you are into dice games, but grab the original if you want something meatier.
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Gareth von Kallenbach (980 KP) rated Straight Outta Compton (2015) in Movies
Aug 6, 2019
The moment I heard they were making a film about N.W.A., I knew I had to see it. Like many, I didn’t listen to their music during their height of their popularity. Unlike many, I am willing to admit that. But it doesn’t mean that their music didn’t influence me in significant ways when I was in my teens. So naturally, I was excited about this movie. I only wish it would have lived up to my expectations.
Straight Outta Compton tells the story of N.W.A.’s formation, but it’s more than just that. It tells of the trials and tribulations the members of the group went through to become the icons they were. It tells of both the struggle with their oppressors, as well as each other. We start the film in 1986 with an introduction to the three main guys that everyone knows: Eazy-E (Jason Mitchell), Dr. Dre (Corey Hawkings) and Ice Cube (O’Shea Jackson, Jr.). They soon form Ruthless records putting out their first single, which gets the attention of Jerry Heller (Paul Giamatti), their future manager. The movie then tells of their rise to stardom, and ultimate falling out, all the way through to the passing of Eazy-E.
Straight Outta Compton sets out to do a lot of things, some of which it doesn’t get exactly right. Don’t get me wrong, the movie is good. It just felt… unnatural at times. The actors themselves did a great job portraying the real-life people they were representing, but I don’t think they had the chemistry as an ensemble. I noticed it really early on in the movie, when Ice Cube and Dr. Dre were at Dre’ aunt’s house. The flow of the conversation just didn’t feel comfortable. It didn’t feel like the natural conversations I had with my friends when I was around the same age, as they were putting clear distance (time) between each of the character’s lines, just so you can make out what they were saying. And Hawkings and Jackson, Jr. just seemed really awkward in delivering their lines to each other. I know that this is needed often in movies, but I have seen similar scenes in other movies where I didn’t have this feeling.
There were also many things that the movie put into your face, but then didn’t really finish telling you what it was about, or make you believe in the connection. For example, the movie starts with Dre having a girl and baby, and you see her for all of 10 seconds, and then you see her a little later when she is leaving him. Dre also has very minimal time with his brother in the beginning of the film, again a short time later they interact for a few moments on screen (over the phone), and then there is supposed to be a moving scene where Dre finds out his brother was killed. I say supposed to be because as with the film where Dre’s girl left him, you are supposed to feel something for the character here, but there wasn’t enough for you to go on. There wasn’t the emotional connection to the relationship between Dre and his girl/brother for you to feel connected to the movie and character. These are just a few examples, another could be a menacing threat to Jerry Heller at his home, but the movie never really wraps back around to it. Most people are supposed to know, or maybe you are supposed to infer from the plotline at the time, but it seemed a little abrupt to me. Now, I hear that the running time of this film, 147 minutes, is actually a far cry from the original 210 minutes. This could explain a lot of where I felt the film just kind of failed at follow through. Hopefully we get to see this on the home release.
Ultimately, this was a great movie. It was amazing to sit in the theater and listen to people sing along with the iconic songs that were released not only from the super group themselves, but even from Eazy-E, Ice Cube and others. Plus, there were many great easter eggs throughout the film, including appearances of the characters Snoop Dogg, Tupac, Warren G, Suge Knight and many others. There was plenty of humor, but still managing to portray the struggle they went through well. One of things I was worried about was O’Shea Jackson, Jr. I originally thought they only cast him as his father because of the looks, but he really did hold his own. I definitely see a future in acting, and possibly in music too, just like his father.
Should you go see it in theaters? If you are a super fan, then definitely. Even if you are not, definitely check it out as it tells a great story about what was considered at one point the most dangerous group in music. This is definitely one that will be added to my collection upon home release, especially if there is an uncut version.
Straight Outta Compton tells the story of N.W.A.’s formation, but it’s more than just that. It tells of the trials and tribulations the members of the group went through to become the icons they were. It tells of both the struggle with their oppressors, as well as each other. We start the film in 1986 with an introduction to the three main guys that everyone knows: Eazy-E (Jason Mitchell), Dr. Dre (Corey Hawkings) and Ice Cube (O’Shea Jackson, Jr.). They soon form Ruthless records putting out their first single, which gets the attention of Jerry Heller (Paul Giamatti), their future manager. The movie then tells of their rise to stardom, and ultimate falling out, all the way through to the passing of Eazy-E.
Straight Outta Compton sets out to do a lot of things, some of which it doesn’t get exactly right. Don’t get me wrong, the movie is good. It just felt… unnatural at times. The actors themselves did a great job portraying the real-life people they were representing, but I don’t think they had the chemistry as an ensemble. I noticed it really early on in the movie, when Ice Cube and Dr. Dre were at Dre’ aunt’s house. The flow of the conversation just didn’t feel comfortable. It didn’t feel like the natural conversations I had with my friends when I was around the same age, as they were putting clear distance (time) between each of the character’s lines, just so you can make out what they were saying. And Hawkings and Jackson, Jr. just seemed really awkward in delivering their lines to each other. I know that this is needed often in movies, but I have seen similar scenes in other movies where I didn’t have this feeling.
There were also many things that the movie put into your face, but then didn’t really finish telling you what it was about, or make you believe in the connection. For example, the movie starts with Dre having a girl and baby, and you see her for all of 10 seconds, and then you see her a little later when she is leaving him. Dre also has very minimal time with his brother in the beginning of the film, again a short time later they interact for a few moments on screen (over the phone), and then there is supposed to be a moving scene where Dre finds out his brother was killed. I say supposed to be because as with the film where Dre’s girl left him, you are supposed to feel something for the character here, but there wasn’t enough for you to go on. There wasn’t the emotional connection to the relationship between Dre and his girl/brother for you to feel connected to the movie and character. These are just a few examples, another could be a menacing threat to Jerry Heller at his home, but the movie never really wraps back around to it. Most people are supposed to know, or maybe you are supposed to infer from the plotline at the time, but it seemed a little abrupt to me. Now, I hear that the running time of this film, 147 minutes, is actually a far cry from the original 210 minutes. This could explain a lot of where I felt the film just kind of failed at follow through. Hopefully we get to see this on the home release.
Ultimately, this was a great movie. It was amazing to sit in the theater and listen to people sing along with the iconic songs that were released not only from the super group themselves, but even from Eazy-E, Ice Cube and others. Plus, there were many great easter eggs throughout the film, including appearances of the characters Snoop Dogg, Tupac, Warren G, Suge Knight and many others. There was plenty of humor, but still managing to portray the struggle they went through well. One of things I was worried about was O’Shea Jackson, Jr. I originally thought they only cast him as his father because of the looks, but he really did hold his own. I definitely see a future in acting, and possibly in music too, just like his father.
Should you go see it in theaters? If you are a super fan, then definitely. Even if you are not, definitely check it out as it tells a great story about what was considered at one point the most dangerous group in music. This is definitely one that will be added to my collection upon home release, especially if there is an uncut version.
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Bong Mines Entertainment (15 KP) rated Ella Mai by Ella Mai in Music
Jun 7, 2019 (Updated Jun 7, 2019)
Ella Mai is a talented R&B/Soul singer from London, England. Not too long ago, she released her deliciously impressive self-titled debut studio album, which uses her name as an acronym to communicate its message.
Ella Mai – “Good Bad”
‘Good Bad’ tells the story of a moody woman who’s not perfect. One day, she has a pleasant personality, and another, an attitude. If she was single, her behavior might go unnoticed, but the thing is she isn’t single.
She’s in an up-and-down relationship with a guy she desires. And oftentimes, he thinks she’s mad at him whenever she gets in one of her bad moods. Also, she knows her good side is the reason why he doesn’t get up and leave. But in a weird way, he likes her bad side.
‘Good Bad’ contains a relatable storyline, soul vocals, and a groovy neo-soul instrumentation produced by Nana Rogues.
Ella Mai – “Dangerous”
‘Dangerous’ tells the tale of a woman who’s in a loving relationship with a guy she’s deeply in love with. She cooks breakfast for him because he shows he deserves her love. But the danger comes in play when she risks it all by putting her all in their relationship, which has no guarantee.
‘Dangerous’ contains a romantic narrative, r&b/soul vocals, and a spunky Bryan-Michael Cox-produced instrumentation oozing with a poppin’ neo-dance flavor.
Ella Mai – “Sauce”
‘Sauce’ tells the tale of an attractive female with a confident, stylish nature. She’s in a new relationship with a guy who’s already head-over-heels in love with her. But the thing is they haven’t been together that long. Either he’s trippin’ or addicted to her sauce.
‘Sauce’ contains a relevant storyline, r&b/soul vocals, and bouncy instrumentation produced by Quintin Gulledge and DJ Mustard.
Ella Mai – “Whatchamacallit” feat. Chris Brown
‘Whatchamacallit’ tells a tale of a guy and a girl who’s in a secret relationship with each other. The woman has a boyfriend and the man has a girlfriend but that doesn’t stop them from committing a romantic crime. They know their sensual action is wrong, but it feels so right that they override their conscience.
‘Whatchamacallit’ contains an exciting storyline, wonderful soul vocals, and charismatic instrumentation produced by J Holt and DJ Mustard.
“Cheap Shot”
‘Cheap Shot’ tells the tale of a woman who has a dude who loves her, but she didn’t know beforehand how he felt until now. The term ‘cheap shop’ indicates that he takes advantage of her when she’s at her weakest point in life. A time when she just needs to chill instead of going through the emotions of love all over again.
‘Cheap Shots’ contains a relatable storyline, r&b soul vocals, and lush instrumentation produced by Harmony Samuels.
Ella Mai – “Shot Clock”
‘Shot Clock’ tells the tale of a woman who’s been dating a guy for five years. She thinks he’s playing games about commitment, therefore, she gives him 24-seconds to make a decision. But if the shot clock winds down to zero, he might find his babe in the arms of another man.
‘Shot Clock’ contains a relatable storyline, r&b/soul vocals, and charismatic instrumentation produced by DJ Mustard.
Ella Mai – “Boo’d Up”
The video finds Ella and her man riding Go Karts inside an amusement area with several friends. The newly-formed couple is happy and boo’d up in public.
‘Boo’d Up’ is a contemporary love song that finds Ella reminiscing about a past lover. Although their relationship is over, she finds it hard getting over that special person who makes her heartbeat bounce abnormally.
‘Boo’d Up’ contains a relatable narrative, gorgeous soul vocals, and ear-welcoming instrumentation oozing with classic neo-soul elements. The track was produced by Larrance Dopson and DJ Mustard.
Ella Mai – “Everything” feat. John Legend
‘Everything’ tells a sweet tale of a woman who appreciates the guy she’s with. Both of them are giving their all to keep their relationship healthy. According to the woman, they have everything they want.
‘Everything’ contains a relatable storyline, soul-pop vocals, and lovely instrumentation produced by DJ Mustard, Dayyon Alexander, and Jeff Alexander.
“Own It”
‘Own It’ tells an erotic tale of a woman who’s ready to get down and dirty with her significant other. She has on a T-shirt and panties and he’s on his knees servicing her body. Fluids are dripping and they are talkin’ naughty to each other while making love all night long.
‘Own It’ contains a sexy narrative, soul vocals, and slow-grinding instrumentation produced by Kosine and Miykal Snoddy.
“Run My Mouth”
‘Run My Mouth’ tells a tale of a woman who’s in love with a guy she’s in a relationship with. She’s addicted to making love to him, and every time they make love she runs her mouth in a good way because the sex is good.
‘Run My Mouth’ contains a sexy storyline, charismatic vocals, and melodic-trap instrumentation produced by DJ Mustard.
“Gut Feeling” feat. H.E.R.
‘Gut Feeling’ tells the tale of a young woman; her intuition tells her that the guy she’s in love with is guilty of something. She searches his phone looking for clues of his infidelity but finds nothing. Later that day, she asks him to come clean if he’s doing something wrong such as cheating, etc.
‘Gut Feeling’ contains a relatable storyline, charming soul vocals, and lovely instrumentation produced by DJ Mustard.
Ella Mai – “Trip”
‘Trip’ tells the tale of a woman who’s addicted to making good love with her significant other. But when she doesn’t get it, she overreacts or gets bent out of shape.
‘Trip’ contains a relatable storyline, soothing soul vocals, and piano-laden instrumentation produced by Keys and DJ Mustard.
Ella Mai – “Close”
‘Close’ tells the tale of a woman who appreciates the man she’s in love with. All day every day she thinks about him. Apparently, she’s not an easy person to be with, but somehow, his easygoingness balances her nature when they are close in each other’s arms.
‘Close’ contains a sensual storyline, charming melodies, and charismatic instrumentation produced by DJ Mustard.
Ella Mai – “Easy”
‘Easy’ tells the tale of a woman who’s in a new relationship with a guy she desires. Apparently, he’s a little uneasy about commitment. She reassures him that he should let his guard down and not worry. Therefore, she makes it easy for him to fall in love with her.
‘Easy’ contains an evergreen narrative, soul vocals, and ear-welcoming instrumentation produced by Lido and DJ Mustard.
Ella Mai – “Naked” (Bonus Track)
‘Naked’ tells the tale of a woman who’s looking for a guy who will love her unconditionally. Someone who will look past her flaws. Someone who will say she’s beautiful even when she doesn’t look the part.
‘Naked’ contains a relatable storyline, wonderful soul vocals, and sexy instrumentation produced by DJ Mustard.
“Ella Mai”
Ella Mai
In conclusion, Ella Mai’s self-titled debut studio album is a wonderful work of art. We totally enjoyed listening to each song from beginning to end.
Also, her voice sets a gorgeous tone while projecting an appealing and relatable narrative mostly focused on the up-side of romantic relationships, which contributes to the album’s feel-good vibe.
Mai’s first full-length offering is deliciously impressive and solidifies the London songstress at the helm of the contemporary R&B market.
https://www.bongminesentertainment.com/ella-mai-debut-album/
Ella Mai – “Good Bad”
‘Good Bad’ tells the story of a moody woman who’s not perfect. One day, she has a pleasant personality, and another, an attitude. If she was single, her behavior might go unnoticed, but the thing is she isn’t single.
She’s in an up-and-down relationship with a guy she desires. And oftentimes, he thinks she’s mad at him whenever she gets in one of her bad moods. Also, she knows her good side is the reason why he doesn’t get up and leave. But in a weird way, he likes her bad side.
‘Good Bad’ contains a relatable storyline, soul vocals, and a groovy neo-soul instrumentation produced by Nana Rogues.
Ella Mai – “Dangerous”
‘Dangerous’ tells the tale of a woman who’s in a loving relationship with a guy she’s deeply in love with. She cooks breakfast for him because he shows he deserves her love. But the danger comes in play when she risks it all by putting her all in their relationship, which has no guarantee.
‘Dangerous’ contains a romantic narrative, r&b/soul vocals, and a spunky Bryan-Michael Cox-produced instrumentation oozing with a poppin’ neo-dance flavor.
Ella Mai – “Sauce”
‘Sauce’ tells the tale of an attractive female with a confident, stylish nature. She’s in a new relationship with a guy who’s already head-over-heels in love with her. But the thing is they haven’t been together that long. Either he’s trippin’ or addicted to her sauce.
‘Sauce’ contains a relevant storyline, r&b/soul vocals, and bouncy instrumentation produced by Quintin Gulledge and DJ Mustard.
Ella Mai – “Whatchamacallit” feat. Chris Brown
‘Whatchamacallit’ tells a tale of a guy and a girl who’s in a secret relationship with each other. The woman has a boyfriend and the man has a girlfriend but that doesn’t stop them from committing a romantic crime. They know their sensual action is wrong, but it feels so right that they override their conscience.
‘Whatchamacallit’ contains an exciting storyline, wonderful soul vocals, and charismatic instrumentation produced by J Holt and DJ Mustard.
“Cheap Shot”
‘Cheap Shot’ tells the tale of a woman who has a dude who loves her, but she didn’t know beforehand how he felt until now. The term ‘cheap shop’ indicates that he takes advantage of her when she’s at her weakest point in life. A time when she just needs to chill instead of going through the emotions of love all over again.
‘Cheap Shots’ contains a relatable storyline, r&b soul vocals, and lush instrumentation produced by Harmony Samuels.
Ella Mai – “Shot Clock”
‘Shot Clock’ tells the tale of a woman who’s been dating a guy for five years. She thinks he’s playing games about commitment, therefore, she gives him 24-seconds to make a decision. But if the shot clock winds down to zero, he might find his babe in the arms of another man.
‘Shot Clock’ contains a relatable storyline, r&b/soul vocals, and charismatic instrumentation produced by DJ Mustard.
Ella Mai – “Boo’d Up”
The video finds Ella and her man riding Go Karts inside an amusement area with several friends. The newly-formed couple is happy and boo’d up in public.
‘Boo’d Up’ is a contemporary love song that finds Ella reminiscing about a past lover. Although their relationship is over, she finds it hard getting over that special person who makes her heartbeat bounce abnormally.
‘Boo’d Up’ contains a relatable narrative, gorgeous soul vocals, and ear-welcoming instrumentation oozing with classic neo-soul elements. The track was produced by Larrance Dopson and DJ Mustard.
Ella Mai – “Everything” feat. John Legend
‘Everything’ tells a sweet tale of a woman who appreciates the guy she’s with. Both of them are giving their all to keep their relationship healthy. According to the woman, they have everything they want.
‘Everything’ contains a relatable storyline, soul-pop vocals, and lovely instrumentation produced by DJ Mustard, Dayyon Alexander, and Jeff Alexander.
“Own It”
‘Own It’ tells an erotic tale of a woman who’s ready to get down and dirty with her significant other. She has on a T-shirt and panties and he’s on his knees servicing her body. Fluids are dripping and they are talkin’ naughty to each other while making love all night long.
‘Own It’ contains a sexy narrative, soul vocals, and slow-grinding instrumentation produced by Kosine and Miykal Snoddy.
“Run My Mouth”
‘Run My Mouth’ tells a tale of a woman who’s in love with a guy she’s in a relationship with. She’s addicted to making love to him, and every time they make love she runs her mouth in a good way because the sex is good.
‘Run My Mouth’ contains a sexy storyline, charismatic vocals, and melodic-trap instrumentation produced by DJ Mustard.
“Gut Feeling” feat. H.E.R.
‘Gut Feeling’ tells the tale of a young woman; her intuition tells her that the guy she’s in love with is guilty of something. She searches his phone looking for clues of his infidelity but finds nothing. Later that day, she asks him to come clean if he’s doing something wrong such as cheating, etc.
‘Gut Feeling’ contains a relatable storyline, charming soul vocals, and lovely instrumentation produced by DJ Mustard.
Ella Mai – “Trip”
‘Trip’ tells the tale of a woman who’s addicted to making good love with her significant other. But when she doesn’t get it, she overreacts or gets bent out of shape.
‘Trip’ contains a relatable storyline, soothing soul vocals, and piano-laden instrumentation produced by Keys and DJ Mustard.
Ella Mai – “Close”
‘Close’ tells the tale of a woman who appreciates the man she’s in love with. All day every day she thinks about him. Apparently, she’s not an easy person to be with, but somehow, his easygoingness balances her nature when they are close in each other’s arms.
‘Close’ contains a sensual storyline, charming melodies, and charismatic instrumentation produced by DJ Mustard.
Ella Mai – “Easy”
‘Easy’ tells the tale of a woman who’s in a new relationship with a guy she desires. Apparently, he’s a little uneasy about commitment. She reassures him that he should let his guard down and not worry. Therefore, she makes it easy for him to fall in love with her.
‘Easy’ contains an evergreen narrative, soul vocals, and ear-welcoming instrumentation produced by Lido and DJ Mustard.
Ella Mai – “Naked” (Bonus Track)
‘Naked’ tells the tale of a woman who’s looking for a guy who will love her unconditionally. Someone who will look past her flaws. Someone who will say she’s beautiful even when she doesn’t look the part.
‘Naked’ contains a relatable storyline, wonderful soul vocals, and sexy instrumentation produced by DJ Mustard.
“Ella Mai”
Ella Mai
In conclusion, Ella Mai’s self-titled debut studio album is a wonderful work of art. We totally enjoyed listening to each song from beginning to end.
Also, her voice sets a gorgeous tone while projecting an appealing and relatable narrative mostly focused on the up-side of romantic relationships, which contributes to the album’s feel-good vibe.
Mai’s first full-length offering is deliciously impressive and solidifies the London songstress at the helm of the contemporary R&B market.
https://www.bongminesentertainment.com/ella-mai-debut-album/
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Movie Metropolis (309 KP) rated The Revenant (2015) in Movies
Jun 11, 2019
Typical Oscar Fodder
There are two types of film critic when it comes to the Academy Awards. Those who enjoy the glamour that the Oscars bring every spring and those who despise what the awards mean for film. I’m in the latter camp, I find them out of touch with what movie-watching audiences enjoy and feel an overhaul is necessary to reflect that.
That’s not to say the Oscars reward bad films of course. Not at all. I do feel however that they, on the whole, reward technical brilliance, rather than the deeper aspects of movie-making and forget to include mass-market crowd-pleasers for fear of cheapening the ceremony.
The film everyone is talking about this year is The Revenant. With an incredible 12 nominations, it’s the one to watch in 2016. But is it actually any good?
With Birdman director Alejandro G. Iñárritu at the helm, it promises more of the exceptional performances and technical perfection he brought to that film, and that’s exactly what you get.
Leonardo DiCaprio, nominated for yet another Academy Award, stars as Hugh Glass, a hunter left for dead by his supposed comrades after a vicious bear attack leaves him gravely injured. He is supported by man-of-the-moment Tom Hardy, nominated for a Best Supporting Actor award, and British rising star Will Poulter (The Maze Runner).
DiCaprio’s Glass is a commanding presence throughout The Revenant as he tracks down those who betrayed him. With little English dialogue, it’s impressive that he is able to convey such emotion, but he does so perfectly. He’s certainly worthy of his Oscar nod, but whether or not he will be fifth time lucky remains to be seen.
Elsewhere, the cinematography that Iñárritu uses is nothing short of breath-taking. Beautiful lingering shots of snow-capped mountains, icy waterfalls and baron forests all make for a documentary-level of awe and it’s here where the film succeeds the most.
Unfortunately, the rest of The Revenant falls a little flat. The story is incredibly pedestrian considering the film’s 156 minute running time and whilst the cast are all excellent, the material is a little staid ranging from the ordinary, to the bizarre. One scene in particular had me remembering The Empire Strikes Back of all films.
The intriguing plot that Iñárritu brought to Birdman is nowhere to be seen here and as the film reaches its mightily predictable conclusion, it runs out of steam. There’s only so much landscape, however beautiful, that you can throw at an audience.
Overall, The Revenant is a technical masterpiece, flanked by impressive performances from Leonardo DiCaprio and Will Poulter in particular, but the story just isn’t there. It may have a dozen award nominations to its name, but in this case, it’s nothing more than style over substance.
https://moviemetropolis.net/2016/01/17/typical-oscar-fodder-the-revenant-review/
That’s not to say the Oscars reward bad films of course. Not at all. I do feel however that they, on the whole, reward technical brilliance, rather than the deeper aspects of movie-making and forget to include mass-market crowd-pleasers for fear of cheapening the ceremony.
The film everyone is talking about this year is The Revenant. With an incredible 12 nominations, it’s the one to watch in 2016. But is it actually any good?
With Birdman director Alejandro G. Iñárritu at the helm, it promises more of the exceptional performances and technical perfection he brought to that film, and that’s exactly what you get.
Leonardo DiCaprio, nominated for yet another Academy Award, stars as Hugh Glass, a hunter left for dead by his supposed comrades after a vicious bear attack leaves him gravely injured. He is supported by man-of-the-moment Tom Hardy, nominated for a Best Supporting Actor award, and British rising star Will Poulter (The Maze Runner).
DiCaprio’s Glass is a commanding presence throughout The Revenant as he tracks down those who betrayed him. With little English dialogue, it’s impressive that he is able to convey such emotion, but he does so perfectly. He’s certainly worthy of his Oscar nod, but whether or not he will be fifth time lucky remains to be seen.
Elsewhere, the cinematography that Iñárritu uses is nothing short of breath-taking. Beautiful lingering shots of snow-capped mountains, icy waterfalls and baron forests all make for a documentary-level of awe and it’s here where the film succeeds the most.
Unfortunately, the rest of The Revenant falls a little flat. The story is incredibly pedestrian considering the film’s 156 minute running time and whilst the cast are all excellent, the material is a little staid ranging from the ordinary, to the bizarre. One scene in particular had me remembering The Empire Strikes Back of all films.
The intriguing plot that Iñárritu brought to Birdman is nowhere to be seen here and as the film reaches its mightily predictable conclusion, it runs out of steam. There’s only so much landscape, however beautiful, that you can throw at an audience.
Overall, The Revenant is a technical masterpiece, flanked by impressive performances from Leonardo DiCaprio and Will Poulter in particular, but the story just isn’t there. It may have a dozen award nominations to its name, but in this case, it’s nothing more than style over substance.
https://moviemetropolis.net/2016/01/17/typical-oscar-fodder-the-revenant-review/
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Kyera (8 KP) rated Isla and the Happily Ever After (Anna and the French Kiss, #3) in Books
Feb 1, 2018
In the third novel of the sries, we return to enchanting Paris. Isla, who we were introduced to in the fist novel now takes centre stage. Familiar characters like John and Rashmi's younger sister Sanjita join her. We didn't know much about the artistic Josh beyond his love of snogging and frequent altercations with his girlfriend Rashmi. I am pleased to be able to watch his character develop.
The banter, or lack thereof, between Isla and Josh just makes you smile. They're both endearingly awkward and adorable together. When they go to the comic book store and Josh finds out Kurt isn't her boyfriend, the interaction is very authentic. You can almost feel his dismay turn to confusion and then happy relief.
Despite the fact that Isla has had a crush on Josh for three years, its nice to see that it doesn't come between her and her best friend, Kurt. (Well, most of the time.) Loyalty is very impotant and she won't let anyone treat him badly. Her only other relationship ended because the boy she was dating couldn't get along with Kurt. She's not the best at confronting people and speaking up, but she never lets people take advantage of her best friend or mistreat him. That person will no longer be a part of her life.
Unlike Anna, when I read about Isla and Josh they feel like the shy, exhuberant high schoolers that they are. They experience the awkwardness of first live and the misunderstandings or insecurities that come with not being entirely confortable in a relationship yet. Falling so hard and so fast, but faced with the crippling fear that the rug is going to be pulle out from under you. Isla and Josh experience it all.
Just as I hoped, the Olympics brought the gang back to Paris - plus their new additions. The inseperable Anna and St. Clair, Meredith, lovebirds Lola and Cricket, and Josh. They claim they're back for the Olympics, but something even more important and magical happens. A proposal, in Paris, on the famed bronze marker. It was a return to the city where Anna and Etienne found their other halves and officially began their happily every after. It was a simple, yet touching scene.
I'm glad we find out how Calliope does in the Olympics, although there is very little detail given. I think her story would lend itself well to a novella. But, I'll be happy with what we were given even if that does not happen.
Despite all of the struggles and heartbreak, insecurities and mistakes - Isla and Josh still find their own happily ever after. The story and sweet and heart-warming. J'adore mon <s>petit chou</s>... mon livre - I fell in love with the series "the good parts and the ugly parts" and I hope you do as well.
The banter, or lack thereof, between Isla and Josh just makes you smile. They're both endearingly awkward and adorable together. When they go to the comic book store and Josh finds out Kurt isn't her boyfriend, the interaction is very authentic. You can almost feel his dismay turn to confusion and then happy relief.
Despite the fact that Isla has had a crush on Josh for three years, its nice to see that it doesn't come between her and her best friend, Kurt. (Well, most of the time.) Loyalty is very impotant and she won't let anyone treat him badly. Her only other relationship ended because the boy she was dating couldn't get along with Kurt. She's not the best at confronting people and speaking up, but she never lets people take advantage of her best friend or mistreat him. That person will no longer be a part of her life.
Unlike Anna, when I read about Isla and Josh they feel like the shy, exhuberant high schoolers that they are. They experience the awkwardness of first live and the misunderstandings or insecurities that come with not being entirely confortable in a relationship yet. Falling so hard and so fast, but faced with the crippling fear that the rug is going to be pulle out from under you. Isla and Josh experience it all.
Just as I hoped, the Olympics brought the gang back to Paris - plus their new additions. The inseperable Anna and St. Clair, Meredith, lovebirds Lola and Cricket, and Josh. They claim they're back for the Olympics, but something even more important and magical happens. A proposal, in Paris, on the famed bronze marker. It was a return to the city where Anna and Etienne found their other halves and officially began their happily every after. It was a simple, yet touching scene.
I'm glad we find out how Calliope does in the Olympics, although there is very little detail given. I think her story would lend itself well to a novella. But, I'll be happy with what we were given even if that does not happen.
Despite all of the struggles and heartbreak, insecurities and mistakes - Isla and Josh still find their own happily ever after. The story and sweet and heart-warming. J'adore mon <s>petit chou</s>... mon livre - I fell in love with the series "the good parts and the ugly parts" and I hope you do as well.