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Knox (Monsters of Veridia #1)
Knox (Monsters of Veridia #1)
Silvana Falcon | 2024 | LGBTQ+, Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
Did not see the cliff hanger coming at me!
Independent reviewer for BookSirens, I was gifted my copy of this book.

I have not read anything by this author before, so while the blurb grabbed, I was unsure how the story would be delivered.

But bloody hell, they NAILED it!

Except for maybe one teeny weeny thing, that I might or might not have missed when I requested this book, so I'll come back to it.

Adrian is human, and Knox is incubus from an online book he's been reading. So why, is the object of his dreams, on his bedroom floor, after crashing through his roof? And who else came through with Knox?

I loved this, I really did! Adrian and Knox have a say, along with Daniel, who is Adrian's friend and Caelen, Knox' arch enemy. I love hearing from every one, I really do.

It's smexy, what with Knox being an incubus, but I did find the emotional connection a bit one sided, with the majority coming from Adrian. He has been betrayed at the highest level, and I did NOT see how coming at me. His perception of his body causes him the biggest issue, but Knox has no problems with it!

Coming back to my niggle. While it's clear this book is first in series, I might have missed that it finishes on a bit of a cliff hanger! Knox and Adrian get their HFN ending, but the book doesn't. And I was NOT prepared for that! I can cope with cliff hangers, *IF* I know they are coming at me.

I see Daniel and Caelen playing a huge part in the next book, hopefully, and I feel there is MUCH to Caelen we do not know, and that he is not all he appears to be. My book brian went *ding ding ding* at a point in this book, and I look forward to seeing whether that comes to pass. And Leon will need a story, cos, clearly, he has things hidden from his friends! Lyrian and Zev need a book too!

I look forward to (hopefully!) getting my hands on future books!

4 very VERY good stars (but only cos of the cliff hanger thing!)

*same worded review will appear elsewhere
  
Fox Tale (Sacred Emblems #0)
Fox Tale (Sacred Emblems #0)
Karen Hulene Bartell | 2024 | Paranormal, Romance
6
6.0 (1 Ratings)
Book Rating
great reading about Japan.
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

Ava is in Japan, writing a travel article. Meeting Chase, with his wonderful tales of Japanese myths and legends, helps her write a different take. But she never expected to meet up with her ex, Rafe, who left her two years ago without a word. Both men are hiking things. Can Ava choose?

I don't read reviews before I read a book, not anymore, but I will read them AFTER I've read said book, but before I write my review for one reason only: did they feel the same about this book as I did.

In this case: nope. They all loved this book and I . . . didn't.

I'm not saying I didn't like this book, I just found it hard work.

It's almost all written from Ava's point of view, in the first person. Rafe gets two very small bits, not even a chapter, in the third. I needed more from Rafe, and Chase, to be fair, to offset Ava.

There is a huge amount of repeated wording. Mostly around how Ava feels and thinks about Chase. "Apart from his silver hair, he looks young" or words to that effect are the most common. It began to get a bit much. "Seven hundred and seventy *something*, next winter" is another. The same things about the fox stories from Japanese lore pop up time and again too.

Apart from that, I liked this book. I couldn't see where it was going, nor how it was getting there, so when it did all go down, I was surprised and I liked the way it all happened.

Although there is the repetition of the lore, I did enjoy reading about the Japanese traditions and myths and legends.

There are some difficult topics here: death of a spouse, suicide, mental health issues and readers do need to be aware. Things are not how they seem, however, but the warning still needs to be made.

This is the first I've read of this author, and I always ask myself, will I read more? Not at this time. I won't say no to reading something else at a later date though.

3 good stars

*same worded review will appear elsewhere
  
Joint Penetration (Hot Under the Collar #3)
Joint Penetration (Hot Under the Collar #3)
Katherine McIntyre | 2024 | Contemporary, LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
so freaking good!
I was gifted my copy straight for the author.

Jumping straight in, again!

What this book is, book 3 in the series, is an abso-freaking-lutely brilliantly written, brilliantly told story, of realising what has been in front of you for 15 years, and not questioning, not once, what you really feel for your best friend.

Liam has been in love with Ollie since he was 14. His best friend, his straight MARRIED best friend. He knows he can never have him, but he cannot let go. Ollie announces hi is getting a divorce, and promptly turns to Liam for his shoulder. Not to cry on, though, Ollie just needs Liam close, as always. Making a discovery about Liam that Ollie did not know, sets off a chain reaction, and Ollie sees, really SEES Liam for the first time.

I cannot, and never will be able to, express how much I loved this book of 2 friends falling in love. Of two friends finally seeing what everyone else sees: that they are perfect for each other. I mean, this is another , ANOTHER book that I need to add to myMasterpieces shelf of McIntyre's and she keeps delivering them! I really gotta change my rules for that shelf!

It's steamy, yes, but I loved that Ollie jumped straight in, once he was aware of his feelings and, more importantly, of LIAM'S feelings about them sleeping together. I loved that Ollie didn't really question what he was feeling: he knew, KNEW that Liam was his, and now he would be in all ways, but Ollie questioned WHAT he was feeling when he touched Liam. He never felt anything like this when he touched his ex-wife, so what he was feeling for Liam had to be monumental.

It's super low angst, and it's too freaking cute, and so warm and fuzzies, its off the scale!

I loved that we got to catch up with Liam's group of friends, and the guys from books one and two. We are also introduced to Ollie's brothers, and THEY are the subject of a new series that will feature drop ins from these guys.

I might go on all day, but I'll cut myself short.

READ THE FREAKING BOOK, GUYS! Better yet, read the whole SERIES cos they are all. . .

5 full and shiny stars!

*same worded review will appear elsewhere
  
Captain Marvel (2019)
Captain Marvel (2019)
2019 | Action, Adventure
Marvel just about manages to pull it off
With a touching tribute to the amazing Stan Lee, it’s clear from the outset that Captain Marvel isn’t going to be your ordinary MCU instalment, or so Marvel Studios would have us believe. The 21stfilm, yes, I can’t quite believe it either, in the long-standing Marvel Cinematic Universe, Captain Marvel is the first superhero film from the studio to focus primarily on a single female lead.

Astounding really that a franchise started by all intents and purposes way back in 2008 with Iron Man and has grossed billion after billion at the box-office hasn’t felt the need to offer a big tentpole movie to a female hero. But history aside, Captain Marvel has finally landed. Are we looking at one of Marvel’s greats?

Captain Marvel (Brie Larson) is an extra-terrestrial Kree warrior who finds herself caught in the middle of an intergalactic battle between her people and the Skrulls. Living on Earth in 1995, she keeps having recurring memories of another life as U.S. Air Force pilot Carol Danvers. With help from Nick Fury (Samuel L Jackson), Captain Marvel tries to uncover the secrets of her past while harnessing her special superpowers to end the war with the evil Skrulls.

Directed by Anna Boden and Ryan Fleck in their first big-budget blockbuster, Captain Marvel shows, if you’ll pardon the pun, flecks of brilliance while battling a fairly average origins story for what could be described as Marvel’s most powerful hero.

Where it does shine throughout is in its casting. We’ll get to the titular hero shortly but Samuel L Jackson’s performance across the film is exceptional. Beautifully de-aged without the off-putting uncanny valley treatment we occasionally get with these types of visual effects, he’s a highlight of the film and the chemistry he shares with Larson is believable and enjoyable to watch.

Clearly not afraid of being typecast is Ben Mendelsohn who has played some tremendous villains over the course of his career. From Rogue One to Ready Player One, the Australian actor clearly feels right at home as Skrull leader, Talos.

Though hidden behind layers of prosthetics for the majority of the movie, he comes across much better than poor Oscar Issac did in X-Men: Apocalypse. Unfortunately, the film does lack a menacing villain throughout however, but this isn’t down to Mendelsohn’s performance which is spot on.

While the action is filmed with aplomb and there are some cracking set pieces, they feel a little ordinary and lacking in originality
Brie Larson is good, but her story arc is hampered by a bout of amnesia, used to progress the story. It’s a poor scripting decision by the film’s five writers but a necessary one to deal with all the Marvel lore and baggage that comes with creating the 21staddition to a very interlinked series. It’s a shame that this is the case as Larson shares wonderful chemistry with all her co-stars and is let down by her at-times clunky dialogue.

When it comes to the visual effects, we’ve got a story of two halves. This is a $152million movie and with that comes a set of expectations that just aren’t fulfilled consistently enough. Some of the CGI used is incredibly poor and the Kree’s home planet of Hala feels hollow – worlds away from Sakaar and Nova Prime from other Marvel outings. It could almost be compared to that of the Star Wars sequels, though perhaps that’s being a little too harsh.

The cinematography too is bland. Ben Davis is one of the finest cinematographers working in the industry and has put his name to films like Doctor Strange, Guardians of the Galaxy, Kick-Ass and Avengers: Age of Ultron to name but a few. But here, he seems to lack that flair he’s so often known for and while the action is filmed with aplomb and there are some cracking set pieces, they feel a little ordinary and lacking in originality.

Thankfully Captain Marvel retains that classic Marvel sense of humour that we all know and love and there are some genuinely touching moments as the titular hero begins to remember who she is. It also feels very much of the era it’s set in and that’s great. 90s music and a real 90s feel emanate from the screen and it’s here that the film scores highly.

Overall, Captain Marvel is a competent but not outstanding origins story that lacks consistent visual effects, a truly compelling script and engaging cinematography. While it is difficult to warm to Brie Larson’s Carol Danvers at times, it is testament to her acting ability that she remains likeable throughout – it’s just a shame that Marvel hasn’t quite managed to pull it off completely this time around.

https://moviemetropolis.net/2019/03/08/captain-marvel-review-marvel-just-about-manages-to-pull-it-off/
  
Star Wars: Episode IX - The Rise of Skywalker (2019)
Star Wars: Episode IX - The Rise of Skywalker (2019)
2019 | Action, Adventure, Fantasy
Second Half (0 more)
First Half (0 more)
I have very mixed feelings following The Rise of Skywalker, the concluding chapter of not just another trilogy of Star Wars movies but also the conclusion of the Skywalker saga. Starting this trilogy, I was comforted by the familiarity presented in The Force Awakens and I felt that movie got the balance right between it's handling of the past and the introduction of new characters, scenarios and threats. But, I’m one of those people that was ultimately disappointed by The Last Jedi. Not the kind that fanboy rages about Star Wars and my entire childhood being ruined, as there are actually a lot of things I liked about it, but I do feel it deviated too much from some of the direction introduced in the previous movie and the movies prior to that. So I went into The Rise of Skywalker not quite as excited as I've been previously, but still cautiously optimistic following a trailer which managed to give me goosebumps pretty much every time I saw it.

As a final chapter, The Rise of Skywalker has a lot resting on it's shoulders. Concluding, and wrapping things up, while not completely ignoring the ideas put forth in The Last Jedi, JJ Abrams is however clearly more interested in revisiting some of his own ideas from The Force Awakens. But I felt that maybe he was relying a little too much on that familiarity aspect at times, as he tries to please everyone.

In The Rise of Skywalker, the resistance are still outnumbered by the First Order and Kylo Ren is now Supreme Leader. Meanwhile, Rey is training with Leia, becoming more confident and powerful, while Finn, Poe and Chewie are out in the Millennium Falcon gathering intel from spies. But an old threat from the past has returned, as a message goes out across the galaxy from an unknown region - Emperor Palpatine is warning of revenge, supported by a powerful fleet of ships.

To go into much more detail would involve spoilers, but lets just say that the first half of the movie involves a search to find something which is going to help them find something else, which is going to lead to the location of the emperor. The quest takes us from location to location, with the odd rescue along the way and the occasional new character popping up. Rey and Ren still have a bond which means that they can manipulate and battle each other from anywhere in the galaxy as Ren and his knights seek out Rey and her team in order to destroy them. There's a lot going on in that first half, and it all felt a bit messy. It's fair to say, I was very bored by this first half.

Around that half way mark though, the journey takes us to a world in the Endor system, where the remains of the second Death Star lies out at sea, among towering waves. It's there that an epic battle between Rey and Ren takes place, which you no doubt will have seen snippets of in the trailers or marketing material. Waves crash around them and the visuals, the choreography, the score, it all came together and really kick started the second half off for me. I still can't quite put my finger on it, but from that point on I felt a real shift (in the force?) and I began to really enjoy the rest of the movie, right up until the huge, inevitable and breathtaking final battle.

As mentioned earlier, there are certainly a lot of characters to take care of in this movie, including plenty of newcomers, all fighting for attention and screen-time. Some of the seemingly important characters introduced to us previously in this trilogy feel a bit lost at times, while we do still manage to find time for a very welcome return by Landon Calrissian. Rey and Ren are both outstanding once again and a special mention goes out to Richard E Grant, who I thought was brilliant as head of the First Order fleet, Allegiant General Pride. Scenes involving Carrie Fisher are beautifully handled, but I felt that the fan service went a little bit too far with some of the scenes involving Luke Skywalker.

The level of craftsmanship and design that goes into a Star Wars movie is always incredible and The Rise of Skywalker is no exception, elevated by a powerful John Williams score and some amazing visuals. I'm really not sure what I was expecting from this final chapter but, despite it all coming good for me in the end, I do feel slightly disappointed overall by the wildly differing halves of the movie. Still, there's nothing quite like seeing a new Star Wars movie on the big screen at Christmas time!
  
Asator
Asator
2021 | Miniatures
Vikings. Raiding and pillaging and dragon riding. That’s about the extent of my knowledge of the ancient(?) civilization that so many people go bonkers romanticizing. Okay, so they didn’t REALLY ride dragons, but How To Train Your Dragon is great and the game I am previewing today also includes dragons, so I’m rolling with it. But how does this Viking game play and compare to its inspirations?

Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.

Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.

This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.


The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.

Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.

But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.

There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.

All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…
  
Knives Out (2019)
Knives Out (2019)
2019 | Comedy, Crime, Drama
Murder mystery films tend to be more fun in theory and anticipation than they are to watch. It’s a genre that I very much enjoy and have indulged in over the years. Yet, if I look back in detail at it, I find that it is the books, especially those of Agatha Christie, that I like much more than anything lasting a couple of hours on the screen. There’s something about the mystery being rushed and squeezed into the cinema artform that is usually anti-climactic or even a full on let down.

Perhaps my favourite of the entire genre is a film that refuses to take itself seriously and is at once a pastiche of the multiple cliches that have accumulated over the years. And that film is, of course, the wonderfully camp, funny and charming 1985 romp Clue, starring Tim Curry and a slough of 80s B stars having the time of their lives. It isn’t a “good” film, it is a cult film, it’s joy being in its absolute lack of pretension or moral judgement. Like the board game that inspired it, it isn’t overly complicated or long, but has just enough cleverness, mirth and ambiance about it to always be a winner.

Rian Johnson’s take on the genre, Knives Out, is aware of these elements at all times, being above all things colourful, playful, arch and glib, but never convoluted or cerebral in an alienating way. He is something of a master at subverting a genre and wringing new life into it; take the invention of the teen noir in Brick, or the blend of assassin time travel sci-fi in Looper. He even gave an entire franchise a new breath of life by re-examining the use of humour and self referencing in Star Wars: The Last Jedi.

All of those previous films have as many detractors as mega fans, proving his style is devisive, for its audacity and its irreverence towards any idea of purism within an established model. And Knives Out is no exception to that. However, it may be the film of his that most people can agree on that they enjoyed, for one reason or another. I think it’s as interesting to ask why that is as it is to talk about the film itself… so, I will. At least, I’ll try to do both without losing my train of thought.

Firstly, it looks stunning; the palate of rich colours used in the poster and all marketing just make it look like something you want to immerse yourself in – every jacket, tie, dress, or piece of furniture is designed to precision, and it works like a dream of the genre you may have once had, as if it had been plucked directly from your subconscious. As in all good murder mysteries, the location, props and costumes should hold as much character as the actors, and the stately home of the Thrombey family certainly provides plenty of atmosphere in every texture and material on display.

Of course, the cast of characters is wonderfully put together with some inspired casting of familiar faces and actors you trust, such as Toni Collette and Michael Shannon, together with a few we don’t see enough of these days, such as Jamie Lee Curtis and Don Johnson, who both manage to create something as memorable as anything they did in their golden days. Add to the mix two bone fide action film superstars in Daniel Craig and Chris Evans, who leave the baggage of their most famous characters far behind and manage to convince you they are real actors again, the former with the aide of a jarring but hilarious Southern drawl, that grates at first but is a perfect choice on reflection.

Then there are the two lynchpins of this film’s ultimate success and joy: the exceptional legendary gravitas of 90 year old Christopher Plummer as the patriarch and victim at the centre of the intrigue, and the quite glorious revelation of Ana de Armas, whose charisma, beauty and skill in this delicately balanced role was the most impressive thing for me about the whole production. It may be Craig who is the ever present focus, as the detective tasked with solving the “crime”, but it is de Armas that you will remember most long after the credits roll.

As for the plot, well… I obviously can’t talk about it without ruining the whole thing. But, I can say that it isn’t far into the intricate web of motives, alibis and secrets before you start to sense this is going somewhere different, even unique. The examination of the relationships and personalities, and the extent to which they each demonstrate greed and selfishness is fascinating, superceding the crime that exists on the surface with a swamp of far seedier and unpleasant goings-on. Craig’s suave Benoit Blanc isn’t so much a detective here as a family therapist, or perhaps a supernatural presence in the style of the old classic, An Inspector Calls. Perhaps, it is suggested, no one completely escapes guilt and shame here… or do they? Are we looking for a murderer, or the only morally good person amidst a pack of dogs?

Another key element is how modern and unstuffy it feels, despite the country house and riches this is no play of manners, quite the opposite – no one here is on their best behaviour for the sake of decorum, and being upper class is an idea played with rather than enforced. The tea and cakes of the classic Christie, such as Murder on the Orient Express is replaced by smartphones and similar trappings, that identify it as definitely 2019 and no period piece. The concerns and themes are very much rooted in our present problems, and for that it engages and resonates in ways a costume drama just can’t do.

Upon finishing it for the first time, you may be thinking “sure, OK, I enjoyed that… but I’m not blown away here”. Then, as it sinks in over coming weeks, you find yourself recommending it to people, and thinking about how good it is in ways you didn’t initially think about. And that is surely why it was so embraced by the critics and paying public alike; it is a likeable, fun film, that can also stand some artistic scrutiny. It isn’t the smartest, or prettiest, or most meaningful film ever made, but it is enough of all three to make it an instant mini-classic, in my opinion.

I feel like there is maybe more to say about it, which is always a good sign, but that will do for now. I’d be happy to discuss it with anyone that feels the need. Or hear from anyone that didn’t like it! It would be interesting to hear that side of it, because I haven’t heard many negative comments on it at all. I don’t think I would defend it as a masterpiece to the end of the Earth, ‘cos it ain’t that good. I’m just hard pressed to find a serious fault. And it’s great when one of those sneaks up on you!
  
Love, Death & Robots
Love, Death & Robots
2019 | Action, Animation, Comedy
CGI is amazing (1 more)
The Perfect Mix of Morbid Humour and Gore
The episodes are so short! (0 more)
A Masterpiece of the Weird and Fantastical
This is going to be a long one, I'm going to review each episode as they aren't linked or related in any way, but just know, they are all gorgeous works of art and you should totally go watch the whole thing ?.


Beyond the Aquila Rift - CGI was beautiful from the moment it started, I was like 'shiiiit this series is going to be everything I love'. This one is about a crew making a delivery in space, however nothing quite goes to plan. For me, it had a very 'Mass Effect' feel with the FTL travel. I was not expecting a full out sex scene in the first 6 minutes but then again the episodes are on average only 16 minutes long. It was rauncy yet somehow, still quite tasteful, but as with most animated stuff there was an excessive amount of topless boob shots. I won't spoil it, but it ended up as a horrific mind fuck that left a shiver down my spine ?.

Secret War - Again, CGI was epic and the story was the perfect mix of unsettling, gory, and tragic. It follows a platoon of Red Army soldiers who are hunting down mysterious 'monsters'. There's blood, there's guts, a guy has an arm off at one point - what more could you ask for?

Sonnie's Edge - Immediately feels hellishly grunge and rave. I absolutely adored the blacklight effects and a strong female styling, the fight is gorgeous, the monsters have almost a Kaju feel which really made me happy as I love Pacific Rim. Of course this epicness is immediately ruined by a sloppy scene (I won't spoil it) which cemented the fact in my mind this was written by a man (I checked later and found I was correct), it does save itself with a fantastic twist at the end though so it was still an amazing short.

Sucker of Souls - This had a great grungy cartooning that felt half Kill Bill, half 2003 TMNT. It ended up being a real bad day for an archaeological expedition. Gore injected with humour is always a favourite of mine and this ticked all those boxes, including a wisecracking explosives expert (looking at you Gary!) If we've learnt anything from Indiana Jones and Rick O'Connell it's, don't fuck with tombs. This time was no different.

Three Robots - There's something just so fucking fantastic about robots going on holiday and speculating about 'human' stuff. It's just the perfect injection of morbid humour and I love it. The twist at the end had me laughing harder than I had any right to ?.

Ice Age - I haven't seen Topher Grace since That 70's Show so I was like 'heeeey cool'. This was the first one that wasn't soley animation so that was really cool. They find a civilization in their freezer - yes, you read that right, their freezer - and the story is awesome ?. It's a neat reflection on humans and our place in the world.

The Witness - Set in a brightly coloured city the animation here feels very Borderlands-y, which is super cool because I fricking love that game ?. There's murder, full frontal nudity, erotic dancing, and an ending that will tear your head right off. Pretty neat all in all.

Suits - Great Googamooga, this is my absolutely favourite so far, a perfectly normal looking farm, complete with adorable hick accents, discovers a breach in their fence. This isn't just any breach, this is an alien style swarm complete with Mech Warrior suits and a woman named Mel, who I'm convinced is Tank Girl as an old lady. 17 minutes of utter badassery you do not want to miss. Utterly LOVED it, and would 10/10 watch this as its own series.

When the Yogurt Took Over - Ok so the name - I was like 'should I take this seriously? Oooor' ?. Weirdly serious - yet hysterical. A five minute journey into what happened when Yogurt became sentient. You will not be disaappointed ?.

Good Hunting - With animation that reminds me of The Last Airbender, it's a story of magic, friendship, and the industrial age. A beautiful and tragic story, with horrific overtones of what greed and 'progress' can do.

The Dump - The animation this reminds me of would be sorta like, if the people at Pixar got high with Tim Burton. There was one random thing - I found Pearly's dick swing in the wind much funnier than any sane person probably would ?. A great story about man's best friend and let me tell ya, everyone needs an Otto ❤.

Shape-Shifter - There's something so deeply interesting about putting the supernatural into regular life. Two men, who are not human, in the US marines. Insanely intense story for under 15 minutes. Gorgeous CGI work too.

Helping Hand - This had a great "Gravity" feel to it, when everything goes wrong you just keep going, give a little and then a little more and you achieve the impossible. Breathtaking space visuals is just an added bonus ?.

Fish Night - Telltale style animation, depicts a story of a father and son on the road. The car breaks down and something both magical and tragic happens. The ending left me reeling ?.

Lucky 13 - The CGI in this one was so good it took me half the time to figure out that it wasn't real. Lucky 13 was to Cutter like the Normandy was to Joker. Just - the best goddamn ship ❤.

Zima Blues - Animated in a style similiar to Archer, this was an interesting piece about art and how it effects us, we search for meaning through it sometimes it's about appreciating the little things ❤.

Blindspot - 90's animation and a rad story about robots. This is my second favourite after Suits, would 10/10 watch as its own movie ?.

Alternate Histories - Did not stop laughing the entire time. Utter gold. I will recommend one thing - pause it at the blue screen bit, you won't be disappointed ?.

The only thing I'm sad about is there wasn't more of this to watch, it was incredible ?.
  
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Daniel Boyd (1066 KP) Apr 22, 2019

Really enjoyed reading through your individual reviews, agree with you 1000% about Sonnie's Edge

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Charlie Cobra Reviews (1840 KP) rated Coming 2 America (2021) in Movies

Mar 16, 2021 (Updated Mar 27, 2021)  
Coming 2 America (2021)
Coming 2 America (2021)
2021 | Comedy
6
5.2 (10 Ratings)
Movie Rating
Almost all of the original cast returns for this sequel (2 more)
Lots of laughs
Eddie Murphy and Arsenio Hall reprising many of the roles where they played multiple characters again.
Terrible character development (2 more)
Plot doesn't make sense at times or feels like missing scenes or plot development
Some jokes fall flat or feel forced and the trailer spoils some
Lots of Laughs and Callbacks But Not Enough Substance
Prince Akeem of Zamunda (Eddie Murphy) is visited by General Izzi (Wesley Snipes) who pushes for Akeem's eldest daughter Meeka (Kiki Layne) to marry his foppish son, Idi (Rotimi). Nexdoria is a hostile militaristic neighbor nation ruled by General Izzi, who is also the brother of Akeem's original arranged bride-to-be. Izzi threatens Akeem and says that it is better to be bound by blood and family then divided by blood and war. This occurs on the very day that Zamunda is celebrating the 30th anniversary of Prince Akeem and Lisa's wedding. King Jaffe Joffer (James Earl Jones) summons Akeem and Semmi (Arsenio Hall) and reminds them that only a male heir can inherit his kingdom. He summons his shaman Baba and they reveal that Akeem has a long lost son in America that he must retrieve in order to avoid a hostile takeover by Nexdoria.

I enjoyed this movie when I saw it the first time and thought that it was pretty funny. It definitely isn't a great movie but when compared to several other sequels that happen years after the original, I felt that it did better than most. It was for the most part a lesser version of the original but it's been years since I've seen the original and I didn't let my nostalgia for it to skew my opinion on this one. I do plan on re-watching the original soon though so I can see how much they differ. A big difference was that the original Coming to America is rated R and this sequel was PG-13. I usually hate when a company chooses to do this because I always feel what the fans/audience gets is a watered down version of the original but it's hard to say this time around. This movie was full of laughs and I was surprised how much they got away with it for being a PG-13 movie, however some of the jokes fell flat and a lot of them were given away in the trailer. Also there were somethings in the trailer that I didn't see in the movie; like the Wakanda joke in the barbershop. Wesley Snipes character General Izzi was quite a character and you could feel he was having fun portraying him. I also enjoyed Akeem's three daughters in the movie. I really liked the opening scene which showed Prince Akeem sparring with his daughters and stick fighting like the original movie. The middle daughter Princess Omma who had glasses was actually Eddie Murphy's daughter in real life, Bella Murphy. And I also heard that most of the palace scenes in Zamunda were actually filmed in rapper Rick Ross' house. As much as I liked this movie it also felt very thin and didn't have a lot of character development or much of a plot to speak of. It also felt like quite a few things didn't make sense and that characters that came out in the first movie were quite different personality wise or just by their actions. I feel like I should give this movie a lower score but I'm not sure if it's nostalgia again or the fact that since it's a comedy I'm not really letting some of those things bother me as much. I'll go over my many reasons for scoring it so low in the spoiler section but for now I give this movie a 6/10. I would say it's worth getting a free trial of Amazon Prime if you want to see it in good quality and for free, or if you already have Amazon Prime you should give it a shot if you're looking for some laughs, but if not you can totally wait to see this movie.
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Spoiler Section Review:

Alright so let's get to it. Like I said I enjoyed this movie and thought that it delivered on the laughs even if some of them were forced or fell flat. I also felt that it was pretty thin on the plot and from what I remember of the first movie some of the characters were off or acted very different personality wise. I loved how the movie began with Prince Akeem training with his daughters and doing the stick fighting which was one of many call backs to the original film. The conflict begins in the beginning of the movie when General Izzi visits Akeem and tries to arrange a marriage between his son and Akeem's oldest daughter, Princess Meeka. You can tell that Akeem doesn't like General Izzi's son Idi but doesn't say anything other than his daughter didn't find him suitable. General Izzi threatens him after making a comment about the King being dead or near death and Akeem not having any male heirs. I still don't understand the conflict between the two nations and felt that this would have benefitted the plot more if they would have explained it better. Why would he need an heir so soon if he himself hadn't even inherited the kingdom from his father yet? Also the only explanation between the conflict of the nations was that Nexdoria was poor and Zamunda was rich. Anyways then Akeem is summoned to see his father and his shaman Baba and is told that he has an illegitimate son in America after a tryst with a woman while being drugged. I thought this was pretty funny scene where they did a flashback to when it happened. So now Akeem and Semmi must travel to America to retrieve his son so that he can take the princely tests and become heir to the kingdom. This totally doesn't make any sense to me plot wise other than this is how they wanted the movie to go. Akeem was totally a person who went against his father's wishes and traditions in the first film to find his wife Lisa and doesn't make sense that he would get this "son" to be his heir even if he was blood without getting to know him first. However I ignored that while watching because I figured he would get to know him while they met and he went back to Zamunda with them. Also before the leave there is a pretty cool scene where King Jaffe Joffer decides to have his funeral while he's alive and it was very lavish and elegant and full of cameos from great artists and performers. It was funny to see the barbershop scene and how Eddie Murphy and Arsenio Hall reprised their roles of some of the barbershop characters when they arrive in America but I felt that the funny parts were already spoiled in the trailer. Also the part about Wakanda wasn't even in the movie. From there they find out that his son is selling tickets near Madison Square when they're told about the mascot being a thunderbird that was part of Baba's vision. That was a cool details that I wish would have been developed more to make it more interesting. It would have been cool for them to have struggled to find his son but instead the first place they go tells them exactly where he is. Also when he meets his son Lavelle, it didn't even come off as awkward enough and Lavelle totally takes him back to his house to meet everyone or ask his mom. I didn't see this as realistic or how it would have played out in real life. Leslie Jones was a pretty annoying character but I feel she fit the job of the role she played and that people are too harsh on her as an actor for this role but I do feel that she is like Kevin Hart or The Rock in basically being the same character in every role. She admits that Akeem could be Lavelle's father and just like that they are whisked away to Zamunda. No paternity test, no lie detector test, no witnesses like her friend in the club saying yes it was true. This was very unrealistic to me because anybody would say yes to inherit the riches of Zamunda. When he returns Princess Lisa confronts him about him having a son and the particulars of how it occurred and she was shocked to find out that he brought not only his son but the son's mother back with him as well. General Izzi returns to Zamunda as soon as Prince Lavelle returns and makes it known that he has a daughter that he wishes for him to marry and Prince Akeem un-characteristically allows this arranged marriage to take place. Prince Lavelle must now pass the 3 princely tests first, which consist of knowledge of his ancestors/predecessors, getting the whiskers of a lion, and also one which involved ritual circumcision. I felt like there wasn't enough character development during these scenes and also the ones where Lavelle interacted with Mirembe, his royal barber to warrant the closeness that they all experienced. Princess Meeka, Akeem's oldest daughter is very upset about being passes up as heir for being a woman and rightly dislikes Lavelle and it totally seems out of character for her to aid him in passing his test to get the lion whiskers. They only had a small exchange about being written off or being judged for how they look or talk. And I felt that Lavelle also didn't have enough rapport with his barber Mirembe to be falling in love with her in under a week, or if they did it wasn't shown enough to us. There was a lot that didn't make sense or I feel was cut from the movie or even worse, just bad writing and poor plot development and it wasn't done right. The worse had to have been seeing Akeem's character become the opposite of who he was in the first movie. He passes over his daughter to give the throne to a stranger because he is a man and even when he loses his patience with a drunk or inebriated Lisa and tells her to shut her mouth after the celebration of the upcoming wedding between Lavelle and Bopoto, General Izzi's daughter. All in all I have to say that for me personally this movie was full of laughs but just had so much wrong with it that I should really be rating it a 5 or just an average movie. However there are so many sequels that happen 5 years or more after the original that are far worse or just as bad that I feel since this one was 30 years later it wasn't as bad as others are judging it. But maybe if I had seen the original right before seeing this one I would have changed by rating but for now I'm not sure if it's nostalgia or just bias but I rate this movie a 6/10. If you thought the original was funny then you more than likely will like this movie but if the original is a special movie to you that holds a special place in your heart then you might just think this sequel is utter trash.

https://youtu.be/-tT8Wy3YeI4
  
Mob Sitters
Mob Sitters
2019 | Bluff, Card Game, Humor, Mafia, Party Game
I feel like everyone at some point in their lives has been a babysitter. Either for younger (or maybe even older?) siblings, or for the entire neighborhood – it kind of seems like a rite of passage. I definitely had my share of babysitting gigs growing up, but none as exciting and high-energy as the one presented in Mob Sitters!

Disclaimer: This preview is based upon a preview copy of the game. The final components, rules, and gameplay may differ from those described in this review! -L

In Mob Sitters, you take on the role of a babysitter working for the mob. Just because crime pays the bills doesn’t mean these mobsters don’t have families! You’re no ordinary babysitter though, otherwise you wouldn’t be mixed up with the mob. You’ve got plans of your own – whether it’s stealing from your boss, ratting out your rivals to the cops, or actually just some innocent babysitting, there’s money to be made here!

Mob Sitters is played over six rounds in which you take turns playing cards (some hidden and some not), targeting or reacting to your opponents, and collecting that sweet sweet money. Let’s break it down. To start the game, each player receives a player mat and deck of cards for their chosen character. There will be 8 characters in the final game, but only 6 are present in the preview copy. The different characters do not have any special powers or abilities, they just have different artwork on their cards! Shuffle your decks, draw a hand of 6 cards, determine a starting player, and you’re ready to go.

Each player’s turn consists of 6 steps (Steps 1-3 are not applicable in round 1, and Steps 4-6 are not applicable in the final round). Step 1 is to earn money – any cards with a monetary value that are in your play area are moved to your Safe and will count towards end-game scoring. It is important to note that cards that earn you money (Steal and Job cards) must be played face-up into your play area. Step 2 is to reveal and resolve any Accusation cards in your play area that you want to. Accusation cards allow you to target an opponent’s Job/Steal card currently in play, in an attempt to discard it to their Cops/Boss piles, respectively, to count against that player in end-game scoring. The targeted player does not have to sit idly by and watch their money go down the drain, however. If the targeted player has a Reaction card face-down in their play area, they may reveal it to deflect the blame to yet another player! If you successfully deflect the blame, that money will not count against you, but will instead count against the next player blamed who is unable to react to and shift blame to someone else. To play a Reaction card, it must already be in your play area – you cannot play one directly from your hand! The next step, Step 3, is to discard any remaining face down cards in your play area. In Step 4, you choose 3 cards from your hand and play them into your play area. Job/Steal cards must be played face-up, but Accusation and Reaction cards can be played face-down. During Step 5, you resolve any face-up accusation cards you may have played in Step 4. The final step, Step 6, of your turn is to draw 3 cards, bringing your hand back up to 6 cards. Play then moves on to the next player, who then will perform their 6 steps, and so on. After 6 rounds, the game ends. Scoring varies depending on how many players there are, but ultimately the winner is the player with the most money in their safe!

I know that sounds like quite a lot going on, but believe me when I say the game plays pretty well (and pretty quickly) once you’ve gotten the hang of the turns. On paper, the sheer number of steps per turn seems excessive and like it would bog down the gameplay, but in actuality, the actions performed in each step are simple and fast. Perhaps if the number of steps were condensed from 6 down to maybe 3-4, the gameplay would seem a little less daunting. There is some slight ambiguity between the types of cards and into which stacks they go – the rules call cards Job and Steal cards, but the player mat refers to Boss and Cop cards. Fortunately the cards have symbols that correspond to the different stacks, so when in doubt, check the corner of the card!

Let’s talk components. This is first and foremost a card game, and the cards I received are of good quality! They shuffle well, and feel sturdy enough to withstand many plays. The art on the cards is pretty cute, the colors really pop, and there are some fun puns to be found on several Steal/Job cards. As for the player mats, this is only a preview copy of the game so I just printed them out (apologies for my lack of access to a color printer!), but their text is clear and helpful for remembering turn steps. The components may change throughout the Kickstarter campaign, but so far they’re off to a good start!

So how does it play? For the most part, Mob Sitters plays pretty quickly and is engaging for all players. There’s a good amount of strategy involved, as well as some luck and a whole lotta take that. All players receive identical decks of cards, which are then shuffled, so although you know what cards are available to your opponents, you never know what they currently have in their hand. You’ve got to be watchful of which cards your opponents play, to see if you can deduce which cards they have remaining. Are they taking the offensive approach and accusing everyone? Or are they being more subtle and taking a defensive stance, deflecting all accusations onto others? You have to decide when is the right time to play your cards to ensure that you aren’t targeted by too many opponents. Your strategy is ever-changing to adapt to the cards currently in your hand, and that’s what takes Mob Sitters to the next level for me.

Mob Sitters is a quick, easy, and fun game for any sized group. Hilarity ensues when accusations result in all players pointing fingers and trying to deflect blame. Although it can be played with 3, I think this game is better suited for 4+ players. With a smaller group, some of the aspects of ‘take that’ can feel personal and lead to tension between players. But a larger group can eliminate some of the animosity caused by always being targeted by the same person the entire game. Overall though, I enjoyed getting to play Mob Sitters! It has a unique theme and simple, yet strategic, gameplay that will keep all players on their toes. In my communications with the designer, I have learned that the retail version of the game will include “Hidden Agenda” cards to provide each player with a secret objective. There is also an expansion already in the works – The Heavy Mob Deck – that will add more cards and more complexity for experienced gamers!

If you enjoy games of hidden information, take that, and a little bit of bluffing, definitely check Mob Sitters out! It’s more than the standard party game, but still fits the categories of light, fast, and easy to learn games for all players. I look forward to following this upcoming campaign, and I definitely will be playing my copy again!