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Bob Mann (459 KP) rated Babyteeth (2019) in Movies
Aug 25, 2020
I've had more fun at the orthodontist's
Now, before I start, I know I'm likely to be at odds with a lot of viewers on this one. Having had a glance at the IMDB ratings, I can see a lot of arthouse love for this Australian movie. But this really was not for me.
Eliza Scanlen plays Australian schoolgirl Milla, displaying typically rebellious symptoms of adolescence but hampered by a crippling medical issue. She meets a 23-year old drug addict, Moses (Toby Wallace), and the pair feel an immediate pull towards each other, much to the horror of her parents Henry (Ben Mendelsohn) and Anna (Essie Davis). The kids are dysfunctional (for different reasons); the parents are not much better. Adding to the drama is a strange violin teacher (Eugene Gilfedder) and a pregnant (MILF-to-be) next door neighbour (Emily Barclay). We follow the life and love of Milla as she struggles with her circumstances... and the last of her Babyteeth.
I can draw parallels here to the movie "Animals" from last year. Indeed to the Oscar-winner "Moonlight" from four year's ago. I could readily perceive it to be intelligent and artfully produced. But I'm afraid I felt zero empathy or pull from any of the characters. Given that, and the slow burn of writer Rita Kalnejais's screenplay, I found myself constantly looking at my watch for the last half-hour of the movie.
The movie's not without its merits though. Babyteeth has picked up a number of nominations, and as many wins, on the international film-festival circuit, mostly for the direction of Shannon Murphy. This is a first-time feature for TV-director Murphy (she directed two episodes from this year's series of "Killing Eve" for example). Awards have also gone to Toby Wallace for his portrayal of the slightly unhinged and unpredictable Moses. But for me, it was Eliza Scanlen's performance as Milla that appealed to me most and kept my attention. Other-worldly and slightly ethereal, she pulls off the role well. Scanlen was of course Beth March in the recent superb version of "Little Woman". (She's a young lady with great potential, but she needs to be careful not to get typecast as sickly waifs!)
Babyteeth was for me a curate's egg in the photography department. Cinematography was by Andrew Commis, and I found it both breathtaking and frustrating in almost equal measure. There's a scene towards the end of the movie with Milla's face half-lit in the moonlight that was reminiscent to me of the star-child in "2001: A Space Odyssey". Simply gorgeous. And scenes in a nightclub are both strangely and effectively shot. But - and art-house movies seem to mandate this approach - the movie is shot on handheld cameras. This makes a lot of the shots drift in and out of focus. Moreover - and most frustratingly for me - it makes the multitude of scene titles, employed in the telling, float ever-so-slightly against the backgrounds, with a generally nauseating effect.
I'll no doubt feel a right Charlie if Babyteeth gets into the Oscars nominations short-list. But for me, it just wasn't engaging enough to be entertaining. It's billed as a "Comedy Drama". While there were a few good comic lines, it rarely made me do more than smile. And as for the drama, I'm afraid tears were far from being spilled. It's in no way a "bad film": it just personally wasn't for me.
(For the full graphical review please check out One Mann's Movie on https://bob-the-movie-man.com/2020/08/25/babyteeth-you-might-have-more-fun-at-the-orthodontists/.)
Eliza Scanlen plays Australian schoolgirl Milla, displaying typically rebellious symptoms of adolescence but hampered by a crippling medical issue. She meets a 23-year old drug addict, Moses (Toby Wallace), and the pair feel an immediate pull towards each other, much to the horror of her parents Henry (Ben Mendelsohn) and Anna (Essie Davis). The kids are dysfunctional (for different reasons); the parents are not much better. Adding to the drama is a strange violin teacher (Eugene Gilfedder) and a pregnant (MILF-to-be) next door neighbour (Emily Barclay). We follow the life and love of Milla as she struggles with her circumstances... and the last of her Babyteeth.
I can draw parallels here to the movie "Animals" from last year. Indeed to the Oscar-winner "Moonlight" from four year's ago. I could readily perceive it to be intelligent and artfully produced. But I'm afraid I felt zero empathy or pull from any of the characters. Given that, and the slow burn of writer Rita Kalnejais's screenplay, I found myself constantly looking at my watch for the last half-hour of the movie.
The movie's not without its merits though. Babyteeth has picked up a number of nominations, and as many wins, on the international film-festival circuit, mostly for the direction of Shannon Murphy. This is a first-time feature for TV-director Murphy (she directed two episodes from this year's series of "Killing Eve" for example). Awards have also gone to Toby Wallace for his portrayal of the slightly unhinged and unpredictable Moses. But for me, it was Eliza Scanlen's performance as Milla that appealed to me most and kept my attention. Other-worldly and slightly ethereal, she pulls off the role well. Scanlen was of course Beth March in the recent superb version of "Little Woman". (She's a young lady with great potential, but she needs to be careful not to get typecast as sickly waifs!)
Babyteeth was for me a curate's egg in the photography department. Cinematography was by Andrew Commis, and I found it both breathtaking and frustrating in almost equal measure. There's a scene towards the end of the movie with Milla's face half-lit in the moonlight that was reminiscent to me of the star-child in "2001: A Space Odyssey". Simply gorgeous. And scenes in a nightclub are both strangely and effectively shot. But - and art-house movies seem to mandate this approach - the movie is shot on handheld cameras. This makes a lot of the shots drift in and out of focus. Moreover - and most frustratingly for me - it makes the multitude of scene titles, employed in the telling, float ever-so-slightly against the backgrounds, with a generally nauseating effect.
I'll no doubt feel a right Charlie if Babyteeth gets into the Oscars nominations short-list. But for me, it just wasn't engaging enough to be entertaining. It's billed as a "Comedy Drama". While there were a few good comic lines, it rarely made me do more than smile. And as for the drama, I'm afraid tears were far from being spilled. It's in no way a "bad film": it just personally wasn't for me.
(For the full graphical review please check out One Mann's Movie on https://bob-the-movie-man.com/2020/08/25/babyteeth-you-might-have-more-fun-at-the-orthodontists/.)
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Mothergamer (1549 KP) rated the PlayStation 3 version of Assassin's Creed III in Video Games
Apr 3, 2019
Contains spoilers, click to show
So after a long hiatus, I finished Assassin's Creed III. Did I like the game? Yes, definitely. Did I love it? Not so much. First let's get the good things out of the way. I really liked that there was a new world to explore and a great part of history to be involved in; the Revolutionary War. This made for a lot of interesting missions, side quests, and battles. I did like the new costume designs for the game and I definitely liked the new weapons. I did like seeing quite a few historical faces in the game and some of them had some pretty good missions. The story was fairly interesting especially towards the end when further details are revealed answering a lot of questions from the previous game. While I did wish for more city exploration, I did enjoy exploring the frontier areas because it was new and there was some interesting things going on out there.
Now, let us get to the parts that I found mildly disappointing and the parts that were so infuriating they got A LOT of swearing from me.
1.Connor Is A Wooden Boy: Connor while an interesting character, came across as wooden and I wasn't really feeling the passion from him or any emotion really. Even when he was supposed to be angry, it just came across as angst filled teenager. Shouldn't he be angrier about some of the things that have happened? I mean I know I would be full on raging if half the stuff he survives in this game happened to me. Speaking in a flat monotone in every situation is just not working for me. I also wish they had done a bit more with the story about Connor's tribe because it seemed like they were just a blip of a plot point and not much else which was a little disappointing. There's also this sense of Connor just being along for the ride and even as a full fledged assassin he doesn't really get to shine, so his story seems lost and smacks of missed opportunity. Bottom line, the pacing is off and that's never good when your main character doesn't feel like he's the main character to you.
2. The damned lock picking: Really, how hard is it to have decent controls for lock picking the chests you find in the game? I suggest that all those game developers go play all the Thief games so they can see how it's done. There is no excuse that late in the game for shoddy controls. Hold both buttons down, swirl around to find the correct "signal" and realize that you have the skills of a drunken monkey when you can't get the damn thing open. Also file under "the right signal my effing ass" because it was ridiculous.
3. Paul Revere's Midnight Ride Mission: Yes, they did their research and yes, it was cool they had that in the game. However, never have I wanted so badly to shove a historical person off a horse. Having to constantly ask the man for directions while he yelled at me, "More to the left! No, more right!" made me seriously consider handing him over to the enemy. It was only for a minute, I swear.
4. THE DAMN NAVAL BATTLES: There is a good reason why that is in all caps. There is no real learning curve here. It's pretty much a learn or sink your ship situation here. While I get that the ships can't turn on a dime just like real ships from that era; the controls are pardon my French, utter shit. Not only are they clunky, there are some questionable load times for firing the various cannons and lord help you if you end up getting turned around and smashing on some rocks. One of the naval battles was so damn infuriating, my husband Ron had to step in and finish it for me. Yes, it was that bad.
5. The Chasing Lee Mission: This was the final mission in Connor's main story and it made me want to tear my hair out and scream out my frustration. I did scream in fact. Many times. First there's the optional objectives of don't shove anyone while you're running, followed by don't let any of the British soldiers touch you. So instead of oh I don't know getting to shoot murdering bad guy in the face, you have to run an obstacle course full of people, things, and a burning ship like you're an Olympic marathon champ. Then we factor in, how Lee is only five steps away from you but you get the desynchronization message if you don't get closer to him. At one point I was standing right IN FRONT of him in the burning ship; I could have had him right there, but because it wasn't part of the "story" he took off running and I got that message. I finally did finish that mission and the payoff for it wasn't really worth it; trust me.
6. Desmond Got Screwed Over: While I understand that Desmond's story was ending; the way they sent him off left no real resolution for him and it seemed as if they were just tired of him. Desmond needed a proper send off with some actual closure; not an ending that screamed, 'Hey, we're kind of bored and tired of this guy, so we're getting rid of him okay? 'Kay, see ya!'
Those were the big things that really disappointed me and made me nuts. My thinking was I couldn't believe they spent three years working on this game and this is what we got. I loved the previous Assassin's Creed games and I was genuinely excited for this one, but there were many things that disappointed me. While I liked the game and I did like the ending (not the thing that happened to Desmond because that was some bullshit), I didn't love it. It felt like perhaps they rushed a bit or just didn't test things out fully to make sure they worked right (I'm looking at you, lock picking controls team) or they couldn't be bothered. I'm not expecting perfection, but after working on something for three years, you better be able to deliver the goods. This is just my take on it, if you want to try it out by all means, go ahead. Just don't expect stellar, because that is not going to happen. Expect kind of good, but not great, and fun to play through once.
Now, let us get to the parts that I found mildly disappointing and the parts that were so infuriating they got A LOT of swearing from me.
1.Connor Is A Wooden Boy: Connor while an interesting character, came across as wooden and I wasn't really feeling the passion from him or any emotion really. Even when he was supposed to be angry, it just came across as angst filled teenager. Shouldn't he be angrier about some of the things that have happened? I mean I know I would be full on raging if half the stuff he survives in this game happened to me. Speaking in a flat monotone in every situation is just not working for me. I also wish they had done a bit more with the story about Connor's tribe because it seemed like they were just a blip of a plot point and not much else which was a little disappointing. There's also this sense of Connor just being along for the ride and even as a full fledged assassin he doesn't really get to shine, so his story seems lost and smacks of missed opportunity. Bottom line, the pacing is off and that's never good when your main character doesn't feel like he's the main character to you.
2. The damned lock picking: Really, how hard is it to have decent controls for lock picking the chests you find in the game? I suggest that all those game developers go play all the Thief games so they can see how it's done. There is no excuse that late in the game for shoddy controls. Hold both buttons down, swirl around to find the correct "signal" and realize that you have the skills of a drunken monkey when you can't get the damn thing open. Also file under "the right signal my effing ass" because it was ridiculous.
3. Paul Revere's Midnight Ride Mission: Yes, they did their research and yes, it was cool they had that in the game. However, never have I wanted so badly to shove a historical person off a horse. Having to constantly ask the man for directions while he yelled at me, "More to the left! No, more right!" made me seriously consider handing him over to the enemy. It was only for a minute, I swear.
4. THE DAMN NAVAL BATTLES: There is a good reason why that is in all caps. There is no real learning curve here. It's pretty much a learn or sink your ship situation here. While I get that the ships can't turn on a dime just like real ships from that era; the controls are pardon my French, utter shit. Not only are they clunky, there are some questionable load times for firing the various cannons and lord help you if you end up getting turned around and smashing on some rocks. One of the naval battles was so damn infuriating, my husband Ron had to step in and finish it for me. Yes, it was that bad.
5. The Chasing Lee Mission: This was the final mission in Connor's main story and it made me want to tear my hair out and scream out my frustration. I did scream in fact. Many times. First there's the optional objectives of don't shove anyone while you're running, followed by don't let any of the British soldiers touch you. So instead of oh I don't know getting to shoot murdering bad guy in the face, you have to run an obstacle course full of people, things, and a burning ship like you're an Olympic marathon champ. Then we factor in, how Lee is only five steps away from you but you get the desynchronization message if you don't get closer to him. At one point I was standing right IN FRONT of him in the burning ship; I could have had him right there, but because it wasn't part of the "story" he took off running and I got that message. I finally did finish that mission and the payoff for it wasn't really worth it; trust me.
6. Desmond Got Screwed Over: While I understand that Desmond's story was ending; the way they sent him off left no real resolution for him and it seemed as if they were just tired of him. Desmond needed a proper send off with some actual closure; not an ending that screamed, 'Hey, we're kind of bored and tired of this guy, so we're getting rid of him okay? 'Kay, see ya!'
Those were the big things that really disappointed me and made me nuts. My thinking was I couldn't believe they spent three years working on this game and this is what we got. I loved the previous Assassin's Creed games and I was genuinely excited for this one, but there were many things that disappointed me. While I liked the game and I did like the ending (not the thing that happened to Desmond because that was some bullshit), I didn't love it. It felt like perhaps they rushed a bit or just didn't test things out fully to make sure they worked right (I'm looking at you, lock picking controls team) or they couldn't be bothered. I'm not expecting perfection, but after working on something for three years, you better be able to deliver the goods. This is just my take on it, if you want to try it out by all means, go ahead. Just don't expect stellar, because that is not going to happen. Expect kind of good, but not great, and fun to play through once.
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Dana (24 KP) rated Vanishing Girls in Books
Mar 23, 2018
I am not sure why I keep being surprised at how good books are, especially since I have read some of these authors before! This book is no different. I was thinking this book would be just okay, nothing too memorable, but I was so wrong! Oh, and I got to meet Lauren Oliver at Yallwest 2015! She was so sweet and signed my book!!
This book is interesting in its set up. It is told in a "Before and After" story line by two characters: Dara and Nick. There are also some photographs and some blog post type pages which were really interesting.
So I am going to try to write whenever there is a large spoiler, but there may be some minor plot points written throughout. So look out for SPOILERS in the review if you want to skip those.
Okay, so I'm going to start off with talking about the three main characters: Dara, Nick, and Parker.
Nick is the main character of this book and, honestly, she was very interesting. She seems quite detached throughout a good part of the book, specifically the first half. I did not like either of the sisters at first, if I am being completely honest. But then I grew to partially understand both of them separately. Nick is emotionally distant because, as seen in the beginning of the book, she sees herself as needing to be the responsible one out of the two sisters. Where Dara is wildness and spontaneity, Nick is the reserved older sister who has to keep her sister in line. Nick, however, is not all she seems. It is known that there was a bad car accident that happened before the book started, but none of the details were really disclosed. Neither person involved really wanted to talk about it. SPOILERS ARE IN THE REST OF THIS PARAGRAPH!! I wasn't a fan of how Nick treated both Dara and Parker. For Dara, it can easily be understood why she wouldn't want to talk to Nick. I would be pretty upset if that was my situation as well, but Nick seemed like she was just being petty. With Parker, she was unfair. Yes, they had been best friends and then he started dating her sister, but they were still best friends. She could have at least tried to talk to him about her feelings, but no. She didn't.
Dara was a very complex character. It seemed as if she would rebel just to do it and to see if she could get a rise out of her sister and/or her parents. She is wild and reckless because she needs to try to distance herself from her sister's shadow. I totally understand that (even if I would not take that path myself). I think her story arc was very interesting, to say the least. I will go more into the plot points a bit later, though.
Parker was just a guy who was caught in a tough situation. Yes, he was dumb in putting himself in that situation, but he seemed like a pretty good guy all in all. I enjoyed his story line because he grounded the other characters in the real world.
Okay, now onto the plot. THERE WILL BE SPOILERS IN THE REST OF THE REVIEW EXCEPT FOR THE LAST PARAGRAPH. IF YOU DO NOT WANT TO BE SPOILED, SKIP DOWN FOR MY FINAL THOUGHTS ON THE BOOK.
Okay, so the plot. Oh my goodness, that was a good story. I really liked the complexity and all of the little connections throughout the two time lines.
Let's start with the "before." We get to see a lot of how Nick and Dara's relationship had disintegrated the closer to the accident we get. I loved getting it intermittent between the "after" sections because sometimes it made the previous chapter more clear, but a lot of the time, it convoluted it just enough to keep me intrigued. Each moment up to the accident felt like it had more tension because you, as the reader, knew what was coming, but not necessarily when or how. I do wish, however, we got more of the accident itself. That would have been pretty cool.
Now onto the "after." Wow. If you want a really complex story line that you won't see coming, read this book. That freaking plot twist was not something I called, and I am normally really good at calling them! I think I was too preoccupied trying to figure out what happened in the accident to see all of the signs (and there were a lot of them) of the truth of what happened. I loved how Lauren Oliver was able to explore mental health issues that we don't normally get to see in a young adult novel. The post-traumatic stress is usually shown as being withdrawn, not all of the other symptoms that may be possible in the human mind. I don't even necessarily want to touch on the FanLand plot line because it's pretty self explanatory. I did like how those were bright moments in the otherwise very dark story. I could go on and on about this section, but I'll keep it short. If you want to talk to me more about my thoughts on it, then feel free to message me about it!
Madeline Snow's story line was really cool. Not what happened to her, of course, that was super messed up, but the unraveling of what happened was crazy! Oh, and the disappearance actually happened on my birthday. Super random fact, but hey, at least it's interesting? Okay, lets start with the fact that there was a semi-sex trafficking ring going on and that wasn't even the highlight of the book. You know it is an intense book when that happens. I thought it was really interesting that Nick's mom was so enraptured with the case, because instead of noticing her daughter's struggles, she is focused on a stranger. I do like how it ended, us learning about the truth of the accident while learning about the truth of Madeline's disappearance because they were very interconnected! I am very thankful of how it truly ended happily rather than a very horrible possibility.
Overall, I was highly impressed by this book. As I said, this has become one of my favorite books of the year! If you enjoy thriller, suspense, or mystery books, definitely check this one out!
This book is interesting in its set up. It is told in a "Before and After" story line by two characters: Dara and Nick. There are also some photographs and some blog post type pages which were really interesting.
So I am going to try to write whenever there is a large spoiler, but there may be some minor plot points written throughout. So look out for SPOILERS in the review if you want to skip those.
Okay, so I'm going to start off with talking about the three main characters: Dara, Nick, and Parker.
Nick is the main character of this book and, honestly, she was very interesting. She seems quite detached throughout a good part of the book, specifically the first half. I did not like either of the sisters at first, if I am being completely honest. But then I grew to partially understand both of them separately. Nick is emotionally distant because, as seen in the beginning of the book, she sees herself as needing to be the responsible one out of the two sisters. Where Dara is wildness and spontaneity, Nick is the reserved older sister who has to keep her sister in line. Nick, however, is not all she seems. It is known that there was a bad car accident that happened before the book started, but none of the details were really disclosed. Neither person involved really wanted to talk about it. SPOILERS ARE IN THE REST OF THIS PARAGRAPH!! I wasn't a fan of how Nick treated both Dara and Parker. For Dara, it can easily be understood why she wouldn't want to talk to Nick. I would be pretty upset if that was my situation as well, but Nick seemed like she was just being petty. With Parker, she was unfair. Yes, they had been best friends and then he started dating her sister, but they were still best friends. She could have at least tried to talk to him about her feelings, but no. She didn't.
Dara was a very complex character. It seemed as if she would rebel just to do it and to see if she could get a rise out of her sister and/or her parents. She is wild and reckless because she needs to try to distance herself from her sister's shadow. I totally understand that (even if I would not take that path myself). I think her story arc was very interesting, to say the least. I will go more into the plot points a bit later, though.
Parker was just a guy who was caught in a tough situation. Yes, he was dumb in putting himself in that situation, but he seemed like a pretty good guy all in all. I enjoyed his story line because he grounded the other characters in the real world.
Okay, now onto the plot. THERE WILL BE SPOILERS IN THE REST OF THE REVIEW EXCEPT FOR THE LAST PARAGRAPH. IF YOU DO NOT WANT TO BE SPOILED, SKIP DOWN FOR MY FINAL THOUGHTS ON THE BOOK.
Okay, so the plot. Oh my goodness, that was a good story. I really liked the complexity and all of the little connections throughout the two time lines.
Let's start with the "before." We get to see a lot of how Nick and Dara's relationship had disintegrated the closer to the accident we get. I loved getting it intermittent between the "after" sections because sometimes it made the previous chapter more clear, but a lot of the time, it convoluted it just enough to keep me intrigued. Each moment up to the accident felt like it had more tension because you, as the reader, knew what was coming, but not necessarily when or how. I do wish, however, we got more of the accident itself. That would have been pretty cool.
Now onto the "after." Wow. If you want a really complex story line that you won't see coming, read this book. That freaking plot twist was not something I called, and I am normally really good at calling them! I think I was too preoccupied trying to figure out what happened in the accident to see all of the signs (and there were a lot of them) of the truth of what happened. I loved how Lauren Oliver was able to explore mental health issues that we don't normally get to see in a young adult novel. The post-traumatic stress is usually shown as being withdrawn, not all of the other symptoms that may be possible in the human mind. I don't even necessarily want to touch on the FanLand plot line because it's pretty self explanatory. I did like how those were bright moments in the otherwise very dark story. I could go on and on about this section, but I'll keep it short. If you want to talk to me more about my thoughts on it, then feel free to message me about it!
Madeline Snow's story line was really cool. Not what happened to her, of course, that was super messed up, but the unraveling of what happened was crazy! Oh, and the disappearance actually happened on my birthday. Super random fact, but hey, at least it's interesting? Okay, lets start with the fact that there was a semi-sex trafficking ring going on and that wasn't even the highlight of the book. You know it is an intense book when that happens. I thought it was really interesting that Nick's mom was so enraptured with the case, because instead of noticing her daughter's struggles, she is focused on a stranger. I do like how it ended, us learning about the truth of the accident while learning about the truth of Madeline's disappearance because they were very interconnected! I am very thankful of how it truly ended happily rather than a very horrible possibility.
Overall, I was highly impressed by this book. As I said, this has become one of my favorite books of the year! If you enjoy thriller, suspense, or mystery books, definitely check this one out!
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Purple Phoenix Games (2266 KP) rated Disney Villainous in Tabletop Games
Jan 6, 2020
I am a sucker for a great theme. Or themes that turn the game around. Such is the case with Disney Villainous. Not often does a game allow you to play AS the bad guys against the good guys. That premise is interesting to me, and as I saw this release last year, I just knew I had to have it. Now that I have played it several times, with and without the first expansion, what do I have to say about it? Read on.
Disney Villainous (“Villainous” from here on) is a card game that pits players against each other in a race to complete individualized objectives to win the game. Players are in direct competition with each other and have devices to employ to spoil the plans of their competitors. Can Maleficent place out curses on all the lands in her realm before Hades can have three Titans storm on Mount Olympus? Can Prince John attain 20 power before either of them win the game? Such is Villainous.
DISCLAIMER: This game has a few standalone expansions now, with more on the way I’m sure. We are using components from the base game as well as the first expansion, “Wicked to the Core,” for this review. Should we decide to review the expansions as standalone games, we will link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup, each player will choose a big bad to play. Each character comes equipped with a colored pawn, a realm board with four locations, a deck of cards with matching pawn colored backs, a Fate deck with white back, and a playbook with tips on how to play that character. Also give every player a reference card that details the actions available. Shuffle each deck separately, give the starting player zero power from the cauldron, the second player one power, the third player two power, etc. Each player draws a hand of four colored back cards. Begin the game with the pawns on the leftmost location on the realm board and you are now ready to play.
Play works thusly: move your pawn to any unlocked location, complete any or all actions available at the location, draw your hand back up to four, next player. You MUST move on your turn, unless a card allows you to stay at your current location on your next turn. Once moved, the location will either show two or four options for actions. These could include play a card, activate a card, discard a card, gain power tokens, move an item or ally, move a Hero card, vanquish a Hero, or play cards from an opponent’s Fate deck. Some actions are self-explanatory (gain power tokens, et al), but some require further explanation.
Some cards will have an activation symbol displayed on them. This means that a pawn has to have been moved to a location with an activate card symbol, and the player must pay to activate the card for its special abilities. Easy. Moving an item, ally, or Hero typically means physically moving the cards from one location to another adjacent location. This is important for some villains’ objectives: cards need to enter play in one location but travel to another as part of the win condition. When a villain moves to a location with the Fate symbol, they will choose an opponent, look at the top two cards of their Fate deck, and choose one card to play and one card to discard. These are especially devious and can greatly hinder the player’s progress. In addition, when a Fate card resides on a realm board it covers the top symbols of a location, thus nullifying the player’s ability to use these symbols on future turns. Using the vanquish symbol requires a Hero to have been played on your board, and having enough strength in allies and items to meet or overcome the Hero’s strength. Heroes and any allies/items used in the fight are then all discarded to the appropriate discard piles.
Play continues in this manner until one player has achieved their victory condition.
Components. I have good and bad news. Good news first. The components are absolutely fabulous! Those pawns. SOOOO good. Each is a somewhat abstracted figure of the villain, but with some concrete callbacks and recognizable features. They are just so dang fun to handle and play with. I think the cards are good quality, but I forgot what they feel like outside of the sleeves I put mine in. The board components are great, the cauldron is flimsy, unnecessary, and unwieldy when putting back in the box, especially if you have one or more expansions. I have not found a decent way to put everything back in one box, so I am resigned to having both boxes with me every time I want to play. That’s the bad. I also have put all my sleeved cards into plastic deck boxes in the main game box along with the cauldron. Everything else gets put in the expansion box. I hope a better storage solution is on the horizon along with future expansions…
So as you can see from our rating graphic on top that we are spread out on this one. I love it, but I don’t see it ever breaching my Top 10 list. It does have a tendency to overstay its welcome with all the Fate cards making it more and more difficult to win the game. Once a player seems to be near winning every other player gangs up, or seems to when I have played. I get that it may come off as a negative, and the play length as well, but it’s all part of villains out-villaining each other. While Josh rated it as a three and may not ever willingly ask to play it, I have it at a five because I think it’s a great game with a wonderful theme, amazing components, and tons of expandability. With that, we at Purple Phoenix Games give Disney Villainous a boding 16 / 24. If you are a big Disney fan, can live with the Take That, and want something that looks incredible on the table, pick it up.
Disney Villainous (“Villainous” from here on) is a card game that pits players against each other in a race to complete individualized objectives to win the game. Players are in direct competition with each other and have devices to employ to spoil the plans of their competitors. Can Maleficent place out curses on all the lands in her realm before Hades can have three Titans storm on Mount Olympus? Can Prince John attain 20 power before either of them win the game? Such is Villainous.
DISCLAIMER: This game has a few standalone expansions now, with more on the way I’m sure. We are using components from the base game as well as the first expansion, “Wicked to the Core,” for this review. Should we decide to review the expansions as standalone games, we will link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup, each player will choose a big bad to play. Each character comes equipped with a colored pawn, a realm board with four locations, a deck of cards with matching pawn colored backs, a Fate deck with white back, and a playbook with tips on how to play that character. Also give every player a reference card that details the actions available. Shuffle each deck separately, give the starting player zero power from the cauldron, the second player one power, the third player two power, etc. Each player draws a hand of four colored back cards. Begin the game with the pawns on the leftmost location on the realm board and you are now ready to play.
Play works thusly: move your pawn to any unlocked location, complete any or all actions available at the location, draw your hand back up to four, next player. You MUST move on your turn, unless a card allows you to stay at your current location on your next turn. Once moved, the location will either show two or four options for actions. These could include play a card, activate a card, discard a card, gain power tokens, move an item or ally, move a Hero card, vanquish a Hero, or play cards from an opponent’s Fate deck. Some actions are self-explanatory (gain power tokens, et al), but some require further explanation.
Some cards will have an activation symbol displayed on them. This means that a pawn has to have been moved to a location with an activate card symbol, and the player must pay to activate the card for its special abilities. Easy. Moving an item, ally, or Hero typically means physically moving the cards from one location to another adjacent location. This is important for some villains’ objectives: cards need to enter play in one location but travel to another as part of the win condition. When a villain moves to a location with the Fate symbol, they will choose an opponent, look at the top two cards of their Fate deck, and choose one card to play and one card to discard. These are especially devious and can greatly hinder the player’s progress. In addition, when a Fate card resides on a realm board it covers the top symbols of a location, thus nullifying the player’s ability to use these symbols on future turns. Using the vanquish symbol requires a Hero to have been played on your board, and having enough strength in allies and items to meet or overcome the Hero’s strength. Heroes and any allies/items used in the fight are then all discarded to the appropriate discard piles.
Play continues in this manner until one player has achieved their victory condition.
Components. I have good and bad news. Good news first. The components are absolutely fabulous! Those pawns. SOOOO good. Each is a somewhat abstracted figure of the villain, but with some concrete callbacks and recognizable features. They are just so dang fun to handle and play with. I think the cards are good quality, but I forgot what they feel like outside of the sleeves I put mine in. The board components are great, the cauldron is flimsy, unnecessary, and unwieldy when putting back in the box, especially if you have one or more expansions. I have not found a decent way to put everything back in one box, so I am resigned to having both boxes with me every time I want to play. That’s the bad. I also have put all my sleeved cards into plastic deck boxes in the main game box along with the cauldron. Everything else gets put in the expansion box. I hope a better storage solution is on the horizon along with future expansions…
So as you can see from our rating graphic on top that we are spread out on this one. I love it, but I don’t see it ever breaching my Top 10 list. It does have a tendency to overstay its welcome with all the Fate cards making it more and more difficult to win the game. Once a player seems to be near winning every other player gangs up, or seems to when I have played. I get that it may come off as a negative, and the play length as well, but it’s all part of villains out-villaining each other. While Josh rated it as a three and may not ever willingly ask to play it, I have it at a five because I think it’s a great game with a wonderful theme, amazing components, and tons of expandability. With that, we at Purple Phoenix Games give Disney Villainous a boding 16 / 24. If you are a big Disney fan, can live with the Take That, and want something that looks incredible on the table, pick it up.
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Gareth von Kallenbach (980 KP) rated It: Chapter Two (2019) in Movies
Sep 13, 2019
I’ve always been a fan of Stephen King movies, even some of those that were not particularly good or well received. For someone who is a fan you think that would inspire me to pick up at least one of his books to get a feel for what the author truly intended over the stripped down,
“Hollywood-ised” versions. I can’t put my finger on why I haven’t, it’s not because the size of many of his novels are daunting, it’s more that as a reader I’m just not a horror book fan. So when it comes to sitting in on a Stephen king movie I have to rely on the story by it’s modified merits then to compare and contrast what IT does well (or not).
Like many before me, my first movie experience of IT was the classic mini-series featuring an incredibly creepy (and non-CGI’d version) of Pennywise portrayed by the extremely talented Tim Curry.
I even went out and purchased the mini-series before I went to see the first chapter of the remake of IT, just to see how those two compared. IT: Chapter One introduced us in great depth to the teens of the original losers club. A group of misfits, who went on their own personal crusade to attack and kill the nefarious clown while saving one of their own. A strong pact was formed and an oath sworn that if IT ever returned to Derry that the group would once again join together to put a stop to IT for good.
IT: Chapter Two picks up 27 years later, the group has moved on with their lives, all except Mike (Isaiah Mustafa as an adult and Chosen Jacobs as a younger version) who has felt a sense of responsibility to watch over the town and research how to kill IT if IT were to ever return. A horrific killing of an adult at the fair and subsequent disappearances of children alert Mike that the plague that has befallen Derry for generations has returned to feed. Mike reaches out to each of the losers reminding them that something they have all feared has come to pass.
Each when notified experience a fear that is indescribable yet for some reason the groups memories of the past have become clouded.
The now adult losers (with several flashbacks featuring the original cast) come together to remind themselves of the past, and the pact they made to protect the future. Featuring a star studded cast, Mike, Bill (James McAvoy/Jaeden Martell), Beverly (Jessica Chastain/Sophia Lillis), Ben (Jay Ryan/Jeremy Ray Taylor), Richie (Bill Hader/Finn Wolfhard), Eddie (James Ransone/Jack Dylan Grazer) and Stanley (Andy Bean/Wyatt Oleff), must battle their lost memories, their fears and the very real danger if they are to save Derry and themselves.
IT: Chapter 2 continues the incredible character building that Chapter 1 began. Where each of the young actors were perfectly cast as their book counterparts, their adult versions could easily be mistaken for the grown-up versions. This is the area where IT shines the most, the story of the losers who have grown and moved away, yet still share the unescapable bond of friendship. While an older Bill struggles (much like Stephen King himself) to come up with good endings to his stories it’s what he writes at the end of IT: Chapter 2 that really sums up the movie as a whole. To summarize, there are no good friends or bad friends, there are only friends, and chapter 2 is an example of how you take a band of misfits and turn them into heroes.
Sadly, for all the things IT does from a character side, it tends to drag on and over CGI its monster side. Pennywise the clown (portrayed brilliantly by Bill Skarsgård) brings with him all the creepiness and fear that the movie needs, even posters of his maniacal self is promoting lawsuits in other countries due to his ability to scare small children. So, it seems a bit disheartening that the studio felt it was necessary to go overboard with their CGI budgets. Many scenes go from being creepy and scary to simply being silly when our favorite clown is turned into a giant naked hag like figure. This is where I felt the mini-series did a far better job, due to its limited budget and shorter time requirements it allowed for the viewers to imagine the evil and not see it thrown out for the world to see.
IT: Chapter 2 also drags out far longer than it needed to. Make sure you get your bathroom breaks in, because the film, not counting previews, is just about 10 minutes shy of being three hours. I’m normally not one to complain about the length of a movie, as I’d rather they tell the story they want instead of trying to compress it into a shorter run time. However, in this case, it seemed entirely wasted on an overabundance of clown mutations and an extremely drawn out final battle. It’s unfortunate, because one of the most unused (and potentially interesting characters) Henry Bowers (Teach Grant/Nicholas Hamilton) is given only a few minutes of screen time and ultimately adds nothing to the movie as a whole. As I stated earlier, I haven’t read the novel, but I have to assume that he played a far bigger role in the book.
As it stands in the movie, his character is both unnecessary and completely ineffective at whatever he was attempting to do. I think some of the time taken away from the battle scenes to flesh out his (or other supporting characters) would have be time better spent.
IT: Chapter 2 is a good movie, that with some reduced special effects and better time management is just shy of being a great movie. The story of the kids, now grown up, is one of forgiveness, bravery and love. It shows how true friendship can overcome distance and time and that those things never truly vanish, even if the particulars of what separated you in the first place is a bit fuzzy. Horror movies with outrageous budgets tend to lose the spirit of what makes a true horror movie scary…it’s rarely about the effects, and more about the imagination.
That’s what makes the books typically so much better than the movies, after all, each one of us imagines our own version of what truly scares us (although clowns tend to be scary regardless of how they are portrayed). IT: Chapter 2 provides a satisfying ending to a story that began a few years ago, it suffers a bit from its budget and its use of CGI effects, but it’s still a story of what all of us losers can accomplish if we band together.
“Hollywood-ised” versions. I can’t put my finger on why I haven’t, it’s not because the size of many of his novels are daunting, it’s more that as a reader I’m just not a horror book fan. So when it comes to sitting in on a Stephen king movie I have to rely on the story by it’s modified merits then to compare and contrast what IT does well (or not).
Like many before me, my first movie experience of IT was the classic mini-series featuring an incredibly creepy (and non-CGI’d version) of Pennywise portrayed by the extremely talented Tim Curry.
I even went out and purchased the mini-series before I went to see the first chapter of the remake of IT, just to see how those two compared. IT: Chapter One introduced us in great depth to the teens of the original losers club. A group of misfits, who went on their own personal crusade to attack and kill the nefarious clown while saving one of their own. A strong pact was formed and an oath sworn that if IT ever returned to Derry that the group would once again join together to put a stop to IT for good.
IT: Chapter Two picks up 27 years later, the group has moved on with their lives, all except Mike (Isaiah Mustafa as an adult and Chosen Jacobs as a younger version) who has felt a sense of responsibility to watch over the town and research how to kill IT if IT were to ever return. A horrific killing of an adult at the fair and subsequent disappearances of children alert Mike that the plague that has befallen Derry for generations has returned to feed. Mike reaches out to each of the losers reminding them that something they have all feared has come to pass.
Each when notified experience a fear that is indescribable yet for some reason the groups memories of the past have become clouded.
The now adult losers (with several flashbacks featuring the original cast) come together to remind themselves of the past, and the pact they made to protect the future. Featuring a star studded cast, Mike, Bill (James McAvoy/Jaeden Martell), Beverly (Jessica Chastain/Sophia Lillis), Ben (Jay Ryan/Jeremy Ray Taylor), Richie (Bill Hader/Finn Wolfhard), Eddie (James Ransone/Jack Dylan Grazer) and Stanley (Andy Bean/Wyatt Oleff), must battle their lost memories, their fears and the very real danger if they are to save Derry and themselves.
IT: Chapter 2 continues the incredible character building that Chapter 1 began. Where each of the young actors were perfectly cast as their book counterparts, their adult versions could easily be mistaken for the grown-up versions. This is the area where IT shines the most, the story of the losers who have grown and moved away, yet still share the unescapable bond of friendship. While an older Bill struggles (much like Stephen King himself) to come up with good endings to his stories it’s what he writes at the end of IT: Chapter 2 that really sums up the movie as a whole. To summarize, there are no good friends or bad friends, there are only friends, and chapter 2 is an example of how you take a band of misfits and turn them into heroes.
Sadly, for all the things IT does from a character side, it tends to drag on and over CGI its monster side. Pennywise the clown (portrayed brilliantly by Bill Skarsgård) brings with him all the creepiness and fear that the movie needs, even posters of his maniacal self is promoting lawsuits in other countries due to his ability to scare small children. So, it seems a bit disheartening that the studio felt it was necessary to go overboard with their CGI budgets. Many scenes go from being creepy and scary to simply being silly when our favorite clown is turned into a giant naked hag like figure. This is where I felt the mini-series did a far better job, due to its limited budget and shorter time requirements it allowed for the viewers to imagine the evil and not see it thrown out for the world to see.
IT: Chapter 2 also drags out far longer than it needed to. Make sure you get your bathroom breaks in, because the film, not counting previews, is just about 10 minutes shy of being three hours. I’m normally not one to complain about the length of a movie, as I’d rather they tell the story they want instead of trying to compress it into a shorter run time. However, in this case, it seemed entirely wasted on an overabundance of clown mutations and an extremely drawn out final battle. It’s unfortunate, because one of the most unused (and potentially interesting characters) Henry Bowers (Teach Grant/Nicholas Hamilton) is given only a few minutes of screen time and ultimately adds nothing to the movie as a whole. As I stated earlier, I haven’t read the novel, but I have to assume that he played a far bigger role in the book.
As it stands in the movie, his character is both unnecessary and completely ineffective at whatever he was attempting to do. I think some of the time taken away from the battle scenes to flesh out his (or other supporting characters) would have be time better spent.
IT: Chapter 2 is a good movie, that with some reduced special effects and better time management is just shy of being a great movie. The story of the kids, now grown up, is one of forgiveness, bravery and love. It shows how true friendship can overcome distance and time and that those things never truly vanish, even if the particulars of what separated you in the first place is a bit fuzzy. Horror movies with outrageous budgets tend to lose the spirit of what makes a true horror movie scary…it’s rarely about the effects, and more about the imagination.
That’s what makes the books typically so much better than the movies, after all, each one of us imagines our own version of what truly scares us (although clowns tend to be scary regardless of how they are portrayed). IT: Chapter 2 provides a satisfying ending to a story that began a few years ago, it suffers a bit from its budget and its use of CGI effects, but it’s still a story of what all of us losers can accomplish if we band together.
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Annie Chanse (15 KP) rated Lovecraft's Monsters in Books
Dec 19, 2017
I received an ARC copy of this anthology in exchange for my honest opinion, and regrettably, I wasn't overly impressed with it. I made notes as I read, and those notes are what I will be posting here now:
Well, I'm about to start the third story, but I thought I'd keep a running commentary on each story so that when it came time to review it, I wouldn't forget how I felt about each individual one.
"Only the End of the World Again" by Neil Gaiman was good. Probably 4 stars. It wasn't the typical greatness that I USUALLY associate with Gaiman, but it was still a quick and enjoyable read. I read it aloud to my eight year old son (editing out the few naughty words, of course) and even he really loved it. There were a few places where he didn't understand what was going on, but overall, he thought it was a great story.
"Bulldozer" by Laird Barron was terrible. I couldn't make it through the story. The writing style was AWFUL. I know that it was supposed to be written -- in parts -- in a stream of consciousness style, but it was awful. I stopped about halfway through and just said screw it. I wouldn't even give this story a star at all.
Finished "Red Goat Black Goat" by Nadia Bulkin. While it had some nice creepy vibes, it was, overall, a 2 star story. I realize, as a short story, it is limited by length and time constraints, but the story just starts in the middle of a world about which the reader has no idea whatsoever. It's not what I would call a good story, although, as I said, there were a couple of moments when I had to look up from my completely dark bedroom and make sure I didn't hear bumps in the night, so it gets one extra star for that.
"The Same Deep Waters As You" was actually fantastic. It's been the best story in the anthology so far. I know, I know... me saying something is better than a Gaiman story is almost unheard of, but this story by Hodge was truly good from beginning to end. It was completely unique, and even though it was a short story, it was completely self-contained. It didn't leave me wondering what happened before the story started to get us to this place, and it ended perfectly, not in a 'to be continued' style. Also, just wow. The ending was a killer. I did NOT see it coming AT ALL. Five stars.
"A Quarter to Three" gets 2.5 stars simply because of Newman's writing style. She is very articulate, and I loved the tone of this story. The content of the story, however, wasn't that great. However, I feel compelled to give it an extra half a star -- bumping it up to 3 stars -- for this one, perfect line:
"It was easy to see what she had seen in him; it left a thin damp trail between his scuffed footprints." Ha. Loved it
"The Dappled Things" was a total bust. 1 star, and that is being generous. So boring I nearly fell asleep twice trying to get through the first two pages. Not worth the time it took to read it.
"Inelastic Collisions" was decent. I have nothing really bad to say about it, but I have nothing super great to say about it either. Three stars.
"Remnants" deserves about 3.5 stars. It's pretty decent. I like the story and the way the plot developed. However, I dislike how abruptly it ended. If the ending had been a little more well-rounded, it could have easily been a 4.5 star story.
"Love is Forbidden We Croak and Howl" -- eh. Two stars. Didn't really hold my interest that much. I kept drifting off...
"The Sect of the Idiot" was a solid three stars. Overall the story wasn't super, but I really, really, REALLY did love the detail paid to the dream sequence. It was beautiful and creepy and dark. Lovely bit of storytelling, that was.
"Jar of Salts" is easily 4.5 stars. Short little Lovecraftian poem, but such a pleasure to read.
Well, I'm finally finished with Lovecraft's Monsters, but honestly, after the last update I made, none of the other stories were really worth reading. I was, overall, a bit disappointed with the book. :-/
Well, I'm about to start the third story, but I thought I'd keep a running commentary on each story so that when it came time to review it, I wouldn't forget how I felt about each individual one.
"Only the End of the World Again" by Neil Gaiman was good. Probably 4 stars. It wasn't the typical greatness that I USUALLY associate with Gaiman, but it was still a quick and enjoyable read. I read it aloud to my eight year old son (editing out the few naughty words, of course) and even he really loved it. There were a few places where he didn't understand what was going on, but overall, he thought it was a great story.
"Bulldozer" by Laird Barron was terrible. I couldn't make it through the story. The writing style was AWFUL. I know that it was supposed to be written -- in parts -- in a stream of consciousness style, but it was awful. I stopped about halfway through and just said screw it. I wouldn't even give this story a star at all.
Finished "Red Goat Black Goat" by Nadia Bulkin. While it had some nice creepy vibes, it was, overall, a 2 star story. I realize, as a short story, it is limited by length and time constraints, but the story just starts in the middle of a world about which the reader has no idea whatsoever. It's not what I would call a good story, although, as I said, there were a couple of moments when I had to look up from my completely dark bedroom and make sure I didn't hear bumps in the night, so it gets one extra star for that.
"The Same Deep Waters As You" was actually fantastic. It's been the best story in the anthology so far. I know, I know... me saying something is better than a Gaiman story is almost unheard of, but this story by Hodge was truly good from beginning to end. It was completely unique, and even though it was a short story, it was completely self-contained. It didn't leave me wondering what happened before the story started to get us to this place, and it ended perfectly, not in a 'to be continued' style. Also, just wow. The ending was a killer. I did NOT see it coming AT ALL. Five stars.
"A Quarter to Three" gets 2.5 stars simply because of Newman's writing style. She is very articulate, and I loved the tone of this story. The content of the story, however, wasn't that great. However, I feel compelled to give it an extra half a star -- bumping it up to 3 stars -- for this one, perfect line:
"It was easy to see what she had seen in him; it left a thin damp trail between his scuffed footprints." Ha. Loved it
"The Dappled Things" was a total bust. 1 star, and that is being generous. So boring I nearly fell asleep twice trying to get through the first two pages. Not worth the time it took to read it.
"Inelastic Collisions" was decent. I have nothing really bad to say about it, but I have nothing super great to say about it either. Three stars.
"Remnants" deserves about 3.5 stars. It's pretty decent. I like the story and the way the plot developed. However, I dislike how abruptly it ended. If the ending had been a little more well-rounded, it could have easily been a 4.5 star story.
"Love is Forbidden We Croak and Howl" -- eh. Two stars. Didn't really hold my interest that much. I kept drifting off...
"The Sect of the Idiot" was a solid three stars. Overall the story wasn't super, but I really, really, REALLY did love the detail paid to the dream sequence. It was beautiful and creepy and dark. Lovely bit of storytelling, that was.
"Jar of Salts" is easily 4.5 stars. Short little Lovecraftian poem, but such a pleasure to read.
Well, I'm finally finished with Lovecraft's Monsters, but honestly, after the last update I made, none of the other stories were really worth reading. I was, overall, a bit disappointed with the book. :-/
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Haley Mathiot (9 KP) rated Uncertain Magic in Books
Apr 27, 2018
Uncertain Magic by Laura Kinsale
Genre: Adult Historical romance
ISBN: 9781402237027
Published: May 4th 2010 by Sourcebooks Casablanca (first published March 2nd 1987)
Rating: 5
Roddy has a "gift"—or as she thinks of it, a curse—that allows her to hear the mind and feel the emotions of every human and animal on earth. Because of this, and her family history, she knows she will never be married, never have her own family… because what man wants every single thought and emotion on display for his wife? Past failed marriages in the family have shown her that her happiness is a hopeless cause… until she meets one man whom she does not have access to his thoughts and feelings. So Roddy takes things into her own hands. She realizes a little too late what kind of man she's gotten interested in her: Lord Iveragh. The Devil Earl of Ireland.
She carries out her plan, however, and he seems to like her enough to marry her. But The Devil Earl is hiding things from her… and possibly himself. Roddy finds that she can help him… but it will require more than she may be willing to give. If she doesn't, though, she will loose him forever… and maybe loose herself, too.
I loved Uncertain Magic. I wasn't sure what to expect when I started reading it. It was certainly a romance, and a very good one at that. But it was so much more than a romance novel: It was a clever blend of romance, adventure, historical events, family secrets, and Gaelic magic. The plot incorporated a rebellion in Ireland, smuggling, murder, and magic. There were horse races, escaping soldiers, and midnight balls with the dead.
The relationship between Roddy and Faelan (Lord Iveragh) started off a little random: a chance meeting, Roddy saving his horse from a heart attack, her pretending to be a stable boy and bragging on his employer (herself, of course) and Faelan seeing through it and embarrassing her. As it continued, I was a little surprised at the speed it progressed: They were married by chapter five. But them being married though the book was such an important aspect, that I understood it later. Of course, no marriage is perfect, and many romances are victims of happyland syndrome, where their relationship is so perfect that it's almost Holy.
Not this one.
There were misunderstandings, tears, heartbreak, scandals, possible affairs, redemption, and healing. And plenty of love-making.
With that said: the characters were great. Roddy was sweet and soft, but she had her spunk and I liked her immediately (especially when she took out a rude stableboy with a single kick). Faelan was, as his nickname describes him, a devil—but he was good that way. He was a little obnoxious, he had his sarcastic moments, and he certainly had his pride. He's the kind of dark secretive hero that everyone looks for… but with a touch of madness—or maybe magic—to make him even more mysterious. I love Roddy, I adore Faelan, and his mother (let's just say she never. shuts. up.) makes me laugh… the characters in this story are gems.
Just as I didn't expect the twisting exciting plot, I didn't expect the writing to be so good. It felt great to read, and the dialogue was easy to speak and felt natural. It flowed well, and was descriptive and lyrical. I liked the way Kinsale described Roddy experiencing everyone else's thoughts and emotions, and I liked the way she didn't over-describe everything—every little facial expression, every little movement—leaving out some for your imagination, but added enough description to allow you to see everything.
There were disappearing faeries and blind men who could see (try figuring that one out!) and missing chunks of time… all tied up beautifully at the end. Although it was, at first, a little confusing to figure out what had just happened on the last few pages, I loved the ending. There wasn't quite enough closure, but it didn't need to be closed: it was more like an opening for their new life together. After reading it, you know what will happen… so it doesn't need to be said.
This is probably one of my favorite books I've read this year, and it demands a re-read in the future.
Content/Recommendation: Some sex, mild language. Ages 18+
Review copyright Haley Mathiot 2010. Review copy supplied by publisher.
Genre: Adult Historical romance
ISBN: 9781402237027
Published: May 4th 2010 by Sourcebooks Casablanca (first published March 2nd 1987)
Rating: 5
Roddy has a "gift"—or as she thinks of it, a curse—that allows her to hear the mind and feel the emotions of every human and animal on earth. Because of this, and her family history, she knows she will never be married, never have her own family… because what man wants every single thought and emotion on display for his wife? Past failed marriages in the family have shown her that her happiness is a hopeless cause… until she meets one man whom she does not have access to his thoughts and feelings. So Roddy takes things into her own hands. She realizes a little too late what kind of man she's gotten interested in her: Lord Iveragh. The Devil Earl of Ireland.
She carries out her plan, however, and he seems to like her enough to marry her. But The Devil Earl is hiding things from her… and possibly himself. Roddy finds that she can help him… but it will require more than she may be willing to give. If she doesn't, though, she will loose him forever… and maybe loose herself, too.
I loved Uncertain Magic. I wasn't sure what to expect when I started reading it. It was certainly a romance, and a very good one at that. But it was so much more than a romance novel: It was a clever blend of romance, adventure, historical events, family secrets, and Gaelic magic. The plot incorporated a rebellion in Ireland, smuggling, murder, and magic. There were horse races, escaping soldiers, and midnight balls with the dead.
The relationship between Roddy and Faelan (Lord Iveragh) started off a little random: a chance meeting, Roddy saving his horse from a heart attack, her pretending to be a stable boy and bragging on his employer (herself, of course) and Faelan seeing through it and embarrassing her. As it continued, I was a little surprised at the speed it progressed: They were married by chapter five. But them being married though the book was such an important aspect, that I understood it later. Of course, no marriage is perfect, and many romances are victims of happyland syndrome, where their relationship is so perfect that it's almost Holy.
Not this one.
There were misunderstandings, tears, heartbreak, scandals, possible affairs, redemption, and healing. And plenty of love-making.
With that said: the characters were great. Roddy was sweet and soft, but she had her spunk and I liked her immediately (especially when she took out a rude stableboy with a single kick). Faelan was, as his nickname describes him, a devil—but he was good that way. He was a little obnoxious, he had his sarcastic moments, and he certainly had his pride. He's the kind of dark secretive hero that everyone looks for… but with a touch of madness—or maybe magic—to make him even more mysterious. I love Roddy, I adore Faelan, and his mother (let's just say she never. shuts. up.) makes me laugh… the characters in this story are gems.
Just as I didn't expect the twisting exciting plot, I didn't expect the writing to be so good. It felt great to read, and the dialogue was easy to speak and felt natural. It flowed well, and was descriptive and lyrical. I liked the way Kinsale described Roddy experiencing everyone else's thoughts and emotions, and I liked the way she didn't over-describe everything—every little facial expression, every little movement—leaving out some for your imagination, but added enough description to allow you to see everything.
There were disappearing faeries and blind men who could see (try figuring that one out!) and missing chunks of time… all tied up beautifully at the end. Although it was, at first, a little confusing to figure out what had just happened on the last few pages, I loved the ending. There wasn't quite enough closure, but it didn't need to be closed: it was more like an opening for their new life together. After reading it, you know what will happen… so it doesn't need to be said.
This is probably one of my favorite books I've read this year, and it demands a re-read in the future.
Content/Recommendation: Some sex, mild language. Ages 18+
Review copyright Haley Mathiot 2010. Review copy supplied by publisher.
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BankofMarquis (1832 KP) rated Inception (2010) in Movies
May 20, 2018
A Modern Classic
I have a confession to make - INCEPTION is one of my favorite Christopher Nolan films - and, perhaps, it is in my list of TOP 10 ALL TIME FAVORITE films, so this might not be a fair and impartial review of the film. To be fair to me, I did make a conscience effort whilst watching this movie to scrape away my previous preconceptions and opinions of this film and just let it wash over me in this "new light" of my blog to see what my reaction is.
My reaction: I LOVE THIS FILM!!!
I was asked how far back do you have to go before you can consider a film a "classic" and, I guess, I'd have to say 2010, for this film - to me - is a classic.
In INCEPTION, Nolan, and his co-writer brother Jonathan Nolan, go into the dreamworld with the premise that we can join in "shared dreams" to extract information from people that are locked away deep in their conscious (or in some cases unconscious) minds. This film deals with the idea of "Inception", planting an idea into someone's mind. This is, in essence, a "heist" film where our team of heroes is constantly at war with the minds they are inhabiting (since they are seen as parasites). The clock is ticking and they must get in and get out before they get lost.
Speaking of time, Nolan - once again - plays with the idea of time in this film. Once you go into a dream, 1 minute is like 1 hour and when you go into a dream of a dream, then 1 minute is like 60 hours and when you go into a dream within a dream within a dream, then...well...you get the idea.
If someone loses their way in this film, it's because they are trying to make logical sense of a dream world that defies physics - and time. My suggestion to you is to let go and let the movie take you to some fantastical places - with some fantastical imagery and plot machinations - that I enjoyed the heck out of.
Helping out this film is that it is impeccably cast. Leonardo DiCaprio is Cobb the head of this group that enters the dream realm. He is perfectly cast and Nolan, and this film, relies on his likeableness, his charm and the feeling that something just isn't quite right with him. All to very good effect. Ellen Page is strong as Ariadne, the rookie of the team that is our eyes and ears into this world. Ken Watanabe brings his typically strong game to the role of Saito - the man that gives the team the job and goes along for the ride. Nolan regular Cillian Murphy is a welcome addition as the person who they are trying to "Incept" and even small parts are filled with wonderful character actors like the late great, Pete Postlethwaite, Tom Berenger and good ol' Michael Caine.
But it is the emergence of two of the co-stars that, up until this film I thought were "fair actors but not great" that really elevates this film for me. Joseph Gordon-Levitt was always the "long haired kid from 3RD ROCK FROM THE SUN", but in this - as Cobb's right-hand man Arthur - he excels and really jumps out of the film as a screen presence. Of course, it really helps him that he has one of the best action sequences - for the most part practically shot - that I have ever scene. And, of course, there's TOM HARDY. He is a movie star and really shows it in the supporting role of Eames. This guy will win an Oscar one day, probably for a film that Nolan Directs him in.
My only quibble - and it is a QUIBBLE - is that I didn't really feel any strong chemistry between Marion Cotillard's Mal and DiCaprio's Cobb. She was supposed to be the big "love of his life" and I just didn't sense that. She was very good - and imposing - as she infiltrated Cobb's mind (which is, I think, the purpose of her character), but I could have used a little more between her and DiCaprio. But...as I say...a quibble.
All in all, a terrific - different - film. One that I am calling a "classic".
Letter Grade: A+
10 stars (out of 10) and you can take that to the Bank(ofMarquis)
My reaction: I LOVE THIS FILM!!!
I was asked how far back do you have to go before you can consider a film a "classic" and, I guess, I'd have to say 2010, for this film - to me - is a classic.
In INCEPTION, Nolan, and his co-writer brother Jonathan Nolan, go into the dreamworld with the premise that we can join in "shared dreams" to extract information from people that are locked away deep in their conscious (or in some cases unconscious) minds. This film deals with the idea of "Inception", planting an idea into someone's mind. This is, in essence, a "heist" film where our team of heroes is constantly at war with the minds they are inhabiting (since they are seen as parasites). The clock is ticking and they must get in and get out before they get lost.
Speaking of time, Nolan - once again - plays with the idea of time in this film. Once you go into a dream, 1 minute is like 1 hour and when you go into a dream of a dream, then 1 minute is like 60 hours and when you go into a dream within a dream within a dream, then...well...you get the idea.
If someone loses their way in this film, it's because they are trying to make logical sense of a dream world that defies physics - and time. My suggestion to you is to let go and let the movie take you to some fantastical places - with some fantastical imagery and plot machinations - that I enjoyed the heck out of.
Helping out this film is that it is impeccably cast. Leonardo DiCaprio is Cobb the head of this group that enters the dream realm. He is perfectly cast and Nolan, and this film, relies on his likeableness, his charm and the feeling that something just isn't quite right with him. All to very good effect. Ellen Page is strong as Ariadne, the rookie of the team that is our eyes and ears into this world. Ken Watanabe brings his typically strong game to the role of Saito - the man that gives the team the job and goes along for the ride. Nolan regular Cillian Murphy is a welcome addition as the person who they are trying to "Incept" and even small parts are filled with wonderful character actors like the late great, Pete Postlethwaite, Tom Berenger and good ol' Michael Caine.
But it is the emergence of two of the co-stars that, up until this film I thought were "fair actors but not great" that really elevates this film for me. Joseph Gordon-Levitt was always the "long haired kid from 3RD ROCK FROM THE SUN", but in this - as Cobb's right-hand man Arthur - he excels and really jumps out of the film as a screen presence. Of course, it really helps him that he has one of the best action sequences - for the most part practically shot - that I have ever scene. And, of course, there's TOM HARDY. He is a movie star and really shows it in the supporting role of Eames. This guy will win an Oscar one day, probably for a film that Nolan Directs him in.
My only quibble - and it is a QUIBBLE - is that I didn't really feel any strong chemistry between Marion Cotillard's Mal and DiCaprio's Cobb. She was supposed to be the big "love of his life" and I just didn't sense that. She was very good - and imposing - as she infiltrated Cobb's mind (which is, I think, the purpose of her character), but I could have used a little more between her and DiCaprio. But...as I say...a quibble.
All in all, a terrific - different - film. One that I am calling a "classic".
Letter Grade: A+
10 stars (out of 10) and you can take that to the Bank(ofMarquis)