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Amberley Yvonne Mackenzie (9 KP) rated the PlayStation 4 version of Fallout 76 in Video Games
Nov 27, 2018
Co-operative focus (3 more)
Exceptionally large game map
forced interaction with other realtime players
immersion in side quests and exploration
difficult in one player mode past level 12 (2 more)
occasionally repetitive
filled with glitches and bugs
Dystopian loneliness
"War... war never changes."
This instalment of the Fallout series sees us catapulted to West Virginia, an area never previously visited in the post nuclear armageddon indicative of the franchise. You begin as a lowly vault dweller and learn that Vault 76 is a control vault designed to open 25 years after the bombs have dropped and obliterated civilisation as we know it. the character creation is straight forward and the same in design as Fallout 4, infact, the whole game is the exact same as Fallout 4 with a few tweaks here and there so stepping out into Appalacia is easy with the same control system and feel to the game. The vault doesn't hold any surprises, fixed in place as a linear tutorial so the real game begins wandering out the big ol' vault door. Once free the sheer scale is apparent as you take in the horizon, a lush green forest stretches around and for a minute you feel almost like you've wandered into an Elder Scrolls game and not a Fallout instalment then you stumble upon your first Ghoul and you remember how unforgiving Fallout is as you're pummeled into oblivion since the 10mm pistol effectively equates to a peashooter at such low levels. So you dust yourself off and explore, levelling up as you go with a quirky new perk system based loosely on trading cards, now I've encountered other players grumbling about the perk system and I'll repeat the same here as I did there; they are interchangeable at any point, not only in the level up screen. So in other words don't be dissuaded. S.P.E.C.I.A.L attributes now have a cap of 15 however you stop earning points at level 50 so choose wisely. Online tools are avaliable to help choose your build that best suits your style of play. Another changed and quirky feature is the C.A.M.P, a play on Fallout 4's settlement building feature in which you can build your own personal campsite anywhere that's not too close to a settlement with plans for hundreds of pieces but a very low budget for items. I found out early on that your camp will literally only really be used for the essentials, workbenches, Cooking equipment, stash box and a bed with a few turrets to keep you safe whilst you sleep. Another unique feature is the stash box, with only 400lbs storage don't think about going anywhere with all those wonderglues! you find yourself in a constant loop of scrapping and bulking junk just to repair weapons and armour and EVERYTHING has weight, even ammo. Think Hardcore mode New Vegas on steroids, you need to eat, drink, you contract diseases and mutations. it's an eerily accurate depiction of post apocalyptia and a good lesson in self care, if you're starving or dehydrated you lose action points and the ability to run. Power armour in the game is essential but not avaliable till level 20, I wouldn't advise going to the South or east of the map until you have some as these areas have the highest level enemy's.
Speaking of enemies, Bethesda Game Studios has once again outdone themselves with the creation of complex new creatures and enemies. Due to the lack of NPC's, Raiders have been replaced by the Scorched, disease ridden humans liked in someway to the Scorchbeast, essentially a cut and paste dragon from Skyrim. there's also the previous selection of Ghouls, deathclaws, mole rats, feral mutts and Super Mutants with the lore of West Virginia found in the recreation of the Wendigo and Mothman. there's a few other new creatures but I'll leave that to you to discover.
The locations are stunning, it doesn't matter that it's on an older game engine, what bethesda have created is simply beautiful. In the Ash Heap to the south, a towering collosus of a mining machine in perfect detail stands 100ft above you and to the north of the map, a downed space station, everything recreated in stunning detail. Some of the sights are truly amazing.
Whilst Fallout 76 has had a lot of mixed reviews I can't say it's been a dissapointmet like some others, yes it heavily relies upon your interaction with other players so if you play solo it can seem a bit lonely and repetitive especially when doing the same events everyday but I went into the game knowing it was going to be different and that gave me another way to look at it objectively. Yes it needs more content but I can safely say, this game has so much potential and is another winner for Bethesda.
This instalment of the Fallout series sees us catapulted to West Virginia, an area never previously visited in the post nuclear armageddon indicative of the franchise. You begin as a lowly vault dweller and learn that Vault 76 is a control vault designed to open 25 years after the bombs have dropped and obliterated civilisation as we know it. the character creation is straight forward and the same in design as Fallout 4, infact, the whole game is the exact same as Fallout 4 with a few tweaks here and there so stepping out into Appalacia is easy with the same control system and feel to the game. The vault doesn't hold any surprises, fixed in place as a linear tutorial so the real game begins wandering out the big ol' vault door. Once free the sheer scale is apparent as you take in the horizon, a lush green forest stretches around and for a minute you feel almost like you've wandered into an Elder Scrolls game and not a Fallout instalment then you stumble upon your first Ghoul and you remember how unforgiving Fallout is as you're pummeled into oblivion since the 10mm pistol effectively equates to a peashooter at such low levels. So you dust yourself off and explore, levelling up as you go with a quirky new perk system based loosely on trading cards, now I've encountered other players grumbling about the perk system and I'll repeat the same here as I did there; they are interchangeable at any point, not only in the level up screen. So in other words don't be dissuaded. S.P.E.C.I.A.L attributes now have a cap of 15 however you stop earning points at level 50 so choose wisely. Online tools are avaliable to help choose your build that best suits your style of play. Another changed and quirky feature is the C.A.M.P, a play on Fallout 4's settlement building feature in which you can build your own personal campsite anywhere that's not too close to a settlement with plans for hundreds of pieces but a very low budget for items. I found out early on that your camp will literally only really be used for the essentials, workbenches, Cooking equipment, stash box and a bed with a few turrets to keep you safe whilst you sleep. Another unique feature is the stash box, with only 400lbs storage don't think about going anywhere with all those wonderglues! you find yourself in a constant loop of scrapping and bulking junk just to repair weapons and armour and EVERYTHING has weight, even ammo. Think Hardcore mode New Vegas on steroids, you need to eat, drink, you contract diseases and mutations. it's an eerily accurate depiction of post apocalyptia and a good lesson in self care, if you're starving or dehydrated you lose action points and the ability to run. Power armour in the game is essential but not avaliable till level 20, I wouldn't advise going to the South or east of the map until you have some as these areas have the highest level enemy's.
Speaking of enemies, Bethesda Game Studios has once again outdone themselves with the creation of complex new creatures and enemies. Due to the lack of NPC's, Raiders have been replaced by the Scorched, disease ridden humans liked in someway to the Scorchbeast, essentially a cut and paste dragon from Skyrim. there's also the previous selection of Ghouls, deathclaws, mole rats, feral mutts and Super Mutants with the lore of West Virginia found in the recreation of the Wendigo and Mothman. there's a few other new creatures but I'll leave that to you to discover.
The locations are stunning, it doesn't matter that it's on an older game engine, what bethesda have created is simply beautiful. In the Ash Heap to the south, a towering collosus of a mining machine in perfect detail stands 100ft above you and to the north of the map, a downed space station, everything recreated in stunning detail. Some of the sights are truly amazing.
Whilst Fallout 76 has had a lot of mixed reviews I can't say it's been a dissapointmet like some others, yes it heavily relies upon your interaction with other players so if you play solo it can seem a bit lonely and repetitive especially when doing the same events everyday but I went into the game knowing it was going to be different and that gave me another way to look at it objectively. Yes it needs more content but I can safely say, this game has so much potential and is another winner for Bethesda.
Chris Sawin (602 KP) rated Kingdom (2019) in Movies
Aug 12, 2019
Action sequences. (2 more)
The Mountain Tribe.
Zuo Ci.
134-minute duration feels like a marathon. (1 more)
Drags a lot in its first half.
I haven’t read any of the 55 volumes (and counting) of Yasuhisa Hara’s Kingdom manga or watched any of the 77 episodes of the anime adapted by animation studio Pierrot (Bleach, Yu Yu Hakusho, and Tokyo Ghoul among many others). To make matters worse, I haven’t seen any of the films by director and co-screenwriter Shinsuke Sato (the two live-action Gantz films, Death Note: Light Up the New World, the live-action Bleach film for Netflix). I’m going into Kingdom completely blind and I have no idea if that makes the viewing experience any better or worse.
In 255 B.C., Kingdom revolves around the quick-tempered and charge-headfirst-into-battle-without-thinking Xin (Kento Yamazaki) that dreams of being the greatest general of the Qin Kingdom. There’s other stuff going on; a bloody 500 year war between the seven states of China, Xin’s best friend Piao (Ryô Yoshizawa) being enlisted by the King only to turn around and be killed, and King Yin Zheng being a splitting image of Piao, but nothing is emphasized or screamed louder than Xin’s desire to become the greatest general China has ever known.
Kingdom feels like it’s about 45 minutes too long for its own good. The first hour seems to drag as blood spraying into the air every now and then isn’t enough to keep you fully intrigued. The manga is an exaggerated recounting of Zheng actually becoming king in 221 B.C. during the Warring States period and eventually unifying China while the characters are loosely based on actual historical figures. The action adventure film attempts to portray Xin and Piao as worthy and capable swordsman because they clunked stick swords together 10,000 times in an empty field throughout their childhood and teenage years.
The film tries to compensate for its slow first hour with a more eventful second half, but it doesn’t totally succeed. Yang Duan He (Masami Nagasawa) and her mountain tribe are pretty awesome. Their masks remind you of something straight out of Princess Mononoke and you’ll be trying your hardest not to compare Yang Duan He to Xena: Warrior Princess. There’s this competition for the throne that gets a little complicated. Zheng’s brother Cheng Jiao (Kanata Hongo) is nasty and heartless and basically a human version of Salacious Crumb sitting on an even more elaborate version of Jabba the Hutt’s dais. Zheng and Jiao have the same father, but different mothers; Jiao’s is of royal blood and Zheng’s is a dancer or, in other words, a commoner. Jiao viewed peasantry as being bone deep; it isn’t something that can ever go away.
The main theme of Kingdom sounds like a direct ripoff of the main Guardians of the Galaxy theme, which is kind of brain-numbing. The prosthetics in the film are questionable with Li Dian, the original slave owner of Xin and Piao, having this awkwardly orange colored face, inhumanly puffy cheeks, stringy facial hair, and the ugliest facial expressions imaginable. After Xin joins up with Zheng, a girl in a bushy owl costume named He Liao Diao (Kanna Hasimoto) is mostly only around to take everyone to the mountains later. The chemistry Xin, Zheng, and Diao have is reminiscent of what Mugen, Jin, and Foo have in Samurai Champloo. Another observation is that Xin is basically Goku with Vegeta’s short-fuse temper; he lives to fight and eat, he’s dumber than a bag of rocks, and he can’t identify a woman when she’s standing directly in front of him.
Cheng Jiao’s go-to henchman, former general and current hitman for hire Zuo Ci (Tak Sakaguchi) may be the film’s coolest character. He doesn’t care about anybody, tells Xin that all dreams are BS, and is a part of what is arguably the best action sequence in the film. Meanwhile, General Wang Yi (Takao Ohsawa), the most renowned general in all of China and the guy with the status Xin plans on taking in the future, is a bit overrated. He mostly just parades his weird and pointy facial hair around and swings his giant sword as if it won’t remind us of Guts from Berserk.
All in all, Kingdom is a decent action adventure that just takes a while to really get going. The performances aren’t totally satisfying with Kento Yamazaki hamming it up on more than occasion and taking the brainless dolt with a huge mouth thing to uncomfortable levels. The story isn’t exactly hard to follow, but it does feel like it’s trying to be more convoluted than it needs to be. You don’t feel any sort of attachment to any of the characters and any sort of twist can be seen long before the reveal. Kingdom is just an okay way to spend two hours that is probably a justifiable rental on a day when you have nothing better to do, but is not worth paying full price to own.
In 255 B.C., Kingdom revolves around the quick-tempered and charge-headfirst-into-battle-without-thinking Xin (Kento Yamazaki) that dreams of being the greatest general of the Qin Kingdom. There’s other stuff going on; a bloody 500 year war between the seven states of China, Xin’s best friend Piao (Ryô Yoshizawa) being enlisted by the King only to turn around and be killed, and King Yin Zheng being a splitting image of Piao, but nothing is emphasized or screamed louder than Xin’s desire to become the greatest general China has ever known.
Kingdom feels like it’s about 45 minutes too long for its own good. The first hour seems to drag as blood spraying into the air every now and then isn’t enough to keep you fully intrigued. The manga is an exaggerated recounting of Zheng actually becoming king in 221 B.C. during the Warring States period and eventually unifying China while the characters are loosely based on actual historical figures. The action adventure film attempts to portray Xin and Piao as worthy and capable swordsman because they clunked stick swords together 10,000 times in an empty field throughout their childhood and teenage years.
The film tries to compensate for its slow first hour with a more eventful second half, but it doesn’t totally succeed. Yang Duan He (Masami Nagasawa) and her mountain tribe are pretty awesome. Their masks remind you of something straight out of Princess Mononoke and you’ll be trying your hardest not to compare Yang Duan He to Xena: Warrior Princess. There’s this competition for the throne that gets a little complicated. Zheng’s brother Cheng Jiao (Kanata Hongo) is nasty and heartless and basically a human version of Salacious Crumb sitting on an even more elaborate version of Jabba the Hutt’s dais. Zheng and Jiao have the same father, but different mothers; Jiao’s is of royal blood and Zheng’s is a dancer or, in other words, a commoner. Jiao viewed peasantry as being bone deep; it isn’t something that can ever go away.
The main theme of Kingdom sounds like a direct ripoff of the main Guardians of the Galaxy theme, which is kind of brain-numbing. The prosthetics in the film are questionable with Li Dian, the original slave owner of Xin and Piao, having this awkwardly orange colored face, inhumanly puffy cheeks, stringy facial hair, and the ugliest facial expressions imaginable. After Xin joins up with Zheng, a girl in a bushy owl costume named He Liao Diao (Kanna Hasimoto) is mostly only around to take everyone to the mountains later. The chemistry Xin, Zheng, and Diao have is reminiscent of what Mugen, Jin, and Foo have in Samurai Champloo. Another observation is that Xin is basically Goku with Vegeta’s short-fuse temper; he lives to fight and eat, he’s dumber than a bag of rocks, and he can’t identify a woman when she’s standing directly in front of him.
Cheng Jiao’s go-to henchman, former general and current hitman for hire Zuo Ci (Tak Sakaguchi) may be the film’s coolest character. He doesn’t care about anybody, tells Xin that all dreams are BS, and is a part of what is arguably the best action sequence in the film. Meanwhile, General Wang Yi (Takao Ohsawa), the most renowned general in all of China and the guy with the status Xin plans on taking in the future, is a bit overrated. He mostly just parades his weird and pointy facial hair around and swings his giant sword as if it won’t remind us of Guts from Berserk.
All in all, Kingdom is a decent action adventure that just takes a while to really get going. The performances aren’t totally satisfying with Kento Yamazaki hamming it up on more than occasion and taking the brainless dolt with a huge mouth thing to uncomfortable levels. The story isn’t exactly hard to follow, but it does feel like it’s trying to be more convoluted than it needs to be. You don’t feel any sort of attachment to any of the characters and any sort of twist can be seen long before the reveal. Kingdom is just an okay way to spend two hours that is probably a justifiable rental on a day when you have nothing better to do, but is not worth paying full price to own.
Lindsay (1717 KP) rated An Amish Christmas Bakery (4 Stories) in Books
Nov 6, 2019
Cookies and Cheer by Amy Clipston:
Alyssa Byler dreaming of the next holiday window display for her work. As she draws out her idea for the window display and then she gets permission to create it. She needs to ask someone to make the cookie cutters for her. As Alyssa Byler get more ideas. Will they be all good. She asks Kyle Smoker to make the Cookie Cutters will happen when there is more demand?
Alyssa Byler seems to get pulled into the hustle and bustle and forget the most important thing about her lifestyle. As the season approves and gets busier. Everyone is trying to remind her of what import at this time when Christmas is coming.
Will she learn it and ask to be forgiven. Kyle and Alyssa's relationship grows. Will they make it through the rough patch. Celebrate the coming to Christ as it meant to be. Will Alyssa ask the one person to help give her a solution for her to be with her family and Kyle and help her friend Denise?
Loaves of Love by Beth Wiseman:
What would you do if you were left in charge of the bakery during the holiday season? Well, Katie is and she seems to be seeing someone. Though we learn that she is the only girl in a family of eight. So she got to help once her mother is put on bed rest after surgery.
Henry has finally has been able to feel up to ask Katie out on a date. Will, he finally asks her or will it be too late? Henry seems to have some issues with his feelings. He is a family friend of Katie and her family.
There seems to be a woman that comes into the bakery and asks Katie if she can get her order and have it ready by Friday. As she was about the work on the order and miss lunch when David comes in take Katie out to dinner. What will she do?
It seems things get more interesting as the story goes on. What happens between Katie and David? What will happen between Claire and Henry? Katie's brother Jonas stops by as well. What will happen when Katie takes the new oven gift from David?
The woman seems to have ordered twelve loaves of bread. What she does with them. You will be surprised. Katie seems to want her wood ovens after trying it and some mishaps. This woman seems to give Katie a loaf of bread.
The woman talks about the number of twelve. There seem to be quite a few things in the bible the number twelve. She just says the lord was to give it to her and that she calls the bread “Loaves of Love” and then leaves the bakery. You will not believe how it ends when Katie sees another loaf of bread on the counter?
Melting Hearts by Kathleen Fuller:
Have you ever thought you were friends with someone and it turns out they are not your friend? Well, It seems this is the case with Mattie. Does Mattie think she would be like her best friend? Though maybe she should decide for herself.
Mattie is asked to come to help her aunt when she calls her. Though she after a few weeks. She finds out that Peter is coming. Though her aunt and uncle doe not know she strongly dislikes him. Though she believes Peter is horrible.
Peter arrives and things get more interesting between Mattie and Peter. Does Mattie know her friend is using her? Mattie seems to believe that Peter is someone that bad and not to be trusted? But maybe he's a nice guy but can not admit it. Mattie seems to tear between her beliefs and her feelings.
Peter comes to help out with an additional job that Atlee as offered him. Peter seems to be around Mattie. You will be surprised at how this ends. Who will trust who? Mattie's aunt Caroline and her Uncle Atlee get some unexpected news. They are shocked by the news. I do not want to give away the ending to either of the couples mentioned. Is Lizzy more mean and curl and why?
Cakes and Kisses by Kelly Irvin:
How would you feel if you were picked on when doing your job? It boys that do it and find out they do it on purpose. Well, Ambrose gets treated differently. Most everyone likes him. You will be surprised to learn about him.
Martha seems to be at a loss when she finds out her mother passes away. Leaving her and her sister Elsie and her younger siblings to care for. Martha seems to have a bit hard time with the loss of her mother. But will she find love?
Ambrose and Martha seem like they like each other. What will happen when they want to spend more time together? Martha wants to help Ambrose learn to read. Will happen. Burke and Carina seem to want to help her and Ambrose out as well.
Alyssa Byler dreaming of the next holiday window display for her work. As she draws out her idea for the window display and then she gets permission to create it. She needs to ask someone to make the cookie cutters for her. As Alyssa Byler get more ideas. Will they be all good. She asks Kyle Smoker to make the Cookie Cutters will happen when there is more demand?
Alyssa Byler seems to get pulled into the hustle and bustle and forget the most important thing about her lifestyle. As the season approves and gets busier. Everyone is trying to remind her of what import at this time when Christmas is coming.
Will she learn it and ask to be forgiven. Kyle and Alyssa's relationship grows. Will they make it through the rough patch. Celebrate the coming to Christ as it meant to be. Will Alyssa ask the one person to help give her a solution for her to be with her family and Kyle and help her friend Denise?
Loaves of Love by Beth Wiseman:
What would you do if you were left in charge of the bakery during the holiday season? Well, Katie is and she seems to be seeing someone. Though we learn that she is the only girl in a family of eight. So she got to help once her mother is put on bed rest after surgery.
Henry has finally has been able to feel up to ask Katie out on a date. Will, he finally asks her or will it be too late? Henry seems to have some issues with his feelings. He is a family friend of Katie and her family.
There seems to be a woman that comes into the bakery and asks Katie if she can get her order and have it ready by Friday. As she was about the work on the order and miss lunch when David comes in take Katie out to dinner. What will she do?
It seems things get more interesting as the story goes on. What happens between Katie and David? What will happen between Claire and Henry? Katie's brother Jonas stops by as well. What will happen when Katie takes the new oven gift from David?
The woman seems to have ordered twelve loaves of bread. What she does with them. You will be surprised. Katie seems to want her wood ovens after trying it and some mishaps. This woman seems to give Katie a loaf of bread.
The woman talks about the number of twelve. There seem to be quite a few things in the bible the number twelve. She just says the lord was to give it to her and that she calls the bread “Loaves of Love” and then leaves the bakery. You will not believe how it ends when Katie sees another loaf of bread on the counter?
Melting Hearts by Kathleen Fuller:
Have you ever thought you were friends with someone and it turns out they are not your friend? Well, It seems this is the case with Mattie. Does Mattie think she would be like her best friend? Though maybe she should decide for herself.
Mattie is asked to come to help her aunt when she calls her. Though she after a few weeks. She finds out that Peter is coming. Though her aunt and uncle doe not know she strongly dislikes him. Though she believes Peter is horrible.
Peter arrives and things get more interesting between Mattie and Peter. Does Mattie know her friend is using her? Mattie seems to believe that Peter is someone that bad and not to be trusted? But maybe he's a nice guy but can not admit it. Mattie seems to tear between her beliefs and her feelings.
Peter comes to help out with an additional job that Atlee as offered him. Peter seems to be around Mattie. You will be surprised at how this ends. Who will trust who? Mattie's aunt Caroline and her Uncle Atlee get some unexpected news. They are shocked by the news. I do not want to give away the ending to either of the couples mentioned. Is Lizzy more mean and curl and why?
Cakes and Kisses by Kelly Irvin:
How would you feel if you were picked on when doing your job? It boys that do it and find out they do it on purpose. Well, Ambrose gets treated differently. Most everyone likes him. You will be surprised to learn about him.
Martha seems to be at a loss when she finds out her mother passes away. Leaving her and her sister Elsie and her younger siblings to care for. Martha seems to have a bit hard time with the loss of her mother. But will she find love?
Ambrose and Martha seem like they like each other. What will happen when they want to spend more time together? Martha wants to help Ambrose learn to read. Will happen. Burke and Carina seem to want to help her and Ambrose out as well.
Emma @ The Movies (1786 KP) rated Midsommar (2019) in Movies
Jun 20, 2020
Midsommar is listed as "drama, horror, mystery" on IMDb, and you know how I am with horror... but honestly, this is such a bad categorisation to me. If anything it's a psychological drama/thriller. I found nothing in it to be horror-worthy and I definitely wasn't scared at any point. We should probably just create a genre of "weird AF" and put it in that.
Christopher and the lads are planning a trip to Sweden to participate in the mid-summer festival of Pelle's community. After his girlfriend Dani receives some devastating news he invites her along in an empty gesture, the last thing he expects is for her to accept.
When they arrive in the village they're instantly in awe of the idyllic landscape and setting. The community welcomes them with open arms and hallucinogenic substances, but Dani's trip brings up her recent trauma and she's left uneasy. Everything is different here, but they roll with it and try to experience what the members of this community do. As the first ceremony reaches its peak the guests are left shocked and terrified. Can they, should they, battle through their preconceptions and get to the end of the festival? Or should they leave?
Midsommar runs at 2 hours and 27 minutes, that's long for most films. I don't know how this manages to be that long, there really doesn't seem to be enough content for that amount of time. Something worked though, I wasn't bored. Potentially that was through confusion at the bizarreness. I'm hoping someone has worked out how much of the runtime was taken up by silence. It could easily have been cut down. Dani's family issues don't have much of an impact on the story. It certainly didn't need to depict what happened, leaving those bits out would have just meant some changes to imagery later and the beginning would have tightened up a lot.
There's no denying that the setting for the film is beautiful and the sets are intricate and yet understated. It really does illustrate the community's simple living and traditions. That combined with the basic clothing and headdresses all create an innocent and tranquil image for the commune.
Visuals within the film are frustrating, they like a good odd transition. Early on we have a scene that moves from an apartment to an airplane, Dani walks into the apartment's bathroom and we're transitioned into the plane bathroom in a magnificently done shot. It was strange but worked so smoothly. But the transitions eventually became tiring to watch. We also get an overhead sweeping shot of forest that could have been lifted straight from Pet Semetary. Then there's the road shot where the camera turns upside down and films for an inexplicably long amount of time. *sigh*
The audio is something that's interesting to me. At the beginning the music is abrasive and really quite difficult to sit through and that almost certainly, combined with Pugh's wailing, contributed to a couple deciding to leave the screening I was in. There's a significant amount of the film where there's little to no sound at all, but this opening was harsh and while it offers a contrast between the lifestyles in the film it in no way felt beneficial. When we come to Sweden quiet and serene is the overriding sense. The first time we really encounter any noise is during the first ceremony and the audio is muted to reflect the shock of Dani, that felt like it worked. Sadly, that scene had issues for me outside of this moment.
At the festival our group are going to witness an event that only happens every 90 years. This sticks nicely to a life cycle that is explained to them when they're being shown around. Aster did a lot of research on traditions and folklore, lots of it feels authentic if a little busy with different ideas. There are a couple of things that aren't addressed when it comes to their life cycle and the ritual, although this is something that I thought about after seeing it so during the film it's not much of a problem.
I have been trying to finish this review for a week, sometimes I come across ones that are trickier than others and this is one of them. I still don't know how I really feel about Midsommar, what I do know is that I can't rave about it like some people have been. The acting was mediocre, and while the idea was intriguing I feel like the script and the way it was executed didn't appeal to me. I didn't find the brightness of the film and the darkness of the tale combined well to make for a thrilling production. I would much rather see this sort of thing as a grittier crime drama.
As a passing comment though I would like to say that everyone in the screen laughed at the sex scene, and I think everyone should appreciate the penis make-up.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/07/midsommar-movie-review.html
Christopher and the lads are planning a trip to Sweden to participate in the mid-summer festival of Pelle's community. After his girlfriend Dani receives some devastating news he invites her along in an empty gesture, the last thing he expects is for her to accept.
When they arrive in the village they're instantly in awe of the idyllic landscape and setting. The community welcomes them with open arms and hallucinogenic substances, but Dani's trip brings up her recent trauma and she's left uneasy. Everything is different here, but they roll with it and try to experience what the members of this community do. As the first ceremony reaches its peak the guests are left shocked and terrified. Can they, should they, battle through their preconceptions and get to the end of the festival? Or should they leave?
Midsommar runs at 2 hours and 27 minutes, that's long for most films. I don't know how this manages to be that long, there really doesn't seem to be enough content for that amount of time. Something worked though, I wasn't bored. Potentially that was through confusion at the bizarreness. I'm hoping someone has worked out how much of the runtime was taken up by silence. It could easily have been cut down. Dani's family issues don't have much of an impact on the story. It certainly didn't need to depict what happened, leaving those bits out would have just meant some changes to imagery later and the beginning would have tightened up a lot.
There's no denying that the setting for the film is beautiful and the sets are intricate and yet understated. It really does illustrate the community's simple living and traditions. That combined with the basic clothing and headdresses all create an innocent and tranquil image for the commune.
Visuals within the film are frustrating, they like a good odd transition. Early on we have a scene that moves from an apartment to an airplane, Dani walks into the apartment's bathroom and we're transitioned into the plane bathroom in a magnificently done shot. It was strange but worked so smoothly. But the transitions eventually became tiring to watch. We also get an overhead sweeping shot of forest that could have been lifted straight from Pet Semetary. Then there's the road shot where the camera turns upside down and films for an inexplicably long amount of time. *sigh*
The audio is something that's interesting to me. At the beginning the music is abrasive and really quite difficult to sit through and that almost certainly, combined with Pugh's wailing, contributed to a couple deciding to leave the screening I was in. There's a significant amount of the film where there's little to no sound at all, but this opening was harsh and while it offers a contrast between the lifestyles in the film it in no way felt beneficial. When we come to Sweden quiet and serene is the overriding sense. The first time we really encounter any noise is during the first ceremony and the audio is muted to reflect the shock of Dani, that felt like it worked. Sadly, that scene had issues for me outside of this moment.
At the festival our group are going to witness an event that only happens every 90 years. This sticks nicely to a life cycle that is explained to them when they're being shown around. Aster did a lot of research on traditions and folklore, lots of it feels authentic if a little busy with different ideas. There are a couple of things that aren't addressed when it comes to their life cycle and the ritual, although this is something that I thought about after seeing it so during the film it's not much of a problem.
I have been trying to finish this review for a week, sometimes I come across ones that are trickier than others and this is one of them. I still don't know how I really feel about Midsommar, what I do know is that I can't rave about it like some people have been. The acting was mediocre, and while the idea was intriguing I feel like the script and the way it was executed didn't appeal to me. I didn't find the brightness of the film and the darkness of the tale combined well to make for a thrilling production. I would much rather see this sort of thing as a grittier crime drama.
As a passing comment though I would like to say that everyone in the screen laughed at the sex scene, and I think everyone should appreciate the penis make-up.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/07/midsommar-movie-review.html
Lee (2222 KP) rated Rent-A-Pal (2020) in Movies
Nov 2, 2020
If by any chance you’re feeling nostalgic for the days of VHS videotapes, then Rent-A-Pal is here to satisfy that craving. Set in Denver during 1990, VHS video features rather heavily throughout Rent-A-Pal, from the retro font used in the opening titles to the closeups of videotapes being inserted into a VCR, the internal mechanism engaging with the tape as it prepares to play.
The person responsible for firing up the VCR is David (Brian Landis Folkins), who is settling down to view the latest set of video profiles he’s received from dating agency Video Rendezvous, of which he is a member. David lives in the basement flat of his mum’s house, who has dementia. His father died ten years ago, meaning David is now the sole carer for his mother. And David is lonely, painfully lonely. When he calls Video Rendezvous for an update on any profile matches, he’s told that he has still not received any interest from potential partners who have viewed his profile. He is however urged to come into their office and record a new video profile, as his current one is now 6 months old.
When David sits down in front of the camera to record his new profile, he comes across well, showing just how much of a nice guy he is – a caregiver who simply wants the chance to care for a soulmate, sharing life within a loving relationship. You really do feel for him, certain that the genuine sincerity in his video will finally land him the date he so desperately needs and deserves. That is until the cameraman informs him that he has completely overrun the thirty-second limit allocated to male video profiles and that he is going to have to do it again. The shortened version David then delivers under pressure is rushed, with David now coming across as awkward and creepy, and your heart drops, knowing that he’s likely to remain single for a while longer yet. But then, as he’s having his credit card swiped by the dating agency yet again, David notices an interesting VHS sitting in the nearby bargain bin, titled Rent A Pal, and decides to buy it.
Back in his basement, David puts the Rent-A-Pal video into his VCR and presses play. He’s greeted by Andy (Will Wheaton), a cheery-looking man in a colourful knitted tank top. Andy talks of becoming best friends with David, asking him questions and leaving a pause to allow David to answer. Those pauses aren’t always long enough though, resulting in David being cut off mid-sentence, and the responses from Andy don’t always match the answers that David has given him either. But, desperate for a friend, David persists with this strange form of interaction.
We see that after repeat viewings of the tape David has managed to perfect his responses so that the conversation flows between him and Andy as if it were a real-life conversation. There are parts of the video where Andy plays cards with the viewer, takes a selfie with his back to the camera so that the viewer can be in it, and he and David are able to have the kind of deep and meaningful conversations that only two very good friends would have. It’s a rather lengthy and elaborate videotape, with certain sections earning a revisit should David ever feel the need to have a specific conversation about a certain aspect of his life. Eventually, we as the audience begin to wonder how much of this ‘relationship’ is real or imagined, with some of the questions or replies from Andy beginning to sound eerily close to being very specific and personal to David.
In his real life, David finally gets a lucky break with the dating agency, landing a date with Lisa (Amy Rutledge). Lisa also works in the care sector, and she comes across as a very nice person too. Once again you find yourself willing David to do well and thankfully, they do hit it off. But from the moment David brings Lisa down to his basement and you see that somebody is likely to sit on the VCR remote, you just know things are due to take a dark turn.
Watching David as he interacts with Andy for hours on end, day after day is surprisingly riveting. I was completely engrossed in him and his life as I waited and hoped he might catch a break. For much of the movie, I was just mesmerised by the wonderful performances from the entire cast, thoroughly enjoying the believable, likeable characters they portrayed. But, Rent-A-Pal is billed as a horror movie, so when things do eventually take a turn right at the end, we get a fast-paced, gory ending which felt somewhat disappointing, proving to be the weakest aspect of a movie which really did impress me overall.
The person responsible for firing up the VCR is David (Brian Landis Folkins), who is settling down to view the latest set of video profiles he’s received from dating agency Video Rendezvous, of which he is a member. David lives in the basement flat of his mum’s house, who has dementia. His father died ten years ago, meaning David is now the sole carer for his mother. And David is lonely, painfully lonely. When he calls Video Rendezvous for an update on any profile matches, he’s told that he has still not received any interest from potential partners who have viewed his profile. He is however urged to come into their office and record a new video profile, as his current one is now 6 months old.
When David sits down in front of the camera to record his new profile, he comes across well, showing just how much of a nice guy he is – a caregiver who simply wants the chance to care for a soulmate, sharing life within a loving relationship. You really do feel for him, certain that the genuine sincerity in his video will finally land him the date he so desperately needs and deserves. That is until the cameraman informs him that he has completely overrun the thirty-second limit allocated to male video profiles and that he is going to have to do it again. The shortened version David then delivers under pressure is rushed, with David now coming across as awkward and creepy, and your heart drops, knowing that he’s likely to remain single for a while longer yet. But then, as he’s having his credit card swiped by the dating agency yet again, David notices an interesting VHS sitting in the nearby bargain bin, titled Rent A Pal, and decides to buy it.
Back in his basement, David puts the Rent-A-Pal video into his VCR and presses play. He’s greeted by Andy (Will Wheaton), a cheery-looking man in a colourful knitted tank top. Andy talks of becoming best friends with David, asking him questions and leaving a pause to allow David to answer. Those pauses aren’t always long enough though, resulting in David being cut off mid-sentence, and the responses from Andy don’t always match the answers that David has given him either. But, desperate for a friend, David persists with this strange form of interaction.
We see that after repeat viewings of the tape David has managed to perfect his responses so that the conversation flows between him and Andy as if it were a real-life conversation. There are parts of the video where Andy plays cards with the viewer, takes a selfie with his back to the camera so that the viewer can be in it, and he and David are able to have the kind of deep and meaningful conversations that only two very good friends would have. It’s a rather lengthy and elaborate videotape, with certain sections earning a revisit should David ever feel the need to have a specific conversation about a certain aspect of his life. Eventually, we as the audience begin to wonder how much of this ‘relationship’ is real or imagined, with some of the questions or replies from Andy beginning to sound eerily close to being very specific and personal to David.
In his real life, David finally gets a lucky break with the dating agency, landing a date with Lisa (Amy Rutledge). Lisa also works in the care sector, and she comes across as a very nice person too. Once again you find yourself willing David to do well and thankfully, they do hit it off. But from the moment David brings Lisa down to his basement and you see that somebody is likely to sit on the VCR remote, you just know things are due to take a dark turn.
Watching David as he interacts with Andy for hours on end, day after day is surprisingly riveting. I was completely engrossed in him and his life as I waited and hoped he might catch a break. For much of the movie, I was just mesmerised by the wonderful performances from the entire cast, thoroughly enjoying the believable, likeable characters they portrayed. But, Rent-A-Pal is billed as a horror movie, so when things do eventually take a turn right at the end, we get a fast-paced, gory ending which felt somewhat disappointing, proving to be the weakest aspect of a movie which really did impress me overall.
Purple Phoenix Games (2266 KP) rated Fantastiqa in Tabletop Games
Jul 30, 2021
Ahh yes, Fantastiqa. Another to add to the list of, “I once owned, then I got rid of it, then missed it so much I had to reacquire it.” My wife loves when I do that… In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?
Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.
A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).
Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.
I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.
But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.
A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).
Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.
I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.
But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
Purple Phoenix Games (2266 KP) rated Agropolis in Tabletop Games
Sep 24, 2020
Being based on the Iowa/Illinois border, Purple Phoenix Games is definitely headquartered in the good ol’ Midwest. We are not without cities and modern amenities, as some might suspect, but we are certainly accustomed to seeing farm life, rural communities, and rolling fields of crops. Figuring out how exactly to organize your fields and crops is no easy task, and Agropolis is here to put you to the test!
Disclaimer: We were provided a copy of Agropolis for the purposes of this preview. The components are not yet finalized, and will probably change from what you see here to the finished Kickstarter campaign. Agropolis is a stand-alone expansion to the popular ButtonShy title, Sprawlopolis. We have reviewed Sprawlopolis (as both a Solo Chronicles, as well as Multiplayer) in the past, so I do not intend to rehash the entire ruleset in this preview. -L
In Agropolis, players are working cooperatively to create a cohesive and thriving rural community. The overall gameplay is the same as Sprawlopolis, with a few thematic differences. To begin the game, randomly select 3 cards to dictate the scoring conditions for your specific game. Deal 1 card to each player (3 to the starting player), and place one card face-up in the center of the table. On your turn, you will draw a card, play a card into the communal countryside, pass your remaining cards to the next player, and then draw a new card. The goal is to create a countryside that scores enough points to surpass the combined total of the 3 scoring condition cards.
Each card is divided into four zones: cornfields, livestock pens, orchards, and vineyards. The selected scoring condition cards determine how you can earn and lose points for your card/zone placements in the countryside. That’s where strategy comes into play – you can’t just place your cards wherever you want! There has to be a method to the madness, and each placement must be carefully selected for maximum end-game points. When all cards have been played, tally up your points – earning points for each zone, gaining/losing points for scoring conditions, and deducting points for roads. If your final score is higher than the total of the 3 scoring conditions combined, then you have won!
As a big fan of Sprawlopolis, I am happy to report that ButtonShy has done it again with Agropolis. The overall gameplay and atmosphere is the same between both games, which adds a comfort and familiarity to the game, but the thematic differences and scoring conditions make the game feel subtly unique. Aside from a country theme, Agropolis has an optional challenge known as the Feed Fee. Certain cards have a feedbag and livestock symbol underneath the card’s score, and all cards have a combination of livestock symbols at the bottom of the scoring description. To play with the Feed Fee, simply count the number of that specific type of livestock across all 3 scoring condition cards and add that to your scoring total. You might even have multiple Feed Fees in play for a single game! That is a new added challenge unique to Agropolis, and can really up the ante of the gameplay.
Our preview copy of Agropolis also came with a 6-card combo pack expansion that allows you to combine both Agropolis and Sprawlopolis into one big game. To play with the combo pack, randomly select one scoring condition card from the three decks: Agropolis, Sprawlopolis, and the combo pack. Randomly select another combo pack card to be the starting card of your city/country blended community. On your turn, you will draw 1 Agropolis card and 1 Sprawlopolis card. Play only one of those cards to the tableau, and the other is discarded. When both draw decks run out, the game is over and points are tallied. This combo game is uniquely challenging because you have scoring conditions from both games. You can’t focus on the city-side and let the country peter out, because at least one of the scoring condition cards calls for a country-specific goal. This combo pack takes the simplicity of both games and really ups the amount of strategy required for success. Definitely a combo I will be playing a lot!
All in all, how is Agropolis? The gameplay itself is simple, strategic, and satisfying to play. Although nearly identical to Sprawlopolis, the thematic differences and country-specific scoring conditions make the game feel new and refreshing. I absolutely love the 6-card combo pack to combine both games together. It just heightens the gameplay and strategic considerations, and takes it from a smaller game to something with a little more heft. Some people are all about that city life, but I think Agropolis will show you the beauty of the rural community. Be sure to check out the Kickstarter campaign, going live on Tuesday, September 29th!
Disclaimer: We were provided a copy of Agropolis for the purposes of this preview. The components are not yet finalized, and will probably change from what you see here to the finished Kickstarter campaign. Agropolis is a stand-alone expansion to the popular ButtonShy title, Sprawlopolis. We have reviewed Sprawlopolis (as both a Solo Chronicles, as well as Multiplayer) in the past, so I do not intend to rehash the entire ruleset in this preview. -L
In Agropolis, players are working cooperatively to create a cohesive and thriving rural community. The overall gameplay is the same as Sprawlopolis, with a few thematic differences. To begin the game, randomly select 3 cards to dictate the scoring conditions for your specific game. Deal 1 card to each player (3 to the starting player), and place one card face-up in the center of the table. On your turn, you will draw a card, play a card into the communal countryside, pass your remaining cards to the next player, and then draw a new card. The goal is to create a countryside that scores enough points to surpass the combined total of the 3 scoring condition cards.
Each card is divided into four zones: cornfields, livestock pens, orchards, and vineyards. The selected scoring condition cards determine how you can earn and lose points for your card/zone placements in the countryside. That’s where strategy comes into play – you can’t just place your cards wherever you want! There has to be a method to the madness, and each placement must be carefully selected for maximum end-game points. When all cards have been played, tally up your points – earning points for each zone, gaining/losing points for scoring conditions, and deducting points for roads. If your final score is higher than the total of the 3 scoring conditions combined, then you have won!
As a big fan of Sprawlopolis, I am happy to report that ButtonShy has done it again with Agropolis. The overall gameplay and atmosphere is the same between both games, which adds a comfort and familiarity to the game, but the thematic differences and scoring conditions make the game feel subtly unique. Aside from a country theme, Agropolis has an optional challenge known as the Feed Fee. Certain cards have a feedbag and livestock symbol underneath the card’s score, and all cards have a combination of livestock symbols at the bottom of the scoring description. To play with the Feed Fee, simply count the number of that specific type of livestock across all 3 scoring condition cards and add that to your scoring total. You might even have multiple Feed Fees in play for a single game! That is a new added challenge unique to Agropolis, and can really up the ante of the gameplay.
Our preview copy of Agropolis also came with a 6-card combo pack expansion that allows you to combine both Agropolis and Sprawlopolis into one big game. To play with the combo pack, randomly select one scoring condition card from the three decks: Agropolis, Sprawlopolis, and the combo pack. Randomly select another combo pack card to be the starting card of your city/country blended community. On your turn, you will draw 1 Agropolis card and 1 Sprawlopolis card. Play only one of those cards to the tableau, and the other is discarded. When both draw decks run out, the game is over and points are tallied. This combo game is uniquely challenging because you have scoring conditions from both games. You can’t focus on the city-side and let the country peter out, because at least one of the scoring condition cards calls for a country-specific goal. This combo pack takes the simplicity of both games and really ups the amount of strategy required for success. Definitely a combo I will be playing a lot!
All in all, how is Agropolis? The gameplay itself is simple, strategic, and satisfying to play. Although nearly identical to Sprawlopolis, the thematic differences and country-specific scoring conditions make the game feel new and refreshing. I absolutely love the 6-card combo pack to combine both games together. It just heightens the gameplay and strategic considerations, and takes it from a smaller game to something with a little more heft. Some people are all about that city life, but I think Agropolis will show you the beauty of the rural community. Be sure to check out the Kickstarter campaign, going live on Tuesday, September 29th!
Lee (2222 KP) rated It: Chapter Two (2019) in Movies
Sep 6, 2019 (Updated Sep 6, 2019)
Bloated, messy at times, not quite as good as chapter 1 :(
It's fair to say that IT Chapter 2 has been one of my most anticipated movies this year. The trailer, which I've probably watched just as many times now as I watched the Endgame trailer, gives me goosebumps every time, and I couldn't wait to rejoin the losers club for another battle with Pennywise the clown. I was lucky enough to secure tickets to the immersive IT experience in London last weekend, adding further fuel to my excitement, and I decided to book the double bill showing of both chapters at the cinema in order to fully enjoy the complete story. Watching chapter 1 up on the big screen again proved to be just as enjoyable for me as the first time I saw it. Sadly though, I feel that chapter 2 didn't quite measure up to chapter 1.
It's now been 27 years since the events of chapter 1. One night, at the Derry funfair, a prolonged and brutal homophobic attack takes place, seemingly serving no other purpose than to provide us with a lengthy setup for the return of Pennywise. Yes, the clown is back and looking for revenge. It falls to Mike (Isaiah Mustafa), the only member of the losers club still living in Derry, to call on the others, to tell them they need to come home and to fulfill the oath they all pledged as children - no matter where they are, if "It" ever comes back, they'll come back to finish it. They all take the call they never thought they'd get and immediately their lives feel the impact - Bill (James McAvoy) is now a famous writer and suddenly starts to regain his stutter, Beverly (Jessica Chastain) clearly hasn't managed to escape a life of abuse, Ben (Jay Ryan) has managed to shed a lot of weight, Richie (Bill Hader) throws up before going on stage to perform stand-up, Eddie (James Ransome) simply refuses to believe what he's hearing. And Stanley (Andy Bean), well he fully appreciates the horror that lies ahead of them all.
The adult versions of the losers club are all perfectly cast, and just as entertaining in adult form as they are as children. Any reviews you read for this movie will no doubt mention Bill Hader as adult Richie, and all praise for him is well deserved. Just as Finn Wolfhard stole the show as the young, wise cracking and potty mouthed Richie in chapter 1, so does Bill Hader here. But the entire adult cast is all simply spot on.
They all meet up at a Chinese restaurant in Derry, gradually recalling forgotten events from their childhood over a meal and falling back into old friendships once again. We get multiple flashbacks of them all as teenagers, new scenes that help to flesh out the story-line, and these continue throughout the entire movie. It's a real nostalgic joy to revisit these younger versions again, and to immediately see how each flashback moment ultimately affects them as adults. The threat of Pennywise constantly lingers though, and they know they have work to do.
They go their separate ways, remaining in Derry but taking time to reacquainte themselves with the town and their own personal history there. Mike has a theory on how to defeat Pennywise once and for all, but first they must face him individually - grow stronger and more confident so that they can hopefully overcome him together as a team.
Unfortunately though, Pennywise never really feels as much of a threat as he did in the first movie. The slow brooding, creepy scares that worked so effectively then are all but lost here. There certainly are still a handful of those in chapter 2, and those do work extremely well, but they're simply outnumbered by a constant barrage of jump scares and CGI monsters. I lost count of the number of times we got a random CGI creature rapidly approaching us and the over-reliance on CGI is noticeably jarring, even more so in the final act. The use of practical, psychological scares is sorely missed and the whole thing is nowhere near as scary as chapter 1.
The run-time clocks in at 2hr 50, compared to a tighter 2hr 15 for chapter 1, and it really notices. Admittedly, the Stephen King source material is pretty hefty anyway (so I hear), but at times this just felt bloated and messy in its interpretation, too much being thrown at you and not enough of it sticking. That CG heavy finale I mentioned is also way too long, and really drags. It's a shame because I really enjoyed the introduction of the adult losers and the interweaving of their lives with the flashbacks from 27 years earlier. There's talk of an extended cut being out there and potentially being released. Personally, I would prefer a much leaner, shorter cut.
It's now been 27 years since the events of chapter 1. One night, at the Derry funfair, a prolonged and brutal homophobic attack takes place, seemingly serving no other purpose than to provide us with a lengthy setup for the return of Pennywise. Yes, the clown is back and looking for revenge. It falls to Mike (Isaiah Mustafa), the only member of the losers club still living in Derry, to call on the others, to tell them they need to come home and to fulfill the oath they all pledged as children - no matter where they are, if "It" ever comes back, they'll come back to finish it. They all take the call they never thought they'd get and immediately their lives feel the impact - Bill (James McAvoy) is now a famous writer and suddenly starts to regain his stutter, Beverly (Jessica Chastain) clearly hasn't managed to escape a life of abuse, Ben (Jay Ryan) has managed to shed a lot of weight, Richie (Bill Hader) throws up before going on stage to perform stand-up, Eddie (James Ransome) simply refuses to believe what he's hearing. And Stanley (Andy Bean), well he fully appreciates the horror that lies ahead of them all.
The adult versions of the losers club are all perfectly cast, and just as entertaining in adult form as they are as children. Any reviews you read for this movie will no doubt mention Bill Hader as adult Richie, and all praise for him is well deserved. Just as Finn Wolfhard stole the show as the young, wise cracking and potty mouthed Richie in chapter 1, so does Bill Hader here. But the entire adult cast is all simply spot on.
They all meet up at a Chinese restaurant in Derry, gradually recalling forgotten events from their childhood over a meal and falling back into old friendships once again. We get multiple flashbacks of them all as teenagers, new scenes that help to flesh out the story-line, and these continue throughout the entire movie. It's a real nostalgic joy to revisit these younger versions again, and to immediately see how each flashback moment ultimately affects them as adults. The threat of Pennywise constantly lingers though, and they know they have work to do.
They go their separate ways, remaining in Derry but taking time to reacquainte themselves with the town and their own personal history there. Mike has a theory on how to defeat Pennywise once and for all, but first they must face him individually - grow stronger and more confident so that they can hopefully overcome him together as a team.
Unfortunately though, Pennywise never really feels as much of a threat as he did in the first movie. The slow brooding, creepy scares that worked so effectively then are all but lost here. There certainly are still a handful of those in chapter 2, and those do work extremely well, but they're simply outnumbered by a constant barrage of jump scares and CGI monsters. I lost count of the number of times we got a random CGI creature rapidly approaching us and the over-reliance on CGI is noticeably jarring, even more so in the final act. The use of practical, psychological scares is sorely missed and the whole thing is nowhere near as scary as chapter 1.
The run-time clocks in at 2hr 50, compared to a tighter 2hr 15 for chapter 1, and it really notices. Admittedly, the Stephen King source material is pretty hefty anyway (so I hear), but at times this just felt bloated and messy in its interpretation, too much being thrown at you and not enough of it sticking. That CG heavy finale I mentioned is also way too long, and really drags. It's a shame because I really enjoyed the introduction of the adult losers and the interweaving of their lives with the flashbacks from 27 years earlier. There's talk of an extended cut being out there and potentially being released. Personally, I would prefer a much leaner, shorter cut.
Charlie Cobra Reviews (1840 KP) rated Resident Alien in TV
Apr 14, 2021 (Updated Apr 14, 2021)
Laugh out loud funny (3 more)
Excellent mix of comedy, drama, and sci-fi
Full of unique and different characters
Decent special effects and CGI
Not for everyone kind of show (2 more)
Sometimes the CGI and effects can be lacking
Some characters can be a little annoying at times
A Comedy That's Out Of This World Funny
https://youtu.be/v9iwDu2OP3E
This show is just great and a real treat. I have to admit that I had no idea what I was in store for watching this show and I think that was half the fun of watching it. This show is part mystery and part CSI but also equal parts comedy and drama. It's full of scenes that are laugh out loud funny and some that are quite drama filled and serious in-tone at times. I really like the way it balances them and how each episode gets us a little bit further into the mystery of who killed the town doctor and if anyone is close to finding out the alien's secret identity or his secret mission. The character of the alien; who takes on the name Harry, after the doctor whose identity he steals, Dr. Harry Vanderspiegle, is a pretty funny character. It really shows in how he is trying his best to navigate through everyday situations with no prior knowledge of how or what it is to be human and really understand the subtle nuances of human nature and interaction while having a superiority complex and believing all humans are barely smarter than lizards in his opinion. He is totally oblivious to many things that are second nature to people like sarcasm and sense of humor. There are actually quite a few likeable characters on the show like Asta Twelvetrees played by Sara Tomko who is arguably the heart of the show, a central and integral character and super relatable. She is an important character to "Harry" learning to be more human. Also there's Sheriff Mike who is played by Corey Reynolds and is full of catch-phrases and just ridiculous things he says that are funny as hell. His completely blunt personality and no non-sense approach to crime leaves him to rub people the wrong way but he never apologies for himself or tries to tip-toe around people either. Then there's D'arcy who's played by Alice Wetterlund who is the town's bar owner and ex-Olympic athlete. She's a pretty cool character and quite different from the others and really kind of compliments the other characters by rounding them out. The whole mix of characters in the show are pretty diverse personality wise and how the show revolves around them and it's just a really funny show that's also full of alien sci-fi things going on at the same time but manages to ring through on an emotional level as "Harry" the alien begins to understand more and more about humans. I'll go over more in the spoiler section but I give this show a 8/10 and you should definitely check it out, especially if you are into sci-fi and looking for something that'll make you laugh at the same time too.
-------------------------------------------------------
Spoiler Section Review:
This show is just one of those shows that you don't expect for it to be as good as it is. I was really surprised when I saw the first episode and decided that I had to show my brother the first episode too and we actually got our dad into it too. I really like Alan Tudyk and how he not only plays the alien "Harry" but also the actual Dr. Harry Vanderspeigle in the flashbacks that happen as well. He's pretty talented and extremely funny in playing the alien, especially the parts where he's learning how to walk and talk and watching "Law & Order". So the whole thing with the show is that "Harry" is an alien that has crash-landed on Earth before he could finish his mission and is looking for his ship or parts of it that he needs to recover so he can finish his mission. He wakes up and searches the mountainside where he believes it is and pretty much avoids all human contact. That's when things change and the local authorities seek him out because the person whose identity he has taken is a known doctor and they need him to investigate the death of the town doctor. He now has to not only go into town where there are humans everywhere but also interact with them and hope that no one can tell that he's really an alien in disguise. The storytelling, plot and character development in the show are done in such a great way in how it progresses forward but also shows things that occurred earlier in flashbacks and you get to know or see things that make the characters more 3-dimensional and feel more realistic. Harry is very smart for an alien but has no clue when it comes to a lot of the things we take for granted when it comes to being human, things like sarcasm, humor, and more. So his behavior is off-putting but tolerated and accepted for the most part. He reluctantly takes on the job of the town doctor when asked because he doesn't want for anyone to suspect anything which makes it harder for him especially when he learns the Mayor's son Max can see his true identity, something like only one in a million humans might be able to do. The head nurse Asta Twelvetrees make his job easier by assisting him and they bond rather quickly when he takes her up on the offer to go for a drink after work to the local bar. That's where they meet D'arcy the bartender and owner of the bar who is also Asta's best friend and they have fun drinking and dancing and "Harry" drinks heavily to fit in. There's some pretty funny scenes of the alien dancing too. The next day Asta asks "Harry" to help her get somethings from her abusive ex-boyfriend Jimmy's house and "Harry" saves her from him when begins attacking her. He helps her to leave and she confides in him, that she had a child with Jimmy when she was really young but gave it up for adoption as they were too young to take care of it. Like I said in the non-spoiler section this show has a good mix of mystery, comedy and drama and does it in a really good way. Just as it pulls you in one direction like the drama part about Asta's child then it steers you in a completely different direction like comedy again when you find out at the end of the first episode that "Harry's" first patient is Max, the Mayor's son who can see that he's really an alien. I really enjoyed this show and I'm so glad that they decided to renew it for another season and there will be a season 2 coming soon. I liked it so much that I'm actually thinking about checking out the comic books by Dark Horse comics to see how good they are too. Anyways I give this show a 8/10 and can't wait for it to return.
This show is just great and a real treat. I have to admit that I had no idea what I was in store for watching this show and I think that was half the fun of watching it. This show is part mystery and part CSI but also equal parts comedy and drama. It's full of scenes that are laugh out loud funny and some that are quite drama filled and serious in-tone at times. I really like the way it balances them and how each episode gets us a little bit further into the mystery of who killed the town doctor and if anyone is close to finding out the alien's secret identity or his secret mission. The character of the alien; who takes on the name Harry, after the doctor whose identity he steals, Dr. Harry Vanderspiegle, is a pretty funny character. It really shows in how he is trying his best to navigate through everyday situations with no prior knowledge of how or what it is to be human and really understand the subtle nuances of human nature and interaction while having a superiority complex and believing all humans are barely smarter than lizards in his opinion. He is totally oblivious to many things that are second nature to people like sarcasm and sense of humor. There are actually quite a few likeable characters on the show like Asta Twelvetrees played by Sara Tomko who is arguably the heart of the show, a central and integral character and super relatable. She is an important character to "Harry" learning to be more human. Also there's Sheriff Mike who is played by Corey Reynolds and is full of catch-phrases and just ridiculous things he says that are funny as hell. His completely blunt personality and no non-sense approach to crime leaves him to rub people the wrong way but he never apologies for himself or tries to tip-toe around people either. Then there's D'arcy who's played by Alice Wetterlund who is the town's bar owner and ex-Olympic athlete. She's a pretty cool character and quite different from the others and really kind of compliments the other characters by rounding them out. The whole mix of characters in the show are pretty diverse personality wise and how the show revolves around them and it's just a really funny show that's also full of alien sci-fi things going on at the same time but manages to ring through on an emotional level as "Harry" the alien begins to understand more and more about humans. I'll go over more in the spoiler section but I give this show a 8/10 and you should definitely check it out, especially if you are into sci-fi and looking for something that'll make you laugh at the same time too.
-------------------------------------------------------
Spoiler Section Review:
This show is just one of those shows that you don't expect for it to be as good as it is. I was really surprised when I saw the first episode and decided that I had to show my brother the first episode too and we actually got our dad into it too. I really like Alan Tudyk and how he not only plays the alien "Harry" but also the actual Dr. Harry Vanderspeigle in the flashbacks that happen as well. He's pretty talented and extremely funny in playing the alien, especially the parts where he's learning how to walk and talk and watching "Law & Order". So the whole thing with the show is that "Harry" is an alien that has crash-landed on Earth before he could finish his mission and is looking for his ship or parts of it that he needs to recover so he can finish his mission. He wakes up and searches the mountainside where he believes it is and pretty much avoids all human contact. That's when things change and the local authorities seek him out because the person whose identity he has taken is a known doctor and they need him to investigate the death of the town doctor. He now has to not only go into town where there are humans everywhere but also interact with them and hope that no one can tell that he's really an alien in disguise. The storytelling, plot and character development in the show are done in such a great way in how it progresses forward but also shows things that occurred earlier in flashbacks and you get to know or see things that make the characters more 3-dimensional and feel more realistic. Harry is very smart for an alien but has no clue when it comes to a lot of the things we take for granted when it comes to being human, things like sarcasm, humor, and more. So his behavior is off-putting but tolerated and accepted for the most part. He reluctantly takes on the job of the town doctor when asked because he doesn't want for anyone to suspect anything which makes it harder for him especially when he learns the Mayor's son Max can see his true identity, something like only one in a million humans might be able to do. The head nurse Asta Twelvetrees make his job easier by assisting him and they bond rather quickly when he takes her up on the offer to go for a drink after work to the local bar. That's where they meet D'arcy the bartender and owner of the bar who is also Asta's best friend and they have fun drinking and dancing and "Harry" drinks heavily to fit in. There's some pretty funny scenes of the alien dancing too. The next day Asta asks "Harry" to help her get somethings from her abusive ex-boyfriend Jimmy's house and "Harry" saves her from him when begins attacking her. He helps her to leave and she confides in him, that she had a child with Jimmy when she was really young but gave it up for adoption as they were too young to take care of it. Like I said in the non-spoiler section this show has a good mix of mystery, comedy and drama and does it in a really good way. Just as it pulls you in one direction like the drama part about Asta's child then it steers you in a completely different direction like comedy again when you find out at the end of the first episode that "Harry's" first patient is Max, the Mayor's son who can see that he's really an alien. I really enjoyed this show and I'm so glad that they decided to renew it for another season and there will be a season 2 coming soon. I liked it so much that I'm actually thinking about checking out the comic books by Dark Horse comics to see how good they are too. Anyways I give this show a 8/10 and can't wait for it to return.
Paul Kellett (118 KP) rated Descent: Journeys in the Dark (Second Edition) in Tabletop Games
May 4, 2019
Plenty of expansions (1 more)
Decent quality miniatures
App can be buggy (1 more)
One side can snowball after a couple of wins
Descent: Journeys In The Dark has been around a long time now, starting as a huge dungeon crawler and morphing into a tactical skirmish / objective-based campaign game. It is supposed to be played with 2-5 players with 1 player being the "Overlord", controlling all the monsters and playing nasty cards on the other players playing the group of heroes (at least 2 heroes required). The game is a fun dice-chucker with a decent amount of strategy and on the whole, well balanced.
With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.
So many cards...
Descent: An Overview In The Dark
Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.
The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.
Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.
Solo? How So? Redjak has the answer.
With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.
I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.
These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.
RAMV
The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.
After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.
You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.
It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.
RAOV
This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.
RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.
You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)
and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.
Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.
That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.
An Open Dungeon
As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.
For The Digital Generation
Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.
I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.
The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.
In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.
With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.
So many cards...
Descent: An Overview In The Dark
Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.
The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.
Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.
Solo? How So? Redjak has the answer.
With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.
I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.
These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.
RAMV
The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.
After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.
You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.
It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.
RAOV
This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.
RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.
You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)
and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.
Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.
That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.
An Open Dungeon
As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.
For The Digital Generation
Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.
I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.
The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.
In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.