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BookInspector (124 KP) rated The Marriage of Innis Wilkinson in Books
Nov 9, 2020
The protagonists of this story would be Margarette and Roy, but this novel is told from multiple perspectives, including Innis herself. Margarette and Roy belong to the families, that hate each other. Both of the families trying to outdo each other with better events and showing off, and Margarette has to endure all that competing behaviour. Innis is a character, who’s story is running in the background. Innis is an incredibly strange woman. Her story is revealed little by little, but it is very sweet and heartbreaking. I really liked all the main characters, they are very kind, sensitive and pleasant people. Margarette has patience made of steel, she does so much for both of the families, scared to offend them, I know I would have lost my patience in no time. 😀 😀
The book is set in a very small town called Coraloo, during a festival, and the whole vibe feels like Bruge (Belgium) for some reason. I imagine little shops down the little alleys, cobblestone everywhere… It just seems cosy, small and inviting. The narrative is quite slow and steady, the characters are sharing their thoughts about family, love, relationships, but it is quite funny at times when crazy family members join in. The topics discussed in this novel are family relationships, marriage preparations and stress, abandoned dreams, wish to be accepted and many more. This novel has some mystery elements, but the whole novel is more oriented towards romance and wedding.
I really liked the writing style of this book. It was very creative, and even though some of the things kept repeating, I could feel the love for everything through the characters. I am very happy that the author used her experience as a teacher in this novel, I think it was very well utilised. The chapters are medium length, and some of the information was a little repetitive, but I was quite curious to find out more about Innis, so the chapters didn’t feel draggy to me. The ending was very unexpected but left me very satisfied with the outcome.
So, to conclude, I really enjoyed this funny, heart-warming book, that is filled with unique and entertaining characters, as well as very soothing and “cuddly” plot. I think this book is perfect for these long and cold evenings, it feels like a hug.
The book is set in a very small town called Coraloo, during a festival, and the whole vibe feels like Bruge (Belgium) for some reason. I imagine little shops down the little alleys, cobblestone everywhere… It just seems cosy, small and inviting. The narrative is quite slow and steady, the characters are sharing their thoughts about family, love, relationships, but it is quite funny at times when crazy family members join in. The topics discussed in this novel are family relationships, marriage preparations and stress, abandoned dreams, wish to be accepted and many more. This novel has some mystery elements, but the whole novel is more oriented towards romance and wedding.
I really liked the writing style of this book. It was very creative, and even though some of the things kept repeating, I could feel the love for everything through the characters. I am very happy that the author used her experience as a teacher in this novel, I think it was very well utilised. The chapters are medium length, and some of the information was a little repetitive, but I was quite curious to find out more about Innis, so the chapters didn’t feel draggy to me. The ending was very unexpected but left me very satisfied with the outcome.
So, to conclude, I really enjoyed this funny, heart-warming book, that is filled with unique and entertaining characters, as well as very soothing and “cuddly” plot. I think this book is perfect for these long and cold evenings, it feels like a hug.
Rick Astley recommended Live At The Sand by Frank Sinatra in Music (curated)
Tim Booth recommended Soviet Kitsch by Regina Spektor in Music (curated)
Laetitia Sadier recommended Rosy Maze by Marker Stalling in Music (curated)
David McK (3369 KP) rated Quiet: The Power of Introverts in a World That Can't Stop Talking in Books
Aug 15, 2020
2019.
One of the worst years of my professional working life.
In the early part of the year, I ended up getting dragged to the Doctor by my significant other, with the Doc then putting me off work with stress for just over a month. I returned, and then, roughly 6 months later, ended up putting myself off on unpaid leave for a year (which is ending soon, but that’s another matter).
Looking back on it, I believe a MASSIVE contributor to me feeling the way I did was the change in the office environment, and in my role: a move from being a key member of a small technical team (with its own side office) to being put in charge of a customer focused role I felt ill suited to, and slap-bang in the middle of a massive open plan office no less (which had the effect of leaving me completely and utterly drained each and every day, having to be always ‘on’).
Which is a long winded way of saying that I am, as I’ve always expected, a massive Introvert. (That could also probably be borne out by the fact that it’s now been more than 10 months since I last physically saw most of my friends due to Covid-19, and that I can count on the fingers of one hand the amount of times I’ve spoken to them in the same period (we more often text). Which I’m perfectly happy with.)
I’ve always felt exhausted by daily interactions, always felt happier in my own head than in the midst of a crowd. A music festival, or rock concert? My idea of hell. However, I’ve also always felt guilty for feeling the same, with society (seemingly) geared towards the go-getters, the ‘look at me!’ life and soul of the party (which I always leave early), to those who make the most noise. In short, to the Extroverts.
While it’s true that this book is American centric (I’m glad to say, in the UK at least, the large gatherings/conventions described in the chapter about ‘The Extrovert Ideal’ don’t seem to happen), I’m also glad I’m not alone, that – actually - there’s nothing wrong with me. There’s nothing wrong with being quiet, reserved, needing time alone to recharge. Just ask Mother Theresa. Steve Wozniak. Eleanor Roosevelt. Rosa Parks.
This should be required reading in our schools.
One of the worst years of my professional working life.
In the early part of the year, I ended up getting dragged to the Doctor by my significant other, with the Doc then putting me off work with stress for just over a month. I returned, and then, roughly 6 months later, ended up putting myself off on unpaid leave for a year (which is ending soon, but that’s another matter).
Looking back on it, I believe a MASSIVE contributor to me feeling the way I did was the change in the office environment, and in my role: a move from being a key member of a small technical team (with its own side office) to being put in charge of a customer focused role I felt ill suited to, and slap-bang in the middle of a massive open plan office no less (which had the effect of leaving me completely and utterly drained each and every day, having to be always ‘on’).
Which is a long winded way of saying that I am, as I’ve always expected, a massive Introvert. (That could also probably be borne out by the fact that it’s now been more than 10 months since I last physically saw most of my friends due to Covid-19, and that I can count on the fingers of one hand the amount of times I’ve spoken to them in the same period (we more often text). Which I’m perfectly happy with.)
I’ve always felt exhausted by daily interactions, always felt happier in my own head than in the midst of a crowd. A music festival, or rock concert? My idea of hell. However, I’ve also always felt guilty for feeling the same, with society (seemingly) geared towards the go-getters, the ‘look at me!’ life and soul of the party (which I always leave early), to those who make the most noise. In short, to the Extroverts.
While it’s true that this book is American centric (I’m glad to say, in the UK at least, the large gatherings/conventions described in the chapter about ‘The Extrovert Ideal’ don’t seem to happen), I’m also glad I’m not alone, that – actually - there’s nothing wrong with me. There’s nothing wrong with being quiet, reserved, needing time alone to recharge. Just ask Mother Theresa. Steve Wozniak. Eleanor Roosevelt. Rosa Parks.
This should be required reading in our schools.
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Purple Phoenix Games (2266 KP) rated Holi: Festival of Colors in Tabletop Games
Apr 16, 2022
I absolutely love a beautiful game. Being a gamer, I have seen and played many gorgeous games. However, the first time I set up Holi: Festival of Colors (just Holi from here), both my 5 year old son and my slightly older mother-in-law both commented on how awesome it looked setup on the table. It has been a while since I last was so impressed by the sheer glamour of a game – and I only have the base retail version! I HAVE to get my hands on an upgrade pack or something… Just checked. I’ll have to buy the Deluxe version. Okay, placing order.
Holi is an abstract, area control, card-driven action selection (akin to Onitama) game for two to four players. In it, players are attendees at the Holi Festival and the goal is spread their favorite color onto the plaza and other players in order to increase their joy (earn VP). The winner is the player who is best able to throw their color and score joy, all while enjoying the festival!
To setup, the game owner will assemble the three-tiered board and place the appropriate sweets tokens on their spaces. The score track and Rivalry cards are set nearby so all can see. Each player receives their color’s player markers (in four delightful animal shapes), color tokens, color cards, and a helper card. The first player receives the cool lotus flower (I think) marker and the game may begin!
Holi is played over a series of turns, and continues until every player has either run out of color tokens or color cards to play. Each turn, players will take one to three actions in any order, with only one action being absolutely mandatory. This is the Throw Color action. In order to Throw Color, the active player will choose a color card from their hand of three cards to play. On these cards are indications of where a player’s marker/piece/animeeple must be located and the spaces near it to throw color tokens on the board. These color cards are reminiscent of those found in Onitama, where players may only move to specific spaces based on card grid iconography. Players will be littering the squares of the play area with their color tokens as well as attempting to hit other players’ animeeples with their color.
Players may also optionally Move at any point during the turn. This is an easy one: players may Move to any space on the current level of the board they are on, except any space inhabited by an opponent’s animeeple. These spaces could already contain sweets tokens, which can be collected by the player, or even color tokens. When a player lands in a space with their own color token, they take it back to their supply to be used again. However, landing on an opponent’s color token causes the active player to also take it into their supply, thus scoring the opponent points at the end of the game.
Finally, a player, if in a space surrounded on four edges by color tokens, may Climb Up to the next higher level. Players on the middle level will score 2 joy (VP) at the end of the game for each color token placed, while tokens on the top level will score 3 joy. Care should be taken when throwing color on the upper levels, because should an empty space reside on the level below where the token has been placed, the token will fall through to the lower level! Therefore, only color tokens will only remain placed on higher levels when another token is blocking its fall below it.
Once all players have played their cards and thrown their color tokens, the game is over and the score is tallied. 1 point is earned for each color token on the bottom level, 2 points for the middle level, and 3 points for tokens on the upper level. Players score 2 more points for each of their color tokens that found their way into opponents’ supplies. Remember those sweets tokens that players were collecting? Players will score 5 points for every player that has less sweets tokens at the end of the game. If playing with the Rivalry cards, points are also scored for any of their special circumstances (ie color tokens scoring 4 instead of 3 on the top level, or hitting opponents with colors score 2 points immediately instead of the normal 1 point, or even 10 bonus points to the player with the most color tokens on the bottom level). The player with the most points at the end of this scoring phase wins the game!
Components. I kind of already made my point about this game being a flat out stunner on the table. I will sing its praises from here to India and then back again. I normally acknowledge the artist(s) on a game once I open it for the first time, but seeing that this is a total Vincent Dutrait masterpiece, I just had to see which other games of his I own. I have made my claims in the past for my favorite board game artists and I had not included Dutrait. No more. This is brilliant and just a wonderful experience throughout. The components are all great, and that multi-layered board? I mean, come on! The intricacies found throughout and within this box are immeasurable, and I will surely be adding the Deluxe version to my collection.
Holi is a game I can pull out with almost any person or group of people and feel confident that it will give an extremely satisfying experience. The rules are relatively simple, and games are very quick. This is not a filler, but runs so smoothly and briskly that one may miscategorize it as such. The options of movement are so unrestricted, and having the ability to craft spatial situations with the cards in your hand to allow only your animeeple to climb up to the next level is just delicious. Speaking of, the sweets tokens, and really ALL of the components, are just so cute and well-illustrated. I really am finding it difficult to point out any flaws in this game. Every time I have played it I have simply had the best time with my opponents. Yeah, there’s some minor take that, but it’s all in good fun, and if you know anything about the actual celebration of Holi, participants relish coming home just covered head to toe in paint, colored water, and other colorful materials. It’s a great theme that shines through, and I look forward to each of my coming plays.
Currently, eight games we have published reviews for have earned the Golden Feather Award. At the time of this writing, I know one other will be joining that list soon, and now Holi will as well. So that is 10 total games over the 495 we have published and are sitting in queue to be published. That said, it is no surprise, I’m sure, that Holi has earned its spot among the best we have played, and I am incredibly relieved that I was able to grab a copy when I did. This will remain a favorite of mine for many years, I know it. If you are like me and appreciate an amazing production value with a comparably wonderful game underneath, then you owe it to yourself to pick up a copy of Holi as soon as you can. Or come play my copy with me. I will always be up for a play.
Holi is an abstract, area control, card-driven action selection (akin to Onitama) game for two to four players. In it, players are attendees at the Holi Festival and the goal is spread their favorite color onto the plaza and other players in order to increase their joy (earn VP). The winner is the player who is best able to throw their color and score joy, all while enjoying the festival!
To setup, the game owner will assemble the three-tiered board and place the appropriate sweets tokens on their spaces. The score track and Rivalry cards are set nearby so all can see. Each player receives their color’s player markers (in four delightful animal shapes), color tokens, color cards, and a helper card. The first player receives the cool lotus flower (I think) marker and the game may begin!
Holi is played over a series of turns, and continues until every player has either run out of color tokens or color cards to play. Each turn, players will take one to three actions in any order, with only one action being absolutely mandatory. This is the Throw Color action. In order to Throw Color, the active player will choose a color card from their hand of three cards to play. On these cards are indications of where a player’s marker/piece/animeeple must be located and the spaces near it to throw color tokens on the board. These color cards are reminiscent of those found in Onitama, where players may only move to specific spaces based on card grid iconography. Players will be littering the squares of the play area with their color tokens as well as attempting to hit other players’ animeeples with their color.
Players may also optionally Move at any point during the turn. This is an easy one: players may Move to any space on the current level of the board they are on, except any space inhabited by an opponent’s animeeple. These spaces could already contain sweets tokens, which can be collected by the player, or even color tokens. When a player lands in a space with their own color token, they take it back to their supply to be used again. However, landing on an opponent’s color token causes the active player to also take it into their supply, thus scoring the opponent points at the end of the game.
Finally, a player, if in a space surrounded on four edges by color tokens, may Climb Up to the next higher level. Players on the middle level will score 2 joy (VP) at the end of the game for each color token placed, while tokens on the top level will score 3 joy. Care should be taken when throwing color on the upper levels, because should an empty space reside on the level below where the token has been placed, the token will fall through to the lower level! Therefore, only color tokens will only remain placed on higher levels when another token is blocking its fall below it.
Once all players have played their cards and thrown their color tokens, the game is over and the score is tallied. 1 point is earned for each color token on the bottom level, 2 points for the middle level, and 3 points for tokens on the upper level. Players score 2 more points for each of their color tokens that found their way into opponents’ supplies. Remember those sweets tokens that players were collecting? Players will score 5 points for every player that has less sweets tokens at the end of the game. If playing with the Rivalry cards, points are also scored for any of their special circumstances (ie color tokens scoring 4 instead of 3 on the top level, or hitting opponents with colors score 2 points immediately instead of the normal 1 point, or even 10 bonus points to the player with the most color tokens on the bottom level). The player with the most points at the end of this scoring phase wins the game!
Components. I kind of already made my point about this game being a flat out stunner on the table. I will sing its praises from here to India and then back again. I normally acknowledge the artist(s) on a game once I open it for the first time, but seeing that this is a total Vincent Dutrait masterpiece, I just had to see which other games of his I own. I have made my claims in the past for my favorite board game artists and I had not included Dutrait. No more. This is brilliant and just a wonderful experience throughout. The components are all great, and that multi-layered board? I mean, come on! The intricacies found throughout and within this box are immeasurable, and I will surely be adding the Deluxe version to my collection.
Holi is a game I can pull out with almost any person or group of people and feel confident that it will give an extremely satisfying experience. The rules are relatively simple, and games are very quick. This is not a filler, but runs so smoothly and briskly that one may miscategorize it as such. The options of movement are so unrestricted, and having the ability to craft spatial situations with the cards in your hand to allow only your animeeple to climb up to the next level is just delicious. Speaking of, the sweets tokens, and really ALL of the components, are just so cute and well-illustrated. I really am finding it difficult to point out any flaws in this game. Every time I have played it I have simply had the best time with my opponents. Yeah, there’s some minor take that, but it’s all in good fun, and if you know anything about the actual celebration of Holi, participants relish coming home just covered head to toe in paint, colored water, and other colorful materials. It’s a great theme that shines through, and I look forward to each of my coming plays.
Currently, eight games we have published reviews for have earned the Golden Feather Award. At the time of this writing, I know one other will be joining that list soon, and now Holi will as well. So that is 10 total games over the 495 we have published and are sitting in queue to be published. That said, it is no surprise, I’m sure, that Holi has earned its spot among the best we have played, and I am incredibly relieved that I was able to grab a copy when I did. This will remain a favorite of mine for many years, I know it. If you are like me and appreciate an amazing production value with a comparably wonderful game underneath, then you owe it to yourself to pick up a copy of Holi as soon as you can. Or come play my copy with me. I will always be up for a play.
Scott Tostik (389 KP) rated The Burning (1981) in Movies
Jun 21, 2017
Amazing SFX by Tom Savini (2 more)
One of the best camp slashers
A great killer before the likes of Jason, Myers and Freddy
Welcome to Camp... Oh who gives a shit... Let's get on with the killing
This has got to be one of my favorite and top 5 first watch in a relationship films of all time.
Not for the squeamish at all. The Burning has some of the best post CGI kill effects... And personally I love practical effects, nothing destroys a good beheading like digitized blood flying around out of sync with the body dropping.
Effects Master Tom Savini was fresh off the original Friday the 13th when he landed this flick.
A few years into the past the kids of a summer camp decide to pull a prank on the asshole caretaker involving a skull all dolled up with maggots, worms and burning eyes for effect. They sneak it into his dilapidated cabin, where he is sleeping off a drunk, and proceed to bang on his windows shaking him awake and scaring the hell out of hum. In his flailing fear he knocks the skull onto a pile of blankets and his hanging curtains and the whole place goes up in flames... As does he... His name is Cropsey... And he is engulfed in fire. The kids run like hell to get away as Cropsey flies out the door, rolls down a hill and ends up in the lake. Now I'm no doctor, never claim to be and certainly have never played one on tv, but in my imagination dirty lake water and freshly burnt skin do not a good combination make.
We skip ahead a few years and Cropsey is released from the hospital and goes into the downtown core of wherever the hell he is, searching for something. Wearing a trenchcoat and an old fedora over his scars. He picks up a hooker and goes to her place. She gets him to take off his clothes and recoils in horror. He grabs a pair of scissors and exacts revenge.
Without giving more away. You can see where this is going. A slash and gash festival unlike anything is about to follow. Starring a few familiar faces such as Seinfeld's Jason Alexander, Short Circut's Fisher Stevens and a young Holly Hunter in what I imagine was their first big breaks in film. This movie offers the viewer a glimpse of things to come in the slasher sub-genre of horror.
It's worth it alone of the scene in the canoe... What is that you may ask... Watch The damned movie and find out...lol
Not for the squeamish at all. The Burning has some of the best post CGI kill effects... And personally I love practical effects, nothing destroys a good beheading like digitized blood flying around out of sync with the body dropping.
Effects Master Tom Savini was fresh off the original Friday the 13th when he landed this flick.
A few years into the past the kids of a summer camp decide to pull a prank on the asshole caretaker involving a skull all dolled up with maggots, worms and burning eyes for effect. They sneak it into his dilapidated cabin, where he is sleeping off a drunk, and proceed to bang on his windows shaking him awake and scaring the hell out of hum. In his flailing fear he knocks the skull onto a pile of blankets and his hanging curtains and the whole place goes up in flames... As does he... His name is Cropsey... And he is engulfed in fire. The kids run like hell to get away as Cropsey flies out the door, rolls down a hill and ends up in the lake. Now I'm no doctor, never claim to be and certainly have never played one on tv, but in my imagination dirty lake water and freshly burnt skin do not a good combination make.
We skip ahead a few years and Cropsey is released from the hospital and goes into the downtown core of wherever the hell he is, searching for something. Wearing a trenchcoat and an old fedora over his scars. He picks up a hooker and goes to her place. She gets him to take off his clothes and recoils in horror. He grabs a pair of scissors and exacts revenge.
Without giving more away. You can see where this is going. A slash and gash festival unlike anything is about to follow. Starring a few familiar faces such as Seinfeld's Jason Alexander, Short Circut's Fisher Stevens and a young Holly Hunter in what I imagine was their first big breaks in film. This movie offers the viewer a glimpse of things to come in the slasher sub-genre of horror.
It's worth it alone of the scene in the canoe... What is that you may ask... Watch The damned movie and find out...lol