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Gareth von Kallenbach (980 KP) rated The Maze Runner: The Death Cure (2018) in Movies
Jun 19, 2019
Originally slated to appear in Feb. 2017, but delayed due to the onset
injury of Dylan O”Brien; the final part of the “Maze Runner” trilogy has
arrived with the release of “Maze Runner: The Death Cure”. The film picks
up shortly after the events of the previous film where the heroes are
trying to rescue their friend MinHo from the forces of WCKD who are
looking to find a cure for a devastating virus in his blood. Since Minho
and his fellow “Gladers” are immune, the hope is that they hold the key to
the future of humanity, so WCKD is willing to do whatever it takes to find
the cure even if it means torture and killing individuals and other
captives I n their lab.
Against the wishes of his newly found comrades, Thomas, Newt, and their
friends set off to the last city to rescue their friend even though they
know they will face legions of troops and fortified defenses as well as
swarms of infected individuals along the way.
At the same time, Teresa is busy working with WCKD on a cure and seems to
have had little lasting effecting from betraying Thomas and his friends.
Ava and Rat Man seem to be in a perpetual state of conflict over their
next course of action and with time to find a cure growing shorter and
shorter, desperation begins to grow.
The arrival of Thomas only worsens the situation as the characters find
themselves in a very complicated situation fighting not only for their own
survival but for that of their friends and society as a whole.
The film is over two hours long and at times drags, but does have some
good action sequences and does up the action compared to prior films in
the series.
While it remains to be seen if either of the two prequel books that
followed the trilogy will be adapted, the final film in the trilogy does
offer a satisfying and at times exciting conclusion to the series, as long
as you are willing to be patient with the long run time and slower
portions of the story.
http://sknr.net/2018/01/24/maze-runner-death-cure/
injury of Dylan O”Brien; the final part of the “Maze Runner” trilogy has
arrived with the release of “Maze Runner: The Death Cure”. The film picks
up shortly after the events of the previous film where the heroes are
trying to rescue their friend MinHo from the forces of WCKD who are
looking to find a cure for a devastating virus in his blood. Since Minho
and his fellow “Gladers” are immune, the hope is that they hold the key to
the future of humanity, so WCKD is willing to do whatever it takes to find
the cure even if it means torture and killing individuals and other
captives I n their lab.
Against the wishes of his newly found comrades, Thomas, Newt, and their
friends set off to the last city to rescue their friend even though they
know they will face legions of troops and fortified defenses as well as
swarms of infected individuals along the way.
At the same time, Teresa is busy working with WCKD on a cure and seems to
have had little lasting effecting from betraying Thomas and his friends.
Ava and Rat Man seem to be in a perpetual state of conflict over their
next course of action and with time to find a cure growing shorter and
shorter, desperation begins to grow.
The arrival of Thomas only worsens the situation as the characters find
themselves in a very complicated situation fighting not only for their own
survival but for that of their friends and society as a whole.
The film is over two hours long and at times drags, but does have some
good action sequences and does up the action compared to prior films in
the series.
While it remains to be seen if either of the two prequel books that
followed the trilogy will be adapted, the final film in the trilogy does
offer a satisfying and at times exciting conclusion to the series, as long
as you are willing to be patient with the long run time and slower
portions of the story.
http://sknr.net/2018/01/24/maze-runner-death-cure/

BookwormMama14 (18 KP) rated Maggie Bright: A Novel of Dunkirk in Books
Jan 2, 2019
The entire history of the world is about to change as Hitler marches his troops across Europe. Can the actions of one person make a difference?
Clare Childs has mysteriously inherited the Maggie Bright. Her suspicions that Maggie holds a secret are proven when a thief comes aboard. Clare is suddenly thrown into the middle of a Scotland Yard investigation that could finally expose one of Hitler's darkest schemes. While on the other side of the channel, Private Jamie Elliot has been tasked with the mission of returning a wounded captain home. The captain has suffered a head injury and the only words he speaks are quotes from John Milton's Paradise Lost. When Churchill calls for civilians to help rescue the stranded British Army from Dunkirk, Clare knows that Maggie must go. Piloted by William Percy, a detective inspector and Murray Vance, a world renowned cartoonist, the Maggie Bright goes to war.
“You can never get a cup of tea large enough or a book long enough to suit me.” - C.S. Lewis
Never have these words rung more true for me than when I finished reading Maggie Bright. I wish the story would go on and on. I absolutely love reading about World War II. There is so much evil during this period, but there is also hope and light. Nations coming together with a singular purpose. Fighting and dying side by side. I am ashamed to admit that most of my knowledge of WWII begins with D-Day and America's involvement. My eyes have been opened wide with England's trials at the beginning of the war. I cried four times while reading this book! The horror is real, the fight unbearable, yet the men and women who sacrificed everything did so for us today. So that we might have hope and know that no matter how dark things become, we shall press on to victory.
"God towards thee hath done his part, do thine" - John Milton, Paradise Lost
I received a free copy of Maggie Bright from Tyndale House Publishers in exchange for my honest review.
Clare Childs has mysteriously inherited the Maggie Bright. Her suspicions that Maggie holds a secret are proven when a thief comes aboard. Clare is suddenly thrown into the middle of a Scotland Yard investigation that could finally expose one of Hitler's darkest schemes. While on the other side of the channel, Private Jamie Elliot has been tasked with the mission of returning a wounded captain home. The captain has suffered a head injury and the only words he speaks are quotes from John Milton's Paradise Lost. When Churchill calls for civilians to help rescue the stranded British Army from Dunkirk, Clare knows that Maggie must go. Piloted by William Percy, a detective inspector and Murray Vance, a world renowned cartoonist, the Maggie Bright goes to war.
“You can never get a cup of tea large enough or a book long enough to suit me.” - C.S. Lewis
Never have these words rung more true for me than when I finished reading Maggie Bright. I wish the story would go on and on. I absolutely love reading about World War II. There is so much evil during this period, but there is also hope and light. Nations coming together with a singular purpose. Fighting and dying side by side. I am ashamed to admit that most of my knowledge of WWII begins with D-Day and America's involvement. My eyes have been opened wide with England's trials at the beginning of the war. I cried four times while reading this book! The horror is real, the fight unbearable, yet the men and women who sacrificed everything did so for us today. So that we might have hope and know that no matter how dark things become, we shall press on to victory.
"God towards thee hath done his part, do thine" - John Milton, Paradise Lost
I received a free copy of Maggie Bright from Tyndale House Publishers in exchange for my honest review.

Chris Sawin (602 KP) rated 127 Hours (2010) in Movies
Jun 23, 2019
127 Hours is based on the true story of Aron Ralston, a mountain climber who was trapped under a rock for five days only to amputate his own arm to survive. Directed by Danny Boyle (Slumdog Millionaire, 28 Days Later) and starring James Franco (Pineapple Express, Spider-Man), 127 Hours sucker punches you with its ability to be both absorbing and compelling.
The first thing to notice about 127 Hours is that it contains excellent editing. The opening credits illustrate this to a certain extent, but the best example comes at the peak of Aron's struggle once he's trapped and fighting for his life. His delusions begin overlapping with his memories as the screen is divided into three separate vertical segments representing how desperate and how dangerously close Aron has come to the brink of insanity.
127 Hours looks spectacular, as well. The desert is a mostly dry and bleak place that no one would want to visit, but it's shown in a light here that makes it makes it look both appealing and beautiful in a way that almost makes you forget that it lacks civilization. The film does an incredible job of making you feel like you're right there in these crevices with Aron without giving the overbearing sensation of claustrophobia. Captivating cinematography makes even the most simple things like a dripping faucet and air bubbles settling in a water bottle appear like more of a spectacle than they really are.
James Franco is also quite impressive. He is the only one on-screen for the majority of the film and has no one to play off of but himself. Events of his life flashing before his eyes and the decisions he should've but didn't make, Scooby Doo hallucinations, and premonitions of the future on top of his uphill battle to survive aren't only incredibly engaging but arguably some of the best scenes in the film.
127 Hours is enthralling, incredibly powerful, and easily one of the best films of the year. James Franco delivers what is quite possibly his strongest and most intriguing performance to date while Danny Boyle adds another visually brilliant and superbly written film to his repertoire that is a potential award winner.
The first thing to notice about 127 Hours is that it contains excellent editing. The opening credits illustrate this to a certain extent, but the best example comes at the peak of Aron's struggle once he's trapped and fighting for his life. His delusions begin overlapping with his memories as the screen is divided into three separate vertical segments representing how desperate and how dangerously close Aron has come to the brink of insanity.
127 Hours looks spectacular, as well. The desert is a mostly dry and bleak place that no one would want to visit, but it's shown in a light here that makes it makes it look both appealing and beautiful in a way that almost makes you forget that it lacks civilization. The film does an incredible job of making you feel like you're right there in these crevices with Aron without giving the overbearing sensation of claustrophobia. Captivating cinematography makes even the most simple things like a dripping faucet and air bubbles settling in a water bottle appear like more of a spectacle than they really are.
James Franco is also quite impressive. He is the only one on-screen for the majority of the film and has no one to play off of but himself. Events of his life flashing before his eyes and the decisions he should've but didn't make, Scooby Doo hallucinations, and premonitions of the future on top of his uphill battle to survive aren't only incredibly engaging but arguably some of the best scenes in the film.
127 Hours is enthralling, incredibly powerful, and easily one of the best films of the year. James Franco delivers what is quite possibly his strongest and most intriguing performance to date while Danny Boyle adds another visually brilliant and superbly written film to his repertoire that is a potential award winner.

Matthew Krueger (10051 KP) rated Condemned: Criminal Origins in Video Games
Oct 24, 2019
Scary Spooky
Condemned: Criminal Origins (known in Europe as Condemned) is a first-person survival horror video game, that is very good but underrated.
Condemned: Criminal Origins places an emphasis on melee combat and puzzle solving, including searching for fingerprints and gathering evidence. Lets talk more about the crime scene's, and gathing evidence.
Condemned directly involves the player in crime scene investigations, offering the ability to, at the press of a context-sensitive button, call upon a suite of forensic tools to find and record evidence. The player character is linked to an FBI lab via his mobile phone throughout the investigation, allowing (almost immediate) remote examination and analysis by his support worker, Rosa. Crime scene evidence can be used to solve puzzles, allowing the player to pass previously impassable barriers, and provide clues to the overall mysteries of the story.
Examples of evidence include fingerprints, footprints, fibers, fluids (such as blood or chemicals), particles, residues, markings/etchings, material, imprints, wounds, small objects, documents, and body parts.
The player character is gifted with the instinctual ability to detect when forensic evidence is nearby, allowing players to bring up the detection and collection tools when appropriate. However, the "instincts" of the character only vaguely highlight the area in which the evidence resides; it is up to the player to methodically sweep the scene and catalog any findings.
Lets talk about the plot: Condemned: Criminal Origins is set in the fictional American city of Metro. The player takes on the role of Ethan Thomas, a crime scene investigation agent with the FBI's Serial Crime Unit, as he traverses the seedier sides of the city. His journey takes him through a number of condemned buildings as he searches for the one who framed him for murder, the evasive Serial Killer X. Along the way, Ethan must use his investigative intuition and technology to examine evidence left behind by SKX, all the while fighting off the violently psychotic denizens of Metro City, who seem to be driven to such madness by a mysterious, yet seemingly extraneous force.
Their are two different ends: but really its the same ending.
If you do like psychological, crime solving horror games than you will like this one.
Condemned: Criminal Origins places an emphasis on melee combat and puzzle solving, including searching for fingerprints and gathering evidence. Lets talk more about the crime scene's, and gathing evidence.
Condemned directly involves the player in crime scene investigations, offering the ability to, at the press of a context-sensitive button, call upon a suite of forensic tools to find and record evidence. The player character is linked to an FBI lab via his mobile phone throughout the investigation, allowing (almost immediate) remote examination and analysis by his support worker, Rosa. Crime scene evidence can be used to solve puzzles, allowing the player to pass previously impassable barriers, and provide clues to the overall mysteries of the story.
Examples of evidence include fingerprints, footprints, fibers, fluids (such as blood or chemicals), particles, residues, markings/etchings, material, imprints, wounds, small objects, documents, and body parts.
The player character is gifted with the instinctual ability to detect when forensic evidence is nearby, allowing players to bring up the detection and collection tools when appropriate. However, the "instincts" of the character only vaguely highlight the area in which the evidence resides; it is up to the player to methodically sweep the scene and catalog any findings.
Lets talk about the plot: Condemned: Criminal Origins is set in the fictional American city of Metro. The player takes on the role of Ethan Thomas, a crime scene investigation agent with the FBI's Serial Crime Unit, as he traverses the seedier sides of the city. His journey takes him through a number of condemned buildings as he searches for the one who framed him for murder, the evasive Serial Killer X. Along the way, Ethan must use his investigative intuition and technology to examine evidence left behind by SKX, all the while fighting off the violently psychotic denizens of Metro City, who seem to be driven to such madness by a mysterious, yet seemingly extraneous force.
Their are two different ends: but really its the same ending.
If you do like psychological, crime solving horror games than you will like this one.

mmb02191 (81 KP) rated the PC version of Kingdom Come Deliverance in Video Games
Jan 24, 2019
Story (3 more)
Skill Tree
Historical accuracy
Characters
New favorite game
This game, right from the beginning, is beautiful, immersive, and really freaking hard (but in the best of ways).
You start out as Henry, and you suck. At everything. I fell off my horse a couple times, can't read, died immediately when trying to fight a soldier. It was great.
This game isn't your usual game where you're a hero expected to beat some evil force. Truth is, you're a peasant, and no one outside of Skalitz (your home town) really likes you all that much.
You don't know how to really do anything, from the obvious like swordfighting (you're a peasant...) to things like reading and even speech (convincing people of things)
This game has such a realistic leveling up system. You get better at skills the more you practice them, just like in real life.
At the beginning, Henry barely knows how to hold a bow, it going all over the screen and the arrows going definitely NOT where you want them to go. It would take my 20 shots to kill a stationary rabbit....
But you get better. You improve. Henry learns through hard work and sweat. His hand steadies, his aim improves (with help from you of course!) and soon you're catching plenty of (illegally poached) animals.
Unlike many games, fighting is not always the answer. Sometimes you have to be creative with your solutions to issues instead of just swinging a sword. Maybe persuade the guard to let you go, or bribe him.
Another mechanic that is very realistic, you have to make sure Henry takes care of himself. He needs to eat and sleep, but shouldn't overeat or drink, or he will feel sluggish. If you're in a fight and covered with blood, people aren't going to trust you, and are going to freak out a little. Make sure you keep Henry clean! There are water troughs that you can find to splash some water on yourself, or go to a bathhouse for a more thorough cleaning.
Overall, this is the best game I have ever played. There is always something to do, and once I am playing, I can't stop.
You start out as Henry, and you suck. At everything. I fell off my horse a couple times, can't read, died immediately when trying to fight a soldier. It was great.
This game isn't your usual game where you're a hero expected to beat some evil force. Truth is, you're a peasant, and no one outside of Skalitz (your home town) really likes you all that much.
You don't know how to really do anything, from the obvious like swordfighting (you're a peasant...) to things like reading and even speech (convincing people of things)
This game has such a realistic leveling up system. You get better at skills the more you practice them, just like in real life.
At the beginning, Henry barely knows how to hold a bow, it going all over the screen and the arrows going definitely NOT where you want them to go. It would take my 20 shots to kill a stationary rabbit....
But you get better. You improve. Henry learns through hard work and sweat. His hand steadies, his aim improves (with help from you of course!) and soon you're catching plenty of (illegally poached) animals.
Unlike many games, fighting is not always the answer. Sometimes you have to be creative with your solutions to issues instead of just swinging a sword. Maybe persuade the guard to let you go, or bribe him.
Another mechanic that is very realistic, you have to make sure Henry takes care of himself. He needs to eat and sleep, but shouldn't overeat or drink, or he will feel sluggish. If you're in a fight and covered with blood, people aren't going to trust you, and are going to freak out a little. Make sure you keep Henry clean! There are water troughs that you can find to splash some water on yourself, or go to a bathhouse for a more thorough cleaning.
Overall, this is the best game I have ever played. There is always something to do, and once I am playing, I can't stop.

Veronica Pena (690 KP) rated Fifty Shades Freed in Books
Jan 15, 2020
Okay listen, this is my favorite book of all of them - including the Christian perspective novels and when I said on my other reviews that I would rage about this one not having a book written in his perspective, I didn't think I'd be this angry about it. There is so much juice in this novel - lots of thrill, the fighting (Ana FINALLY grows some cajones and stands up to Christian and that's the most satisfying character development), I NEED a Christian perspective!!! It would round out this series so nicely.
There is this whole section of the middle of the book involving Ray that just feels dumb and useless. It was like it was thrown in there because they needed more pages and I almost think that the production staff on the film agreed because that plotline doesn't happen in the film.
Again, I wish more than anything that there was a Christian perspective. After reading the other 2 books from his point of view and knowing what was happening in his head at certain points, I found myself really craving that with this novel. There's this one fight that happens and I so wanted to be inside his head to know what he was thinking!! Does anyone want to start a petition with me to get E.L. James to write it?
Anyways, I think that this is the best novel of all of them. I think that it's the climax of the story, anything more than these 3 novels and it would've just felt like too much. I don't have any desire to read any of the other books again but I could find myself wandering back to this one to read as a filler if I wasn't sure where I wanted to go next. Overall, there are definitely some holes in the story, some dead parts that could've just been cut entirely, and obviously I still have a major issue with the dialogue BUT it's still my favorite. It's a guilty pleasure. It's worth reading just to say you did.
I'm a little more sad to be done than I thought I would be but I suppose it's time to bid Christian Grey adieu. After watching the last movie, of course.
There is this whole section of the middle of the book involving Ray that just feels dumb and useless. It was like it was thrown in there because they needed more pages and I almost think that the production staff on the film agreed because that plotline doesn't happen in the film.
Again, I wish more than anything that there was a Christian perspective. After reading the other 2 books from his point of view and knowing what was happening in his head at certain points, I found myself really craving that with this novel. There's this one fight that happens and I so wanted to be inside his head to know what he was thinking!! Does anyone want to start a petition with me to get E.L. James to write it?
Anyways, I think that this is the best novel of all of them. I think that it's the climax of the story, anything more than these 3 novels and it would've just felt like too much. I don't have any desire to read any of the other books again but I could find myself wandering back to this one to read as a filler if I wasn't sure where I wanted to go next. Overall, there are definitely some holes in the story, some dead parts that could've just been cut entirely, and obviously I still have a major issue with the dialogue BUT it's still my favorite. It's a guilty pleasure. It's worth reading just to say you did.
I'm a little more sad to be done than I thought I would be but I suppose it's time to bid Christian Grey adieu. After watching the last movie, of course.

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