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For the Murder (The Murder #1)
For the Murder (The Murder #1)
Gabrielle Ash | 2022 | Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
different but very good!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

Diana needs a murder; a lone crow is a dead one. But to be accepted back into the murder that banished her, she needs to steal a very powerful blade. But others want it too, and Diana isn't too sure what's going on with her magic. Sasha isn't sure what these feelings are he has for Diana, but he also needs that blade to free himself from the demon who bound him. One of them will not be happy with the outcome.

This is different, and I do like me some different!

Diana is a crow shifter, with 3 legs (who knew?) but she isn't in a murder because her father is a bit of a con man (a LOT, really, by the time we get all the gory details!) and Diana, her mother and father were banished from the murder, but not her younger sister whose magic had been accepted by the murder. Dad wants Diana to steal this blade to get them back into the murder's good graces.

But, seriously, things are NOT as they seem. And Sasha wants that blade to free him from the demon who bound him to a lifetime of servitude. Something though, goes ping in both Diana and Sasha and instead Nobu, a cat shifter who really isn't, and they end up fighting together, rather than against each other.

I liked this, a lot. Like I said different. Humans with angel blood who are bound to demons. Shifters of all manner of being. There was a LOT going on, and at times I did struggle to keep up.

And I think this is the only reason I can't stretch to 5 stars, cos I did feel a little bit overwhelmed at points. Oh don't get me wrong, its a bloody good book, it really was, especially as this appears to be only the third book written by this author, and it is not short book, some 350 pages.

It's violent, some graphic scenes but I think they really are needed. Not explicit in any way, but there is romance, of a fashion, between Diana and Sasha, as their magic combines.

I really hope there are more books about the people in this book, a follow up for Diana and Sasha would be great!

4 good solid stars

*same worded review will appear elsewhere
  
Shadow Seer (Blood Shadows #2)
Shadow Seer (Blood Shadows #2)
Jennie Lynn Roberts | 2022 | Paranormal, Romance
10
10.0 (2 Ratings)
Book Rating
SHADOW SEER is the second book in the Blood Shadows trilogy and although it is sort of standalone - in that it is Zach and Emma's story - it is better to read in sequence so you get the big picture. As for Zach and Emma, they were childhood friends who were separated by sad circumstances. Zach sets out to find her, not knowing what he will find. Is Emma innocent or is she involved with her father's wrongdoings?

Oh, man. She's only gone and done it again! Jennie Lynn Roberts is an outstanding author, in my humble opinion. I haven't read a bad book of hers yet and doubt I ever will. Although not fantasy per se, this is an amazing story. It changes the way you look at shadows, that's for sure. They sound so beautiful, I wish I could see them for myself!

There is so much intrigue here. So many machinations, people being played like puppets, and others fighting the good fight. It is intricate, leading you along through a maze of words as you try to work out what the final objective is.

Zach and Emma are just as perfect together as Kay and Ethan are. Zach acts like a first-class jerk at one point though, and I was glad Emma was so strong. She stood by her convictions, even though she wanted Zach at her side, and he had faltered. With the others by her side, I think Emma is going to grow into a force to be reckoned with, and I can't wait to see her develop in James' story. (Or, at least, I hope!)

And speaking of James, he's gone from a character I didn't much like, to one who is breaking my heart as he tries to the do right thing. Read these two books and you'll see what I mean.

No mid-trilogy slump for this series, oh no. Instead, it's a nail-biting, gripping story that will keep you turning the pages and definitely leave you wanting more. HIGHLY recommended by me.

** same worded review will appear elsewhere **
 
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
 
Merissa
Archaeolibrarian - I Dig Good Books!
  
The Peacemaker (Mifflin County Mystery #2)
The Peacemaker (Mifflin County Mystery #2)
Wanda E. Brunstetter | 2025 | Fiction & Poetry, Mystery, Romance
9
9.0 (1 Ratings)
Book Rating
We are welcome back to the Big Valley. Where we left off, we see Rosa's best friend's point of view. In this book, we get to follow Ada and Ephraim some more. Will we find out what happened to Rosa? Is she still alive, or is she gone? Norman and Salina, how are they doing as well? Will we finally see Norman and Salina get married?

We are also still following the Rosa Family; the community is still grieving, and suspicion is still going around. So, we are still suspecting or taking action on Ephraim of Rosa's disappearance. But is there more to the community than dividing the community apart?

Will Ada and Ephraim get together, or will it fall apart? Is there love between Ada and Ephraim? There is so much confusion and pain surrounding Rosa's disappearance that it is hard for anyone to know for sure. But what will happen? Will there be love between a peacemaker and a suspect? Will it last, or will it be too late for the two of them?
Well, Ephraim will return to Lancaster County, where his grandma lives. Will Ephraim and his grandma stay there? But does the Lord have plans?

Ephraim is pondering whether to start looking or make some friends in Lancaster in case he ends up staying.

He seems to ponder this when he finds Blue in the barn. Eventually, he finds a missing pup and starts looking for its owner. He meets Anna.

Back with Ada, she seems to be going about her dad as a greenhouse but appears to be fighting her feelings for Ephraim, though she doesn't know if it's a good thing or not when she knows Rosa broke the relationship up with Ephraim.

Ada hears about Susan through her mother and her friend's mother. She hears Susan lying about not being at a young people's gathering and being out with Ben.

Though Ephraim's father seems to have suffered a major injury that has put him in the hospital and made him and his grandmother hurry to Lewistown, is there a way to pray for them to stay in the Big Valley for good? Or will his grandmother want to return to Lancaster and have her eldest grandchildren go with her?
  
Illumination
Illumination
2021 | Medieval
Ancient Medieval books. We all love ’em, right? Full of bright beautiful pictures of angels fighting demons, knights fighting dragons, dogs fighting squirrels(?), and monks fighting armed bunnies?? Hey, what’s going on here? Okay, I have played enough Alf Seegert games to know that everything comes with a hint of quirk, but now I need to pore through my non-existent collection of old tomes to find instances of monks warding off sword-brandishing rabbits. Ohhhhh, maybe this is about children’s books! Man, times were weird back in the day.

Illumination is a game about two monks who are tasked with illuminating the pages of manuscripts with drawings in the hopes of becoming the next head of the Scriptorium: The Scriptmaster, one might say. However, one of the monks gets a little itch and begins to draw irreverent subjects, like demons, dragons, and such. Which monk will earn the made-up-by-me title of Scriptmaster? Guess you will have to play to find out.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


As with many games that are well endowed with components, setup can be a bit of a task. The game will be focused around a few main areas. First, the three manuscript pages are placed on the table in any orientation, with the purple wild Drollery tiles placed on one text box on each page. The Monastery mat is placed nearby as well, with the Abbot pawn randomly placed on a blank station. This pawn will be moved around the map during play to determine which rituals may be performed at any one time. Each player will have their own player mat, upon which will be placed their starting gold (1 for the Reverent player and 5 for the Irreverent player), as well as their starting nine Illumination tiles. The rules mention separating all the Illumination tiles into stacks of three, choosing three of these stacks to flip over and place on the play mat without altering the order. This is very important to keep the tiles in their randomized order. The remainder of the tiles are to be placed nearby in stacks of three. Each player is dealt one starting Scriptorium card and a random Crusade card that will offer bonuses at the end of the game. Once all setup, the game may begin with the Reverent player’s turn.
On a turn, the active player will choose from their mat one row or column of three tiles to be played. They take the three tiles and place them upon one of the three book pages on the table, in the margins. From there the player can choose any tile from the margin to place onto the page in any order they wish, upon any quill icon they choose (except for coin tiles – those simply grant two coins immediately). If the tile is placed on a quill of a matching color to that of the tile, the player will immediately collect one coin and place it on the player mat. If the tile is placed on a quill and orthogonally touches a tile of the matching color, the player then collects a Ritual token of the same color. These Ritual tokens are used in sets of three, four, or five in order to earn VP for end of game scoring. Each purple Drollery tile is wild for the purpose of placement and Ritual token collection. Each tile placed will collect its earnings immediately, and any coins earned may be spent immediately as well.

A player may use coins for several purposes throughout the game: move a tile from the margin of one book to the margin of a different book, move the Abbot one space along the track for Ritual purposes, or to draw a Scriptorium card. The other resources are Ritual tokens, and may be spent during the turn as well. In order to spend these, the Abbot must be on the matching location on the Monastery board, and the player may spend three, four, or five matching tokens to perform the Ritual. They discard the tokens, place one of their cubes upon the appropriate icon on the Monastery mat for VP at game end.

At any time during the turn Scriptorium cards may be played. These are very special cards that allow the player to complete certain actions that break the normal rules. This could be a free movement of the Abbot, or switching places of two tiles on the player mat, or even banishing one of the opponent’s tiles to another book entirely.

Why mention the battles in the intro if they are not part of the game? They are. Once opposing foes are placed orthogonally from each other, and all involved tiles are completely enclosed by other tiles or board obstacles, a Bounded Battle will begin. Battles are simple to resolve as it requires players to count the number of combatants on both sides and whichever side has more forces wins the battle. The winner places their cube on the appropriate battle card near the Monastery mat, and the loser gains coins equal to the number of their tiles lost to battle. Tiles that are lost are simply flipped to its opposite side.


Play continues in this fashion of players choosing and placing tiles, drawing and using Scriptorium cards, performing Rituals, and resolving Bounded Battles until both players pass their turn. The game is then over and VP counted in all their places around the play area. The player with the most points becomes the next Scriptmaster Flex and is able to enhance or defile as many manuscripts as they like!
Components. This game has a lot of components, but they are mostly cardboard tiles, cardstock cards and mats, and wooden cubes. The quality is all very fine, as to be expected with Eagle-Gryphon games. The art, for me, is the biggest drawback of the game. I UNDERSTAND why it looks the way it does – in trying to stick with a Medieval manuscript theme some decision were made on the style. It just doesn’t vibe with me. I took a look at the new edition of The Road to Canterbury, by the same designer and publisher, and loved the look of it. I REALIZE that the tiles are supposed to be not only reminiscent of the art style of that time period, but also imaginations of monks and their doodles, but it’s just not for me. I do like the looks of everything else except the art on the tiles, and when that’s the majority of the components I am looking at, I sigh a little. I am absolutely no artist, and I can acknowledge that the art presented is very good and in line with the theme. Oh well.

The game play is very solid, and I do like it quite a bit. Everything makes a lot of sense as to why you are doing the actions, and the most difficult thing to comprehend the first time through is the Bounded Battles. You see, battles don’t immediately happen when you pit one foe against another. In fact, all tiles engaged need to be surrounded by other tiles or battleground obstacles before battle can begin. This allows both sides to add more tiles to help sway the balance of power, and can get a little confusing for some players. Not ME, of course, but SOME players (ok it was totally me the first time through). I am thankful that resolving the battles are pretty simple, and winning battles gives the victor a cool five points.

Other aspects I really enjoy are the Scriptorium cards and the Rituals. Again, the Scriptorium cards can be drawn for two coins during the game and can provide excellent rule-breaking choices to the players. Any time a game has cards that bend the rules, I generally am a fan. The Rituals are merely tokens that are collected and then turned in for points. This doesn’t necessarily sound that interesting until I reveal that a player board only has space for seven items: Ritual tokens AND coins included. So a player may be stacking up coins, and not have space for Ritual tokens or vice versa. Hard choices need to be made sometimes, but to help with that Ritual tokens can also be used like a coin, but not the other way around. So there is no buying Ritual tokens. Having that restriction of seven items on hand is a really nice touch, and makes each turn important.

So all in all I enjoyed my plays of Illumination. I have yet to try the solo version that is included, but I will soon. I feel that of the two Medieval series games I have played I prefer The Road to Canterbury, but I do like the different feel of Illumination. Having a solo mode is also very attractive to me because my wife and I do not always have matching schedules where we can game together. I like Illumination for the actual gameplay, but the art is a turn-off for me. Purple Phoenix Games gives this one an irreverent 4 / 6. If you are looking for something a little different that features some interesting game play, tons of choices, yet is restrictive as well, take a look at Illumination. Try not to complete too many wine and candle rituals though. Those two things don’t mix very well in my experience.