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Xenohunters
Xenohunters
2021 | Horror, Science Fiction
What do you find absolutely terrifying? A great many things are on my list, and one of them happens to be the main theme for Xenohunters – heroes attempting to blow up a space station that has been overrun by hostile alien threats, but said aliens are adept at sneaking and can rise up just before you and deliver a deadly blow. I know I can’t be the only one shuddering at THAT thought. So when my friends over at Half-Monster Games contacted me about previewing their new game I knew I was in for one crazy ride.

In Xenohunters one player will act as the main alien force while the other players will divvy up the four hunter characters to oppose. The alien wins when the human threat is eliminated and the humans win once the alien threat is eliminated or once the space station has been blown up with a bomb and at least one human survivor leaving on the spaceship. Tensions run high and every being is on high alert. So let’s get into this! Pre-disclaimer: as this game has many delicate rules I will be giving a high-level overview of gameplay and more opinion on my plays at the end.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup consult the rules until the table looks similar to what is shown below. Beware: this game does take up quite a bit of table real estate to plan accordingly and use “the big table.”
Xenohunters is played in rounds until one side has achieved their win condition, as explained above. The aliens, or “Xenos,” will take their turns first, and then the human squad is able to take theirs. Xenohunters offers a loose turn structure in that each character is allowed two or three actions to take, but the actions and the characters on each side may take turns and actions however they wish in any order they wish. So the Xenos could move Alien 1 (not the name given in the game), then activate something with Alien 2, and then two more actions with Alien 1 before Alien 2 completes their turn. And same goes for the human squad.

Much of the game revolves around movement within the space station, either visible or hidden. Players are able to use abilities, gain special cards, hatch alien eggs, move through the vents, block doorways, and bomb individual rooms on the path to victory. Once a human player is attacked and killed, they immediately switch sides and can be respawned as a Hybrid Spawn that belongs to the Xeno team. The remaining human players are now at a disadvantage toward satisfying their victory condition and have another alien hunting them down.


Play continues in this loose turn fashion until one side can claim victory and the game ends.
Components. Again, this is a rough prototype printed and assembled in house at Half-Monster Games, so it is possible that many of the components will look very different when finalized. That said, I truly enjoy the art style featured on many components, and though the game tone is very dark and brooding (not typically my style), the majority of component choices are well done and well suited for this style. I wish I could see a finalized version to truly comment on, but from what I was provided I believe the game will look amazing once complete.

Gameplay. This is where I wanted to spend most of my preview. This game reminds me of a cross between Escape from the Aliens in Outer Space, the wildly-popular (right? I don’t play it so I don’t really know) Among Us digital game, and most tabletop RPGs on the market. I make these comps because in the former, all movement is hidden until something bad happens. Here in Xenohunters movement is hybrid hidden and visible, but players should try to remain hidden as much as possible. The first game played did not value hidden movement as much and the Xenos won rather quickly by just barreling through the space station and unleashing hellish damage on the humans. In Among Us only the Impostor can travel through vents (right?) and here in Xenohunters only the aliens are able to use the vents initally; the humans will need a special item card in order to use the vents, and even then it is only one time.

Once a player meets on the same space as another player from the opposing team combat can begin. I comped RPGs as well, and combat in Xenohunters utilizes an Aim value that is like an AC of an opponent in that the die roll will need to meet or exceed the Aim value for the attacker or else no damage is dealt. Each Xeno and human has their own stats for Aim, Health, Carry, and Speed, which are all self-explanatory. Humans can use an action to Rummage at certain map locations in order to gain cards that are beneficial in combat, movement, additional actions, and even the coveted Bomb and Detonator cards. In this fashion I see influences from RPGs in Xenohunters.

So what do I think about the game? Well, I have never been great at hidden movement games, and while this one is not solely reliant on that one mechanic I am still bad at it. This does not at all diminish my enjoyment of the game, and I do quite like it. Xenohunters uses mechanics from other great games and employs them pretty well. Yes, the rules are always being improved, even from this point (I am using Rules v.0.9.6), but once this is complete I feel it will be an excellent game to have in one’s collection. I personally have zero games utilizing hidden movement mechanics, so this will certainly fill a niche in my collection that I have neglected.

I love the theme and premise of the game, and it seems ripe for expansions. I can see many new human characters that can be added, more maps and scenarios, and even more big bads being thrown in to increase the difficulty. I have no idea if these are planned at all, but Xenohunters is laying the groundwork for a bevvy of expansions that can be added. The artwork is great (though not final on all pieces), and I know Half-Monster Games is going to give it special treatment to make it really pop.

I am very much looking forward to monitoring the Kickstarter campaign for this one as I think it is an excellent concept and brings horror to the table without being overly graphic and gory. I will not be playing this with my son any time soon (he is four), but when he is old enough I will definitely be introducing him to Xenohunters. While I am not great at this game, I very much look forward to playing lots more and practicing my strategies so I can one day challenge Jack (the designer) at a convention… whenever those happen again.
  
Star Wars: Episode III – Revenge of the Sith (2005)
Star Wars: Episode III – Revenge of the Sith (2005)
2005 | Action, Fantasy, Sci-Fi
The final chapter of the Star Wars prequel trilogy is definitely the high point (which isn't the highest praise...) throwing a large amount of sci-fi action at the audience, whilst bring the Star Wars narrative full circle and finally tying into the first film.

The action is over gratuitous at times, but it's still entertaining enough - the opening space battle, the climatic battle between Jedis, the harrowing Order 66 scene.
The special effects here are noticably improved from Episodes I and II, and once again, the various locations and landscapes that we're shown are stunning to look at (Kashyyyk is a good example).

The most important character arc here is of course Anakin's, as he completes his turn to the dark side and steps further towards the iconic Darth Vader. I much prefer Hayden Christensen this time around, although he's still wooden in parts - I get the feeling that he's trying his best, but George Lucas isn't giving a whole lot for him to work with.
Ewan McGregor is great once again as Obi Wan.
The biggest new character we're introduced to in ROTS is General Grievous, who's ok I guess - he's nothing more than a CGI model designed to sell merchandise, but then again, who doesn't want to see someone wield four lightsabers at once ey?

The dialogue is just about more bearable than in the other two prequel films, and the movie has a general sense of 'getting shit done' than before, and it's all the better for it and has some dark turns here and there.
There are some cringey bits of course - the unessecary Chewbacca line for one, and of course, the god awful 'NOOOOOOO' line near the end (literal sick in my mouth)

When looking back on the prequel trilogy of Star Wars, it's easy to cast them aside and say they're no good, when in reality, that's not wholly true. They have they're moments and will always be something that I'll (maybe) watch when they're on TV...
  
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Pat Healy recommended The Killing (1956) in Movies (curated)

 
The Killing (1956)
The Killing (1956)
1956 | Crime, Drama, Film-Noir

"Outside of 2001: A Space Odyssey, these are my favorite Kubrick films. The Killing is a tense and lean noir starring the great Sterling Hayden and a cast of character actors (Marie Windsor, Elisha Cook Jr., Jay C. Flippen, Timothy Carey, et al.), each of whom possesses his or her own special brand of menace and pathos. The film’s dialogue is by the best crime writer who ever lived, Jim Thompson (who worked with Kubrick and Calder Willingham on Paths of Glory as well), and it’s the music in Kubrick’s nonlinear racetrack heist caper, which I think is the best noir ever made. Hayden is one of the most curious creatures to ever grace the screen. I can never take my eyes off him, and as gruff as he is, I always feel for him. The tragic, cosmic joke at the end of this movie will break your heart—even when you’re wondering why you wanted this bum to get away with the crime. Johnny Clay is the ultimate “beautiful loser.” Paths of Glory is, in my humble opinion, the finest war film ever made. While not concerned primarily with combat and focusing instead on its multilayered consequences, the drama is as explosive as any battlefield action you’ll ever see. It lays bare the blatant hypocrisy of the powers that be, who never get their hands dirty but put innocent and well-intentioned men in the trenches to fight their battles for them. Kubrick takes us through the trenches with dazzling tracking shots that show us the weathered faces of the men who fought the Great War, some of whom will later be brought to trial and executed for “cowardice” after not being able to pull off an impossible mission. Kirk Douglas has never been better. And if the final scene in the battered cabaret, featuring Kubrick’s future wife, Christiane, singing a German folk song, doesn’t destroy you completely, you are probably some hideous sun demon."

Source
  
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Pat Healy recommended Paths of Glory (1957) in Movies (curated)

 
Paths of Glory (1957)
Paths of Glory (1957)
1957 | Classics, Drama, War

"Outside of 2001: A Space Odyssey, these are my favorite Kubrick films. The Killing is a tense and lean noir starring the great Sterling Hayden and a cast of character actors (Marie Windsor, Elisha Cook Jr., Jay C. Flippen, Timothy Carey, et al.), each of whom possesses his or her own special brand of menace and pathos. The film’s dialogue is by the best crime writer who ever lived, Jim Thompson (who worked with Kubrick and Calder Willingham on Paths of Glory as well), and it’s the music in Kubrick’s nonlinear racetrack heist caper, which I think is the best noir ever made. Hayden is one of the most curious creatures to ever grace the screen. I can never take my eyes off him, and as gruff as he is, I always feel for him. The tragic, cosmic joke at the end of this movie will break your heart—even when you’re wondering why you wanted this bum to get away with the crime. Johnny Clay is the ultimate “beautiful loser.” Paths of Glory is, in my humble opinion, the finest war film ever made. While not concerned primarily with combat and focusing instead on its multilayered consequences, the drama is as explosive as any battlefield action you’ll ever see. It lays bare the blatant hypocrisy of the powers that be, who never get their hands dirty but put innocent and well-intentioned men in the trenches to fight their battles for them. Kubrick takes us through the trenches with dazzling tracking shots that show us the weathered faces of the men who fought the Great War, some of whom will later be brought to trial and executed for “cowardice” after not being able to pull off an impossible mission. Kirk Douglas has never been better. And if the final scene in the battered cabaret, featuring Kubrick’s future wife, Christiane, singing a German folk song, doesn’t destroy you completely, you are probably some hideous sun demon."

Source
  
Mario Party 2
Mario Party 2
Music & Party
Let The Party Continue
Mario 2- is the sequel to Mario Party in the Mario Party franchise. That came out a year later on the N64. New boards, new minigames, same charcters, just with the number 2 on it.

In the game's storyline, Mario and his friends create a world built from their dreams and get into a debate over who the new world would be named after. When Bowser arrives and invades the land, the group takes Toad's suggestion to name it after the "Super Star" who defeats Bowser.

Mario Party 2 includes multiplayer compatibility; each game on a board map consists of four players, including at least one human player and up to four. Any character who is not controlled by a human will instead be controlled by the game as a computer-controlled character.

The goal of Mario Party 2 is to collect the most Stars within the allotted amount of turns. Stars must be purchased from Toad with coins, which can be earned through a selection from one of 64 mini-games that is played once at the end of each turn.

The players can obtain items for use on the board, and can each carry one at a time. If a player is carrying an item, they can use it before rolling the dice block. Items can aid the player in such ways as providing additional dice blocks or stealing another player's item. One item, the Skeleton Key, allows the player to use shortcuts located on each board map.

During the final five turns of a game, a one-on-one Duel mini-game is initiated when a player lands on the same space as another.

Its Mario Party but better. Why did nintendo not bring back the costumes. Only in this one, you see Mario dress up as a pirate. Come on Nintendo, Mario Party uhhh i lost count, better have it.

I like this one better than One. One is still good, but i fell this one is better.
  
    WritePad Español

    WritePad Español

    Productivity and Education

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    WritePad is a text editor which incorporates advanced handwriting recognition software for text...

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David McK (3649 KP) rated Star Trek (2009) in Movies

Aug 23, 2020 (Updated Jan 22, 2023)  
Star Trek (2009)
Star Trek (2009)
2009 | Action, Drama, Sci-Fi
JJ Abrams prepares for Star Wars
"Space. The Final Frontier. These are the voyages ..."

2009 big screen reimagining of the iconic 60s TV series, and I use that as the touchpoint deliberately: we're back to a (recast) Kirk and co instead of the Next Generation crew, or even those from Voyager/Enterprise/Discovery.

In retrospect, it also somewhat comes across as director JJ Abrams pitch for making a Star Wars movie: this is also lens flare and slow motion, with the action ramped up considerably from the TV series or even most of the previous movies. it's also the first of the three Kelvin-verse Star Trek movies: I'm unsure whether we'll get any more in that timeline, what with the tragic death of some of the (young) key actors - I'm looking at you, Anton Yelchin (Chekov) - and with others of the cast moving on to other bigger (?) sci-fi things - yep, that's you Zoe Saldana (Uhura).

The plot, as alluded to above, involves time travel, with the events thus kicking off an entire new timeline, that here sees Chris Pine taking on the role of James T Kirk - initially introduced as a kid, driving his step fathers classic car off a cliff (talk about setting out your stall early!) - and Zachary Quinto (then more famous as the villain Sylar from TVs 'Heroes') talking on the role of a younger Spock.

Most of the cast, I felt, was pretty much spot on - the only one that really rubbed me up the wrong way was Simon Pegg as Scotty, although even he grew on me a bit (I'm also not entirely sold on the aesthetics of the USS Enterprise here - more like USS Chibiprise!). We also have the 'passing of the torch' (as it were) from one character to another, with the inclusion of a certain key half-human actor who will forever be associated with that role ...
  
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ClareR (6037 KP) rated Jewels of the Crown in Books

Nov 23, 2025 (Updated Nov 23, 2025)  
Jewels of the Crown
Jewels of the Crown
Dianna Hardy | 2025 | Contemporary, LGBTQ+, Paranormal, Romance, Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
Jewels of the Crown is the fourth and final novelette in the After the Storm quartet, and it sets things up very nicely for what is to come!
Each novelette has centred around one of the four main characters, and Jewels is all about Lawrence, the King of the werewolves, and a rather large secret that he has been keeping form his mates.
I loved finding out about how the mates are settling in to parenthood and their new lives - and the children seemed to be as mischievous as many children are! One or two also seem to have a trick or two tucked up their sleeves - which I’m sure will come out further in subsequent novels (I hope!).
I’ve been trying to work out why I like these books by Dianna Hardy so much, and I think I’ve come up with one or two reasons. I really enjoy the writing style and how we get to see what the characters are thinking “in their own words”; of course, there’s the fantastical element of werewolves and magic that relates back to my love of fairy tales, myth and legend; and then there’s the found family. This theme has snuck up on me over the years, but I seem to read a lot of books where the main characters find the people that they want to call their family, and these aren’t the people that they necessarily grew up with. And Dianna’s books do this so well.
If this sounds like something you’d like to read, I should say that there’s a touch of spice in these books, too, but if that’s likely to be a deal breaker, I wouldn’t let it put you off. There’s so much going on in such a short space of a novelette besides the sex (and it’s all in context - not gratuitous).
I look forward to every book that Dianna publishes, and I feel very lucky to have received the ARC of this book.
All opinions are, of course, my own.