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Star Wars: Episode III – Revenge of the Sith (2005)
Star Wars: Episode III – Revenge of the Sith (2005)
2005 | Action, Fantasy, Sci-Fi
The final chapter of the Star Wars prequel trilogy is definitely the high point (which isn't the highest praise...) throwing a large amount of sci-fi action at the audience, whilst bring the Star Wars narrative full circle and finally tying into the first film.

The action is over gratuitous at times, but it's still entertaining enough - the opening space battle, the climatic battle between Jedis, the harrowing Order 66 scene.
The special effects here are noticably improved from Episodes I and II, and once again, the various locations and landscapes that we're shown are stunning to look at (Kashyyyk is a good example).

The most important character arc here is of course Anakin's, as he completes his turn to the dark side and steps further towards the iconic Darth Vader. I much prefer Hayden Christensen this time around, although he's still wooden in parts - I get the feeling that he's trying his best, but George Lucas isn't giving a whole lot for him to work with.
Ewan McGregor is great once again as Obi Wan.
The biggest new character we're introduced to in ROTS is General Grievous, who's ok I guess - he's nothing more than a CGI model designed to sell merchandise, but then again, who doesn't want to see someone wield four lightsabers at once ey?

The dialogue is just about more bearable than in the other two prequel films, and the movie has a general sense of 'getting shit done' than before, and it's all the better for it and has some dark turns here and there.
There are some cringey bits of course - the unessecary Chewbacca line for one, and of course, the god awful 'NOOOOOOO' line near the end (literal sick in my mouth)

When looking back on the prequel trilogy of Star Wars, it's easy to cast them aside and say they're no good, when in reality, that's not wholly true. They have they're moments and will always be something that I'll (maybe) watch when they're on TV...
  
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Pat Healy recommended The Killing (1956) in Movies (curated)

 
The Killing (1956)
The Killing (1956)
1956 | Crime, Drama, Film-Noir

"Outside of 2001: A Space Odyssey, these are my favorite Kubrick films. The Killing is a tense and lean noir starring the great Sterling Hayden and a cast of character actors (Marie Windsor, Elisha Cook Jr., Jay C. Flippen, Timothy Carey, et al.), each of whom possesses his or her own special brand of menace and pathos. The film’s dialogue is by the best crime writer who ever lived, Jim Thompson (who worked with Kubrick and Calder Willingham on Paths of Glory as well), and it’s the music in Kubrick’s nonlinear racetrack heist caper, which I think is the best noir ever made. Hayden is one of the most curious creatures to ever grace the screen. I can never take my eyes off him, and as gruff as he is, I always feel for him. The tragic, cosmic joke at the end of this movie will break your heart—even when you’re wondering why you wanted this bum to get away with the crime. Johnny Clay is the ultimate “beautiful loser.” Paths of Glory is, in my humble opinion, the finest war film ever made. While not concerned primarily with combat and focusing instead on its multilayered consequences, the drama is as explosive as any battlefield action you’ll ever see. It lays bare the blatant hypocrisy of the powers that be, who never get their hands dirty but put innocent and well-intentioned men in the trenches to fight their battles for them. Kubrick takes us through the trenches with dazzling tracking shots that show us the weathered faces of the men who fought the Great War, some of whom will later be brought to trial and executed for “cowardice” after not being able to pull off an impossible mission. Kirk Douglas has never been better. And if the final scene in the battered cabaret, featuring Kubrick’s future wife, Christiane, singing a German folk song, doesn’t destroy you completely, you are probably some hideous sun demon."

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Pat Healy recommended Paths of Glory (1957) in Movies (curated)

 
Paths of Glory (1957)
Paths of Glory (1957)
1957 | Classics, Drama, War

"Outside of 2001: A Space Odyssey, these are my favorite Kubrick films. The Killing is a tense and lean noir starring the great Sterling Hayden and a cast of character actors (Marie Windsor, Elisha Cook Jr., Jay C. Flippen, Timothy Carey, et al.), each of whom possesses his or her own special brand of menace and pathos. The film’s dialogue is by the best crime writer who ever lived, Jim Thompson (who worked with Kubrick and Calder Willingham on Paths of Glory as well), and it’s the music in Kubrick’s nonlinear racetrack heist caper, which I think is the best noir ever made. Hayden is one of the most curious creatures to ever grace the screen. I can never take my eyes off him, and as gruff as he is, I always feel for him. The tragic, cosmic joke at the end of this movie will break your heart—even when you’re wondering why you wanted this bum to get away with the crime. Johnny Clay is the ultimate “beautiful loser.” Paths of Glory is, in my humble opinion, the finest war film ever made. While not concerned primarily with combat and focusing instead on its multilayered consequences, the drama is as explosive as any battlefield action you’ll ever see. It lays bare the blatant hypocrisy of the powers that be, who never get their hands dirty but put innocent and well-intentioned men in the trenches to fight their battles for them. Kubrick takes us through the trenches with dazzling tracking shots that show us the weathered faces of the men who fought the Great War, some of whom will later be brought to trial and executed for “cowardice” after not being able to pull off an impossible mission. Kirk Douglas has never been better. And if the final scene in the battered cabaret, featuring Kubrick’s future wife, Christiane, singing a German folk song, doesn’t destroy you completely, you are probably some hideous sun demon."

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Mario Party 2
Mario Party 2
Music & Party
Let The Party Continue
Mario 2- is the sequel to Mario Party in the Mario Party franchise. That came out a year later on the N64. New boards, new minigames, same charcters, just with the number 2 on it.

In the game's storyline, Mario and his friends create a world built from their dreams and get into a debate over who the new world would be named after. When Bowser arrives and invades the land, the group takes Toad's suggestion to name it after the "Super Star" who defeats Bowser.

Mario Party 2 includes multiplayer compatibility; each game on a board map consists of four players, including at least one human player and up to four. Any character who is not controlled by a human will instead be controlled by the game as a computer-controlled character.

The goal of Mario Party 2 is to collect the most Stars within the allotted amount of turns. Stars must be purchased from Toad with coins, which can be earned through a selection from one of 64 mini-games that is played once at the end of each turn.

The players can obtain items for use on the board, and can each carry one at a time. If a player is carrying an item, they can use it before rolling the dice block. Items can aid the player in such ways as providing additional dice blocks or stealing another player's item. One item, the Skeleton Key, allows the player to use shortcuts located on each board map.

During the final five turns of a game, a one-on-one Duel mini-game is initiated when a player lands on the same space as another.

Its Mario Party but better. Why did nintendo not bring back the costumes. Only in this one, you see Mario dress up as a pirate. Come on Nintendo, Mario Party uhhh i lost count, better have it.

I like this one better than One. One is still good, but i fell this one is better.
  
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David McK (3191 KP) rated Star Trek (2009) in Movies

Aug 23, 2020 (Updated Jan 22, 2023)  
Star Trek (2009)
Star Trek (2009)
2009 | Action, Drama, Sci-Fi
JJ Abrams prepares for Star Wars
"Space. The Final Frontier. These are the voyages ..."

2009 big screen reimagining of the iconic 60s TV series, and I use that as the touchpoint deliberately: we're back to a (recast) Kirk and co instead of the Next Generation crew, or even those from Voyager/Enterprise/Discovery.

In retrospect, it also somewhat comes across as director JJ Abrams pitch for making a Star Wars movie: this is also lens flare and slow motion, with the action ramped up considerably from the TV series or even most of the previous movies. it's also the first of the three Kelvin-verse Star Trek movies: I'm unsure whether we'll get any more in that timeline, what with the tragic death of some of the (young) key actors - I'm looking at you, Anton Yelchin (Chekov) - and with others of the cast moving on to other bigger (?) sci-fi things - yep, that's you Zoe Saldana (Uhura).

The plot, as alluded to above, involves time travel, with the events thus kicking off an entire new timeline, that here sees Chris Pine taking on the role of James T Kirk - initially introduced as a kid, driving his step fathers classic car off a cliff (talk about setting out your stall early!) - and Zachary Quinto (then more famous as the villain Sylar from TVs 'Heroes') talking on the role of a younger Spock.

Most of the cast, I felt, was pretty much spot on - the only one that really rubbed me up the wrong way was Simon Pegg as Scotty, although even he grew on me a bit (I'm also not entirely sold on the aesthetics of the USS Enterprise here - more like USS Chibiprise!). We also have the 'passing of the torch' (as it were) from one character to another, with the inclusion of a certain key half-human actor who will forever be associated with that role ...
  
Alien: Covenant (2017)
Alien: Covenant (2017)
2017 | Horror, Sci-Fi
Story: Alien Covenant starts with the colony ship the Covenant heading towards a new planet, a crew of 15 and over 2000 colonist on board with just Walter (Fassbender) the android running the ship. When the ship encounters a freak storm in space leads the crew suffering loses they need to let the new captain Oram (Crudup) guide them through the damage to the systems.

When the repairs find a ghost transmission from a planet which appears perfectly habitable Oram goes against first mate Daniels’ (Waterston) opinion to continue their mission and takes a crew to this planet.

While on the planet the crew learn, this planet isn’t as safe as they had thought as they learn the deadly species waiting to be awoken along with a discovery which will give them answers about one of the mysterious of space.

 

Thoughts on Alien: Covenant

 

Characters/Performance – Walter is the latest model of the androids that joins the mission to do the jobs humans can’t manage he is good natured and understands his mission. Daniels is the second in command after the early tragedy, she doesn’t want to investigate the new planet but soon becomes the one we must rout for once she decides to fight. Oram is your standard captain trying to take the role with his own stamp, also he is meant to be religious. The rest of the crew are what you expect.

Performance wise, well this is where things get interesting, Fassbender is fine but let’s face it he is wasting his talent in movies like these. Waterston struggles to follow in the strong leading action heroine footsteps with Crudup being easily forgettable. This does have known names but nothing that comes off truly memorable in the performances.

Story – The story looks to follow up what happened after the Prometheus in what just feels like a complete rip off, of plenty of films, we have horribly written characters that just do panic instead of being professional in the role that would remain calm through each situation. This is a rinse, repeat film that ends up being one of the most predictable movies you have ever seen.

Horror/Sci-Fi – There is little to no horror in a movie that has ALIENS in which is the whole point. The sci-fi side of the story is all what you have come to expect from the genre without being anything fresh.

Settings – The film looks beautiful and stunning throughout but they also don’t have anything looking original though.

Special Effects – The special effects show us the settings looking almost flawless, it is the aliens which come off weak in places.

Final Thoughts – This is a poor addition to the franchise of aliens, we barely see them and the science versus religion question doesn’t end up getting discussed enough.

 

Overall: Poor franchise addition that is weak in every single aspect.

https://moviesreview101.com/2017/05/16/alien-covenant-2017/
  
Alien Resurrection (1997)
Alien Resurrection (1997)
1997 | Horror, Sci-Fi
Story: Alien: Resurrection starts as we arrive on a US space research facility where General Perez (Hedaya) is working on bringing back the aliens with clones of Ripley (Weaver), the latest number 8 shows incredible strength and development. Waiting for a delivery from Captain Elgyn (Wincott) and his crew Call (Ryder), Vriess (Pinon), Johner (Perlman) Hillard (Flowers) and Christie (Dourdan) a deal is agreed they can spend a couple of days’ rest on the research ship.

After Elgyn’s crew get involved in an altercation with the scientists they must escape but the xenomorphs have escaped onto the ship, joining up with Ripley the crew look for a way off the ship while staying alive.

 

Thoughts on Alien: Resurrection

 

Characters/Performance – Ripley is now a clone and the mother of the xenomorphs being created on the ship, she is stronger than before but becomes the best weapon against the xenomorphs. Call is the newest crew member of the pirates but she is harbouring a secret from the rest of the crew. The rest of the characters are your generic group of fighters, the tough one, the gunslinger, the smart one and the captain nothing original comes from these characters.

Performance wise, this isn’t the best Weaver alien performance but she is also brave enough to take it on with a different approach. Ryder is solid enough through the film. the rest of the cast are also solid with Ron Perlman giving his aggressive dick like performance on the good guys team.

Story – The story might not be the greatest, but it does capture what is needed for an alien movie, we have the military wanting to study the aliens for their own good, this happens every single film, we also have the group of soldiers needing to fight them off, but this film does offer a chance to build the relationship between the xenomorphs and Ripley. The problem for a lot of this story telling it that it isn’t original and isn’t on the same levels as the earlier films.

Action/Horror/Sci-Fi – The action is all mindless like you would expect from big budget style sequel too far down the line, the horror is now nearly all gone from the franchise but the sci-fi angle continues on strongly as we see how the aliens are now finding new ways to breed.

Settings – The whole film is set upon the space facility craft which is good because it keeps everything within the one location which is all we want in these films.

Special Effects – The special effects are good in this film and are one of the extra highlights within the film.

Final Thoughts – The weakest part of the Weaver alien films but still a good enjoyable enough watch.

 

Overall: Enjoyable enough.

https://moviesreview101.com/2017/09/27/alien-resurrection-1997/
  
Hit the Silk!
Hit the Silk!
2021 | Bluff, Card Game, Deduction, Party Game
Ok here’s the deal. You and your buddies have gone in deep with the casino and they are out to ice you if you don’t pay up. You have secured the funds to repay your debts and have hijacked the plane needed to get back to settle up. There’s just one problem: there are 3-6 of you and only 2-5 parachutes on board this plummeting aircraft. With whom to ally and can you make it off the plane with enough parachutes and money to make this run worth it?

Hit the Silk! is a semi-cooperative game about hidden information, strong and weak alliances, bluffing, and negotiation in the skies where the plane WILL go down. Players will be trading information with others in order to figure out which players they will unite with and which they will deceive to win the game. Not all players can win, and some players may not even survive the flight. WHO DO YOU TRUST?

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. For this preview I will be describing the Standard game mode. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, place the Altimeter board on the table and set the needle to the correct altitude per number of players. The card organizer board is setup near the Altimeter with the Flannel cards on the Laundry space, the draw deck on the left space, and the discard pile between the two. Four cards are randomly placed face-down onto the Lockbox space on the Altimeter board, and six cards are dealt to the players. They will choose four to keep and discard the other two. Place all remaining components on the table. A first player is chosen and the game is setup to begin!
On a turn a player may do any or all of the following: Change a card, Take actions, Trade with another player. To change a card the current player will choose one card from their hand, either discarding face-up to the discard pile or to the Laundry if it is a Flannel card, and then drawing a number of cards pertaining to the altitude level on the Altimeter board (the higher the plane the less cards can be drawn). The player chooses one card to keep and discards the others.

Many cards will be action cards, so during a turn the active player can use as many action cards as they wish. To take an action the player simply notes any altitude adjustments printed on the card, adjusts the Altimeter needle by that much, then plays the card for its action. Some action cards allow players to Steal cards from another player (blocked by a Knife card), Spy another player’s hand, Handcuff two players together (or a player to a briefcase of money), use Key cards to unlock Handcuffs or to pilfer one card from the Lockbox on the Altimeter board, Poison another player (cured with the Antidote card), kick a weapon out of a player’s hand by using a Kung Fu card, or blatantly attacking a player by using both a Pistol and a Bullet card. Players will take one wound from the first bullet and will be permanently slain by taking another bullet wound.

The final action that can be taken on a turn is trading with another player. This is a risky action to take as players are not bound by their verbal agreements. Therefore, a player may offer to trade a Bullet and a Knife in exchange for a $10,000 and a Key card. However, neither player is REQUIRED to trade these exact items during the trade, and alliances weaken over trade disputes.

Intermittently throughout the game, as altitude drops, players are given the task to vote whether to keep flying or to hit the silk (which means to jump out of the plane with a parachute in hand)! Should players vote by majority to continue playing the game keeps going as before. If the players vote by majority to hit the silk!, then all players with parachutes reach the ground safely and pool together their money in hopes of reaching the goal amount determined at the start of the game. Those who jump without a parachute sadly perish, but those who are able to stay on the plane without being handcuffed to a jumping player may attempt the very difficult task of landing the plane (which involves the dice shown, but I will let you discover the method on your own).


Should the landing party have gathered enough money to pay the debt, those players win! If the player lands the plane correctly they win! If a player dies, well, they lose.
Components. Again, this is a prototype copy of the game, so components shown are probably going to look differently as the result of a successful Kickstarter campaign. That said, I want to first applaud Escape Plan Board Games for their usage of “eco-conscious production.” The component materials we received are certainly unlike any I have felt or played with in the past. They feel different, and I assume it is due to this new eco-friendly material they are using. I also want to point out the art style of Hit the Silk! It is fabulous and definitely gives off that jetset vibe. I love it! I do hope the dice will be getting an upgrade in the final version, as stickered dice are rarely in style. I have not seen or heard of any plans for upgrades or final components, but I hope a nice eco-friendly upgrade option exists for this game.

So here’s the rub. I truly like this game quite a bit. I do have issues with player elimination games, personally, because for whatever reason I am always the first to be targeted for elimination. While it’s funny at first, I despise having to be left out of the rest of the game. That said, I still very much enjoy this game. Yes, I don’t like being targeted, but I am able to take one for the team, and then ask players to try a different strategy the next playthrough. Being able to make loose alliances and just break trades by giving the other player two Flannels instead of the Parachute and Key is just fun times. I enjoy the ever-decreasing altitude of the plane that stresses players to get things done quickly without having the needle dip too far for comfort. I like that a lot.

I wish the dice were used more in the game (at least in Standard mode), as I love nice chunky dice, but I can look past this because the rest of the gameplay is so solid. I still have yet to figure out the best way to use the Handcuffs, but the weapons and Kung Fu are just so ridiculous and amazing simultaneously that I like using them as soon as I get them in hand. So if you, like me, have a hole in your collection for a game taking place in the skies featuring a gang of casino-chased hoodlums, then I urge you to take a look at Hit the Silk! Just know that if you handcuff yourself to me, you can bet on me making some very inappropriate comments.
  
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Matthew Krueger (10051 KP) rated the Xbox 360 version of Doom in Video Games

Mar 20, 2020  
Doom
Doom
1993 | Action, Horror, Shooter
The BFG (0 more)
Kick Some Ass
Doom- such a classic to all, I personally didnt play doom until the 360. Yes you read that right, i didnt play this game until the 360. So lets talk about it.

The gameplay:

Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.

While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.

Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.

The plot:

Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.

 In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.

The Impact/Legacy:

Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.

Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.

Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").

So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
  
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Dean (6921 KP) Mar 20, 2020

I played this on the Sega Megadrive 32x 😁

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Sarah (7798 KP) rated the PlayStation 4 version of NieR: Automata in Video Games

May 3, 2020 (Updated May 3, 2020)  
NieR: Automata
NieR: Automata
2017 | Role-Playing
Hugely enjoyable
I'm a big Final Fantasy fan and whilst Nier: Automata isn't quite the same size and scale RPG as the FF games, I really enjoyed playing this - even if it isn't perfect.

This game looks amazing. The world they've created here is bleak yet beautifully rendered. The characters are well styled (even if a little inappropriate, but that's to be expected from a Japanese game). The score and music is beautiful. Maybe overly dramatic at times but it really helps build tension and drama in the game. The gameplay itself is a cross between Final Fantasy and a Devil May Cry style game, with a variety of side quests, upgrades and levelling up available alongside a non-turn based open fighting system. For me I actually preferred this style of fighting to the FF games as it's more like a real battle rather than everyone taking turns. There is a lot of detail in this game too, but without going to quite the extremes FF games do. It never quite feels as huge and unmanageable.

The story is different and how the gameplay unfolds took me a while to get used to, especially when you get on to the second and third parts of the story. But when you get over the initial irritation you soon come to love the game play and how you discover all the different aspects to the story. Especially the rather sweet & emotional sides to the characters.

However there are some downsides. The fighting is very repetitive and despite various types of bosses, there is rarely any skill involved to defeating them - continuously shooting and hack and slash seems to be the standard. There's also a lot of grinding involved in this game and it can get a bit irritating. The machines also regenerate very quickly and it can get quite tiresome to run in & out of areas within a space of minutes and have to defeat the same baddies over and over.

Also, unless you're willing to dedicate a large portion of your life then it seems near impossible to get 100% completion. I'm at 72% and have done virtually all of the side quests and endings. Admittedly I havent quite finished yet but when I do I doubt I'll have anywhere near 90% - maxing out weapons and levelling up to level 99 to defeat an otherwise undefeatable machine just doesn't appeal.

Finally, the idea behind the 26 endings to this game is one I'm still undecided on. In a way it feels like a "choose your own ending" style thing like the old Goosebumps books, however it's not obvious how to get these endings (I looked them up). Maybe it's because I'm not a fan of wandering everywhere in an open world trying & hitting absolutely everything, it's a bit of a slog. But knowing where to find the endings for me made them a little more entertaining.

Overall this is a very enjoyable game and definitely an 8/8.5. If they had cut out some of the grinding and slogging commonly found in rpgs to make it more achievable to get 100%, I'd definitely rate it at least a 9.