Scott Tostik (389 KP) rated The Belko Experiment (2017) in Movies
Jul 12, 2017
It was boring, predictable and utterly stupid. Only reason I gave it a six, was the innovative kills. I mean, come on... A tape dispenser!?!? Fuck yeah, bud.
It drags through the first two acts, and finally picks up speed in the third and final one.
And, honestly, who hasn't dreamt of killing the idiot from from the second Are We There Yet movie??? You know, the whiner from Platoon??? Shithead from Scrubs??? I know I have. And thankfully he dies.... Violently.... Another 90 minutes ii of my life, I will never regain.
Horror can be a fickle bitch, and this flick is no exception.
Awix (3310 KP) rated The Quatermass Xperiment (1955) in Movies
Mar 4, 2018 (Updated Mar 4, 2018)
Actually really, really tame as a horror movie by modern standards, obviously, but also of great historical interest as the birth of a legend in British cinema. One can't help suspecting the TV show was a lot more thoughtful, but this still works pretty well as an SF movie, and an influential one at that, and the juxtaposition of B-movie SF ideas and images with post-war Britain is interesting. Imported American star Brian Donlevy is not very good as Professor Q (original writer Nigel Kneale claimed he was on the sauce all the time); Richard Wordsworth is mesmerising as the doomed astronaut.
Ross (3284 KP) rated Infinity: Volume 1 in Books
Sep 17, 2018
The scope of this story is epic, as you might expect given the recent Infinity Wars part 1. However, it really is not very accessible - there is a lot of gobbledigook and pseudoscience trotted out. And most of the action takes place in space, or inter-planetary politics.
Some parts of this neverending book were excellent, but they were few and far between.
To cut a long story short, I never truly felt like I had much of an idea of what was happening, and only enjoyed the final few issues to any great extent. Some decent artwork.
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Purple Phoenix Games (2266 KP) rated Among the Stars in Tabletop Games
Dec 3, 2021
Disclaimer: Among the Stars can be played in two different modes – Aggressive and Non-Aggressive. This review covers the core game Non-Aggressive mode of play. -L
Among the Stars is a game of card drafting and tile placement in which players take on the roles of different alien races attempting to build the most efficient space station over the span of 4 years (rounds). After the 4th and final round, players calculate their final scores, and the player with the highest score is the winner! To setup for a game, assemble the Location deck as described in the rules. Each player takes a Main Reactor card and score marker in their chosen color. Score markers are placed at zero on the score board, and players put their Main Reactor card face-up in front of them, along with 2 Energy Cubes. Players choose, or are randomly given, a Race Tile with a special Racial Ability to be used throughout the game. Randomly draw the requisite number of Objective cards and put them face-up near the score board. The game is now ready to begin!
Over the course of 4 rounds, players will be drafting cards and playing them into their Space Station. At the start of each round, every player collects 10 Credits (game currency), and draws a hand of 6 Location cards. Every turn, players will select one card from their hand, place it face-down in front of them, and will pass the remaining cards in their hand to the next player (in either clockwise or counter-clockwise direction, depending on the round). Players will then simultaneously reveal their chosen card and perform one of three actions: Build a Location, Build Power Reactor, or Discard and gain 3 Credits. To Build a Location, you pay its listed cost in Credits and/or Energy and add it to your Space Station. Locations must be placed orthogonally adjacent to an existing Location. When you build a Location, you immediately gain the listed number of VP (tracked on the score board), and may use its ability. Some abilities are immediate and earn you extra VP now, while some are delayed and will be counted at the end of the game. To Build a Power Reactor, you will first discard your selected card for the turn. Pay the 1 Credit cost of a Power Reactor and place it into your Space Station, along with 2 Energy Cubes. Every round, you get 10 Credits, but Energy Cubes do not replenish unless you build more Power Reactors, so keep an eye on your resources! The last possible action is to Discard and gain 3 Credits, and is pretty self-explanatory.
Players continue taking turns (drafting cards, passing cards, and playing cards) until they are left with no cards in hand. The round is now over. Move the round marker to the next space, and begin a new round by drawing another hand of 6 cards. After the 4th round of play, the game ends and final VP are scored. Victory Points have been earned throughout the game, but now any delayed abilities are triggered and scored, Objective points are added, and players gain points for Power Reactors and remaining Credits. The player with the highest score is the winner!
See what I mean about being 7 Wonders in space? The overall gameplay is pretty much the same thing – draft a card, pass cards, play the card – even though thematically they’re on opposite ends of time. That familiarity and simplicity of the gameplay definitely added to my enjoyment of the game. And when I say ‘simplicity’ of gameplay, I do not mean that it is an easy game necessarily. It still requires a decent amount of strategy! Not only do you have to decide what card to draft for maximum benefit, but you also need to figure out exactly where to put it in your Space Station too. Some Locations may give you extra VP for being adjacent to certain other Locations, or they may even earn more VP for distance between two Locations. You’ve got to be thinking in advance, but also able to adapt on the fly. Do you draft a card that you don’t necessarily want because you can see your opponent needs it? Or do you keep your head down and try to fly under the radar? The strategy and mechanics work very well together in creating an engaging and entertaining game.
Components. This game basically just consists of cards, a score board, and some tokens. So even though it’s nothing too fancy or anything, they’re still pretty decent quality! The artwork is thematic and fun to look at, and the layout of the cards is easy to understand. The cards are square, so that makes for some interesting shuffling, but the square shape really lends itself well to the tile-laying aspect of the gameplay. So all in all, good production quality. Just be warned – as the game progresses, it turns into quite a table hog, since you are constantly adding cards to your Space Station. Not a knock on the game, just a heads up so you give yourself plenty of room!
Will Among the Stars replace 7 Wonders for me? Ultimately, no. Don’t get me wrong, it’s still a great game, but 7 Wonders just offers a little more strategy that bumps it to a higher level than Among the Stars. To introduce players to these mechanics and gameplay style, I would use Among the Stars because it is a little ‘lighter’ than 7 Wonders, if you ask me. If you are a fan of 7 Wonders and are interested in a more futuristic theme, I would definitely recommend checking out Among the Stars. It’s a neat game that has been hiding on my game shelf without the playtime it deserves. Purple Phoenix Games gives this one a stellar 15 / 18.
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