
Ivana A. | Diary of Difference (1171 KP) rated The Wives in Books
Oct 5, 2020
Synopsis:
Thursday is married to Seth. But he has two other wives, that he sees during the week. Thursday gets to see Seth on Thursday, while the other wives each have a day for themselves as well. The main rule is - she is not supposed to know the other wives, nor contact them.
When Thursday finds the name of his newest wife, Hannah, in Seth’s pocket, she does what every woman would - looks her up. She meets up with Hannah under a false name, trying to find out more about her and the husband that they share. But Hannah is not only pregnant with Seth’s baby; she also has bruises on her body. Is Seth capable of that? The Seth she is married to?
Realising she might not know who Seth really is, Thursday is on a mission to find out as much as possible about him and the other two wives, before he realises something’s up. With many twists and turns, Thursday realises things are not as they seem. At all.
My Thoughts:
The first half of the book gives us the idea of the situation. From Thursday’s point of view, we get a glimpse of a very rare situation. How a woman feels when she is sharing a man with other women. The challenges and worries this entails. The constant battle to be better than the others, even though she doesn’t know them. The constant curiosity to know how they treat him, whether they are more beautiful than her, whether they can give him more than she can. The battle with herself, on why isn’t she enough. Why does he need other women to be happy? The loss of her baby, that changed everything.
The second half of the book is filled with plot twists, and I cannot say much more without revealing anything. It involves finding out the truth, violence, mental health hospital and many lies told by many people. I was very disappointed with the ending, and I will have to explain why below.
SPOILER ALERT - The below paragraph contains spoilers.
During the book, we kept having more and more plot twists. The story started becoming more and more twisted and tricky to unravel. And then, a few chapters before the end, the author explains this as one of Thursday’s delusions. Seth divorced her when they lost the baby, but she could never move on and started believing this delusion that he has multiple wives. However, there are many inconsistencies to this, and they are all left for us to believe they are part of Thursday’s delusions. Also, there are facts that don’t correspond. He still came to see her every Thursday (which was explained as cheating). Furthermore. he stole money from her bank account. He brewed some weird tea for her before she lost her baby. Somehow, I keep thinking that the plot became too twisted for the author as well, and she just decided to blame it all on Thursday’s delusions.
SPOILER FINISHED.
I am still unsure on how I feel about this book. Perhaps I would’ve been more satisfied if the explanation and the ending were different. The very last scene was shocking, and completely out of character. I cannot understand why this is how the book ended and I am very conflicted. This type of plot seems very similar to other books I have read before, and I don’t find it unique. However, I read this book in a day and it did intrigue me to find out more. Once you start reading, you cannot put this book down. But once you get to the ending, there is the conflict of whether it was a good ending of such a twisty book.
I definitely recommend it, if you love this genre. It will keep you on your toes. It also might make you think whether your husband has other wives as well. Just kidding :)
BLOG TOUR
This review is part of the blog tour for The Wives, organised by the HQ Team. Thank you to the publisher and the author, for sending me a copy of this book in exchange for an honest review.

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Purple Phoenix Games (2266 KP) rated Ghoulash: The Game of Card Calamity in Tabletop Games
Sep 3, 2019
In Ghoulash: The Game of Card Calamity (which I will shorten to Ghoulash for the purpose of this review – even though there is the OG Ghoulash as well, I think you know what I’m talking about) players are Ghoul hunters. Ghouls are monstrous green blobsters that are coming for you. You fight them by shooting Ghoo, a purply substance, at them to exploit their weak spots and vanquish them. The first Ghoul hunter to reach 10 Victory Points (VPs) will be crowned the winner!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup the game, shuffle the deck and place a 6×3 grid of cards in the middle of the table. This is the “floor” and will be the game board for the duration of the game. When the floor is out of cards (I will explain), set out a new 6×3 grid floor and continue play. Deal each hunter a hand of seven cards and you are ready to play!
Each of the face down cards that comprise the floor are opportunities for encounters. You, as a Ghoul hunter, will enter the floor from any border card. On your turn you may fill your hand up to your current hand limit – which changes based on whether you have taken wounds or not. Next you must move orthogonally onto a space that contains a card or an empty space, but you must move – or take your Action first, THEN move. If you move to a space with a card, you encounter the card. Depending on what type of card is flipped face up you will be taking cards into your hand, following Command instructions, or fighting Ghouls. When you have finished your turn it is the next hunter’s turn.
Should your flipped card reveal an Action or Special card, you simply collect the card into your hand. If the flipped card is an Battle card (which has Ghoo splats – like the ones pictured above on the far right), you must follow the Command instructions at the bottom of the card before collecting to your hand. And if it’s a Ghoul you will begin battle!
Battling Ghouls is mechanically simple, but the overall battle may not be. When you face a Ghoul its card will tell you what the strength of the monster is (the white number). It could have four, five, or six hit points (HPs). To vanquish the Ghoul you will need to play cards whose Ghoo value (splats) is equal to or greater than the Ghoul’s HP amount. From this point the other hunters can intervene in the battle by playing cards whose battle Ghoo tips the scales toward the Ghoul thus making it more difficult to defeat (a la the ganging up mechanic in Munchkin). As only one hunter may affect the battle in this way, it is the player’s cards whose strength is greater that wins the challenge. Now the original combatant must spend more Ghoo cards to overcome the super-buffed Ghoul. Should the hunter prevail they will collect the Ghoul card and display it in front of them to show the table how many VPs they have earned. If the hunter is unsuccessful in the battle, they suffer wounds in the amount of VPs that would have been awarded with a successful battle (the green dots at the bottom of the card). Wounds are reflected by cards in hand, so if a hunter suffers two wounds, their hand limit is now five instead of the original seven. Play continues in this fashion until a hunter has accumulated 10 VPs and earned victory!
Components. Per my disclaimer, the game that was sent to us is a prototype version of the completed game, so components may (and probably will) change or be improved as a result of further development, and/or a successful Kickstarter campaign. That said, I can comment only on the components that were provided to us. The game is a deck of cards in a deck box. The cards themselves are of fine quality. The art upon them is okay. Nothing too stellar, but it gets the job done. I think the art is one thing that can be improved with development. Don’t get me wrong, the art is not at all bad. Perhaps it’s the card layout or graphic design. Something with a bit more punch would be appreciated.
Our thoughts on this one are that it needs some sprucing up a bit. Yes, it is in prototype format currently, and we know that. The card design needs to be updated a bit, but the game itself was also lacking a bit. One of the major concerns we had when playing through it was the card grid of the floor. We did not use any sort of player marker, token, meeple, or anything to mark our locations, and I really think that may have helped. We just had a hard time visualizing where our hunter was in relation to the face-down cards and how many turns it would take us to travel to them. There were several times where we just guessed as to who was actually closer and they were able to encounter the card. I am unsure how to fix that without supplying a grid or some sort of tracker. We should have maybe just played with meeples or dice for position markers. Oh heck I just thought of this: we could have also placed out dice or whatever on an x and y axis to denote where floor cards should be. Ugh. Battles were run somewhat smoothly, even though there were times where I was down to one card because I had suffered so many wounds and I could not get a First-Aid Kit to save my life (literally). The battle challenges did not work with us and we were trying to find a good way to make them happen, but our minds must not have been at their peak. We weren’t quite sure if, like in Munchkin, you could just add one card to your challenge total, or if you had to commit the entire bunch of cards you wish to play. It is not clear in the rules, so we went with our guts.
Overall, this could be a good dungeon crawler type card game. The theme is good, but for us it didn’t quite click…yet. If it sounds like something you would like to have in your collection, check Kickstarter for the campaign (if Ghoulash Games decides to crowd-fund this), contact the publisher directly, or (depending on date you read this) purchase from your FLGS. Oh, and keep the Ghoo Gone away – this time Ghoo is good for your health!