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Merissa (12051 KP) rated The Healer: Tales of Pern Coen (Bloodlines #0.5) in Books
Jul 28, 2024
THE HEALER is a prequel novella to Conor and Rhiannon's story in the Bloodlines series. It features Conor's sister, Brynn, as one of the main characters, plus Macsen, who works with the blacksmith and bowyer. It tells how Kelnore first arrives on Pern Coen and what happens when they do.
What a fantastic prequel this was! Brynn was a fascinating supporting character in Conor's books, and I'm so happy to have this one from her perspective. It explains so much about the following books that you won't even be aware of - unless you've already read them, as I have. What it did for me was to make me want to read Bloodlines all over again!
I loved returning to Pern Coen and can't wait to see what happens next. I would love more from this timeline as I'm very greedy!
Absolutely unputdownable and HIGHLY RECOMMENDED by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jul 19, 2024
What a fantastic prequel this was! Brynn was a fascinating supporting character in Conor's books, and I'm so happy to have this one from her perspective. It explains so much about the following books that you won't even be aware of - unless you've already read them, as I have. What it did for me was to make me want to read Bloodlines all over again!
I loved returning to Pern Coen and can't wait to see what happens next. I would love more from this timeline as I'm very greedy!
Absolutely unputdownable and HIGHLY RECOMMENDED by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jul 19, 2024
The Case of the Canterfell Codicil
Book
There's a literary niche for all tastes including those who think that either Dorothy L Sayers...
Mark @ Carstairs Considers (2200 KP) rated Fatal First Edition in Books
Feb 15, 2024
Murder Aboard a Moving Train
This book starts out in Chicago, where Lindsey Norris and her husband, Sully, are attending the annual archivist convention. Lindsey is having a fantastic time, and that includes the train trip back home to Connecticut. Quite a few of the attendees are also on the train. However, when Lindsey wakes up the next morning, someone is dead in the compartment next to her and Sully. Does it have anything to do with the valuable first edition that Lindsey stumbled upon during the keynote address?
One thing I love about cozy mysteries are the familiar locations and characters, so I was happy to see this book found an excuse to spend a lot of time at home while continuing the plot. The series regulars gave us some great laughs. Meanwhile, the plot zigs in a different direction part way through, and I was hooked as a result. Unfortunately, it did make the climax a bit rushed, although it was still logical. Fans will be pleased with this entry in the series. If you haven’t started these books yet, you’ll be happy you changed that.
One thing I love about cozy mysteries are the familiar locations and characters, so I was happy to see this book found an excuse to spend a lot of time at home while continuing the plot. The series regulars gave us some great laughs. Meanwhile, the plot zigs in a different direction part way through, and I was hooked as a result. Unfortunately, it did make the climax a bit rushed, although it was still logical. Fans will be pleased with this entry in the series. If you haven’t started these books yet, you’ll be happy you changed that.
Carma (21 KP) rated Cowboy SEAL Christmas (Navy SEAL Cowboys, #3) in Books
Jun 17, 2019
Love and a Llama, how can a book get any better than this?! Cowboy Seal Christmas is the 3rd book in the Navy Seal Cowboy series (a sort of spin off of Helms Big Sky Cowboy series). I have not read the first 2 books in this series (time constraints and a overwhelming TBR pile but I did read all the books in the Big Sky Cowboy series). This book has all the elements I loved from those books and more. Nicole Helm has a way of getting you right into the moment as if you were standing right there alongside the characters. 5/5 for Grouchy Gabe!!!
Gabe Cortez is a grouchy, ex Navy SEAL who hates Christmas. He hates most things actually and is more than happy to tell you how much it all sucks. He had a horrible childhood that led to him entering the military and losing a good friend in one horrifying instance. He comes to Revival ranch with his 2 friends, Jack and Alex, to help start a new program for injured military servicemen and women to get back on their feet. Jack and Alex both find love (spoiler for the first 2 books haha) and he is once again the odd man out. Then he meets the new ranch therapist Monica Finley and hope starts to rise in him again.
Monica Finley is looking forward to working with all the men and women headed to Revival Ranch for therapy and help getting back to civilian life. Growing up with a Marine father suffering from PTSD has helped her understand some of the struggles men and women face upon returning home. She has a 10 year old son named Colin, with her late Air Force husband Dex, who is her entire world. She protects him, well overprotects, as well as she can as a single mother and is hoping the closeness of the ranch will help them all start a new life. Gabe has been the only one to deny needing therapy and keeps his distance from her both literally and figuratively. She has to find a way to crack his shell. Can Gabe help her understand not only his struggles but some of her own struggles since her husband died?
This story flows really well from start to finish. I was able to get a great idea of where Monica and Gabe are in their lives as well as some past situations that have molded their current state of mind. Throw in great friends (who meddle), a Montana snowstorm, being snowed in for days without heat (snuggle alert), past secrets, daily questions (1 for her, 2 for him) and a llama and you have pretty much the perfect love story. Nicole Helm once again draws me into her cowboy world and makes me sad to leave when the story ends.
Gabe Cortez is a grouchy, ex Navy SEAL who hates Christmas. He hates most things actually and is more than happy to tell you how much it all sucks. He had a horrible childhood that led to him entering the military and losing a good friend in one horrifying instance. He comes to Revival ranch with his 2 friends, Jack and Alex, to help start a new program for injured military servicemen and women to get back on their feet. Jack and Alex both find love (spoiler for the first 2 books haha) and he is once again the odd man out. Then he meets the new ranch therapist Monica Finley and hope starts to rise in him again.
Monica Finley is looking forward to working with all the men and women headed to Revival Ranch for therapy and help getting back to civilian life. Growing up with a Marine father suffering from PTSD has helped her understand some of the struggles men and women face upon returning home. She has a 10 year old son named Colin, with her late Air Force husband Dex, who is her entire world. She protects him, well overprotects, as well as she can as a single mother and is hoping the closeness of the ranch will help them all start a new life. Gabe has been the only one to deny needing therapy and keeps his distance from her both literally and figuratively. She has to find a way to crack his shell. Can Gabe help her understand not only his struggles but some of her own struggles since her husband died?
This story flows really well from start to finish. I was able to get a great idea of where Monica and Gabe are in their lives as well as some past situations that have molded their current state of mind. Throw in great friends (who meddle), a Montana snowstorm, being snowed in for days without heat (snuggle alert), past secrets, daily questions (1 for her, 2 for him) and a llama and you have pretty much the perfect love story. Nicole Helm once again draws me into her cowboy world and makes me sad to leave when the story ends.
Sophia (Bookwyrming Thoughts) (530 KP) rated Senshi (Katana, #2) in Books
Jan 23, 2020
Original Review posted on <a title="Senshi by Cole Gibsen" href="http://bookwyrming-thoughts.blogspot.com/2013/11/review-senshi-by-cole-gibsen.html">http://bookwyrming-thoughts.blogspot.com/2013/11/review-senshi-by-cole-gibsen.html</a>
Original Rating: 4.5 out of 5 Owls
<i><b>Note:</b> Formatting may be lost due to copy and paste</i>
Well, I'll admit Katana felt like a stand alone with the "oh, hey, they lived happily ever after! There's no more!" And I actually did think Katana was a stand alone.
But then Goodreads spoiled everything. -_- I can't believe you would do that to me, Goodreads.
Well, not exactly. I really wouldn't have known Katana had a sequel without Goodreads, but with the announcements every single day (Katana was a book club read in October) at school about preordering Senshi, I'm bound to know eventually.
Or the county library would have said, "hey, there's a sequel!" right after I returned Katana in Ebooks Library Lend101. Go figure.
Moving on.
In Senshi, it's been a few months since the events left off in Katana. Going down memory lane in terms of nutshell spoilers, Rileigh's finally come to terms with her inner warrior self (go Rileigh!).
I must say, despite the fact Katana felt like a stand alone, Senshi had some nice surprises waiting for me when reading, and it was almost as good as the first novel. Okay, I almost always love the first novel before the sequels because it's not the end where you have to wave good bye to characters.
But I just love it when authors lead you down one road but then all of a sudden, they toss in a thing or two (or more) that throws the reader off balance. It makes everything less predictable. ^_^
The characters are just as amazingly written as ever, particularly Quentin, who I must admit has already landed on my favorite characters from the series next to Rileigh (of course, Rileigh. It's not like I can read Quentin's mind from Rileigh's view, even though I would love to, but I'm just one little opinion out of... hundreds). Then there's Sumi and also Dr. Wendell. I hope I'm not the only when I say the interaction between Rileigh and Dr. Wendell is pretty classic in the way Rileigh pushes Dr. Wendell's buttons all the time. Sumi, on the other hand, is a nuisance and a pain in the butt. Unfortunately, she's likely back in the next book: Shinobi. Fantabulous. A great way to make a Tuesday better. Good thing it's not a Friday. I think I'll survive.
My Two Cents of Randomness: Aliens didn't abduct Rileigh and change her up did they? I still find the cover really weird. O_o (But only the story matters in my humble opinion, so says the girl who can't even draw a pair of eyes that aren't lopsided.)
Original Rating: 4.5 out of 5 Owls
<i><b>Note:</b> Formatting may be lost due to copy and paste</i>
Well, I'll admit Katana felt like a stand alone with the "oh, hey, they lived happily ever after! There's no more!" And I actually did think Katana was a stand alone.
But then Goodreads spoiled everything. -_- I can't believe you would do that to me, Goodreads.
Well, not exactly. I really wouldn't have known Katana had a sequel without Goodreads, but with the announcements every single day (Katana was a book club read in October) at school about preordering Senshi, I'm bound to know eventually.
Or the county library would have said, "hey, there's a sequel!" right after I returned Katana in Ebooks Library Lend101. Go figure.
Moving on.
In Senshi, it's been a few months since the events left off in Katana. Going down memory lane in terms of nutshell spoilers, Rileigh's finally come to terms with her inner warrior self (go Rileigh!).
I must say, despite the fact Katana felt like a stand alone, Senshi had some nice surprises waiting for me when reading, and it was almost as good as the first novel. Okay, I almost always love the first novel before the sequels because it's not the end where you have to wave good bye to characters.
But I just love it when authors lead you down one road but then all of a sudden, they toss in a thing or two (or more) that throws the reader off balance. It makes everything less predictable. ^_^
The characters are just as amazingly written as ever, particularly Quentin, who I must admit has already landed on my favorite characters from the series next to Rileigh (of course, Rileigh. It's not like I can read Quentin's mind from Rileigh's view, even though I would love to, but I'm just one little opinion out of... hundreds). Then there's Sumi and also Dr. Wendell. I hope I'm not the only when I say the interaction between Rileigh and Dr. Wendell is pretty classic in the way Rileigh pushes Dr. Wendell's buttons all the time. Sumi, on the other hand, is a nuisance and a pain in the butt. Unfortunately, she's likely back in the next book: Shinobi. Fantabulous. A great way to make a Tuesday better. Good thing it's not a Friday. I think I'll survive.
My Two Cents of Randomness: Aliens didn't abduct Rileigh and change her up did they? I still find the cover really weird. O_o (But only the story matters in my humble opinion, so says the girl who can't even draw a pair of eyes that aren't lopsided.)
Sophia (Bookwyrming Thoughts) (530 KP) rated Seizure (Virals, #2) in Books
Jan 23, 2020
Original Review posted on <a href="http://bookwyrming-thoughts.blogspot.com/2013/03/review-seizure-by-kathy-reichs.html">Bookwyrming Thoughts</a>
Formatting may be lost due to copy and paste
I had no clue why the title was Seizure. For all I knew, seizure meant something to do with a stroke or a heart attack and could possibly result in death if not fixed ASAP. I could be wrong with that definition as well. What I never knew however, was the other definition. The Dictionary enlightened me:
<img src="http://2.bp.blogspot.com/-2czRrDxmYY8/UUEOb7ipebI/AAAAAAAABKE/7MBpVauz380/s320/Seizure+Definition.JPG" />
I guess I was partially right. Apparently there goes proof I'm not a walking/talking dictionary. Living proof. I'm honestly better off as a spellchecker any day. I must be bored if I did know the definition for every word that exists. Extremely bored. To the point of desperation. Which isn't happening any day until the zombie apocalypse at the least.
Seizure is the second novel in the Virals series (first book is Virals, but my review for it never existed on this planet because my book blogging life never existed at the time) written by Kathy Reichs. It's been awhile after the Virals have transformed from a super-virus. Due to financial problems, Loggerhead Island is at risk to be shut down, and the Virals may have to separate, facing the super-virus on their own. At least until Tory Brennan hears about Anne Bonny's legend. It's said that her treasure is buried right in Charles Town, but no one has succeeded in finding it for around 3 centuries.
What I like about Seizure is the storyline. It's creative, and it twists a legend (I don't know the actual legend though) to fit in with what's going on with the Virals after their transformation. I also love how the characters have changed a lot from the first novel, or at least, most of them, and how there are new characters introduced. Whitney's still as annoying as before (just get out of Tory's hair already! Dx) and Chance hasn't changed much. As for everyone else? Well, I can't say. I can say they changed, but I can't say how. I might as well tape an index card on my forehead with the words SPOILER.
What I dislike? My prediction (always. I fear I'm aiming correctly... even though I have terrible accuracy). I sense a love triangle coming soon. And as typical as it goes with love triangles in YA, it might get ugly with the tension. The best part about that though? I might be off the mark. Or I may be bull's eye (I hope not!). Don't take my prediction for granted. It's just a thought. I might be wrong, or I might be right. I guess we'll see.
Speaking of which, the third book in the series, Code, came out last Wednesday, March 12. Who's excited for a new Virals adventure? :D
Formatting may be lost due to copy and paste
I had no clue why the title was Seizure. For all I knew, seizure meant something to do with a stroke or a heart attack and could possibly result in death if not fixed ASAP. I could be wrong with that definition as well. What I never knew however, was the other definition. The Dictionary enlightened me:
<img src="http://2.bp.blogspot.com/-2czRrDxmYY8/UUEOb7ipebI/AAAAAAAABKE/7MBpVauz380/s320/Seizure+Definition.JPG" />
I guess I was partially right. Apparently there goes proof I'm not a walking/talking dictionary. Living proof. I'm honestly better off as a spellchecker any day. I must be bored if I did know the definition for every word that exists. Extremely bored. To the point of desperation. Which isn't happening any day until the zombie apocalypse at the least.
Seizure is the second novel in the Virals series (first book is Virals, but my review for it never existed on this planet because my book blogging life never existed at the time) written by Kathy Reichs. It's been awhile after the Virals have transformed from a super-virus. Due to financial problems, Loggerhead Island is at risk to be shut down, and the Virals may have to separate, facing the super-virus on their own. At least until Tory Brennan hears about Anne Bonny's legend. It's said that her treasure is buried right in Charles Town, but no one has succeeded in finding it for around 3 centuries.
What I like about Seizure is the storyline. It's creative, and it twists a legend (I don't know the actual legend though) to fit in with what's going on with the Virals after their transformation. I also love how the characters have changed a lot from the first novel, or at least, most of them, and how there are new characters introduced. Whitney's still as annoying as before (just get out of Tory's hair already! Dx) and Chance hasn't changed much. As for everyone else? Well, I can't say. I can say they changed, but I can't say how. I might as well tape an index card on my forehead with the words SPOILER.
What I dislike? My prediction (always. I fear I'm aiming correctly... even though I have terrible accuracy). I sense a love triangle coming soon. And as typical as it goes with love triangles in YA, it might get ugly with the tension. The best part about that though? I might be off the mark. Or I may be bull's eye (I hope not!). Don't take my prediction for granted. It's just a thought. I might be wrong, or I might be right. I guess we'll see.
Speaking of which, the third book in the series, Code, came out last Wednesday, March 12. Who's excited for a new Virals adventure? :D
Kids Learning - My First Numbers Counting Game
Education and Games
App
Grasshopper Apps = Top Educational iPad Apps for Kids :-) Why Grasshopper Apps? We believe that...
Purple Phoenix Games (2266 KP) rated Corsairs of Valeria in Tabletop Games
Apr 2, 2021
If you look at my current Top 10 List (at date of publication), you will see that my #1 game is Valeria Card Kingdoms. I just love the lore, mechanics, artwork, and gameplay so much that it easily rose to my #1 spot after just 1 play! So I am definitely a sucker for all things Valeria. Quests of Valeria, Villagers of Valeria – you name it, I’ve got it. So when the latest VCK expansion was on Kickstarter, with the option to add a new little Valeria-verse themed dice game, I knew I was all in. Does Corsairs of Valeria live up to the hype of its predecessors?
Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!
Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.
At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.
Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.
The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.
Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!
Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.
At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.
Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.
The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.
Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
Debbiereadsbook (1197 KP) rated Unlikely Hero (AUDIO) in Books
May 14, 2018
excellent narration of a great book!
Independent reviewer for Divine Magazine, I was gifted the audio version of this book.
Brock never got over Eric leaving him, but he understood why Eric needed to go. When Eric calls, 9 years later, Brock drops everything and calls upon his considerable resources to find Eric's 3 year old daughter , who has been kidnapped. But having Eric and Josie under his roof, to keep them safe, has Brock thinking about all the things he missed out on.
I loved this!!
Brock loved Eric, never stopped so of course he's gonna help him find his daughter! I loved that, right from Eric turning up at his office, Brock is calling him baby. I don;'t usually, so it surprised me here that I did love it! I think it surprised Brock too, the first time he did it!
Brock makes no apologies for his wealth and power and he pulls no punches in using both to keep Eric and Josie safe, and in finding out who is doing this.
But we don't get Eric, at all. This is told entirely from Brock's POV in the third person. And I really REALLY needed to hear from Eric at key points along the way: when Josie is first discovered gone; when he walks into Brock's office and when he finds out just who is behind it all. This is the only reason I gave the book 4 stars, because Eric is not given a voice, and he needed one.
I loved the supporting cast, especially Max and Gordon. They have a tale to tell, not least because of what goes down here!
Jeff Gelder narrates. This is the first, as far as I can see, that I have listened to of his work and I was very impressed. His reading voice is deep and even, and his voices consistent and easily identifiable in multi person conversations. Loved his voice for Josie, who sounded just like a 3 year old should, with all the funny things they say. Gelder gets over all of Brock's emotions in all the right places.
I cannot fault the narration. Gelder is firmly on my to listen list!
4 stars for the book
5 stars for the narration.
4.5 (rounded down to 4) overall.
**same worded review will appear elsewhere**
Brock never got over Eric leaving him, but he understood why Eric needed to go. When Eric calls, 9 years later, Brock drops everything and calls upon his considerable resources to find Eric's 3 year old daughter , who has been kidnapped. But having Eric and Josie under his roof, to keep them safe, has Brock thinking about all the things he missed out on.
I loved this!!
Brock loved Eric, never stopped so of course he's gonna help him find his daughter! I loved that, right from Eric turning up at his office, Brock is calling him baby. I don;'t usually, so it surprised me here that I did love it! I think it surprised Brock too, the first time he did it!
Brock makes no apologies for his wealth and power and he pulls no punches in using both to keep Eric and Josie safe, and in finding out who is doing this.
But we don't get Eric, at all. This is told entirely from Brock's POV in the third person. And I really REALLY needed to hear from Eric at key points along the way: when Josie is first discovered gone; when he walks into Brock's office and when he finds out just who is behind it all. This is the only reason I gave the book 4 stars, because Eric is not given a voice, and he needed one.
I loved the supporting cast, especially Max and Gordon. They have a tale to tell, not least because of what goes down here!
Jeff Gelder narrates. This is the first, as far as I can see, that I have listened to of his work and I was very impressed. His reading voice is deep and even, and his voices consistent and easily identifiable in multi person conversations. Loved his voice for Josie, who sounded just like a 3 year old should, with all the funny things they say. Gelder gets over all of Brock's emotions in all the right places.
I cannot fault the narration. Gelder is firmly on my to listen list!
4 stars for the book
5 stars for the narration.
4.5 (rounded down to 4) overall.
**same worded review will appear elsewhere**
Rachel King (13 KP) rated Spirit Bound in Books
Feb 11, 2019
My first big surprise in this book was Rose actually taking Adrian's interest in her seriously, especially since I know that she is still head-over-heels in love with Dimitri, no matter his present state. This boggled my mind from cover to cover, even though I do like Adrian, but I am guessing she did it at first to honor her deal with him. Later on it became obvious that she does have real feelings for him - so the question is, what about Dimitri? I guess this becomes another Team Dimitri vs. Team Adrian. I don't think I am going to choose a side on this one, I'm just going to grab the final book in the series, Last Sacrifice (Vampire Academy, Book 6), as soon as it hits the shelves!
In other matters, I found it a bit unreal how fast and easily that Dimitri was able to track Rose - I would have liked to know some of the details behind that, such as how extensive Dimitri's connections are in the Strigoi world. Lissa's connection with Dimitri is intriguing, even though it is non-magical, especially since it so strongly resembles a parental role. What I immediately started wondering after that event is why isn't anyone notifying Dimitri's family, expecially Rose? Queen Tatiana makes me think of a grown-up version of Mia, before she became Rose's friend. I wish I understood more of her motives for what she does throughout this book, since it seems like she goes back and forth between tolerating Rose and hating her. I could be completely off-base on this, but I keep getting the feeling that Lissa is/was being groomed to inherit Tatiana's title. With the way that many of the Moroi and Dhampirs view Lissa as a goddess, it would certainly fit. Also, by the end of the book, it seems that Rose has all but forgotten about the escaped convict, Victor Dashkov. Maybe she just thinks that the "authorities" would handle him?
Wow, so I had a lot of questions while reading this book, but that's only because I really enjoyed it, and I am anxious to read the last one to get them answered! I read the first five books back-to-back and ugh, I really hate waiting!
In other matters, I found it a bit unreal how fast and easily that Dimitri was able to track Rose - I would have liked to know some of the details behind that, such as how extensive Dimitri's connections are in the Strigoi world. Lissa's connection with Dimitri is intriguing, even though it is non-magical, especially since it so strongly resembles a parental role. What I immediately started wondering after that event is why isn't anyone notifying Dimitri's family, expecially Rose? Queen Tatiana makes me think of a grown-up version of Mia, before she became Rose's friend. I wish I understood more of her motives for what she does throughout this book, since it seems like she goes back and forth between tolerating Rose and hating her. I could be completely off-base on this, but I keep getting the feeling that Lissa is/was being groomed to inherit Tatiana's title. With the way that many of the Moroi and Dhampirs view Lissa as a goddess, it would certainly fit. Also, by the end of the book, it seems that Rose has all but forgotten about the escaped convict, Victor Dashkov. Maybe she just thinks that the "authorities" would handle him?
Wow, so I had a lot of questions while reading this book, but that's only because I really enjoyed it, and I am anxious to read the last one to get them answered! I read the first five books back-to-back and ugh, I really hate waiting!