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    A STEP BY STEP FORMULA FOR HACKING BRAZILIAN JIU-JITSU In BJJ Core Concepts you’ll learn how to...

Reminiscence (2021)
Reminiscence (2021)
2021 | Mystery, Romance, Sci-Fi
5
5.7 (7 Ratings)
Movie Rating
Needed a better Director - like one of the Nolan boys
Christopher Nolan is one of the greatest Directors of our time usually making films that have an attribute of time in them. His brother, Jonathan Nolan, has had a hand in most of his brother’s terrific works as well as the creative force behind such “trippy” TV series as PERSON OF INTEREST and the recent revival of WESTWORLD. In both of these TV Series, Jonathan Nolan was assisted by his wife, Lisa Joy.

Lisa Joy has written and directed her own “trippy, play with time” film, REMINISCENCE that has quite a few of the hallmarks of a Christopher (or Jonathan) Nolan film - but it also has one very unsettling aspect to it - it plays like a twice over copy of something else.

REMINISCENCE is a classic neo-noir with our hero being smitten by the femme fatale which draws him into her world, where murder, criminal activities and low-lifes run rampant all with a downbeat tone.

This sounds like a terrific premise for a Christopher Nolan film, unfortunately, in the hands of Lisa Joy, it is like watching a local community theater production of a Broadway musical.

The first 1/3 of this film is one long, laborious setup for the tragedy that will unfold and it is told at an uninteresting snail’s pace. Reminiscence picks up a bit in the middle with a pretty good action scene - and plot twist - before squandering this momentum with mediocrity at the end.

Joy’s script - which was on Hollywood’s infamous “blacklist’ of scripts for many, many years (a list of screenplays that are generally praised, but for some reason or another have not been produced), is at the core of the problem. The dialogue is not very interesting and dripping with heavy film noire clichés. She does not follow the Hollywood doctrine of “show, don’t tell”. She TELLS the audience much, much more than is needed and never really gives the audience any credit for figuring things out for themselves.

For example, there is a “dirty cop” that is central to the plot (there always is in this type of film). So, how do the other characters in the film address him? “You’re the dirty cop…”

I’d laugh if I wasn’t so bored.

What DOES work in this film is the acting of Hugh Jackman (as our hero), Rebecca Ferguson (as the femme fatale) and - especially - Thandie Newton as the “Gal Friday” of Jackman’s. Someone needs to give this talented actress a true showcase of her talents.

Someone also needs to give good ol’ Cliff Curtis a vehicle for his talents - he is one of the most misused good performers in Hollywood and he is misused in this film as well.

And…don’t get me started on the special effects. If you are going to make a trippy, sci-fi, futuristic neo-noire thriller, you probably shouldn’t cut the corner on the special effects, but this film does that, amazingly.

But…with a good Director at the helm there is enough “good enough” here (especially in the acting) that you should be able to pull something decent out of it.

But…Joy is making her theatrical film directing debut - exactly the type of director that this film does not need. What this film needed wasn’t a rookie director like Joy, it needed a Nolan - either Jonathan or (preferably) Christopher to make this work. But, one will have to be contented with a copy of a copy.

And that’s just not good enough.

Letter Grade: C+ (the performances of the leads almost salvage things.

5 stars (out of 10) - and you can take that to the Bank(ofMarquis)
  
Scooby-Doo: Escape from the Haunted Mansion
Scooby-Doo: Escape from the Haunted Mansion
2020 | Adventure
YES! A Scooby-Doo game! AND it’s an escape room style game? I am so fired up to play this! This was my line of thinking as I received this game in the mail. Scooby-Doo is one of my favorite cartoon shows from my youth, and name a better episode than the Harlem Globetrotters episode. I’ll wait. So with a winning design team of Jay Cormier and Sen-Foong Lim (of the excellent Belfort game) this should be a giant hit, right?

Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.

This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).

Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.

As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.


At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.

The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.

I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.