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BankofMarquis (1832 KP) rated Reminiscence (2021) in Movies
Aug 24, 2021
Lisa Joy has written and directed her own “trippy, play with time” film, REMINISCENCE that has quite a few of the hallmarks of a Christopher (or Jonathan) Nolan film - but it also has one very unsettling aspect to it - it plays like a twice over copy of something else.
REMINISCENCE is a classic neo-noir with our hero being smitten by the femme fatale which draws him into her world, where murder, criminal activities and low-lifes run rampant all with a downbeat tone.
This sounds like a terrific premise for a Christopher Nolan film, unfortunately, in the hands of Lisa Joy, it is like watching a local community theater production of a Broadway musical.
The first 1/3 of this film is one long, laborious setup for the tragedy that will unfold and it is told at an uninteresting snail’s pace. Reminiscence picks up a bit in the middle with a pretty good action scene - and plot twist - before squandering this momentum with mediocrity at the end.
Joy’s script - which was on Hollywood’s infamous “blacklist’ of scripts for many, many years (a list of screenplays that are generally praised, but for some reason or another have not been produced), is at the core of the problem. The dialogue is not very interesting and dripping with heavy film noire clichés. She does not follow the Hollywood doctrine of “show, don’t tell”. She TELLS the audience much, much more than is needed and never really gives the audience any credit for figuring things out for themselves.
For example, there is a “dirty cop” that is central to the plot (there always is in this type of film). So, how do the other characters in the film address him? “You’re the dirty cop…”
I’d laugh if I wasn’t so bored.
What DOES work in this film is the acting of Hugh Jackman (as our hero), Rebecca Ferguson (as the femme fatale) and - especially - Thandie Newton as the “Gal Friday” of Jackman’s. Someone needs to give this talented actress a true showcase of her talents.
Someone also needs to give good ol’ Cliff Curtis a vehicle for his talents - he is one of the most misused good performers in Hollywood and he is misused in this film as well.
And…don’t get me started on the special effects. If you are going to make a trippy, sci-fi, futuristic neo-noire thriller, you probably shouldn’t cut the corner on the special effects, but this film does that, amazingly.
But…with a good Director at the helm there is enough “good enough” here (especially in the acting) that you should be able to pull something decent out of it.
But…Joy is making her theatrical film directing debut - exactly the type of director that this film does not need. What this film needed wasn’t a rookie director like Joy, it needed a Nolan - either Jonathan or (preferably) Christopher to make this work. But, one will have to be contented with a copy of a copy.
And that’s just not good enough.
Letter Grade: C+ (the performances of the leads almost salvage things.
5 stars (out of 10) - and you can take that to the Bank(ofMarquis)

Purple Phoenix Games (2266 KP) rated Scooby-Doo: Escape from the Haunted Mansion in Tabletop Games
Dec 1, 2020
Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.
This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).
Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.
As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.
At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.
The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.
I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.

KittyMiku (138 KP) rated Bones Don't Lie (Morgan Dane, #3) in Books
May 23, 2019
In this book, we were able to see more on Jenny (Lance's Mother), Lance, and Sharp in plenty of aspects that were only hinted at before. To learn more about the night Lance's father disappeared and how it affected those three people, gave a lot of new perspective to their characters. I definitely enjoyed seeing how Jenny was before and after her husband's disappearance affected her own mental illnesses. I found this story, though not entirely harsh on your mind and heart, to be full of suspense and heart breaking situations. It got worse as you got to see how the case was causing Lance to lose himself to his old ways of shutting out people, and causing him to not be able to control his own temper.
Lance is by far my favorite character. So watching him take a few steps back in his character development was a little rough to bare for me. I won't lie, I very much like the Lance and Morgan relationship, but watching Morgan struggle to get Lance to open up and to keep him in check, was heart breaking. She wanted to be there for him, as we all want to for those we love, and he had a hard time letting her. This is an aspect that is hard, whether fictional or not, to deal with. So when I had to watch her do it and actually put up a fight to make him understand that she was there, I found it exciting. It was one of the most romantic things I have ever read. Especially since she wanted to there for Jenny and Lance wanted to do things his own way to protect her and his mother.
As the story went on, people dying and all, it kept throwing you through loops. To show that people have tells when they lie and secrets they hide to keep themselves from trouble, became one of the biggest things in the book. Everyone lies about something, but with all the lies being told to anyone investigating the case, it became hard as a reader to try and decipher what was a lie and what was the truth. I even wanted to beat some of the characters up for lying over things I thought were trivial. However, I found that they got their own just desserts in the end to be sweet enough to keep my temper in check.
Learning more about Sharp, Lance's boss, was quite exciting. He even got his own chapter or two in the book to help us see how the case was affecting him. I always thought he was extremely clever when it came to finding out facts, going over files, but to see him struggle and have to call in some outside help on his own cold missing persons case that became a murder mystery, was quite something else. Though, its clear he isn't a prideful person, I just never thought he would be at a complete loss. However, I did enjoy seeing things from his perspective. After all, there is always mystery around the man. I believe the interactions on all the characters were done amazingly. To see them all work and grabbing help from every angle they could, was just amazing. It made the story feel much more wholesome than it could have.
Overall, I believe this book is truly breathtaking. I would rate it 5 stars out of 5 stars. I don't think there was anything I wouldn't change. The story kept twisting and turning, which kept my interest peeked. The characters and their depths coming to light was truly fascinating. It makes you feel like you could easily run into them in your own city or town. It definitely showcased how well Leigh understands how the human mind can work. To have that kind of skill and be able to create such deep characters with outstanding personalities of all kind, really helps make the story that much better. I definitely recommend this book and this series to everyone. It has a little something for everyone. With the characters all having such different personalities and ways to go about things, it truly makes the story unforgettable and amazing to read.

Alice (12 KP) rated War Dogs: Ares Rising in Books
Jul 3, 2018
War Dogs was so far out of my comfort zone I expected to not enjoy it. I’m pleased to say that I did enjoy this, not only was this a new style of writing for me, it was also a new author. At first I was a little sceptic of a book set on Mars (I haven’t read The Martian yet so the topic of being stuck on Mars is new!) this book was set in the perspective of Master Sergeant Michael Venn (Vinnie), a veteran Marine trained in off-world combat.
The book opens with Vinnie being back on Earth after a shit-storm of a Mars mission throws everything for a loop:
<blockquote>I’m trying to go home. As the poet said, if you don’t know where you are, you don’t know who you are. Home is where you go to get all that sorted out.</blockquote>
The chapters flick between Earth now and Mars then which is, in reality probably only about 2 weeks or so. Michael Venn has been on multiple tours of the Red Planet in his six years as a Skyrine and this is likely to be his last. There’s a good setting of Seattle in the beginning of the book where he’s just got out of the military base he touched down in a little while ago, it’s told from first person perspective and lots of memories are forth coming to the reader.
The basis of the Skyrine and their missions to Mars is from the Gurus – an alien race who made their presence known thirteen years ago when they touched down in the desert and spoke with some camel herders, it then progresses to the Gurus sneaking into the telecoms and satlinks, making a lot of money and then being “spotted” by some really clever computer folks. The Gurus then provide us humans with lots of technological advances for seemingly nothing, at least until they break the news that they have their own enemies – the Antagonists or Antags – and it’s now up the humans to go to war with the Antags.
After this little bit of background the story flicks to Mars with what has got to be one of my favourite lines in this book:
<blockquote>Physics is what kills you, but biology is what wants you dead.</blockquote>
Another favourite is:
<blockquote>…and share a silent fear that here, buckaroos, there are far too many cowboys and not nearly enough Indians.</blockquote>
The story then continues with Michael Venn’s tale of how their mission went tits up and describes various settings on Mars where they are thrown in the deep end and are at risk of dying. I didn’t quite understand why the book was called War Dogs until page 75 when it was explained to a point:
<blockquote>We’re all War Dogs, adopted by a very tall, strong ranch wife.</blockquote>
The descriptions of the characters and the settings in this book are wonderfully done and you actually feel like you’re there on Mars suffering along with Venn, Tak, Kazak and the rest of the Skyrines (a Skyrine is a Marine who is ‘sky-bound’ to Mars) while they wait out the possibility of death before Teal the ranch wife from the above quote comes to their rescue and then while they discover that their mission was compromised from the very beginning long before they actually launched.
Throughout the book there is a character called Alice who comes to Seattle on behalf of Joe (another Skyrine) who is there to help Michael come to terms with being back on Earth after the blow out of Mars. She’s a sort of psychotherapist I suppose who is there to listen to Michael’s story of what happened on Mars (which is basically how the book is written, the storytelling of what happened on Mars but through visions or flashbacks) and she eventually takes him to see Joe only they get caught by the military police. Michael ends up being taken “prisoner” as a fugitive.
This book was – though short – incredibly well written and I definitely want to read the next one which is lucky as I have that as well. This one book has made me want to read more of Greg Bear’s work and I’m on the hunt for the next series to read. As mentioned before the characters were brilliant although there is lots of unique jargon that both does and doesn’t make sense (SNKRAZ for one), the Muskie lingo (Teal’s people) is a little hard going to understand.
The chapter switches between past and present, with the past represented as memories or hallucinations/visions; ultimately War Dogs is a humorous but dramatic tale of Mars from the POV of a Marine that can’t swear. Michael Venn is a great main character with plenty of well presented secondary characters and a good ecclectic mix of plots.
I will leave you with a parting quote:
<blockquote>Ant farm stories are just like life. We have no idea why we’re here, what we’re doing alive, or even where we are, but here we are, doing our best to make do.</blockquote>