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Dana (24 KP) rated Empire of Storms in Books
Mar 23, 2018
This review will have a lot of spoilers for the books, so if you haven't read it, I suggest you turn away now. This is going to be a long review!
Let's start off with a character analysis section:
The Little Folk: I loved how they gave Aelin little gifts. I want more interaction with them in the next book!!
Elide Lochan: Elide doesn't see her own strength. She has been through hell, but still knows kindness and love. She has so much hope and is loyal to a fault. She loves Lorcan, but is constantly stopped by this idiocy. She has three freaking guardian angels: Aelin, Manon, and Aedion. She is a half-witch, which is cool! She was able to withstand the torment of the wyrdkey with little side effects! She is protected by the God of Death's consort which is cool because the God of Death is Lorcan's protector. She learns from and is strengthened by her crappy past. She can STILL LOVE AFTER EVERYTHING! Also, she is such a tricky schemer and a great liar!
Lorcan Salvaterre: He is a dummy and is too fixated on Maeve to see that he can have real love with Elide. He is death-protected by Hellas-and is a great hunter. He has a heart of gold underneath all that grime. He freaking makes Elide a brace for her ankle for goodness sake! Lorcan is vengeful as f, especially when Elide is threatened. I feel like he's going to be a big help to Aelin's course!
Aedion Ashryver: He's Bisexual!!! He is so in Love with Lysandra and is a flirtatious bastard. He doubts Aelin too much and questions her all the time. I get it, but it gets disheartening. He has a bad ass shot (that sea wyvern shot though!!) and is obviously a skilled warrior. He has an interestingly complicated relationship with his father. I love the the White Wolf of the North! I love his tattoo: the knot made of the courts' names!
Lysandra: Oh my goodness, she is so freaking strong! I love her powers! She is so protective of her girls, especially Evangeline. Her Snow Leopard and Sea Dragon forms are my favorite! She can and will conquer as many men as need be (mainly in killing, not sex). She loves Aedion and is so loyal to Aelin that she would literally become her.
Evangeline: She is the innocence of the group. When she goes, the group is harder and lacks the absolute faith that everything will be alright.
Fleetfoot: I love her, that is all.
Dorian Havillard: A king without a kingdom. He is a boy with powers he has no idea how to control. A boy whose friends left him. He has to learn his powers alone like he has all his life. He is trusting but questions things-he knows when he should hold back. He loves Manon and oh my sweet goodness, that cabinet scene. He is great at riddles too!
Mannon Blackbeak: OUR QUEEN!!!! She protects her own and can let go of prejudices when she needs to do the best for her people. She is so savage! She is a great leader willing to die for her thirteen. I can't wait until she kills her grandmother. SHE WILL BRING PEACE FOR HER PEOPLE!!!!! She obviously has feelings for Dorian.
Abraxos: He is the best damned wyvern ever. Even though Manon tells him to "go hide," he finds a freaking army and saves the day!
Gavriel: He's not the best dad, but he's working on it! He is too loyal to Maeve, but he cares about people. He is a lot more emotional than I would have guessed. Lol, Uncle Kitty-Cat.
Fenrys: He is such a sarcastic little ass, but a great warrior (both in the battlefield and in bed ;D). He kinda reminds me of Cassian. His situation sucks with Maeve because both he and his brother are basically prisoners and sex objects for the queen. I hope he will find a way to break the blood bond for him and his brother to help Aelin. Also, WINNOWING!!!
Queen Maeve: She is a witch with a capital B and I hate her.
Erawan: Power hungry as hell.
Elena: She is so dumb. I get it, she made a mistake, but she was still dumb. She acts before thinking and doesn't understand sacrifice or strategy. She pushed a war onto a group of children for goodness sake!
Rowan Whitethorn: He has come such a long way since Heir of Fire. He is so emotional and a freaking worry wart, loyal and trusting as hell, but he is still bad ass. He lets his woman fight when she needs to. He embraces the past mistakes of his friends and family. He is a horny little hawk. HE IS AELIN'S MATE AND HUSBAND!!! And he is the KING OF TERRASAN!!!!!!!!!!!!!!! Strategic as hell-the thing with the Whitethorn cousins-hell yes! When he gets his hands on Maeve, shit will go down! VENGEANCE WILL BE HIS and Maeve will die horribly!! His reaction when he found out Aelin was captured was gut wrenching! Also, I loved it when he called Aelin Milady. Freaking great!
Aelin Ashryver Galanthys: She is always 500 steps ahead of everyone else. She shuts everyone down with her witty comebacks. She lets Aedion think the worst of her because she doesn't want to get their hopes up. She is not too trusting but is willing to sacrifice herself for everyone else. "But your faces are so wonderful when I get to reveal them." WOW AELIN!! When Deanna took over Aelins super power moment-I was terrified. I hate that she has to sacrifice herself. I just want her to be happy!! I loved how she pulled all of the characters from The Assassin's Blade into this! She's bloody brilliant! Using all of those Life Debts!! Her reaction to Elide is heartbreaking. Killing all of the Valg was great! When she slipped into the Celeana person, I go so freaking excited!! She was so close to settling and Maeve had to freaking ruined it all! She could have lived forever and been so happy!
Now onto some plot analysis:
So this book had a pretty awesome start since we got a flashback to the first war with Elena and Erawan. I love the little history throughout the book! The flashbacks with Elena and Nehemia were so freaking sad. I cried when they talked about Nehemia and Aelin's respective sacrifices. I feel like we get to go deeper into the history even though this is the second to last book!
Nicknames in all of Sarah J Maas' books are so cute! I love how Aelin and Rowan call each other Fireheart and Buzzard.
Family (especially chosen and made family) is so important in all of Sarah J Maas' books. Characters are willing to die to protect those they love and I think that's something important to put into books. The fact that you can always find a home in your people is very nice to see.
Women are the ones to be truly feared in this series because they have the most power. They are all so badass and never take shit from the male characters!
The multiple PoVs were very well done. As you may have realized from my other reviews, I am not a fan on multiple PoV novels much, so the fact I loved this one is great!
I think it was really cool how each character is being guided by at least one God. I have a crackpot theory about this that connects this series to the ACOTAR series. So it is stated multiple times that the Gods want to "go home" because they are trapped, right? So what if they are our Night Court Crew? Some of the descriptions of the powers fit!
I loved how SJM described the process of the magic weilding.
There was a great plot structure and pacing.
The Mycenians are so interesting! I called it that Rolfe was a Mycenian before I got to that part!
I want to know what Rowan said to Rolfe back at Skull's Bay.
All the ships got to have fun time together. Well, except for Elide and Lorcan.
I wish we could have had Choal and Nesryn in this book, but I understand why we didn't.
One thing I didn't like was how similar some of the plot points and characters were to ACOTAR and ACOMAF. Even thought they're both by SJM, I wish there wasnt' as much overlap.
Overall, I loved this book--a few thinggs could have been changed to keep it more significantly different from ACOTAR but it was still great.
Some Quotes I loved:
"Because destroying a symbol can break the spirits of men as much as bloodshed." (44)
"To call in old debts and promises. To raise an army of assassins and thieves and exiles and commoners. To finish what was started long, long ago." (72)
"One does not deal with Celeana Sardothian. One survives her." (241)
"Even when this world is a forgotten whisper if dust between the stars, I will love you." (350)
Let's start off with a character analysis section:
The Little Folk: I loved how they gave Aelin little gifts. I want more interaction with them in the next book!!
Elide Lochan: Elide doesn't see her own strength. She has been through hell, but still knows kindness and love. She has so much hope and is loyal to a fault. She loves Lorcan, but is constantly stopped by this idiocy. She has three freaking guardian angels: Aelin, Manon, and Aedion. She is a half-witch, which is cool! She was able to withstand the torment of the wyrdkey with little side effects! She is protected by the God of Death's consort which is cool because the God of Death is Lorcan's protector. She learns from and is strengthened by her crappy past. She can STILL LOVE AFTER EVERYTHING! Also, she is such a tricky schemer and a great liar!
Lorcan Salvaterre: He is a dummy and is too fixated on Maeve to see that he can have real love with Elide. He is death-protected by Hellas-and is a great hunter. He has a heart of gold underneath all that grime. He freaking makes Elide a brace for her ankle for goodness sake! Lorcan is vengeful as f, especially when Elide is threatened. I feel like he's going to be a big help to Aelin's course!
Aedion Ashryver: He's Bisexual!!! He is so in Love with Lysandra and is a flirtatious bastard. He doubts Aelin too much and questions her all the time. I get it, but it gets disheartening. He has a bad ass shot (that sea wyvern shot though!!) and is obviously a skilled warrior. He has an interestingly complicated relationship with his father. I love the the White Wolf of the North! I love his tattoo: the knot made of the courts' names!
Lysandra: Oh my goodness, she is so freaking strong! I love her powers! She is so protective of her girls, especially Evangeline. Her Snow Leopard and Sea Dragon forms are my favorite! She can and will conquer as many men as need be (mainly in killing, not sex). She loves Aedion and is so loyal to Aelin that she would literally become her.
Evangeline: She is the innocence of the group. When she goes, the group is harder and lacks the absolute faith that everything will be alright.
Fleetfoot: I love her, that is all.
Dorian Havillard: A king without a kingdom. He is a boy with powers he has no idea how to control. A boy whose friends left him. He has to learn his powers alone like he has all his life. He is trusting but questions things-he knows when he should hold back. He loves Manon and oh my sweet goodness, that cabinet scene. He is great at riddles too!
Mannon Blackbeak: OUR QUEEN!!!! She protects her own and can let go of prejudices when she needs to do the best for her people. She is so savage! She is a great leader willing to die for her thirteen. I can't wait until she kills her grandmother. SHE WILL BRING PEACE FOR HER PEOPLE!!!!! She obviously has feelings for Dorian.
Abraxos: He is the best damned wyvern ever. Even though Manon tells him to "go hide," he finds a freaking army and saves the day!
Gavriel: He's not the best dad, but he's working on it! He is too loyal to Maeve, but he cares about people. He is a lot more emotional than I would have guessed. Lol, Uncle Kitty-Cat.
Fenrys: He is such a sarcastic little ass, but a great warrior (both in the battlefield and in bed ;D). He kinda reminds me of Cassian. His situation sucks with Maeve because both he and his brother are basically prisoners and sex objects for the queen. I hope he will find a way to break the blood bond for him and his brother to help Aelin. Also, WINNOWING!!!
Queen Maeve: She is a witch with a capital B and I hate her.
Erawan: Power hungry as hell.
Elena: She is so dumb. I get it, she made a mistake, but she was still dumb. She acts before thinking and doesn't understand sacrifice or strategy. She pushed a war onto a group of children for goodness sake!
Rowan Whitethorn: He has come such a long way since Heir of Fire. He is so emotional and a freaking worry wart, loyal and trusting as hell, but he is still bad ass. He lets his woman fight when she needs to. He embraces the past mistakes of his friends and family. He is a horny little hawk. HE IS AELIN'S MATE AND HUSBAND!!! And he is the KING OF TERRASAN!!!!!!!!!!!!!!! Strategic as hell-the thing with the Whitethorn cousins-hell yes! When he gets his hands on Maeve, shit will go down! VENGEANCE WILL BE HIS and Maeve will die horribly!! His reaction when he found out Aelin was captured was gut wrenching! Also, I loved it when he called Aelin Milady. Freaking great!
Aelin Ashryver Galanthys: She is always 500 steps ahead of everyone else. She shuts everyone down with her witty comebacks. She lets Aedion think the worst of her because she doesn't want to get their hopes up. She is not too trusting but is willing to sacrifice herself for everyone else. "But your faces are so wonderful when I get to reveal them." WOW AELIN!! When Deanna took over Aelins super power moment-I was terrified. I hate that she has to sacrifice herself. I just want her to be happy!! I loved how she pulled all of the characters from The Assassin's Blade into this! She's bloody brilliant! Using all of those Life Debts!! Her reaction to Elide is heartbreaking. Killing all of the Valg was great! When she slipped into the Celeana person, I go so freaking excited!! She was so close to settling and Maeve had to freaking ruined it all! She could have lived forever and been so happy!
Now onto some plot analysis:
So this book had a pretty awesome start since we got a flashback to the first war with Elena and Erawan. I love the little history throughout the book! The flashbacks with Elena and Nehemia were so freaking sad. I cried when they talked about Nehemia and Aelin's respective sacrifices. I feel like we get to go deeper into the history even though this is the second to last book!
Nicknames in all of Sarah J Maas' books are so cute! I love how Aelin and Rowan call each other Fireheart and Buzzard.
Family (especially chosen and made family) is so important in all of Sarah J Maas' books. Characters are willing to die to protect those they love and I think that's something important to put into books. The fact that you can always find a home in your people is very nice to see.
Women are the ones to be truly feared in this series because they have the most power. They are all so badass and never take shit from the male characters!
The multiple PoVs were very well done. As you may have realized from my other reviews, I am not a fan on multiple PoV novels much, so the fact I loved this one is great!
I think it was really cool how each character is being guided by at least one God. I have a crackpot theory about this that connects this series to the ACOTAR series. So it is stated multiple times that the Gods want to "go home" because they are trapped, right? So what if they are our Night Court Crew? Some of the descriptions of the powers fit!
I loved how SJM described the process of the magic weilding.
There was a great plot structure and pacing.
The Mycenians are so interesting! I called it that Rolfe was a Mycenian before I got to that part!
I want to know what Rowan said to Rolfe back at Skull's Bay.
All the ships got to have fun time together. Well, except for Elide and Lorcan.
I wish we could have had Choal and Nesryn in this book, but I understand why we didn't.
One thing I didn't like was how similar some of the plot points and characters were to ACOTAR and ACOMAF. Even thought they're both by SJM, I wish there wasnt' as much overlap.
Overall, I loved this book--a few thinggs could have been changed to keep it more significantly different from ACOTAR but it was still great.
Some Quotes I loved:
"Because destroying a symbol can break the spirits of men as much as bloodshed." (44)
"To call in old debts and promises. To raise an army of assassins and thieves and exiles and commoners. To finish what was started long, long ago." (72)
"One does not deal with Celeana Sardothian. One survives her." (241)
"Even when this world is a forgotten whisper if dust between the stars, I will love you." (350)
Purple Phoenix Games (2266 KP) rated Hiding Hitler in Tabletop Games
Apr 6, 2021
Adolf Hitler was an abomination of a person, can we all agree? Now that THAT is out of the way, let’s talk card games based on a character from history named Hitler. This game is based on a historical figure, but once translated to cardstock becomes simply the target of victory. When I heard the pitch (I paraphrased by quite a bit) for Hiding Hitler I immediately winced, as the subject matter makes me wince. But I took a chance on the game, and I am here to let you know that it will be okay, this is merely a card game, but if you are offended by the subject matter, please check out any of our other reviews that contain zero references to horrible people.
Hiding Hitler is a hand management, take that card game for four to six players. In it, players are trying to end the game with either the Hitler card in their hand or the Death token in their possession. The game is played over a series of turns and ends once the final turn has been taken, following the draw of the final card from the draw deck.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, shuffle the deck of cards and deal six cards to each player. Set the draw deck in the middle of the table, along with the other components. The left of the deck is considered the “Graveyard” and the right side of the deck is the “Action Pile.” Depending on the game mode chosen to play, the Hitler card may be in one of the players’ hands (Blitzkrieg mode – faster because Hitler is already in one player’s hand) or possibly in the draw deck (Strategic mode – slower if Hitler starts in the draw deck). The first player is now able to begin taking their turn and the hunt (or hiding) of Hitler may begin!
On a turn a player may play any amount of Action, Attack, or Instant cards from their hand, resolved one at a time. Action cards are just that: cards that allow for some type of action, be it drawing more cards, or having the entire table draw more cards. Attacks are targeted at a specific player and that player will need to roll the die in order to achieve the Attack card’s victory condition. For example, the Attack card may instruct the attacked to roll higher than value 2 on the die. If they beat that number nothing happens. However, should they roll a 1 (or simply not meet the number on the card) the failing player will need to discard Hitler to the Graveyard if they have it, or discard any other card to the Action Pile. Finally, Instant cards can be played AT ANY TIME, even if not on the player’s turn. These can negate actions or modify die/roll results. Once a player has no more cards to play (or cards they wish to play), the turn ends by drawing one card from the draw deck. It is now the next player’s turn.
Play continues in this fashion of players taking turns playing cards from their hands to attack each other, bolster their hands, and affect each other in various ways until the last card is drawn from the deck. This signifies one final turn for all players. When the final turns are over the winning player is they who either have the Hitler card in hand, or was the last player to send Hitler to the Graveyard, thus collecting the Death token. This winner may now awkwardly congratulate themselves on winning a card game based on eliminating or Hiding Hitler. Yay?
Components. Again, this is a prototype version of the game, so the components may be different as a result of a successful Kickstarter campaign. That said, this game is a bunch of cards, a small die, and a plastic token with Hitler stickers. The cards are all fine, the die is a smaller size than your typical RPG set, and the plastic standee token is fine as well. I do need to address the art style on the cards. It is quite cartoony and really isn’t my style, but for this type of game it works just fine. I am not really excited by it at all, but there is nothing gruesome or triggery in the artwork. FOR ME. I do not speak for everyone though, so if you have issues with it, you are more than entitled to your opinions.
It is difficult to review, or even play for that matter, a game with such an emotionally charged central character. However, this is meant to be a lighthearted card game with a wonky theme. And it most certainly is that. Players are playing as many cards as they dare trying to find out where that Hitler card is residing so they may Attack and send it to the Graveyard. This earns the Death token. But can you hold onto that token until the end of the game? Depending on how far through the deck the game currently is, other players still may have chances to bring the Hitler card back to life. When this happens that Death token is surrendered and available to be earned again. I like that. Now, obviously, the whole zombie thing is weird, but the game is weird in itself, so that fits. Want to throw some achievements into your game? See how many times a player can send Hitler to the Graveyard. You can do that, and it would be a fun way to spice up the game for everyone.
At the end of the day, again, this is a card game with a Hitler theme. In it, Hitler really doesn’t DO anything. He just hangs out in players’ hands, gets sent to the Graveyard, possibly is resurrected, and the cycle continues until the end of the game. The theme may be off-putting for some, but I have no problems with it after having played it several times now. I cannot stress this enough: if you or any of your playmates MAY be offended by the theme, please do not pull this out at game night. It works best with players who can see it and appreciate it for what it is.
Now that the disclaimers are hopefully done, I can explain what this reminds me of, and give you some thoughts. Have you played Munchkin before? You know the part of the game (which we lovingly refer to as “the second half”) where one player is on 9th level attempting to win the game and everyone is ganging up on them to prevent the victory? Hiding Hitler feels a little like that scenario, but throughout the entire game. So many cards can be played on one turn and some cards are played out of turn to increase or decrease the die rolls, and when all players know exactly who has Hitler and they gang up on that player, it’s just Munchkin all over. Now, I feel like here in Hiding Hitler it doesn’t seem to be SO hurtful toward other players as it is in Munchkin, but I get that same vibe. It should be restated that I like Munchkin, so comping this to that game doesn’t necessarily mean it is at all a bad thing. It just gives me that same feeling.
So if you are looking for a possibly quicker and smaller card game to replace your copy of Munchkin, then check out Hiding Hitler. Yes, this is SUPER niche with the gameplay and theme, but with the right crowd I do believe it would be a hit. It has its flaws, but does also offer a rewarding gaming experience that I think about for hours after the game is over. When games can create lasting fond memories of the experience, then it has graduated into a good game. And I think Hiding Hitler is a good game. If you like the sounds of this one, I invite you to consider backing it on Kickstarter when the campaign launches. Find some friends ahead of time that may be into the theme, or can look past it, and prepare them for what is about to come: a game about keeping Hitler safe. Or murdering him. Either way.
Hiding Hitler is a hand management, take that card game for four to six players. In it, players are trying to end the game with either the Hitler card in their hand or the Death token in their possession. The game is played over a series of turns and ends once the final turn has been taken, following the draw of the final card from the draw deck.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, shuffle the deck of cards and deal six cards to each player. Set the draw deck in the middle of the table, along with the other components. The left of the deck is considered the “Graveyard” and the right side of the deck is the “Action Pile.” Depending on the game mode chosen to play, the Hitler card may be in one of the players’ hands (Blitzkrieg mode – faster because Hitler is already in one player’s hand) or possibly in the draw deck (Strategic mode – slower if Hitler starts in the draw deck). The first player is now able to begin taking their turn and the hunt (or hiding) of Hitler may begin!
On a turn a player may play any amount of Action, Attack, or Instant cards from their hand, resolved one at a time. Action cards are just that: cards that allow for some type of action, be it drawing more cards, or having the entire table draw more cards. Attacks are targeted at a specific player and that player will need to roll the die in order to achieve the Attack card’s victory condition. For example, the Attack card may instruct the attacked to roll higher than value 2 on the die. If they beat that number nothing happens. However, should they roll a 1 (or simply not meet the number on the card) the failing player will need to discard Hitler to the Graveyard if they have it, or discard any other card to the Action Pile. Finally, Instant cards can be played AT ANY TIME, even if not on the player’s turn. These can negate actions or modify die/roll results. Once a player has no more cards to play (or cards they wish to play), the turn ends by drawing one card from the draw deck. It is now the next player’s turn.
Play continues in this fashion of players taking turns playing cards from their hands to attack each other, bolster their hands, and affect each other in various ways until the last card is drawn from the deck. This signifies one final turn for all players. When the final turns are over the winning player is they who either have the Hitler card in hand, or was the last player to send Hitler to the Graveyard, thus collecting the Death token. This winner may now awkwardly congratulate themselves on winning a card game based on eliminating or Hiding Hitler. Yay?
Components. Again, this is a prototype version of the game, so the components may be different as a result of a successful Kickstarter campaign. That said, this game is a bunch of cards, a small die, and a plastic token with Hitler stickers. The cards are all fine, the die is a smaller size than your typical RPG set, and the plastic standee token is fine as well. I do need to address the art style on the cards. It is quite cartoony and really isn’t my style, but for this type of game it works just fine. I am not really excited by it at all, but there is nothing gruesome or triggery in the artwork. FOR ME. I do not speak for everyone though, so if you have issues with it, you are more than entitled to your opinions.
It is difficult to review, or even play for that matter, a game with such an emotionally charged central character. However, this is meant to be a lighthearted card game with a wonky theme. And it most certainly is that. Players are playing as many cards as they dare trying to find out where that Hitler card is residing so they may Attack and send it to the Graveyard. This earns the Death token. But can you hold onto that token until the end of the game? Depending on how far through the deck the game currently is, other players still may have chances to bring the Hitler card back to life. When this happens that Death token is surrendered and available to be earned again. I like that. Now, obviously, the whole zombie thing is weird, but the game is weird in itself, so that fits. Want to throw some achievements into your game? See how many times a player can send Hitler to the Graveyard. You can do that, and it would be a fun way to spice up the game for everyone.
At the end of the day, again, this is a card game with a Hitler theme. In it, Hitler really doesn’t DO anything. He just hangs out in players’ hands, gets sent to the Graveyard, possibly is resurrected, and the cycle continues until the end of the game. The theme may be off-putting for some, but I have no problems with it after having played it several times now. I cannot stress this enough: if you or any of your playmates MAY be offended by the theme, please do not pull this out at game night. It works best with players who can see it and appreciate it for what it is.
Now that the disclaimers are hopefully done, I can explain what this reminds me of, and give you some thoughts. Have you played Munchkin before? You know the part of the game (which we lovingly refer to as “the second half”) where one player is on 9th level attempting to win the game and everyone is ganging up on them to prevent the victory? Hiding Hitler feels a little like that scenario, but throughout the entire game. So many cards can be played on one turn and some cards are played out of turn to increase or decrease the die rolls, and when all players know exactly who has Hitler and they gang up on that player, it’s just Munchkin all over. Now, I feel like here in Hiding Hitler it doesn’t seem to be SO hurtful toward other players as it is in Munchkin, but I get that same vibe. It should be restated that I like Munchkin, so comping this to that game doesn’t necessarily mean it is at all a bad thing. It just gives me that same feeling.
So if you are looking for a possibly quicker and smaller card game to replace your copy of Munchkin, then check out Hiding Hitler. Yes, this is SUPER niche with the gameplay and theme, but with the right crowd I do believe it would be a hit. It has its flaws, but does also offer a rewarding gaming experience that I think about for hours after the game is over. When games can create lasting fond memories of the experience, then it has graduated into a good game. And I think Hiding Hitler is a good game. If you like the sounds of this one, I invite you to consider backing it on Kickstarter when the campaign launches. Find some friends ahead of time that may be into the theme, or can look past it, and prepare them for what is about to come: a game about keeping Hitler safe. Or murdering him. Either way.
Mothergamer (1543 KP) rated the PlayStation 3 version of Fallout 3 in Video Games
Apr 3, 2019
I know. How could I have not played Fallout 3 or Fallout New Vegas? There are many games I haven't had a chance to play and as I've gotten older, I've become a little more discerning about which games I buy right away and sometimes I just miss a game or two here and there. I also wait until things go down in price and only really pay full price for a game if it's something I know I really want. Again, that comes with being an older nerd. At any rate, when I saw that I could buy Fallout 3 and Fallout New Vegas for 10 bucks, I did jump at the chance and I was excited to play. I started with Fallout 3 first of course and it was quite an interesting adventure.
The opening sequence was intriguing with the lone wanderer being born and of course this is so you can choose to be a boy or a girl and design your character and decide their race. I went with Asian girl and as I was picking out all the facial and hair designs, I wondered why there were several varying choices of bald. I mean, I get it. It's Fallout and with spiffy things like radiation poisoning hair falls out and people are bald, but so many choices of bald over actual hair. It was weird. I found a hair choice I liked and everything was great and I started my Fallout 3 story.
So the time jumps from baby to ten years old were interesting for getting to see how life was for my lone wanderer in Vault 101 and there was a birthday party for me where I get my very own Pipboy. Neat. Wandering around talking to everyone including a ridiculous bully named Butch (I was not nice to him and punched him. That was my freaking birthday dessert damn it!) was cool and it definitely sets the story up nicely. Then the time line jumps again and my character is 16 years old and has to take the G.O.A.T. (Generalized Occupational Aptitude Test for Fallout newbies) to decide what they'll be doing.
16 and ready to take the G.O.A.T. test.
A last time jump happens and the lone wanderer is 19 years old and the main story of Fallout 3 begins. The Overseer's daughter and my friend Amata, wakes me up to tell me that her dad is losing it because my dad has left the Vault. Initially I was shocked and wondering what the heck she was talking about, but it turns out it was true. Dad left and didn't say a damn thing to me about it so of course I have no idea what's going on. Amata tells me she'll help me to leave because she doesn't know what her dad will do, so here I am running around trying to escape the Vault and thinking, geeze this is a messed up situation.
I was trying to play the chaotic good path, so I didn't kill the Overseer out of respect for my friend even though her dad was a freaking paranoid psycho. I managed to escape Vault 101 and here was this vast world in front of me and I couldn't wait to explore especially since the setting was in Washington D.C. a place I was familiar with having grown up in Virginia. So I set out to explore what was now known as the Capital Wasteland. I discovered the town of Megaton and the people surviving in the Wasteland and picked up some quests as well. Megaton was definitely cool with all the different houses and the crazy atomic bomb that is just there in the center of town.
Enjoying the view of Megaton.
From there the big thing in Fallout 3 is finding my lone wanderer's dad and getting some answers about why he left and what exactly he was up to. There's all kinds of main quests and side quests for hours of game play giving the impression of a vast world. There's all kinds of danger in the Wasteland too ranging from Super Mutants to Mirelurks which definitely kept me on my toes. There's all kinds of weapons too and of course I liked that I could modify and build my own. You get companions who travel with you too and that includes everyone's favorite canine Dogmeat. I did like the fact that you could have two companions travel with you. I ended up choosing Dogmeat and my Super Mutant friend, Fawkes. They both worked really well together with taking down enemies. There's also two factions of the Brotherhood of Steel, the Brotherhood and the Brotherhood Outcasts. They seemed to have different ideas about what they should be doing. I did like Elder Lyons the leader of the Brotherhood of Steel though. There was a kindness and gentle wisdom to him that was incredibly likable. I did find it amusing to see Maxson and MacCready (they're in Fallout 4) as kids in Fallout 3. They seemed so different from who they are now. I actually liked Maxson better in 3 because he seemed a little kinder and a little more open.
Taking down a Mirelurk.
My lone wanderer did find her dad and got to actually talk to him about what he was up to. Project Purity was a cool concept; the idea of clean water for everyone in the Wasteland was great and the fact that he figured out how to make it work was also great. I just didn't understand why he couldn't tell his own kid what he was up to and instead just left without saying a word and his excuse was the Vault would keep me safe. Really? Sure. I was so safe with the Overseer and his goons trying to kill me. It was hard to stay angry with him though when he was so apologetic and then proceeded to say nice things to his kid about how proud of her he was for surviving and trying to be a good person.
Then, dad and daughter team up to work on Project Purity. I did do some side quests along the way before getting back to the main story. I enjoyed exploring the Capital Wasteland and seeing some familiar places such as the Lincoln Memorial and the Jefferson Memorial. There's even a quest where you can break in to the White House to get somewhere. Granted the majority of it is destroyed, but it was still a pretty neat quest.
Checking out the Jefferson Memorial with Dogmeat.
Of course in the main story, things don't go as planned thanks to the shady people simply known as The Enclave. That's where the Brotherhood of Steel comes in as you work towards the common goal of eliminating the Enclave who apparently have an issue with the idea of everyone in the Wasteland getting pure water that isn't irradiated for free. Again, I ran around and did more side quests for more level grinding and more things. I did like that I got a free house for helping the people of Megaton by quietly disarming that atom bomb before it blew everyone sky high. One of the vendors there sold themes for the Megaton house and I went with pre-war which was nice with a 50s retro feel.
Cool, I got my own house!
Did I enjoy Fallout 3? Absolutely. That isn't to say there weren't flaws. This is Game of the Year Edition so there was no excuse for a lot of the issues I had. This included all the DLC titles and these were fun to play. I especially liked the Broken Steel and Mothership Zeta quests. I also liked the nod to the Cthulhu mythos with the Dark Heart of Blackhall quest. The big thing was the constant game freezes. Mothership Zeta was especially bad with this and it got incredibly frustrating. I did all the tricks suggested; turning off the auto save and clearing some data. That helped a bit, but every once in a while the frame rate would drop and the game would freeze. It turned out this was a common problem on the PS3 and I found myself annoyed with it. Sure, it wasn't a big deal because I could just reload my last save and it would be fine. However, it does take away from the atmosphere of the game when that happens. There would also be odd glitches like Dogmeat walking up in the air above me or my character would disappear and there would be bits and pieces of me visible such as my hair and my hands. That was incredibly weird. The controls were a little clunky and I actually had to change the difficulty to very easy until I got used to them. It wasn't a big deal, but it was noticeable.
I love the Fallout series and there's so much to enjoy about them. However with things like this happening, Bethesda should be embarrassed. For as long as the game has been out, there's no excuse in not fixing known issues especially when it comes to dropped frame rates and the game freezing. It made me glad that I follow my mantra of save my game and save often.
Technical issues aside, I did have fun playing Fallout 3 and liked the story a lot. The characters were good and the different paths I could take for the storytelling were great because it did make me really think about what choices I wanted to make during my adventure. I'm glad I finally got the chance to play it and it was a great game. Now, I'm ready to check out Fallout New Vegas!
The opening sequence was intriguing with the lone wanderer being born and of course this is so you can choose to be a boy or a girl and design your character and decide their race. I went with Asian girl and as I was picking out all the facial and hair designs, I wondered why there were several varying choices of bald. I mean, I get it. It's Fallout and with spiffy things like radiation poisoning hair falls out and people are bald, but so many choices of bald over actual hair. It was weird. I found a hair choice I liked and everything was great and I started my Fallout 3 story.
So the time jumps from baby to ten years old were interesting for getting to see how life was for my lone wanderer in Vault 101 and there was a birthday party for me where I get my very own Pipboy. Neat. Wandering around talking to everyone including a ridiculous bully named Butch (I was not nice to him and punched him. That was my freaking birthday dessert damn it!) was cool and it definitely sets the story up nicely. Then the time line jumps again and my character is 16 years old and has to take the G.O.A.T. (Generalized Occupational Aptitude Test for Fallout newbies) to decide what they'll be doing.
16 and ready to take the G.O.A.T. test.
A last time jump happens and the lone wanderer is 19 years old and the main story of Fallout 3 begins. The Overseer's daughter and my friend Amata, wakes me up to tell me that her dad is losing it because my dad has left the Vault. Initially I was shocked and wondering what the heck she was talking about, but it turns out it was true. Dad left and didn't say a damn thing to me about it so of course I have no idea what's going on. Amata tells me she'll help me to leave because she doesn't know what her dad will do, so here I am running around trying to escape the Vault and thinking, geeze this is a messed up situation.
I was trying to play the chaotic good path, so I didn't kill the Overseer out of respect for my friend even though her dad was a freaking paranoid psycho. I managed to escape Vault 101 and here was this vast world in front of me and I couldn't wait to explore especially since the setting was in Washington D.C. a place I was familiar with having grown up in Virginia. So I set out to explore what was now known as the Capital Wasteland. I discovered the town of Megaton and the people surviving in the Wasteland and picked up some quests as well. Megaton was definitely cool with all the different houses and the crazy atomic bomb that is just there in the center of town.
Enjoying the view of Megaton.
From there the big thing in Fallout 3 is finding my lone wanderer's dad and getting some answers about why he left and what exactly he was up to. There's all kinds of main quests and side quests for hours of game play giving the impression of a vast world. There's all kinds of danger in the Wasteland too ranging from Super Mutants to Mirelurks which definitely kept me on my toes. There's all kinds of weapons too and of course I liked that I could modify and build my own. You get companions who travel with you too and that includes everyone's favorite canine Dogmeat. I did like the fact that you could have two companions travel with you. I ended up choosing Dogmeat and my Super Mutant friend, Fawkes. They both worked really well together with taking down enemies. There's also two factions of the Brotherhood of Steel, the Brotherhood and the Brotherhood Outcasts. They seemed to have different ideas about what they should be doing. I did like Elder Lyons the leader of the Brotherhood of Steel though. There was a kindness and gentle wisdom to him that was incredibly likable. I did find it amusing to see Maxson and MacCready (they're in Fallout 4) as kids in Fallout 3. They seemed so different from who they are now. I actually liked Maxson better in 3 because he seemed a little kinder and a little more open.
Taking down a Mirelurk.
My lone wanderer did find her dad and got to actually talk to him about what he was up to. Project Purity was a cool concept; the idea of clean water for everyone in the Wasteland was great and the fact that he figured out how to make it work was also great. I just didn't understand why he couldn't tell his own kid what he was up to and instead just left without saying a word and his excuse was the Vault would keep me safe. Really? Sure. I was so safe with the Overseer and his goons trying to kill me. It was hard to stay angry with him though when he was so apologetic and then proceeded to say nice things to his kid about how proud of her he was for surviving and trying to be a good person.
Then, dad and daughter team up to work on Project Purity. I did do some side quests along the way before getting back to the main story. I enjoyed exploring the Capital Wasteland and seeing some familiar places such as the Lincoln Memorial and the Jefferson Memorial. There's even a quest where you can break in to the White House to get somewhere. Granted the majority of it is destroyed, but it was still a pretty neat quest.
Checking out the Jefferson Memorial with Dogmeat.
Of course in the main story, things don't go as planned thanks to the shady people simply known as The Enclave. That's where the Brotherhood of Steel comes in as you work towards the common goal of eliminating the Enclave who apparently have an issue with the idea of everyone in the Wasteland getting pure water that isn't irradiated for free. Again, I ran around and did more side quests for more level grinding and more things. I did like that I got a free house for helping the people of Megaton by quietly disarming that atom bomb before it blew everyone sky high. One of the vendors there sold themes for the Megaton house and I went with pre-war which was nice with a 50s retro feel.
Cool, I got my own house!
Did I enjoy Fallout 3? Absolutely. That isn't to say there weren't flaws. This is Game of the Year Edition so there was no excuse for a lot of the issues I had. This included all the DLC titles and these were fun to play. I especially liked the Broken Steel and Mothership Zeta quests. I also liked the nod to the Cthulhu mythos with the Dark Heart of Blackhall quest. The big thing was the constant game freezes. Mothership Zeta was especially bad with this and it got incredibly frustrating. I did all the tricks suggested; turning off the auto save and clearing some data. That helped a bit, but every once in a while the frame rate would drop and the game would freeze. It turned out this was a common problem on the PS3 and I found myself annoyed with it. Sure, it wasn't a big deal because I could just reload my last save and it would be fine. However, it does take away from the atmosphere of the game when that happens. There would also be odd glitches like Dogmeat walking up in the air above me or my character would disappear and there would be bits and pieces of me visible such as my hair and my hands. That was incredibly weird. The controls were a little clunky and I actually had to change the difficulty to very easy until I got used to them. It wasn't a big deal, but it was noticeable.
I love the Fallout series and there's so much to enjoy about them. However with things like this happening, Bethesda should be embarrassed. For as long as the game has been out, there's no excuse in not fixing known issues especially when it comes to dropped frame rates and the game freezing. It made me glad that I follow my mantra of save my game and save often.
Technical issues aside, I did have fun playing Fallout 3 and liked the story a lot. The characters were good and the different paths I could take for the storytelling were great because it did make me really think about what choices I wanted to make during my adventure. I'm glad I finally got the chance to play it and it was a great game. Now, I'm ready to check out Fallout New Vegas!