Critical Ops
Games
App
Are you ready for a no-nonsense, action packed first person shooter ? Critical Ops is a fast-paced...
Rise of Insanity
Video Game
Rise of Insanity is a first-person psychological horror game, with additional support for VR, which...
horror psychological horror VR
Scents of Lavender: Queer Love Through the Ages – in Verse
Book
Timeless and unwavering, love flows through a universal melody that echoes in every corner of the...
Poetry Historical LGBTQ+
People Like Them
Book
Everything started one Saturday in July… Anna and Constant Guillot and their two daughters live...
Gareth von Kallenbach (980 KP) rated Ted 2 (2015) in Movies
Jun 19, 2019
When Ted attempts to adopt a baby, he triggers a chain of events into motion that cause him to be classified as property. As such he has no legal rights and cannot hold a job, have a bank account, adopt, and marry which causes everything Ted has worked for to vanish.
Thankfully for Ted his best friend John (Mark Wahlberg), is by his side no matter what and helps him find a new lawyer named Samantha (Amanda Seyfried), who decides to take on the case and resolves to get Ted recognized as a person.
Naturally things do not go as planned as Ted and John keep getting into trouble despite their best intentions and combined with a threat from Ted’s past emerging once again, things are looking bleak indeed.
Along the way there are more than a few celebrity cameos and tons of rude, crude, and often very funny jokes to go along with the constant drug humor. Ted is not for everyone but there is a softer side to the character, and Mac Farlane keeps things moving at a fast clip, which never lets the film drag on without unleashing a new barrage of comedic situations on the audience.
If you liked the first film, you will likely enjoy “Ted 2” as I found it a very pleasant and often funny film that actually improved on the first film.
http://sknr.net/2015/06/26/ted-2/
Cavallino Nel Cuore: Autobiography of a Designer
Book
For the first time, one of the major names in Italian car design tells his story from the beginning;...
David McK (3773 KP) rated The First Chronicles of Druss the Legend (The Drenai Saga #6) in Books
Aug 25, 2023
It proved to be a good place to start: although it's no longer the earliest set (that would be Waylander, it was also actually the first he wrote in what would later become known as the Drenai saga.
And perhaps the breakout character from that novel (Legend was Druss the Axeman, who arrived fully formed and already a legend within the confines of the tale, with a backstory only really hinted at in the novel.
It's probably no surprise, thus, that Druss would go on to be a key figure in several of the other Drenai novels, popping up either in person or mentioned by characters in reverential tones that the tale in question is following.
This novel is actually a prequel to the events of Legend, showing how Druss became the man he is later shown to be: as the story starts, he is instead a teenaged woodsman felling trees in the mountain passes. That is, until his village is attacked and slavers make off with his wife Rowena ...
And so off Druss sets in pursuit, in the eventual company of the poet Sieben; a pursuit that will last many years and across a different (and war-torn) continent and which sees his legend start to grow, thanks in no small part to that poet.
The novel is split into 4 parts; the first three all dealing with that pursuit and the (many) events that befall Druss, while the last part is the defence of Skeln past oft talked about in Legend, and in which Druss cements his legend whilst losing friends along the way.
This is well worth a read; however I would advise actually reading the later-set Legend first!
Mothergamer (1631 KP) rated the PC version of Assassin's Creed Revelations in Video Games
Apr 3, 2019
Somehow, it all fits together perfectly. Ezio's story seems to be the catalyst because his quest to find out more information about Altair ties itself to the social and political unrest in Constantinople. The romance between Sophia and Ezio is subtle and it is impressive how convincing they are and you find yourself believing that these two are falling in love with all the chaos around them. Overall, the story telling in Revelations is remarkable and the cinematic scenes are done right with fully developed characters in strongly written scenes.
A New City To Explore.....
On a basic level, Revelations plays the same as the Assassin Creed games that came before. You're still accepting various missions that have you stalking, meeting, or killing targets. Some of the quests in Revelations do add to parts of the story, but more than a handful are time wasters or poorly constructed. However, the most exciting moments are Ezio exploring Constantinople and his discovery of clues about Altair's library. It's here where the "dungeon" sequences come into play. Similar to the Lairs of Romulus and the Assassin's Tombs, these excavations can take you on some fantastic adventures and these are some of the great highlights of the game.
Adventuring Is A Dangerous Business
Even better are the chapters that feature Altair himself. Each major portion of the game includes a segment with the original assassin and players relive specific moments from his life from young to very old. Some of these missions feel slightly similar to some of Ezio's, but others are completely different. The variety keeps things from getting dull as well as the fact that they're very story driven. Some of Altair's memories even carry a certain weight and understanding of what Ezio is doing. As the game progresses, you begin to see similarities and differences between the two men, which makes the story an even more emotional and thought provoking experience.
When it comes to gameplay, it's clear Ubisoft made a number of additions in terms of controls, weaponry, and the menu layout. The most noticeable change was a button layout change. Players can now directly access a secondary weapon (throwing knives, bombs,) in addition to a primary weapon (hidden blade, sword). This gives players more options, allowing for quick reactions during stealth missions as well as challenging combat scenes. Bombs become an extension of your combat options, offering three different categories. Choices of bombs range from standard smoke bombs to a bomb that shoots out coins luring dozens of peasants.
Climbing higher and higher....
The hook blade was also introduced, a feature playing on Ezio's hidden blade, that is perfect for zip lines and climbing to heights that seem almost unreachable. It becomes a universal tool in Revelations, for exploring the city and other locations as well as proving useful in close combat and assassination missions.
Hook blade, don't leave home without it.
The only two parts of the game I found issue with were Den Defense and some of the game play as Desmond Miles. First of all, Den Defense really didn't add a lot to the experience of Revelations. In fact, it detracted from it. The menu is very clunky. Ezio stands on a rooftop near his headquarters as enemy troops march down the street attempting to damage the building so they can take it over. Players must install through a point and click cursor menu various barricades and a variety of assassins along the rooftops to fend off the attack. Controlling the deployment is really clunky and this mode does not mesh well with the game. Assassin's Creed's strength and focus is direct combat, not real time strategy. Frequently, I found myself fighting against overwhelming odds, which made the whole thing an irritating mess. If they bring Den Defense back, they definitely need to make a few changes and modifications to it.
Now we come to Desmond. Desmond's sequences are completely optional in Revelations, most likely Ubisoft anticipating a divided reaction to the departure in game design. Desmond is in a coma, attempting to reclaim his mind within the Animus architecture and must navigate through Tron like worlds in first person perspective. He moves through these oddities by using two shapes of blocks he can create and place in the world. While I did like getting to hear some of Desmond's memories and his back story, I did not like the first person perspective. It's jarring at first, and it takes a lot of getting used to. I also suffer incredibly bad vertigo in first person game settings which is why I rarely play first person games. I found that while it was a bit unsettling at first, I did get used to Desmond's first person view sequences because thankfully, the camera did not bob up and down at weird angles. I could only play in brief bits however, because after a few minutes I found myself feeling quite nauseated. I truly wish his sequences had not been done in first person, but the scenes are well thought out and the puzzles actually play well. I also found myself a bit frustrated towards the end when once again, I got more questions than answers. I came to understand that they left it this way on purpose to make room for the forthcoming Assassin's Creed game in 2012, so I'll just have to wait.
Multiplayer is augmented again in Revelations with various new modes, a variety of customization options, and a better interface along with a story mode that allows players to learn more about the Templars as they progress in the Abstergo facility. There are several modes that create unique gameplay with different match types. All of these build towards an ultimate goal which certainly rewards those who are used to focusing on a core storyline.
Overall, Assassin's Creed Revelations gives a brilliant presentation of an intricate story line filled with gorgeous graphics, great voice acting, subtle yet powerful music, and great core gameplay. For me, this was the best Assassin's Creed yet and I know I will be playing through it again. If you've been following the stories of Altair and Ezio this far, you definitely need to see their last adventure. It's worth it.




