Search

Search only in certain items:

Vendarla
Vendarla
2020 | Card Game, Fantasy
The kobolds and dragons have taken over the mountain that once belonged to the noble dwarves in this land. The Queen has decided it’s time to take it back. She needs as many fine-crafted armory items as possible using the materials found in the mountain, but she will be pleased with the first craftsperson to finish three of them for her army. Are you prepared to brave the mountain’s dangers in order to secure the materials needed to craft her required items, or will the dragons and kobolds prove too difficult for you to overcome? This is Vendarla.

Vendarla is a press-your-luck, hand management, set collection card game where players are working against one another to collect the proper materials to craft three Queen’s Armory items while avoiding kobold warriors and thieves, as well as several dragons guarding the mountain.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T


To setup, follow the rulebook advice for your number of players, but generally Vendarla will be setup on the table in different areas: the Market, the Mountain, the Queen’s Armory, and the gold stash. Each player will receive five gold, and their choice of either two or three (depending on play count) Queen’s Armory items to begin working on during the game. Determine first player by giving the dragon token, shown below, to the player who most recently watched a dragon movie and the game is ready to begin!
On their turn a player will choose whether to visit the Market or the Mountain. When a player visits the Market, they may choose to purchase any previously sold materials, sell their own materials, purchase items for use in mountain runs, or exchange Queen’s Armory item cards.

Should the player instead wish to visit the Mountain, they will flip over a mountain card from the giant stack of mountain cards and decide how to continue. If a material card was flipped, the player may choose to take that card or continue flipping cards. This action can be replicated until up to 10 cards have been flipped. The active player will then need to choose a card (or two if they have a Backpack equipped) to place face-up in their play area. Each other player at the table, in player order, will then be allowed to take a material or gold card from the flipped offering by paying the active player one gold.

Should the active player flip over a second kobold warrior for the turn, they must stop flipping unless they had previously purchased from the market a kobold repellent or Ironsides (dwarven warrior) to combat it. If the kobold warrior, or the kobold thief for that matter, is overcome by ANY player then the active player may continue flipping cards from the mountain. Should the player flip a dragon card over, they may use a previously purchased Dragon Charm to charm the dragon back to sleep or taking the dragon card into their play area and suffering a negative 10 points at game end.


Play continues in this fashion of active player visiting the Market to take actions for themselves only, or visiting the Mountain to excavate materials to be used to craft their Queen’s Armory items and opponents also being able to follow the action using their flipped materials. Once a player has the proper materials to craft their Queen’s Armory items on their turn, they may, and the player who crafts their third item will trigger the end of the game. Players will finish the turn, count up their points and a winner will be declared!
Components. Again, this is a prototype copy of the game, so what we were provided may or may not be the same as the final version of the game. That said, this game is a ton of cards, and some gold coins. The card are fine quality, but I would probably want to sleeve them, as they are handled a bit and are a little thin. The gold coins are thick cardboard and look great. Speaking of looking great, the art in Vendarla is really really good. I love the art style used and the colors are vibrant and lovely. Though I had no problems with the iconography, my wife did a few times. Luckily, handy reference cards are included and that solved any questions we had with iconography. All in all the components are good, and the game looks great.

The “flip cards until you have to stop, choose to stop, or flip over something bad” is a mechanic that is used in many games, and in Vendarla I truly enjoy it because for every “bad” card another card may be able to neutralize it. And the best part about that is the neutralizing card can come from ANY player. Why would someone want to lull the dragon back to sleep on someone else’s turn? Well perhaps a material was flipped that they need to complete an item craft and they want to make sure they have a chance to get it for one measly coin. I love that. I also love games that include ways for other players to be involved in each turn taken. This isn’t a “multiplayer solitaire” game. Yeah you could go to the restroom during other players’ turns, but you may miss out on that elusive gem you need for your items.

I found that playing this I had to find a good balance between keeping my Market items stocked and going to the Mountain to grab materials. There may be several turns in a row, especially in the beginning of the game, where your turns are just flipping over a kobold warrior for which you are unprepared to handle and forfeiting your turn, but as the game progresses you will be hopefully be outfitting yourself appropriately.

While this game seems very involved and you may think there are many tiny rules when reading the rulebook, it plays really quickly. In my two-player games with my wife the games were 30 minutes or less, INCLUDING the teach the first time.

So even though I have a prototype copy of the game, I will certainly be holding onto this one and pulling it out quite a bit. When you can get a great play experience out of 30 minutes and feel like you did something interesting, I feel that’s a sign of a great game. If you are looking for a game that fills a hole in your collection (or even want to replace Port Royal, as I did), please check out the Kickstarter campaign for Vendarla launching October 27, 2020. If you like fantasy themed card games with press your luck and set collection, this one is for you!
  
40x40

Pat Healy recommended The Graduate (1967) in Movies (curated)

 
The Graduate (1967)
The Graduate (1967)
1967 | Classics, Comedy, Drama

"What can be said about this movie that hasn’t already been said? Mike Nichols’s masterpiece precipitated the sixties youth movement in all its melancholic glory while also being a hilarious satire of contemporary consumer culture. My brother Jim has always been an early adopter of movie technology. The first Criterion release I ever remember seeing was the Graduate laserdisc in 2.40:1 anamorphic widescreen (we had seen the film previously only on a pan-and-scan VHS borrowed from our local library). It has one of the first commentary tracks I ever heard on a disc (maybe the first), by film scholar Howard Suber. I learned a lot about film analysis listening to that track in 1987. But the new Blu-ray also features one of Nichols’s many commentaries in conversation with the great Steven Soderbergh. They have done several together (Catch-22 and Who’s Afraid of Virginia Woolf?), and they are never less than fully engaging and fascinating. When making my own film, I took to heart Nichols’s assertion that “a movie is about something, but it is also about something else.” And in this new transfer, The Graduate has never looked or sounded better. Robert Surtees’s brilliant compositions are a touchstone of modern cinema. Often imitated, never duplicated. By casting Dustin Hoffman, Nichols also flipped the idea of what a leading man was and could be, and changed the history of cinema."

Source
  
    Magneto-Vision

    Magneto-Vision

    Weather and Entertainment

    (0 Ratings) Rate It

    App

    See magnetic fields on your iPhone/iPad device. Magnetovision generates an image from the x, y, and...

The Germ who would be King is a silly cartoon of what was going on in 2020. With all the talk about Covid 19. This book helps explain to children what was going on with a virus. We were all talking about during the 2020 year. However, we are still dealing with it today.

This book shows how a virus was taking over everything and how it dominated our society. In a fun and funny way. Though this is funny, would you please take the virus seriously and prevent it from getting it?

It takes place with a germ that wants to dominate the world for its evil plans. Will it work? Or will humans learn to take the precious and separate and do things differently to draft a nasty germ? The first time I read it, It was not funny for me. But when I was reading it a little as my mom read it. I got a little chuckle out of it. We all need a few books like that. Especially the way 2020 was and how everything flipped upside down. We still are dealing with it. But a little humor and taking the things to stop the virus is a good thing.

I do love the pictures. I did enjoy the virus cartoon image; It's charming. The way the plot exists is fun. Children will enjoy this as well as parents, I am sure.
  
40x40

Reiko LJ (126 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies

Jul 23, 2018 (Updated Jul 23, 2018)  
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
Great cast and chemistry (1 more)
A genuine message at the end of it all
Don't judge a game by its box
Contains spoilers, click to show
I can hold my hands up and genuinely say I was wrong about this film and all my pre-judgements of it.
When the initial trailers dropped I was appalled - not only had they besmirched the good Jumanji name with a cheap remake but it had tropes ahoy and fanservice nonsense with Karen Gillan running round in a skimpy outftit. Also the Jack Black playing a female character just felt like a dodgy observation on a man being funny pretending to speak like a woman.

Well. I was totally wrong.
It sold itself as good fun and it delivered with some actual depth bringing up the rear.
The tropes I was worried about were flipped on their head. The geeky guy didn't chase the popular girl and get her in the end - he always liked the geeky girl. The game gave them a platform to express their mutual feelings to each other and to gain confidence in general.
The jock learned about strengths outside of his physicality. The popular girl learned about being selfless and seeing the world outside of her phone.
The video game format was a great way to bring the film to the modern age and had some really smart nods to aspects within them.

 Definitely not what I expected, pleasantly surprised. Hell, the ending even brought a tear to my eye! 100% glad I gave it a shot
  
Hiding From Two (Soul Match #3)
Hiding From Two (Soul Match #3)
Morticia Knight | 2017 | Contemporary, Erotica, LGBTQ+
8
8.0 (1 Ratings)
Book Rating
really enjoying this series!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is book 3 in the Soul Match series, and you really DO need to read books one, Slave For Two and book two, Cherished By Two before you read this one. You need to know about Chris, Lasar and Nary and not all is recapped here.

Morgan is Chris' cousin and under Lasar's protective custody. After Advisor Hallosh helped save Morgan from the attack at the Nall's sex party, the Soul Match flares between them. But then it flares again when Morgan meets Rama, Lasar's warrior friend. But Morgan is scared, and it takes another vision that Chris has to make Morgan see, that there are worse things than being a third in a Soul Match bond. Time is running out, though, for both the human and Alasharian rebellion.

For me, the weakest of the three books so far, and I think it's mainly because of Morgan himself! He was so adamant that he would NOT match with Hallosh and Rama, and then BOOM, his opinion flipped on a penny and I felt it a bit much.

We do get some Chris and that vision the Shar Shar Ar graces Chris with. We get what's happening with the Nall and the Void.

And we are introduced to Graham in the most horrific way. His book is next.

So, not as good as book 2, but on a par with book one.

4 stars

**same worded review will appear elsewhere*