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The Gentlemen (2020)
The Gentlemen (2020)
2020 | Action, Crime
After the big budget train wreck that was King Arthur: Legend of the Sword in 2017, and the big budget Disney remake of Aladdin last year, Guy Ritchie has returned to the comedy gangster roots where he made his name more than two decades ago. It’s the kind of movie that I’m not really a fan of if I’m honest, and I didn’t even like the look of the trailer for The Gentlemen either, but I gave it a shot. I’m glad I did.

Matthew McConaughey is Mickey Pearson, a sharp suit wearing, self made millionaire. Mickey made his fortune by initially selling weed to students while studying with them at Oxford, before spending the next 20 years building up a nationwide marijuana empire. It’s a slick operation too - by striking up deals with British aristocrats who are struggling to maintain their large stately homes, Mickey has been able to setup 12 marijuana farms on their premises and kept them undetected. However, Mickey is now looking to sell up and retire so that he can buy himself one of those big stately homes for him and his ice queen wife (Michelle Dockery). But it’s not quite as easy as that. There are a number of interested parties who either want to screw the price down or just take the whole operation from under Mickey’s feet. And the king of the jungle isn’t having any of it.

The story plays out under the narration of sleazy reporter Fletcher (Hugh Grant), who has turned up on the doorstep of Mickey’s right hand man Raymond (Charlie Hunnam) one evening in order to try and blackmail his boss. Fletcher has been hired by a tabloid editor to dig up dirt on Mickey Pearson and has been closely following the events and players surrounding the sale of his business. Fletcher has decided that what he’s uncovered could be worth a hell of a lot more than the £150K promised by the newspaper and has turned his findings into a movie script which he then proceeds to describe to Raymond throughout the movie. Along the way, details are embellished by Fletcher to spice up certain moments that he feels are lacking in action, corrected by Raymond as we rewind to see the actual events.

The Gentlemen features a big ensemble cast, most of which give a brilliantly hilarious performance. Hugh Grant steals the show, with his campy Michael Caine. Along the way we meet Chinese rival Dry Eye (Henry Golding, redeeming himself after his wooden performance in Last Christmas recently) and Coach (another show stealer, played by Colin Farrell).

The pacing of The Gentlemen felt spot on for me, and as the story flipped back and forth in time, interspersed with Fletcher and Raymond’s comic interludes, I never felt bored. There are plenty of twists and turns, c-bombs and much more of what you’d expect from a Ritchie movie of this kind. But it also feels a lot slicker and more mainstream, with most of the violence occurring off screen - apart from the odd cocky young chav or drug addict getting the occasional well deserved slap!

Overall, I’m so glad I have this movie a chance. A great cast and a fun story with plenty of laugh out loud moments.
  
Show all 3 comments.
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Lee (2222 KP) Jan 5, 2020

That’s great, look forward to hearing what you thought of it 😊

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Kevin Phillipson (9943 KP) Jan 5, 2020

So want to see this movie definitely will now

New X-Men: Childhood's End, Volume 1
New X-Men: Childhood's End, Volume 1
Craig Kyle | 2006
6
6.0 (1 Ratings)
Book Rating
In an era where Marvel tries to oversaturate the comics market with event after event, and renumbering, along with the line between heroes and villains blurred so much it is draining (and not just my account!).

..which brings my attention backwards, to 2006's NEW X-MEN: CHILDHOOD'S END.

I skipped out when the series first launched as NEW X-MEN: ACADEMY X. It seemed generic and the stories I flipped through did nothing to grab my attention. It wasn't until the rebranding of the series as NEW X-MEN: CHILDHOOD'S END, with Craig Kyle and Christopher Yost taking over the writing as well providng a new revolving artist lineup.

While this first volume was a bit hard to follow, what with the jumping back forth with flashbacks and time rollbacks, but the second reading made more sense. I don't know that I would have written it out that way, but then again, it wasn't my book.

One of the things that really clicked for me was having Kyle and Yost on board. As the creators of Laura Kinney (X-23), I thought her introduction to the team would be handled well. Let's just say I was left feeling quite good, enough so that I will be reading the remaining volumes in the series.

The way she is written is as a lost girl. Logan wants her on the team, as it will help her to integrate, learn more about non-violent interaction. She is resistant at first mention, but then she comes around. However, despite her joining the New X-Men class, it is not an easy ride as she is withdrawn, though we do see the first sparks of interest on her part in Hellion. Unfortunately, her fellow classmates don't make it that easy for her to want to interaction, opting to go the route that most new students are treated in RL. So yeah, makes sense.

The only thing I didn't really like was Laura was referred to as either X-23 or Laura X, instead of Laura Kinney. I am not sure why that was, but as much I found it disappointing, it did not detract the story any. More often that not, when it came up in a panel, I would just read as "Laura" (minus the "X") or Laura Kinney. Easy fix, eh?

The art chores of the first volume went to Mark Brooks. I usually like his art, but sometimes (like in X-FORCE) he would give Laura a bust line not befitting a character like that. Here, though, everything was perfect, aiding in setting the darker "M-Day" and post-"M-Day" mood. I quite liked it, suited the content 100%.

Last thing I want to add is this: WOW! EMMA FROST IS A MEGA SALTY BITCH! Her treatment of Laura was totally uncalled for and way off base. Heck, she used to be the White Queen, yet she is now an X-Men. Everyone deserves a chance, even a former assassin (well, in fairness, it was how she was raised/trained, she really knew nothing else).

So, and including bitchy Emma, I give X-MEN: CHILDHOOD'S END VOL ! 5 out 5 SNIKTs! Not bad! Now, onto Volume Two...
  
Kingdomino
Kingdomino
2016 | City Building, Medieval, Territory Building
So I am building a kingdom with these land pieces and I can just make my kingdom look however I want? Oh, I have to stay within a 5×5 square but my castle can go anywhere? And I can pick any one of those tiles in that column there? That sounds easy. Wait, that’s all? That’s the entire game?

DISCLAIMER: This review is focused on vanilla Kingdomino. We have the Age of Giants expansion and will be reviewing that as well. Maybe. If or when we do we will add that content to this review or link to it here. -T

Yep. That’s the entire game. On your turn you take the tile your meeple is currently sitting on and place it on another tile from the current offer column. That new tile will be your tile to be placed during the next round. Now you take the tile you just moved from and place it anywhere on your kingdom “grid” matching up similar land types if you can. Each crown icon shown in a land type will score 1 VP per land tile that is connected and matching. Example: you have a sand tile with two crowns on it. You have connected several tiles together and you have a connected sand area of seven squares showing sand. Two crowns times seven squares equals 14 VPs for that sand area. Just do that for all areas with crowns to get your final score.

Where is the conflict, you ask? Every good story has a conflict! Well, you cannot take just ANY tile you want. The tiles are placed in the offer column in numeric order (on the backs of the tiles are numbers). Then they are flipped so you can see what is coming up on the next round. Whomever chooses the lowest number tile goes first, and subsequently chooses their tile for the next round. Herein lies the conflict and what little player interaction there is in the game: you can block your opponent(s) by taking the tiles you see they may want. I personally do not play any games this way, but it’s a valid strategy. I am in it to win it, not in it to make you lose it.

Ok, so at first glance this is a children’s game. It can also be a hard sell to get people to want to play it. “It’s like Dominoes, but better.” That usually doesn’t spark a whole lot of energy and interest when I open with that. I am open to better sales pitches because this is a truly great game. Yes, it’s ultimately Dominoes at its heart. Yes, it’s very light. But dang it, this game is really fun!

The little cardboard castles that you build around are cute, but also kinda unnecessary. The meeples are, well, meeples. Not really too exciting to look at, but they are merely there to show player color. The domino tiles are a good thickness and the art is fun and whimsical. I LIKE looking at the tiles and sometimes finding a little hidden easter egg in there. I have no complaints about the components. Good on you, Blue Orange Games.

The game play is so simple but also so engaging! My mother, who usually only plays Rummikub, actually agreed to play this with me and she really really enjoyed it! Kids can play it and do really well. Older adults can too! It’s a great game to consider for gateway gaming, for a filler palate cleanser, or even for lighthearted tournament play. It just works well in so many scenarios. Is it my favorite game of all time? No. Is it in my Top 10? No. But I can guarantee you that I will never get rid of this little gem.

That said, Purple Phoenix Games gives this title a royal 14 / 18. Build on, Kingdomino!

https://purplephoenixgames.wordpress.com/2019/02/27/kingdomino-review/
  
Dead In A Week (Or Your Money Back) (2018)
Dead In A Week (Or Your Money Back) (2018)
2018 |
8
7.0 (2 Ratings)
Movie Rating
Dark comedy at its finest
This review discusses dark topics such as death and suicide. Reader discretion advised.


Getting comedy right is difficult enough, let alone trying to do it with sensitive topics. But Dead In A Week (or your money back) hits the nail on the head. After several failed suicide attempts, William (Aneurin Barnard) signs a contract with veteran assassin Leslie (Tom Wilkinson), who promises he’ll be dead within the week. This simple concept results in 1 hour and 30 mins of pure entertainment.

Though explicit in the way it discusses suicide, there is a reason for this. Right from the start, William is positioned as an incredibly depressed, isolated failed writer, who is struggling to see the point in living. He is very open about this fact, and spends a lot of time planning ways he could do it, accompanied by a darkly funny montage of the ways he’s tried. He is a troubled character that you can’t help but feel sorry for.

What makes this film even more interesting is the way it makes you sympathise with both target and killer. Leslie is trying his best to avoid retirement, and sees William as an answer to his prayers. If he kills him, he’ll fill his quota, and all will be well. This creates a paradox where you want both men to succeed, but you know that’s impossible.

William changes his mind about the contract when a publisher takes interest in his novel, and he begins to fall in love with Ellie (Freya Mavor), the assistant who called him regarding his latest story. This encounter comes with some rather frank and heartwarming messages about life, reminding us how precious life can be if you give it a chance.

Of course, the film doesn’t just end there. After William’s 360, Leslie is having none of it, and for the rest of the film we see this young writer trying to outrun a seasoned assassin. Leslie’s boss Harvey (Christopher Eccleston) is hot on his tail as well, tired of giving the old man too many chances. It’s a classic tale of a failed assassin, flipped entirely on its head.

Filled with some brilliant twists and turns, the script is formulaic yet hugely entertaining, with some laugh out loud moments throughout. It will certainly appeal to those who like their humour a little darker, with its use of comedic timing and deadpan delivery. It addresses so much in a short space of time, adding depth where needed.

Leslie’s wife Penny (Marion Bailey) adds her own comic relief to the situation, with a delightful satire on middle-class culture. Whilst her husband is trying to keep a dangerous job he loves so much, she’s more concerned about beating her church rivals in a cushion competition. The parallels between the couple are simultaneously heartwarming and awkward, and I enjoyed the way they bounced off each other throughout.

This was a thoroughly enjoyable film, with some unexpectedly touching moments. I really connected with certain characters and loathed others, allowing me to become fully invested in the film. The encounter between these two men should have ended one way, but the two embark on a journey that changes their lives for the better. Underneath all the humour comes an understanding of mental health issues, and sympathy for those who struggle.

This was Tom Edmund’s feature length debut, after directing a few short films. It’s an impressive first film with good pacing, solid characters, and a well-polished look throughout. It was an ambitious first feature length, but it certainly delivered.

https://lucygoestohollywood.com/2019/05/06/dark-comedy-at-its-finest-my-thoughts-on-dead-in-a-week-or-your-money-back/
  
LU
Life Unaware
8
8.0 (1 Ratings)
Book Rating
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
Deciding to actually read Cole Gibsen's latest new book was an extremely risky decision for me: I am, by no means, a contemporary reader (why I'm avoiding New Adult a lot), and telling Cole (or any author) that I hated her latest book is not something I would actually like to do...

I find that <i>Life Unaware</i> wasn't so daunting after all. In fact, after looking past the little peeves I have against some people in the world, Gibsen's debut contemporary is actually one of those extremely rare contemporaries that I enjoyed reading (the other one I believe is <a title="The Fault in Our Stars" href="https://bookwyrmingthoughts.com/review-the-fault-in-our-stars-by-john-green/"; target="_blank" rel="noopener">John Green's <i>The Fault in Our Stars</i></a>).

<i>Life Unaware</i> is actually written not necessarily from the person being bullied, but the bully herself getting a taste of her own medicine. For years Regan Flay has been popular at her school, looked up to and respected by her fellow peers. Little did anyone else aside from her close circle of friends that she spent her time digging up dirt about her classmates, until one day, Regan finds all of her private messages posted on the lockers at school.

For the first few chapters, I just couldn't stand Regan. She seemed stuck up, annoying, spoiled – basically just another missing part of the Mean Girls clique (that movie was highly annoying as well) – and the only thing I probably liked about Regan was the mere fact that I pitied and felt sorry for her. Underneath all her "rot," Regan was just a normal person with a mother who spent 99% of her time in politics and harping over Regan in her free time.

Basically, Regan just had a lot of extremely high expectations that I could surprisingly relate to in terms of choosing a college and a major. I didn't win on the college part (that battle now includes having to get a 30 or higher on my ACT to go to a university or I'm stuck at community college), but I did win (sort of) in choosing a major... by going the harder route, famously known as double major.

High expectations aside, enter Nolan Letner. Ex-popular, artistic, and bottom of the social ladder – a completely opposite spectrum to Regan until her private messages are revealed for the entire school to see. Nolan doesn't really play much of a role in <i>Life Unaware</i>, aside from being Regan's only "support" when her entire life flipped upside down before her eyes.

But despite the fact Nolan doesn't actually play a really huge role, he definitely brings out Regan's true side – the side that seems much more natural for Regan rather something forced from her mother over the years. Nolan also helps Regan turn her life back around, helping and encouraging her throughout several parts in the book to become a better person than she was before at the very beginning.

<i>Life Unaware</i> does eventually go for a darker turn before having a happily ever after vibe – sorry, no spoilers. While this is completely different from her other books, I do applaud Cole Gibsen for writing a well-written contemporary novel dealing with bullying and the after-effects.

<a href="https://bookwyrmingthoughts.com/blog-tour-life-unaware-by-cole-gibsen-arc-review/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
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Labyrinth
Labyrinth
1986 | Abstract Strategy, Fantasy, Maze
You know what’s super fun? Rediscovering one of your favorite childhood games. What’s even better is if the game itself lives up to your memories from when you were younger. Labyrinth is one of those games for me. My siblings and I played it a lot throughout our childhood, and it’s recently come back into my life. So does it still dazzle me after all of these years? Read on to find out!


Labyrinth is a game of tile placement and route building with a modular board in which you are trying to navigate the maze to collect various treasures. To setup the game, shuffle the maze tiles and place them randomly on the empty spaces of the board. There will be 1 tile left over. Shuffle the treasure cards and split them evenly between all players. Players may only look at the top card of their stack at a time. On your turn, you are trying to get your pawn to the tile showing the treasure from your card. You do this by shifting the board and creating new pathways through the maze. Take the extra tile, and add it to a row or column, effectively shifting the entire line in one direction. Once you have shifted the maze, move your pawn as far as possible along the open pathway. If you reach your treasure tile, flip over your card. You now look at the next card in your stack, and on your next turn will begin moving towards that tile. If you don’t reach your treasure tile, that is fine. Just try to set yourself up to reach it on your next turn! The game ends once a player has flipped over all of their treasure cards and returned their pawn to its starting position.
I loved Labyrinth as a kid, and I still love it as an adult. The gameplay is pretty engaging, and now that I’m older, I can appreciate the strategy required of the game way more. One of the most fun parts of the game is the act of shifting the tiles. It’s just fun to watch the rows shift, creating new pathways and trapping opponents in dead-end routes. Not just that, but the amount of strategy you need for success is crazy! You have to be thinking several turns in advance, trying to figure out how to shift the randomly set-up maze to your maximum benefit, while also trying to anticipate how your opponents might shift the maze as well. There really is no down-time in Labyrinth, and that keeps it exciting for such a simple game.


The one thing I do not necessarily like about Labyrinth is that you are only allowed to look at your top treasure card at a time. Sometimes you spend several turns getting to a treasure tile, just to look at your next card and realize that you passed through that tile several times on your way here. I guess it would probably make the game easier overall if you could see all of your cards at once and decide your path from there. Not that I necessarily want an easier game, it can just get frustrating sometimes when you have to be traveling back and forth across the board for every single card.

Labyrinth is definitely a game that I will keep in my collection forever. It was a childhood favorite of mine, and I still love to bring it out with my siblings for some good nostalgia coupled with brain-burning strategy. I can’t wait to have children of my own so that I can play this game with them as well. Just because it’s an old game, doesn’t mean that it’s a bad game! Give it a try if you haven’t, because I think you’ll love it. Purple Phoenix Games gives Labyrinth a twisting 8 / 12.