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Journey of the Emperor
Journey of the Emperor
2019 | Card Game
Do you think you know how to party? I thought I did, too. Then I played Journey of the Emperor, where you are planning an exciting party of journeys for the Emperor and their friends. They are all relying on YOU to provide them with the best journeys seeing exciting animals, beautiful flowers, and colorful lanterns along the way. But will you be able to plan wisely in the limited time you have been given? Let’s find out.

We were very excited to receive this game from Laboratory H for preview before they began their Kickstarter campaign. We love games with an Asian influence, and it seemed to have touches and inspirations from Tokaido, another favorite of ours. What we received is its own beast with great art and components.

So like I alluded to in my intro, you play a party planner drafting the best path cards to build the most killer journeys for your Emperor. You are dealt a hand of path cards – big, beautiful cards – that can feature different combinations of Journey Start, Journey End, animals, and lanterns icons. To assist you in focusing your strategy, you are also dealt four Emperor’s Favorites cards, from which you will keep two and discard the others. From the large stack of remaining path cards you reveal six as an offer and the game can begin.

On your turn you will be drafting cards from the offer, playing cards from your hand, and trying to complete objectives for points on your Emperor’s Favorites and Journey Start and End cards. These cards have scoring conditions printed on them to help tailor your play. So a Journey End card could have a picture of a flower on it (as all Start and End cards do) with a scoring condition of 3 points for every tiger icon on this completed Journey (I want to call this a “scoring panel” for this review to make it easier). So then you want to concentrate on getting as many tiger icons into this Journey to score tons of points. Or perhaps a Journey Start card will have a different flower, and state that you get 21 points for every set of tiger, dragon, and turtle icons. Either way, you now have a goal to achieve and you spend the game trying to amass the most points from these scoring opportunities and those found on your Emperor’s Favorites cards, which have similar scoring iconography. Most points at game end wins!

While this seems easy and that there is no inherent strategy, let me introduce the wrinkle. You can only score points from completed journeys. Each completed journey has at least a Journey Start and Journey End card. These cards will be adjacent to each other to form a pathway through the cards. You may never add a path card to your journey between two existing cards, but they can be added to the edges of a journey – either at the beginning or the end. If you add to the beginning, you will completely cover up the Journey Start card’s scoring panel so that you can create an uninterrupted path. Herein lies the strategy. At what point do you take the plunge and cover up a scoring panel to add to your journey? Yes, you can get way more points by doing this, but in a 4-player game you only have EIGHT turns. So do you feel like you will be able to draft just the right cards to maximize your scoring or will you falter and not be able to complete a journey in time, thus forfeiting any points you could have scored? Oh, you clever game…

Components. This is a smaller card game. The Emperor’s Favorites cards are about the mini size you would find in OG Ticket to Ride. The path cards are much larger and similar to the tarot sized cards, if not even taller. Both are of great quality with the wonderful linen finish (that I’m learning is more polarizing than I originally thought, but I love it!). Our review copy came with a few scoring sheets to tally the final scores – which we didn’t use correctly but still arrived at the correct final scores. The art in this game is truly breathtaking. The details in the murals in just the backgrounds of the path cards are amazing, and the flowers and animals are really really incredible. If we had one small gripe about the art, it was mentioned that someone could not tell much of a difference between the tiger and the dragon icons on the path cards. I didn’t have much of a problem deciphering the difference, but they are very similar in color and style, so I can see how others may view this as an issue for them.

DISCLAIMER: These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. That said, I am very satisfied with the components provided in this game.

This is a really good game. A lot more thinky than Tokaido (using a similar theme), and ultimately more enjoyable because you really feel you have control over your turns and aren’t just going for the best available at the time. You actually have to employ strategy here in order to be competitive. And although this is not a spiteful take-that game, you most certainly can foil your opponents’ plans indirectly by drafting their much-needed path cards. The art is amazing, the game is a great length, and you really want to keep playing. To me, that is the mark of a really good game. All that said, I would recommend this one if you are looking for a quick game that gives you all the good feelings of Tokaido but also scratches more of a gamer’s itch for actual strategy. Oh, and it’s absolutely beautiful.
  
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The Marinated Meeple (1848 KP) Jun 13, 2019

This is an amazing review, and I look forward to checking it out....

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Purple Phoenix Games (2266 KP) Jun 13, 2019

Thanks! It's a very solid game and I'm itching to get it backed as well! -T

Horizon Zero Dawn: The Frozen Wilds
Horizon Zero Dawn: The Frozen Wilds
2017 | Role-Playing
The Frozen Wilds is the new DLC for the game Horizon Zero Dawn. I was excited to revisit that world and play as Aloy again. The content can be done after the main story is finished and it integrates very well with it. You get to explore a beautiful new area and learn even more about the nomadic tribe, the Banuk. I always liked the Banuk because their spirituality and structure were interesting. Frozen Wilds brings Aloy to a snowy mountain area known as The Cut and a Banuk tribe in order to investigate new machines that are incredibly strong and aggressive. It should be noted that the new area is challenging so players should be at least level 40 or higher before attempting it.



Aloy arrives at The Cut.

The combat is as great as it always was. There's also new skills that can be unlocked such as repairing machine mounts. There are new weapons as well that can be modified and upgraded via a quest. I had a lot of fun with these because they did some excellent damage and were just fun to play with. There is also new armor which is great for the new area because it adds protection from the elements and various attacks from the new machines.

The machines in The Cut are definitely dangerous. They're stronger, challenging, and the sense of danger is quite high. The battles are intense making you think about strategies in order to take down enemies. Adding to this is the introduction of Control Towers, machines that look like spindly flowers and emit a pulse which heal the machines in the area. The new weapons are incorporated into this and they make the fights a lot of fun.



Aloy battles a new machine in the Frozen Wilds.

Aloy is still as endearing as ever while being a wonderful strong female character. The new people she meets are also strong and terrific adding more depth to the story. The story for the Frozen Wilds is complex and interesting while adding more insights into the main story. It also answers some questions about some familiar characters in the main story.

The world of Frozen Wilds is a snowy tundra that is challenging yet beautiful and a lot of fun to explore. There are plenty of side quests to do along with the side quest. These offer more insights into the Banuk tribe as well and explores where their faith and spirituality belong in a world that is harsh and unforgiving. Just stopping in to take the view while playing was worth it. There are so many spectacular scenes in the game and I relished every minute of it.



A great view.

Frozen Wilds is amazing. It's 15 hours of fantastic gameplay and story. I enjoyed all of it and the completionist in me unlocked everything. It adds a lot of great elements to the main story and the entire game overall. It's a grand adventure and I was happy that I visited Aloy's world again.
  
In The Dark Corner I Stood Alone
In The Dark Corner I Stood Alone
10
10.0 (1 Ratings)
Book Rating
I stood alone in a dark corner. My imagination ran wild.”

In the Dark Corner, I stood Alone is a collection of short stories by author Petra Pavlikova, published on June 12th, 2018. These short stories pull together themes of women and fairytales. Telling stories about strong women in stressful situations, difficult because they are real, and how these women pull through, with a healthy dose of the fantastical. The collection itself is a short and easy read as the stories range in length from 5-20 pages each. I loved the beautiful imagery created in these stories as they each take you on fantastic journeys.

The characters in these stories are such strong and relatable women that I fell in love with each one as I read their story. From beginning to end this book captured this beautiful whimsey that kept me captivated in each story. As you read, each has a distinctive story to tell, but they are all in the same unique voice that has a charming but straightforward tone that captures the fairytale quality splendidly. I think that my favorite story may be The Smell of Sweet Lavender, as it tackles a heart-wrenching tale of trying to be true to yourself and the cost it sometimes has on those that you love most. But each was so unique that they held different messages and meanings to them, that I could see myself having a different favorite depending on what mood I was in at the time. This is definitely one of those books that I could see myself re-reading whenever I just wanted to curl up with a sweet set of stories that allow my imagination wander in the realm of fairies and distant kingdoms. The magic in them creates a tone but the themes within them last without extra flare, making them that much more poignant.

The other thing that makes this book really stand out is the remarkable work of the illustrator Anastasia Telegina. From the small flowers and bright colored pages to the exquisite images of the women in the book, the watercolor work is astounding and fits in perfectly with the wanderlust tone of the writing. Each time I saw that stories full image, I was blown away by the beauty and talent. They play with your imagination rather than entirely putting images in your head, keeping the fluidity of the imagination intact while still creating magnificent images. Creating perhaps what is more what a child might imagine from what is described that a realistic picture. This pair clearly makes an excellent team.

These are stories for almost any age in the themes it tackles and the beautiful way in which they are told. While some of the ideas may be intense for a younger audience, the way in which the stories are told make them accessible to any reader. They are important topics dealt with in a way that is natural and very real world, while held within a slightly more fantastical space. I very much enjoyed reading this book and would definitely recommend it. I will be keeping an eye out to read more from this author. Five Stars.
  
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