Darren (1599 KP) rated Alien Resurrection (1997) in Movies
Jun 20, 2019
After Elgyn’s crew get involved in an altercation with the scientists they must escape but the xenomorphs have escaped onto the ship, joining up with Ripley the crew look for a way off the ship while staying alive.
Thoughts on Alien: Resurrection
Characters/Performance – Ripley is now a clone and the mother of the xenomorphs being created on the ship, she is stronger than before but becomes the best weapon against the xenomorphs. Call is the newest crew member of the pirates but she is harbouring a secret from the rest of the crew. The rest of the characters are your generic group of fighters, the tough one, the gunslinger, the smart one and the captain nothing original comes from these characters.
Performance wise, this isn’t the best Weaver alien performance but she is also brave enough to take it on with a different approach. Ryder is solid enough through the film. the rest of the cast are also solid with Ron Perlman giving his aggressive dick like performance on the good guys team.
Story – The story might not be the greatest, but it does capture what is needed for an alien movie, we have the military wanting to study the aliens for their own good, this happens every single film, we also have the group of soldiers needing to fight them off, but this film does offer a chance to build the relationship between the xenomorphs and Ripley. The problem for a lot of this story telling it that it isn’t original and isn’t on the same levels as the earlier films.
Action/Horror/Sci-Fi – The action is all mindless like you would expect from big budget style sequel too far down the line, the horror is now nearly all gone from the franchise but the sci-fi angle continues on strongly as we see how the aliens are now finding new ways to breed.
Settings – The whole film is set upon the space facility craft which is good because it keeps everything within the one location which is all we want in these films.
Special Effects – The special effects are good in this film and are one of the extra highlights within the film.
Final Thoughts – The weakest part of the Weaver alien films but still a good enjoyable enough watch.
Overall: Enjoyable enough.
https://moviesreview101.com/2017/09/27/alien-resurrection-1997/
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Eleanor Luhar (47 KP) rated The Heir (The Selection, #4) in Books
Jun 24, 2019
Much like her mother, Eadlyn's attempt to avoid affection towards the candidates is futile; she actually finds herself feeling friendship (or more) to several of the boys she meets. Still, she tries to remain distant - romance was always her brother Ahren's thing.
The twins are as close as is possible, but Eadlyn finds herself fearing the loss of him. He's been deeply in love with the French heir for a while, and Eadlyn's attempt to separate them backfires drastically. And then, on top of everything, their mother falls ill suddenly. Finally, Eadlyn begins to realise the importance of this Selection.
The reluctance to actually engage in the Selection was very similar to America in the first book. Too similar, maybe. And the change of heart followed the same pattern, too. But maybe it won't end in love this time. (I'll have to read the next book and find out!)
Eadlyn's quite a "typical" feminist sort of figure - believing she will be the best Queen without any husband around. But Ahren makes a fantastic point, saying she's able to fall in love and have a beautiful wedding and love fashion and flowers while still being the strong, brave Queen she is inside. To me, that's what feminism is truly about. It was nice to see this view - from a boy, nonetheless - challenging the original view of Eadlyn.
Also, Eadlyn is a very strong, blunt girl most of the time - her way of being strong is, often, being rather rude. And eventually, she actually sees that in herself and realises that maybe she doesn't have to be that way to be powerful and successful. Her admiration (and jealousy) of Ahren's girlfriend also confirms this; she's a petite, gentle girl, but is taken seriously by everyone around her. She is not harsh like Eadlyn, yet she is not taken for granted by anyone. A girl can be beautiful and feminine, yet still be a powerful authoritative figure.
Although it was pretty similar to the first book, I still did enjoy it. And Eadlyn's attraction to so many suitors means that this could go any way, so I do look forward to finding out who she will end up with - if anyone. This series has always been really enjoyable and easy to read. 4 stars for The Heir.
Kristy H (1252 KP) rated The Grace Year in Books
Sep 26, 2019
"No one speaks of the grace year. It's forbidden."
I really liked the premise of this book. I'm sure you've heard all the comparisons by now. This is "The Handmaid's Tale" plus "Lord of the Flies." Throw a little "Hunger Games" in. Sold, right? The idea that society sends girls away at sixteen to rid themselves of their "magic"--it sounds really cool. A society that fears women and takes away their status, yet relies on their parts (literally) as medicine. Yes. So much of this book is really amazing. I highlighted so many powerful lines.
But, I don't know, guys... I am still wrapping my brain around this one. I just couldn't get into it. I never wanted to pick it up--I should have cared deeply for Trinity, and I did. Sometimes. Part of the reason I had problems going back to the book was because it stressed me out. These girls were mean. Sometimes I was confused. We were thrown into the story without any backstory--what time period, why they think women have magic, why medicine consists of body parts, who are the poachers, what are the outskirts, why is the original language flowers, etc. I guess that adds to the mystique, but I don't like reading when I can't figure anything out.
"But not all of us will make it home... not in one piece."
It seemed like this was going to be a power anthem. The girls rise against society. Or maybe just Trinity escapes and the outskirts rise against society. Someone should be revolting, right? And yes, Trinity definitely had her awesome moments. But it also seemed like there were lots of moments that involved rescue--by men. There's also a really convenient insta-romance in here. Everything just seemed a little jumbled and crazy for my taste. There's some amazing, underlining worthy lines and then some that just make you cringe a bit.
So, overall, I'm not totally sold, though there's potential here. I rate based on my enjoyment, so this is a 3-star read for me. But it's getting lots of rave reviews from others, so don't let my review necessarily hold you back.
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Purple Phoenix Games (2266 KP) rated Journey of the Emperor in Tabletop Games
Jun 13, 2019
We were very excited to receive this game from Laboratory H for preview before they began their Kickstarter campaign. We love games with an Asian influence, and it seemed to have touches and inspirations from Tokaido, another favorite of ours. What we received is its own beast with great art and components.
So like I alluded to in my intro, you play a party planner drafting the best path cards to build the most killer journeys for your Emperor. You are dealt a hand of path cards – big, beautiful cards – that can feature different combinations of Journey Start, Journey End, animals, and lanterns icons. To assist you in focusing your strategy, you are also dealt four Emperor’s Favorites cards, from which you will keep two and discard the others. From the large stack of remaining path cards you reveal six as an offer and the game can begin.
On your turn you will be drafting cards from the offer, playing cards from your hand, and trying to complete objectives for points on your Emperor’s Favorites and Journey Start and End cards. These cards have scoring conditions printed on them to help tailor your play. So a Journey End card could have a picture of a flower on it (as all Start and End cards do) with a scoring condition of 3 points for every tiger icon on this completed Journey (I want to call this a “scoring panel” for this review to make it easier). So then you want to concentrate on getting as many tiger icons into this Journey to score tons of points. Or perhaps a Journey Start card will have a different flower, and state that you get 21 points for every set of tiger, dragon, and turtle icons. Either way, you now have a goal to achieve and you spend the game trying to amass the most points from these scoring opportunities and those found on your Emperor’s Favorites cards, which have similar scoring iconography. Most points at game end wins!
While this seems easy and that there is no inherent strategy, let me introduce the wrinkle. You can only score points from completed journeys. Each completed journey has at least a Journey Start and Journey End card. These cards will be adjacent to each other to form a pathway through the cards. You may never add a path card to your journey between two existing cards, but they can be added to the edges of a journey – either at the beginning or the end. If you add to the beginning, you will completely cover up the Journey Start card’s scoring panel so that you can create an uninterrupted path. Herein lies the strategy. At what point do you take the plunge and cover up a scoring panel to add to your journey? Yes, you can get way more points by doing this, but in a 4-player game you only have EIGHT turns. So do you feel like you will be able to draft just the right cards to maximize your scoring or will you falter and not be able to complete a journey in time, thus forfeiting any points you could have scored? Oh, you clever game…
Components. This is a smaller card game. The Emperor’s Favorites cards are about the mini size you would find in OG Ticket to Ride. The path cards are much larger and similar to the tarot sized cards, if not even taller. Both are of great quality with the wonderful linen finish (that I’m learning is more polarizing than I originally thought, but I love it!). Our review copy came with a few scoring sheets to tally the final scores – which we didn’t use correctly but still arrived at the correct final scores. The art in this game is truly breathtaking. The details in the murals in just the backgrounds of the path cards are amazing, and the flowers and animals are really really incredible. If we had one small gripe about the art, it was mentioned that someone could not tell much of a difference between the tiger and the dragon icons on the path cards. I didn’t have much of a problem deciphering the difference, but they are very similar in color and style, so I can see how others may view this as an issue for them.
DISCLAIMER: These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. That said, I am very satisfied with the components provided in this game.
This is a really good game. A lot more thinky than Tokaido (using a similar theme), and ultimately more enjoyable because you really feel you have control over your turns and aren’t just going for the best available at the time. You actually have to employ strategy here in order to be competitive. And although this is not a spiteful take-that game, you most certainly can foil your opponents’ plans indirectly by drafting their much-needed path cards. The art is amazing, the game is a great length, and you really want to keep playing. To me, that is the mark of a really good game. All that said, I would recommend this one if you are looking for a quick game that gives you all the good feelings of Tokaido but also scratches more of a gamer’s itch for actual strategy. Oh, and it’s absolutely beautiful.
Mothergamer (1637 KP) rated Horizon Zero Dawn: The Frozen Wilds in Video Games
Apr 3, 2019
Aloy arrives at The Cut.
The combat is as great as it always was. There's also new skills that can be unlocked such as repairing machine mounts. There are new weapons as well that can be modified and upgraded via a quest. I had a lot of fun with these because they did some excellent damage and were just fun to play with. There is also new armor which is great for the new area because it adds protection from the elements and various attacks from the new machines.
The machines in The Cut are definitely dangerous. They're stronger, challenging, and the sense of danger is quite high. The battles are intense making you think about strategies in order to take down enemies. Adding to this is the introduction of Control Towers, machines that look like spindly flowers and emit a pulse which heal the machines in the area. The new weapons are incorporated into this and they make the fights a lot of fun.
Aloy battles a new machine in the Frozen Wilds.
Aloy is still as endearing as ever while being a wonderful strong female character. The new people she meets are also strong and terrific adding more depth to the story. The story for the Frozen Wilds is complex and interesting while adding more insights into the main story. It also answers some questions about some familiar characters in the main story.
The world of Frozen Wilds is a snowy tundra that is challenging yet beautiful and a lot of fun to explore. There are plenty of side quests to do along with the side quest. These offer more insights into the Banuk tribe as well and explores where their faith and spirituality belong in a world that is harsh and unforgiving. Just stopping in to take the view while playing was worth it. There are so many spectacular scenes in the game and I relished every minute of it.
A great view.
Frozen Wilds is amazing. It's 15 hours of fantastic gameplay and story. I enjoyed all of it and the completionist in me unlocked everything. It adds a lot of great elements to the main story and the entire game overall. It's a grand adventure and I was happy that I visited Aloy's world again.




