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Purple Phoenix Games (2266 KP) rated The Grimm Masquerade in Tabletop Games
Apr 8, 2021
Have you ever been to a proper masquerade? I have not, though I would enjoy it, I think. I would enjoy it even more if I were competing against the other attendees to figure out who is who (and avoid having to do those Victorian square dances). But what if I were actually fairytale folk cavorting around with others trying to gain artifacts that speak to me while refusing any artifacts that may hurt me. Well now you understand my plight and the premise of this game.
The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T
To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.
Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.
After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.
Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.
It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.
If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T
To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.
Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.
After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.
Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.
It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.
If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
Louise (64 KP) rated The Mistletoe Bride and Other Haunting Tales in Books
Jul 2, 2018
I am not going to ramble on and on giving you a synopsis for all the stories but I will let you know some of the ones that I enjoyed the most out of this collection. I really wanted to start reading some more short stories so I have continuously made an effort in reading a collection per month. With each book there are obviously going to be some better than others. I think the hardest thing for the authors is to create a really good and atmospheric story that will truly grip you and Kate Mosse has certainly done that in some of these stories. Others were a bit weak and easily forgettable.
The stories included are:
The Mistletoe Bride – 4/5 stars
Duet – 3.5/5 stars
Red Letter day – 2.5/5 stars
The drowned village – 3/5 stars
The house on the hill – 3/5 stars
Why the yew tree lives so long -1.5/5stars
Sainte-Therese – 3/5 stars
The ship of the dead -4/5 stars
La Fille de Melisande -2/5 stars
The revenant -5/5 star – FAVOURITE
On Harting hill -3.5/5 stars
The princess Alice -3/5 stars
In the Theatre at night 2.5/5 stars
The yellow scarf -3.5/5 stars
Syrinx 1/5 stars
Each of these stories comes with an authors note as what inspired her to write them. There are also some black and white gothic illustrations before each of the stories drawn by Rohan Daniel Eason which sets the tone. The stories are set in Sussex, Brittany and Languedoc that are based on Folk tales ranging from the 1800’s to the present day.
I will admit as writing this review I had to check the stories again to see which ones were which as they are somewhat forgettable. The ones that have clearly stuck with me is ‘The Mistletoe Bride’, ‘Duet’ and ‘The Revenant’.
The revenant was the best story by far in the book, it was eerie and creepy and had me on the edge of my seat with my pulse racing as I was actually scared but couldn’t stop reading. It is probably one of the scariest short stories that I have read! Mosse manages to create an intense atmosphere and completely grips the reader. The writing style is very easy to read and flows beautifully.
I would recommend this to people who are looking to read some short-stories that have historical fiction with supernatural elements and a bit of horror.
Overall I rated this 3.5/5 stars
The stories included are:
The Mistletoe Bride – 4/5 stars
Duet – 3.5/5 stars
Red Letter day – 2.5/5 stars
The drowned village – 3/5 stars
The house on the hill – 3/5 stars
Why the yew tree lives so long -1.5/5stars
Sainte-Therese – 3/5 stars
The ship of the dead -4/5 stars
La Fille de Melisande -2/5 stars
The revenant -5/5 star – FAVOURITE
On Harting hill -3.5/5 stars
The princess Alice -3/5 stars
In the Theatre at night 2.5/5 stars
The yellow scarf -3.5/5 stars
Syrinx 1/5 stars
Each of these stories comes with an authors note as what inspired her to write them. There are also some black and white gothic illustrations before each of the stories drawn by Rohan Daniel Eason which sets the tone. The stories are set in Sussex, Brittany and Languedoc that are based on Folk tales ranging from the 1800’s to the present day.
I will admit as writing this review I had to check the stories again to see which ones were which as they are somewhat forgettable. The ones that have clearly stuck with me is ‘The Mistletoe Bride’, ‘Duet’ and ‘The Revenant’.
The revenant was the best story by far in the book, it was eerie and creepy and had me on the edge of my seat with my pulse racing as I was actually scared but couldn’t stop reading. It is probably one of the scariest short stories that I have read! Mosse manages to create an intense atmosphere and completely grips the reader. The writing style is very easy to read and flows beautifully.
I would recommend this to people who are looking to read some short-stories that have historical fiction with supernatural elements and a bit of horror.
Overall I rated this 3.5/5 stars
Kirk Bage (1775 KP) rated Spider-Man: Into the Spider-Verse (2018) in Movies
Mar 3, 2020 (Updated Mar 3, 2020)
If I was still 10 or 11 years old, this might be my favourite film of all time (for a few months). The 10 year old trapped inside me kinda thinks it is! At first I was sceptical that it could be any good at all, seeing it getting nominated in a lot of best animation categories during award season, and then winning them all! From the poster, or even the trailer, alone, I just didn’t get it!
Then folk whose opinion I trust, that normally go for really intense dramas and artsy stuff, started telling me how good it was. I added it to my watchlist and walked away, nodding, as if to say “sure, I’ll get around to it”. More fool me for waiting so long, cos let me tell you, as modern animations go, it is really really good! But why? Well, there are several things that set it apart…
Firstly, it patronises no one. This is a fun, all swinging, all action, adventure, with real threat, real emotion and real excitement. Secondly, the love and attention that have gone into the myth of Spiderman and what he/she/it represents is so astonishingly comprehensive in a 2 hour film, that anyone living on Mars and never knowing a single thing about it, would understand instantly. You also don’t have to be a superhero geek to like it (but it helps a bit).
And thirdly, the animation. Wow, the animation! Incorporating so many styles and techniques, often in the same image / scene, it is a mind boggling experience, and a visual festival of comic book art. It shouldn’t work, but, my word, it not only works, it totally rocks! I have never felt before that I was experiencing a living, moving, comic book. Every detail makes you respect and appreciate this art form, and its evolution through the years.
Not only that, however, but it has an inclusivity that is awesome and so simple. This isn’t a film about boys, for boys. Gwen Stacy, aka Spider-Woman, is a great, strong character in her own right; as is Spider-Ham; as are all of them. Literally, there is something for everyone to relate to. And the cunning conceit that brings them all together just… works!
I’m not sure I’ll watch it very often, because, you know, I’m not 10 any more. But if I am ever in the mood to feel young and excited about heroes, then this will be my first port of call.
Then folk whose opinion I trust, that normally go for really intense dramas and artsy stuff, started telling me how good it was. I added it to my watchlist and walked away, nodding, as if to say “sure, I’ll get around to it”. More fool me for waiting so long, cos let me tell you, as modern animations go, it is really really good! But why? Well, there are several things that set it apart…
Firstly, it patronises no one. This is a fun, all swinging, all action, adventure, with real threat, real emotion and real excitement. Secondly, the love and attention that have gone into the myth of Spiderman and what he/she/it represents is so astonishingly comprehensive in a 2 hour film, that anyone living on Mars and never knowing a single thing about it, would understand instantly. You also don’t have to be a superhero geek to like it (but it helps a bit).
And thirdly, the animation. Wow, the animation! Incorporating so many styles and techniques, often in the same image / scene, it is a mind boggling experience, and a visual festival of comic book art. It shouldn’t work, but, my word, it not only works, it totally rocks! I have never felt before that I was experiencing a living, moving, comic book. Every detail makes you respect and appreciate this art form, and its evolution through the years.
Not only that, however, but it has an inclusivity that is awesome and so simple. This isn’t a film about boys, for boys. Gwen Stacy, aka Spider-Woman, is a great, strong character in her own right; as is Spider-Ham; as are all of them. Literally, there is something for everyone to relate to. And the cunning conceit that brings them all together just… works!
I’m not sure I’ll watch it very often, because, you know, I’m not 10 any more. But if I am ever in the mood to feel young and excited about heroes, then this will be my first port of call.
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Joe Goodhart (27 KP) rated All-New Wolverine, Volume 5: Orphans of X in Books
Nov 30, 2020
<b>**</b> <i>Before I begin, I should just like to preface this review with the following disclaimer: any reviews I have written are almost always going to be less than biased, due to the content being related to Laura Kinney (X-23). However, that being said, if the story is rubbish, and Laura is in it, I will still be honest in my review. Now, on to the review.. </i><b>**</b>
ORPHANS OF X was the perfect story arc to wash away the taste from the two previous arcs - "Enemy of the State II" and "Immune". From the beginning to the end, this was a solid story! There was action, there was suspenseful tension, and, of course, there was humor along the way (Thanks in part to Gabby, or as she is known by her new codename: Honey Badger!). A winning recipe for how to write a comic book successfully!
Under writer Tom Taylor's hand, Laura has evolved as a character. Yes, she was a former assassin. Yes, she killed a hell of a lot of people during her time when she was part of the Facility's Weapon X Program. However, that doesn't mean you can't a) move beyond that, nor b) can you just forget that. And that is what Taylor has done.
Laura has grown, taking on the responsibility of looking out for/"raising" her sister/clone Gabby. She displays more emotions, not 100% perfect, but considering her backstory, it makes sense the way she is being written.
No spoilers, promise, but the ending resolution to ORPHANS OF X sets in motion great potential! We know the next arc will be "Old Woman Laura", but after that? Oh, wait 'til you read it, and if you are a fan of the character, you should be as excite as I am!
And, as praiseworthy as Tom Taylor's writing was, I feel I should also gave a more than fair nod to new series artist (I hope!) Juann Cabal. A lot of talent, and definitely someone this book could use! Cabal's pencils are tight, yet fluid. He brings a lot of action to a fight panel, yet also brings a careful attention to facial detail when it is a simpler, not action-y scene.
Oh, of course, there were also some amazing (as always) covers by fan favorite Terry Dodson! Brilliant!!
Many of us, fans of Laura Kinney, have been hankering for a story like this. Everything about it was all aces! But, don't let me be the final word on this. By all means, good folk, read on..
ORPHANS OF X was the perfect story arc to wash away the taste from the two previous arcs - "Enemy of the State II" and "Immune". From the beginning to the end, this was a solid story! There was action, there was suspenseful tension, and, of course, there was humor along the way (Thanks in part to Gabby, or as she is known by her new codename: Honey Badger!). A winning recipe for how to write a comic book successfully!
Under writer Tom Taylor's hand, Laura has evolved as a character. Yes, she was a former assassin. Yes, she killed a hell of a lot of people during her time when she was part of the Facility's Weapon X Program. However, that doesn't mean you can't a) move beyond that, nor b) can you just forget that. And that is what Taylor has done.
Laura has grown, taking on the responsibility of looking out for/"raising" her sister/clone Gabby. She displays more emotions, not 100% perfect, but considering her backstory, it makes sense the way she is being written.
No spoilers, promise, but the ending resolution to ORPHANS OF X sets in motion great potential! We know the next arc will be "Old Woman Laura", but after that? Oh, wait 'til you read it, and if you are a fan of the character, you should be as excite as I am!
And, as praiseworthy as Tom Taylor's writing was, I feel I should also gave a more than fair nod to new series artist (I hope!) Juann Cabal. A lot of talent, and definitely someone this book could use! Cabal's pencils are tight, yet fluid. He brings a lot of action to a fight panel, yet also brings a careful attention to facial detail when it is a simpler, not action-y scene.
Oh, of course, there were also some amazing (as always) covers by fan favorite Terry Dodson! Brilliant!!
Many of us, fans of Laura Kinney, have been hankering for a story like this. Everything about it was all aces! But, don't let me be the final word on this. By all means, good folk, read on..
Bong Mines Entertainment (15 KP) rated Zange - Single by Bongeziwe Mabandla in Music
Jun 25, 2019
Bongeziwe Mabandla is a singer-songwriter and guitarist from Tsolo, a rural town in South Africa. Not too long ago, he released a groovy Afro-folk tune, entitled, “Zange”.
“‘Zange’ (Never Before) is about being changed by love and never being the same again. It’s about finding a new beginning and feeling alive for the very first time. It’s a song about the idea that true and real love can ultimately save us.” – Bongeziwe Mabandla
‘Zange’ finds Bongeziwe Mabandla looking inward, recounting how time, pressure, and life’s experiences beyond the city have transformed him.
He drew inspiration from Frank Ocean and Solange to create music which carries his traditional Xhosa lyrics. ‘Zange’ is the title track from his upcoming album.
“The writing process for this album was very different from my other albums, this came very quickly. I had to make ‘Zange’ during tours and while working on other stuff, but I definitely enjoyed the process; it felt really refreshing and effortless. The writing process dealt a lot with my feelings of love and relationships. I think there is a lot of ourselves that goes totally bare when in love and I think and talk a lot about how the need for connection is so vital to us. The album starts off with meeting someone and how feelings evolve to love, and then the pain and heartache of being with someone. The last songs are about the end of a relationship and the cutting of ties. Basically, the separation of people who used to be incomplete without each other. ‘Zange’ is about time, and how things eventually unfold. Time can change so much.” – Bongeziwe Mabandla
Bongeziwe Mabandla was born in the lush, mountainous region of Eastern Cape, where he fell in love with art, drama, and music.
Later, he moved to the city of Johannesburg in order to develop his own unique style as a guitar-toting musician, bringing pieces of the countryside with him.
“I want people who listen to my music to hear that I am getting older. I’m thinking about different things. I wanted to talk about love because so many of us are so alone and so broken that we would do anything to love. Love reveals us. Before I wrote this album I thought: “What is going on inside me?” I realized that I think about love and the lack thereof, all the time. Feeling alone, looking for love, being heartbroken, getting up and all the mess that comes with loving someone. The title track is about the good times, making memories that will shape you forever.” – Bongeziwe Mabandla
“‘Zange’ (Never Before) is about being changed by love and never being the same again. It’s about finding a new beginning and feeling alive for the very first time. It’s a song about the idea that true and real love can ultimately save us.” – Bongeziwe Mabandla
‘Zange’ finds Bongeziwe Mabandla looking inward, recounting how time, pressure, and life’s experiences beyond the city have transformed him.
He drew inspiration from Frank Ocean and Solange to create music which carries his traditional Xhosa lyrics. ‘Zange’ is the title track from his upcoming album.
“The writing process for this album was very different from my other albums, this came very quickly. I had to make ‘Zange’ during tours and while working on other stuff, but I definitely enjoyed the process; it felt really refreshing and effortless. The writing process dealt a lot with my feelings of love and relationships. I think there is a lot of ourselves that goes totally bare when in love and I think and talk a lot about how the need for connection is so vital to us. The album starts off with meeting someone and how feelings evolve to love, and then the pain and heartache of being with someone. The last songs are about the end of a relationship and the cutting of ties. Basically, the separation of people who used to be incomplete without each other. ‘Zange’ is about time, and how things eventually unfold. Time can change so much.” – Bongeziwe Mabandla
Bongeziwe Mabandla was born in the lush, mountainous region of Eastern Cape, where he fell in love with art, drama, and music.
Later, he moved to the city of Johannesburg in order to develop his own unique style as a guitar-toting musician, bringing pieces of the countryside with him.
“I want people who listen to my music to hear that I am getting older. I’m thinking about different things. I wanted to talk about love because so many of us are so alone and so broken that we would do anything to love. Love reveals us. Before I wrote this album I thought: “What is going on inside me?” I realized that I think about love and the lack thereof, all the time. Feeling alone, looking for love, being heartbroken, getting up and all the mess that comes with loving someone. The title track is about the good times, making memories that will shape you forever.” – Bongeziwe Mabandla