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A Clash of Kings (Reissue)
A Clash of Kings (Reissue)
George R.R. Martin | 2011 | Fiction & Poetry
10
8.4 (30 Ratings)
Book Rating
The end of <i>A Clash of Kings</i> snuck up on me. That's something I hadn't really thought about before, especially with an 874 page monster like this, but it can happen with an ebook. I'm reading along, eager to know what happens next. The chapter ends, I go to the next page, and - <i>Appendix</i>? What do you mean, <i>Appendix</i>! That's nonsense, there's got to be more story here than that! I want to know what comes next, dammit! GIVE ME THE STORY!

As it happens, I can start reading [b:A Storm of Swords|62291|A Storm of Swords (A Song of Ice and Fire, #3)|George R.R. Martin|http://photo.goodreads.com/books/1298429990s/62291.jpg|1164465] whenever I like, unlike all those poor folk who read this book when it was first released. I think I might need to stop and read a few other books first, though. I did read today's big announcement regarding [b:A Dance with Dragons|2782553|A Dance with Dragons (A Song of Ice and Fire, #5)|George R.R. Martin|http://photo.goodreads.com/books/1301849720s/2782553.jpg|2936175], but there's no way I can stretch the next two volumes out to last through more than two months until book five actually comes out. I'm sure the delay will be worth it, though!

One thing [a:Sam Chupp|11847|Sam Chupp|http://photo.goodreads.com/authors/1219698183p2/11847.jpg] and I have discussed is Martin's marvelous subtlety with magic. It's only barely there at all throughout <i>A Game of Thrones</i>, and can easily be dismissed by anyone who doesn't have direct experience of it. It grows stronger in <i>A Clash of Kings</i>, but it is still something that just about anyone in the Seven Kingdoms would say belongs in tales for children. Not relying on magic for plot takes more discipline as an author, and holding back as he is says a great deal about Martin's careful pace.
  
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Sarah (7798 KP) rated Hellboy (2019) in Movies

Dec 31, 2019  
Hellboy (2019)
Hellboy (2019)
2019 | Action, Adventure, Fantasy
Why?!
I know the original Hellboy films didn’t do well critically, but they got a fairly decent fan following and I personally loved them, so I really didn’t see why they wanted to remake it. And after watching this disaster, I definitely cannot understand why they bothered to remake it!

I’ll start with the good bits, which won’t take long as David Harbour and Ian McShane are pretty much the only decent things about this film. Ian McShane seems to be playing his usual charismatic, crazy old man character (very reminiscent of Mr Wednesday) and I’m not complaining, as this is exactly what I love about him and he’s a rather good less nice version of Professor Broom. And David Harbour is a good Hellboy and gets the very few laughs there is in this, although I think he’s very let down and not able to shine properly because of the dodgy script and just general terribleness of this film. There’s also a decent rock soundtrack accompanying the fight scenes and a fairly fun amount of gore.

And now the bad. There’s far too much cgi in this and it isn’t always good, and they should’ve toned this down a lot. The plot and progression of the entire story is just bizarre, it was just downright ridiculous. They seem to have decided to try and fit in a strange assortment of folk tales and historic legends, like the Pendle Hill witches and King Arthur, and this is alongside the already crazy (but just about believable) origin of Hellboy himself and the Nazis. Even the bad guys in this are cheesy and not particularly threatening - Milla Jovovich with a horrendous English accent and a pig creature with a Scouse accent?! I know Stephen Graham is from Liverpool but that accent on that particular character was possible the most bizarre and frustrating thing I’ve ever seen. And also despite the main lead up being slightly different, the end result to Hellboy personally is exactly the same as the original. Why not try and come up with something completely different to avoid yet more negative comparisons to the original?

This is one film that should never have seen the light of day.
  
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LeftSideCut (3778 KP) Jan 1, 2020

I was so so disappointed with this. I was hoping it would one of those films that everyone hates, but I still find something to love, but sadly not. Apart from DH of course

The Mistletoe Bride and Other Haunting Tales
The Mistletoe Bride and Other Haunting Tales
Kate Mosse | 2014 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
I am not going to ramble on and on giving you a synopsis for all the stories but I will let you know some of the ones that I enjoyed the most out of this collection. I really wanted to start reading some more short stories so I have continuously made an effort in reading a collection per month. With each book there are obviously going to be some better than others. I think the hardest thing for the authors is to create a really good and atmospheric story that will truly grip you and Kate Mosse has certainly done that in some of these stories. Others were a bit weak and easily forgettable.

The stories included are:

The Mistletoe Bride – 4/5 stars

Duet – 3.5/5 stars

Red Letter day – 2.5/5 stars

The drowned village – 3/5 stars

The house on the hill – 3/5 stars

Why the yew tree lives so long -1.5/5stars

Sainte-Therese – 3/5 stars

The ship of the dead -4/5 stars

La Fille de Melisande -2/5 stars

The revenant -5/5 star – FAVOURITE

On Harting hill -3.5/5 stars

The princess Alice -3/5 stars

In the Theatre at night 2.5/5 stars

The yellow scarf -3.5/5 stars

Syrinx 1/5 stars

Each of these stories comes with an authors note as what inspired her to write them. There are also some black and white gothic illustrations before each of the stories drawn by Rohan Daniel Eason which sets the tone. The stories are set in Sussex, Brittany and Languedoc that are based on Folk tales ranging from the 1800’s to the present day.

I will admit as writing this review I had to check the stories again to see which ones were which as they are somewhat forgettable. The ones that have clearly stuck with me is ‘The Mistletoe Bride’, ‘Duet’ and ‘The Revenant’.

The revenant was the best story by far in the book, it was eerie and creepy and had me on the edge of my seat with my pulse racing as I was actually scared but couldn’t stop reading. It is probably one of the scariest short stories that I have read! Mosse manages to create an intense atmosphere and completely grips the reader. The writing style is very easy to read and flows beautifully.

I would recommend this to people who are looking to read some short-stories that have historical fiction with supernatural elements and a bit of horror.

Overall I rated this 3.5/5 stars
  
The Last Wish
The Last Wish
Andrzej Sapkowski | 2008 | Fiction & Poetry
8
8.5 (14 Ratings)
Book Rating
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#0.5 <a href="https://www.goodreads.com/review/show/3150137897">The Last Wish</a> - ★★★★

<img src="https://diaryofdifference.com/wp-content/uploads/2020/06/Book-Review-Banner-59.png"/>;

For me, The Last Wish is the perfect introduction to start the Witcher series and meet Geralt of Rivia.

<b>Synopsis</b>

The Last Wish is the prequel to the Witcher series. In this book we are introduced to Geralt of Rivia, a Witcher - a man whose magic powers and strength training made him a brilliant fighter and a merciless assassin. 

However, Geralt is not an ordinary killer. He hunts the monsters that bring fear to people and creatures that attack the innocent. 

But not everything is as seems, as some monsters are not evil, and not everything fair is good. In every fairy tale, there is a pinch of truth.

<b>My Thoughts:</b>

I loved the introduction of Geralt in this book. I have known Geralt from the video games, and then I watched the TV Show. Usually I am more attracted to the book characters rather than a movies/TV Show character, and this was no different. Even though, I have to admit that the video games and the TV Show are also extraordinary, when it comes to their characters. Geralt in this book is vivid and brave, and I was happy to follow him on the various adventures he went on. 

The book is written in multiple chapters, each containing a call for a quest, and the following chapter containing the quest itself. Each quest is a completely different topic, all featuring Geralt, and many side characters joining him as we move along in the story. 

Each chapter was magical on its own, and we get to meet various stories. We meet a girl that turned to a striga because of a curse. We encounter a beast hidden in a castle, a story that resembles the Beauty and the Beast. There are also stories that resemble the Snow White and Cinderella, all significantly darker and much more graphic in their retellings. I love how the author took those storylines and managed to create something much more sinister and cruel. Some of the stories also reminded me of the traditional Slavic folk tales, which brought back some nice feelings from my childhood too. 

The last few chapters were the ones I enjoyed the most. Especially the moment when we get to meet Yennefer for the very first time. I cannot wait to read more about her in the books. 

A truly beautiful and adventurous fantasy novel by Andrzej Sapkowski and published by Gollancz. I definitely recommend The Last Wish. 
  
The Grimm Masquerade
The Grimm Masquerade
2019 | Bluff, Card Game, Deduction, Fantasy
Have you ever been to a proper masquerade? I have not, though I would enjoy it, I think. I would enjoy it even more if I were competing against the other attendees to figure out who is who (and avoid having to do those Victorian square dances). But what if I were actually fairytale folk cavorting around with others trying to gain artifacts that speak to me while refusing any artifacts that may hurt me. Well now you understand my plight and the premise of this game.

The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T


To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.

Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.

After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.


Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.

It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.

If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
  
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Matthew Krueger (10051 KP) rated the Xbox One version of Maid of Sker in Video Games

Nov 7, 2020  
Maid of  Sker
Maid of Sker
2019 | Horror
Hold Your Breath
Maid of Sker- is a excellent first person horror game.

The game takes place in 1898 in the Sker Hotel, located on an imaginary island called Sker Island, where the protagonist, Thomas Evans, is invited by his lover, Elisabeth Williams, to uncover the mysteries of the hotel after she notices her family's strange behavior. While exploring the hotel, Thomas learns the place is controlled by cult followers called "The Quiet Ones". The history of Elisabeth's family is revealed when Thomas finds notes and gramophone records scattered around the hotel.

The story is inspired by multiple Welsh and British folklore tales, specifically the idea of the hotel is influenced by the Sker House, a real life historic place situated just outside the town of Porthcawl, near Bridgend, Wales, which is made famous by the three-volume novel written by R. D. Blackmore, The Maid of Sker. The game has drawn influences from this novel as well as the folklore story under the same name (called Y Ferch o’r Sger in Welsh). The game has been compared to Outlast, The Evil Within 2, Silent Hill, and its saving system was also compared to those of Resident Evil, with the typewriter switched to a gramophone in the saving rooms.

In the original folk story, Elisabeth Willaims, a woman of the higher class, falls in love with Thomas Evans, a poor harpist. Elisabeth's father, Isaac, disapproves of the relationship, and, in one of the variations of the tale, her father locks her in a room to prevent her from running away until she starves; other variations include Elisabeth dying from a broken heart or being forced to marry a richer man who she does not love until she passes away from illness. According to the tale, her ghost, alongside the ghost of a sailor, haunt the Sker House.

The game is using the first-person perspective and features blind enemies that can find the player by noise, they are introduced as "The Quiet Ones." As Thomas cannot fight back (except for when a temporary weapon is introduced mid-game), the player is forced to be stealthy when exploring the hotel grounds, or making sounds to distract The Quiet Ones so Thomas passes them safely. The only way to search through the hotel grounds successfully is by avoiding The Quiet Ones by not making noise and holding your breath when a Quiet One is close or not bumping into objects. If the player holds their breath for too long, Thomas gasps for air which alerts the enemies. In certain environments, such as when the protagonist is in a dusty location or close to a fireplace, he coughs, and the player has to stop him by holding his breath as this alerts The Quiet Ones.

It consists of a device which sends shock waves and temporarily damages the hearing of The Silent Ones, stunning them for a short duration; this allows the player to run away from the location. While the player gets this weapon, ammunition is scarce and the player has to use it carefully.

The game features a manual save style and there is no autosave. To save the game, the player has to find "safe rooms", the rooms have green-tainted patterned doors, and inside the rooms are gramophones which the player has to play to save the game. Before the game saves, the gramophones play records of Elisabeth and her experiences with her family which adds to the background of the story. After the records end or when the player stops them manually, the game starts saving. If the player dies or restores a save, they lose all the progress made after the last save, additionally, enemies always change routes and cannot always be found lurking in the same places. This saving system is compared to the one which appeared in the Resident Evil games.

While the game is praised for its great sound design, Thomas never speaks in the game. Aside from grunting noises, he is completely mute throughout the game and his lines are displayed as text instead; however, this is not the case for Elisabeth and she has her voice actor. This has received some negative feedback alongside the sensitivity of the movement on consoles. The game has been compared to Outlast when it comes to the gameplay style, and The Evil Within 2 and Silent Hill when it comes to the game's atmosphere.

I love the concept, the atomsphere, the horror, the strategy, it does remind of "The Evil Within", "Resident Evil", "Silent Hill" and "Outlast". All excellent horror games and same with this one.
  
Tales from the Loop
Tales from the Loop
2020 | Sci-Fi
8
7.0 (4 Ratings)
TV Show Rating
Such is the competition for our attention on the major streaming services, and such is the daunting depth of choice, that sometimes something of real quality can slip through the net for a while. I like to think that eventually, everything gets the audience it deserves, because eventually enough people that appreciated it will find it and pass it on. But it is apparent that good things can go under the radar very easily for one reason or another.

Everything about the production and presentation of Amazon’s Tales From the Loop suggests they thought it might be a bigger hit, or at least they had enough faith in it to let it be different from the mass appeal conventions that apply to sci-fi shows. They have proved this many times in recent years, with shows like The Man In the High Castle and The Expanse favouring patient and mature story-telling over interminable flashbangs and whizzpops usually found in the more action based sci-fi on Netflix and others (The Handmaid’s Tale being another notable exception).

Having raised myself auto-didactically on the oldest traditions of science fiction writing in novel and short story form since my teenage years, I can say with some amateur authority that the point of using sci-fi ideas was always about the people and the parallels to social reality and politics that could be highlighted by putting them in a “what-if” situation. The lazer guns and spaceships and evil aliens were much more a product of Hollywood, and still are. Great science fiction writing can and usually does revolve around a very simple change to the world we know, an inversion or a convention or a technology that turns how we live on its head. At its best it is philosophical and moral poetry.

Tales From the Loop, inspired by the beguiling paintings of Swedish Artist Simon Stålenhag aspires to return to these principles, eschewing breakneck pace and unnecessary exposition at every turn – it is entirely content to confuse and sometimes even bore you with its patient, melancholy approach, testing almost if you are worthy to reach the prize of deeper meaning buried away in the final few episodes.

The idea of Stålenhag’s work is to juxtapose a familiar and mundane landscape with a detail of technology that does not exist in our reality. Often it is something broken, run-down or neglected, leaving a strange sadness and beauty behind that has you wondering who once made this and what was it for, and why is it no longer loved? The untold stories objects and hidden lives, secrets and desires that have been lost, is what this sensitive and delicate show is about. It is about the interconnection of lives caught in time, and the sci-fi / tech conceit is only the hanger that coat is put on. Which… I love.

The surface idea is that we are looking at the inhabitants of a small American town that once relied on farming and community, but now has been changed by the presence of an underground facility that deals with experimental physics and finding ways to make impossible things possible. They call it The Loop. It is never fully explained where it came from, or why, or what it is truly capable of – the mystery is always allowed to remain mostly a mystery – which, again, I love!

Many people in the town work at The Loop and rely on it for their livelihoods and collective economy, including Jonathon Pryce and Rebecca Hall, who are ostensibly the show’s main characters. But most folk have no idea what is really going on. Each episode focuses on one or two members of the community that interweave with one another; several important people begin as background dressing and become more prevalent as the full story of their lives and connections unfolds. But no one character is in every episode… which, you know, I love.

Their lives, that seem simple at first glance, are revealed to be complex tapestries of emotion and personal history, revolving around how The Loop has affected them and the things they love. The progression and unfolding of the detail is so deliberate and usually under-explained that very often you don’t realise the effect the full image will have. And when it does catch up with you it becomes a very moving and meaningful experience. Characters that you don’t understand or even like at first come into sharper focus as we reach the climax of the season and grow to learn why they are the way they are. The story arcs of Pryce and Hall in particular are very satisfying, tragic yet utterly beautiful to comprehend.

A lot of the criticism you will see about the show will concentrate on how slow it all is. I am totally convinced this is a deliberate artistic choice to weed out the thrill junkies. They are very welcome to go elsewhere, and it sounds as if many of them did, basing their reviews on one or two half watched episodes they couldn’t be bothered to engage with or wonder at. Which is why I think in time the respect for this as a work of art will come back around.

There is nothing to fault in the production at all. From the opening credits to the end of each episode, what you get is a very highly polished and considered look and feel, designed to evoke certain feelings over others – a wistfulness, an ennui, a bittersweet smile of knowing, perhaps. It invites you to watch patiently and relate, not to watch eagerly and expect… which, you know, I love.

The photography is crisp and well framed always; the music is subtle but effective; the dialogue is often sparing and well chosen (no detail is merely thrown away); and the direction is of a remarkably uniform vision, considering each episode is a different guest professional, including such prestigious names as Jodie Foster, Mark Romanek and Andrew Stanton.

I absolutely urge anyone that isn’t put off by a little sentiment to give this one a try. Sadness and regret in life is not something to shun and be afraid of, they are parts of human experience, and I love art that explores them as concepts. Put that art in a science fiction context and I am bound to love it even more. Like the final moments of Blade Runner, we know that one day all these moments will be lost in time, like tears in rain. We have to take time to see the beauty while we can, even if that beauty is painful.

It may not be for you – I don’t think it is better or worse than other things, just more… me. There is every chance that if it isn’t you… you will hate it. If you do begin, however, please see it to the finish before casting judgement – the final episode directed by Jodie Foster is truly wonderful: a pay-off of such emotion after your investment of seven previous stories, tying it all together perfectly. Rarely have I felt so stupid for not understanding the point of something sooner, or been more pleased that I hadn’t. The final moment of the season is literally unforgettable, and gets richer in my imagination by the day.

Will there be a second season? There certainly could be. Was it enough of a success to justify the investment? Hmm, not sure. Either way, it either sits as a perfect self contained collection of fine, old-fashioned sci-fi stories, or I’d be happy to see it expand, as long as the temptation isn’t to listen to the negative reviews and pander to the fast-food mentality that has already rejected it without fully understanding it. Because nothing needs to change here. A thing of beauty, recommended to those who like beautiful and delicate things.