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The Island (2005)
The Island (2005)
2005 | Action, Adventure, Sci-Fi
In a clean, white, and antiseptic society, a man has begun to question his existence and the very nature of his world. The man is Lincoln Six Echo (Ewan Mc Gregor), who lives day to day with the notion that he is one of the few survivors of a world wide contamination that has decimated much of the population of the world and forces the few remaining survivors to live underground in a high tech community.

In a world where schedule, diet, and activities are closely monitored, Lincoln begins to wonder if there is something more to life. He, like all of the other residents are told that the only remaining location that is habitable is a place called The Island and that their turn to win access via a lottery is coming.

The one bright spot in Lincoln’s life is his friendship with Jordan Two Delta (Scarlett Johannsson), who has grown close to him, even though physical contact is forbidden in their society.

Lincoln confesses his confusion over his life to Dr. Merrick (Sean Bean), one of the staff members who watch over Lincoln and the other members of the community. His dreams are of interest to the doctor as well as his belief that there is more to life.

Merrick attempts to address his concerns by letting Lincoln know that he is lucky to be alive as there were so few survivors and that in the mid 21st Century, their community and The Island are the only habitable areas left.

When a few chance discoveries lead Lincoln to ask even more questions about his existence, he begins to search in secret for the answers that he knows are out there. During the course of his exploration, Lincoln makes a shocking discovery that makes him realize that everything he has ever been told has been a lie and that he and his follow community members are in great danger. Further complicating the matter is the news that Jordan has one of the lottery as is about to leave for the Island.

Before long, Jordan and Lincoln are fleeing the community in fear for their lives and in a desperate race to find the truth. Along the way they are aided by a sympathetic worker from the community, Mc Cord (Steve Buscemi), who tells them the true nature of their community and their place in life.

Hot on the trail of Jordan and Lincoln is a team of operatives, lead by Albert Laurent (Djimon Honsou), who are ordered to return the pair at any price as they represent a threat of enormous cost and potential should their secrets get out to the world.

It is at this point that the films shifts direction form a captivating thriller and becomes a typical summer action film complete with over the top chase sequences, gapes in logic, one liners, and explosions. One such chase had a truck continuing on despite an unbelievable amount of carnage erupting around it. I had thought that the truck might have been automated, but this fact is left out as the audience is apparently not supposed to think and ask questions.

The two leads work well with one another, though Johannsson is not given much to do aside from running around and looking pretty. The biggest issue is that Director Michael Bay seems unable to stay with what works so well in this film and that is the story and the two leads. There is not a need for the constant barrage of explosions and action in the film as much of it seems tacked on and unnecessary.

The film is supposed to be a thriller and when it is sticking to those aspects, as it does for the first half of the film, it works very well. There are a few moments towards the conclusion where the thriller aspect is attempted, but as soon as a foundation is laid, it is destroyed in another explosion.

In many ways, The Island” is two films. One film is a solid thriller which uses elements of the best parts of “Logan’s Run”, “THX 1138”, and parts “Clonus”, and features a nice Twilight Zone-esque twist.

The second part of the film is a mindless chase and action film that conflicts with the tone and nature of the story which had been well established. For that reason, the solid start of the film is sadly wasted by the constant barrage of action.

As it stands, The Island” is simply a sum of its two parts, one positive, one negative, which results in a neutrally okay film.
  
Unfaithful: The Deception of Night
Unfaithful: The Deception of Night
10
10.0 (1 Ratings)
Book Rating
As I look back at Unfaithful, all I can think is wow. This book had some unexpected twists and turns, that leave you breathless and riddled with anxiety. It was a nice continuation from the first book with some real anxiety ridden situations. I loved that we got to see more of the others: Ginerva, Simon, and Drake. I loved getting to know these character more. However, I found that not everything as it seems to be. I guess that is to be expected when you are dating an Angel of Death. I also enjoyed learning more about how the Evan and his brothers are created and chosen. There was so much information in this book, that at times it was hard to absorb it all, while continuing the story without pausing to take a moment to think about what you just read.

Let me first discuss Evan. Though we don't see a whole bunch from his point of view this time around, it was definitely nice to learn about his past and how his kind works. Although, I wished we could have had more of him in the book, it was nice to learn more about the others in his family. I think I really enjoyed learning about how he met each member in his family after his death. I also very much enjoyed learning about how each member had an impact on the others. Seeing how he was saved by a Witch, Ginerva, who was with Simon, was amazing to see. I also enjoyed him explaining how the forbidden fruit that Eve ate was the same that gave Evan and his kind the nutrition they needed to stay alive and how without consuming it they would just end up dead, instead of becoming the angels they were destined to become to pay their way into Eden.

Evan had even explained some of his family to Gemma, which helped shed a new light on them. I believe what little information was given, really helped give these characters a better feel. It made you feel sorry or sad for how things had come to be. To even see how close to Gemma that they had grown to be, was a pleasant sight to see. It made the character intertwine together better than before. However, with Drake's crazy antics and the ever threatening danger around the corner, you can't help but wonder what was really going on.

At one point, you are introduces to Eden and the details to describe it left you breathless. I can't help but wonder if my imagination even done it justice. I believe the details were amazing and definitely breathtaking. However, I think even with the details, that I would have loved to see more of it. Though it was very hard to believe such a place could exist, after all it is supposed to be our Heaven, I think I would have definitely needed to see more to be satisfied. This is on of the things in the book that made me want more of it, knowing I may never be able to visit it again.

--This next part is a spoiler so please read at your own risk.--

I have to say that the ending with Evan dying has me extremely upset. I am not sure what happened and even now I am sitting her unsure of what happened. I had cried out in frustration. It was definitely not a satisfying ending. With what Gemma tells Evan as he dies, and what happens with their supposed threat, I can't help but count down the minutes until I can start the next book. This book definitely gave me lots to think about. For example, how nothing is certain in life. There are many things, people and situations that can lead you to the wrong conclusions or paths to take. I feel this book had given so many things to be processed and though about, that people could easily lose themselves in thought, just from the situations, like deception, and ideas of places unseen by us alone.

Overall I would rate this book five stars out of five stars. It was breathtaking, detailed, and kept you in suspense. There were a few very sweet moments that made you long for romance like that in your personal life, but kept everything in the right perspective. I definitely think that I learned that I should live to the fullest, for you never know when death is waiting for you. I think this series has been amazing so far and can't wait to finish it. It definitely makes you want more and with and ending that doesn't answer the important questions, it definitely feels like the cliffhanger at the end of your favorite show to keep you waiting for the next season to figure out what the next thing is going to be.
  
Witches Gone Wicked
Witches Gone Wicked
Sabrina Doyle | 2018 | Fiction & Poetry, Paranormal, Young Adult (YA)
All Clarissa wants to do is become a powerful witch, learn about her mother, and find her high school sweetheart, Derrick.

But it’s not that simple when she’s all but banned from using her volatile magic, her mother was apparently an evil dictator, and her high school sweetheart was swept away in a tornado. Oh, and she caused the tornado.

But, now that she’s a teacher at Womby’s School for Wayward Witches, she might have a chance to actually become part of the Witchkin community and achieve her goals.

Despite everyone despising her because of her mother, she’s making new friends like Josie, a video-gaming witch who loves all life, and Khaba, a Djinn with a kilt fetish. She’s also getting attention from the very sexy Julien Thistledown.

If only that jerk Felix Thatch would stop patronizing her and let her learn about her mother.

Witches Gone Wicked is essentially Harry Potter fanfiction,which had me skeptical at first, but it was really entertaining at the same time.

Womby’s is the Title I version of Hogwarts. It’s for witchkin too poor to afford other schools as well as ones who were kicked out of other schools. Clarissa, being an art teacher, feels the strain of this with an annual budget of $20. The previous art teacher apparently had the students make mud pie art because of lack of supplies. I really liked the idea of a Title I Hogwarts and found the entire school and the staff really interesting.

Josie and Khaba are really funny and entertaining. Khaba is a bit of a stereotype, but I didn’t mind it that much. Josie was fantastic. Gotta love someone who loves all life and has the guts to treat spiders like puppies.

My favorite character is perhaps Felix Thatch. He’s very sexy and funny and I love almost every scene including him. He’s definitely not a people person by any stretch, but he has a lot of integrity as a teacher and a person that Clarissa just refuses to see.

Clarissa is actually one of my least favorite characters. Her dislike and suspicion of Thatch is near identical to Harry Potter’s dislike of Snape. The only problem is she’s a full-grown woman!

Clarissa has a tendency to blindly trust everyone nice to her, not thinking for a second that anyone has ulterior motives. And she despises Thatch for being brutally honest with her despite proving time and time again that he has integrity as a person and a teacher.

Felix Thatch does the following:

Trains Clarissa to use her magic (granted, the principal ordered him to)
Emphasizes the importance of people wanting to take advantage of her
Makes students write apology letters to her
Lets one of his students read in his classroom during lunchtime
Expresses concern over said student’s habit of hugging male teachers because someone might try to take advantage of her friendly nature.

Meanwhile, Clarissa thinks Thatch:

is secretly trying to kill her
might be trying to enslave her using sex magic
condones student and teacher relationships
It’s completely insane! Hey, who’s the most likely to take advantage of you? Maybe not the guy who keeps warning you about people taking advantage of you.

Clarissa is sometimes funny and relatable. I like how much she cares about her students and her patience with the troublemakers in her class. That’s actually really admirable.

But half the time she’s juvenile and irrational and I just want to shake some sense into her.

She’s the daughter of a powerful witch who apparently terrorized the Witchkin community with evil and forbidden magic. Clarissa never knew her birth mother personally, but she’s treated with suspicion and fear because her mother killed and ruined the lives of basically everyone.

Because of her lineage and her volatile magic, Clarissa is under constant threat of being fired from Womby’s, drained of her magic, and turned into a Morty (Muggle).

So you think she would be really careful, right?

Lol no.

Clarissa goes around saying she wants to be the most powerful witch ever, uses magic when she’s not supposed to, and makes plans to break into the library’s restricted section. It’s a freaking miracle that she didn’t get drained and turned into a Morty.

Here’s another thing: why doesn’t she want to be drained? I really don’t get it. Because of her magic and her mother:

everyone hates her
her sister died
her high school sweetheart blew away in a tornado
Womby’s almost burned down
anyone can turn her into a sex slave
As far as I can tell, there are very few benefits to her having magic and a staggering amount of drawbacks. Call me a defeatist, but if I was Clarissa I would be begging to be drained. Her conviction that magic is her true identity isn’t good enough for me.

All in all, this book is definitely three out of five stars. I enjoyed the worldbuilding and really like Thatch. Some of the magic concepts are surprisingly sexy, which I definitely enjoyed. I just don’t like Clarissa.
  
Extraordinary Adventures: Pirates
Extraordinary Adventures: Pirates
2019 | Nautical, Pirates, Racing
I feel like I try to open pirate-themed games with silly faux pirate talk and it’s getting old. So I won’t do that this time. What I will do is start by saying we reviewed another Forbidden Games title (Raccoon Tycoon) to very high praise, so we expect nothing but greatness now. Does Extraordinary Adventures: Pirates! (or from now on just Pirates) match the quality we enjoy in Raccoon Tycoon? Yarr.


Pirates is a piratey, deck-building, racing game for two to six players attempting to reach Trinidad with the most VP and greatest booty (interpret that as you will). To setup, lay the humongous board on the table and populate the merchant ship locations with the appropriate number of supply crates pulled blindly from the bag. Each player will place one of their ships on the starting locations of each of the three tracks upon the board. Shuffle the Merchant Deck and place it in its position on the board face-down. Shuffle the Port Deck and set it near the board face-down but reveal the top three cards as the offer. Shuffle the treasure tiles and reveal a number of them equal to three times the number of players plus one more. Give each player their starting deck to shuffle and then draw five as a starting hand. The race may now begin!
On a player’s turn they will play three cards from their hand and “move their ships accordingly” says the rulebook. Initially we were not sure if that meant movement cards could all be played to the same ship or each of the three cards needed to be assigned to each of the player ships on the three different tracks so we decided to use the latter rule logic. Cards will contain a number in the lower right hand corner to signify how many spaces a ship may move this turn. Some cards will also have a special power written beside the movement number that may be used instead of the movement. The starting deck contains one card that will be able to thin the deck using this type of special power.


When a player’s ship meets either a Merchant ship or moves into a Port the movement ends immediately to resolve these encounters. When plundering a Merchant ship players will simply swipe the supply crates from the board and draw a Merchant card to their discard pile. When in Port, players will be able to draw one of the face-up Port cards in the offer or the top card from the face-down draw deck. In addition, players will be able to use the supply crates collected as currency to purchase the revealed treasure tiles near the board for VP at game end. Once all card have been played and subsequent actions played as a result the next player takes their turn. Play continues in this fashion until one ship reaches Trinidad and ends the game. The pirate captain with the most VP from cards, treasure tiles, and placement on each track will be the winner with the greatest booty (not in the rules, but I like to play that way).
Components. We were impressed with the components in Raccoon Tycoon, but Pirates scores well above it in component impressiveness. The board is massive and features incredible art. It looks just like a map and it’s simply gorgeous. The cards are all fine quality and the art on them is very good. The true component stars in this game are the supply crates and the player ships. Okay, so I love playing games that feel deluxe. I’m sure I’m not alone with that statement, but when I tell you that these little crates are amazing I meant it. How easy would it have been to just throw in a bunch of colored wooden cubes like 98% of games and call it a day? Easy peasy. But no, not good enough. Pirates goes the extra mile and gives us molded plastic (or resin, idk I’m not a chemist) boxes that look like supply boxes. And the pirate ships? The same super incredibly quality. They are minis where standees could have worked just fine. And they are DETAILED. I love them so much. Components score a big time happy face from us.

But the gameplay. Components are great but make the game they do not. However, having these great components only enhance the already wonderful gameplay here. I love deck-building games and it might be my favorite style of game. I also genuinely love when games throw in additional styles to complement the deck-building. Don’t get me wrong, we all love our Legendary: Marvel DBG (it’s a Golden Feather Award winner after all), but that’s just straight up deck-building. I quite enjoy another little deck-builder that adds a map and an additional way to use the deck-building cards in harmony: Trains. In Pirates we have deck-building paired with racing on a giant board. It just fits the piratey theme so well and combines deck-building with what I love from the game Jamaica.

It’s no surprise that I personally rated this quite high. Though not all our team has had a chance to play it yet, I believe they would all love it as much as I do. Purple Phoenix Games gives Extraordinary Adventures: Pirates! a plunderingly wunderful (I did that on purpose) 11 / 12. Want to add to your deck-building experience with a race using excellent components and art? Pick up a copy from your FLGS today!
  
The Midnight Meat Train (2008)
The Midnight Meat Train (2008)
2008 | Drama, Horror, Mystery
9
7.1 (9 Ratings)
Movie Rating
Step Away from the Meat
The Midnight Meat Train is a horror film based on the short story of the same name written by Clive Barker. The story was published in the first volume of Barker’s Books of Blood short story collection. The Books of Blood totaled six volumes with four to five stories in each volume and were published between 1984 and 1985. The first volume made Barker an overnight success with Stephen King hailing Barker as, “the future of horror.”

The screenplay for the 2008 film was written by Jeff Buhler (writer for the 2019 remakes of Jacob’s Ladder, Pet Sematary, and The Grudge) and directed by Ryuhei Kitamura (Versus, Godzilla: Final Wars). Bradley Cooper stars as a struggling photographer named Leon Kauffman. While he’s secured a job as a photographer, he hasn’t been recognized as a professional just yet. But Leon has a meeting with a professional artist named Susan Hoff (Brooke Shields) that could potentially change his career status. In Leon’s eyes, he doesn’t think that any other photographer has really captured the heart of the city and that’s what he aims to do with his work. However, Susan’s criticism is that Leon is failing at his dream and to only see her again once he finds what he’s looking for.

Leon confronts some thugs during a mugging and documents the ordeal with his camera. The pictures impress Susan and she tells Leon that he’ll be featured in her next show if he brings her two more shots like the newest ones. Leon encounters Mahogany (Vinnie Jones), a butcher that works at a meat packing plant. Leon develops an obsession over Mahogany and stalks him constantly while photographing him wherever he goes. Leon suspects that Mahogany and the train he takes so late at night are the cause for so many missing people over the past three years. Leon doesn’t know how these people disappear until he follows Mahogany onto the train one fateful evening. But this operation is much more complex and dangerous than Leon first realized and his life is forever altered because of it.

This is one of the few times where the short story that inspired the film was read before seeing it. This is coming from someone who is a sporadic reader at best, but Clive Barker has been a personal favorite author for as long as this cynically bonkers brain can remember. Most of the films based on Clive Barker’s works come from The Books of Blood; Book of Blood (Volume One), Dread (Volume Two), Rawhead Rex (Volume Three), Quicksilver Highway (Volume Four, “The Body Politik”), Candyman (Volume Five, “The Forbidden”), and Lord of Illusions (Volume Six, “The Last Illusion”). Barker has always been able to build these incredibly terrifying worlds in his writing with demented characters while maintaining this richly horrifying atmosphere. Thinking so highly of Barker and admiring his work so much made expectations a little high for this film. This is also Ryuhei Kitamura’s first American and English-speaking film. The Midnight Meat Train is one of the few times where the final product actually exceeded expectations.

The Midnight Meat Train pays more attention to blood, gore, and thrills than actually attempting to be scary. The kills in the film are exceptional and director of photography Jonathan Sela (John Wick, Atomic Blonde, Deadpool 2) delivers some incredibly captivating cinematography. There’s a scene where Mahogany knocks a woman’s head off her shoulders with his mallet that he’s always carrying around, but you see it all from her perspective; she puts her hands up as a last defense before the final blow, the room spins, the camera focuses on Mahogany and the headless corpse, he lowers his mallet as she blinks a few times, and the camera pans out from her eyeball to show her severed head.

Vinnie Jones has an overwhelming and powerful performance in The Midnight Meat Train. He doesn’t have much in the way of dialogue, but he makes a massive impact on screen because of his enormous presence. The English actor is 6’2”, so you’re already drawn to this big guy when he enters a room anyway, but give him a gigantic meat mallet and a desire to kill and he evolves into this unstoppable monster that many would consider frightening. Jones knows how to utilize his facial expressions and body language in a way that says more than any string of dialogue would.

The one issue with the film is that every person seemed to be able to sense when somebody else was behind them. While it made for some intriguing camera shots, the execution killed whatever attempts at suspense The Midnight Meat Train was going for. It would have been more satisfying to see at least one person get shanked or clocked in the temple without expecting it.

The Midnight Meat Train is a relentless gorefest that remains true to its source material. The horror film is worth a watch for any fan of Clive Barker’s work or horror films in general. There was this sinking gut feeling that the film wouldn’t keep the ending in tact since it seemed like it wouldn’t translate well on-screen. Without giving too much away, the ending is completely satisfying to those who are familiar with the short story. This is a remarkably excellent horror film that fails to get the recognition it deserves.

The Midnight Meat Train is currently streaming on Amazon Prime, YouTube, and Google Play for $1.99, on Vudu for $2.99, and iTunes for $3.99. The Multi-Format Blu-ray (which is the unrated director’s cut version of the film) is currently $6.50 with prime shipping on Amazon Prime and the DVD is running for $9.99 with prime shipping. On eBay, the pre-owned DVD is $4.58, the brand new DVD is $8.49, and the new Multi-Format Blu-ray is $10.98 and all three have free shipping.
  
Beasts of the Frozen Sun
Beasts of the Frozen Sun
Jill Criswell | 2019 | Romance, Science Fiction/Fantasy, Young Adult (YA)
10
10.0 (2 Ratings)
Book Rating
The plot - so bloody action-packed that leaves you exhausted at times (3 more)
The Villain - makes you want to fall in love with him but then he does something terrible and you want to dismiss him
The enemies to lovers - the MC's are everything
The writing - Jill Criswell does an amazing job with descriptive text and lyrical writing. I was enthralled throughout.
This book is so underrated and it deserves all the hype!
You can also find this review on my blog: bookingwayreads.wordpress.com

TRIGGER WARNINGS: war, violence, blood, gore, talk of sexual assault, child abuse, emotional abuse, animal violence, animal sacrifice, death of an animal, anger issues, arsony, death, murder, talk of drowning, absent parent, death of a parent, disowning, forced marriage, death of a sibling, manipulation, mind control, slavery, starvation, torture, trauma

REVIEW: First off, I want to say to not let all of those trigger warnings deter you from reading this breathtaking novel. Beasts of the Frozen Sun was extremely well-written and I will keep screaming this from the rooftops for as long as I am alive of how amazing this novel is.

Beasts of the Frozen Sun is loaded with badassery and brutally epic scenes. Also, that cover is one of the most beautiful covers I’ve ever seen. There was complexity to the world-building, relatable characters that you just can’t help but fall in love with, brutal wars and men as monstrous as some of the men in the world today. This fantasy novel was defiantly on the darker side, but it D E L I V E R E D ! And it delivered an immersive read that drowned you in the world until the very end.

Beasts of the Frozen Sun follows Lira, the heroine who is gifted from the gods and goddess’. This gift, the ability to read a person’s soul by just touching their chest, was used by others – mainly Lira’s father and uncle. But then a golden-haired giant washes ashore and Lira decides to help him heal. She hides him away and the two of them grow close, forming a bond that is forbidden by both of their clans. But then, the Dragon comes into the story and Lira is left fighting for her life, Reyker’s soul, and her people’s freedom.

Things I loved about Beasts of the Frozen Sun:
1. The main character being a badass heroine who gets angry when her sword is taken from her.
2. The love interest being a tough “bad boy” on the outside, but deep down he’s a big ole softie.
3. Gods/Goddess’ that walk the Earth with humans (even sometimes messing with them)
4. Magical powers that were once used for evil but now are used for good.
5. The whole ‘pretend to be sick so we can get close’ ordeal.

“Looking into his eyes was like gazing at the ocean – swirling shades of deep cobalt and steel gray. Fathomless. Familiar.”

When each of the characters were introduced, I was amazed at how spectacular, unique, and so very strong each of them were! Lira and Reyker’s bond was intense and absolutely addictive. They are literally EVERYTHING. The two are star-crossed lovers but also enemies to lovers and I NEED MORE OF THEM.

The world is out to keep them apart but the two are magnets. And nothing can keep them apart for very long, not even the world no matter how hard it tries too. Reyker is the beast. He was saved from drowning by Lira, who helped him heal by hiding him away. She teaches him her language and she stands by his side. Even when the rest of the world has chewed him up and spit him back out.

Lira battles with being used and caged. She hates feeling like “property” by her father and uncle. She also refuses to believe that Reyker isn’t worth saving. She is one badass heroine and I strive to be her. Smash these two together and you get one powerful couple!

I also want to take a moment to say that Quinlan has my heart and I need to see more of him in book 2 please dear author! I will pay you in my tears and heart if I have too.

“If I die in a cage tomorrow, or I die in a cage in ten years – what is the difference? A cage is not a life.”

The world-building in Beasts of the Frozen Sun was… OMG seriously some of the best I’ve ever read. With history, there is always brutality and this novel does include that. Death, torture, the treatment of woman were all horrible and at times a bit hard to read but Jill Criswell has such raw talent at describing things that she does an amazing job writing those style of scenes. And with this being a story set back in history, those themes are inevitable. But each theme included, made Beasts of the Frozen Sun seem more and more realistic with each passing page.

The plot of this novel is everything!! Wars to villages raids to snuggles between Lira and Reyker. There was never a boring moment within Beasts of the Frozen Sun. It was packed with so much intensity that at times, it left you a bit exhausted. The plot was also dark and brutal but it fit with the story. This was a bloody amazing action-packed novel of magic and redemption, high stakes and brutal fights, powerful woman and monstrous men.

I am on my first ever book hangover. That ending… Jill Criswell is a cruel woman to leave me hanging in the way she did. But OHMAGAWD, I CAN NOT WAIT for book two of this series. Please, if you only ever pick up one book that I recommend, please please please pick this amazing novel up!

“When that dark womb of stillness engulfed him, he embraced it with a flood of relief. Reyker welcomed whatever torments waited him on the other side of this world, knowing it was nothing less than he deserved.”
  
GoodFellas (1990)
GoodFellas (1990)
1990 | Crime, Drama, Thriller
Cast (3 more)
Sets
Script
Directing
Masterpiece
Contains spoilers, click to show
At the weekend, I was lucky enough to go and see one of my favourite films ever made on the big screen; Goodfellas. I thoroughly enjoyed the experience of seeing the movie in an actual cinema, but it has been a few years since I have last seen it and seeing it after seeing some of Scorsese’s more recent efforts, I actually saw the story in a different light.

Here me out here; Goodfellas is a religious story.

I know what you are thinking, “But Scorsese has already made religious movies with The Last Temptation of Christ and Silence. Goodfellas is about gangsters and murder and the only brief mention of religion in the movie is the fact that Karen is Jewish and Henry wears a cross.” Well none of that is strictly untrue, but there were just several points of the movie that I just couldn’t help but feel an implied religious undertone.

The first of which is in the opening scene of the movie, when Henry, Tommy and Jimmy open the boot of the car to finish off Billy Batts. The bright red tail light shines harshly on Henry’s face as he watches a man die and delivers his iconic voiceover: “As far back as I can remember, I’ve always wanted to be a gangster.” Here we are being introduced to a man who is capable of literally staring death in the face and metaphorically staring into the jaws of hell without even flinching.

From this point on, Henry is our guide into this forbidden underworld. He treats us the viewers as total newcomers to this chaotic landscape as he attempts to sell to us how great it is to live this way. It’s akin to Virgil guiding Dante through the various circles of hell in the Divine Comedy. This idea of Henry being a guide into hell is most explicit in the scene of his and Karen’s first real date at the Copacabana nightclub. In this scene we are treated to a glorious tracking shot that follows the couple all the way from their car to their seat directly in front of the stage. The first major direction we are taken is down. We descend down a staircase into a hallway painted red, in fact if you pay attention to the background in this entire sequence, there is almost always at least one red object onscreen. All the way to the table, Henry is greeted by various sinners as the ‘Then He Kissed Me,’ plays in the background; a song of seduction and lust.

Another example of this is the famous scene where Henry introduces us to various gangsters such as Jimmy Two Times through voiceover. Once again, the environment is littered with red light and dark shadowed areas as we are being introduced to a batch of sinners, thieves and murderers.

After Tommy’s death, the period of seduction in the movie is over. From this point on, we are seeing the intense fall of Henry’s world. It is just as chaotic as the first half of the movie, but now Henry and his friends are no longer in charge of the chaos and slowly they are beginning to lose control of everything that was once theirs. All of a sudden the momentum that has carried the movie and Henry’s life up until this point is brought to a halt, most obviously manifested in the scene of Henry driving far too fast despite being unaware of wait awaits him ahead and having to slam on his breaks and come to a screeching stop mere inches away from crashing. What direction is he looking just prior to this? He’s looking up for the chopper that he suspects has been following him, however he is also looking in the direction of Heaven, looking for a threat of something bigger than him that threatens to put a stop to his sinful lifestyle.

In the movie’s epilogue, once Henry gives up Jimmy and Paulie to the FBI, we see him in an entirely different environment. He’s dressed different, the weather is different and he describes how he is now just a nobody like everyone else as if that to him is a fate worse that death. Almost as if, he is in Limbo. No longer is he amongst the sinners in a world of gratification and sin, but instead he is in a ‘safe,’ environment where he can’t do anything even remotely illegal or morally questionable because he is being monitored by people just waiting for him to slip up. Then the very last shot we see is Tommy shooting at the audience. This is not only a very neat bookend as both the opening scene and final scene of the movie see Tommy committing a violent act, but it signifies that elements of Henry’s old life still follow him and he will spend the rest of his days looking over his shoulder for demons from his old life, like Tommy waiting to snuff him out.

Maybe I’m reaching slightly with this, but I feel like at least a few of these choices were intentionally put in by Scorsese. Especially the opening scene showing the murder of Billy Batts and the tracking shot as we are taken into the Copacabana. After watching recently watching Silence and The Irishman, it is clear that faith and mortality are both things that heavily weigh on Scorsese’s mind, so I don’t think that it is too much of a stretch to say that it was probably something that was at least in the back of his mind in 1990.

Regardless, this movie is a masterpiece and is still great no matter how many times you have seen it previously. It feels so authentic and genuine through the direction and presentation and the fantastic performances given by the respective cast members allow the characters to feel so real and deep. There is a reason that this is still considered as one of the seminal gangster movies. 10/10
  
Children of Blood and Bone: Book 1
Children of Blood and Bone: Book 1
Tomi Adeyemi | 2018 | Paranormal, Young Adult (YA)
10
8.1 (28 Ratings)
Book Rating
Children of Blood and Bone
‘’In the beginning, Orisha was a land where the rare and sacred maji thrived. Each of the ten clans was gifted by the gods above and given a different power to land.’’

It is not every day that you encounter a book that lets you dive in a world of magic, with such intensity as Children of Blood and Bone. A story so beautifully written, that you forget this is not the real world and you are in a fantasy story. This is one of the books I wish I could keep reading it for the first time again and again.

When majis are born with white hair, it means that they are touched by the Gods. They are called Diviners, and when they celebrate their thirteenth birthday, they have the ability to use magic.

Zelie still remembers how Orisha used to have magic. Different clans existed, and they could all control different things: air, water, earth… But Zelie also remembers the night when everything went wrong. When the king and the army came and killed hundreds of people. Zelie remembers, like it was yesterday, how on that night they brutally killed her mother. The night when magic disappeared forever.

And when Zelie realises that she is one of the very few people that can still use magic, and return magic in Orisha, she goes on a quest with her brother. With the help of a princess that escapes the castle, she has to learn to control her magic powers, and also her feelings for an enemy she mustn’t trust.

‘’I longed for the day I would feel the magic of the dead in my bones, but right now all I can feel is an unnerving tingle in my veins.’’

The world is so well created, and the characters are all loveable and adorable. The magic story in this book is unique and I loved getting to know more about all clans, what they can do, and reading about people realising they have magic in themselves.

Zelie, as a character, is the protagonist, as all adventures are revolved around her, but the other characters are as much as important, if not in some cases, more important than her. She is a character that many of us can relate to. A person that has been denied the sole purpose of existing. A person that has suffered, because of other people’s choices. For Zelie, this was the denial of magic to her and her people, but for others it could be just anything. What I loved the most was the bravery that she showed, even though inside her she would be so scared. It felt as if fear itself made her to be brave. And I have felt that many times. Sometimes, you don’t really have a choice, but to be brave, no matter how scared you might be.

Then, we have Zelie’s brother, Tzain, who is always the more cautious one and tries to (unsuccessfully) keep Zelie out of trouble. He has so much love for Zelie in his heart and is always the one throwing himself out there to protect her. If I ever had a brother, I would wish for him to be Tzain. I couldn’t explain the love and connection they have together with Zelie. It’s so beautiful!

Then there is Amari, the princess that doesn’t agree with her father’s choices, and decides to follow her heart. I think I loved Amari the most out of all characters, as she was my true hero. Raised in a world of ruthless cruelty, and forced to do things she doesn’t want, her father, the king, always believes that she is weak, and incapable of defending herself and ruling a kingdom. And out there, with Zelie and Tzain, is where Amari finds her true self, and the moment she does is the best scene in this whole book, the beauty of a woman being so powerful, only because she was being belittled her whole life.

‘’It’s like seeing her for the first time: the human behind the maji. Fear embedded in the pain. Tragedy caused in Father’s name.’’

And in the end, we have Inan, the most controversial character in this book. The son of the king, and brother of Amari, dedicated to follow his father and rule the kingdom, but struggling between what is right and wrong. When he realises he has magic as well, he can’t confess, as his father kills those who have magic, but meeting Zelie, he is not so sure anymore of what really is happening in his kingdom, and has to make a decision on whose side he wants to be.

‘’The truth cuts like the sharpest knife I’ve ever known.’’

I loved how the story is focused on both worlds:

The world of Zelie and Tzain, where they live in small town with their father, they have to pay incredible amount of diviner tax, and the taxes get more and more expensive, and become impossible to be paid, so people have to go and do free labor for the king, never to be free again. They are faced with such unfairness and cruelty, but their families and the people in the village are sticking together to survive through everything.

And then we have the world of Amari and Inan, and the King. A world where magic is forbidden and all people that can use magic are being slaughtered. A world where being fierceless and cruel means that you are strong enough to lead a kingdom, and protect Orisha.

The only remark I have on this book were the acknowledgements. As much as I respect that story being told, and appreciate it with all my heart, I also really wished I haven’t read that part as it changed the story in the end for me, in a negative way. As I truly believe that every single person has the ability of magic in themselves. Every single person is powerful, and we all should be Diviners! And Inan having the ability himself proves my point on this as well.

A story about the battle of magic and friendships, a story about wins and losses, a world where magic lives in every single one of us. A world where we all belong. A masterpiece, this is. And a powerful one as well.
  
Shadows of Kilforth: A Fantasy Quest Game
Shadows of Kilforth: A Fantasy Quest Game
2019 | Card Game, Dice Game, Fantasy
Have you ever sat down to read a rulebook and had to split it up into several reading sessions? I have multiple times. This happened just recently when I sat down to learn Shadows of Kilforth. Granted, I have two kids that take up the majority of my time and they provide plenty of adorable distraction, but even still, this absolute unit of a rulebook took me a good few days to actually finish. Was the time and effort worth it in the end? Yes. Absolutely. Keep reading.

Shadows of Kilforth is subtitled, “A Fantasy Quest Game.” Right there in the title you find out exactly what you are up against in the very foreboding but unassumingly-sized box. A game set in a fantasy world that is focused on questing. I have to admit up front that this review will be treated a little differently as the rulebook is hefty and nobody wants to read a thorough rules essay on Shadows. So I will give you a very high-level overview of the main steps and then give you my thoughts on how it all works together.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Shadows of Kilforth is essentially a card and dice RPG-esque adventure game with an Asian-style theme but set in a fantasy world where locations will be devastated into gloom (building upon the first in the series Gloom of Kilforth). The players, as the heroes, have the daunting task of journeying throughout Kilforth’s 25 locations to collect items, allies, spells, and titles to overcome main quests and subquests before every location falls into gloom. These quests usually have the players gathering specific card types to satisfy and complete. Once main player storyline quests, called Sagas, are completed the hero levels up and when they complete their fourth quest in their main Saga they may attempt their Finale and then may finally assault the big boss, the Ancient.

Each turn players have Action Points (AP) to spend on doing different actions: movement, discovering rumours (yes, I know it’s the Queen’s English), confrontations, and regaling a Saga chapter, among several others. Some actions are free actions, called Deeds. These include resolving loot tokens, assaulting an ancient, exchanging items between players, and several others. By using combinations of Actions and Deeds players will be able to travel around collecting those items, allies, and so forth needed to complete their Saga chapters.

To complete objectives and quests, players will typically be rolling dice to meet requirements on the cards. This, as all role-players know, can be either supremely lucky or incredibly and predictably debilitating. Skill checks are abundant in Shadows and diversifying characters may or may not have advantages by being able to complete Fight, Study, Sneak, and Influence tests. Players will win if they can complete their Sagas and defeat the Ancient before all of the locations fall into gloom, signaling the end of the game.

All this, again, is very high-level and there are many intricacies in Shadows that I just cannot go over for the sake of time and the health of my typing fingers. But, the game can be played solo, cooperatively, or competitively. So depending on the mode of play and number of players Shadows can range from a 45 minute foray to multi-hour epics. This is why I have played this solo with one character for my plays.

Components. Shadows of Kilforth is very card-heavy, but also includes other goodies. The cards themselves are firstly quite numerous, but also good quality. I can see myself sleeving this and loving every minute of that process. Aside from the cards, the game includes standees for player pieces on the card map, wooden components to track HP, AP, Fate, Obstacles, Gold, Hidden characters, great swirly 6d6, and also cardboard chits for Loot tokens. I haven’t even mentioned the art yet and that may be the most stunning component in this game! I LOVE a game with great art, and Shadows has simply amazing art. This is not usually my style of game art either, but it is so pleasing and everything makes sense and gets me immersed in the game. Everything provided is wonderful quality and an absolute joy to use during play.

Ok so like always, we place our ratings graphic right at the top of our posts so our readers can see right away what we think of the game. As you can tell, I love Shadows of Kilforth. It has essences of so many games I enjoy pieced together in a very attractive and captivating package. The movement and subsequent destruction of map-cards are reminiscent of Forbidden Island/Desert and Tiny Epic Defenders, which I really love (don’t hate – it’s a good game). The gathering of select card types and returning to a location to complete feels like fetch quests in MMORPGs (Final Fantasy XI being my main squeeze for many years). Obviously dice skill checks and level ups from tabletop RPGs are in there as well.

Shadows is just such a great collection of mechanics that I love that I can see myself playing this game over and over and over. Caveat: I will never play this any way other than absolutely solo. My first play, yes a learning session, was just shy of two hours from setup to tear-down. Adding players will increase game length, and playing with AP-prone friends is a no-go for me on Shadows; I had to reference both the excellent provided cheat sheet and the rulebook throughout the play but I eventually got the hang of it and was able to fly through. I may play this solo but with multiple characters cooperatively someday, but I do not wish to play this with other people. Ever.

So here’s my final thought. Shadow of Kilforth is a beefy game, but is well worth the time and effort to learn and play a couple times before passing judgment. It has everything I love in a game and I can’t stop thinking about it. I want to play all the different Race/Class combinations and just dunk on all the Ancients. If only my dice didn’t hate me so much. I will certainly be keeping this one forever, and if you are a fan of fantasy themed adventure card games with heavy use of dice and cool components, DEFINITELY take a look at Shadows of Kilforth. As I am the only one who has played this, I speak for the team in saying Purple Phoenix Games gives this one a 6 / 6. Treat yoself to this one, folks.