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Empire of the Vampire
8
8.0 (1 Ratings)
Book Rating
Empire of the Vampire
This book is not for the feint hearted. Not only is it decidedly grotesque and gruesome, but its also a monster of a book, coming in at 725 pages with another book on the way.

It has been twenty-seven long years since the last sunrise. For nearly three decades, vampires have waged war against humanity; building their eternal empire even as they tear down our own.

Gabriel de León is a silversaint: a member of a holy brotherhood dedicated to defending realm and church from the creatures of the night. But even the Silver Order couldn’t stem the tide once daylight failed us, and now, only Gabriel remains.

Imprisoned by the very monsters he vowed to destroy, the last silversaint is forced to tell his story. A story of legendary battles and forbidden love, of faith lost and friendships won, of the Wars of the Blood and the Forever King and the quest for humanity’s last remaining hope:

The Holy Grail.

The book is dark and gruesome, but also delightfully entertaining. Kristoff puts an original spin on the vampire world and created a deep, well-rounded character with the biggest chip on his shoulder. All the characters are well-developed, to be honest.

The humour, as expected, is dark. Which is what makes it so great. I found myself laughing out loud in parts. I loved the witty banter and insults from the characters.

My woe with this book was, though I enjoyed it, it did feel like I was reading a 725 page book. Sometimes the time flew, and others I found myself counting the pages wondering how much longer this was going to go on for. I think the story could have been shorter without losing anything vital.

Read if you like:

Adult fantasy
Legendary battles
Blood and gore/violence
Religious occult
Dark humour

Don't read if:

You are a child
And dont like:
Prolific swearing
Sexual Content
Violence
Religious Themes

Trigger warnings:
Anything mentioned above
Drug addiction
Child abuse
Homophobia

It reminds me of Interview With a Vampire meets Van Helsing...
  
Extraordinary Adventures: Pirates
Extraordinary Adventures: Pirates
2019 | Nautical, Pirates, Racing
I feel like I try to open pirate-themed games with silly faux pirate talk and it’s getting old. So I won’t do that this time. What I will do is start by saying we reviewed another Forbidden Games title (Raccoon Tycoon) to very high praise, so we expect nothing but greatness now. Does Extraordinary Adventures: Pirates! (or from now on just Pirates) match the quality we enjoy in Raccoon Tycoon? Yarr.


Pirates is a piratey, deck-building, racing game for two to six players attempting to reach Trinidad with the most VP and greatest booty (interpret that as you will). To setup, lay the humongous board on the table and populate the merchant ship locations with the appropriate number of supply crates pulled blindly from the bag. Each player will place one of their ships on the starting locations of each of the three tracks upon the board. Shuffle the Merchant Deck and place it in its position on the board face-down. Shuffle the Port Deck and set it near the board face-down but reveal the top three cards as the offer. Shuffle the treasure tiles and reveal a number of them equal to three times the number of players plus one more. Give each player their starting deck to shuffle and then draw five as a starting hand. The race may now begin!
On a player’s turn they will play three cards from their hand and “move their ships accordingly” says the rulebook. Initially we were not sure if that meant movement cards could all be played to the same ship or each of the three cards needed to be assigned to each of the player ships on the three different tracks so we decided to use the latter rule logic. Cards will contain a number in the lower right hand corner to signify how many spaces a ship may move this turn. Some cards will also have a special power written beside the movement number that may be used instead of the movement. The starting deck contains one card that will be able to thin the deck using this type of special power.


When a player’s ship meets either a Merchant ship or moves into a Port the movement ends immediately to resolve these encounters. When plundering a Merchant ship players will simply swipe the supply crates from the board and draw a Merchant card to their discard pile. When in Port, players will be able to draw one of the face-up Port cards in the offer or the top card from the face-down draw deck. In addition, players will be able to use the supply crates collected as currency to purchase the revealed treasure tiles near the board for VP at game end. Once all card have been played and subsequent actions played as a result the next player takes their turn. Play continues in this fashion until one ship reaches Trinidad and ends the game. The pirate captain with the most VP from cards, treasure tiles, and placement on each track will be the winner with the greatest booty (not in the rules, but I like to play that way).
Components. We were impressed with the components in Raccoon Tycoon, but Pirates scores well above it in component impressiveness. The board is massive and features incredible art. It looks just like a map and it’s simply gorgeous. The cards are all fine quality and the art on them is very good. The true component stars in this game are the supply crates and the player ships. Okay, so I love playing games that feel deluxe. I’m sure I’m not alone with that statement, but when I tell you that these little crates are amazing I meant it. How easy would it have been to just throw in a bunch of colored wooden cubes like 98% of games and call it a day? Easy peasy. But no, not good enough. Pirates goes the extra mile and gives us molded plastic (or resin, idk I’m not a chemist) boxes that look like supply boxes. And the pirate ships? The same super incredibly quality. They are minis where standees could have worked just fine. And they are DETAILED. I love them so much. Components score a big time happy face from us.

But the gameplay. Components are great but make the game they do not. However, having these great components only enhance the already wonderful gameplay here. I love deck-building games and it might be my favorite style of game. I also genuinely love when games throw in additional styles to complement the deck-building. Don’t get me wrong, we all love our Legendary: Marvel DBG (it’s a Golden Feather Award winner after all), but that’s just straight up deck-building. I quite enjoy another little deck-builder that adds a map and an additional way to use the deck-building cards in harmony: Trains. In Pirates we have deck-building paired with racing on a giant board. It just fits the piratey theme so well and combines deck-building with what I love from the game Jamaica.

It’s no surprise that I personally rated this quite high. Though not all our team has had a chance to play it yet, I believe they would all love it as much as I do. Purple Phoenix Games gives Extraordinary Adventures: Pirates! a plunderingly wunderful (I did that on purpose) 11 / 12. Want to add to your deck-building experience with a race using excellent components and art? Pick up a copy from your FLGS today!
  
The Waking Land (The Waking Land, #1)
The Waking Land (The Waking Land, #1)
Callie Bates | 2017 | Science Fiction/Fantasy, Young Adult (YA)
8
8.0 (5 Ratings)
Book Rating
Looking for a delightful, magical read? Callie Bates’s The Waking Land may sate your hunger. With several strong, female leads (like Rhia Knoll), the practice of forbidden arts, war, and just a taste of romance, this book easily lands as one of my most enjoyable reads so far this year.

I can honestly say this is one of the few books where the main character begins as the weakest. When we meet Lady Elanna Valtai, she appears weak and, quite honestly, brainwashed by her Ereni up-bringing. Throughout the first two-thirds of the novel, El proves to be unreliable. She is clueless as to where her loyalties truly lie, even as the truth rams itself down her throat. Fortunately, those she counts among her friends know what they’re doing and don’t have to rely on her for quite a while.

Loyce, the new Queen of Eren, on the other hand is an awful brat. Unfaithful to her husband (who readers never meet), she colludes with an equally disgusting noble boy, Denis Falconier. Their command over the Butcher of Novarre strikes fear into the hearts of those that dare to rebel. And the Butcher? He’s an altogether interesting figure on his own. Trust me on that one.

Eren and Caeris, the lands where this tale takes place, on beautifully rendered, proving Bates’s strength with the written word. Her command of language coupled with her love of nature come together seamlessly, visualizing a truly fantastic world. The story Bates weaves into this battle-worn land offers readers a faint taste of epic fantasy, in a style pleasing for fans of young adult literature. For some, The Waking Land may be the gateway to delving into high fantasy – Bates’s concept of magic is that wonderful.

The Waking Land is a fantastic ride through a world that fears magic. It is the timeless tale of how war erodes nations. Because of El’s wishy-washy portrayal and the sheer fact that we don’t see a lot of action until the last fifteen percent of the book, I cannot give this one five stars. A four though, certainly.

I would like to thank NetGalley, the publisher, and the author for providing me with a free copy of this book for the purpose of unbiased review.
  
The Taking (Afterlife #2)
The Taking (Afterlife #2)
Katrina Cope | 2015 | Fiction & Poetry, Paranormal, Thriller, Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
After her actions at the end of the first book in the series - Fledgling - the human-turned-angel Aurora has drawn the unwelcome attention of Separus, one of the most powerful of the demons. He covets her power and is determined to capture her and turn her to the side of darkness.

Aware of this Archangel Michael, leader of the angels, assigns her and her friends to be further trained by Zacharias, a rather bad tempered 'earthbound' angel who is an expert in fighting and weapons. As their - at times brutal - training takes place the demons are plotting to capture the three angel friends by using the ultimate bait for Aurora - Ethan. Aurora will need to make a choice, and not an easy one.

The Taking continues more-or-less where Fledgling left off although there is a distinct change of tone. Whereas in the first book Aurora, Cindy and Ben are out and about in the world saving innocents, here they are in training for very much of the time. In other hands this might be a disappointment, but Cope has an eye for telling the interesting bits of stories and not labouring the mundane. It also helps that the training is somewhat unusual, as is the teacher. As the major new character Zacharias is very well drawn, suitably grumpy and terse at being given 'humans' to train, as he sees it.

When conflict with the demons arises Cope again shows the flair for describing fight scenes from the first book and these, as would be expected, are far more intense battles with much more at stake. These are not serene angels gently guiding their human charges through life. These are kick-ass super heroes who are not afraid to put themselves in the way of extreme danger for what they believe is right.

Aurora must also confront her feelings for both Ethan, her human love, and Ben her angel friend. Both relationships are forbidden and this just complicates things further. I suspect that this aspect of the books would appeal more to female young adult readers but they are well written even if you will probably be shouting at the book telling Aurora not to be so silly at points.

Overall a second strong showing in this series and very recommended. If the angel/demon theme doesn't sound like your cup of tea then just give it a go. You will be pleasantly surprised
  
Lord Of Shadows
Lord Of Shadows
Cassandra Clare | 2017 | Fiction & Poetry
10
9.3 (19 Ratings)
Book Rating
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I was lucky enough to be approached by LoveReading to review and join the blog tour for The Dark Artifices series by Cassandra Clare. Starting today, and posting every Wednesday, you will get to see what I thought about this series.

<b><i>Series: The Dark Artifices</i></b>

#1 <a href="https://www.goodreads.com/review/show/2843390110">Lady Midnight</a> - ★★★★
#2 <a href="https://www.goodreads.com/review/show/2865130437">Lord of Shadows</a> - ★★★★★
#3 <a href="https://www.goodreads.com/review/show/2865131320">Queen of Air and Darkness</a> - ★★★★★

<img src="https://i2.wp.com/diaryofdifference.com/wp-content/uploads/2019/06/Book-Review-Banner-5.png?ssl=1&w=510"/>;

Welcome back to the sequel of The Dark Artifices series. After reading the first book and getting to know all the new characters, the second book contained by far more detail and more adventures throughout.

The book starts where it left all, after the team defeats Malcolm, but now new dangers arise, as sea demons start summoning, and the Faeries, as usual, are planning some mischief.

Emma, as you might have guessed, is still my favourite. But, this time, we got to see more about the ”little children”, Kit, Ty and Livvy. As I kept reading and finding out more about them, I realised them I loved them more and more every single page.

I loved how Cassandra Clare managed to put differences aside, and teach us how it’s okay to be different and you will be accepted by the real friends in your life. While Ty is autistic and unique in his own way, he is accepted and loved by his family and friends, and his uniqueness makes him lovable character to all readers as well.

<b><i>We fear things because we value them. We fear losing people because we love them. We fear dying because we value being alive. Don’t wish you didn’t fear anything. All that would mean is that you didn’t feel anything. </i></b>

The best part of the book for me was everything that had to do with Faerie land. All the writing about how beautiful, but at the same time dangerous it is just made me want it more and more. So beautiful, and yet so cruel. A world where you get enchanted and then hurt, a world where time is irrelevant and beauty is forever.

Mark and Christina’s dance was one of the moments I will cherish forever in this book, and I don’t fall easily for romantic scenes.

Lord of Shadows was amazing, with so many adventures and different plots and character developments throughout. We have a lot of characters, and they all develop in their own way, and we get all their backgrounds and feelings, and actions that make them grow in a certain way, and each of these moments was precious to me in a different way, but all the same. We have Emma seeing her father (or an illusion of it) and having to kill him. Then there is her forbidden love to Julian. We have Kit, the lost Herondale and how he slowly fits into the academy. And most importantly, we have Magnus appearing in the book with Alec, and singing Spanish lullabies to his son.

So many amazing moments, too many bookmarks, and only one feeling of love towards everything Shadowhunter-y. I can’t wait to dive into the next book. Looking forward to it!
  
The Princess of Aenya
The Princess of Aenya
Nick Alimonos | 2019 | Fiction & Poetry
Genre: Fantasy

My rating: 4 out of 5 stars

Princess Radia is struggling to rule Aenya, a once-mighty kingdom now all but cut off from the rest of the world. But her adopted brother, Zaibos, leader of Aenya’s army, rebels against her until she’s forced to go into hiding while he rules as a sadistic tyrant. Now Radia and her bodyguard Demacharon have to hide until they can take back Tyrnael. But Radia isn’t all that she seems. She might possess power greater than anything she or her allies imagined.

The Princess of Aenya by Nick Alimonos was a good book, but I think I would enjoy it more reading it a second time. From the beginning, there’s an onslaught of action and story coming from multiple characters at once. The main storyline follows Radia and Demacharon as they fight to survive. But Hugo and Esse, a soldier and a servant, are introduced, as well as Ugh, a Bogren, and Eros, an assassin hired to kill Radia.

Through alternating chapters, the reader has to follow all of these storylines before they eventually intertwine in the end of the book and, for me at least, this was difficult. Don’t get me wrong, I still enjoyed the individual storylines and characters.

Hugo and Esse deserve their own book. I would love for a companion novel to be made about them leading the rebellion in Tyrnael while Radia had to be in hiding. Esse was bred to be a servant, someone designed to not stand out or aspire to anything more than serving others. But she fought against that lifelong training to lead a rebellion against a sadistic tyrant. Before Zaibos, Tyrnael was at peace for a thousand years. No one had any experience protesting or rebelling because there wasn’t a need. But Esse stepped up and started to lead! Honestly, her story is just as fascinating as Radia’s, and a lot more relatable. I love stories about people who take their fate into their own hands so Esse’s story would be a great one.

I really liked Eros as well. He represents the dark side of Tyrnael. Just because there was peace doesn’t mean everyone was happy. Sexual intercourse is forbidden in Tyrnael. Eros was born from sexual intercourse so he and his mother were branded and ostracized. He was forced to become an assassin to support and protect his mother. Honestly, I wanted him to fail and succeed at the same time because succeeding meant killing Radia but it also meant the brand getting lifted from his mother.

However, while I enjoyed the characters and could follow and enjoy the plot overall, there’s still a lot I’m confused about. There are five storylines to juggle, six if you count Demarchon’s flashbacks. Not only are we following Radia, but we are also following Eros, Ugh, Esse, and Zaibos through their stories. It’s a lot to take in and keep straight.

The Princess of Aenya was an enjoyable read and the ending was satisfying. However, I would get a lot more out of the story if I reread it.

Get The Princess of Aenya on Amazon.
  
Vampire Academy
Vampire Academy
Richelle Mead | 2007 | Fiction & Poetry
8
8.5 (48 Ratings)
Book Rating
I found this book a bit unusual in that the background information that is usually relayed within the first chapter or so is not in this book. Instead, I am plunged into the action as if I were tagging along with Rose and not given relevant background information until it is actually useful to the plot. I prefer this rarely-used method because then I don't need to go back and find the definitions and explanations of things that I have forgotten when the specific topic is not addressed for half the book.
I really like the way that Mead separates the "good" vampires from the "bad" vampires with the Moroi and Strigoi (although I would love a pronunciation guide) as almost two different species. There is actually a major consequence to being evil - loss of magic - with no exceptions. Mead builds an excellent world of clear-cut rules that I can appreciate.
The interplay between Rose and Lissa is fascinating both for Rose's unwavering dedication to Lissa, as well as Lissa's almost surreal innocence. If it weren't for Lissa's "madness" she would seem almost faultless. Normally, I find characters like this to not be believable, but since she is bonded to Rose, it almost seems as if they are two halves of the same person, one dark and one light. The dhampir lifestyle that Rose is a representative of seems like a cross between brainwashing, slavery, and the use of a caste system, but Rose seems to be a very willing participant. I can't decide if I like this or not, but Rose seems to be quite happy with it, especially given her abilities.
What I like most is Rose's relationship with Dimitri. In a word - hot! There is nothing like a forbidden romance to make me want to keep reading way past my bedtime as I root for every training session to go beyond the norm. Of all the ways for Victor Dashkov to distract Rose and Dimitri, there are worse ways than the much-needed lust spell. That was a fantastic way to make them aware of their feelings for each other, which may never have happened otherwise due to each other's strong sense of duty and responsibility.
The one minor thing that bothers me about this world that Mead has constructed as the lack of addressing the topic of money. For instance, Rose has been attending the Academy almost since she was born, but who pays for that?
  
TD
The Daughter of the Sea and the Sky
David Litwack | 2014 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>

<i>The Daughter of the Sea and the Sky</i> by David Litwack is set in a world similar to our own, however there have been many wars as a result of religion and the people have separated themselves into believers and non-believers. Helena Brewster and Jason Adams live on the republic where the people rely heavy on reason and reject the supposedly irrational ramblings of the zealots who live on the “Blessed Lands”. One day a nine-year-old girl, Kailani, escapes from the Blessed Land and sails over to the republic where Helena and Jason find her. Kailani is immediately captured and questioned by the authorities that want to send her to a correctional facility to undo the brainwashing of the zealots.

In the meantime, as it is several months until her tribunal, Helena and Jason become Kailani’s legal guardians and take her to live at Glen Eagle Farm away from the main population of the busy towns. Kailani is loved and admired by the inhabitants on the farm, however there are people on the Blessed Land that want her back.

This is certainly an interesting story that explores a range of themes. For Helena there is the grief she is suffering as a result of the recent death of her father, and the feelings she has towards her mother whom she felt abandoned by. Between Jason and Helena there is also a developing romance as the two connect in their determination to protect Kailani. The most important theme, however, is that of the antagonism between the believers and non-believers. Those living on the Blessed Land want to indoctrinate everybody with their ideals about the soul whereas on the republic this is forbidden as they insist on living a life ruled through fact. As the story goes on certain characters begin to understand the need for both realism and religion. One person even suggests, “In our pursuit of reason, we’ve become as unreasonable as the other side.”
 
Kailani is a lovable character, which makes the novel a joy to read. It is interesting to compare how a child brought up under a strict religion innocently views the world in comparison with adults who have no faith what so ever. Although written for adults it is suitable for young teens to read too who, although may not understand the significance of the two different sides, are sure to love and enjoy reading about Kailani.
  
Drop It
Drop It
2018 | Action
Oh Dexterity games – how I love thee. Strategy means nothing if you don’t have the physical coordination/reflexes to back it up! Gone are the days of being outsmarted by my opponents, because a little physical luck at juuuuust the right time can change the entire game.

Did you ever play Connect 4? Who am I kidding, of course you probably did. Drop It is essentially an abstract version of Connect 4. In Drop It, players take turns dropping their pieces into the slot board in an effort to amass the most points. Each player has a set number of pieces in their specific color, and in various shapes. The rules of Drop It are simple – pick a piece and drop it (roll credits) into the board. You earn points for the highest level that your piece crosses into, as well as bonus points for touching various smaller areas across the board. Sounds easy enough, right? Well here’s the tricky part. If your piece touches another one of your pieces, even if by just a hair, it earns you no points. Similarly, if your piece touches another piece of the same shape (regardless of color), you earn no points as well. AND on top of that, certain areas along the bottom and sides of the board are colored and are not allowed to be touched by their corresponding colored pieces. If a piece touches one of those forbidden zones, then that player earns (you guessed it) no points. So all in all, not as simple a game as it looks, is it? The player at the end of the game with the most points is the winner!

Man, Drop It is a neat little game. When I first heard of it, I thought it would be the easiest game on the planet. But boy oh boy was I wrong. Although I’d say this game is primarily one of dexterity (and luck), there is definitely quite a bit of strategy involved. Because there are several placement restrictions, you have to be careful about which pieces you play at what times. The circles roll around on pretty much anything, so do you risk dropping one when it might just roll onto your square and negate those points? Can you drop your trapezoid at the right angle to have it span two other pieces and miss landing on yours in the middle? All while making sure it doesn’t hit the left side of the board here? It is way more strategic than meets the eye, and I love that. It keeps me engaged the entire game, and it elevates the game to a higher level than just simple dexterity.

Whatever strategy you choose must involve your opponents as well. Even though there is no real player interaction in Drop It, you’ve got to keep an eye on your opponents and which pieces they play at what times. If another player just dropped their square right in the middle of the board, you probably should not drop your square right now. Unless you don’t want points. Then by all means, drop your square right on top of that sucker. Are you able to keep a variety of shapes throughout the game, or will you get cornered for several turns because all you have left are your circles? You’re not only thinking of your strategy, but that of your opponents as well.

One other thing that I love about Drop It is that once a piece is scored, it is out of your mind. What I mean is that in some cases, dropping a piece causes those underneath to shift. You only score the piece that was just dropped – regardless of how it moved any pieces underneath. That definitely helps to keep the game moving because you are not having to constantly go back and re-score any shifted pieces. That would just be brutal.

Overall, I really like Drop It. It’s not one that I personally own, but it definitely is on my Wish List after having played it. It’s the perfect little filler game for in-between some meatier games. Although it requires strategy, the dexterity aspect of the game makes it more light-hearted, fun, and fast to play! Purple Phoenix Games is dropping a score of 14 / 18 for this little gem.
  
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Lee (2222 KP) rated A Discovery of Witches - Season 1 in TV

Nov 8, 2018 (Updated Nov 8, 2018)  
A Discovery of Witches - Season 1
A Discovery of Witches - Season 1
2018 | Fantasy
Bit of a slow burn, some good potential though.
A Discovery of Witches is based on the first book of the 'All Souls Trilogy', by Deborah Harkness. We're in a world where witches, vampires and demons all live among us, carrying out normal human jobs and duties. Obviously these creatures are all aware of each other, and it becomes clear that there is a long, complex and very tense history between them all. While us humans remain blissfully unaware.

The show begins in Oxford, England with Diana Bishop (Teresa Palmer), a witch working as a historian. While carrying out research in the local library she discovers a book which had long been considered missing, and mysteriously only shows itself to Diana. It's return triggers a lot of interest within the supernatural community and she finds herself attracting a lot of unwanted attention, beginning with Matthew Clairmont (Matthew Goode), a local geneticist and vampire. They eventually forge a romantic relationship and begin working together to try and solve the mysteries within the book.

My wife absolutely loves this show and looking at some of the reviews for it on IMDB I know I'm in the minority here, but I mostly found A Discovery Of Witches to be a bit dull. The whole thing is very stylishly done, highlighting Oxford as the beautiful city it is, and we also spend a lot of time in Venice, and various other exotic international locations. But it's the slow burn and the characters themselves that didn't really do it for me. The vampires are mostly moody, throwing their weight around and showing off their lightning speed and reactions along with their heightened senses. The witches are generally wise and supposedly more powerful, but rarely exhibit any more power than setting something on fire, rattling something, or making it a bit windy to the point where people get knocked off their feet. And the demons... well, the demons don't really seem to do anything at all, acting and appearing just like normal humans throughout the entire show. There's a lot of dodgy acting, and as much as I've loved Teresa Palmer in other roles prior to this, I don't really feel she's well suited here. It's all just slow burn and forbidden love. Twilight, but with grown-ups and less special effects.

It's just been granted another two seasons, so I'm definitely in the minority with my opinions. To be fair though, there have been some enjoyable moments, and I'm certainly interested in the direction the show appeared to be heading in. The finale cliffhanger definitely opened up some fun and interesting potential for next season too.
  
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Sarah (7798 KP) Nov 11, 2018

I’m only 4 episodes in to this and am not particularly impressed. It reminds me so much of Twilight, I’m glad you’ve said this too!

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Karica Truebenbach (156 KP) Nov 12, 2018

I didn't know they made the books into a show. I loved the All Souls Trilogy, so I think I might give this a pass. Thanks for the review.