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Bound for Justice Box Set
Book
Bound for Justice: A Box Set Against the Rules Targeted by a drug cartel, Teague is out for...
ANTHOLOGIES AND COLLECTIONS BONDAGE AND BDSM CONTEMPORARY EROTIC ROMANCE

Purple Phoenix Games (2266 KP) rated Kids Chronicles: Quest for the Moon Stones in Tabletop Games
Jan 13, 2022
The Kids Table series from Purple Phoenix Games seeks to lightly explore games that are focused toward children and families. We will do our best to give some good insight, but not bog your down with the millions of rules…
In Kids Chronicles: Quest of the Moon Stones (which I will just call “this game” from here on out if you please), players are new apprentices to Merlin, the old wizard keeping two neighboring kingdoms together and keeping them from warring with each other. In this game, players will be adventuring across the double-sided board solving riddles, completing quests, and meeting tons of great characters all with the assistance and guidance of a free app specifically designed for this game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Setup could not be easier for this game. First, download the Kids Chronicles app to your phone or tablet, lay out the board (initially on the side that looks like Summer), display the Character cards and Item cards face-up in their respective decks. You don’t even have to sort or shuffle them! And you’re done. The game is ready to be played! Open the app and let it guide you through each mission – but do start with the tutorial, especially if any player hasn’t played a hybrid board game like this before.
I do not want to give away too much information in this review, so I will keep this portion brief. Throughout the game players will be marching around to different parts of the board, speaking with characters, collecting items, and solving riddles by scanning the QR codes found on the cards and board locations. I really should stop here so as not to spoil any actual gameplay information.
I have reviewed many of these hybrid app-driven games from Lucky Duck Games (Chronicles of Crime, CoC: 1400, CoC: 1900, and CoC: 2400). None of them, however, are designed for children, nor recommended for children to even play. With those titles, very adult themes are played through, but this is not so here with this game. Kids Chronicles is VERY family friendly, and the app simply walks players through the entire setup and missions.
What I enjoy most about this game, especially after having played their bigger siblings, is that there is no time limit to have things completed. So players can travel across the land, scanning whatever they like, and not be penalized for it. You just can’t do that with the grown-up versions. Also, the art is excellent and colorful – perfect for a kids game. The stunning visual appeal, free-feeling adventuring, and introducing the hybridization of apps and board games to children all work together really well here.
Now, the box advises that this game is for ages 7+ but my little 5-year-old loves this one and asks to play it all the time. There is a lot of reading to be done from the app (it doesn’t read anything aloud), but that just adds to the fun for us, because I enjoy adding different voices to the characters. So in a way, this is very similar to reading a nighttime book, but just way more fun.
So, if you have little gamers at home that are ready for that next step, I recommend checking out Kids Chronicles. I am super happy that Lucky Duck Games is branching out into the children’s games market, and bringing that excellent scanning mechanic along for the ride. Once you get the hang of this style of game, I suggest you also then pick up a copy of one of the Chronicles of Crime games for your adult game nights. You can thank me later!
In Kids Chronicles: Quest of the Moon Stones (which I will just call “this game” from here on out if you please), players are new apprentices to Merlin, the old wizard keeping two neighboring kingdoms together and keeping them from warring with each other. In this game, players will be adventuring across the double-sided board solving riddles, completing quests, and meeting tons of great characters all with the assistance and guidance of a free app specifically designed for this game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Setup could not be easier for this game. First, download the Kids Chronicles app to your phone or tablet, lay out the board (initially on the side that looks like Summer), display the Character cards and Item cards face-up in their respective decks. You don’t even have to sort or shuffle them! And you’re done. The game is ready to be played! Open the app and let it guide you through each mission – but do start with the tutorial, especially if any player hasn’t played a hybrid board game like this before.
I do not want to give away too much information in this review, so I will keep this portion brief. Throughout the game players will be marching around to different parts of the board, speaking with characters, collecting items, and solving riddles by scanning the QR codes found on the cards and board locations. I really should stop here so as not to spoil any actual gameplay information.
I have reviewed many of these hybrid app-driven games from Lucky Duck Games (Chronicles of Crime, CoC: 1400, CoC: 1900, and CoC: 2400). None of them, however, are designed for children, nor recommended for children to even play. With those titles, very adult themes are played through, but this is not so here with this game. Kids Chronicles is VERY family friendly, and the app simply walks players through the entire setup and missions.
What I enjoy most about this game, especially after having played their bigger siblings, is that there is no time limit to have things completed. So players can travel across the land, scanning whatever they like, and not be penalized for it. You just can’t do that with the grown-up versions. Also, the art is excellent and colorful – perfect for a kids game. The stunning visual appeal, free-feeling adventuring, and introducing the hybridization of apps and board games to children all work together really well here.
Now, the box advises that this game is for ages 7+ but my little 5-year-old loves this one and asks to play it all the time. There is a lot of reading to be done from the app (it doesn’t read anything aloud), but that just adds to the fun for us, because I enjoy adding different voices to the characters. So in a way, this is very similar to reading a nighttime book, but just way more fun.
So, if you have little gamers at home that are ready for that next step, I recommend checking out Kids Chronicles. I am super happy that Lucky Duck Games is branching out into the children’s games market, and bringing that excellent scanning mechanic along for the ride. Once you get the hang of this style of game, I suggest you also then pick up a copy of one of the Chronicles of Crime games for your adult game nights. You can thank me later!

The Vicious & The Virile VII: Seven Freaky Stories for Adults
Book
A collection of short horror stories, The Vicious and The Virile VII offers a captivating...
Dark Fantasy Short Story Collection

Hazel (1853 KP) rated My Sister's Keeper in Books
Dec 7, 2018
“If you use one of your children to save the life of another, are you being a good mother or a very bad one?”
<i>My Sister’s Keeper </i>was the first Jodi Picoult novel I read. (I have since read all Picoult’s books to date) I was not expecting much when I first picked it up, especially as I was reading it for a medical ethics module at college. Yet this book rekindled my love of reading and suddenly, after only reading one story, I was asking for Jodi Picoult books for my birthday.
Many people may be familiar with the storyline, even if they have not read the book, as <i>My Sister’s Keeper</i> shot to fame when the film version hit the cinemas. Thirteen-year-old Anna Fitzgerald was Rhode Islands first genetically engineered baby, created with the purpose of providing her older sister Kate with the means to survive acute promyelocytic leukemia. However over the next few years Kate relapses resulting in Anna going under numerous procedures, such as bone marrow extraction, in order to save Kate’s life. Now things have got so bad that Kate will die unless Anna gives up one of her kidneys, yet unwilling to do this Anna hires a lawyer, Campbell Alexander, to sue her parents for the rights of her own body.
From reading a synopsis the reader can already see that <i>My Sister’s Keeper</i> is going to be an emotional story, but what was it that made me love the author so much?
The story was told from six points of view: Anna, Jesse (older brother), Sara (mother), Brian (father), Campbell and Julie (guardian ad litem). Notice that Kate was not one of the narrators, which leads us to speculate from the very start that Anna wins the case and Kate dies. Despite the six main characters there is no antagonist – unless you count cancer – and in all of them the reader can find something relatable.
In one of the chapters, Jesse pronounces that Kate is the martyr, Anna the peacekeeper and himself the lost cause. With Anna we can recognize the struggle to follow the decisions laid down for us by other people – a time when we have no choice of our own. Jesse represents the times when we have been ignored and forgotten because of bigger or more important events, thus resulting in attention seeking behaviour. Brian, the firefighter, the man who wants to save everyone, cannot put out the metaphorical fire that is his family. Sara, whose narrative starts in the past rather than present day, shows us how easy it is to get wrapped up in one problem (or daughter), ignoring everything (or everyone) else.
One thing that is great about all Picoult’s novels is that they are not focused on one storyline. Granted this book is focused on the trial and Kate’s illness, but the inclusion of Campbell and Julia’s voices provide an interesting subplot. Julia is not exactly thrilled to discover that she will be working alongside Campbell, a person she knew from school that she had a difficult past with. Since then Julia has found herself unlucky in love and blames Campbell for this. Campbell on the other hand has been having trouble of his own and now needs a service dog with him at all times. Yet he is self conscious about people knowing the true reason behind this and often comes up with creative lies to stop people from asking questions. “Maybe if God gives you a handicap, he makes sure you’ve got a few extra doses of humor to take the edge off.”
Another reason Picoult’s books are so great is that the reader learns something every time. <i>My Sister’s Keeper</i> is full of medical and legal jargon, which may go over some people’s heads, but it is also bursting with random bits of knowledge, for example the way a fire should be treated, facts about astronomy and many other interesting details that the characters use as metaphors to describe their experiences.
Without taking into account Picoult’s novels and writing style as a whole, <i>My Sister’s Keeper</i> is a story that will stay in people’s hearts and minds for a long time. It is never revealed who the narrator of the prologue was, but we immediately assume that it is Anna and that she wants Kate to die. By the end, we are still unsure who the character was but if it was Anna we see it in a completely different light. This is not a book about whether it is ethical for Anna to be Kate’s donor; it is not a story about cancer. Instead it is a message about the right for each person to have choices in regards to their lives.
A warning to potential readers: this book could break your heart, shock you or leave you in tears. <i>My Sister’s Keeper</i> is full of irony. Some of that makes up part of the story line, for instance Jesse’s experimentation with arson – fires that are then put out by his father. But the biggest sense of irony, the biggest shock is the ending (FYI this is the complete opposite to the film ending). After everything that has been achieved, devastating circumstances result in the same conclusion that it would have had Anna sat back and done nothing. Yet this does not make it a pointless story, despite Anna’s actions almost tearing the family apart, it also wakes them from the stupor that Kate’s illness has put them in and makes them realise how precious everything else in their life is too.
I highly recommend this book to everyone, and if you have not read a Jodi Picoult novel before I strongly suggest you begin with this one. It is suitable for adult and adolescent readers, especially those who like to think about hypothetical, moral questions. <i>My Sister’s Keeper</i> definitely gets you questioning your own choices and actions within your own life and may even make you view the world slightly differently.
<i>My Sister’s Keeper </i>was the first Jodi Picoult novel I read. (I have since read all Picoult’s books to date) I was not expecting much when I first picked it up, especially as I was reading it for a medical ethics module at college. Yet this book rekindled my love of reading and suddenly, after only reading one story, I was asking for Jodi Picoult books for my birthday.
Many people may be familiar with the storyline, even if they have not read the book, as <i>My Sister’s Keeper</i> shot to fame when the film version hit the cinemas. Thirteen-year-old Anna Fitzgerald was Rhode Islands first genetically engineered baby, created with the purpose of providing her older sister Kate with the means to survive acute promyelocytic leukemia. However over the next few years Kate relapses resulting in Anna going under numerous procedures, such as bone marrow extraction, in order to save Kate’s life. Now things have got so bad that Kate will die unless Anna gives up one of her kidneys, yet unwilling to do this Anna hires a lawyer, Campbell Alexander, to sue her parents for the rights of her own body.
From reading a synopsis the reader can already see that <i>My Sister’s Keeper</i> is going to be an emotional story, but what was it that made me love the author so much?
The story was told from six points of view: Anna, Jesse (older brother), Sara (mother), Brian (father), Campbell and Julie (guardian ad litem). Notice that Kate was not one of the narrators, which leads us to speculate from the very start that Anna wins the case and Kate dies. Despite the six main characters there is no antagonist – unless you count cancer – and in all of them the reader can find something relatable.
In one of the chapters, Jesse pronounces that Kate is the martyr, Anna the peacekeeper and himself the lost cause. With Anna we can recognize the struggle to follow the decisions laid down for us by other people – a time when we have no choice of our own. Jesse represents the times when we have been ignored and forgotten because of bigger or more important events, thus resulting in attention seeking behaviour. Brian, the firefighter, the man who wants to save everyone, cannot put out the metaphorical fire that is his family. Sara, whose narrative starts in the past rather than present day, shows us how easy it is to get wrapped up in one problem (or daughter), ignoring everything (or everyone) else.
One thing that is great about all Picoult’s novels is that they are not focused on one storyline. Granted this book is focused on the trial and Kate’s illness, but the inclusion of Campbell and Julia’s voices provide an interesting subplot. Julia is not exactly thrilled to discover that she will be working alongside Campbell, a person she knew from school that she had a difficult past with. Since then Julia has found herself unlucky in love and blames Campbell for this. Campbell on the other hand has been having trouble of his own and now needs a service dog with him at all times. Yet he is self conscious about people knowing the true reason behind this and often comes up with creative lies to stop people from asking questions. “Maybe if God gives you a handicap, he makes sure you’ve got a few extra doses of humor to take the edge off.”
Another reason Picoult’s books are so great is that the reader learns something every time. <i>My Sister’s Keeper</i> is full of medical and legal jargon, which may go over some people’s heads, but it is also bursting with random bits of knowledge, for example the way a fire should be treated, facts about astronomy and many other interesting details that the characters use as metaphors to describe their experiences.
Without taking into account Picoult’s novels and writing style as a whole, <i>My Sister’s Keeper</i> is a story that will stay in people’s hearts and minds for a long time. It is never revealed who the narrator of the prologue was, but we immediately assume that it is Anna and that she wants Kate to die. By the end, we are still unsure who the character was but if it was Anna we see it in a completely different light. This is not a book about whether it is ethical for Anna to be Kate’s donor; it is not a story about cancer. Instead it is a message about the right for each person to have choices in regards to their lives.
A warning to potential readers: this book could break your heart, shock you or leave you in tears. <i>My Sister’s Keeper</i> is full of irony. Some of that makes up part of the story line, for instance Jesse’s experimentation with arson – fires that are then put out by his father. But the biggest sense of irony, the biggest shock is the ending (FYI this is the complete opposite to the film ending). After everything that has been achieved, devastating circumstances result in the same conclusion that it would have had Anna sat back and done nothing. Yet this does not make it a pointless story, despite Anna’s actions almost tearing the family apart, it also wakes them from the stupor that Kate’s illness has put them in and makes them realise how precious everything else in their life is too.
I highly recommend this book to everyone, and if you have not read a Jodi Picoult novel before I strongly suggest you begin with this one. It is suitable for adult and adolescent readers, especially those who like to think about hypothetical, moral questions. <i>My Sister’s Keeper</i> definitely gets you questioning your own choices and actions within your own life and may even make you view the world slightly differently.

Purple Phoenix Games (2266 KP) rated Dodekka in Tabletop Games
Mar 3, 2021
I am eagerly growing into a big Andy Hopwood fan. He has designed family favorites like Daring Dustbunnies, Mijnlieff, and Niche. Playing one of his games is like playing an old classic with a new coat of paint and some killer new rims. Dodekka may seem familiar when playing, and I will disclose my comp at the end of this review, but again has a special twist. Obviously my family loves the game, but why?
Dodekka is loosely named after the Greek prefix for 12, Dodeca. Twelve is a big aspect of this game. In it players are attempting to score a large value of cards from one suit while keeping other suits to a minimum, as they are negative points at the end of the game. The player with the most points at the end of the game will be crowned the winner.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup shuffle the main deck of cards and reveal three near the deck. The game may now begin! Note: this may be the easiest setup of any game I have played.
Dodekka is played in turns where each player will take one of a choice of two actions: take a card or add a card. When a player decides to take a card they simply take the card closest to the deck into their hand. Should they wish to add a card the player will simply reveal a card from the deck and add it to the end of the line. Easy, right? Well that’s not much of a game, admittedly. Where’s the catch?
When players add cards to the end of the line they must take care not to increase the total value of the cards within the line past 12. Each suit contains cards numbered zero through four, so adding a card to the line can be quite a gamble if the total value of the cards in the line is already in double digits. Many times players will be forced to take the card closest to the deck out of fear of busting the line total. When a players busts they must take ALL the cards in the line and a new set of three will be revealed to form a new line.
However, there is a catch to this catch. A catch-ception! Should the line bust when adding a card, but the newly added card is of the matching value of the card already at the end of the line (for example adding a three when the last card is already a three) then the bust is delayed until another player brings the total value down by taking a card or busts on a failed gamble.
Play continues in this fashion of players collecting cards of certain suits to earn points or pressing their luck by adding cards to the line until the deck runs out of cards. At that point players will add up the values of the suit with the most points in their hand and subtract the NUMBER of non-scoring cards. Using the photo below for example, should the player choose to score blue they would have five points. However, they would need to subtract the number of cards from the non-scoring suit, which also equals five (two purple cards and three green cards). This will be a net zero score. The player with the most points wins!
Components. This game is a bunch of cards. The cards are all great quality and feature minimal art. The numbering text on the cards are ancient Greek-themed and work for me. I actually like that the art gets out of the way of the cards and allows the numbers and suit colors to shine. Although, I try to be conscious of our colorblind friends and Dodekka is also considerate here by the addition of different art for each suit to help these players be successful. I have no qualms with any of the components here.
All in all, this game is quite similar to another favorite of ours: No Thanks! In each, players are trying to keep away from gaining a bunch of cards that will negatively impact their final scores. Also in each is the element of press your luck that I find simply delicious. You try to wait as long as possible sometimes so as not to get stuck with the bad card(s) but sometimes that gamble blows up in your face. I just love it!
What I like better in Dodekka than I do in No Thanks! is that there is so little to setup that this can be taken almost anywhere and played without any real concern for losing or damaging components. Being solely cards and setup just being a deck with three exposed cards is so simple that players I have introduced to Dodekka are floored that they don’t receive any cards or have anything at setup. It is just refreshing to start a game that can be setup in 10 seconds or less, depending on shuffling skills.
I really don’t want to say this because I love No Thanks! but I may have found its replacement. Dodekka is light, fast, and gives the same level of heart-racing excitement when you need to add a card to the line when it is at 11 already and showing a three at the end. Can you risk pulling a 0, 1, or 3 to remain cool, or will a 2 or 4 be your downfall and cause you to take the lot? It’s wonderful! If you are looking for a small card game that is an excellent little filler and has interesting twists on familiar mechanics, I recommend you grab a copy of Dodekka. Purple Phoenix Games gives this one an under-the-radar 10 / 12. Go grab your trusty dodecahedrons (or borrow mine – my Monk doesn’t use it for anything) and get Dodekka to the table!
Dodekka is loosely named after the Greek prefix for 12, Dodeca. Twelve is a big aspect of this game. In it players are attempting to score a large value of cards from one suit while keeping other suits to a minimum, as they are negative points at the end of the game. The player with the most points at the end of the game will be crowned the winner.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup shuffle the main deck of cards and reveal three near the deck. The game may now begin! Note: this may be the easiest setup of any game I have played.
Dodekka is played in turns where each player will take one of a choice of two actions: take a card or add a card. When a player decides to take a card they simply take the card closest to the deck into their hand. Should they wish to add a card the player will simply reveal a card from the deck and add it to the end of the line. Easy, right? Well that’s not much of a game, admittedly. Where’s the catch?
When players add cards to the end of the line they must take care not to increase the total value of the cards within the line past 12. Each suit contains cards numbered zero through four, so adding a card to the line can be quite a gamble if the total value of the cards in the line is already in double digits. Many times players will be forced to take the card closest to the deck out of fear of busting the line total. When a players busts they must take ALL the cards in the line and a new set of three will be revealed to form a new line.
However, there is a catch to this catch. A catch-ception! Should the line bust when adding a card, but the newly added card is of the matching value of the card already at the end of the line (for example adding a three when the last card is already a three) then the bust is delayed until another player brings the total value down by taking a card or busts on a failed gamble.
Play continues in this fashion of players collecting cards of certain suits to earn points or pressing their luck by adding cards to the line until the deck runs out of cards. At that point players will add up the values of the suit with the most points in their hand and subtract the NUMBER of non-scoring cards. Using the photo below for example, should the player choose to score blue they would have five points. However, they would need to subtract the number of cards from the non-scoring suit, which also equals five (two purple cards and three green cards). This will be a net zero score. The player with the most points wins!
Components. This game is a bunch of cards. The cards are all great quality and feature minimal art. The numbering text on the cards are ancient Greek-themed and work for me. I actually like that the art gets out of the way of the cards and allows the numbers and suit colors to shine. Although, I try to be conscious of our colorblind friends and Dodekka is also considerate here by the addition of different art for each suit to help these players be successful. I have no qualms with any of the components here.
All in all, this game is quite similar to another favorite of ours: No Thanks! In each, players are trying to keep away from gaining a bunch of cards that will negatively impact their final scores. Also in each is the element of press your luck that I find simply delicious. You try to wait as long as possible sometimes so as not to get stuck with the bad card(s) but sometimes that gamble blows up in your face. I just love it!
What I like better in Dodekka than I do in No Thanks! is that there is so little to setup that this can be taken almost anywhere and played without any real concern for losing or damaging components. Being solely cards and setup just being a deck with three exposed cards is so simple that players I have introduced to Dodekka are floored that they don’t receive any cards or have anything at setup. It is just refreshing to start a game that can be setup in 10 seconds or less, depending on shuffling skills.
I really don’t want to say this because I love No Thanks! but I may have found its replacement. Dodekka is light, fast, and gives the same level of heart-racing excitement when you need to add a card to the line when it is at 11 already and showing a three at the end. Can you risk pulling a 0, 1, or 3 to remain cool, or will a 2 or 4 be your downfall and cause you to take the lot? It’s wonderful! If you are looking for a small card game that is an excellent little filler and has interesting twists on familiar mechanics, I recommend you grab a copy of Dodekka. Purple Phoenix Games gives this one an under-the-radar 10 / 12. Go grab your trusty dodecahedrons (or borrow mine – my Monk doesn’t use it for anything) and get Dodekka to the table!

Purple Phoenix Games (2266 KP) rated Dirt Dog in Tabletop Games
Oct 22, 2020
My family is a dog family. Growing up I was lucky to live with a Lhasa Apso named Sasha, and a Jack Russell Terrier named Casey. They were both great dogs to grow up with, and since being with my wife we have added a Yorkshire Terrier named Millie and a Powderpuff Chinese Crested named Mojo (who now lives with Laura). So when I saw a game named Dirt Dog that had cute art and was looking for previews, I knew I had to check it out. I mean, my dogs were ALWAYS dirty, so this should be a cinch, right?
Dirt Dogs is a two or four player game where each side will be building an obstacle course through which the other side will run down a quarry animal. The obstacle course is a series of cards with icons needed to satisfy in order to pass, and each dog runner will have stats that correspond to these challenges that can also be manipulated with additional card play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be different from these shown. You are invited to back the game through the Kickstarter campaign, or purchase through any retailers stocking it after fulfillment. -T
To setup, set aside the Entrance and Quarry cards from the large deck of brown-backed Burrow cards. Shuffle the Burrow cards to form a draw deck, and shuffle the gold-backed Obedience cards into their own pile. Each player (or team, but for this preview I will be reviewing from a two-player game perspective) will choose a dog breed card to use and place it in front of themselves. The icon on the bottom right hand side of the dog card signifies Moxie and an amount of Moxie tokens (bones) will be collected for use by the player. Reveal and place in an offer 12 Obedience cards to be drafted by the players. During the first round of play one player will be the builder and the other will be the first runner. Each player will draw five Burrow cards to begin and the game may now commence!
Dirt Dog will last three or more rounds (depending on what the players decide) and each round will have the roles of first builder and runner reversed. The builder will assemble an obstacle course of Burrow cards from their hand along with an Entrance to get in and a Quarry at the end. The cards are multipurpose in that the right side of the card lists obstacle tests the dogs will need to meet or surpass in order to clear it, and the left side includes icons that can be used by the runner player to assist their dog in a successful run. Similarly, Obedience cards may be played during the run to help overcome a particularly difficult obstacle, but then it will be unavailable for use to build the subsequent Burrow course.
Once a course has been decided and placed before the runner, they will analyze the tests on each card encountered and use their dog stats in addition to any cards they would like to play from hand. Should a runner successfully complete a course and capture the Quarry at the end they will collect the Quarry card and immediately add Dachshund tokens (weineeples?) to increase their stats per the card for the rest of the game.
Players then switch roles and whichever player ends the round with the most remaining Moxie will win the round and collect the Round Winner token (black animeeple because I can’t make out which breed it might be) notating such. The winner is the player who collected the most Round Winner tokens at the end of the three (or more) rounds!
Components. Again, this is a prototype copy of the game, and as such the components will not be exactly as shown in these photos. That said, for a prototype copy, the components are pretty decent! The cards are all nice, and the art on them is suuuuper cute. The layout of the cards is ok, and the iconography is easy to understand. The tokens and different -eeples are wonderful, though those may be different in the final version. It all depends on Kickstarter success though, folks, so you know the drill with backing games.
Dirt Dog reminds me of a couple games I have played, or at least certain mechanics. The building of the burrow runs reminds me of Boss Monster dungeon building as you are trying to foil the runner’s progress, but they can also use cards from hand to help overcome the obstacles. Also, many games now are including multi-use cards in the design, and I absolutely love it. Having to really determine the best use for a card – now during my run, or later to build a run for my opponent – is a wonderful layer that I enjoy. Of course building up a character’s stats is a mechanic I wish more games used. I mean, what’s the best part about playing RPGs? It’s level-up day!
This one is very cute to play and is quite light. I may have found a winning dog to use every time, but I will not spoil that for you. If it seems to become a problem in your plays, I suggest just removing that dog from those available to help overcome that. Remember – the winner of the round is the dog that ends the round with the most Moxie. That said, I still very much enjoy Dirt Dog. The art is great, features at least one of my previous breeds, and leaves itself open for expansions of new breeds and obstacles to be added later.
If you are looking for a cute dog-themed game with light rules and pretty good replayability, I suggest you check out Dirt Dog. It’s a fun and quick little card game that you can even play with AP-prone gamers as the choices are not necessarily do-or-die. Plus, enjoy the art along the way. It’s very nice. You are invited to back the game on Kickstarter that launches soon! Tell them Purple Phoenix Games sent you or I’ll sick a Jack Russell on your yard to dig dig dig until they wear themselves out. At least, that’s what MY JRT used to do…
Dirt Dogs is a two or four player game where each side will be building an obstacle course through which the other side will run down a quarry animal. The obstacle course is a series of cards with icons needed to satisfy in order to pass, and each dog runner will have stats that correspond to these challenges that can also be manipulated with additional card play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be different from these shown. You are invited to back the game through the Kickstarter campaign, or purchase through any retailers stocking it after fulfillment. -T
To setup, set aside the Entrance and Quarry cards from the large deck of brown-backed Burrow cards. Shuffle the Burrow cards to form a draw deck, and shuffle the gold-backed Obedience cards into their own pile. Each player (or team, but for this preview I will be reviewing from a two-player game perspective) will choose a dog breed card to use and place it in front of themselves. The icon on the bottom right hand side of the dog card signifies Moxie and an amount of Moxie tokens (bones) will be collected for use by the player. Reveal and place in an offer 12 Obedience cards to be drafted by the players. During the first round of play one player will be the builder and the other will be the first runner. Each player will draw five Burrow cards to begin and the game may now commence!
Dirt Dog will last three or more rounds (depending on what the players decide) and each round will have the roles of first builder and runner reversed. The builder will assemble an obstacle course of Burrow cards from their hand along with an Entrance to get in and a Quarry at the end. The cards are multipurpose in that the right side of the card lists obstacle tests the dogs will need to meet or surpass in order to clear it, and the left side includes icons that can be used by the runner player to assist their dog in a successful run. Similarly, Obedience cards may be played during the run to help overcome a particularly difficult obstacle, but then it will be unavailable for use to build the subsequent Burrow course.
Once a course has been decided and placed before the runner, they will analyze the tests on each card encountered and use their dog stats in addition to any cards they would like to play from hand. Should a runner successfully complete a course and capture the Quarry at the end they will collect the Quarry card and immediately add Dachshund tokens (weineeples?) to increase their stats per the card for the rest of the game.
Players then switch roles and whichever player ends the round with the most remaining Moxie will win the round and collect the Round Winner token (black animeeple because I can’t make out which breed it might be) notating such. The winner is the player who collected the most Round Winner tokens at the end of the three (or more) rounds!
Components. Again, this is a prototype copy of the game, and as such the components will not be exactly as shown in these photos. That said, for a prototype copy, the components are pretty decent! The cards are all nice, and the art on them is suuuuper cute. The layout of the cards is ok, and the iconography is easy to understand. The tokens and different -eeples are wonderful, though those may be different in the final version. It all depends on Kickstarter success though, folks, so you know the drill with backing games.
Dirt Dog reminds me of a couple games I have played, or at least certain mechanics. The building of the burrow runs reminds me of Boss Monster dungeon building as you are trying to foil the runner’s progress, but they can also use cards from hand to help overcome the obstacles. Also, many games now are including multi-use cards in the design, and I absolutely love it. Having to really determine the best use for a card – now during my run, or later to build a run for my opponent – is a wonderful layer that I enjoy. Of course building up a character’s stats is a mechanic I wish more games used. I mean, what’s the best part about playing RPGs? It’s level-up day!
This one is very cute to play and is quite light. I may have found a winning dog to use every time, but I will not spoil that for you. If it seems to become a problem in your plays, I suggest just removing that dog from those available to help overcome that. Remember – the winner of the round is the dog that ends the round with the most Moxie. That said, I still very much enjoy Dirt Dog. The art is great, features at least one of my previous breeds, and leaves itself open for expansions of new breeds and obstacles to be added later.
If you are looking for a cute dog-themed game with light rules and pretty good replayability, I suggest you check out Dirt Dog. It’s a fun and quick little card game that you can even play with AP-prone gamers as the choices are not necessarily do-or-die. Plus, enjoy the art along the way. It’s very nice. You are invited to back the game on Kickstarter that launches soon! Tell them Purple Phoenix Games sent you or I’ll sick a Jack Russell on your yard to dig dig dig until they wear themselves out. At least, that’s what MY JRT used to do…

Kristy H (1252 KP) rated Eleanor Oliphant Is Completely Fine in Books
Feb 13, 2018
Eleanor Oliphant leads a simple, albeit lonely, life. Up in the morning, head to work, and heads down at the office (with a solo break for lunch and the crossword). She spends her evenings and weekends alone--typically with a book, the TV, and a lot vodka. Every Wednesday evening, she speaks on the phone with her mother (Mummy)-- always a painful conversation as her mother is judgemental and exacting. Then one day, Eleanor and Raymond, the slightly oafish IT guy from her office, save the elderly Sammy, who has fallen on the sidewalk. The act turns out to change Eleanor's life--bringing her into Sammy's life and that of his boisterous family--and involving her more with Raymond, as well. Suddenly, it's almost as if Eleanor and Raymond are friends and Eleanor isn't completely lonely anymore. But can her friendship with Raymond erase the sadness in her life?
This book, oh this book. Wow, what a journey. <i>I'm so very glad I finally picked it up. </i> Where do I even begin? First of all, Honeyman captures the voice of Eleanor perfectly. I was honestly a bit surprised when I started this one. I'd been expecting a slightly quirky character (a la the lead in THE ROSIE PROJECT), but there's far more depth and darkness to Eleanor (and her tale) than I imagined. It took me a little longer to get into the story, but once I was: wow. You can visualize Eleanor and her supporting cast so clearly. Raymond comes across effortlessly too. <i>The plot is striking-- an amazing combination of heartbreaking and tender.</i> My heart truly broke for dear Eleanor at times.
I was intrigued by the fact that there's no real huge story, per se, to this novel--it's just Eleanor finding her way in the world. As mentioned, Eleanor and Raymond assist Sammy, and this jolts Eleanor out of her life built around routine and sameness. Forced to come out of her shell, she suddenly sees some things in a new light--her appearance, her job, her friendships (or lack thereof), her apartment, and more. The way Honeyman presents the world--through Eleanor's eyes--is uncanny. I cannot describe how well she captures her diction and how aghast Eleanor is sometimes by the world around her (dirty books from the library, people who waste her time with conversation, the food people eat and how they eat, etc.).
At the same time, you realize how much Eleanor is formed by her childhood, or lack thereof, and it's just... striking. How Honeyman gets this all across in words is amazing. The unexpected darkness and sadness that comes across in the novel and the added layer of suspense she casts as we ponder Eleanor's tragic childhood: it's chilling. <i>The entire book is mesmerizing and beautiful. </i>
That's not to say the book isn't funny or enjoyable, too. Eleanor is her own person, and she's witty and true to her self, for sure. You will find yourself rooting for her personality quirks (of which there are many) and all. If Eleanor's attempts to understand the world don't tug at your heartstrings, I'm not sure anything will (and I'm pretty tough nut to crack when reading, mind you). I was worried that perhaps the moral would be that Eleanor would have to change herself to find happiness, but no, I don't think that was Honeyman's ultimate intent, even if Eleanor does make some "improvements" along the way. (I won't say more for risk of spoilers.) Also, I loved Raymond, as well; his mother; Glen (!!!!); and so many other parts of the story that made me smile. Seriously, even with its sad parts, this book just makes you happy.
Ultimately, this is a lovely book, with beautiful, well-written characters. The tale of Eleanor Oliphant will stay with me for a long time, and I'm so glad I finally decided to read this book. Honeyman is an excellent writer, her depiction of Eleanor is gorgeous and heart-rendering and the few flaws I found with this were so minor, as I was left just awed by the end. <i>One of my favorites so far this year.</i> 4.5 stars.
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This book, oh this book. Wow, what a journey. <i>I'm so very glad I finally picked it up. </i> Where do I even begin? First of all, Honeyman captures the voice of Eleanor perfectly. I was honestly a bit surprised when I started this one. I'd been expecting a slightly quirky character (a la the lead in THE ROSIE PROJECT), but there's far more depth and darkness to Eleanor (and her tale) than I imagined. It took me a little longer to get into the story, but once I was: wow. You can visualize Eleanor and her supporting cast so clearly. Raymond comes across effortlessly too. <i>The plot is striking-- an amazing combination of heartbreaking and tender.</i> My heart truly broke for dear Eleanor at times.
I was intrigued by the fact that there's no real huge story, per se, to this novel--it's just Eleanor finding her way in the world. As mentioned, Eleanor and Raymond assist Sammy, and this jolts Eleanor out of her life built around routine and sameness. Forced to come out of her shell, she suddenly sees some things in a new light--her appearance, her job, her friendships (or lack thereof), her apartment, and more. The way Honeyman presents the world--through Eleanor's eyes--is uncanny. I cannot describe how well she captures her diction and how aghast Eleanor is sometimes by the world around her (dirty books from the library, people who waste her time with conversation, the food people eat and how they eat, etc.).
At the same time, you realize how much Eleanor is formed by her childhood, or lack thereof, and it's just... striking. How Honeyman gets this all across in words is amazing. The unexpected darkness and sadness that comes across in the novel and the added layer of suspense she casts as we ponder Eleanor's tragic childhood: it's chilling. <i>The entire book is mesmerizing and beautiful. </i>
That's not to say the book isn't funny or enjoyable, too. Eleanor is her own person, and she's witty and true to her self, for sure. You will find yourself rooting for her personality quirks (of which there are many) and all. If Eleanor's attempts to understand the world don't tug at your heartstrings, I'm not sure anything will (and I'm pretty tough nut to crack when reading, mind you). I was worried that perhaps the moral would be that Eleanor would have to change herself to find happiness, but no, I don't think that was Honeyman's ultimate intent, even if Eleanor does make some "improvements" along the way. (I won't say more for risk of spoilers.) Also, I loved Raymond, as well; his mother; Glen (!!!!); and so many other parts of the story that made me smile. Seriously, even with its sad parts, this book just makes you happy.
Ultimately, this is a lovely book, with beautiful, well-written characters. The tale of Eleanor Oliphant will stay with me for a long time, and I'm so glad I finally decided to read this book. Honeyman is an excellent writer, her depiction of Eleanor is gorgeous and heart-rendering and the few flaws I found with this were so minor, as I was left just awed by the end. <i>One of my favorites so far this year.</i> 4.5 stars.
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Heather Cranmer (2721 KP) rated The Encouragement Letters in Books
Oct 3, 2018
The plot (2 more)
The characters
The educational lesson
An Uplifting Read
When I read the synopsis for The Encouragement Letters by Shanna Spence, I was intrigued. The cover also drew my attention. I lived in England for over 6 years which is another reason I wanted to read this book. I love all things England! When I got the opportunity to review it, I jumped at the chance!
I found the pacing to be perfect in The Encouragement Letters. This is a middle grade read, and Miss Spence sets the pacing perfectly for that age group. Never once did I feel like the book was too fast or too slow for young readers. I also feel the length of the book was perfect for the age group it targets.
I enjoyed the plot of The Encouragement Letters very much. It was interesting to read about Will's struggles and how he was overcoming them. I loved reading about how kind everyone was to each other. It was as if everyone was one big family. Everyone would help each other out, and that was very encouraging. It was interesting and uplifting to read about Will overcoming his challenges and not becoming a victim of circumstance even when that would have been the easiest thing to do. Reading about how Will was trying to lift everyone up in hard times with his encouragement letters truly was heartwarming. There are no plot twists in this book, but it doesn't need plot twists as it's not that kind of book. All of my questions were answered in the book. There are no cliff hangers whatsoever which was great.
The world building was done very well. Although written in third person, The Encouragement Letters is told through the eyes of 11 year old Will. I feel that Shanna Spence did a fantastic job making it seem as if a real 11 year old is telling the story. Miss Spence also does a great job making you feel as if you are involved with everything going on. Her use of language is profound. A few of the characters' accents were written exactly as they speak. I loved this! This made it that much more realistic. I also loved the Yorkshire dialect guide at the beginning of the book. Shanna Spence does a great job educating and making her readers feel like they are experiencing the Industrial Revolution in England first hand.
I loved every character in The Encouragement Letters. They all felt very real and fleshed out. Will was such a sweet boy as I mentioned earlier. I admired his work ethic and how empathetic he was even at such a young age. I loved all the shop workers and how caring they were towards Will always giving him extra food, scraps of leather, or whatever they had left over. Mary Beth was a character who also stood out to me. I enjoyed when she was mentioned. Maybe it's because I felt like I could relate to her. Like all of the characters in The Encouragement Letters, she had a strong work ethic and was so kind to Will. I thought it was cute how Will seemed to have a bit of a crush on her.
As this is a middle grade read, there aren't many trigger warnings. There is talk of death (Will's father had passed away a year prior when the novel starts) as well as sickness (Will's mother is sick throughout the book, and Will looks after her. There's one scene of violence (Will gets punched in the face), but it is not very graphic and is described in an age appropriate manner.
Overall, The Encouragement Letters is a very inspiring and uplifting novel. The characters are all so kind and have great work ethics, and the book is somewhat educational with describing how life was like during the Industrial Revolution in England. I would definitely recommend The Encouragement Letters by Shanna Spence to those 9+ who need some encouragement or who just love reading uplifting novels. Actually, I'd just recommend this to every and all people who are 9 years and older! This book gets a solid 5 out of 5 stars from me!
(Thank you to the author for providing me with a paperback of this title for a review on a blog tour I am doing in exchange for an honest and unbiased review.)
I found the pacing to be perfect in The Encouragement Letters. This is a middle grade read, and Miss Spence sets the pacing perfectly for that age group. Never once did I feel like the book was too fast or too slow for young readers. I also feel the length of the book was perfect for the age group it targets.
I enjoyed the plot of The Encouragement Letters very much. It was interesting to read about Will's struggles and how he was overcoming them. I loved reading about how kind everyone was to each other. It was as if everyone was one big family. Everyone would help each other out, and that was very encouraging. It was interesting and uplifting to read about Will overcoming his challenges and not becoming a victim of circumstance even when that would have been the easiest thing to do. Reading about how Will was trying to lift everyone up in hard times with his encouragement letters truly was heartwarming. There are no plot twists in this book, but it doesn't need plot twists as it's not that kind of book. All of my questions were answered in the book. There are no cliff hangers whatsoever which was great.
The world building was done very well. Although written in third person, The Encouragement Letters is told through the eyes of 11 year old Will. I feel that Shanna Spence did a fantastic job making it seem as if a real 11 year old is telling the story. Miss Spence also does a great job making you feel as if you are involved with everything going on. Her use of language is profound. A few of the characters' accents were written exactly as they speak. I loved this! This made it that much more realistic. I also loved the Yorkshire dialect guide at the beginning of the book. Shanna Spence does a great job educating and making her readers feel like they are experiencing the Industrial Revolution in England first hand.
I loved every character in The Encouragement Letters. They all felt very real and fleshed out. Will was such a sweet boy as I mentioned earlier. I admired his work ethic and how empathetic he was even at such a young age. I loved all the shop workers and how caring they were towards Will always giving him extra food, scraps of leather, or whatever they had left over. Mary Beth was a character who also stood out to me. I enjoyed when she was mentioned. Maybe it's because I felt like I could relate to her. Like all of the characters in The Encouragement Letters, she had a strong work ethic and was so kind to Will. I thought it was cute how Will seemed to have a bit of a crush on her.
As this is a middle grade read, there aren't many trigger warnings. There is talk of death (Will's father had passed away a year prior when the novel starts) as well as sickness (Will's mother is sick throughout the book, and Will looks after her. There's one scene of violence (Will gets punched in the face), but it is not very graphic and is described in an age appropriate manner.
Overall, The Encouragement Letters is a very inspiring and uplifting novel. The characters are all so kind and have great work ethics, and the book is somewhat educational with describing how life was like during the Industrial Revolution in England. I would definitely recommend The Encouragement Letters by Shanna Spence to those 9+ who need some encouragement or who just love reading uplifting novels. Actually, I'd just recommend this to every and all people who are 9 years and older! This book gets a solid 5 out of 5 stars from me!
(Thank you to the author for providing me with a paperback of this title for a review on a blog tour I am doing in exchange for an honest and unbiased review.)

Darren (1599 KP) rated Amadeus (1984) in Movies
Jun 20, 2019
Story: Amadeus starts as an elderly Antonio Salieri (Abraham) admitting that he killed Mozart, leading to him getting taken to the insane asylum. Salieri recounts his story of his small town beginnings dreaming of being a composer and after a moment of fate he ends up in a position where he can learn music leading to him job as head conductor to the king of Austria. Mozart (Hulce) is the world renowned composer that has taken the notice of all around him with Salieri dreaming of one day being as good as Mozart.
We see how Mozart constantly ends up out shinning Salieri with his music leading to the rivalry between the two, with Salieri serious look on life and Mozart’s flamboyant style of just getting through each moment. Salieri moves into the position of being the connection to the Emperor to get his unique work out there but he is really just building him up for failure trying to break him down with criticize of his work.
REPORT THIS AD
Amadeus gives us a brilliant look at one of the greatest musical minds in the history of man. We know the basic idea of what happened to him but now we get to see it through the eyes of one of his closest friends even if he is filled with envy for him. What starts as envy is filled with respect and seeing how a talented person can get used by all the people close to him which will drive him into his bad ways. Overall this really is a brilliant drama that is told in a way we can just enjoy.
Actor Review
F Murray Abraham: Antonio Salieri admits that he killed Mozart, but now he is confessing to how he believes he was responsible for the death from inside an insane asylum. We watch how he got his dreams of working with music and constantly found himself lacking the complete flair and natural ability of Mozart leading to jealous and planning to bring him down slowly. F Murray gives us a brilliant and well deserved Oscar winning performance in this role.seleir
Tom Hulce: Wolfgang Amadeus Mozart is the flamboyant and brilliant composer who lives life on the edge spending every penny he ever received for his work, he pushes the boundaries to what is accepted even if his work is loved. He gains inspiration from his personal stories which will gain him enemies from his own confident in the government. Tom gives a performance that could easily have won him an Oscar too.morzart
Elizabeth Berridge: Constanze Mozart is the wife of Wolfgang, she supports him in all the work he does but just wants him to actually get paid for the work so they can look after the family, even after she lives him she feels guilty. Elizabeth does a good job in this role.
Roy Dotrice: Leopold Mozart is the overbearing father who pushed Amadeus into this career path making him the puppet when he was younger as he was leading him to become the biggest name in music of his time. After his death we learn about the control he had over Amadeus. Roy is good in this supporting role.
Support Cast: Amadeus has a well performed supporting cast that each hold their own in the characters they are playing.
Director Review: Milos Forman – Milos gives us one of the best biographical films of all time.
Biographical: Amadeus shows the troubles of the great man and how it was his eventual downfall.
Music: Amadeus uses all the music of the great man and how it would have look on stage for the fans witnessing it all.
Settings: Amadeus recreates all the settings that would have been used during the time the film is set.
Suggestion: Amadeus is one that could have been watched by anyone to learn about a part of history. (Watch)
Best Part: The performances are brilliant.
Worst Part: If you are not a fan of classical music you will struggle.
Believability: Yes
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: Won 8 Oscars including Best Picture, Best Actor, Director and Writing also nominated for a further 3.
Box Office: $51 Million
Budget: $18 Million
Runtime: 2 Hours 40 Minutes
Tagline: Everything you’ve heard is true.
Trivia: When the movie won Best Picture at The 57th Annual Academy Awards (1985), Sir Laurence Olivier was presenting the award. He went up to the podium, opened the envelope and said “Amadeus.” The problem was he forgot to read the nominees first.
Overall: Brilliant drama about one of the greatest musicians of all time
https://moviesreview101.com/2016/01/06/amadeus-1984/
We see how Mozart constantly ends up out shinning Salieri with his music leading to the rivalry between the two, with Salieri serious look on life and Mozart’s flamboyant style of just getting through each moment. Salieri moves into the position of being the connection to the Emperor to get his unique work out there but he is really just building him up for failure trying to break him down with criticize of his work.
REPORT THIS AD
Amadeus gives us a brilliant look at one of the greatest musical minds in the history of man. We know the basic idea of what happened to him but now we get to see it through the eyes of one of his closest friends even if he is filled with envy for him. What starts as envy is filled with respect and seeing how a talented person can get used by all the people close to him which will drive him into his bad ways. Overall this really is a brilliant drama that is told in a way we can just enjoy.
Actor Review
F Murray Abraham: Antonio Salieri admits that he killed Mozart, but now he is confessing to how he believes he was responsible for the death from inside an insane asylum. We watch how he got his dreams of working with music and constantly found himself lacking the complete flair and natural ability of Mozart leading to jealous and planning to bring him down slowly. F Murray gives us a brilliant and well deserved Oscar winning performance in this role.seleir
Tom Hulce: Wolfgang Amadeus Mozart is the flamboyant and brilliant composer who lives life on the edge spending every penny he ever received for his work, he pushes the boundaries to what is accepted even if his work is loved. He gains inspiration from his personal stories which will gain him enemies from his own confident in the government. Tom gives a performance that could easily have won him an Oscar too.morzart
Elizabeth Berridge: Constanze Mozart is the wife of Wolfgang, she supports him in all the work he does but just wants him to actually get paid for the work so they can look after the family, even after she lives him she feels guilty. Elizabeth does a good job in this role.
Roy Dotrice: Leopold Mozart is the overbearing father who pushed Amadeus into this career path making him the puppet when he was younger as he was leading him to become the biggest name in music of his time. After his death we learn about the control he had over Amadeus. Roy is good in this supporting role.
Support Cast: Amadeus has a well performed supporting cast that each hold their own in the characters they are playing.
Director Review: Milos Forman – Milos gives us one of the best biographical films of all time.
Biographical: Amadeus shows the troubles of the great man and how it was his eventual downfall.
Music: Amadeus uses all the music of the great man and how it would have look on stage for the fans witnessing it all.
Settings: Amadeus recreates all the settings that would have been used during the time the film is set.
Suggestion: Amadeus is one that could have been watched by anyone to learn about a part of history. (Watch)
Best Part: The performances are brilliant.
Worst Part: If you are not a fan of classical music you will struggle.
Believability: Yes
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: Won 8 Oscars including Best Picture, Best Actor, Director and Writing also nominated for a further 3.
Box Office: $51 Million
Budget: $18 Million
Runtime: 2 Hours 40 Minutes
Tagline: Everything you’ve heard is true.
Trivia: When the movie won Best Picture at The 57th Annual Academy Awards (1985), Sir Laurence Olivier was presenting the award. He went up to the podium, opened the envelope and said “Amadeus.” The problem was he forgot to read the nominees first.
Overall: Brilliant drama about one of the greatest musicians of all time
https://moviesreview101.com/2016/01/06/amadeus-1984/

Chris Sawin (602 KP) rated Up (2009) in Movies
Jun 22, 2019
Carl Fredricksen is a balloon salesman who has always wanted to have that one big adventure ever since he was a little boy. As a boy, he idolized the then famous explorer, Charles Muntz. He's now 78-years-old and the odds are against him in having that adventure this late in his life until one fateful day. When Carl is left with no other option than to leave his home, he ties thousands of balloons to his house and literally floats away. He heads to South America just like a certain special someone who used to be in Carl's life would've wanted it. A wilderness explorer named Russell who's looking to get his "helping the elderly" badge is accidentally brought along on Carl's adventure. Carl soon figures out that even though keeping his word and going on an adventure he promised to take (crossed his heart) is something to be proud of, that particular adventure will eventually end and he'll have to rummage out on his own.
Pixar always seems to release one of the best films each and every year. This year is no exception. Up is able to take its audience through so many ups and downs throughout its running time. It makes your heart heavy in the first ten to fifteen minutes before the actual story begins, then the rest of the film seems to juggle its audience between humor, excitement, and being genuinely heartfelt. Pixar films seem to have this ability to accomplish more than other films. The writing is always extremely solid and the film is always built around an incredibly creative idea. It's like a Pixar film holds your emotions in the palm of its hand. Every emotion you have is a labeled button on the remote in this imaginary hand and Pixar can access these emotions at the simple push of a button. In fact, Pixar is at its strongest when there is no dialogue at all. The first half of WALL-E is a perfect example, but the short shown before Up (Partly Cloudy) is another great example. There's no dialogue at all, but my eyes were welling up before it was all said and done. When the credits roll to a Pixar film, a sense of fulfillment washes over its viewers. They're left with that warm fuzzy feeling that many films only dream of leaving their audience with.
There's nothing else that can really be said about the animation in this film that people aren't already expecting. It's top notch as the animation is fluid, character features (such as hair) look realistic (Carl grows a five o'clock shadow by the time the third day in Paradise Falls rolls around), and everything is just so colorful and vibrant. While knowing full well it's an animated feature, characters seem to jump off the screen and scenery looks like what would be found in actual wildlife. The 3-D was a nice touch, but isn't necessary to enjoying the film to its full extent. Although seeing 3-D animated characters in a 3-D world in actual 3-D really seemed to fit like a glove.
Each character is given just the right amount of screen time in the film to make its audience really care about them. Russell has this whole back story as to why he wants his "helping the elderly" badge, "Kevin" (the giant, colorful snipe) really just squawks and makes weird noises but is actually just trying to get home to serve its real purpose, and Dug (the dog with the collar that enables it to talk) is the outcast of his pack but pretty much steals whatever scene he is in. The whole story is built around Carl, so caring about him is pretty much a given after that heartbreaking opening that was mentioned earlier. The whole film is filled with oddball characters that all have their own quirks and gags (SQUIRREL!) that you really want nothing more than to see more of each and every one of them.
Up is one of the year's best films and will more than likely be on most best of lists by the time this year comes to a close. It is a family film, but it generally has something to offer for everybody. It is definitely the type of film to see to put anyone in a better mood and put a smile on your face. Up is a whimsical and heartwarming animated feature that's incredibly fun for anyone.
Pixar always seems to release one of the best films each and every year. This year is no exception. Up is able to take its audience through so many ups and downs throughout its running time. It makes your heart heavy in the first ten to fifteen minutes before the actual story begins, then the rest of the film seems to juggle its audience between humor, excitement, and being genuinely heartfelt. Pixar films seem to have this ability to accomplish more than other films. The writing is always extremely solid and the film is always built around an incredibly creative idea. It's like a Pixar film holds your emotions in the palm of its hand. Every emotion you have is a labeled button on the remote in this imaginary hand and Pixar can access these emotions at the simple push of a button. In fact, Pixar is at its strongest when there is no dialogue at all. The first half of WALL-E is a perfect example, but the short shown before Up (Partly Cloudy) is another great example. There's no dialogue at all, but my eyes were welling up before it was all said and done. When the credits roll to a Pixar film, a sense of fulfillment washes over its viewers. They're left with that warm fuzzy feeling that many films only dream of leaving their audience with.
There's nothing else that can really be said about the animation in this film that people aren't already expecting. It's top notch as the animation is fluid, character features (such as hair) look realistic (Carl grows a five o'clock shadow by the time the third day in Paradise Falls rolls around), and everything is just so colorful and vibrant. While knowing full well it's an animated feature, characters seem to jump off the screen and scenery looks like what would be found in actual wildlife. The 3-D was a nice touch, but isn't necessary to enjoying the film to its full extent. Although seeing 3-D animated characters in a 3-D world in actual 3-D really seemed to fit like a glove.
Each character is given just the right amount of screen time in the film to make its audience really care about them. Russell has this whole back story as to why he wants his "helping the elderly" badge, "Kevin" (the giant, colorful snipe) really just squawks and makes weird noises but is actually just trying to get home to serve its real purpose, and Dug (the dog with the collar that enables it to talk) is the outcast of his pack but pretty much steals whatever scene he is in. The whole story is built around Carl, so caring about him is pretty much a given after that heartbreaking opening that was mentioned earlier. The whole film is filled with oddball characters that all have their own quirks and gags (SQUIRREL!) that you really want nothing more than to see more of each and every one of them.
Up is one of the year's best films and will more than likely be on most best of lists by the time this year comes to a close. It is a family film, but it generally has something to offer for everybody. It is definitely the type of film to see to put anyone in a better mood and put a smile on your face. Up is a whimsical and heartwarming animated feature that's incredibly fun for anyone.