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Acanthea Grimscythe (300 KP) rated The Jesus Man in Books
May 16, 2018
The Jesus Man by Keith Anthony Baird is a tough book for me to rate, if I’m being honest. It’s part of why, despite completing it last week, I’ve taken so long to write up my review. The book isn’t an easy read by any means, especially with its vast amounts of purple prose. It does, however, have a uniquely intriguing plot.
One of the major deciding factors for me when I read a book is its ability to make me feel emotion. I want a connection with the characters, even if it’s a seething hatred that I feel in the depths of my heart. With The Jesus Man, I felt loathing and disdain, but nothing beyond that. I felt disconnected, for the most part. The characters seemed to me as if they were in limbo between fully and halfway developed.
In regards to plot, Baird does an excellent job. As a horror fan, I end up reading a lot of apocalyptic books. Most of the time, the cause is a viral outbreak of zombies. It’s a cliché we deal with far too often and it’s been beaten to death time and time again. Baird goes an entirely new route, with the dredges of Hell returning to claim what should be theirs. Described as the Fallen, we know these creatures as the angels cast from Heaven in the wake of God’s love for mankind stoking rebellion among them. It’s an interesting take on the world’s post-nuclear was end and I feel that Baird did a wonderful job in this area of his book.
I do have to take a moment to appreciate one beautiful perk to Baird’s ornate writing style: his depiction of gory acts is absolutely stunning. I’m a sucker for splatterpunk, so this served as a nice treat for me. While his characters felt lacking to me (which I discovered was the author’s intent post-read), his vivid descriptions (even if heavy-handed) are breathtaking and nightmare invoking.
I’ve danced between a two and four for this book several times, so ultimately I’m going to go with a three. While I loved the concept, the difficulty of reading this book made it hard for me to enjoy.
I would like to thank the author for providing me with a copy of this book in exchange for an honest review.
One of the major deciding factors for me when I read a book is its ability to make me feel emotion. I want a connection with the characters, even if it’s a seething hatred that I feel in the depths of my heart. With The Jesus Man, I felt loathing and disdain, but nothing beyond that. I felt disconnected, for the most part. The characters seemed to me as if they were in limbo between fully and halfway developed.
In regards to plot, Baird does an excellent job. As a horror fan, I end up reading a lot of apocalyptic books. Most of the time, the cause is a viral outbreak of zombies. It’s a cliché we deal with far too often and it’s been beaten to death time and time again. Baird goes an entirely new route, with the dredges of Hell returning to claim what should be theirs. Described as the Fallen, we know these creatures as the angels cast from Heaven in the wake of God’s love for mankind stoking rebellion among them. It’s an interesting take on the world’s post-nuclear was end and I feel that Baird did a wonderful job in this area of his book.
I do have to take a moment to appreciate one beautiful perk to Baird’s ornate writing style: his depiction of gory acts is absolutely stunning. I’m a sucker for splatterpunk, so this served as a nice treat for me. While his characters felt lacking to me (which I discovered was the author’s intent post-read), his vivid descriptions (even if heavy-handed) are breathtaking and nightmare invoking.
I’ve danced between a two and four for this book several times, so ultimately I’m going to go with a three. While I loved the concept, the difficulty of reading this book made it hard for me to enjoy.
I would like to thank the author for providing me with a copy of this book in exchange for an honest review.
Leanne Crabtree (480 KP) rated E.R.A (HayleAnna Rising, #1) in Books
Jan 11, 2021
Contains spoilers, click to show
DNF @ 61% - REVIEW DOES CONTAIN SOME SPOILERS (AND A BIT OF A RANT)
This sounded rather good so I downloaded it but the more I read, the more I disliked it. That sounds bad but when I generally enjoy almost 95% of books I read, I think it's fair. It might be because it was self published and needed a really, really good proof read and edit as the amount of misspellings and simple errors drove me mad.
So this starts with HayleAnna waking up for her first day of training to join E.R.A - America's army of the future - so she can follow in her dads footsteps. She meets the trainers, a group of five, and makes friends with her roomie, AZ, before embarking on her schedule of training throughout the days and weeks so she can help stop the crazy madman who is trying to rule America after the government collapsed a handful of decades ago.
I had a couple of other issues with this book, just simple things I didn't understand.
One: Her name is HayleAnna but everyone calls her Anna. Surely Hayle with it coming first would be her shortened form?
Two: The romance. I didn't buy it. One minute they're sharing looks and winks and then the next they're pretty much dating and getting married?
Three: The continual use of the word "setting" instead of "sitting". "Setting up in the bed..." Maybe it's because I'm British but that made no sense to me. I set an object down but I sit down.
And four: I felt like I missed something in that 61%. She leaves the training completely to go see her mum amid a possible threat, but when her birthday rolls around everyone from the training is there wishing her well, including the instructors who told her she would be kicked from the program if she left? And then she actually gets a place with E.R.A?
WTF?
That was about the point where I gave up with the story. It wasn't making sense to me anymore. None of it was. I didn't buy the romance between the characters, either, and I wasn't a fan of the explained conversations without having it written in full.
It did have a promising storyline and I'm sure if the authors gave it a full proper once over that it has the potential to be a good book but currently I really wasn't feeling it at all.
This sounded rather good so I downloaded it but the more I read, the more I disliked it. That sounds bad but when I generally enjoy almost 95% of books I read, I think it's fair. It might be because it was self published and needed a really, really good proof read and edit as the amount of misspellings and simple errors drove me mad.
So this starts with HayleAnna waking up for her first day of training to join E.R.A - America's army of the future - so she can follow in her dads footsteps. She meets the trainers, a group of five, and makes friends with her roomie, AZ, before embarking on her schedule of training throughout the days and weeks so she can help stop the crazy madman who is trying to rule America after the government collapsed a handful of decades ago.
I had a couple of other issues with this book, just simple things I didn't understand.
One: Her name is HayleAnna but everyone calls her Anna. Surely Hayle with it coming first would be her shortened form?
Two: The romance. I didn't buy it. One minute they're sharing looks and winks and then the next they're pretty much dating and getting married?
Three: The continual use of the word "setting" instead of "sitting". "Setting up in the bed..." Maybe it's because I'm British but that made no sense to me. I set an object down but I sit down.
And four: I felt like I missed something in that 61%. She leaves the training completely to go see her mum amid a possible threat, but when her birthday rolls around everyone from the training is there wishing her well, including the instructors who told her she would be kicked from the program if she left? And then she actually gets a place with E.R.A?
WTF?
That was about the point where I gave up with the story. It wasn't making sense to me anymore. None of it was. I didn't buy the romance between the characters, either, and I wasn't a fan of the explained conversations without having it written in full.
It did have a promising storyline and I'm sure if the authors gave it a full proper once over that it has the potential to be a good book but currently I really wasn't feeling it at all.
Bob Mann (459 KP) rated The Roads Not Taken (2020) in Movies
Sep 15, 2020
Javier Bardem and Elle Fanning act their socks off (1 more)
Robbie Ryan cinematography is Oscar worthy
Pain and not a lot of Glory.
If you like your movies action packed you are going to dislike this movie. If you like light and uplifting stories you are going to positively loathe this one! For everyone else, "The Roads Not Taken" is a very thought-provoking piece of film-making from writer/director Sally Potter that I have a lot of respect for. Even more so, since I learned that the film is based on the director's time caring for her now deceased brother Nic, diagnosed with early onset dementia in 2010.
It's not a promising premise. "The Roads Not Taken" concerns a New Yorker with dementia being taking to the dentist and the opticians. Gripped yet? Nope... didn't think so. But stay with me here.
Elle Fanning plays Molly, daughter of the almost catatonic Leo (Javier Bardem) who is receiving a lot of support to stay in his own home. As his daughter assists him on his trip to his medical appointments, he is only about 10% 'there'. Glassy-eyed and almost incomprehensible, his utterances are often taken to refer to his present experiences. But actually, he's 90% somewhere else, revisiting two key episodes in his past life and reacting in the real world to what's happening in his dreams.
As he relives 'the roads not taken' we can piece together the elements of a life that's lived and - perhaps - lay out some elements that might have contributed to his mental decline in later life.
Before we plunge into the doom and gloom of the story, there was one moment of levity for me in the opening titles. I commented in my review of "The Farewell" that the company 'dog-tags' at the start of the film reminded me of a famous Family Guy comic moment. But this is kindergarten level compared to this movie. I assume Sally Potter must have tapped her complete phone contacts list to raise the funding for this one! Since I counted FOURTEEN different production companies referenced! Is this a record?
As you enter later life, it's common for many of us to suffer a significant source of stress. Sometimes - if you're lucky - four sources of stress. The reason? You stop worrying about your kids as much and start worrying about your aged parents and in-laws. Like heating up a frog in water, it's often imperceptible how much stress you are actually carrying with that until the last of the relatives 'shuffles off this mortal coil'. Within the grief, there's also a source of guilty relief in there somewhere. Such is the maelstrom that young Molly is in - with knobs on - given the disability of Leo. As a professional in her 20's, she is also having the juggle this responsibility with progressing her career.
It's a bit early in this turbulent year to talk of Oscar nominations. But for me, there are three standout performances in this movie:
1) Javier Bardem: what an acting masterclass! As with Daniel Day-Lewis's win in 1990 for "My Left Foot", the Academy loves a disability-based performance. I haven't seen much Oscar-buzz about this performance, but I'd personally throw his hat into the ring, for at least my long-list;
2) Elle Fanning: this young lady has been in movies since the age of 2, but rose to stardom with "Super 8". She's building a formidable filmography behind her. Here she matches Bardem shot-for-shot in the acting stakes: a caring daughter being emotionally torn apart; always needing to be in two places at the same time (as nicely positioned by the cryptic ending). A first Oscar-nomination perhaps?
3) Robbie Ryan: with an Oscar-nom previously for "The Favourite", could another one follow for this? For this is a beautiful film to look at, despite its downbeat story. There are some drop-dead gorgeous shots. One in particular is where a sun-lit Fanning has a "Marilyn Monroe subway skirt moment" at a window (with her hair being blown, I should add). Glorious. And all of the Mexican/Greek scenes (all Spain I believe) are deliciously lit and coloured.
"The Roads Not Taken" is an intelligent watch for sure, and reminiscent to me of Almodovar's "Pain and Glory": another artist's life lived again in flashback. If anything, this one is more unstructured in setting out a box of jigsaw pieces that you need to piece together through the unreliable narrator's random memories. ("Ooh, look - here's a bit with Laura Linney on it... ah, that goes there"; "So that's who Selma Hayek is"; etc.) But, as with a jigsaw, staying the course and putting the last pieces in is a very satisfying experience.
There's also a really feelgood scene in a taxi rank that restores your faith in the underlying goodness of people.... and a rant by a "Trump-voter" that gives you quite the opposite view!
Where I found some frustration was in the lack of backstory for Molly. She seems to be painted rather two-dimensionally. Yes - young with job, but of her personal life we see nothing. Adding another dimension (a young family for example) would have added yet another set of stresses to the mix. Leo's flashbacks are also focused on just two time periods. More wide-ranging reminiscences might have broadened the drama.
But I personally found "The Roads Not Taken" intensely moving. I'm not sure I could say I "enjoyed" it, but it is a worthy watch and has left me with thought-provoking images to chew on.
(For the full graphical review, please check out the One Mann's Movies here https://bob-the-movie-man.com/2020/09/15/the-roads-not-taken-2020-pain-and-very-little-glory/.)
It's not a promising premise. "The Roads Not Taken" concerns a New Yorker with dementia being taking to the dentist and the opticians. Gripped yet? Nope... didn't think so. But stay with me here.
Elle Fanning plays Molly, daughter of the almost catatonic Leo (Javier Bardem) who is receiving a lot of support to stay in his own home. As his daughter assists him on his trip to his medical appointments, he is only about 10% 'there'. Glassy-eyed and almost incomprehensible, his utterances are often taken to refer to his present experiences. But actually, he's 90% somewhere else, revisiting two key episodes in his past life and reacting in the real world to what's happening in his dreams.
As he relives 'the roads not taken' we can piece together the elements of a life that's lived and - perhaps - lay out some elements that might have contributed to his mental decline in later life.
Before we plunge into the doom and gloom of the story, there was one moment of levity for me in the opening titles. I commented in my review of "The Farewell" that the company 'dog-tags' at the start of the film reminded me of a famous Family Guy comic moment. But this is kindergarten level compared to this movie. I assume Sally Potter must have tapped her complete phone contacts list to raise the funding for this one! Since I counted FOURTEEN different production companies referenced! Is this a record?
As you enter later life, it's common for many of us to suffer a significant source of stress. Sometimes - if you're lucky - four sources of stress. The reason? You stop worrying about your kids as much and start worrying about your aged parents and in-laws. Like heating up a frog in water, it's often imperceptible how much stress you are actually carrying with that until the last of the relatives 'shuffles off this mortal coil'. Within the grief, there's also a source of guilty relief in there somewhere. Such is the maelstrom that young Molly is in - with knobs on - given the disability of Leo. As a professional in her 20's, she is also having the juggle this responsibility with progressing her career.
It's a bit early in this turbulent year to talk of Oscar nominations. But for me, there are three standout performances in this movie:
1) Javier Bardem: what an acting masterclass! As with Daniel Day-Lewis's win in 1990 for "My Left Foot", the Academy loves a disability-based performance. I haven't seen much Oscar-buzz about this performance, but I'd personally throw his hat into the ring, for at least my long-list;
2) Elle Fanning: this young lady has been in movies since the age of 2, but rose to stardom with "Super 8". She's building a formidable filmography behind her. Here she matches Bardem shot-for-shot in the acting stakes: a caring daughter being emotionally torn apart; always needing to be in two places at the same time (as nicely positioned by the cryptic ending). A first Oscar-nomination perhaps?
3) Robbie Ryan: with an Oscar-nom previously for "The Favourite", could another one follow for this? For this is a beautiful film to look at, despite its downbeat story. There are some drop-dead gorgeous shots. One in particular is where a sun-lit Fanning has a "Marilyn Monroe subway skirt moment" at a window (with her hair being blown, I should add). Glorious. And all of the Mexican/Greek scenes (all Spain I believe) are deliciously lit and coloured.
"The Roads Not Taken" is an intelligent watch for sure, and reminiscent to me of Almodovar's "Pain and Glory": another artist's life lived again in flashback. If anything, this one is more unstructured in setting out a box of jigsaw pieces that you need to piece together through the unreliable narrator's random memories. ("Ooh, look - here's a bit with Laura Linney on it... ah, that goes there"; "So that's who Selma Hayek is"; etc.) But, as with a jigsaw, staying the course and putting the last pieces in is a very satisfying experience.
There's also a really feelgood scene in a taxi rank that restores your faith in the underlying goodness of people.... and a rant by a "Trump-voter" that gives you quite the opposite view!
Where I found some frustration was in the lack of backstory for Molly. She seems to be painted rather two-dimensionally. Yes - young with job, but of her personal life we see nothing. Adding another dimension (a young family for example) would have added yet another set of stresses to the mix. Leo's flashbacks are also focused on just two time periods. More wide-ranging reminiscences might have broadened the drama.
But I personally found "The Roads Not Taken" intensely moving. I'm not sure I could say I "enjoyed" it, but it is a worthy watch and has left me with thought-provoking images to chew on.
(For the full graphical review, please check out the One Mann's Movies here https://bob-the-movie-man.com/2020/09/15/the-roads-not-taken-2020-pain-and-very-little-glory/.)
Sophia (Bookwyrming Thoughts) (530 KP) rated The Art of Escaping in Books
Jan 23, 2020
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
Hold on a second while I scream in my corner about how I am finally <em>on time</em> to write a review before a book actually releases. Just barely, but you know, it's still relatively on time. 😱
Maybe it's because I've decided to give up on the four books that have been there since 2016 and reset my priorities.
Okay, back on topic.
<em>The Art of Escaping</em> by Erin Callahan is a book that Roberta first introduced to me in sometime in a year far ago and honestly? Well, let's find out.
<h2 style="text-align: center;"><strong>A Few Things About <em>The Art of Escaping</em></strong></h2>
Erin Callahan's latest novel is about escapology, and maybe the title explains what escapology is, but there's probably multiple layers of meaning with the title aside from literally. (I approve of this approach.)
But here: I almost DNFed this one. But I wanted to know the end, so curiosity got better of me.
<h3><strong>Multiple POVs was meh but okay.</strong></h3>
<em>The Art of Escaping</em> is told in two views: Mattie and Will. Three, if you count diary entries as an intermission between chapters. I'm not against multiple views and maybe I was tired, but I struggled sometimes with this one.
There were times where it felt like the story was being told right now as it is happening, and then there were times where it felt the story was being told by a future version of the characters. And then there were times the story kind of repeated itself, then went onwards. 🤷🏻♀️
<h3><strong>Occasionally I liked a line or two. Or three.</strong></h3>
There are some great one-liners in here, but a lot of the writing I glossed over. To be honest, sometimes I was bored and maybe it was just me in a very bad time (I felt like doing nothing for the past few weeks if my lack of posts say anything).
But I was also reading another book, and it was more interesting? Lack of motivation did nothing there. So maybe I'm not the only one who felt meh about the writing.
<h3><strong>There is NO romance.</strong></h3>
Well, not exactly. There are snippets here and there, but it's not a part of the storyline, which is 11/10 okay with me because every book and its sequel has a romance somehow these days. (Am I complaining? Not really. I like books with no romance sometimes.) But the main point is, it's not a <i>huge</i> plot bunny.
<h3><strong>Friendship and sibling dynamics.</strong></h3>
Okay, so I can live for the friendship and sibling dynamics because they were developed quite well, or at least, in the few months timeframe. The brother/sister relationship isn't much, but the friendship is a huge part of the book for both new and old relationships. It was lovely seeing Will and Mattie grow a friendship over escapology and then bringing the other characters in.
<h3><strong>Miyu is a precious bean.</strong></h3>
Early on in <em>The Art of Escaping</em>, Callahan introduces readers to Miyu, who ends up being Mattie's mentor who is Crabby<sup>TM</sup>. Honestly though, I absolutely love Miyu - she's a crab, but deep down, she's a soft cookie filled with chocolate chips. Plus 95% of the best sentences in the book come from Miyu, so there is never a boring moment with her on the page.
<h2><strong>Honestly I was hoping <i>The Art of Escaping</i> would be good, but there were a few things missing to make it to that level. It wasn't a mess, but maybe a few sweeps needed.</strong></h2>
<a href="https://bookwyrmingthoughts.com/the-art-of-escaping-by-erin-callahan-thank-you-death-come-again/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Hold on a second while I scream in my corner about how I am finally <em>on time</em> to write a review before a book actually releases. Just barely, but you know, it's still relatively on time. 😱
Maybe it's because I've decided to give up on the four books that have been there since 2016 and reset my priorities.
Okay, back on topic.
<em>The Art of Escaping</em> by Erin Callahan is a book that Roberta first introduced to me in sometime in a year far ago and honestly? Well, let's find out.
<h2 style="text-align: center;"><strong>A Few Things About <em>The Art of Escaping</em></strong></h2>
Erin Callahan's latest novel is about escapology, and maybe the title explains what escapology is, but there's probably multiple layers of meaning with the title aside from literally. (I approve of this approach.)
But here: I almost DNFed this one. But I wanted to know the end, so curiosity got better of me.
<h3><strong>Multiple POVs was meh but okay.</strong></h3>
<em>The Art of Escaping</em> is told in two views: Mattie and Will. Three, if you count diary entries as an intermission between chapters. I'm not against multiple views and maybe I was tired, but I struggled sometimes with this one.
There were times where it felt like the story was being told right now as it is happening, and then there were times where it felt the story was being told by a future version of the characters. And then there were times the story kind of repeated itself, then went onwards. 🤷🏻♀️
<h3><strong>Occasionally I liked a line or two. Or three.</strong></h3>
There are some great one-liners in here, but a lot of the writing I glossed over. To be honest, sometimes I was bored and maybe it was just me in a very bad time (I felt like doing nothing for the past few weeks if my lack of posts say anything).
But I was also reading another book, and it was more interesting? Lack of motivation did nothing there. So maybe I'm not the only one who felt meh about the writing.
<h3><strong>There is NO romance.</strong></h3>
Well, not exactly. There are snippets here and there, but it's not a part of the storyline, which is 11/10 okay with me because every book and its sequel has a romance somehow these days. (Am I complaining? Not really. I like books with no romance sometimes.) But the main point is, it's not a <i>huge</i> plot bunny.
<h3><strong>Friendship and sibling dynamics.</strong></h3>
Okay, so I can live for the friendship and sibling dynamics because they were developed quite well, or at least, in the few months timeframe. The brother/sister relationship isn't much, but the friendship is a huge part of the book for both new and old relationships. It was lovely seeing Will and Mattie grow a friendship over escapology and then bringing the other characters in.
<h3><strong>Miyu is a precious bean.</strong></h3>
Early on in <em>The Art of Escaping</em>, Callahan introduces readers to Miyu, who ends up being Mattie's mentor who is Crabby<sup>TM</sup>. Honestly though, I absolutely love Miyu - she's a crab, but deep down, she's a soft cookie filled with chocolate chips. Plus 95% of the best sentences in the book come from Miyu, so there is never a boring moment with her on the page.
<h2><strong>Honestly I was hoping <i>The Art of Escaping</i> would be good, but there were a few things missing to make it to that level. It wasn't a mess, but maybe a few sweeps needed.</strong></h2>
<a href="https://bookwyrmingthoughts.com/the-art-of-escaping-by-erin-callahan-thank-you-death-come-again/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Purple Phoenix Games (2266 KP) rated Mutants in Tabletop Games
Mar 11, 2022
Boy, we have some crazy ideas when it comes to what the world will look like in the future. Flying cars? Probably. Robot house butlers? Maybe. Mutant fighters that can be formed immediately and placed into battle seconds after “birth?” Now, that’s a stretch. But, embrace the stretch here, because Mutants is all about it.
Mutants is a crazy-themed deck building, hand management, fighting, card game for one to four players. Usually in this instance I would put together a Solo Chronicles review, but I wanted to first get the multiplayer rules down and then delve into solo. In any case, this game pits players against each other in a royal rumble where controlling mutants to fight one another most effectively and efficiently will earn the player riches galore. Come check out the world of Mutants.
To setup, well, there are many steps. The biggest and perhaps most confusing step is creating the decks of mutants that will be used by players throughout the game. I will recommend you follow the rulebook for drafting your team, or simply use one of the provided pre-constructed team suggestions. Otherwise, place the main board on the table, along with the power and scoring tokens for each player. Players choose their player board according to color chosen, take their starting deck, and divide their Advanced Mutant deck into three piles, with the top card flipped face-up. Players draw a hand of six Basic Mutant cards (one of each type initially) and the battle may begin!
Mutants is played over five rounds, tracked on the main board. Each round encompasses three phases: Crush the Competition, Move Active Mutant, and Take Action. As the game progresses, the power tokens for players will be moving up and down the Power Track. If, at the start of the current player’s turn, an opponent’s power token is located in one of the last three Power Track spaces (named the Dread Zone), and the current player’s token is on the Fury Space (furthest along the Track), then the current player will score immediate bonus points by Crushing the Competition.
The first turn will not utilize the Move Active Mutant phase, but on subsequent phases, this will need to be resolved. A player’s board consists of three main slots: Left Mutant, Active Mutant, and Right Mutant. Mutants may only enter the Active Mutant slot in the middle, so if a Mutant is currently placed in that slot, it will need to be moved either to the Left or Right slot, at the player’s discretion. Should all slots be filled, one of the Mutants will need to be moved off the board to make room for the new one. Once this happens, the Mutant’s Leave Ability (at the bottom of the Mutant’s card) will activate. This could give the player more Power, some Attacking abilities, or other unique abilities. Once a card leaves their slot and applies their Leave Ability, it is placed in the Discard space at the bottom of the player board.
Now that the Active Mutant slot is available, the current player may choose from one of the Take Action choices: Deploy Mutant, Breed, or Incubate. To Deploy Mutant, simply play a card from hand to the Active Mutant slot, activating the Deploy Ability once placed. These Deploy Abilities could range from cycling (draw a card from the deck and discard a card from the hand), gaining Power, or even reactionary abilities. Breeding Mutants requires the player to discard two cards from hand whose type icons match those of one of the face-up Advanced Mutant cards atop the player board. Discarding these cards allows the Advanced Mutant to enter play on the Active Mutant slot. Finally, the player may instead choose to Incubate an Advanced Mutant from one on offer by discarding one card (and it does NOT need to match icons) and placing the chosen Advanced Mutant on the Incubator slot on the left side of the board. These incubated Advanced Mutants will be placed atop the draw deck at the end of the round, so it will be drawn during the next round.
If at any time a player needs to draw a card from their draw deck and there are no cards remaining, they will first choose a card from their Discards to Freeze, by placing it in the appropriate Cryo Freezer on the right side of the player board. Frozen cards will be scored at game end, and can really boost a final score.
At the end of the round players will perform a few more tasks and setup for the next round. First, the Power Tokens are scored according to which is in first place along the Track and so on, using the red and black VP numbers printed on the main board. The round marker is advanced one level, and each Mutant in Incubation is moved to the players’ draw decks. Players then draw a new hand of six cards, and Power Tokens are reset according to the previous round’s placement, in reverse order. The player whose Power Token is now furthest behind will be the starting player for the next round.
Play continues in this fashion of moving Mutants around, taking actions, and jockeying for supremacy along the Power Track until the end of the fifth round. At that time, the final VPs are awarded for the Power Track placement, and all cards in the Cryo Freezer are tallied. The player with the most VP at the end of the game is the winner of Mutants!
Components. Okay, I have some thoughts here, and more than just, “oh hey, they are nice.” The game comes with a bevvy of cards, some wooden tokens, and a couple “boards.” I used quotations because only the main board is an actual board. The player boards are slick cardstock and, while functional, feel a little cheap. The cards themselves are all super great and the artwork is appropriate and quite excellent. I have a couple issues with some other components, however. The Power and Score Tokens are the only wooden components in the box and I just do not understand them. They look like Sauron/Spartan helmets, or someone who is crying because they just shoved a fork into the power outlet. Now, there are four of each type in different colors, and though the colors aren’t the primary colors we have grown to accept for our player colors, they have swapped out the green for purple, and I think the game is colorful enough to include more exciting colors. So I’m not a fan of the Power and Score Tokens. Similarly, I don’t really understand the insert that comes with the game. I see that it is setup to hold TONS of cards, and maybe there were/are plans for many many expansions, but the base game can be housed in two of the 14 total card slots provided. Also, I have no idea what is going on in the middle of the insert, but I also don’t own any of the expansions yet, so hopefully those molded spots are actually meant to hold something. Everything else, though, is great!
For me, art and components are very high on my list of items that affect how much I enjoy a game. Now, I can live with the wonky Power and Score Tokens, and I suppose I don’t mind carrying around a giant box of cards, when the game could ALMOST fit inside a box the size of Bohnanza or Point Salad or the like. That said, I have definitely enjoyed my plays of Mutants. The rulebook is a little daunting at first, mostly because the theme is unique and the game style is similarly different to me. Once the game gets into the thick of it, though, strategy and tactics take over so strongly. Each card is carefully considered for its usability as either a card to be played or discarded for varying effects. I love that about this game.
This is certainly more than a “deck builder,” even though deck building and hand management are at the forefront of the mechanics here. You aren’t necessarily building your deck and cycling through it quickly enough for me to consider this a true deck builder alone, but using each card for different purposes certainly increases the replayability with Mutants. When is the best time to freeze a card versus keeping it in the deck for its abilities? Do I move off the Left Mutant or keep it around for another turn? Why did I pick these Advanced Mutants during the draft, when I have crappy supporting cards? Every play of Mutants has been a wonderful challenge of maximizing my deck and choosing just the right opponents to attack with my monstrous creations. Purple Phoenix Games gives this one a horrifically delightful 5 / 6. I hate having to bling out my games, but I think I will probably try to find replacements for the Power and Score Tokens (though maybe a little spray paint will help?), and look into grabbing one or all of the expansions so that I may be able to fill up that confusing insert. I look forward to my next games of this, and to getting the word out on this little gem I finally tried.
Mutants is a crazy-themed deck building, hand management, fighting, card game for one to four players. Usually in this instance I would put together a Solo Chronicles review, but I wanted to first get the multiplayer rules down and then delve into solo. In any case, this game pits players against each other in a royal rumble where controlling mutants to fight one another most effectively and efficiently will earn the player riches galore. Come check out the world of Mutants.
To setup, well, there are many steps. The biggest and perhaps most confusing step is creating the decks of mutants that will be used by players throughout the game. I will recommend you follow the rulebook for drafting your team, or simply use one of the provided pre-constructed team suggestions. Otherwise, place the main board on the table, along with the power and scoring tokens for each player. Players choose their player board according to color chosen, take their starting deck, and divide their Advanced Mutant deck into three piles, with the top card flipped face-up. Players draw a hand of six Basic Mutant cards (one of each type initially) and the battle may begin!
Mutants is played over five rounds, tracked on the main board. Each round encompasses three phases: Crush the Competition, Move Active Mutant, and Take Action. As the game progresses, the power tokens for players will be moving up and down the Power Track. If, at the start of the current player’s turn, an opponent’s power token is located in one of the last three Power Track spaces (named the Dread Zone), and the current player’s token is on the Fury Space (furthest along the Track), then the current player will score immediate bonus points by Crushing the Competition.
The first turn will not utilize the Move Active Mutant phase, but on subsequent phases, this will need to be resolved. A player’s board consists of three main slots: Left Mutant, Active Mutant, and Right Mutant. Mutants may only enter the Active Mutant slot in the middle, so if a Mutant is currently placed in that slot, it will need to be moved either to the Left or Right slot, at the player’s discretion. Should all slots be filled, one of the Mutants will need to be moved off the board to make room for the new one. Once this happens, the Mutant’s Leave Ability (at the bottom of the Mutant’s card) will activate. This could give the player more Power, some Attacking abilities, or other unique abilities. Once a card leaves their slot and applies their Leave Ability, it is placed in the Discard space at the bottom of the player board.
Now that the Active Mutant slot is available, the current player may choose from one of the Take Action choices: Deploy Mutant, Breed, or Incubate. To Deploy Mutant, simply play a card from hand to the Active Mutant slot, activating the Deploy Ability once placed. These Deploy Abilities could range from cycling (draw a card from the deck and discard a card from the hand), gaining Power, or even reactionary abilities. Breeding Mutants requires the player to discard two cards from hand whose type icons match those of one of the face-up Advanced Mutant cards atop the player board. Discarding these cards allows the Advanced Mutant to enter play on the Active Mutant slot. Finally, the player may instead choose to Incubate an Advanced Mutant from one on offer by discarding one card (and it does NOT need to match icons) and placing the chosen Advanced Mutant on the Incubator slot on the left side of the board. These incubated Advanced Mutants will be placed atop the draw deck at the end of the round, so it will be drawn during the next round.
If at any time a player needs to draw a card from their draw deck and there are no cards remaining, they will first choose a card from their Discards to Freeze, by placing it in the appropriate Cryo Freezer on the right side of the player board. Frozen cards will be scored at game end, and can really boost a final score.
At the end of the round players will perform a few more tasks and setup for the next round. First, the Power Tokens are scored according to which is in first place along the Track and so on, using the red and black VP numbers printed on the main board. The round marker is advanced one level, and each Mutant in Incubation is moved to the players’ draw decks. Players then draw a new hand of six cards, and Power Tokens are reset according to the previous round’s placement, in reverse order. The player whose Power Token is now furthest behind will be the starting player for the next round.
Play continues in this fashion of moving Mutants around, taking actions, and jockeying for supremacy along the Power Track until the end of the fifth round. At that time, the final VPs are awarded for the Power Track placement, and all cards in the Cryo Freezer are tallied. The player with the most VP at the end of the game is the winner of Mutants!
Components. Okay, I have some thoughts here, and more than just, “oh hey, they are nice.” The game comes with a bevvy of cards, some wooden tokens, and a couple “boards.” I used quotations because only the main board is an actual board. The player boards are slick cardstock and, while functional, feel a little cheap. The cards themselves are all super great and the artwork is appropriate and quite excellent. I have a couple issues with some other components, however. The Power and Score Tokens are the only wooden components in the box and I just do not understand them. They look like Sauron/Spartan helmets, or someone who is crying because they just shoved a fork into the power outlet. Now, there are four of each type in different colors, and though the colors aren’t the primary colors we have grown to accept for our player colors, they have swapped out the green for purple, and I think the game is colorful enough to include more exciting colors. So I’m not a fan of the Power and Score Tokens. Similarly, I don’t really understand the insert that comes with the game. I see that it is setup to hold TONS of cards, and maybe there were/are plans for many many expansions, but the base game can be housed in two of the 14 total card slots provided. Also, I have no idea what is going on in the middle of the insert, but I also don’t own any of the expansions yet, so hopefully those molded spots are actually meant to hold something. Everything else, though, is great!
For me, art and components are very high on my list of items that affect how much I enjoy a game. Now, I can live with the wonky Power and Score Tokens, and I suppose I don’t mind carrying around a giant box of cards, when the game could ALMOST fit inside a box the size of Bohnanza or Point Salad or the like. That said, I have definitely enjoyed my plays of Mutants. The rulebook is a little daunting at first, mostly because the theme is unique and the game style is similarly different to me. Once the game gets into the thick of it, though, strategy and tactics take over so strongly. Each card is carefully considered for its usability as either a card to be played or discarded for varying effects. I love that about this game.
This is certainly more than a “deck builder,” even though deck building and hand management are at the forefront of the mechanics here. You aren’t necessarily building your deck and cycling through it quickly enough for me to consider this a true deck builder alone, but using each card for different purposes certainly increases the replayability with Mutants. When is the best time to freeze a card versus keeping it in the deck for its abilities? Do I move off the Left Mutant or keep it around for another turn? Why did I pick these Advanced Mutants during the draft, when I have crappy supporting cards? Every play of Mutants has been a wonderful challenge of maximizing my deck and choosing just the right opponents to attack with my monstrous creations. Purple Phoenix Games gives this one a horrifically delightful 5 / 6. I hate having to bling out my games, but I think I will probably try to find replacements for the Power and Score Tokens (though maybe a little spray paint will help?), and look into grabbing one or all of the expansions so that I may be able to fill up that confusing insert. I look forward to my next games of this, and to getting the word out on this little gem I finally tried.
It’s about 6 weeks since I finished season 3 of this incredible show from Netflix. I have been putting off writing about it, because I wanted to let it settle. And also because I have a hell of a lot to say about it. I am gonna try and be comprehensive, without giving too much away in terms of spoilers. I am going to assume you have seen some of it, or have heard the hype, at least. If you haven’t got around to it yet, then all I can say is: what are you doing with your entertainment life? Get on it, now! It is as ubiquitous as Breaking Bad, The Sopranos, or The Wire, and sits comfortably in that group for consistent quality and lasting impressions.
Season one first aired in July 2017. I heard good things very quickly, albeit with some hesitation. It was dark, sometimes literally, utilising a trademark washed-out effect visually, that instantly gave it a bleak feel, which was not to everyone’s taste, but I loved. General consensus had it that the writing was great; the situation and concept drew you in from minute one. In fact, I believe the first episode is one of the best pilots seen in the last decade, bar none. It made no bones about what we were to expect from the start: intelligent dialogue, a lot of tension and a hefty chunk of jaw-dropping brutality.
Jason Bateman has enjoyed a remarkable career in the last ten years, putting behind him a patchy child-star and B actor tag, to emerge as the go to guy for deadpan comedy pathos, rivalled only, perhaps by Paul Rudd. Ozark is Bateman’s show in many regards, fulfilling his ambition to produce and direct as well as act, and he is a superb central pivot to the show, as hard nosed accountant turned drug cartel puppet, Marty Byrde. He excels in all three roles on every level, and if you are a fan of his lighter work, chances are you will fall head over heels for his dubious charm in Ozark.
But, whilst he is the lynchpin of the show, and a compelling character in every subtley drawn way, there is so much more to the show than him. Laura Linney, as his initially timid wife, Wendy, is never less than interesting. Perfectly cast, utilising her skill for portraying strong yet flawed women at every turn; she grows into a character so full of contradictions and conflicts, that you change your mind whether you like her or not almost episode to episode. Time will tell, but she may yet emerge in season 4 as the most fully realised character in the show, depending on how her arc ends. The potential is huge, and despite a CV of solid roles over the years, this could be the defining work of her career. It’s already close.
Then there are the kids in this very modern nuclear family, Charlotte and Jonah, played by Sofia Hublitz and Skylar Gaetner. These characters could have been set decoration in lesser hands, but in this show they are given the chance to grow and become pivotal to the ongoing story in remarkable ways. There is nothing stereotypical about either of them, and the two young actors more than rise to the challenge of matching the more experienced pros. Many a show has been ruined by miscast youths that can’t match the more sophisticated adult content, but I remain impressed by these two, both as characters and actors. Again, they have the scope to go into very fascinating places within the story when season four emerges.
The true strength of the show, however, may lie in its consistently solid output of great supporting characters. Julia Gartner, as older than her years redneck with ambitions to rise above it, Ruth, has garnered all the plaudits, quite rightly. You grow to like her in usual ways. At first mistrusting her and then ended up 100% on her side. At times, she is the only one making sense and making the right decisions. The continual ways she is forced to grow up fast and bounce back from traumatic situations is so beautifully handled, that when she does show her vulnerable side it is at once shocking and heart- rending.
A lot of characters come and go; some forever, much quicker than you anticipated… for the sake of non spoilers, I won’t go into a who’s who here, but many meet a very sticky end, and it isn’t always who you think it will be. Especially by season 3, which largely drops the dark filter on the camera lens, but cranks up the body count exponentially, you start to feel that no one is safe, and anyone can go at any minute. Except, when they do, and why they do, is so well interwoven into the plot that you forget to look for the sucker punch and are still left with your jaw hitting the floor.
There were moments on season three where I was actually talking to the screen, begging certain characters not to do what they were doing; a sure sign of complete emotional investment. A big part of that was the addition of Tom Pelphrey as Wendy’s brother, who from the start puts a genius new spin on the family dynamic, becoming intertwined in interesting and ultimately devastating ways. His character takes a while to warm up, but by mid-season he is guaranteed to be your favourite person in it. And in episode 9, he delivers a monologue and a performance that I would quite honestly say is one of the absolute best things I’ve ever seen in a TV show.
I was moderately outraged then, to see he wasn’t rewarded with at least a nomination for the 2020 Emmy Awards. An oversight rather than a snub, for sure, but when Bateman, Linney and Garner all got nominated and he didn’t it felt like a real injustice, and a lot of online vitriol reflected that. Such a shame, especially if it turns out to be the best work he ever does – and I can’t imagine anything better, but who knows where he will go from here.
By the end of season 3 I felt exhausted. Each episode is slightly over an hour long, but can feel like you just watched a self contained movie. The quality certainly feels that way. I was both elated and shocked by the way it was left on a cliff edge, and relieved that I could take a break from it now. Although, waiting potentially up to two years to see how the story ends now seems like a long wait.
And it will be the end, one way or another, as the production announced season four will be the last, however stretching from 10 to 14 episodes, divided into 2 halves of 7; a trick Breaking Bad also did in its fifth and final season. I love that idea. Knowing the finish line is coming, rather than having it stretch out for years until the ideas and the momentum have long run out. Dexter springs to mind: a show that should have ended two seasons earlier, for sure.
I can really only see two ways it can go from here: either everyone dies, and that seems quite likely right now, or they win big. There simply is no inbetween I can imagine that would be satisfying. And I’m on the fence which I will prefer… The only certainty is that I will be very excited indeed when it comes around. And shows that make you feel that way are rare. In the meantime, I’m gonna watch a lot of comedies. I need a laugh after this…
Season one first aired in July 2017. I heard good things very quickly, albeit with some hesitation. It was dark, sometimes literally, utilising a trademark washed-out effect visually, that instantly gave it a bleak feel, which was not to everyone’s taste, but I loved. General consensus had it that the writing was great; the situation and concept drew you in from minute one. In fact, I believe the first episode is one of the best pilots seen in the last decade, bar none. It made no bones about what we were to expect from the start: intelligent dialogue, a lot of tension and a hefty chunk of jaw-dropping brutality.
Jason Bateman has enjoyed a remarkable career in the last ten years, putting behind him a patchy child-star and B actor tag, to emerge as the go to guy for deadpan comedy pathos, rivalled only, perhaps by Paul Rudd. Ozark is Bateman’s show in many regards, fulfilling his ambition to produce and direct as well as act, and he is a superb central pivot to the show, as hard nosed accountant turned drug cartel puppet, Marty Byrde. He excels in all three roles on every level, and if you are a fan of his lighter work, chances are you will fall head over heels for his dubious charm in Ozark.
But, whilst he is the lynchpin of the show, and a compelling character in every subtley drawn way, there is so much more to the show than him. Laura Linney, as his initially timid wife, Wendy, is never less than interesting. Perfectly cast, utilising her skill for portraying strong yet flawed women at every turn; she grows into a character so full of contradictions and conflicts, that you change your mind whether you like her or not almost episode to episode. Time will tell, but she may yet emerge in season 4 as the most fully realised character in the show, depending on how her arc ends. The potential is huge, and despite a CV of solid roles over the years, this could be the defining work of her career. It’s already close.
Then there are the kids in this very modern nuclear family, Charlotte and Jonah, played by Sofia Hublitz and Skylar Gaetner. These characters could have been set decoration in lesser hands, but in this show they are given the chance to grow and become pivotal to the ongoing story in remarkable ways. There is nothing stereotypical about either of them, and the two young actors more than rise to the challenge of matching the more experienced pros. Many a show has been ruined by miscast youths that can’t match the more sophisticated adult content, but I remain impressed by these two, both as characters and actors. Again, they have the scope to go into very fascinating places within the story when season four emerges.
The true strength of the show, however, may lie in its consistently solid output of great supporting characters. Julia Gartner, as older than her years redneck with ambitions to rise above it, Ruth, has garnered all the plaudits, quite rightly. You grow to like her in usual ways. At first mistrusting her and then ended up 100% on her side. At times, she is the only one making sense and making the right decisions. The continual ways she is forced to grow up fast and bounce back from traumatic situations is so beautifully handled, that when she does show her vulnerable side it is at once shocking and heart- rending.
A lot of characters come and go; some forever, much quicker than you anticipated… for the sake of non spoilers, I won’t go into a who’s who here, but many meet a very sticky end, and it isn’t always who you think it will be. Especially by season 3, which largely drops the dark filter on the camera lens, but cranks up the body count exponentially, you start to feel that no one is safe, and anyone can go at any minute. Except, when they do, and why they do, is so well interwoven into the plot that you forget to look for the sucker punch and are still left with your jaw hitting the floor.
There were moments on season three where I was actually talking to the screen, begging certain characters not to do what they were doing; a sure sign of complete emotional investment. A big part of that was the addition of Tom Pelphrey as Wendy’s brother, who from the start puts a genius new spin on the family dynamic, becoming intertwined in interesting and ultimately devastating ways. His character takes a while to warm up, but by mid-season he is guaranteed to be your favourite person in it. And in episode 9, he delivers a monologue and a performance that I would quite honestly say is one of the absolute best things I’ve ever seen in a TV show.
I was moderately outraged then, to see he wasn’t rewarded with at least a nomination for the 2020 Emmy Awards. An oversight rather than a snub, for sure, but when Bateman, Linney and Garner all got nominated and he didn’t it felt like a real injustice, and a lot of online vitriol reflected that. Such a shame, especially if it turns out to be the best work he ever does – and I can’t imagine anything better, but who knows where he will go from here.
By the end of season 3 I felt exhausted. Each episode is slightly over an hour long, but can feel like you just watched a self contained movie. The quality certainly feels that way. I was both elated and shocked by the way it was left on a cliff edge, and relieved that I could take a break from it now. Although, waiting potentially up to two years to see how the story ends now seems like a long wait.
And it will be the end, one way or another, as the production announced season four will be the last, however stretching from 10 to 14 episodes, divided into 2 halves of 7; a trick Breaking Bad also did in its fifth and final season. I love that idea. Knowing the finish line is coming, rather than having it stretch out for years until the ideas and the momentum have long run out. Dexter springs to mind: a show that should have ended two seasons earlier, for sure.
I can really only see two ways it can go from here: either everyone dies, and that seems quite likely right now, or they win big. There simply is no inbetween I can imagine that would be satisfying. And I’m on the fence which I will prefer… The only certainty is that I will be very excited indeed when it comes around. And shows that make you feel that way are rare. In the meantime, I’m gonna watch a lot of comedies. I need a laugh after this…
Chris Sawin (602 KP) rated The Midnight Meat Train (2008) in Movies
Jun 19, 2019
Step Away from the Meat
The Midnight Meat Train is a horror film based on the short story of the same name written by Clive Barker. The story was published in the first volume of Barker’s Books of Blood short story collection. The Books of Blood totaled six volumes with four to five stories in each volume and were published between 1984 and 1985. The first volume made Barker an overnight success with Stephen King hailing Barker as, “the future of horror.”
The screenplay for the 2008 film was written by Jeff Buhler (writer for the 2019 remakes of Jacob’s Ladder, Pet Sematary, and The Grudge) and directed by Ryuhei Kitamura (Versus, Godzilla: Final Wars). Bradley Cooper stars as a struggling photographer named Leon Kauffman. While he’s secured a job as a photographer, he hasn’t been recognized as a professional just yet. But Leon has a meeting with a professional artist named Susan Hoff (Brooke Shields) that could potentially change his career status. In Leon’s eyes, he doesn’t think that any other photographer has really captured the heart of the city and that’s what he aims to do with his work. However, Susan’s criticism is that Leon is failing at his dream and to only see her again once he finds what he’s looking for.
Leon confronts some thugs during a mugging and documents the ordeal with his camera. The pictures impress Susan and she tells Leon that he’ll be featured in her next show if he brings her two more shots like the newest ones. Leon encounters Mahogany (Vinnie Jones), a butcher that works at a meat packing plant. Leon develops an obsession over Mahogany and stalks him constantly while photographing him wherever he goes. Leon suspects that Mahogany and the train he takes so late at night are the cause for so many missing people over the past three years. Leon doesn’t know how these people disappear until he follows Mahogany onto the train one fateful evening. But this operation is much more complex and dangerous than Leon first realized and his life is forever altered because of it.
This is one of the few times where the short story that inspired the film was read before seeing it. This is coming from someone who is a sporadic reader at best, but Clive Barker has been a personal favorite author for as long as this cynically bonkers brain can remember. Most of the films based on Clive Barker’s works come from The Books of Blood; Book of Blood (Volume One), Dread (Volume Two), Rawhead Rex (Volume Three), Quicksilver Highway (Volume Four, “The Body Politik”), Candyman (Volume Five, “The Forbidden”), and Lord of Illusions (Volume Six, “The Last Illusion”). Barker has always been able to build these incredibly terrifying worlds in his writing with demented characters while maintaining this richly horrifying atmosphere. Thinking so highly of Barker and admiring his work so much made expectations a little high for this film. This is also Ryuhei Kitamura’s first American and English-speaking film. The Midnight Meat Train is one of the few times where the final product actually exceeded expectations.
The Midnight Meat Train pays more attention to blood, gore, and thrills than actually attempting to be scary. The kills in the film are exceptional and director of photography Jonathan Sela (John Wick, Atomic Blonde, Deadpool 2) delivers some incredibly captivating cinematography. There’s a scene where Mahogany knocks a woman’s head off her shoulders with his mallet that he’s always carrying around, but you see it all from her perspective; she puts her hands up as a last defense before the final blow, the room spins, the camera focuses on Mahogany and the headless corpse, he lowers his mallet as she blinks a few times, and the camera pans out from her eyeball to show her severed head.
Vinnie Jones has an overwhelming and powerful performance in The Midnight Meat Train. He doesn’t have much in the way of dialogue, but he makes a massive impact on screen because of his enormous presence. The English actor is 6’2”, so you’re already drawn to this big guy when he enters a room anyway, but give him a gigantic meat mallet and a desire to kill and he evolves into this unstoppable monster that many would consider frightening. Jones knows how to utilize his facial expressions and body language in a way that says more than any string of dialogue would.
The one issue with the film is that every person seemed to be able to sense when somebody else was behind them. While it made for some intriguing camera shots, the execution killed whatever attempts at suspense The Midnight Meat Train was going for. It would have been more satisfying to see at least one person get shanked or clocked in the temple without expecting it.
The Midnight Meat Train is a relentless gorefest that remains true to its source material. The horror film is worth a watch for any fan of Clive Barker’s work or horror films in general. There was this sinking gut feeling that the film wouldn’t keep the ending in tact since it seemed like it wouldn’t translate well on-screen. Without giving too much away, the ending is completely satisfying to those who are familiar with the short story. This is a remarkably excellent horror film that fails to get the recognition it deserves.
The Midnight Meat Train is currently streaming on Amazon Prime, YouTube, and Google Play for $1.99, on Vudu for $2.99, and iTunes for $3.99. The Multi-Format Blu-ray (which is the unrated director’s cut version of the film) is currently $6.50 with prime shipping on Amazon Prime and the DVD is running for $9.99 with prime shipping. On eBay, the pre-owned DVD is $4.58, the brand new DVD is $8.49, and the new Multi-Format Blu-ray is $10.98 and all three have free shipping.
The screenplay for the 2008 film was written by Jeff Buhler (writer for the 2019 remakes of Jacob’s Ladder, Pet Sematary, and The Grudge) and directed by Ryuhei Kitamura (Versus, Godzilla: Final Wars). Bradley Cooper stars as a struggling photographer named Leon Kauffman. While he’s secured a job as a photographer, he hasn’t been recognized as a professional just yet. But Leon has a meeting with a professional artist named Susan Hoff (Brooke Shields) that could potentially change his career status. In Leon’s eyes, he doesn’t think that any other photographer has really captured the heart of the city and that’s what he aims to do with his work. However, Susan’s criticism is that Leon is failing at his dream and to only see her again once he finds what he’s looking for.
Leon confronts some thugs during a mugging and documents the ordeal with his camera. The pictures impress Susan and she tells Leon that he’ll be featured in her next show if he brings her two more shots like the newest ones. Leon encounters Mahogany (Vinnie Jones), a butcher that works at a meat packing plant. Leon develops an obsession over Mahogany and stalks him constantly while photographing him wherever he goes. Leon suspects that Mahogany and the train he takes so late at night are the cause for so many missing people over the past three years. Leon doesn’t know how these people disappear until he follows Mahogany onto the train one fateful evening. But this operation is much more complex and dangerous than Leon first realized and his life is forever altered because of it.
This is one of the few times where the short story that inspired the film was read before seeing it. This is coming from someone who is a sporadic reader at best, but Clive Barker has been a personal favorite author for as long as this cynically bonkers brain can remember. Most of the films based on Clive Barker’s works come from The Books of Blood; Book of Blood (Volume One), Dread (Volume Two), Rawhead Rex (Volume Three), Quicksilver Highway (Volume Four, “The Body Politik”), Candyman (Volume Five, “The Forbidden”), and Lord of Illusions (Volume Six, “The Last Illusion”). Barker has always been able to build these incredibly terrifying worlds in his writing with demented characters while maintaining this richly horrifying atmosphere. Thinking so highly of Barker and admiring his work so much made expectations a little high for this film. This is also Ryuhei Kitamura’s first American and English-speaking film. The Midnight Meat Train is one of the few times where the final product actually exceeded expectations.
The Midnight Meat Train pays more attention to blood, gore, and thrills than actually attempting to be scary. The kills in the film are exceptional and director of photography Jonathan Sela (John Wick, Atomic Blonde, Deadpool 2) delivers some incredibly captivating cinematography. There’s a scene where Mahogany knocks a woman’s head off her shoulders with his mallet that he’s always carrying around, but you see it all from her perspective; she puts her hands up as a last defense before the final blow, the room spins, the camera focuses on Mahogany and the headless corpse, he lowers his mallet as she blinks a few times, and the camera pans out from her eyeball to show her severed head.
Vinnie Jones has an overwhelming and powerful performance in The Midnight Meat Train. He doesn’t have much in the way of dialogue, but he makes a massive impact on screen because of his enormous presence. The English actor is 6’2”, so you’re already drawn to this big guy when he enters a room anyway, but give him a gigantic meat mallet and a desire to kill and he evolves into this unstoppable monster that many would consider frightening. Jones knows how to utilize his facial expressions and body language in a way that says more than any string of dialogue would.
The one issue with the film is that every person seemed to be able to sense when somebody else was behind them. While it made for some intriguing camera shots, the execution killed whatever attempts at suspense The Midnight Meat Train was going for. It would have been more satisfying to see at least one person get shanked or clocked in the temple without expecting it.
The Midnight Meat Train is a relentless gorefest that remains true to its source material. The horror film is worth a watch for any fan of Clive Barker’s work or horror films in general. There was this sinking gut feeling that the film wouldn’t keep the ending in tact since it seemed like it wouldn’t translate well on-screen. Without giving too much away, the ending is completely satisfying to those who are familiar with the short story. This is a remarkably excellent horror film that fails to get the recognition it deserves.
The Midnight Meat Train is currently streaming on Amazon Prime, YouTube, and Google Play for $1.99, on Vudu for $2.99, and iTunes for $3.99. The Multi-Format Blu-ray (which is the unrated director’s cut version of the film) is currently $6.50 with prime shipping on Amazon Prime and the DVD is running for $9.99 with prime shipping. On eBay, the pre-owned DVD is $4.58, the brand new DVD is $8.49, and the new Multi-Format Blu-ray is $10.98 and all three have free shipping.
Rachel King (13 KP) rated Whole Foods to Thrive: Nutrient-Dense, Plant-Based Recipes for Peak Health in Books
Feb 11, 2019
The face of Brendan Brazier blazes across the opening page of the book, along with a full body shot of him again at the beginning of the introduction. He certainly has an intimidating litany of accomplishments, from a former profession as an Ironman triathlete and two-time Canadian 50 km Ultra Marathon champion to designing the Vega product line to supplement the plant-based diet taught in his previous books, Thrive: The Vegan Nutrition Guide to Optimal Performance in Sports and Life and Thrive Fitness: The Vegan-Based Training Program for Maximum Strength, Health, and Fitness. The list goes on, and this is only on the first page of the book.
The Introduction explains what drove Brazier to write this book, namely an avid curiosity about the source of a food's nutritional quality as well as the environmental cost of these sources. He then describes what each of the first five chapters focus on, followed by 200 recipes created with the help of top chefs, "all made with nutriet-dense, plant-based whole foods that are both health-boosting and easy on the environment." The contributing chefs are Julie Morris, Amanda Cohen, Matthew Kenney, Chad Sarno, and Tal Ronnen; and many recipes are also pulled from Brazier's favorite restaurants across Canada and the United States.
In the first chapter, Brazier discusses the hurdles he overcame in becoming an Ironman triathlete in regards to proper nutrition and how this drove him to study nutrition in-depth and formulate his own conclusions about how to achieve a proper diet. Chapter Two takes proper nutrition one step further by exploring the environmental impact of all aspects of the food industry with both high nutrient-dense foods and low nutrient-dense foods. Chapter Three investigates the various solutions offered for both the environmental toll of the food industry and the initiatives to achieve higher nutrient density in food, as well as compares the ratios of nutrients to environmental toll in various foods. Chapter Four lists the eight components of healthy food with its purpose, best sources, and specific benefits. Chapter Five uses the information from the previous chapter to list and discuss the most nutrient-dense foods available. In addition, each of the chapters have a quick summary of that chapter in "Thrive at a Glance" for quick reference.
The end of the book has a detailed Guide to Nutrients, which covers phytonutrients, antioxidants, vitamins, and minerals, followed by a list of Brazier's favorite restaurants and cafes, complete with addresses and short blurbs. The book concludes with a list of calculations that compare the emissions of a variety of foods to nutrient density that are discussed in chapter three, as well as a glossary and list of resources.
I was incredibly impressed with the knowledge that Brazier provides between the pages of this book, and how well he illustrates the knowledge so that anyone can understand it. While I do not completely agree with everything that Brazier is preaching with his"Thrive" diet, most of it does make sense and with the right amount of dedication I think that it could work for most people - and you don't have to be a triathlete to do it.
The Introduction explains what drove Brazier to write this book, namely an avid curiosity about the source of a food's nutritional quality as well as the environmental cost of these sources. He then describes what each of the first five chapters focus on, followed by 200 recipes created with the help of top chefs, "all made with nutriet-dense, plant-based whole foods that are both health-boosting and easy on the environment." The contributing chefs are Julie Morris, Amanda Cohen, Matthew Kenney, Chad Sarno, and Tal Ronnen; and many recipes are also pulled from Brazier's favorite restaurants across Canada and the United States.
In the first chapter, Brazier discusses the hurdles he overcame in becoming an Ironman triathlete in regards to proper nutrition and how this drove him to study nutrition in-depth and formulate his own conclusions about how to achieve a proper diet. Chapter Two takes proper nutrition one step further by exploring the environmental impact of all aspects of the food industry with both high nutrient-dense foods and low nutrient-dense foods. Chapter Three investigates the various solutions offered for both the environmental toll of the food industry and the initiatives to achieve higher nutrient density in food, as well as compares the ratios of nutrients to environmental toll in various foods. Chapter Four lists the eight components of healthy food with its purpose, best sources, and specific benefits. Chapter Five uses the information from the previous chapter to list and discuss the most nutrient-dense foods available. In addition, each of the chapters have a quick summary of that chapter in "Thrive at a Glance" for quick reference.
The end of the book has a detailed Guide to Nutrients, which covers phytonutrients, antioxidants, vitamins, and minerals, followed by a list of Brazier's favorite restaurants and cafes, complete with addresses and short blurbs. The book concludes with a list of calculations that compare the emissions of a variety of foods to nutrient density that are discussed in chapter three, as well as a glossary and list of resources.
I was incredibly impressed with the knowledge that Brazier provides between the pages of this book, and how well he illustrates the knowledge so that anyone can understand it. While I do not completely agree with everything that Brazier is preaching with his"Thrive" diet, most of it does make sense and with the right amount of dedication I think that it could work for most people - and you don't have to be a triathlete to do it.
Debbiereadsbook (1197 KP) rated Meik & Sebastian (Obsessed #4) in Books
Dec 27, 2018
a very fitting end!!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 4 in the Obsessed series, and you MUST read book one through three before you read this one. You need to know how Meik ended up in this position. And they are all 5 star reads from me! I would STRONGLY recommend you don't read these unless you have all 4 parts in your possession. They are addictive, and cliffhangers and you will NEED that next part so badly, it will hurt. So, yeah, all FOUR parts, ya hear me??
But this one?? Not so much. Still really great, just not quite hitting the spot that the others did.
Why?? Because I was CONFUSED!
At the beginning of this book, Meik is drowning his sorrows in booze and sex. Or at least he's TRYING to. The sex thing seems not to be working so alcohol is his drug of choice. What I was confused about was WHY! At the end of book 3, Sebastian tells Meik he loves him, and Meik responds. . .not badly, but with the wrong words. Here, Sebastian is just GONE!!! It took me far too long to figure out Sebastian must have left Meik, and that was why he is drowning in galleons of whiskey. FAR too long, and it spoilt it slightly for me.
BUT!!! We get another side of Meik, while he's drowning his sorrows: the loving, sweet teenager about to have his whole world broken by the loss of Gabe. We get all that, in the memories that flash up between the now bits. Gabe's illness and diagnosis. His failing health as time goes on. Meik and Gabe's growing physical relationship, despite Gabe's illness. The total and utter LOVE that Gabe and Meik have for each other screams at you in every snippet of those memories. And you get to understand a little bit more why Meik fights so bloody hard against the love that he has for Sebastian. So bloody hard! He doesn't want to feel that kind of pain again.
And he does LOVE Sebastian. He just needs to find him to tell him. Pulling himself out of a week long bender took some doing, but I'm so glad that boy did it! Just when he thinks he's lost Sebastian for good, he finds him. And with the RIGHT words, tells Sebastian he loves him.
It would be nice to catch up with these two later down the road, it really would. But for now, a very fitting end to the story of Meik's Obsession with Sebastian.
4 solid stars
**same worded review will appear elsewhere**
This is book 4 in the Obsessed series, and you MUST read book one through three before you read this one. You need to know how Meik ended up in this position. And they are all 5 star reads from me! I would STRONGLY recommend you don't read these unless you have all 4 parts in your possession. They are addictive, and cliffhangers and you will NEED that next part so badly, it will hurt. So, yeah, all FOUR parts, ya hear me??
But this one?? Not so much. Still really great, just not quite hitting the spot that the others did.
Why?? Because I was CONFUSED!
At the beginning of this book, Meik is drowning his sorrows in booze and sex. Or at least he's TRYING to. The sex thing seems not to be working so alcohol is his drug of choice. What I was confused about was WHY! At the end of book 3, Sebastian tells Meik he loves him, and Meik responds. . .not badly, but with the wrong words. Here, Sebastian is just GONE!!! It took me far too long to figure out Sebastian must have left Meik, and that was why he is drowning in galleons of whiskey. FAR too long, and it spoilt it slightly for me.
BUT!!! We get another side of Meik, while he's drowning his sorrows: the loving, sweet teenager about to have his whole world broken by the loss of Gabe. We get all that, in the memories that flash up between the now bits. Gabe's illness and diagnosis. His failing health as time goes on. Meik and Gabe's growing physical relationship, despite Gabe's illness. The total and utter LOVE that Gabe and Meik have for each other screams at you in every snippet of those memories. And you get to understand a little bit more why Meik fights so bloody hard against the love that he has for Sebastian. So bloody hard! He doesn't want to feel that kind of pain again.
And he does LOVE Sebastian. He just needs to find him to tell him. Pulling himself out of a week long bender took some doing, but I'm so glad that boy did it! Just when he thinks he's lost Sebastian for good, he finds him. And with the RIGHT words, tells Sebastian he loves him.
It would be nice to catch up with these two later down the road, it really would. But for now, a very fitting end to the story of Meik's Obsession with Sebastian.
4 solid stars
**same worded review will appear elsewhere**