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Heather Cranmer (2721 KP) rated Those People in Books
Apr 20, 2019
Enthralling Read
I must admit that I was sucked into Those People by Louise Candlish as soon as I read the synopsis. I had a feeling this was going to be a good read, and I was correct. I found this book to be very interesting.
The plot of Those People really held my attention. Basically, the short of it is, Lowland Way, the road where the story takes place, is full of rich people. When neighbors Darren and Jodie inherit a house from a relative, they make their neighbors' lives a nightmare by being loud, playing loud music all day and night, taking up a lot of space with their car business, and not following the neighborly rules of being good neighbors. When a murder occurs, the rich folk of Lowland Way think it will be an open and shut case and that their lives will return to normal. However, nothing could be further from the truth. After reading about Darren and Jodie, I could definitely relate to the feelings of the people on Lowland Way because I've had some pretty bad neighbors. Luckily, they've never been as bad as Darren and Jodie though. I found the plot to be extreme, but it was believable. Sometimes people will go too far if they are driven mad enough (not that I agreed with their actions) as was the case in Those People. There were a few good plot twists. However, I felt like I need more closure at the end of the book. Those People is not part of a series, so I feel like I will never get answers. It's more of a speculative ending which I am never a fan of.
I did enjoy reading about the lives of the characters in Those People. I felt they were all written perfectly and were fleshed out enough to feel like real people instead of just characters in a book. I did find many of the characters to be snobby especially Naomi. She was written really well, but I felt her character had a giant chip on her shoulder. Emma was a complete basket case. I get that she just had a baby, but some of her actions were quite extreme. However, I do know someone like her in real life. Sissy was my overall favorite character. She was the oldest, and she also had the most to lose especially as Darren and Jodie's actions were causing her to lose her bed and breakfast business. My heart really went out to her. I did think Darren and Jodie made for great baddies. I like how Darren would keep his cool for the most part when the others of Lowland Way would lose their cool towards him. For the most part, I felt that females in this book overshadowed the men with the exception of Darren and Jodie. The females seemed to be the stronger characters. This wasn't necessarily a bad thing though.
The pacing for Those People always stayed consistent and held my attention throughout. In fact, I never wanted to put this book down because I was so entranced with what was going on and what would happen next.
Trigger warnings for Those People include violence, death, profanity, and alcohol and drug use.
Overall, Those People is a really good read. I was consistently absorbed by all the drama happening at Lowland Way. The characters were written well, and the plot definitely held my attention. I would definitely recommend Those People by Louise Candlish to everyone aged 18+ especially those who have ever had to deal with some horrible neighbors.
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(A special thank you to the publisher for providing me with an ARC paperback of Those People by Louise Candlish in exchange for an honest and unbiased review.)
The plot of Those People really held my attention. Basically, the short of it is, Lowland Way, the road where the story takes place, is full of rich people. When neighbors Darren and Jodie inherit a house from a relative, they make their neighbors' lives a nightmare by being loud, playing loud music all day and night, taking up a lot of space with their car business, and not following the neighborly rules of being good neighbors. When a murder occurs, the rich folk of Lowland Way think it will be an open and shut case and that their lives will return to normal. However, nothing could be further from the truth. After reading about Darren and Jodie, I could definitely relate to the feelings of the people on Lowland Way because I've had some pretty bad neighbors. Luckily, they've never been as bad as Darren and Jodie though. I found the plot to be extreme, but it was believable. Sometimes people will go too far if they are driven mad enough (not that I agreed with their actions) as was the case in Those People. There were a few good plot twists. However, I felt like I need more closure at the end of the book. Those People is not part of a series, so I feel like I will never get answers. It's more of a speculative ending which I am never a fan of.
I did enjoy reading about the lives of the characters in Those People. I felt they were all written perfectly and were fleshed out enough to feel like real people instead of just characters in a book. I did find many of the characters to be snobby especially Naomi. She was written really well, but I felt her character had a giant chip on her shoulder. Emma was a complete basket case. I get that she just had a baby, but some of her actions were quite extreme. However, I do know someone like her in real life. Sissy was my overall favorite character. She was the oldest, and she also had the most to lose especially as Darren and Jodie's actions were causing her to lose her bed and breakfast business. My heart really went out to her. I did think Darren and Jodie made for great baddies. I like how Darren would keep his cool for the most part when the others of Lowland Way would lose their cool towards him. For the most part, I felt that females in this book overshadowed the men with the exception of Darren and Jodie. The females seemed to be the stronger characters. This wasn't necessarily a bad thing though.
The pacing for Those People always stayed consistent and held my attention throughout. In fact, I never wanted to put this book down because I was so entranced with what was going on and what would happen next.
Trigger warnings for Those People include violence, death, profanity, and alcohol and drug use.
Overall, Those People is a really good read. I was consistently absorbed by all the drama happening at Lowland Way. The characters were written well, and the plot definitely held my attention. I would definitely recommend Those People by Louise Candlish to everyone aged 18+ especially those who have ever had to deal with some horrible neighbors.
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(A special thank you to the publisher for providing me with an ARC paperback of Those People by Louise Candlish in exchange for an honest and unbiased review.)

Paul Kellett (118 KP) rated Secrets of the Lost Tomb in Tabletop Games
May 1, 2019
Great stories (2 more)
Exciting gameplay
Great solo game with 1 hero
Rules are a little clunky in places (1 more)
Lots of little tokens to track everything
An Indiana Jones style adventure
Have you ever wanted to be Indiana Jones? Well now you can. Secrets of the Lost Tomb is an epic action adventure game in the style of 1930's pulp fiction.
Almost like a cross between Descent and Betrayal at the House on the Hill, you build the dungeon one tile at a time (from a large stack of room tiles) as you explore 3 levels trying to get to and defeat the boss and retrieve the quest item before the time track runs out.
All the creatures and events are automated making this a fully co-op game and action points are distributed evenly between the adventurers. There is also a special solo only character with a bunch of companions so you can play without having to take control of multiple characters if you wish.
I have now played through all the scenarios several times and this game is still on the top of My dungeon crawl list, it really does everything I wanted. With the base game and 7 expansions, there is a HUGE amount of content as well as rules to combine everything into a full campaign with character progression.
The scenarios are much more varied and interesting than other dungeon crawls. One mission you could be trying to stop a long dead pharaoh from coming back and spreading his evil in the world while the next mission might see you trying to stop Russian commandos from stealing Captain Nemo's submarine, The Nautilus. Each scenario has a 1930s pulp fiction feel to it and, despite the occasional typo, are very well written and thought out.
The scenarios have an introduction which sets the scene, a setup guide that tells you what tiles, creatures and items are specific to the story and need to be set aside and the win/lose conditions. There then follows a series of numbered sections which serve as chapters in the story. These are triggered by various events, normally by discovering room tiles with specific icons on them or by the comet track (which is the game's timer) hitting a certain point. This is a great feature and is easy to follow. I much prefer this to the way the quests are laid out in Descent 2e.
The scenarios are long and so far have taken nearly twice the specified amount of time as listed. That said, you are so immersed in the story and exploring the tomb, the game never feels like it is dragging or outstaying it's welcome. You just need to budget for 3-4 hours of play time per story although this does come down once you are familiar with the rules.
Yes, there are a lot of tokens and stats to keep track of, but I wouldn't say it detracts from the game or the feeling of immersion, especially after the first game or two and the fact that each player takes one action at a time going round the table until all actions have been taken means that there is less downtime than other games.
The AI is very well done with creatures moving and attacking the player with the most soul tokens (gained by killing creatures) so the most dangerous character will be the main focus of the enemy and you can plan your turn to have the right people positioned where they will be best protected/best used.
This is by far the best and most immersive dungeon crawl I've played and really has knocked Descent off as My go-to game of this genre.
Find out more about Secrets of the Lost Tomb and more at Everything Epic Games
Almost like a cross between Descent and Betrayal at the House on the Hill, you build the dungeon one tile at a time (from a large stack of room tiles) as you explore 3 levels trying to get to and defeat the boss and retrieve the quest item before the time track runs out.
All the creatures and events are automated making this a fully co-op game and action points are distributed evenly between the adventurers. There is also a special solo only character with a bunch of companions so you can play without having to take control of multiple characters if you wish.
I have now played through all the scenarios several times and this game is still on the top of My dungeon crawl list, it really does everything I wanted. With the base game and 7 expansions, there is a HUGE amount of content as well as rules to combine everything into a full campaign with character progression.
The scenarios are much more varied and interesting than other dungeon crawls. One mission you could be trying to stop a long dead pharaoh from coming back and spreading his evil in the world while the next mission might see you trying to stop Russian commandos from stealing Captain Nemo's submarine, The Nautilus. Each scenario has a 1930s pulp fiction feel to it and, despite the occasional typo, are very well written and thought out.
The scenarios have an introduction which sets the scene, a setup guide that tells you what tiles, creatures and items are specific to the story and need to be set aside and the win/lose conditions. There then follows a series of numbered sections which serve as chapters in the story. These are triggered by various events, normally by discovering room tiles with specific icons on them or by the comet track (which is the game's timer) hitting a certain point. This is a great feature and is easy to follow. I much prefer this to the way the quests are laid out in Descent 2e.
The scenarios are long and so far have taken nearly twice the specified amount of time as listed. That said, you are so immersed in the story and exploring the tomb, the game never feels like it is dragging or outstaying it's welcome. You just need to budget for 3-4 hours of play time per story although this does come down once you are familiar with the rules.
Yes, there are a lot of tokens and stats to keep track of, but I wouldn't say it detracts from the game or the feeling of immersion, especially after the first game or two and the fact that each player takes one action at a time going round the table until all actions have been taken means that there is less downtime than other games.
The AI is very well done with creatures moving and attacking the player with the most soul tokens (gained by killing creatures) so the most dangerous character will be the main focus of the enemy and you can plan your turn to have the right people positioned where they will be best protected/best used.
This is by far the best and most immersive dungeon crawl I've played and really has knocked Descent off as My go-to game of this genre.
Find out more about Secrets of the Lost Tomb and more at Everything Epic Games

Debbiereadsbook (1441 KP) rated Forged Futures (Tribal Spirits #4) in Books
May 30, 2019
my fav of the four!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book four in the Tribal Spirits series, and I would STRONGLY recommend you read books one through three first. There is an ongoing story arc that rears its ugly head again, and you need to know the devastation this has caused before now.
Lana’s husband was killed by the Landsliders last year, and she is existing. She isn’t surviving, or living, just existing. When those Landsliders come after Lana, Lucas, of the East Coast Tribe, is back in town to find out why. To get the shaman who has been at the right hand of the man who betrayed The Tribe. Having to stay in Lana’s house though, wasn’t in the plan but the tiger within Lucas demands he stay, to keep her safe. When they realise the Landsliders are looking for a device that Lana’s dead husband stole from them, the Red River and Silver Springs packs prepare for all-out war on the Landsliders. But what about after? Lucas will leave and Lana will be left alone again. Won’t they?
Like I said, book 4 in the series, and I think, maybe my favourite of the four so far. Can’t tell you why, though, but that’s my feeling and ya’ll know I’m ALL about the book feelings!
Lana is just about getting by. As a cat, she needs that physical connection and since her husband’s death, she gets it only from her friend, Ally. Which, while lovely, it doesn’t quite help, you know? Lana’s attraction to Lucas was as unexpected as it was unwanted. Lana feels guilty for cheating on her husband, even though he is gone. Once Gavin’s friends are made to see how much she needs this with Lucas, she jumps all in.
As Tribe, Lucas moves around, having only his family home as a base. Staying with Lana makes him see what he has been missing. Coming home to someone who gets him, on a deep level that no one, not even his Tribe mates, do. Lana SEES Lucas, she really does.
But what I particularly loved about this one, what made it stand out, was there was none of that MINE thing that usually comes with shifter mates. There was attraction, and feelings and emotions, yes, and these grew over time, but that immediate MINE moment? Nothing, not until they were fully mated, and it was a kind of “OH!” moment for Lana and Lucas and I really loved that. While they were taking comfort in each other, the mating bonds formed and neither realised til that moment. Loved that!
There are many secrets that come out here, and poor Lana bears the brunt of them.
Sierra and Dax; Jer and Raven play a huge part here, but Finn and Navi are only mentioned.
With one half of the head of the Landsliders now disposed of, lets hope in the next book they can get rid of them entirely. And I believe that Drew, the Landslider who turned against them, gets his story next. The bad boy does turn good here, fighting for the packs and there are some mahoosive clues (unless I’m totally dense and misread them totally wrong!) as to who might be Drew’s mate. I hope I did not read them wrong, cos the cat in question clearly has feelings for Drew and vice versa, and they are no clearer then when they are “stuck” So, please let it be her!
5 full and shiny stars.
**same worded review will appear elsewhere**
This is book four in the Tribal Spirits series, and I would STRONGLY recommend you read books one through three first. There is an ongoing story arc that rears its ugly head again, and you need to know the devastation this has caused before now.
Lana’s husband was killed by the Landsliders last year, and she is existing. She isn’t surviving, or living, just existing. When those Landsliders come after Lana, Lucas, of the East Coast Tribe, is back in town to find out why. To get the shaman who has been at the right hand of the man who betrayed The Tribe. Having to stay in Lana’s house though, wasn’t in the plan but the tiger within Lucas demands he stay, to keep her safe. When they realise the Landsliders are looking for a device that Lana’s dead husband stole from them, the Red River and Silver Springs packs prepare for all-out war on the Landsliders. But what about after? Lucas will leave and Lana will be left alone again. Won’t they?
Like I said, book 4 in the series, and I think, maybe my favourite of the four so far. Can’t tell you why, though, but that’s my feeling and ya’ll know I’m ALL about the book feelings!
Lana is just about getting by. As a cat, she needs that physical connection and since her husband’s death, she gets it only from her friend, Ally. Which, while lovely, it doesn’t quite help, you know? Lana’s attraction to Lucas was as unexpected as it was unwanted. Lana feels guilty for cheating on her husband, even though he is gone. Once Gavin’s friends are made to see how much she needs this with Lucas, she jumps all in.
As Tribe, Lucas moves around, having only his family home as a base. Staying with Lana makes him see what he has been missing. Coming home to someone who gets him, on a deep level that no one, not even his Tribe mates, do. Lana SEES Lucas, she really does.
But what I particularly loved about this one, what made it stand out, was there was none of that MINE thing that usually comes with shifter mates. There was attraction, and feelings and emotions, yes, and these grew over time, but that immediate MINE moment? Nothing, not until they were fully mated, and it was a kind of “OH!” moment for Lana and Lucas and I really loved that. While they were taking comfort in each other, the mating bonds formed and neither realised til that moment. Loved that!
There are many secrets that come out here, and poor Lana bears the brunt of them.
Sierra and Dax; Jer and Raven play a huge part here, but Finn and Navi are only mentioned.
With one half of the head of the Landsliders now disposed of, lets hope in the next book they can get rid of them entirely. And I believe that Drew, the Landslider who turned against them, gets his story next. The bad boy does turn good here, fighting for the packs and there are some mahoosive clues (unless I’m totally dense and misread them totally wrong!) as to who might be Drew’s mate. I hope I did not read them wrong, cos the cat in question clearly has feelings for Drew and vice versa, and they are no clearer then when they are “stuck” So, please let it be her!
5 full and shiny stars.
**same worded review will appear elsewhere**

Louise (64 KP) rated Camp Midnight in Books
Jul 2, 2018
I received an advanced readers copy of this book from the publisher and Netgalley in exchange for an honest review.
Skye is on her way to her fathers house for the summer, since the seperation of her parents she spends the holidays with him while her doctor mother travels to Rwanda. Skye really hates staying with her father and not because she doesn’t love him, it’s the evil step-mother (Gayle) or in Skye’s terms step-monster! Skye’s father, step -monster and even mother have a suprise in-store, instead of staying with her dad she is to go to Summer Camp! To Skye this is worse than staying with the Step-monster, but to make her father happy she agrees to go. Only when they arrive at the station they are very late and buses are starting to leave, in haste her father sees the bus ‘Camp Midnight’ and informs Skye thats her ride. Upon stepping on the bus Skye soon realises that some of these other kids are not normal and she is clearly on the wrong bus. She befriends Mia and they plan to stick together throughout their time at camp. Camp Midnight is full of witches, werewolves and other monsters of the night, Where the regime is to sleep through the day and wake at midnight. There are all sorts of activities which Skye is set that she is not participating, the group want her to reveal her inner monster but can she?
I enjoyed this book it was an easy quick read and humourous in places even when there were no words the pictures alone were comical (no pun intended) The writing text that was used was sometimes hard to read i.e. Mia looked a lot like Ma because it was so close together. I wasn’t a massive fan of the artwork it had a retro feel to it, the colours were mostly blue, red, orange and green but did complement the story well.
Skye obviously never took her parents separation well and with becoming a teenager, along comes the bitterness and sarcasm which is ineveitable in this stage of life. She is hostile towards her step mother and generally not a nice kid to be around. But true to its form a story like this would’t be worth telling if it didnt have, self discovery, friends, a love interest and also that can people can be different to what they appear to be.
Mia is the timid friend that Skye meets on the bus. Discovering that Mia has been here before and that she has enjoyed it they vow to stick with each other to ride the time out. Mia is very shy, appears to being picked on at the camp for being different and likes to be by herself but will not reveal her true-self to Skye as she believes that she will leave and once again become friendless.
The parents were just vulgar and neglectful, the step-mother was a bitch (sorry had to be said) and the father was easily persuaded by her and backed down and obeyed her demands like a dog…….THIS IS YOUR FRIGGIN KID FOR GOD SAKE!!!. Though I have to say, why is the step mum always evil? I know some great step mums! Annoying trope alert.
This book is not scary whatsoever, yes it has witches, werewolves and other mosters in there but the monster is used as a metaphor for teenagers, with them being confused of who they really are, moodswings etc etc….you get what I am getting at.
I would say this is for middle-grade to teens – it’s not scary but send out an important message.
Overall I rated this 3 stars
Skye is on her way to her fathers house for the summer, since the seperation of her parents she spends the holidays with him while her doctor mother travels to Rwanda. Skye really hates staying with her father and not because she doesn’t love him, it’s the evil step-mother (Gayle) or in Skye’s terms step-monster! Skye’s father, step -monster and even mother have a suprise in-store, instead of staying with her dad she is to go to Summer Camp! To Skye this is worse than staying with the Step-monster, but to make her father happy she agrees to go. Only when they arrive at the station they are very late and buses are starting to leave, in haste her father sees the bus ‘Camp Midnight’ and informs Skye thats her ride. Upon stepping on the bus Skye soon realises that some of these other kids are not normal and she is clearly on the wrong bus. She befriends Mia and they plan to stick together throughout their time at camp. Camp Midnight is full of witches, werewolves and other monsters of the night, Where the regime is to sleep through the day and wake at midnight. There are all sorts of activities which Skye is set that she is not participating, the group want her to reveal her inner monster but can she?
I enjoyed this book it was an easy quick read and humourous in places even when there were no words the pictures alone were comical (no pun intended) The writing text that was used was sometimes hard to read i.e. Mia looked a lot like Ma because it was so close together. I wasn’t a massive fan of the artwork it had a retro feel to it, the colours were mostly blue, red, orange and green but did complement the story well.
Skye obviously never took her parents separation well and with becoming a teenager, along comes the bitterness and sarcasm which is ineveitable in this stage of life. She is hostile towards her step mother and generally not a nice kid to be around. But true to its form a story like this would’t be worth telling if it didnt have, self discovery, friends, a love interest and also that can people can be different to what they appear to be.
Mia is the timid friend that Skye meets on the bus. Discovering that Mia has been here before and that she has enjoyed it they vow to stick with each other to ride the time out. Mia is very shy, appears to being picked on at the camp for being different and likes to be by herself but will not reveal her true-self to Skye as she believes that she will leave and once again become friendless.
The parents were just vulgar and neglectful, the step-mother was a bitch (sorry had to be said) and the father was easily persuaded by her and backed down and obeyed her demands like a dog…….THIS IS YOUR FRIGGIN KID FOR GOD SAKE!!!. Though I have to say, why is the step mum always evil? I know some great step mums! Annoying trope alert.
This book is not scary whatsoever, yes it has witches, werewolves and other mosters in there but the monster is used as a metaphor for teenagers, with them being confused of who they really are, moodswings etc etc….you get what I am getting at.
I would say this is for middle-grade to teens – it’s not scary but send out an important message.
Overall I rated this 3 stars

Emma @ The Movies (1786 KP) rated Little Women (2019) in Movies
Dec 27, 2019
The top billing cast on IMDb read like my top list of reasons not to see a film. Saoirse Ronan, Emma Watson, Florence Pugh and Timothée Chalamet... all are raved about by various people but all have their own quirks that I can't stand to watch on screen. Chalamet did redeem himself with The King earlier this year for Netflix but none of the others have done anything recently to sway me.
Of course here's where I have to eat my words... Saoirse Ronan as Jo gave a very solid performance in Little Women and I enjoyed her throughout the whole thing. Her scenes with Laurie (Chalamet) we particularly entertaining, if a little rollercoastery, but overall she had the right balance of forthright and funny that really helped the story progress.
We all know my feelings about Emma Watson (#notmyDisneyPrincess) and the trailer wasn't helping her case, her accent seemed to be on the dubious side in the few moments we saw. Thankfully in the full film it rounded out quite well. I still can't say I'm a fan though, while moments of her performance amused me when they should and help some power in them I couldn't help but think she still hasn't found a genre of film that suits her.
Florence Pugh's overly dramatic and divaish Amy was by far my favourite of all the sisters. While bratty and a little spoilt every piece fit together perfectly and Pugh managed to add just the right amount of childish behaviour when it was needed.
Marmee was a wonderful character to watch and Laura Dern was an excellent choice. I feel like she's having a mainstream resurgence recently and it's well deserved.
The only other cast member I want to mention is Meryl Streep, we can't ignore her in a cast list! I love Meryl (who doesn't!?) and the light humour in Aunt March's sternness is delightful, but I don't think I like seeing her play old characters. I know she's 70 but she isn't 70 in my head and that's the way she must stay.
The palette of this whole film feels very much like a vintage filter, the colours and hues all sit well with the historical setting and in the March house give a wonderful sense of homeliness. Locations, sets and costumes all back this up and it comes together for an excellent visual retelling of the classic novel.
Emotion throughout the film was always very well matched to the scenes and when that thing happens that we won't talk about... because spoilers... I found myself wanting to do a Joey and put the film in the freezer while I cried my eyes out, the scene was set up incredibly well and the symmetry was beautiful as well as heartbreaking.
With all this great stuff going on in Little Women it bugs me that I had something to quibble about. A few times during the film we get a character doing a voiceover that then transitions to them speaking at the camera... eh, no. It was so out of place with the rest of the perfectly balanced film that I looked on with a furrowed brow and wrote a grumbly comment in my notes.
Given that last issue I'm forced to make a deduction. It was difficult trying to work out what to score this, there were so many wonderful pieces and I will be seeing it again soon, but, period dramas don't tend to make it into my home rewatch list so it should have got a 4... but it really deserved the extra half.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/12/little-women-movie-review.html
Of course here's where I have to eat my words... Saoirse Ronan as Jo gave a very solid performance in Little Women and I enjoyed her throughout the whole thing. Her scenes with Laurie (Chalamet) we particularly entertaining, if a little rollercoastery, but overall she had the right balance of forthright and funny that really helped the story progress.
We all know my feelings about Emma Watson (#notmyDisneyPrincess) and the trailer wasn't helping her case, her accent seemed to be on the dubious side in the few moments we saw. Thankfully in the full film it rounded out quite well. I still can't say I'm a fan though, while moments of her performance amused me when they should and help some power in them I couldn't help but think she still hasn't found a genre of film that suits her.
Florence Pugh's overly dramatic and divaish Amy was by far my favourite of all the sisters. While bratty and a little spoilt every piece fit together perfectly and Pugh managed to add just the right amount of childish behaviour when it was needed.
Marmee was a wonderful character to watch and Laura Dern was an excellent choice. I feel like she's having a mainstream resurgence recently and it's well deserved.
The only other cast member I want to mention is Meryl Streep, we can't ignore her in a cast list! I love Meryl (who doesn't!?) and the light humour in Aunt March's sternness is delightful, but I don't think I like seeing her play old characters. I know she's 70 but she isn't 70 in my head and that's the way she must stay.
The palette of this whole film feels very much like a vintage filter, the colours and hues all sit well with the historical setting and in the March house give a wonderful sense of homeliness. Locations, sets and costumes all back this up and it comes together for an excellent visual retelling of the classic novel.
Emotion throughout the film was always very well matched to the scenes and when that thing happens that we won't talk about... because spoilers... I found myself wanting to do a Joey and put the film in the freezer while I cried my eyes out, the scene was set up incredibly well and the symmetry was beautiful as well as heartbreaking.
With all this great stuff going on in Little Women it bugs me that I had something to quibble about. A few times during the film we get a character doing a voiceover that then transitions to them speaking at the camera... eh, no. It was so out of place with the rest of the perfectly balanced film that I looked on with a furrowed brow and wrote a grumbly comment in my notes.
Given that last issue I'm forced to make a deduction. It was difficult trying to work out what to score this, there were so many wonderful pieces and I will be seeing it again soon, but, period dramas don't tend to make it into my home rewatch list so it should have got a 4... but it really deserved the extra half.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/12/little-women-movie-review.html

Kirk Bage (1775 KP) rated Game Night (2018) in Movies
Jan 22, 2021
Virtual game nights over Zoom have been a big part of many lockdown experiences, so, if you haven’t already, check out this fun, disposable comedy starring Jason Bateman and Rachel McAdams. The two ever reliable leads make this 100 minute romp something worth doing, pitched as it is to tickle you on a superficial level and then leave you alone. Not one minute of meaningful plot or artistic message exists here; this is frat house tomfoolery for the now middle aged mainstream and then a bow to the crowd.
Anyone who has hosted, or been a guest at a dedicated game night will instantly relate to recognisable moments of cringe, such as the person who takes it all far too seriously and must win at all costs; the one who is far too dim to be true, and neither understands the rules nor knows the answers; the couple whose relationship is about to be ruined by how much they disagree; the guys who care much more about the booze, chat and music to care about the game; and the psycho that you didn’t really want to invite but is there in the mix anyway, giving the weirdest answers of all time and bringing down the mood. It’s all there!
When events take a canny twist and a planned fake murder mystery turns into a very real one, there is tons of fun to be had watching the main pair misjudge the amount of danger they are in, believing it all to still be a game. Bateman phones in his usual laconic likeable deadpan schtick, hard to differentiate from his role in half a dozen other films where he plays the likeable everyman, but is never less than watchable – because that’s what he does. McAdams also delivers her ace card, with a guileless charm and sweetness that makes her permanently lovable. She also wins by a point or two on the best lines and laugh out loud moments. If I was keeping score, I’d say she wins this one.
As a couple, their chemistry works a treat and sustains the conceit well for most of the running time. It can feel at times like a bit of a one trick pony, however, and also pushes the boundaries of likability by having quite a mean heart in places, leaning on crass, puerile or macho humour when not entirely necessary – but I guess it knows its target audience and just goes full tilt at that goal.
For that reason, it wouldn’t be something I’d be showing the kids. This is adult humour, for adults – a concept that always makes me slightly uncomfortable, as it will inevitably involve gratuitous violence, nasty misogyny and token gross-outs: the mainstay of comedy films without actual jokes. Game Night just about gets away with it, however, by being smart enough and self-aware enough to know exactly where it sits, shrugging its shoulders and saying “this is what this is” take it or leave it. And I guess there will be as many people who don’t enjoy it as those who do.
Personally, I enjoy what Bateman and McAdams do best enough to play along and enjoy the ride. There is also a terrifically creepy, but note perfect turn from the increasingly reliable Jesse Plemmons, as the lonely neighbour, who steals all the funniest moments the film has to offer. See it for his performance and comic timing if for nothing else. It’s also nice to see Michael C. Hall of Dexter fame turn up for two minutes of mayhem – I don’t see enough of him these days.
In conclusion, neither a winner or a loser. Let’s call it a draw and reset the pieces.
Anyone who has hosted, or been a guest at a dedicated game night will instantly relate to recognisable moments of cringe, such as the person who takes it all far too seriously and must win at all costs; the one who is far too dim to be true, and neither understands the rules nor knows the answers; the couple whose relationship is about to be ruined by how much they disagree; the guys who care much more about the booze, chat and music to care about the game; and the psycho that you didn’t really want to invite but is there in the mix anyway, giving the weirdest answers of all time and bringing down the mood. It’s all there!
When events take a canny twist and a planned fake murder mystery turns into a very real one, there is tons of fun to be had watching the main pair misjudge the amount of danger they are in, believing it all to still be a game. Bateman phones in his usual laconic likeable deadpan schtick, hard to differentiate from his role in half a dozen other films where he plays the likeable everyman, but is never less than watchable – because that’s what he does. McAdams also delivers her ace card, with a guileless charm and sweetness that makes her permanently lovable. She also wins by a point or two on the best lines and laugh out loud moments. If I was keeping score, I’d say she wins this one.
As a couple, their chemistry works a treat and sustains the conceit well for most of the running time. It can feel at times like a bit of a one trick pony, however, and also pushes the boundaries of likability by having quite a mean heart in places, leaning on crass, puerile or macho humour when not entirely necessary – but I guess it knows its target audience and just goes full tilt at that goal.
For that reason, it wouldn’t be something I’d be showing the kids. This is adult humour, for adults – a concept that always makes me slightly uncomfortable, as it will inevitably involve gratuitous violence, nasty misogyny and token gross-outs: the mainstay of comedy films without actual jokes. Game Night just about gets away with it, however, by being smart enough and self-aware enough to know exactly where it sits, shrugging its shoulders and saying “this is what this is” take it or leave it. And I guess there will be as many people who don’t enjoy it as those who do.
Personally, I enjoy what Bateman and McAdams do best enough to play along and enjoy the ride. There is also a terrifically creepy, but note perfect turn from the increasingly reliable Jesse Plemmons, as the lonely neighbour, who steals all the funniest moments the film has to offer. See it for his performance and comic timing if for nothing else. It’s also nice to see Michael C. Hall of Dexter fame turn up for two minutes of mayhem – I don’t see enough of him these days.
In conclusion, neither a winner or a loser. Let’s call it a draw and reset the pieces.

Emma @ The Movies (1786 KP) rated Beats (2019) in Movies
Sep 25, 2019
When this came up as an Unlimited Screening I shrugged my shoulders and booked my ticket. I didn't know anything about it and the very brief synopsis I read didn't really change that.
Johnno and Spanner are life long friends. Johnno is sensible and has a relatively stable family life while Spanner is suffering from living in his brother's criminal shadow.
When Spanner finds out that Johnno's mum is moving them up in the world to a new house with her policeman boyfriend he's devastated and steals money from his brother to fuel one last great night out for them both.
Firstly, I can't for the life of me work out why this was filmed in black and white, from personal recollections 1994 was pretty colourful, even in Scotland. The only reason I can conclude, as a viewer, is so that they could add a tie-dye electric nightmare at the rave to illustrate the drug-fuelled euphoria in a rather predictable visual way. Neither particularly added anything to the proceedings.
The highlight when it came to the acting in Beats was Lorn Macdonald as Spanner. The different sides of his character were shown so well. We get a peek at the person Johnno knows him to be and not the person he's perceived to be. Macdonald managed to bring a vulnerability to Spanner and reminded us that friends are the family you choose.
Johnno as a character confused me a bit, he was all over the place. Quiet and shy for the most part with the odd outburst that didn't feel like they fit the situation. Cristian Ortega wasn't bad in this part but the muddled character traits throughout left me cold to Johnno.
Beats obviously contains a lot of music and I was pleased that it wasn't always played a full volume. We open with the pair dancing to music and you expect it to be excessively loud. They kept it at a relatively low level but managed to give you the impression it was louder by the way everyone reacted to it. I can't work out whether that was a good or a bad way to start because I keep pondering on that point, being loud would have been accurate but I probably would have been grumbling about that fact right now.
The rave itself felt very accurate but it was tremendously difficult to watch. It really gave you the impression that you were in it, the only trouble with that is that when you are actually in it you're not trying to watch what's happening. Perhaps we could have cranked it up and had audience participation.
Beats is a story of friendship that happens to coincide with a time of change for the music scene in Scotland. There are touching moments in it, mainly around Spanner, but the rest of the film felt like it was trying to be too artistic. There's probably a very niche audience of music lovers out there for this but there were just too many moments that made me frown to give this a higher rating.
On the topic of ratings, as a final point... Beats was rated 18 and I would assume that this was for the drug use and domestic violence. This is me being numb to all things offensive I guess but it really didn't feel like it needed an 18.
What you should do
If you were/are partial to a rave then give this a go, but it's not something I'd generally recommend.
Movie thing you wish you could take home
I'd love the energy to party like that... what a distant memory.
Johnno and Spanner are life long friends. Johnno is sensible and has a relatively stable family life while Spanner is suffering from living in his brother's criminal shadow.
When Spanner finds out that Johnno's mum is moving them up in the world to a new house with her policeman boyfriend he's devastated and steals money from his brother to fuel one last great night out for them both.
Firstly, I can't for the life of me work out why this was filmed in black and white, from personal recollections 1994 was pretty colourful, even in Scotland. The only reason I can conclude, as a viewer, is so that they could add a tie-dye electric nightmare at the rave to illustrate the drug-fuelled euphoria in a rather predictable visual way. Neither particularly added anything to the proceedings.
The highlight when it came to the acting in Beats was Lorn Macdonald as Spanner. The different sides of his character were shown so well. We get a peek at the person Johnno knows him to be and not the person he's perceived to be. Macdonald managed to bring a vulnerability to Spanner and reminded us that friends are the family you choose.
Johnno as a character confused me a bit, he was all over the place. Quiet and shy for the most part with the odd outburst that didn't feel like they fit the situation. Cristian Ortega wasn't bad in this part but the muddled character traits throughout left me cold to Johnno.
Beats obviously contains a lot of music and I was pleased that it wasn't always played a full volume. We open with the pair dancing to music and you expect it to be excessively loud. They kept it at a relatively low level but managed to give you the impression it was louder by the way everyone reacted to it. I can't work out whether that was a good or a bad way to start because I keep pondering on that point, being loud would have been accurate but I probably would have been grumbling about that fact right now.
The rave itself felt very accurate but it was tremendously difficult to watch. It really gave you the impression that you were in it, the only trouble with that is that when you are actually in it you're not trying to watch what's happening. Perhaps we could have cranked it up and had audience participation.
Beats is a story of friendship that happens to coincide with a time of change for the music scene in Scotland. There are touching moments in it, mainly around Spanner, but the rest of the film felt like it was trying to be too artistic. There's probably a very niche audience of music lovers out there for this but there were just too many moments that made me frown to give this a higher rating.
On the topic of ratings, as a final point... Beats was rated 18 and I would assume that this was for the drug use and domestic violence. This is me being numb to all things offensive I guess but it really didn't feel like it needed an 18.
What you should do
If you were/are partial to a rave then give this a go, but it's not something I'd generally recommend.
Movie thing you wish you could take home
I'd love the energy to party like that... what a distant memory.

Bob Mann (459 KP) rated Babyteeth (2019) in Movies
Aug 25, 2020
I've had more fun at the orthodontist's
Now, before I start, I know I'm likely to be at odds with a lot of viewers on this one. Having had a glance at the IMDB ratings, I can see a lot of arthouse love for this Australian movie. But this really was not for me.
Eliza Scanlen plays Australian schoolgirl Milla, displaying typically rebellious symptoms of adolescence but hampered by a crippling medical issue. She meets a 23-year old drug addict, Moses (Toby Wallace), and the pair feel an immediate pull towards each other, much to the horror of her parents Henry (Ben Mendelsohn) and Anna (Essie Davis). The kids are dysfunctional (for different reasons); the parents are not much better. Adding to the drama is a strange violin teacher (Eugene Gilfedder) and a pregnant (MILF-to-be) next door neighbour (Emily Barclay). We follow the life and love of Milla as she struggles with her circumstances... and the last of her Babyteeth.
I can draw parallels here to the movie "Animals" from last year. Indeed to the Oscar-winner "Moonlight" from four year's ago. I could readily perceive it to be intelligent and artfully produced. But I'm afraid I felt zero empathy or pull from any of the characters. Given that, and the slow burn of writer Rita Kalnejais's screenplay, I found myself constantly looking at my watch for the last half-hour of the movie.
The movie's not without its merits though. Babyteeth has picked up a number of nominations, and as many wins, on the international film-festival circuit, mostly for the direction of Shannon Murphy. This is a first-time feature for TV-director Murphy (she directed two episodes from this year's series of "Killing Eve" for example). Awards have also gone to Toby Wallace for his portrayal of the slightly unhinged and unpredictable Moses. But for me, it was Eliza Scanlen's performance as Milla that appealed to me most and kept my attention. Other-worldly and slightly ethereal, she pulls off the role well. Scanlen was of course Beth March in the recent superb version of "Little Woman". (She's a young lady with great potential, but she needs to be careful not to get typecast as sickly waifs!)
Babyteeth was for me a curate's egg in the photography department. Cinematography was by Andrew Commis, and I found it both breathtaking and frustrating in almost equal measure. There's a scene towards the end of the movie with Milla's face half-lit in the moonlight that was reminiscent to me of the star-child in "2001: A Space Odyssey". Simply gorgeous. And scenes in a nightclub are both strangely and effectively shot. But - and art-house movies seem to mandate this approach - the movie is shot on handheld cameras. This makes a lot of the shots drift in and out of focus. Moreover - and most frustratingly for me - it makes the multitude of scene titles, employed in the telling, float ever-so-slightly against the backgrounds, with a generally nauseating effect.
I'll no doubt feel a right Charlie if Babyteeth gets into the Oscars nominations short-list. But for me, it just wasn't engaging enough to be entertaining. It's billed as a "Comedy Drama". While there were a few good comic lines, it rarely made me do more than smile. And as for the drama, I'm afraid tears were far from being spilled. It's in no way a "bad film": it just personally wasn't for me.
(For the full graphical review please check out One Mann's Movie on https://bob-the-movie-man.com/2020/08/25/babyteeth-you-might-have-more-fun-at-the-orthodontists/.)
Eliza Scanlen plays Australian schoolgirl Milla, displaying typically rebellious symptoms of adolescence but hampered by a crippling medical issue. She meets a 23-year old drug addict, Moses (Toby Wallace), and the pair feel an immediate pull towards each other, much to the horror of her parents Henry (Ben Mendelsohn) and Anna (Essie Davis). The kids are dysfunctional (for different reasons); the parents are not much better. Adding to the drama is a strange violin teacher (Eugene Gilfedder) and a pregnant (MILF-to-be) next door neighbour (Emily Barclay). We follow the life and love of Milla as she struggles with her circumstances... and the last of her Babyteeth.
I can draw parallels here to the movie "Animals" from last year. Indeed to the Oscar-winner "Moonlight" from four year's ago. I could readily perceive it to be intelligent and artfully produced. But I'm afraid I felt zero empathy or pull from any of the characters. Given that, and the slow burn of writer Rita Kalnejais's screenplay, I found myself constantly looking at my watch for the last half-hour of the movie.
The movie's not without its merits though. Babyteeth has picked up a number of nominations, and as many wins, on the international film-festival circuit, mostly for the direction of Shannon Murphy. This is a first-time feature for TV-director Murphy (she directed two episodes from this year's series of "Killing Eve" for example). Awards have also gone to Toby Wallace for his portrayal of the slightly unhinged and unpredictable Moses. But for me, it was Eliza Scanlen's performance as Milla that appealed to me most and kept my attention. Other-worldly and slightly ethereal, she pulls off the role well. Scanlen was of course Beth March in the recent superb version of "Little Woman". (She's a young lady with great potential, but she needs to be careful not to get typecast as sickly waifs!)
Babyteeth was for me a curate's egg in the photography department. Cinematography was by Andrew Commis, and I found it both breathtaking and frustrating in almost equal measure. There's a scene towards the end of the movie with Milla's face half-lit in the moonlight that was reminiscent to me of the star-child in "2001: A Space Odyssey". Simply gorgeous. And scenes in a nightclub are both strangely and effectively shot. But - and art-house movies seem to mandate this approach - the movie is shot on handheld cameras. This makes a lot of the shots drift in and out of focus. Moreover - and most frustratingly for me - it makes the multitude of scene titles, employed in the telling, float ever-so-slightly against the backgrounds, with a generally nauseating effect.
I'll no doubt feel a right Charlie if Babyteeth gets into the Oscars nominations short-list. But for me, it just wasn't engaging enough to be entertaining. It's billed as a "Comedy Drama". While there were a few good comic lines, it rarely made me do more than smile. And as for the drama, I'm afraid tears were far from being spilled. It's in no way a "bad film": it just personally wasn't for me.
(For the full graphical review please check out One Mann's Movie on https://bob-the-movie-man.com/2020/08/25/babyteeth-you-might-have-more-fun-at-the-orthodontists/.)

Bob Mann (459 KP) rated Tenet (2020) in Movies
Aug 28, 2020
Spectacular action set pieces done "in camera" (1 more)
Branagh and Debecki, both superb
Sound mix makes dialogue unintelligible (1 more)
In the words of Huey Lewis, "You're too darn loud"
Only Nolan and Schrödinger’s cat knows what’s going on.
Tenet is the long awaited new movie from Christopher Nolan. The movie that's set to reboot the multiplexes post-Covid. It's a manic, extremely loud, extremely baffling sci-fi cum spy rollercoaster that will please a lot of Nolan fan-boys but which left me with very mixed views.
How to write a spoiler-free plot summary? John David Washington (Denzel's lad) plays "The Protagonist" - a crack-CIA field operative who is an unstoppable one-man army in the style of Hobbs or Shaw. Recruited into an even more shadowy organisation, he's on the trail of an international arms dealer, Andrei Sator (Kenneth Branagh in full villain mode). Sator is bullying his estranged wife Kat (Elizabeth Debicki) over custody of their son (and the film unusually has a BBFC warning about "Domestic Abuse"). Our hero jets the world to try to prevent a very particular kind of Armageddon while also keeping the vulnerable and attractive Kat alive.
This is cinema at its biggest and boldest. Nolan has taken a cinema 'splurge' gun, filled it with money, set it on rapid fire, removed the safety and let rip at the screen. Given that Nolan is famous for doing all of his 'effects' for real and 'in camera', some of what you see performed is almost unbelievable. You thought crashing a train through rush-hour traffic in "Inception" was crazy? You ain't seen nothing yet with the airport scene! And for lovers of Chinooks (I must admit I am one and rush out of the house to see one if I hear it coming!) there is positively Chinook-p*rn on offer in the film's ridiculously huge finale.
The 'inversion' aspects of the story also lends itself to some fight scenes - one in particular in an airport 'freeport' - which are both bizarre to watch and, I imagine, technically extremely challenging to pull off. In this regard John David Washington is an acrobatic and talented stunt performer in his own right, and must have trained for months for this role.
Nolan's crew also certainly racked up their air miles pre-lockdown, since the locations range far and wide across the world. The locations encompassed Denmark, Estonia, India, Italy, Norway, the United Kingdom, and United States. Hoyte Van Hoytema's cinematography is lush in introducing these, especially the beautiful Italian coast scenes. Although I did miss the David Arnold strings that would typically introduce these in a Bond movie: it felt like that was missing.
The 'timey-wimey' aspects of the plot are also intriguing and very cleverly done. There are numerous points at which you think "Oh, that's a sloppy continuity error" or "Shame the production design team missed that cracked wing mirror". Then later in the movie, you get at least a dozen "Aha!" moments. Some of them (no spoilers) are jaw-droppingly spectacular.
Perhaps the best twist is hidden in the final line of the movie. I only processed it on the way home.
And so to the first of my significant gripes with Tenet. The sound mix in the movie is all over the place. I'd go stronger than that... it's truly awful (expletive deleted)! Nolan often implements Shakespeare's trick of having characters in the play provide exposition of the plot to aid comprehension. But unfortunately, all of this exposition dialogue was largely incomprehensible. This was due to:
- the ear-splitting volume of the sound: 2020 movie audiences are going to be suffering from 'Tenetis'! (that joke © David Moody, 2020);
- the dialogue is poorly mixed with the thumping music by Ludwig Göransson (Wot? No Hans Zimmer?);
- a large proportion of the dialogue was through masks of varying description (#covid-appropriate). Aaron Taylor-Johnson was particularly unintelligible to my ears.
Overall, watching this with subtitles at a special showing might be advisable!
OK, so I only have a PhD in Physics... but at times I was completely lost as to the intricacies of the plot. It made "Inception" look like "The Tiger Who Came to Tea". There was an obvious 'McGuffin' in "Inception" - - ("These 'dream levels'... how exactly are they architected??".... "Don't worry... they'll never notice". And we didn't!) In "Tenet" there are McGuffins nested in McGuffins. So much of this is casually waved away as "future stuff... you're not qualified" that it feels vaguely condescending to the audience. At one point Kat says "I don't understand what's going on" - darn right luv.
There are also gaps in the storyline that jar. The word "Tenet"? What does it mean. Is it just a password? I'm none the wiser.
The manic pace of Tenet and the constant din means that the movie gallops along like a series of disconnected (albeit brilliant) action set pieces. For me, it has none of the emotional heart of the Cobb's marriage problems from "Inception" or the father/daughter separation of "Interstellar". In fact, you barely care for anyone in the movie, perhaps with the exception of Kat.
It's a talented cast. As mentioned above, John David Washington is muscular and athletic in the role. It's a big load for the actor to carry in such a tent-pole movie, given his only significant starring role before was in the excellent BlacKkKlansman. But he carries it off well. A worthy successor to Gerard Butler and Jason Statham for action roles in the next 10 years.
This is also a great performance by Robert Pattinson, in his most high-profile film in a long time, playing the vaguely alcoholic and Carré-esque support guy. Pattinson's Potter co-star Clemence Poésy also pops up - rather more un-glam that usual - as the scientist plot-expositor early in the movie.
Nolan's regular Michael Caine also pops up. although the 87-year old legend is starting to show his age: His speech was obviously affected at the time of filming (though nice try Mr Nolan in trying to disguise that with a mouth full of food!). But in my book, any amount of Caine in a movie is a plus. He also gets to deliver the best killer line in the film about snobbery!
However, it's Kenneth Branagh and Elizabeth Debicki that really stand out. They were both fabulous, especially when they were bouncing off each other in their marital battle royale.
So, given this was my most anticipated movie of the year, it's a bit of a curate's egg for me. A mixture of being awe-struck at times and slightly disappointed at others. It's a movie which needs a second watch, so I'm heading back today to give my ear drums another bashing! And this is one where I reserve the right to revisit my rating after that second watch... it's not likely to go down... but it might go up.
(For the full graphical review, check out One Mann's Movies here - https://bob-the-movie-man.com/2020/08/28/tenet-only-nolan-and-schrodingers-cat-knows-whats-going-on/ .)
How to write a spoiler-free plot summary? John David Washington (Denzel's lad) plays "The Protagonist" - a crack-CIA field operative who is an unstoppable one-man army in the style of Hobbs or Shaw. Recruited into an even more shadowy organisation, he's on the trail of an international arms dealer, Andrei Sator (Kenneth Branagh in full villain mode). Sator is bullying his estranged wife Kat (Elizabeth Debicki) over custody of their son (and the film unusually has a BBFC warning about "Domestic Abuse"). Our hero jets the world to try to prevent a very particular kind of Armageddon while also keeping the vulnerable and attractive Kat alive.
This is cinema at its biggest and boldest. Nolan has taken a cinema 'splurge' gun, filled it with money, set it on rapid fire, removed the safety and let rip at the screen. Given that Nolan is famous for doing all of his 'effects' for real and 'in camera', some of what you see performed is almost unbelievable. You thought crashing a train through rush-hour traffic in "Inception" was crazy? You ain't seen nothing yet with the airport scene! And for lovers of Chinooks (I must admit I am one and rush out of the house to see one if I hear it coming!) there is positively Chinook-p*rn on offer in the film's ridiculously huge finale.
The 'inversion' aspects of the story also lends itself to some fight scenes - one in particular in an airport 'freeport' - which are both bizarre to watch and, I imagine, technically extremely challenging to pull off. In this regard John David Washington is an acrobatic and talented stunt performer in his own right, and must have trained for months for this role.
Nolan's crew also certainly racked up their air miles pre-lockdown, since the locations range far and wide across the world. The locations encompassed Denmark, Estonia, India, Italy, Norway, the United Kingdom, and United States. Hoyte Van Hoytema's cinematography is lush in introducing these, especially the beautiful Italian coast scenes. Although I did miss the David Arnold strings that would typically introduce these in a Bond movie: it felt like that was missing.
The 'timey-wimey' aspects of the plot are also intriguing and very cleverly done. There are numerous points at which you think "Oh, that's a sloppy continuity error" or "Shame the production design team missed that cracked wing mirror". Then later in the movie, you get at least a dozen "Aha!" moments. Some of them (no spoilers) are jaw-droppingly spectacular.
Perhaps the best twist is hidden in the final line of the movie. I only processed it on the way home.
And so to the first of my significant gripes with Tenet. The sound mix in the movie is all over the place. I'd go stronger than that... it's truly awful (expletive deleted)! Nolan often implements Shakespeare's trick of having characters in the play provide exposition of the plot to aid comprehension. But unfortunately, all of this exposition dialogue was largely incomprehensible. This was due to:
- the ear-splitting volume of the sound: 2020 movie audiences are going to be suffering from 'Tenetis'! (that joke © David Moody, 2020);
- the dialogue is poorly mixed with the thumping music by Ludwig Göransson (Wot? No Hans Zimmer?);
- a large proportion of the dialogue was through masks of varying description (#covid-appropriate). Aaron Taylor-Johnson was particularly unintelligible to my ears.
Overall, watching this with subtitles at a special showing might be advisable!
OK, so I only have a PhD in Physics... but at times I was completely lost as to the intricacies of the plot. It made "Inception" look like "The Tiger Who Came to Tea". There was an obvious 'McGuffin' in "Inception" - - ("These 'dream levels'... how exactly are they architected??".... "Don't worry... they'll never notice". And we didn't!) In "Tenet" there are McGuffins nested in McGuffins. So much of this is casually waved away as "future stuff... you're not qualified" that it feels vaguely condescending to the audience. At one point Kat says "I don't understand what's going on" - darn right luv.
There are also gaps in the storyline that jar. The word "Tenet"? What does it mean. Is it just a password? I'm none the wiser.
The manic pace of Tenet and the constant din means that the movie gallops along like a series of disconnected (albeit brilliant) action set pieces. For me, it has none of the emotional heart of the Cobb's marriage problems from "Inception" or the father/daughter separation of "Interstellar". In fact, you barely care for anyone in the movie, perhaps with the exception of Kat.
It's a talented cast. As mentioned above, John David Washington is muscular and athletic in the role. It's a big load for the actor to carry in such a tent-pole movie, given his only significant starring role before was in the excellent BlacKkKlansman. But he carries it off well. A worthy successor to Gerard Butler and Jason Statham for action roles in the next 10 years.
This is also a great performance by Robert Pattinson, in his most high-profile film in a long time, playing the vaguely alcoholic and Carré-esque support guy. Pattinson's Potter co-star Clemence Poésy also pops up - rather more un-glam that usual - as the scientist plot-expositor early in the movie.
Nolan's regular Michael Caine also pops up. although the 87-year old legend is starting to show his age: His speech was obviously affected at the time of filming (though nice try Mr Nolan in trying to disguise that with a mouth full of food!). But in my book, any amount of Caine in a movie is a plus. He also gets to deliver the best killer line in the film about snobbery!
However, it's Kenneth Branagh and Elizabeth Debicki that really stand out. They were both fabulous, especially when they were bouncing off each other in their marital battle royale.
So, given this was my most anticipated movie of the year, it's a bit of a curate's egg for me. A mixture of being awe-struck at times and slightly disappointed at others. It's a movie which needs a second watch, so I'm heading back today to give my ear drums another bashing! And this is one where I reserve the right to revisit my rating after that second watch... it's not likely to go down... but it might go up.
(For the full graphical review, check out One Mann's Movies here - https://bob-the-movie-man.com/2020/08/28/tenet-only-nolan-and-schrodingers-cat-knows-whats-going-on/ .)

Mothergamer (1568 KP) rated the PlayStation 3 version of Fallout 3 in Video Games
Apr 3, 2019
I know. How could I have not played Fallout 3 or Fallout New Vegas? There are many games I haven't had a chance to play and as I've gotten older, I've become a little more discerning about which games I buy right away and sometimes I just miss a game or two here and there. I also wait until things go down in price and only really pay full price for a game if it's something I know I really want. Again, that comes with being an older nerd. At any rate, when I saw that I could buy Fallout 3 and Fallout New Vegas for 10 bucks, I did jump at the chance and I was excited to play. I started with Fallout 3 first of course and it was quite an interesting adventure.
The opening sequence was intriguing with the lone wanderer being born and of course this is so you can choose to be a boy or a girl and design your character and decide their race. I went with Asian girl and as I was picking out all the facial and hair designs, I wondered why there were several varying choices of bald. I mean, I get it. It's Fallout and with spiffy things like radiation poisoning hair falls out and people are bald, but so many choices of bald over actual hair. It was weird. I found a hair choice I liked and everything was great and I started my Fallout 3 story.
So the time jumps from baby to ten years old were interesting for getting to see how life was for my lone wanderer in Vault 101 and there was a birthday party for me where I get my very own Pipboy. Neat. Wandering around talking to everyone including a ridiculous bully named Butch (I was not nice to him and punched him. That was my freaking birthday dessert damn it!) was cool and it definitely sets the story up nicely. Then the time line jumps again and my character is 16 years old and has to take the G.O.A.T. (Generalized Occupational Aptitude Test for Fallout newbies) to decide what they'll be doing.
16 and ready to take the G.O.A.T. test.
A last time jump happens and the lone wanderer is 19 years old and the main story of Fallout 3 begins. The Overseer's daughter and my friend Amata, wakes me up to tell me that her dad is losing it because my dad has left the Vault. Initially I was shocked and wondering what the heck she was talking about, but it turns out it was true. Dad left and didn't say a damn thing to me about it so of course I have no idea what's going on. Amata tells me she'll help me to leave because she doesn't know what her dad will do, so here I am running around trying to escape the Vault and thinking, geeze this is a messed up situation.
I was trying to play the chaotic good path, so I didn't kill the Overseer out of respect for my friend even though her dad was a freaking paranoid psycho. I managed to escape Vault 101 and here was this vast world in front of me and I couldn't wait to explore especially since the setting was in Washington D.C. a place I was familiar with having grown up in Virginia. So I set out to explore what was now known as the Capital Wasteland. I discovered the town of Megaton and the people surviving in the Wasteland and picked up some quests as well. Megaton was definitely cool with all the different houses and the crazy atomic bomb that is just there in the center of town.
Enjoying the view of Megaton.
From there the big thing in Fallout 3 is finding my lone wanderer's dad and getting some answers about why he left and what exactly he was up to. There's all kinds of main quests and side quests for hours of game play giving the impression of a vast world. There's all kinds of danger in the Wasteland too ranging from Super Mutants to Mirelurks which definitely kept me on my toes. There's all kinds of weapons too and of course I liked that I could modify and build my own. You get companions who travel with you too and that includes everyone's favorite canine Dogmeat. I did like the fact that you could have two companions travel with you. I ended up choosing Dogmeat and my Super Mutant friend, Fawkes. They both worked really well together with taking down enemies. There's also two factions of the Brotherhood of Steel, the Brotherhood and the Brotherhood Outcasts. They seemed to have different ideas about what they should be doing. I did like Elder Lyons the leader of the Brotherhood of Steel though. There was a kindness and gentle wisdom to him that was incredibly likable. I did find it amusing to see Maxson and MacCready (they're in Fallout 4) as kids in Fallout 3. They seemed so different from who they are now. I actually liked Maxson better in 3 because he seemed a little kinder and a little more open.
Taking down a Mirelurk.
My lone wanderer did find her dad and got to actually talk to him about what he was up to. Project Purity was a cool concept; the idea of clean water for everyone in the Wasteland was great and the fact that he figured out how to make it work was also great. I just didn't understand why he couldn't tell his own kid what he was up to and instead just left without saying a word and his excuse was the Vault would keep me safe. Really? Sure. I was so safe with the Overseer and his goons trying to kill me. It was hard to stay angry with him though when he was so apologetic and then proceeded to say nice things to his kid about how proud of her he was for surviving and trying to be a good person.
Then, dad and daughter team up to work on Project Purity. I did do some side quests along the way before getting back to the main story. I enjoyed exploring the Capital Wasteland and seeing some familiar places such as the Lincoln Memorial and the Jefferson Memorial. There's even a quest where you can break in to the White House to get somewhere. Granted the majority of it is destroyed, but it was still a pretty neat quest.
Checking out the Jefferson Memorial with Dogmeat.
Of course in the main story, things don't go as planned thanks to the shady people simply known as The Enclave. That's where the Brotherhood of Steel comes in as you work towards the common goal of eliminating the Enclave who apparently have an issue with the idea of everyone in the Wasteland getting pure water that isn't irradiated for free. Again, I ran around and did more side quests for more level grinding and more things. I did like that I got a free house for helping the people of Megaton by quietly disarming that atom bomb before it blew everyone sky high. One of the vendors there sold themes for the Megaton house and I went with pre-war which was nice with a 50s retro feel.
Cool, I got my own house!
Did I enjoy Fallout 3? Absolutely. That isn't to say there weren't flaws. This is Game of the Year Edition so there was no excuse for a lot of the issues I had. This included all the DLC titles and these were fun to play. I especially liked the Broken Steel and Mothership Zeta quests. I also liked the nod to the Cthulhu mythos with the Dark Heart of Blackhall quest. The big thing was the constant game freezes. Mothership Zeta was especially bad with this and it got incredibly frustrating. I did all the tricks suggested; turning off the auto save and clearing some data. That helped a bit, but every once in a while the frame rate would drop and the game would freeze. It turned out this was a common problem on the PS3 and I found myself annoyed with it. Sure, it wasn't a big deal because I could just reload my last save and it would be fine. However, it does take away from the atmosphere of the game when that happens. There would also be odd glitches like Dogmeat walking up in the air above me or my character would disappear and there would be bits and pieces of me visible such as my hair and my hands. That was incredibly weird. The controls were a little clunky and I actually had to change the difficulty to very easy until I got used to them. It wasn't a big deal, but it was noticeable.
I love the Fallout series and there's so much to enjoy about them. However with things like this happening, Bethesda should be embarrassed. For as long as the game has been out, there's no excuse in not fixing known issues especially when it comes to dropped frame rates and the game freezing. It made me glad that I follow my mantra of save my game and save often.
Technical issues aside, I did have fun playing Fallout 3 and liked the story a lot. The characters were good and the different paths I could take for the storytelling were great because it did make me really think about what choices I wanted to make during my adventure. I'm glad I finally got the chance to play it and it was a great game. Now, I'm ready to check out Fallout New Vegas!
The opening sequence was intriguing with the lone wanderer being born and of course this is so you can choose to be a boy or a girl and design your character and decide their race. I went with Asian girl and as I was picking out all the facial and hair designs, I wondered why there were several varying choices of bald. I mean, I get it. It's Fallout and with spiffy things like radiation poisoning hair falls out and people are bald, but so many choices of bald over actual hair. It was weird. I found a hair choice I liked and everything was great and I started my Fallout 3 story.
So the time jumps from baby to ten years old were interesting for getting to see how life was for my lone wanderer in Vault 101 and there was a birthday party for me where I get my very own Pipboy. Neat. Wandering around talking to everyone including a ridiculous bully named Butch (I was not nice to him and punched him. That was my freaking birthday dessert damn it!) was cool and it definitely sets the story up nicely. Then the time line jumps again and my character is 16 years old and has to take the G.O.A.T. (Generalized Occupational Aptitude Test for Fallout newbies) to decide what they'll be doing.
16 and ready to take the G.O.A.T. test.
A last time jump happens and the lone wanderer is 19 years old and the main story of Fallout 3 begins. The Overseer's daughter and my friend Amata, wakes me up to tell me that her dad is losing it because my dad has left the Vault. Initially I was shocked and wondering what the heck she was talking about, but it turns out it was true. Dad left and didn't say a damn thing to me about it so of course I have no idea what's going on. Amata tells me she'll help me to leave because she doesn't know what her dad will do, so here I am running around trying to escape the Vault and thinking, geeze this is a messed up situation.
I was trying to play the chaotic good path, so I didn't kill the Overseer out of respect for my friend even though her dad was a freaking paranoid psycho. I managed to escape Vault 101 and here was this vast world in front of me and I couldn't wait to explore especially since the setting was in Washington D.C. a place I was familiar with having grown up in Virginia. So I set out to explore what was now known as the Capital Wasteland. I discovered the town of Megaton and the people surviving in the Wasteland and picked up some quests as well. Megaton was definitely cool with all the different houses and the crazy atomic bomb that is just there in the center of town.
Enjoying the view of Megaton.
From there the big thing in Fallout 3 is finding my lone wanderer's dad and getting some answers about why he left and what exactly he was up to. There's all kinds of main quests and side quests for hours of game play giving the impression of a vast world. There's all kinds of danger in the Wasteland too ranging from Super Mutants to Mirelurks which definitely kept me on my toes. There's all kinds of weapons too and of course I liked that I could modify and build my own. You get companions who travel with you too and that includes everyone's favorite canine Dogmeat. I did like the fact that you could have two companions travel with you. I ended up choosing Dogmeat and my Super Mutant friend, Fawkes. They both worked really well together with taking down enemies. There's also two factions of the Brotherhood of Steel, the Brotherhood and the Brotherhood Outcasts. They seemed to have different ideas about what they should be doing. I did like Elder Lyons the leader of the Brotherhood of Steel though. There was a kindness and gentle wisdom to him that was incredibly likable. I did find it amusing to see Maxson and MacCready (they're in Fallout 4) as kids in Fallout 3. They seemed so different from who they are now. I actually liked Maxson better in 3 because he seemed a little kinder and a little more open.
Taking down a Mirelurk.
My lone wanderer did find her dad and got to actually talk to him about what he was up to. Project Purity was a cool concept; the idea of clean water for everyone in the Wasteland was great and the fact that he figured out how to make it work was also great. I just didn't understand why he couldn't tell his own kid what he was up to and instead just left without saying a word and his excuse was the Vault would keep me safe. Really? Sure. I was so safe with the Overseer and his goons trying to kill me. It was hard to stay angry with him though when he was so apologetic and then proceeded to say nice things to his kid about how proud of her he was for surviving and trying to be a good person.
Then, dad and daughter team up to work on Project Purity. I did do some side quests along the way before getting back to the main story. I enjoyed exploring the Capital Wasteland and seeing some familiar places such as the Lincoln Memorial and the Jefferson Memorial. There's even a quest where you can break in to the White House to get somewhere. Granted the majority of it is destroyed, but it was still a pretty neat quest.
Checking out the Jefferson Memorial with Dogmeat.
Of course in the main story, things don't go as planned thanks to the shady people simply known as The Enclave. That's where the Brotherhood of Steel comes in as you work towards the common goal of eliminating the Enclave who apparently have an issue with the idea of everyone in the Wasteland getting pure water that isn't irradiated for free. Again, I ran around and did more side quests for more level grinding and more things. I did like that I got a free house for helping the people of Megaton by quietly disarming that atom bomb before it blew everyone sky high. One of the vendors there sold themes for the Megaton house and I went with pre-war which was nice with a 50s retro feel.
Cool, I got my own house!
Did I enjoy Fallout 3? Absolutely. That isn't to say there weren't flaws. This is Game of the Year Edition so there was no excuse for a lot of the issues I had. This included all the DLC titles and these were fun to play. I especially liked the Broken Steel and Mothership Zeta quests. I also liked the nod to the Cthulhu mythos with the Dark Heart of Blackhall quest. The big thing was the constant game freezes. Mothership Zeta was especially bad with this and it got incredibly frustrating. I did all the tricks suggested; turning off the auto save and clearing some data. That helped a bit, but every once in a while the frame rate would drop and the game would freeze. It turned out this was a common problem on the PS3 and I found myself annoyed with it. Sure, it wasn't a big deal because I could just reload my last save and it would be fine. However, it does take away from the atmosphere of the game when that happens. There would also be odd glitches like Dogmeat walking up in the air above me or my character would disappear and there would be bits and pieces of me visible such as my hair and my hands. That was incredibly weird. The controls were a little clunky and I actually had to change the difficulty to very easy until I got used to them. It wasn't a big deal, but it was noticeable.
I love the Fallout series and there's so much to enjoy about them. However with things like this happening, Bethesda should be embarrassed. For as long as the game has been out, there's no excuse in not fixing known issues especially when it comes to dropped frame rates and the game freezing. It made me glad that I follow my mantra of save my game and save often.
Technical issues aside, I did have fun playing Fallout 3 and liked the story a lot. The characters were good and the different paths I could take for the storytelling were great because it did make me really think about what choices I wanted to make during my adventure. I'm glad I finally got the chance to play it and it was a great game. Now, I'm ready to check out Fallout New Vegas!