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Call of Duty: Infinite Warfare - Sabotage
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Call of Duty: Infinite Warfare has released their first of four planned DLC Packs; Sabotage for the Xbox One and PC systems after being previously released for the PS4 platform.

Like previous DLC packs in the series; the set contains four new maps and a new Zombie/Alien gameplay mode.

The first map is Noir: which is a futuristic Brooklyn setting teaming with open streets and an open courtyard which makes for some really close quarters combat. The map is great for those who like a run and gun approach but there are plenty of windows and areas for snipers and surprise attacks.

 

The next map is Renaissance which is a beautiful recreation of a pastoral Venetian setting. Players will battle in courtyards, a church, and along canals which create many choke points for enemy forces to mount attacks.

The third map is Neon which is a Tron like map set in a computer simulation. Players and vehicles as well as parts of the map de-rez when destroyed. The map has long lines and balconies which make for great points for snipers and those looking to mount and ambush, but I really liked mounting counter attacks in the night club which allows players a way to cover large parts of the map without having to travel the dangerous streets.

The final map is Dominion which is a futuristic remake of the classic Modern Warfare 2 map Afghan. Players will battle in a map with a downed vehicle at the center. The map has plenty of ridges, observation areas, and halls to allow players to battle one another in multiple game styles.

For me the highlight of the pack is the second installment of the Zombie mode called Rave in the Redwoods. The game continues the story of the four actors pulled into horror movies to battle legions of undead. The previous map was set in an 80s theme park and this time out we get a 90s themed camping horror film as the setting. Players get to use weapons such as a golf club, a spiked baseball bat, a machete, and other melee weapons before they pick up some heavier firepower to go with their grenades. Like in previous versions, players will have to buy access to various areas, new weapons, ammunition and such. There are also puzzles to solve to unlock new and special weapons and traps as well as to make the game progress to a conclusion point. Should players not solve the needed puzzles, then they will face wave after wave of enemies. Writer/Director Kevin Smith is on hand and can be a playable character and those looking for a change of pace can bring on a neon lightshow at various points. For fun players can also battle Bigfoot, a psycho killer, and other threats but trust me, there is plenty of challenge to go around. The Afterlife arcade returns so players who die are given a chance to play various games to make their way back into the game. With four player co-op, you will want to take advantage of the Zip Lines to get around.

While the new maps are fun, they really do not offer anything radically different but do extend the life of the game. For me, the Zombie mode is what makes this a must own as it continues to be the best overall Zombie experience in any of the COD games.

http://sknr.net/2017/03/15/call-duty-infinite-warfare-sabotage-dlc/
  
TD
The Diary of Pelly D
10
10.0 (1 Ratings)
Book Rating
I found this book while browsing at my local library. i tried reading it once, and it seemed so trivial and unimportant. i returned it and forgot about it.

a year later, i saw it again and thought "what every happened to Pelly D after she got kicked out of her holo-pool and lost her street-side friend?" so i borrowed it again and read it through in a few hours.

i got a lot more out of it the second time, i'll say that much right away.

this book has a lot of hidden messages in it, and it's not something you can really say in words, let alone out loud. so the author used this book to paint a picture of something. it's more than fiction, it's a statement. like Orwel's <i> 1984,</i> or Harper Lee's <i> To Kill a Mocking Bird </i>. it's main focus isn't Pelly D, it's actually judgment, prejudice, and politics.

but, it also has the lighthearted addition of a teenage girl who really couldn't give a rat's poo about anyone but herself.

i won't spoil it for anyone who hasn't read it, but i will recommend it. i'll also say this: the ending is good, but it doesn't wrap up the story like most books do. it's well written (aside from the missing letters, which is part of the futuristic style of speech and writing used in the book. example: "v" instead of "very" or "cd" instead of "could.") and the characters are very real.

take a step forward, go onward and upward, and plunge into a very deep book.
  
Batman: The Long Halloween
Batman: The Long Halloween
Jeph Loeb | 2019 | Fiction & Poetry
6
8.3 (6 Ratings)
Book Rating
Of all the Superhero's around, I personally think that Batman has the best Rogue's gallery of villains: Superman, for instance, has Lex Luthor And (to a lesser extent) General Zod, while Spiderman has, what, Green Goblin? Dr Octopus? Venom?

Batman, on the other hand (and purely off the top of my head): The Joker. The Penguin. Poison Ivy. The Riddler. Catwoman (on/off as a villain). Scarecrow. Bane. And Two-Face.

Admittedly, some of those characters are now more famous than they used to be before due to the various Batman films, with the last four (And the first) mentioned in my list all appearing in the more-recent Christopher Nolan 'Dark Knight' series of Batman films. Of that trilogy, the second movie concerned itself principally with two main villains: The Joker, and Harvey Dent (aka Two-Face) and, in particular, the circumstances that led District Attorney Dent to become Two-Face.

Those circumstances are also the subject of this graphic novel, which also has a foreword/introduction by the director and writer of 'The Dark Knight', Christopher Nolan and David Goyer, in which they acknowledge the huge debt their movie owes to this novel.

This is also commonly cited as one of the better Batman stories, and is set during the early days of Batman's crusade against criminality in Gotham - there's no Robin here, nor Oracle (well, there is, but only as a baby), for instance.

As such, it makes a good intro (IMO) into the Batman mythos, not far behind the futuristic The Dark Knight Returns or the early-set Year One.
  
Robot &amp; Frank (2012)
Robot & Frank (2012)
2012 | Comedy, Drama, Sci-Fi
6
8.2 (6 Ratings)
Movie Rating
Frank (Frank Langella) is slowing drifting into dementia, although his stiff upper lip and stubbornness refuse him to believe that there is anything wrong. His children fight to offer help despite an ongoing sense of resentment that they have to. When his son Hunter presents Frank with a robot butler designed to look after him he finds another more profitable use for it.

The portrayal of old age in any film can be depressing. We’re all going to end up that way at some point in our lives whether we like it or not. The only control we have is do we go quietly or kicking and screaming. The robot (voiced by Peter Sarsgaard) is not given a name but his calming presence and dry underlying humour make him a perfect compliment for Frank’s brash and rather direct old timer.

Frank’s hidden past was as a jewel thief, spending most of his early life inside made it clear that he was not a good father to either of his children, and he’s been divorced from his wife for some time. It’s a beautifully written script set near enough in the future that it still is in keeping with present day surroundings – uniquely different mobile phones and voice activated Skype chat seem to be the more futuristic of the technologies, robots aside.

As their relationship develops the bond between them becomes closer. It feels very much like a real life Wall-E, Frank relaxes to become dependant on the Robot. It’s a solid film with great central performances with controlled and light hearted direction. The plot is wayward at times but it holds well for the duration.
  
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