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Ghost Machine (2009)
Ghost Machine (2009)
2009 | Horror, Mystery, Sci-Fi
6
6.0 (1 Ratings)
Movie Rating
A decent low budget indie flick made in Northern Ireland. It has some well known faces like Rachael Taylor (Transformers) and a great location, an old disused prison which genuinely looks creepy. The film has a nice idea, a virtual reality battle simulation used by the army is borrowed for a gaming session. The only problem that as well as mapping the old prison to play in the game it also picks up a ghost with revenge in mind. Considering the budget the effects are ok. It reminded me a bit of Stay alive and more recently Gamer. Overall a good effort on a low budget, the DVD has a 30 minute making of as well!
  
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Gareth von Kallenbach (971 KP) rated the PlayStation 4 version of Bulletstorm: Full Clip Edition in Video Games

Jun 19, 2019  
Bulletstorm: Full Clip Edition
Bulletstorm: Full Clip Edition
2017 | Shooter
When it was first released in 2011; Bulletstorm earned solid reviews and became a cult hit in large part to the over the top action and winning mix of characters, settings, and humor. Sadly though the game never did sell that well which made it a commercial failure and pretty much ended any hopes for a sequel.

Thankfully the developer People Can Fly has teamed with Gearbox to bring us Bulletstorm: Full Clip Edition which returns the game with upgraded graphics and framerates to let it take advantage of the new generation of gaming platforms, as well as the ability to play the campaign and online content as Duke Nukem.

 Bulletstorm: Full Clip Edition combines action, humor, and enjoyable gameplay to create a winning product. The game was tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.

With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.

The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking someone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.

There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.

The graphics of the game are solid as the Unreal engine has taken what was a great looking game and made it look even better and has brought it up to modern standards even in areas where the graphics may seem a bit dated. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is still awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill sergeant cringe, but they are often done in very funny and unique combinations.

The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in an airship taking on a gigantic creature whereas another time I was guiding a giant robotic dinosaur through an amusement park to dispatch the bad guys. I also enjoy playing the Echoes mode which requires players to complete various locales and creatively dispatching enemies to earn points which will unlock new levels.

Being able to play as Duke Nukem in both the campaign and online was fun as it allowed me to experience the game from a new perspective and it is always great to see Duke in action.

From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and is still one of the best action shooters in recent history.

http://sknr.net/2017/04/10/bulletstorm-full-cliip-edition/
  
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David McK (3227 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games

Feb 13, 2020  
Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order
2019 | Action/Adventure, Fighting
Like, I'm sure, more than a few others, I've entertained fantasies of owning a lightsabre and mowing down a metric ton of Imperial Stormtroopers.

This is probably about as close to fulfilling that fantasy as I'm ever likely to come. Owing quite a bit to the Tomb Raider games - and, apparently, Metroidvania)(never even heard of that) - with a dollop of Dark Souls thrown in, this combines (re)exploration and combat in a story set roughly 5 years after Revenge of the Sith, with protagonist and former Padawan survivor Cal Kestis rediscovering his connection with the Force on a quest for a lost Holocron that identifies Force sensitives throughout the Galaxy. Its just a pity, I felt, that the map was hard to read and that there was no quick-travel option anywhere in the game...
  
The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
I really wanted to like this game. There have been so many issues with the leaks and misleading trailers. Initially the game starts out pretty strong showing Ellie and Joel living in Jackson peacefully. That doesn't last long of course and the main theme of the story is about how the cycle of revenge and violence hurts everyone. The gameplay is good for the most part, but the storytelling comes across as very heavy handed and having to switch between Ellie and Abby feels frustrating. I understand the intent behind what the writers were trying to do showing both sides of the situation but it comes across as clunky and sloppy writing. I also took issue with the handling of a trans character in the game. They made this trans character a target for constant abuse and trauma, including deadnaming them something that is incredibly hurtful to a trans person. The fact that the writers did not get any input from trans writers is frankly grossly irresponsible because we LGBT people are more than trauma and we're tired of this constant trauma trope. It's not okay and it's very lazy writing. The story is not completely bad, but it's not great either and I feel we didn't really need this sequel. You can read my full review with spoilers here: http://lorrie28-mothergamer.blogspot.com/2020/06/the-last-of-us-part-ii-good-but-not.html
  
The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
You Won't Find A Better Game In Terms Of Presentation. (4 more)
Level Design Is Astounding.
Like The First Game, This Will Create A Conversation For Years To Come
Sound Design Is Incredible.
Takes Risks, And Some Do Pay Off.
A Flawed Sequel. (4 more)
Awful Pacing.
Structure Of Narrative Is Bad.
Some Terrible Dialogue.
Shoehorned Agenda.
The last of The Last of Us.
The video game industry doesn't get enough credit as a source of entertainment, in my humble opinion. Time and time again, the industry has proven that it can produce something magical, memorable, mesmerising to play, and even more so, something engaging to watch as someone not even holding the controller. Naughty Dog’s 2013 masterpiece, The Last of Us, became an overnight classic game because it was cinematic in presentation, and a rollercoaster of emotions in narrative. I sat and played the remastered version on my PlayStation 4 in 2017, and fell in love with the chemistry, love and heartbreak Joel and Ellie took with them, as they crossed a post-apocalyptic America. I was satisfied with the conclusion, and felt the story of these two characters was finished. I didn't need, or ever want a sequel. Then a few months pass, The Last of Us Part II is announced. Obviously, I was ecstatic, but also concerned. Trailers came and went, delays happened over and over, and leaks began to drip onto the internet. I was even more concerned with the leaks, and how this game was taking shape, but I remained open minded, and began playing the game.

The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.

Narrative:

Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.

Gameplay:

Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.

In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.

Extra Notes:

The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.

By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.

(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)
  
Dungeons and Dragons: Honour Among Thieves (2023)
Dungeons and Dragons: Honour Among Thieves (2023)
2023 | Fantasy
8
7.5 (8 Ratings)
Movie Rating
Very enjoyable fantasy adventure.
Based on the tabletop game, a group of adventurers bands together to exact revenge on the thief Forge (Hugh Grant).

Honor Among Thieves moves along at a brisk pace, using plenty of humor, which is well delivered by its humorous cast.
I was particularly worried from the trailer that this would be too focused on action and humor. Thankfully it wasn't.
Characters all have different backstories, though they are all quite predictable.
The main villain is very interesting and intense.
Action sequences are spaced out, well-choreographed, and quite clever.

Overall, Dungeons & Dragons: Honor Among Thieves doesn't really do anything new or different for the fantasy adventure genre. But what it does, it does well.
Very enjoyable, and a good introduction for D&D into the world of cinema.
  
Maneater
Maneater
2019 | Action/Adventure, Role-Playing
Playing as a shark (4 more)
Nice open world
Funny characters
Location collection quest
Story
Bugs (3 more)
Lack of targeting
Bit repetitive
Similar to other open world RPG titles
A game with Bite
Let me start by saying any game where you play as a "monster/ animal" against evil people is fun. This game is really fun and addictive.

The controls are simple enough and work, never felt I had no control over my shark. Graphics are not AAA for this generation and sometimes takes few seconds to render the Shark or some environment.

Gameplay by far is what I love about this game even when it is a bit repetitive. In fairness Sharks can only do so much. Nothing more fun than swimming around eating other predators and humans.

Game starts you of as a "pup" meaning you need to avoid alligators and eat as much as possible to level up to a "teen". Even then alligators will kill you 90% of the time. Once you get to around level 10 you grow to an "adult" then you can take it to the gators and pretty much anything in your first few areas.

Yes this game is open world, however it uses a trope seen in Witcher 3 and Assassin's Creed. Where by the story keeps you in areas to allow you enjoy the increase in difficulty. Letting you level up and evolve your shark before heading out into the ocean.

The games story is fun, full of over the top characters, like a throw back to GTA3 etc. Only just getting started. But the main Villain Scaly Pete is fair flushed out. Based on a sort of Ahab type character seeking revenge against sharks.

Gameplay is a mix of kill so many humans/prey, kill this predator/ human, collection quests and starting trouble to kill hunters which increases you infamy rating.

The ideas are not original, but they work really well. Knowing when to pick a fight with a rival predator is key. This is based on their and your level. As seen in AC Origns/ Odyssey and Witcher 3. Evolving reminds me of upgrading Max's car in Mad Max and feels fun. The story has elements of GTA or Saints Row with its OTT characters.

Sadly it can be a bit repetitive and sometimes feels bit of a slog having to swim somewhere to kill so many of something. But sometimes this is good as it is easy to drop in and out off. If you like Jaws, Deep Blue Sea, The Meg and any SyFy B Movie with killer sharks. Then this is the game for you.

It's a good game kept from greatest by few bugs and the limitations of being a Shark.
  
Mortal Kombat Legends: Scorpion's Revenge (2020)
Mortal Kombat Legends: Scorpion's Revenge (2020)
2020 | Action, Adventure, Animation
Scorpion's Revenge is an animated re-tread of a story that has been told countless times by now. The attempt to fit a narrative around a standard fighting game, especially one that exclusively deals with straight up murder, had never really worked with me until recently. I'm one of the few who doesn't really like the 1995 movie, even ironically, and have always found the stories in the Mortal Kombat franchise kind of forced.
Recently however, the backstory has been fleshed out pretty well, especially with last year's Mortal Kombat 11. This movie deals with the events of the first tournament once again, but it benefits from the aforementioned good story-telling. Characters like the titular Scorpion, and Sub-Zero are no longer simple colour pallette swaps, they have proper, well realised back stories, and Scorpion's Revenge relishes in it.
What happens to Scorpion in the opening of the film is just horrible, and the whole runtime I really wanted him to DESTROY the people who wronged him.

Lots of fan favourites appear here - Sonya Blade, Johnny Cage, Liu Kang, Raiden, Quan Chi, Shang Tsung, Baraka, Reptile, Kano, Kitana, Jax, Goro - and all are represented just as much as they need to me, none of them feel like dead weight, it's well balanced. It has a decent voice cast as well, including Jennifer Carpenter and Joel McHale.

The animation is ok. I found myself disliking it at times, and then loving it at other times. It just didn't seem too consistent to me, but it's not a massive negative. There's plenty of action, and a truly staggering amount of gore, which is really all you could want from a Mortal Kombat film.

Truth be told, I would much rather watch this than the live action stuff any day of the week. It's pretty entertaining and a must for any fans of the game series.
  
Bound to Vengeance (2015)
Bound to Vengeance (2015)
2015 | Horror
8
7.0 (2 Ratings)
Movie Rating
Characters – Eve is one of the victims of the sexual predator, planning her escape she learns there are more girls being held captive. She sets out with her capturer to save the other victims determined to make him pay along the way. Phil is the sexual predator, he has the girls locked up in different locations and uses them as leverage to keep himself alive. We do meet the other girls, but rarely see much from them.

Performances – Tina Ivlev is the star of the show here, she uses every emotional encounter as fuel to drive her character, showing us determination and toughness through her ordeal. Richard Tyson is great too as the predator, showing us just how far one would go to stay ahead of the game.

Story – The story here does give us a revenge thriller that shows us what one woman who escapes her prison only to go on a mission to locate the other victims before handing in the predator. The story does turn the revenge thriller on its head because we only get a small glimpse at the suffering she has been through as we focus on her decision to do the right thing for the other victims. We do have twists along the way and unlikely reaction to being rescued too. While the jumps to the original life on camera can be frustrating and not needed the rest of the pacing of the story does feel like it keeps you going without any problems.

Horror – The horror in the film comes from just seeing what Eve and the other girls have gone through feeling and looking just as brutal as it should be.

Settings – The film takes us to different safe house like location to see where the girls are being kept, each one has a different look and style to how they will be used for the girls.

Special Effects – The effects through the film are good, they show us the attacks both sides will be dealing with and making it all look like it was real throughout.


Scene of the Movie – The escape seems planned as well as showing the panic.

That Moment That Annoyed Me – The camcorder material.

Final Thoughts – This is a good revenge thriller that does everything you want, it is blood soaked and does give us a fresh approach to handling the story.

 

Overall: Revenge Thriller for all.
  
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Lee KM Pallatina (951 KP) rated the Xbox 360 version of Duke Nukem Forever in Video Games

Mar 20, 2020  
Duke Nukem Forever
Duke Nukem Forever
2011 | Shooter
Comical dialogue, great boss battles, decent graphics, easy controls, game length. (0 more)
Way off track from it's previous instalments. Same old enemies. (0 more)
Hail to the clone baby
Contains spoilers, click to show
Duke Nukem was originally created in 1987 by chief programmer Todd Replogle of Apogee Software now 3D Realms as the hero the video game titled Metal Future, which was set in the then-near future of 1997.
 Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.

The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.

Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"

Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).

Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).

Plot:

Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.

Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.

Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.

DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )