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Maneater
Maneater
2019 | Action/Adventure, Role-Playing
Talking Maneater With Bill Munk – Game Director at Tripwire Interactive
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
 
What is the background and setting for the game?
 
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
 
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
 
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
 
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
 
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
 
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
 
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
 
Will the game offer multiplayer or DLC?
 
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
 
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
 
 
 
What can you tell us about the music and sound effects in the game?
 
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
 
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.
  
Assassin's Creed: Brotherhood
Assassin's Creed: Brotherhood
Oliver Bowden | 2010 | Fiction & Poetry, History & Politics
8
6.0 (2 Ratings)
Book Rating
Continuation of the story (2 more)
Remaining true to the video games
Remaining true to the franchise
The Story Continues
The second novel to be released in the series continues the story of Ezio Auditore, just as the game of the same title did. Ezio has concentrated his efforts to bring down the Borgia family and the Templar Order, and traveled to Rome in order to complete his work that he started some years ago. Now a Master Assassin, Ezio must recruit his own brotherhood of Assassin's if he is to defeat the Templar Order.

The story of Ezio, allows us an insight as to his character development, as he grows from a young man seeking revenge, to a Master Assassin, seeking to bring down the Templar Order for the fate of the world depends upon the succession of the Assassin's. Rome is yet another brilliant setting for the Assassin's Creed franchise to take place and Ezio is certainly one of the most interesting Assassin's to follow throughout the franchise.

With help yet again from his previous allies, including Leonardo Da Vinci, the story told here is one of mystery and excitement.

I'm not sure how many times I can praise Bowden for his work on this series. All I can say is that he does not fail to entertain and reveal a new experience to the world of Assassin's Creed. If you have read my previous reviews then you know how much I praise this man for his work on the series of Novels he has written for the fans. Each one delivers a new thrilling experience and each one stays true to the events of the video game as much as possible. Of course each person who plays the video game plays differently. These novels give more of a sense of what the Assassin's themselves would have truly done in the events that unfold.
  
Call of Duty: Black Ops 4
Call of Duty: Black Ops 4
2018 |
Story (0 more)
No Campaign (0 more)
Contains spoilers, click to show
My review for the giveaway.
I will begin by saying that I am not much on PvP. I like story driven games. Now this game does have a story and it's very good. There is no campaign for the progression of the story though. It's tailored more towards the PvP players. The neat thing is that the name Mason is still there. It is in the form of the daughters. Jessica and Savannah. Jessica is on an ops mission with two others, Ruin and Battery, and presumably killed. Savannah wants revenge, so she had a virtual combat system to train Specialists. That is the "campaign" disappointingly. The story is still good though. You find out Jessica is alive and it was Savannah her own sister that tried to kill her. Savannah was using a project called Blackout to try and reanimate the dead. It worked for four people, including Alex Mason. Then there is the Zombie mode. People are turned into zombies at a party and you shoot them. I am kind of burnt out on zombies so it's a mode I didn't play a lot. My take...If you eat, breath and live COD. You will like the game. Its not the game for me. BO 2 is still the best one to me. I think they missed a great chance at an awesome campaign in this one
  
Already Dead (2008)
Already Dead (2008)
2008 | Action, Drama, Mystery
4
4.0 (1 Ratings)
Movie Rating
Story: Already Dead starts as we see Thomas Archer (Eldard) having to follow instructions by mobile as he is looking to get his son back from a kidnapper. We continue to watch Thomas take instructions as he runs the events of the night when his son was taken through his mind.

As the night continues he gets put through tests by the man on the phone including being able to get revenge on the man that killed his son, but are these just tests where they criminal is getting this man to do his dirty work. We watch how the twists are laid into plan for this film as they come thick and fast.

Already Dead gives us a story which asks you the question just how far would you go to get revenge on the person who took and killed your son, but it also throws a twist in their where we have to deal with the idea the cops have created a game to rid the streets of criminals of people they don’t want or can’t deal with through legal reasons. I would question certain character decisions because after what happens would these two men be friends, I think not.

Onto the acting and what can I say, this doesn’t have the best acting from any of the people involved with the lead struggling to make any sort of impact in the screen and most of the supporting cast barely doing anything of merit.

 

Overall: Thriller that lacks all the punches it needs to truly stand out.

https://moviesreview101.com/2017/01/27/already-dead-2007/
  
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Daniel Boyd (1066 KP) rated The Last of Us Part II in Video Games

Jun 30, 2020 (Updated Jul 1, 2020)  
The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
Gameplay (2 more)
Graphics
Sound
Story (0 more)
I'm Not Mad, I'm Just Disappointed
Contains spoilers, click to show
It's been a while since I've written anything, but I couldn't let this one go by without saying anything about it.

The Last Of Us Part 2 is the biggest disappointment of 2020.

I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.

Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.

Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.

First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.

The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.

Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.

Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?

Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.

The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?

Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.

Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?

You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.

After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?

Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."

I'm sorry, what?

You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?

If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.

On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.

Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"

I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10
  
Survive: Escape from Atlantis!
Survive: Escape from Atlantis!
1982 | Adventure, Animals, Bluff, Nautical
Sea Monsters (5 more)
Whales that sink boats
Sharks that eat swimmers
Sending monster to do your bidding
getting your people to safety
A newer version was published so everyone has access to it.
The Island is sinking and the ocean is filled with terrors, what a fun time.
I adored this game as a kid, nothing better than sending a shark to eat your sister and making the sounds from the movie JAWS, or sending a whale to sink her boat and maybe yelling "Moby Dick gets his revenge" before you actually know what you are talking about, because you know of the book but haven't read it yet....

This is a great game, the only way to improve it would be to make it 6 players, and add more versions of the creatures, which I've heard the new version does add squids, dolphins and more players. Or as I would call them, Flipper and The Kraken.


I own the old version. which was missing pieces and I got another copy that was missing pieces and created a frankenstein of parts to make the whole. I've seen people playing it online and it hits me in my nostalgic place. I'd love to break this out again and play.


Oh the pictures I would paint in my head as a kid.


The heroic triumph of getting my people to safety.
  
Awaken Online: Dominion
Awaken Online: Dominion
Travis Bagwell | 2019 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Another excellent tale in the world of AO
This the 4th "full-length" (though the side quests aren't exactly novellas!) story in the LitRPG series starts of with Jason in his new incarnation as a "Keeper". He has a new set of tools, necromancy spells and abilities to get to grips with, and a new threat to overcome.
For once, the in-game story is split between characters, as we see Jason and Riley take on new training regimes (Jason has finally realised he can't always cower in the background letting his zombies and skeletons do all the work and he has to become better at combat himself), Frank goes on tour to secure the outlying towns of their growing empire, and the baddie Alex plots to get some revenge on Jason for publicly besting him. We also spend time in the real world as a senatorial hearing is opened to look into allegations that Awaken Online may not be safe for its users.
All of the characters develop notably in this book, none more than Jason who has to do some soul-searching, change his in-game role, and also make peace with what the game technology may be doing to his mind and body.
The story is strong, though with a smaller scale in its problem solving than before - the focus is more on Jason and Riley's personal challenges rather than larger quests. It is a little heavy on the admin at times but given how complicated games like this would be that adds to the immersive feel of the book.
The only main gripe for me is the use of the word "tendril" on almost every page, and the occasional use of "overtop" which very much jars when read.
Otherwise, another superb, gripping tome in this online fantasy world.
Next up is Frank's side-quest, hopefully before Christmas (I can't seem to keep up with Bagwell's output and am always at least 2 books behind!).
  
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Kindle
Savage Monarchs ( Nocturnal Academy 4)
By Margo Ryerkerk and Holli Hook
⭐️⭐️⭐️⭐️

Escaping the academy was just the beginning.

I've made it out of Nocturnal Academy.

No longer do I exist to please the vamps. Now, as a member of the Winter Court, my job is to execute them. But maybe my new standing is no better than being a courtesan. Now I am to become an assassin for the King of the Winter Court. The rules of the game might've changed, but I'm still a pawn.

If the King of the Winter Court thinks that I'm going to turn into a mindless soldier after everything I've been through, he's in for a rude awakening. I'm going to do this on my terms while keeping a wall around my heart at all times.
I will not be vulnerable again.

Life, however, has other ideas. Like throwing in a friend from my past and worse, Thorsten, a handsome jerk of a vampire who has messed with my mind and feelings one too many times.

I might've left Nocturnal Academy, but I'm far from safe.

Best one yet I think. Onyx finally has some answers and revenge on her mind. Looking forward to what she does now.
  
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Otway93 (567 KP) rated the PlayStation 4 version of Assassin's Creed: Origins in Video Games

May 17, 2020  
Assassin's Creed: Origins
Assassin's Creed: Origins
2017 | Action/Adventure
Fighting (4 more)
Choice of weapons
Less limited climbing
Choice of horse/camel...and chariot.
Skill tree
Story (2 more)
Story length
Amount of side missions
One of the most fun to play, shame about the story.
For starters, a lot of thing change in this game. The fighting style takes a little bit of getting used to if you play it straight after Syndicate. It quickly gets easier though, so don't panic!

As for the weapons, the choice of weapons is huge compared to previous games. Available on this game, and regularly picked up, you have:
- Regular swords.
- Curved swords.
- Spears.
- Sceptres.
- Battle axes.
- Giant hammers.
- Dual Wield swords.
- Bows (with flaming arrows, controllable arrows, poison arrows etc.
- And of course the classic sleep darts and smoke bombs which kill instantly when you get powerful enough (as this game you level up!)

In this game, you start with a basic camel as well, which you can keep, but collect others as well, including faster, rarer camels, as well as horses and chariots (which honestly are quite infuriating in tighter areas like towns and villages).

Climbing is also greatly improved, as you are less limited. You can climb any realistically climbable surface including any almost any cliff faces, buildings etc.

As seen in Syndicate, for better or worse there is levelling up and a skill tree. Leveling up isn't too bad, but to complete the skill tree it took me until about level 53 (two levels below max), and every other point giving activity. So the tree is a bit excessive, but has some pretty fun abilities, such as animal taming (lions, crocodiles etc.).

Now with the negatives. Unfortunately I have to start with the main story, which felt incredibly short and unimaginative. The whole story is a revenge story.

Though there are more main assassinations (possibly 13?), most if these are condense into one or two slightly longer than usual missions. So it does shorten the game significantly. S

This is made up for by the seemingly unending side missions. These side missions can be interesting, but for the most part they aren't. Each mission is either a rescue mission, an escort mission, an assassination mission, or a bit of all three. Mostly they are rescue and escort missions.

As for the DLC, I would probably not bother. "The Hidden Ones", which I have just completed, is easily forgettable, to the point I already can't remember what the point of it was. And "The Curse of the Pharaohs", which I have no progressed far in, is already showing desperation and dipping into the supernatural again, including various egyptian legends, which honestly aren't that interesting.

Where the previous games have focused a lot on history, this one touches on well-known egyptian history, but mainly focuses on it's own disappointing story.
  
Mortal Kombat Legends: Scorpion's Revenge (2020)
Mortal Kombat Legends: Scorpion's Revenge (2020)
2020 | Action, Adventure, Animation
The hugely popular Mortal Kombat franchise has a new cinematic entry with the release of Mortal Kombat Legends: Scorpion’s Revenge. The film is based on the very popular game series which began in the arcades and grew to dominate home gaming systems.

The franchise has also included theatrical films, toys, and scores of merchandise and the recent Mortal Kombat XI game was a massive success as well.

With news of a new live-action film in the works; Warner Bros has given fans something that truly fits the franchise well in the form of an R-Rated animated film.
While the prior films had a PG-13 rating, this one relishes the gore and violence and gives fans plenty of what they have come to expect.
The plot follows elements of the game and early film in that the evil Shao Khan has called forth the champions from the various realms to fight in a generational tournament where the realm who wins 10 strait events will have control over all the realms.
With 9 consecutive wins in place for Shao Khan and his champion Goro (Kevin Michael Richardson), the God Raiden (Dave B. Mitchell), has assembled a team of champions to save Earth.

There is Liu Kang (Jordan Rodrigues), Sonya Blade (Jennifer Carpenter), and the ego maniac Johnny Cage (Joel McHale).

The team must battle all manner of enemies which includes a very impressive list from the game series and it was great to see so many of them appear even if their roles were small.

The main story focuses on Scorpion (Patrick Seitz) and his attempt to regain what was taken from him and it is his backstory which sets the tone and frames much of the events.

Action wise the film delivers as there are the moves, graphic internal close ups, and gore that fans will expect. There are also a few surprises along the way that I do not want to spoil. I did wonder why every creature in the film had red blood as I do remember there being a bit of variety amongst the non-human creatures but this is a minor fact in what is otherwise an enjoyable film that fans should like.

While the plot does not hold much in the way of surprises; it does give fans the action and characters they love and does bring some interesting new elements to the franchise as well as the basis for some character growth in future films.

The animation and voice work is first-rate and really captures the look and tone of the series while having a visual style of its own.

The ending clearly seems to be setting up a sequel and I for one cannot wait to see what they have in store next.

4 stars out of 5