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Lee KM Pallatina (951 KP) rated the Xbox 360 version of Duke Nukem Forever in Video Games

Mar 20, 2020  
Duke Nukem Forever
Duke Nukem Forever
2011 | Shooter
Comical dialogue, great boss battles, decent graphics, easy controls, game length. (0 more)
Way off track from it's previous instalments. Same old enemies. (0 more)
Hail to the clone baby
Contains spoilers, click to show
Duke Nukem was originally created in 1987 by chief programmer Todd Replogle of Apogee Software now 3D Realms as the hero the video game titled Metal Future, which was set in the then-near future of 1997.
 Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.

The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.

Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"

Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).

Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).

Plot:

Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.

Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.

Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.

DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
  
Bound to Vengeance (2015)
Bound to Vengeance (2015)
2015 | Horror
8
7.0 (2 Ratings)
Movie Rating
Characters – Eve is one of the victims of the sexual predator, planning her escape she learns there are more girls being held captive. She sets out with her capturer to save the other victims determined to make him pay along the way. Phil is the sexual predator, he has the girls locked up in different locations and uses them as leverage to keep himself alive. We do meet the other girls, but rarely see much from them.

Performances – Tina Ivlev is the star of the show here, she uses every emotional encounter as fuel to drive her character, showing us determination and toughness through her ordeal. Richard Tyson is great too as the predator, showing us just how far one would go to stay ahead of the game.

Story – The story here does give us a revenge thriller that shows us what one woman who escapes her prison only to go on a mission to locate the other victims before handing in the predator. The story does turn the revenge thriller on its head because we only get a small glimpse at the suffering she has been through as we focus on her decision to do the right thing for the other victims. We do have twists along the way and unlikely reaction to being rescued too. While the jumps to the original life on camera can be frustrating and not needed the rest of the pacing of the story does feel like it keeps you going without any problems.

Horror – The horror in the film comes from just seeing what Eve and the other girls have gone through feeling and looking just as brutal as it should be.

Settings – The film takes us to different safe house like location to see where the girls are being kept, each one has a different look and style to how they will be used for the girls.

Special Effects – The effects through the film are good, they show us the attacks both sides will be dealing with and making it all look like it was real throughout.


Scene of the Movie – The escape seems planned as well as showing the panic.

That Moment That Annoyed Me – The camcorder material.

Final Thoughts – This is a good revenge thriller that does everything you want, it is blood soaked and does give us a fresh approach to handling the story.

 

Overall: Revenge Thriller for all.
  
Maneater
Maneater
2019 | Action/Adventure, Role-Playing
Talking Maneater With Bill Munk – Game Director at Tripwire Interactive
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
 
What is the background and setting for the game?
 
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
 
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
 
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
 
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
 
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
 
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
 
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
 
Will the game offer multiplayer or DLC?
 
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
 
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
 
 
 
What can you tell us about the music and sound effects in the game?
 
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
 
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.
  
Assassin's Creed: Brotherhood
Assassin's Creed: Brotherhood
Oliver Bowden | 2010 | Fiction & Poetry, History & Politics
8
6.0 (2 Ratings)
Book Rating
Continuation of the story (2 more)
Remaining true to the video games
Remaining true to the franchise
The Story Continues
The second novel to be released in the series continues the story of Ezio Auditore, just as the game of the same title did. Ezio has concentrated his efforts to bring down the Borgia family and the Templar Order, and traveled to Rome in order to complete his work that he started some years ago. Now a Master Assassin, Ezio must recruit his own brotherhood of Assassin's if he is to defeat the Templar Order.

The story of Ezio, allows us an insight as to his character development, as he grows from a young man seeking revenge, to a Master Assassin, seeking to bring down the Templar Order for the fate of the world depends upon the succession of the Assassin's. Rome is yet another brilliant setting for the Assassin's Creed franchise to take place and Ezio is certainly one of the most interesting Assassin's to follow throughout the franchise.

With help yet again from his previous allies, including Leonardo Da Vinci, the story told here is one of mystery and excitement.

I'm not sure how many times I can praise Bowden for his work on this series. All I can say is that he does not fail to entertain and reveal a new experience to the world of Assassin's Creed. If you have read my previous reviews then you know how much I praise this man for his work on the series of Novels he has written for the fans. Each one delivers a new thrilling experience and each one stays true to the events of the video game as much as possible. Of course each person who plays the video game plays differently. These novels give more of a sense of what the Assassin's themselves would have truly done in the events that unfold.
  
    Dead Lands

    Dead Lands

    Lloyd Paige

    (0 Ratings) Rate It

    Book

    Dead Lands is a thrilling crime story set in the 1970s. When a woman's body is found a special team...